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Exiled-Exchange-2/dataParser/data/cmn-Hant/stats.ndjson
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2025-04-22 18:06:23 -05:00

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{"ref": "# Life Regenerated per Second", "better": 1, "matchers": [{"string": "# 每秒生命回復 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_life_regen"]}}}
{"ref": "#% increased Cold Damage", "better": 1, "id": "cold_damage_+%", "matchers": [{"string": "增加 #% 冰冷傷害", "negate": false}, {"string": "減少 #% 冰冷傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3291658075"], "pseudo": ["pseudo.pseudo_increased_cold_damage"]}}}
{"ref": "#% increased Cold Spell Damage", "better": 1, "matchers": [{"string": "增加 #% 冰冷法術傷害 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_increased_cold_spell_damage"]}}}
{"ref": "#% increased Elemental Damage", "better": 1, "id": "elemental_damage_+%", "matchers": [{"string": "增加 #% 元素傷害", "negate": false}, {"string": "減少 #% 元素傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3141070085"], "pseudo": ["pseudo.pseudo_increased_elemental_damage"]}}}
{"ref": "#% increased Elemental Damage with Attacks", "better": 1, "id": "elemental_damage_with_attack_skills_+%", "matchers": [{"string": "攻擊技能增加 #% 元素傷害", "negate": false}, {"string": "攻擊技能減少 #% 元素傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_387439868"], "enchant": ["enchant.stat_387439868"], "rune": ["rune.stat_387439868"], "pseudo": ["pseudo.pseudo_increased_elemental_damage_with_attack_skills"]}}}
{"ref": "#% increased Fire Damage", "better": 1, "id": "fire_damage_+%", "matchers": [{"string": "增加 #% 火焰傷害", "negate": false}, {"string": "減少 #% 火焰傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3962278098"], "pseudo": ["pseudo.pseudo_increased_fire_damage"]}}}
{"ref": "#% increased Fire Spell Damage", "better": 1, "matchers": [{"string": "增加 #% 火焰法術傷害 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_increased_fire_spell_damage"]}}}
{"ref": "#% increased Lightning Damage", "better": 1, "id": "lightning_damage_+%", "matchers": [{"string": "增加 #% 閃電傷害", "negate": false}, {"string": "減少 #% 閃電傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2231156303"], "pseudo": ["pseudo.pseudo_increased_lightning_damage"]}}}
{"ref": "#% increased Lightning Spell Damage", "better": 1, "matchers": [{"string": "增加 #% 閃電法術傷害 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_increased_lightning_spell_damage"]}}}
{"ref": "#% increased Mana Regeneration Rate", "better": 1, "id": "mana_regeneration_rate_+%", "matchers": [{"string": "增加 #% 魔力回復率", "negate": false}, {"string": "減少 #% 魔力回復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_789117908"], "implicit": ["implicit.stat_789117908"], "enchant": ["enchant.stat_789117908"], "rune": ["rune.stat_789117908"], "pseudo": ["pseudo.pseudo_increased_mana_regen"]}}}
{"ref": "#% increased Movement Speed", "better": 1, "id": "base_movement_velocity_+%", "matchers": [{"string": "增加 #% 移動速度", "negate": false}, {"string": "減少 #% 移動速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2250533757"], "implicit": ["implicit.stat_2250533757"], "enchant": ["enchant.stat_2250533757"], "sanctum": ["sanctum.stat_1416455556"], "pseudo": ["pseudo.pseudo_increased_movement_speed"]}}}
{"ref": "Action Speed cannot be modified to below base value", "better": 1, "id": "action_speed_cannot_be_reduced_below_base", "matchers": [{"string": "行動速度不能被調整至低於基礎值", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2154246560", "explicit.stat_2250533757", "explicit.stat_983749596"], "implicit": ["implicit.stat_2250533757"], "enchant": ["enchant.stat_2154246560", "enchant.stat_2250533757"], "sanctum": ["sanctum.stat_1200789871", "sanctum.stat_1416455556"], "rune": ["rune.stat_983749596"], "pseudo": ["pseudo.pseudo_increased_movement_speed"]}}}
{"ref": "#% increased Spell Damage", "better": 1, "id": "spell_damage_+%", "matchers": [{"string": "增加 #% 法術傷害", "negate": false}, {"string": "減少 #% 法術傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2974417149"], "enchant": ["enchant.stat_2974417149"], "pseudo": ["pseudo.pseudo_increased_spell_damage"]}}}
{"ref": "#% total increased Physical Damage", "better": 1, "matchers": [{"string": "增加 #% 物裡傷害 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_increased_physical_damage"]}}}
{"ref": "+# total maximum Energy Shield", "better": 1, "matchers": [{"string": "+# 最大能量護盾 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_energy_shield"]}}}
{"ref": "+# total maximum Life", "better": 1, "matchers": [{"string": "+# 最大生命 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_life"]}}}
{"ref": "+# total maximum Mana", "better": 1, "matchers": [{"string": "+# 最大魔力 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_mana"]}}}
{"ref": "+# total to all Attributes", "better": 1, "matchers": [{"string": "+# 全能力 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_all_attributes"]}}}
{"ref": "+# total to Dexterity", "better": 1, "matchers": [{"string": "+# 敏捷 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_dexterity"]}}}
{"ref": "+# total to Intelligence", "better": 1, "matchers": [{"string": "+# 智慧 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_intelligence"]}}}
{"ref": "+# total to Strength", "better": 1, "matchers": [{"string": "+# 力量 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_strength"]}}}
{"ref": "+#% Global Critical Strike Chance", "better": 1, "matchers": [{"string": "+#% 全域暴擊機率 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_global_critical_strike_chance"]}}}
{"ref": "+#% Global Critical Strike Multiplier", "better": 1, "matchers": [{"string": "+#% 全域暴擊加成 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_global_critical_strike_multiplier"]}}}
{"ref": "+#% total Attack Speed", "better": 1, "matchers": [{"string": "+#% 攻擊速度 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_attack_speed"]}}}
{"ref": "+#% total Cast Speed", "better": 1, "matchers": [{"string": "+#% 施放速度 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_cast_speed"]}}}
{"ref": "+#% total Elemental Resistance", "better": 1, "matchers": [{"string": "+#% 元素抗性 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_elemental_resistance"]}}}
{"ref": "+#% total to Chaos Resistance", "better": 1, "matchers": [{"string": "+#% 總混沌抗性 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_chaos_resistance"]}}}
