feat: Adds block chance as equipment filter

Adds block chance for the equipment filter of shields and bucklers. also fixes a few issues with how bucklers were interpreted internally
This commit is contained in:
kvan7
2025-06-07 09:36:53 -05:00
parent 98f56009eb
commit 5959501a14
17 changed files with 44 additions and 27 deletions

View File

@@ -54,6 +54,7 @@ export enum ItemCategory {
Focus = "Focus",
Spear = "Spear",
Flail = "Flail",
Buckler = "Buckler",
}
export interface StatMatcher {

View File

@@ -123,6 +123,7 @@ const ITEM_CATEGORY = new Map([
["Focus", { name: "Focus", craftable: true }],
["Spear", { name: "Spear", craftable: true }],
["Flail", { name: "Flail", craftable: true }],
["Buckler", { name: "Buckler", craftable: true }],
]);
const ArmourTypes = Tables.ArmourTypes();
function getArmourField(baseRid: number): BaseType["armour"] {