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Add Flail as category
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@@ -53,6 +53,7 @@ export enum ItemCategory {
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MetaGem = "Meta Gem",
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Focus = "Focus",
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Spear = "Spear",
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Flail = "Flail",
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}
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export interface StatMatcher {
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@@ -122,6 +122,7 @@ const ITEM_CATEGORY = new Map([
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["TrapTool", { name: "Trap Tool", craftable: true }],
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["Focus", { name: "Focus", craftable: true }],
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["Spear", { name: "Spear", craftable: true }],
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["Flail", { name: "Flail", craftable: true }],
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]);
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const ArmourTypes = Tables.ArmourTypes();
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function getArmourField(baseRid: number): BaseType["armour"] {
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