{"ref": "+#% total to Cold Resistance", "better": 1, "matchers": [{"string": "+#% 冰冷抗性 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_cold_resistance"]}}}
{"ref": "+#% total to Fire Resistance", "better": 1, "matchers": [{"string": "+#% 火焰抗性 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_fire_resistance"]}}}
{"ref": "+#% total to Lightning Resistance", "better": 1, "matchers": [{"string": "+#% 閃電抗性 "}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_total_lightning_resistance"]}}}
{"ref": "+# to Strength", "better": 1, "id": "additional_strength", "matchers": [{"string": "# 力量", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4080418644"], "implicit": ["implicit.stat_4080418644"], "enchant": ["enchant.stat_4080418644"], "rune": ["rune.stat_4080418644"]}}}
{"ref": "+# to Dexterity", "better": 1, "id": "additional_dexterity", "matchers": [{"string": "# 敏捷", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3261801346"], "implicit": ["implicit.stat_3261801346"], "enchant": ["enchant.stat_3261801346"], "rune": ["rune.stat_3261801346"]}}}
{"ref": "+# to Intelligence", "better": 1, "id": "additional_intelligence", "matchers": [{"string": "# 智慧", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_328541901"], "implicit": ["implicit.stat_328541901"], "enchant": ["enchant.stat_328541901"], "rune": ["rune.stat_328541901"]}}}
{"ref": "+# to all Attributes", "better": 1, "id": "additional_all_attributes", "matchers": [{"string": "# 全能力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1379411836"], "implicit": ["implicit.stat_1379411836"]}}}
{"ref": "+#% to Fire Resistance", "better": 1, "id": "base_fire_damage_resistance_%", "matchers": [{"string": "#% 火焰抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3372524247"], "implicit": ["implicit.stat_3372524247"], "enchant": ["enchant.stat_3372524247"], "rune": ["rune.stat_3372524247"]}}}
{"ref": "+#% to Cold Resistance", "better": 1, "id": "base_cold_damage_resistance_%", "matchers": [{"string": "#% 冰冷抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4220027924"], "implicit": ["implicit.stat_4220027924"], "enchant": ["enchant.stat_4220027924"], "rune": ["rune.stat_4220027924"]}}}
{"ref": "+#% to Lightning Resistance", "better": 1, "id": "base_lightning_damage_resistance_%", "matchers": [{"string": "#% 閃電抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1671376347"], "implicit": ["implicit.stat_1671376347"], "enchant": ["enchant.stat_1671376347"], "rune": ["rune.stat_1671376347"]}}}
{"ref": "+#% to all Elemental Resistances", "better": 1, "id": "base_resist_all_elements_%", "matchers": [{"string": "#% 全部元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2901986750"], "implicit": ["implicit.stat_2901986750"], "enchant": ["enchant.stat_2901986750"], "rune": ["rune.stat_2901986750"]}}}
{"ref": "Allies in your Presence have +#% to all Elemental Resistances", "better": 1, "id": "allies_in_presence_resist_all_elements_%", "matchers": [{"string": "處於你存在範圍中的友方所有元素抗性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3850614073"]}}}
{"ref": "+#% to Chaos Resistance", "better": 1, "id": "base_chaos_damage_resistance_%", "matchers": [{"string": "#% 混沌抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2923486259"], "implicit": ["implicit.stat_2923486259"], "enchant": ["enchant.stat_2923486259"], "rune": ["rune.stat_2923486259"]}}}
{"ref": "+# to maximum Life", "better": 1, "id": "base_maximum_life", "matchers": [{"string": "# 最大生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3299347043"], "implicit": ["implicit.stat_3299347043"], "enchant": ["enchant.stat_3299347043"], "rune": ["rune.stat_3299347043"]}}}
{"ref": "#% increased maximum Life", "better": 1, "id": "maximum_life_+%", "matchers": [{"string": "增加 #% 最大生命", "negate": false}, {"string": "減少 #% 最大生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_983749596"], "rune": ["rune.stat_983749596"], "sanctum": ["sanctum.stat_1200789871"]}}}
{"ref": "+# to maximum Mana", "better": 1, "id": "base_maximum_mana", "matchers": [{"string": "# 最大魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1050105434"], "implicit": ["implicit.stat_1050105434"], "enchant": ["enchant.stat_1050105434"], "rune": ["rune.stat_1050105434"]}}}
{"ref": "#% increased maximum Mana", "better": 1, "id": "maximum_mana_+%", "matchers": [{"string": "增加 #% 最大魔力", "negate": false}, {"string": "減少 #% 最大魔力", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2748665614"], "rune": ["rune.stat_2748665614"]}}}
{"ref": "+# to Armour", "better": 1, "id": "base_physical_damage_reduction_rating", "matchers": [{"string": "# 點護甲", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3484657501", "explicit.stat_809229260"], "implicit": ["implicit.stat_809229260"]}}}
{"ref": "+# to Evasion Rating", "better": 1, "id": "base_evasion_rating", "matchers": [{"string": "# 點閃避值", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2144192055", "explicit.stat_53045048"]}}}
{"ref": "+# to maximum Energy Shield", "better": 1, "id": "base_maximum_energy_shield", "matchers": [{"string": "# 最大能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3489782002", "explicit.stat_4052037485"], "implicit": ["implicit.stat_3489782002"]}}}
{"ref": "#% increased Armour", "better": 1, "id": "physical_damage_reduction_rating_+%", "matchers": [{"string": "增加 #% 護甲", "negate": false}, {"string": "減少 #% 護甲", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1062208444", "explicit.stat_2866361420"], "enchant": ["enchant.stat_1062208444", "enchant.stat_2866361420"], "sanctum": ["sanctum.stat_1737465970"]}}}
{"ref": "#% increased Evasion Rating", "better": 1, "id": "evasion_rating_+%", "matchers": [{"string": "增加 #% 閃避值", "negate": false}, {"string": "減少 #% 閃避值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_124859000", "explicit.stat_2106365538"], "enchant": ["enchant.stat_124859000", "enchant.stat_2106365538"], "sanctum": ["sanctum.stat_3882471944"]}}}
{"ref": "#% increased maximum Energy Shield", "better": 1, "id": "maximum_energy_shield_+%", "matchers": [{"string": "增加 #% 最大能量護盾", "negate": false}, {"string": "減少 #% 最大能量護盾", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2482852589"], "enchant": ["enchant.stat_2482852589"], "sanctum": ["sanctum.stat_1707887759"]}}}
