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https://github.com/Kvan7/Exiled-Exchange-2.git
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v0.3.0 (#245)
* Should empty rune sockets be disabled by default? #223
* fix table format (#216)
* Features/onlineFilterAlert #220 (#238)
* Add custom sort for ex/div ratio
* Add tooltip
* Adds warning banner
* done
* fix: added armour tag to focus (#241)
Co-authored-by: Your Name <your.email@example.com>
* Features/sockets (#244)
* Start of work to change items mods
* push stuff
* console
* kinda works?
* Works enough
* Fix unique ref name #232 #239
* Fix unique hiding mods
* enable unique by default
* Fix damage not always correctly selected
* add rune tag style, update warning banner
* update banner again
* fix note add auto fill
* fix quality
* Revert "fix note add auto fill"
This reverts commit 106e5a8978.
* fix config stuff
* version bump
* fix excess querys
* Fix empty runes and not fake
This commit is contained in:
@@ -889,7 +889,7 @@ Item Level: 39
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*
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*/
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function parseModifiersPoe2(section: string[], item: ParsedItem) {
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export function parseModifiersPoe2(section: string[], item: ParsedItem) {
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if (
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item.rarity !== ItemRarity.Normal &&
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item.rarity !== ItemRarity.Magic &&
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@@ -1011,10 +1011,16 @@ function applyRuneSockets(item: ParsedItem) {
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if (potentialEmptySockets > 0) {
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for (let i = 0; i < potentialEmptySockets; i++) {
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item.runeSockets.runes.push({
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index: i + runes.length,
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isEmpty: true,
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});
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}
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}
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// reset indices just to be safe
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for (let i = 0; i < item.runeSockets.runes.length; i++) {
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item.runeSockets.runes[i].index = i;
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}
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}
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}
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@@ -1457,7 +1463,7 @@ function getMaxSockets(category: ItemCategory | undefined) {
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}
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}
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function isArmourOrWeapon(
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export function isArmourOrWeapon(
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category: ItemCategory | undefined,
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): "armour" | "weapon" | undefined {
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switch (category) {
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@@ -1466,6 +1472,7 @@ function isArmourOrWeapon(
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case ItemCategory.Gloves:
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case ItemCategory.Helmet:
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case ItemCategory.Shield:
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case ItemCategory.Focus:
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return "armour";
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case ItemCategory.OneHandedAxe:
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case ItemCategory.OneHandedMace:
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@@ -1499,12 +1506,13 @@ function statToRune(mod: ParsedModifier, statCalc: StatCalculated): Rune[] {
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const totalRunes = Math.floor(runeAppliedValue / runeSingleValue);
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// Get original mod ref text
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const modRef = runeSingle.baseStat;
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const modRef = replaceHashWithValues(runeSingle.baseStat, runeSingle.values);
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// Return one rune for each rune in the item
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const runes: Rune[] = [];
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for (let i = 0; i < totalRunes; i++) {
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runes.push({
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index: i,
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isEmpty: false,
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rune: runeSingle.rune,
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text: modRef,
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@@ -1513,3 +1521,11 @@ function statToRune(mod: ParsedModifier, statCalc: StatCalculated): Rune[] {
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return runes;
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}
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export function replaceHashWithValues(template: string, values: number[]) {
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let result = template;
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values.forEach((value: number) => {
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result = result.replace("#", value.toString()); // Replace the first occurrence of #
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});
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return result;
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}
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