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https://github.com/Kvan7/Exiled-Exchange-2.git
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feat: Adds block chance as equipment filter
Adds block chance for the equipment filter of shields and bucklers. also fixes a few issues with how bucklers were interpreted internally
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@@ -54,6 +54,7 @@ export enum ItemCategory {
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Focus = "Focus",
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Spear = "Spear",
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Flail = "Flail",
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Buckler = "Buckler",
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}
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export interface StatMatcher {
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@@ -123,6 +123,7 @@ const ITEM_CATEGORY = new Map([
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["Focus", { name: "Focus", craftable: true }],
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["Spear", { name: "Spear", craftable: true }],
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["Flail", { name: "Flail", craftable: true }],
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["Buckler", { name: "Buckler", craftable: true }],
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]);
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const ArmourTypes = Tables.ArmourTypes();
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function getArmourField(baseRid: number): BaseType["armour"] {
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