{"ref": "#% increased Energy Shield", "better": 1, "id": "local_energy_shield_+%", "matchers": [{"string": "增加 #% 能量護盾", "negate": false}, {"string": "減少 #% 能量護盾", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4015621042"], "enchant": ["enchant.stat_4015621042"]}}}
{"ref": "#% increased Armour and Evasion", "better": 1, "id": "local_armour_and_evasion_+%", "matchers": [{"string": "增加 #% 護甲與閃避", "negate": false}, {"string": "減少 #% 護甲與閃避", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2451402625"], "enchant": ["enchant.stat_2451402625"]}}}
{"ref": "#% increased Armour and Energy Shield", "better": 1, "id": "local_armour_and_energy_shield_+%", "matchers": [{"string": "增加 #% 護甲與能量護盾", "negate": false}, {"string": "減少 #% 護甲與能量護盾", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3321629045"], "enchant": ["enchant.stat_3321629045"]}}}
{"ref": "#% increased Evasion and Energy Shield", "better": 1, "id": "local_evasion_and_energy_shield_+%", "matchers": [{"string": "增加 #% 閃避與能量護盾", "negate": false}, {"string": "減少 #% 閃避與能量護盾", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1999113824"], "enchant": ["enchant.stat_1999113824"]}}}
{"ref": "#% increased Attribute Requirements", "better": -1, "id": "local_attribute_requirements_+%", "matchers": [{"string": "增加 #% 能力值需求", "negate": false}, {"string": "減少 #% 能力值需求", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3639275092"], "enchant": ["enchant.stat_3639275092"]}}}
{"ref": "+# to Stun Threshold", "better": 1, "id": "stun_threshold_+", "matchers": [{"string": "暈眩門檻 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_915769802"], "rune": ["rune.stat_915769802"]}}}
{"ref": "# to # Physical Thorns damage", "better": 1, "id": "thorns_minimum_base_physical_damage", "matchers": [{"string": "# 至 # 點物理荊棘傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2881298780"]}}}
{"ref": "Adds # to # Physical Damage to Attacks", "better": 1, "id": "attack_minimum_added_physical_damage", "matchers": [{"string": "攻擊附加 # 至 # 物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3032590688"], "implicit": ["implicit.stat_3032590688"]}}}
{"ref": "Adds # to # Fire damage to Attacks", "better": 1, "id": "attack_minimum_added_fire_damage", "matchers": [{"string": "攻擊附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1573130764"], "implicit": ["implicit.stat_1573130764"]}}}
{"ref": "Adds # to # Cold damage to Attacks", "better": 1, "id": "attack_minimum_added_cold_damage", "matchers": [{"string": "攻擊附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4067062424"]}}}
{"ref": "Adds # to # Lightning damage to Attacks", "better": 1, "id": "attack_minimum_added_lightning_damage", "matchers": [{"string": "攻擊附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1754445556"]}}}
{"ref": "Adds # to # Physical Damage", "better": 1, "id": "local_minimum_added_physical_damage", "matchers": [{"string": "附加 # 至 # 物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1940865751"]}}}
{"ref": "Adds # to # Fire Damage", "better": 1, "id": "local_maximum_added_fire_damage", "matchers": [{"string": "附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_709508406"], "enchant": ["enchant.stat_709508406"], "rune": ["rune.stat_709508406"]}}}
{"ref": "Adds # to # Cold Damage", "better": 1, "id": "local_minimum_added_cold_damage", "matchers": [{"string": "附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1037193709"], "enchant": ["enchant.stat_1037193709"], "rune": ["rune.stat_1037193709"]}}}
{"ref": "Adds # to # Lightning Damage", "better": 1, "id": "local_minimum_added_lightning_damage", "matchers": [{"string": "附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3336890334"], "enchant": ["enchant.stat_3336890334"], "rune": ["rune.stat_3336890334"]}}}
{"ref": "Allies in your Presence deal # to # additional Attack Physical Damage", "better": 1, "id": "allies_in_presence_attack_minimum_added_physical_damage", "matchers": [{"string": "處於你存在範圍中的友方造成 # 至 # 額外攻擊物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1574590649"]}}}
{"ref": "Allies in your Presence deal # to # additional Attack Fire Damage", "better": 1, "id": "allies_in_presence_attack_minimum_added_fire_damage", "matchers": [{"string": "處於你存在範圍中的友方造成 # 至 # 額外攻擊火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_849987426"]}}}
{"ref": "Allies in your Presence deal # to # additional Attack Cold Damage", "better": 1, "id": "allies_in_presence_attack_minimum_added_cold_damage", "matchers": [{"string": "處於你存在範圍中的友方造成 # 至 # 額外攻擊冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2347036682"]}}}
{"ref": "Allies in your Presence deal # to # additional Attack Lightning Damage", "better": 1, "id": "allies_in_presence_attack_minimum_added_lightning_damage", "matchers": [{"string": "處於你存在範圍中的友方造成 # 至 # 額外攻擊閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2854751904"]}}}
{"ref": "#% increased Physical Damage", "better": 1, "id": "local_physical_damage_+%", "matchers": [{"string": "沒有物理傷害", "negate": false, "value": -1}, {"string": "增加 #% 物理傷害", "negate": false}, {"string": "減少 #% 物理傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1509134228"], "enchant": ["enchant.stat_1509134228"], "rune": ["rune.stat_1509134228"]}}}
{"ref": "Allies in your Presence deal #% increased Damage", "better": 1, "id": "allies_in_presence_damage_+%", "matchers": [{"string": "處於你存在範圍中的友方所造成的傷害增加 #%", "negate": false}, {"string": "處於你存在範圍中的友方所造成的傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1798257884"], "enchant": ["enchant.stat_1798257884"]}}}
{"ref": "#% increased Chaos Damage", "better": 1, "id": "chaos_damage_+%", "matchers": [{"string": "增加 #% 混沌傷害", "negate": false}, {"string": "減少 #% 混沌傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_736967255"]}}}
{"ref": "#% increased Spell Physical Damage", "better": 1, "id": "spell_physical_damage_+%", "matchers": [{"string": "法術物理傷害增加 #%", "negate": false}, {"string": "法術物理傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2768835289"]}}}
{"ref": "#% increased Trap Damage", "better": 1, "id": "trap_damage_+%", "matchers": [{"string": "增加 #% 陷阱傷害", "negate": false}, {"string": "減少 #% 陷阱傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Level of all Spell Skills", "better": 1, "id": "spell_skill_gem_level_+", "matchers": [{"string": "全部法術技能寶石 # 等級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_124131830"]}}}
{"ref": "+# to Level of all Fire Spell Skills", "better": 1, "id": "fire_spell_skill_gem_level_+", "matchers": [{"string": "全部火焰法術技能寶石 # 等級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_591105508"], "enchant": ["enchant.stat_591105508"]}}}
{"ref": "+# to Level of all Cold Spell Skills", "better": 1, "id": "cold_spell_skill_gem_level_+", "matchers": [{"string": "全部冰冷法術技能寶石 # 等級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2254480358"], "enchant": ["enchant.stat_2254480358"]}}}
{"ref": "+# to Level of all Lightning Spell Skills", "better": 1, "id": "lightning_spell_skill_gem_level_+", "matchers": [{"string": "全部閃電法術技能寶石 # 等級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1545858329"], "enchant": ["enchant.stat_1545858329"]}}}
{"ref": "+# to Level of all Chaos Spell Skills", "better": 1, "id": "chaos_spell_skill_gem_level_+", "matchers": [{"string": "全部混沌法術技能寶石 # 等級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4226189338"], "enchant": ["enchant.stat_4226189338"]}}}
{"ref": "+# to Level of all Physical Spell Skills", "better": 1, "id": "physical_spell_skill_gem_level_+", "matchers": [{"string": "全部物理法術技能寶石等級 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1600707273"], "enchant": ["enchant.stat_1600707273"]}}}
{"ref": "+# to Level of all Minion Skills", "better": 1, "id": "minion_skill_gem_level_+", "matchers": [{"string": "全部召喚物技能寶石 # 等級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2162097452"], "enchant": ["enchant.stat_2162097452"]}}}
{"ref": "+# to Level of all Trap Skill Gems", "better": 1, "id": "trap_skill_gem_level_+", "matchers": [{"string": "所有陷阱技能寶石的等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of all Melee Skills", "better": 1, "id": "melee_skill_gem_level_+", "matchers": [{"string": "所有近戰技能的等級 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_9187492"], "enchant": ["enchant.stat_9187492"]}}}
{"ref": "+# to Level of all Projectile Skills", "better": 1, "id": "projectile_skill_gem_level_+", "matchers": [{"string": "所有投射物技能的等級 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1202301673"]}}}
{"ref": "# Life Regeneration per second", "better": 1, "id": "base_life_regeneration_rate_per_minute", "matchers": [{"string": "# 每秒生命回復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3325883026"], "implicit": ["implicit.stat_3325883026"]}}}
{"ref": "Allies in your Presence Regenerate # Life per second", "better": 1, "id": "allies_in_presence_life_regeneration_rate_per_minute", "matchers": [{"string": "處於你存在範圍中的友方每秒回復 # 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4010677958"]}}}
{"ref": "Leech #% of Physical Attack Damage as Life", "better": 1, "id": "base_life_leech_from_physical_attack_damage_permyriad", "matchers": [{"string": "#% 的物理攻擊傷害偷取生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2557965901", "explicit.stat_55876295"], "enchant": ["enchant.stat_2557965901"], "rune": ["rune.stat_55876295"]}}}
{"ref": "Leeches #% of Physical Damage as Life", "better": 1, "id": "local_life_leech_from_physical_damage_permyriad", "matchers": [{"string": "#% 的物理攻擊傷害偷取生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2557965901", "explicit.stat_55876295"], "enchant": ["enchant.stat_2557965901"], "rune": ["rune.stat_55876295"]}}}
{"ref": "Leech #% of Physical Attack Damage as Mana", "better": 1, "id": "base_mana_leech_from_physical_attack_damage_permyriad", "matchers": [{"string": "#% 物理攻擊傷害偷取魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_669069897", "explicit.stat_707457662"], "enchant": ["enchant.stat_707457662"], "rune": ["rune.stat_669069897"]}}}
{"ref": "Leeches #% of Physical Damage as Mana", "better": 1, "id": "local_mana_leech_from_physical_damage_permyriad", "matchers": [{"string": "#% 物理攻擊傷害偷取魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_669069897", "explicit.stat_707457662"], "enchant": ["enchant.stat_707457662"], "rune": ["rune.stat_669069897"]}}}
{"ref": "Gain # Life per Enemy Killed", "better": 1, "id": "base_life_gained_on_enemy_death", "matchers": [{"string": "每個被擊殺的敵人,獲得 # 生命", "negate": false}, {"string": "每個被擊殺的敵人,失去 # 生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3695891184"], "enchant": ["enchant.stat_3695891184"], "rune": ["rune.stat_3695891184"]}}}
{"ref": "Gain # Mana per Enemy Killed", "better": 1, "id": "base_mana_gained_on_enemy_death", "matchers": [{"string": "每個被擊殺的敵人,獲得 # 魔力", "negate": false}, {"string": "每個被擊殺的敵人,失去 # 魔力", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1368271171"], "enchant": ["enchant.stat_1368271171"], "rune": ["rune.stat_1368271171"]}}}
{"ref": "Gain # Life per Enemy Hit with Attacks", "better": 1, "id": "base_life_gain_per_target", "matchers": [{"string": "每用攻擊擊中一個敵人,獲得 # 生命", "negate": false}, {"string": "每用攻擊擊中一個敵人,失去 # 生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2797971005"], "implicit": ["implicit.stat_2797971005"]}}}
{"ref": "Grants # Life per Enemy Hit", "better": 1, "id": "local_life_gain_per_target", "matchers": [{"string": "每擊中一個敵人,獲得 # 生命", "negate": false}, {"string": "每擊中一個敵人,移除你 # 生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_821021828"]}}}
{"ref": "#% increased Attack Speed", "better": 1, "id": "attack_speed_+%", "matchers": [{"string": "增加 #% 攻擊速度", "negate": false}, {"string": "減少 #% 攻擊速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_210067635", "explicit.stat_681332047"], "implicit": ["implicit.stat_681332047"], "enchant": ["enchant.stat_210067635"], "rune": ["rune.stat_210067635"]}}}
{"ref": "Allies in your Presence have #% increased Attack Speed", "better": 1, "id": "allies_in_presence_attack_speed_+%", "matchers": [{"string": "處於你存在範圍中的友方增加 #% 攻擊速度", "negate": false}, {"string": "處於你存在範圍中的友方減少 #% 攻擊速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1998951374"], "enchant": ["enchant.stat_1998951374"]}}}
{"ref": "#% increased Cast Speed", "better": 1, "id": "base_cast_speed_+%", "matchers": [{"string": "增加 #% 施放速度", "negate": false}, {"string": "減少 #% 施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2891184298"], "implicit": ["implicit.stat_2891184298"], "enchant": ["enchant.stat_2891184298"]}}}
{"ref": "Allies in your Presence have #% increased Cast Speed", "better": 1, "id": "allies_in_presence_cast_speed_+%", "matchers": [{"string": "處於你存在範圍中的友方增加 #% 施放速度", "negate": false}, {"string": "處於你存在範圍中的友方減少 #% 施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_289128254"], "enchant": ["enchant.stat_289128254"]}}}
{"ref": "#% increased Trap Throwing Speed", "better": 1, "id": "trap_throwing_speed_+%", "matchers": [{"string": "增加 #% 陷阱投擲速度", "negate": false}, {"string": "減少 #% 陷阱投擲速度", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Accuracy Rating", "better": 1, "id": "accuracy_rating", "matchers": [{"string": "# 點命中", "negate": false}, {"string": "# 命中值", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_691932474", "explicit.stat_803737631"], "implicit": ["implicit.stat_803737631"], "enchant": ["enchant.stat_803737631"], "rune": ["rune.stat_691932474"]}}}
{"ref": "Allies in your Presence have +# to Accuracy Rating", "better": 1, "id": "allies_in_presence_accuracy_rating", "matchers": [{"string": "處於你存在範圍中的友方命中值 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3169585282"]}}}
{"ref": "#% increased Critical Hit Chance", "better": 1, "id": "critical_strike_chance_+%", "matchers": [{"string": "增加 #% 全域暴擊率", "negate": false}, {"string": "減少 #% 全域暴擊率", "negate": true}, {"string": "增加 #% 暴擊率", "negate": false}, {"string": "減少 #% 暴擊率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_587431675"]}}}
{"ref": "+#% to Critical Hit Chance", "better": 1, "id": "local_critical_strike_chance", "matchers": [{"string": "#% 暴擊率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_518292764"]}}}
{"ref": "#% increased Critical Hit Chance for Spells", "better": 1, "id": "spell_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 法術暴擊率", "negate": false}, {"string": "減少 #% 法術暴擊率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_737908626"], "enchant": ["enchant.stat_737908626"]}}}
{"ref": "#% increased Critical Hit Chance for Attacks", "better": 1, "id": "attack_critical_strike_chance_+%", "matchers": [{"string": "攻擊的暴擊機率增加 #%", "negate": false}, {"string": "攻擊的暴擊機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2194114101"], "implicit": ["implicit.stat_2194114101"]}}}
{"ref": "#% increased Critical Hit Chance with Traps", "better": 1, "id": "trap_critical_strike_chance_+%", "matchers": [{"string": "陷阱的暴擊機率增加 #%", "negate": false}, {"string": "陷阱的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Allies in your Presence have #% increased Critical Hit Chance", "better": 1, "id": "allies_in_presence_critical_strike_chance_+%", "matchers": [{"string": "處於你存在範圍中的友方增加 #% 暴擊率", "negate": false}, {"string": "處於你存在範圍中的友方減少 #% 暴擊率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1250712710"]}}}
{"ref": "#% increased Critical Damage Bonus", "better": 1, "id": "base_critical_strike_multiplier_+", "matchers": [{"string": "暴擊傷害加成增加 #%", "negate": false}, {"string": "暴擊傷害加成減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3556824919"], "enchant": ["enchant.stat_3556824919"]}}}
{"ref": "+#% to Critical Damage Bonus", "better": 1, "id": "local_critical_strike_multiplier_+", "matchers": [{"string": "#% 的暴擊傷害加成", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2694482655"], "implicit": ["implicit.stat_2694482655"], "enchant": ["enchant.stat_2694482655"], "rune": ["rune.stat_2694482655"]}}}
{"ref": "#% increased Critical Spell Damage Bonus", "better": 1, "id": "base_spell_critical_strike_multiplier_+", "matchers": [{"string": "暴擊法術傷害加成增加 #%", "negate": false}, {"string": "暴擊法術傷害加成減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_274716455"]}}}
{"ref": "#% increased Critical Damage Bonus for Attack Damage", "better": 1, "id": "attack_critical_strike_multiplier_+", "matchers": [{"string": "攻擊傷害的暴擊傷害加成增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3714003708"]}}}
{"ref": "+#% to Critical Damage Bonus with Traps", "better": 1, "id": "trap_critical_strike_multiplier_+", "matchers": [{"string": "#% 陷阱暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "Allies in your Presence have #% increased Critical Damage Bonus", "better": 1, "id": "allies_in_presence_critical_strike_multiplier_+", "matchers": [{"string": "處於你存在範圍中的友方增加 #% 暴擊傷害加成", "negate": false}, {"string": "處於你存在範圍中的友方減少 #% 暴擊傷害加成", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3057012405"], "enchant": ["enchant.stat_3057012405"]}}}
{"ref": "#% increased Rarity of Items found", "better": 1, "id": "base_item_found_rarity_+%", "matchers": [{"string": "增加 #% 物品稀有度", "negate": false}, {"string": "減少 #% 物品稀有度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3917489142"], "implicit": ["implicit.stat_3917489142"], "enchant": ["enchant.stat_3917489142"], "rune": ["rune.stat_3917489142"]}}}
{"ref": "#% increased Block chance", "better": 1, "id": "local_block_chance_+%", "matchers": [{"string": "格擋率增加 #%", "negate": false}, {"string": "格擋率減少 #%", "negate": true}, {"string": "格擋機率增加 #%", "negate": false}, {"string": "格擋機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2481353198", "explicit.stat_4147897060"], "enchant": ["enchant.stat_2481353198"]}}}
{"ref": "+# to Spirit", "better": 1, "id": "base_spirit_from_equipment", "matchers": [{"string": "# 精魂", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3981240776"], "implicit": ["implicit.stat_3981240776"], "enchant": ["enchant.stat_3981240776"], "rune": ["rune.stat_3981240776"]}}}
{"ref": "#% increased Spirit", "better": 1, "id": "local_spirit_+%", "matchers": [{"string": "精魂增加 #%", "negate": false}, {"string": "精魂減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3984865854"], "enchant": ["enchant.stat_3984865854"]}}}
{"ref": "#% increased Bleeding Duration on you", "better": 1, "id": "self_bleed_duration_+%", "matchers": [{"string": "增加 #% 你身上流血的持續時間", "negate": false}, {"string": "減少 #% 你身上流血的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1692879867"]}}}
{"ref": "#% increased Poison Duration on you", "better": 1, "id": "self_poison_duration_+%", "matchers": [{"string": "增加 #% 你身上中毒的持續時間", "negate": false}, {"string": "減少 #% 你身上中毒的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3301100256"]}}}
{"ref": "#% reduced Ignite Duration on you", "better": 1, "id": "base_self_ignite_duration_-%", "matchers": [{"string": "減少 #% 你被點燃的持續時間", "negate": false}, {"string": "增加 #% 你被點燃的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_986397080"]}}}
{"ref": "#% reduced Shock duration on you", "better": 1, "id": "base_self_shock_duration_-%", "matchers": [{"string": "減少 #% 你感電的持續時間", "negate": false}, {"string": "增加 #% 你感電的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_99927264"]}}}
{"ref": "#% reduced Chill Duration on you", "better": 1, "id": "base_self_chill_duration_-%", "matchers": [{"string": "減少 #% 你被冰緩的持續時間", "negate": false}, {"string": "增加 #% 你被冰緩的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1874553720"]}}}
{"ref": "#% reduced Freeze Duration on you", "better": 1, "id": "base_self_freeze_duration_-%", "matchers": [{"string": "減少 #% 你被冰凍的持續時間", "negate": false}, {"string": "增加 #% 你被冰凍的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2160282525"]}}}
{"ref": "Hits against you have #% reduced Critical Damage Bonus", "better": 1, "id": "base_self_critical_strike_multiplier_-%", "matchers": [{"string": "對你的擊中減少 #% 暴擊傷害加成", "negate": false}, {"string": "對你的擊中增加 #% 暴擊傷害加成", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3855016469"], "rune": ["rune.stat_3855016469"], "sanctum": ["sanctum.stat_2948404493"]}}}
{"ref": "#% additional Physical Damage Reduction", "better": 1, "id": "base_additional_physical_damage_reduction_%", "matchers": [{"string": "#% 額外物理傷害減免", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3771516363"], "enchant": ["enchant.stat_3771516363"], "sanctum": ["sanctum.stat_3470883829"]}}}
{"ref": "+#% to Maximum Fire Resistance", "better": 1, "id": "base_maximum_fire_damage_resistance_%", "matchers": [{"string": "#% 最大火焰抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4095671657"], "enchant": ["enchant.stat_4095671657"], "rune": ["rune.stat_4095671657"]}}}
{"ref": "+#% to Maximum Cold Resistance", "better": 1, "id": "base_maximum_cold_damage_resistance_%", "matchers": [{"string": "#% 最大冰冷抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3676141501"], "enchant": ["enchant.stat_3676141501"], "rune": ["rune.stat_3676141501"]}}}
{"ref": "+#% to Maximum Lightning Resistance", "better": 1, "id": "base_maximum_lightning_damage_resistance_%", "matchers": [{"string": "#% 最大閃電抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1011760251"], "enchant": ["enchant.stat_1011760251"], "rune": ["rune.stat_1011760251"]}}}
{"ref": "+#% to Maximum Chaos Resistance", "better": 1, "id": "base_maximum_chaos_damage_resistance_%", "matchers": [{"string": "#% 最大混沌抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1301765461"]}}}
{"ref": "+#% to all Maximum Elemental Resistances", "better": 1, "id": "additional_maximum_all_elemental_resistances_%", "matchers": [{"string": "#% 全部最大元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1978899297"], "implicit": ["implicit.stat_1978899297"], "enchant": ["enchant.stat_1978899297"]}}}
{"ref": "#% increased Energy Shield Recharge Rate", "better": 1, "id": "energy_shield_recharge_rate_+%", "matchers": [{"string": "增加 #% 能量護盾充能率", "negate": false}, {"string": "減少 #% 能量護盾充能率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2339757871"]}}}
{"ref": "#% chance to Pierce an Enemy", "better": 1, "id": "base_chance_to_pierce_%", "matchers": [{"string": "有 #% 機率穿透一個敵人", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2321178454"], "implicit": ["implicit.stat_2321178454"], "enchant": ["enchant.stat_2321178454"]}}}
{"ref": "Bow Attacks fire # additional Arrows", "better": 1, "id": "number_of_additional_arrows", "matchers": [{"string": "弓攻擊發射 1 個額外箭矢", "negate": false, "value": 1}, {"string": "弓攻擊發射 # 個額外箭矢", "negate": false}, {"string": "Bow Attacks fire # additional Arrows", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3885405204"], "implicit": ["implicit.stat_3885405204"], "enchant": ["enchant.stat_3885405204"]}}}
{"ref": "Loads # additional bolts", "better": 1, "id": "base_number_of_crossbow_bolts", "matchers": [{"string": "裝填額外 1 發弩箭", "negate": false, "value": 1}, {"string": "裝填額外 # 發弩箭", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1967051901"], "implicit": ["implicit.stat_1967051901"], "enchant": ["enchant.stat_1967051901"]}}}
{"ref": "#% increased Flask Life Recovery rate", "better": 1, "id": "flask_life_recovery_rate_+%", "matchers": [{"string": "增加 #% 藥劑生命恢復率", "negate": false}, {"string": "減少 #% 藥劑生命恢復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_51994685"]}}}
{"ref": "#% increased Flask Mana Recovery rate", "better": 1, "id": "flask_mana_recovery_rate_+%", "matchers": [{"string": "增加 #% 藥劑魔力恢復率", "negate": false}, {"string": "減少 #% 藥劑魔力恢復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1412217137"]}}}
{"ref": "#% increased Charm Effect Duration", "better": 1, "id": "charm_duration_+%", "matchers": [{"string": "增加 #% 護符效果持續時間", "negate": false}, {"string": "減少 #% 護符效果持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1389754388"], "implicit": ["implicit.stat_1389754388"]}}}
{"ref": "#% increased Flask Charges gained", "better": 1, "id": "flask_charges_gained_+%", "matchers": [{"string": "增加 #% 藥劑充能獲取", "negate": false}, {"string": "減少 #% 藥劑充能獲取", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1836676211"], "implicit": ["implicit.stat_1836676211"]}}}
{"ref": "#% increased Flask Charges used", "better": 1, "id": "flask_charges_used_+%", "matchers": [{"string": "增加 #% 藥劑充能使用", "negate": true}, {"string": "減少 #% 藥劑充能使用", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_644456512"], "implicit": ["implicit.stat_644456512"]}}}
{"ref": "#% increased Charm Charges gained", "better": 1, "id": "charm_charges_gained_+%", "matchers": [{"string": "增加 #% 護符充能獲取", "negate": false}, {"string": "減少 #% 護符充能獲取", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3585532255"], "implicit": ["implicit.stat_3585532255"], "rune": ["rune.stat_3585532255"]}}}
{"ref": "#% increased Charm Charges used", "better": 1, "id": "charm_charges_used_+%", "matchers": [{"string": "增加 #% 護符充能使用", "negate": true}, {"string": "減少 #% 護符充能使用", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1570770415"], "implicit": ["implicit.stat_1570770415"]}}}
{"ref": "+# Charm Slots", "better": 1, "id": "local_additional_charm_slots", "matchers": [{"string": "# 護符欄位", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2582079000", "explicit.stat_554899692"]}}}
{"ref": "#% increased chance to Ignite", "better": 1, "id": "ignite_chance_+%", "matchers": [{"string": "增加 #% 點燃機率", "negate": false}, {"string": "減少 #% 點燃機率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2968503605"], "enchant": ["enchant.stat_2968503605"], "rune": ["rune.stat_2968503605"]}}}
{"ref": "#% increased Freeze Buildup", "better": 1, "id": "hit_damage_freeze_multiplier_+%", "matchers": [{"string": "增加 #% 冰凍累積", "negate": false}, {"string": "減少 #% 冰凍累積", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_473429811"], "enchant": ["enchant.stat_473429811"], "rune": ["rune.stat_473429811"]}}}
{"ref": "#% increased chance to Shock", "better": 1, "id": "shock_chance_+%", "matchers": [{"string": "增加 #% 感電機率", "negate": false}, {"string": "減少 #% 感電機率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_293638271"], "enchant": ["enchant.stat_293638271"], "rune": ["rune.stat_293638271"]}}}
{"ref": "#% increased Projectile Speed", "better": 1, "id": "base_projectile_speed_+%", "matchers": [{"string": "增加 #% 投射物速度", "negate": false}, {"string": "減少 #% 投射物速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3759663284"]}}}
{"ref": "#% of Damage taken Recouped as Life", "better": 1, "id": "damage_taken_goes_to_life_over_4_seconds_%", "matchers": [{"string": "承受 #% 傷害補償為生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1444556985"], "enchant": ["enchant.stat_1444556985"]}}}
{"ref": "#% of Damage taken Recouped as Mana", "better": 1, "id": "damage_taken_goes_to_mana_%", "matchers": [{"string": "#% 的承受傷害補償為魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_472520716"], "enchant": ["enchant.stat_472520716"]}}}
{"ref": "#% increased Stun Duration", "better": 1, "id": "local_base_stun_duration_+%", "matchers": [{"string": "增加 #% 暈眩持續時間", "negate": false}, {"string": "減少 #% 暈眩持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_748522257"]}}}
{"ref": "Causes #% increased Stun Buildup", "better": 1, "id": "local_hit_damage_stun_multiplier_+%", "matchers": [{"string": "使暈眩累積增加 #%", "negate": false}, {"string": "使暈眩累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_791928121"], "implicit": ["implicit.stat_791928121"], "enchant": ["enchant.stat_791928121"], "rune": ["rune.stat_791928121"]}}}
{"ref": "Gain #% of Damage as Extra Fire Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_fire", "matchers": [{"string": "獲得相當於傷害 #% 的額外火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3015669065"]}}}
{"ref": "Gain #% of Damage as Extra Cold Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_cold", "matchers": [{"string": "獲得相當於傷害 #% 的額外冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2505884597"]}}}
{"ref": "Gain #% of Damage as Extra Lightning Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_lightning", "matchers": [{"string": "獲得相當於傷害 #% 的額外閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3278136794"]}}}
{"ref": "#% increased Damage with Bow Skills", "better": 1, "id": "damage_+%_with_bow_skills", "matchers": [{"string": "增加 #% 弓技能的傷害", "negate": false}, {"string": "減少 #% 弓技能的傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1241625305"]}}}
{"ref": "#% increased Presence Area of Effect", "better": 1, "id": "presence_area_+%", "matchers": [{"string": "存在範圍的效果範圍增加 #%", "negate": false}, {"string": "存在範圍的效果範圍減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_101878827"], "enchant": ["enchant.stat_101878827"]}}}
{"ref": "Minions have #% increased maximum Life", "better": 1, "id": "minion_maximum_life_+%", "matchers": [{"string": "召喚物增加 #% 最大生命", "negate": false}, {"string": "召喚物減少 #% 最大生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_770672621"]}}}
{"ref": "#% increased Trap Trigger Area of Effect", "better": 1, "id": "trap_trigger_radius_+%", "matchers": [{"string": "增加 #% 陷阱觸發範圍", "negate": false}, {"string": "減少 #% 陷阱觸發範圍", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Charges gained", "better": 1, "id": "local_charges_added_+%", "matchers": [{"string": "獲得的能量球增加 #%", "negate": false}, {"string": "獲得的能量球減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3196823591"]}}}
{"ref": "#% increased Charges", "better": 1, "id": "local_max_charges_+%", "matchers": [{"string": "#% 額外補充量", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1366840608"]}}}
{"ref": "#% increased Charges per use", "better": 1, "id": "local_charges_used_+%", "matchers": [{"string": "每次使用增加 #% 充能", "negate": false}, {"string": "每次使用減少 #% 充能", "negate": true}, {"string": "每次使用增加 #% 充能。使用時 -1% 此數值", "negate": false}, {"string": "每次使用減少 #% 充能。使用時 -1% 此數值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_388617051"]}}}
{"ref": "#% Chance to gain a Charge when you Kill an Enemy", "better": 1, "id": "local_%_chance_to_gain_flask_charge_on_kill", "matchers": [{"string": "殺死敵人時有 #% 機率獲得一顆能量球", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_828533480"]}}}
{"ref": "Gains # Charges per Second", "better": 1, "id": "local_flask_gain_X_charges_every_minute", "matchers": [{"string": "每秒獲得 # 充能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1873752457"]}}}
{"ref": "#% increased Recovery rate", "better": 1, "id": "local_flask_recovery_speed_+%", "matchers": [{"string": "增加 #% 恢復率", "negate": false}, {"string": "減少 #% 恢復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_173226756"]}}}
{"ref": "#% increased Amount Recovered", "better": 1, "id": "local_flask_amount_to_recover_+%", "matchers": [{"string": "增加 #% 恢復量", "negate": false}, {"string": "減少 #% 恢復量", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_700317374"]}}}
{"ref": "#% more Recovery if used while on Low Life", "better": 1, "id": "local_flask_amount_to_recover_+%_when_on_low_life", "matchers": [{"string": "若使用時貧血,有 #% 更多恢復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_886931978"]}}}
{"ref": "#% more Recovery if used while on Low Mana", "better": 1, "id": "local_flask_amount_to_recover_+%_when_on_low_mana", "matchers": [{"string": "貧魔狀態下使用時,回復量增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3276224428"]}}}
{"ref": "#% of Recovery applied Instantly", "better": 1, "id": "local_flask_recovery_amount_%_to_recover_instantly", "matchers": [{"string": "#% 恢復量立即恢復", "negate": false}, {"string": "立即恢復", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2503377690"]}}}
{"ref": "Grants #% of Life Recovery to Minions", "better": 1, "id": "local_flask_minion_heal_%", "matchers": [{"string": "得到 #% 召喚物生命恢復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2416869319"]}}}
{"ref": "#% increased Duration", "better": 1, "id": "local_charm_duration_+%", "matchers": [{"string": "增加 #% 持續時間", "negate": false}, {"string": "減少 #% 持續時間", "negate": true}, {"string": "增加 #% 持續時間。使用時 -1% 此數值", "negate": false}, {"string": "減少 #% 持續時間。使用時 -1% 此數值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1256719186", "explicit.stat_2541588185"]}}}
{"ref": "Recover # Life when Used", "better": 1, "id": "charm_recover_X_life_when_used", "matchers": [{"string": "使用後恢復 # 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2365392475"]}}}
{"ref": "Recover # Mana when Used", "better": 1, "id": "charm_recover_X_mana_when_used", "matchers": [{"string": "使用後恢復 # 魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1120862500"]}}}
{"ref": "Gain # Guard during Effect", "better": 1, "id": "charm_gain_X_guard_for_duration", "matchers": [{"string": "在效果期間獲得 # 防衛", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2676834156"]}}}
{"ref": "#% increased Accuracy Rating", "better": 1, "id": "accuracy_rating_+%", "matchers": [{"string": "增加 #% 全域命中值", "negate": false}, {"string": "減少 #% 全域命中值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_624954515"], "implicit": ["implicit.stat_624954515"]}}}
{"ref": "#% reduced Enemy Stun Threshold", "better": 1, "id": "base_stun_threshold_reduction_+%", "matchers": [{"string": "減少 #% 敵人暈眩門檻", "negate": false}, {"string": "增加 #% 敵人暈眩門檻", "negate": true}], "trade": {"ids": {"implicit": ["implicit.stat_1443060084"]}}}
{"ref": "#% chance to Poison on Hit with Attacks", "better": 1, "id": "chance_to_poison_on_hit_with_attacks_%", "matchers": [{"string": "攻擊擊中時有 #% 機率使目標中毒", "negate": false}, {"string": "攻擊擊中時使目標中毒", "negate": false, "value": 100}], "trade": {"ids": {"implicit": ["implicit.stat_3954735777"]}}}
{"ref": "Attacks cannot cause Bleeding", "better": 1, "id": "bleed_on_hit_with_attacks_%", "matchers": [{"string": "攻擊不能造成流血", "negate": false}, {"string": "攻擊造成流血", "negate": false, "value": 100}, {"string": "攻擊有 #% 機率造成流血", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1310194496"]}}}
{"ref": "#% increased Arrow Speed", "better": 1, "id": "base_arrow_speed_+%", "matchers": [{"string": "增加 #% 箭矢速度", "negate": false}, {"string": "減少 #% 箭矢速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1207554355"], "implicit": ["implicit.stat_1207554355"]}}}
{"ref": "Grants # additional Skill Slots", "better": 1, "id": "local_item_additional_skill_slots", "matchers": [{"string": "賦予 1 個額外技能槽", "negate": false, "value": 1}, {"string": "賦予 # 個額外技能槽", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_958696139"]}}}
{"ref": "Maximum Quality is #%", "better": 1, "id": "local_maximum_quality_is_%", "matchers": [{"string": "最大品質為 #%", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_275498888"]}}}
{"ref": "#% increased Life Recovery from Flasks", "better": 1, "id": "flask_life_to_recover_+%", "matchers": [{"string": "增加 #% 來自藥劑的生命恢復", "negate": false}, {"string": "減少 #% 來自藥劑的生命恢復", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_821241191"], "implicit": ["implicit.stat_821241191"]}}}
{"ref": "#% increased Mana Recovery from Flasks", "better": 1, "id": "flask_mana_to_recover_+%", "matchers": [{"string": "增加 #% 來自藥劑的魔力恢復", "negate": false}, {"string": "減少 #% 來自藥劑的魔力恢復", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2222186378"], "implicit": ["implicit.stat_2222186378"]}}}
{"ref": "#% increased Stun Threshold", "better": 1, "id": "stun_threshold_+%", "matchers": [{"string": "暈眩門檻增加 #%", "negate": false}, {"string": "暈眩門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_680068163"], "implicit": ["implicit.stat_680068163"], "enchant": ["enchant.stat_680068163"]}}}
{"ref": "#% of Flask Recovery applied Instantly", "better": 1, "id": "flask_recovery_amount_%_to_recover_instantly", "matchers": [{"string": "#% 的藥劑回復立即生效", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_462041840"]}}}
{"ref": "Flasks gain # charges per Second", "better": 1, "id": "generate_x_charges_for_any_flask_per_minute", "matchers": [{"string": "藥劑每秒獲得 # 充能", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_731781020"]}}}
{"ref": "Has # Charm Slots", "better": 1, "id": "local_charm_slots", "matchers": [{"string": "Has # Charm Slot", "negate": false, "value": 1}, {"string": "Has # Charm Slots", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1416292992"], "implicit": ["implicit.stat_1416292992"]}}}
{"ref": "Used when you become Frozen", "better": 1, "id": "local_flask_use_on_affected_by_freeze", "matchers": [{"string": "當你被冰凍時使用", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1691862754"]}}}
{"ref": "Used when you start Bleeding", "better": 1, "id": "local_flask_use_on_affected_by_bleed", "matchers": [{"string": "當你開始流血時使用", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3676540188"]}}}
{"ref": "Used when you become Poisoned", "better": 1, "id": "local_flask_use_on_affected_by_poison", "matchers": [{"string": "當你被中毒時使用", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1412682799"]}}}
{"ref": "Used when you become Ignited", "better": 1, "id": "local_flask_use_on_affected_by_ignite", "matchers": [{"string": "當你被點燃時使用", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_585126960"]}}}
{"ref": "Used when you become Shocked", "better": 1, "id": "local_flask_use_on_affected_by_shock", "matchers": [{"string": "當你被感電時使用", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3699444296"]}}}
{"ref": "Used when you become Stunned", "better": 1, "id": "local_flask_use_on_stunned", "matchers": [{"string": "當你被暈眩時使用", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1810482573"]}}}
{"ref": "Used when you are affected by a Slow", "better": 1, "id": "local_flask_use_on_affected_by_slow", "matchers": [{"string": "當你受到緩速效果影響時使用", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2778646494"]}}}
{"ref": "Used when you take Fire damage from a Hit", "better": 1, "id": "local_flask_use_on_fire_damage_taken", "matchers": [{"string": "當你被火焰傷害擊中時觸發", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3854901951"]}}}
{"ref": "Used when you take Cold damage from a Hit", "better": 1, "id": "local_flask_use_on_cold_damage_taken", "matchers": [{"string": "當你被冰冷傷害擊中時觸發", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2994271459"]}}}
{"ref": "Used when you take Lightning damage from a Hit", "better": 1, "id": "local_flask_use_on_lightning_damage_taken", "matchers": [{"string": "當你被閃電傷害擊中時觸發", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2016937536"]}}}
{"ref": "Used when you take Chaos damage from a Hit", "better": 1, "id": "local_flask_use_on_chaos_damage_taken", "matchers": [{"string": "當你被混沌傷害擊中時觸發", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3310778564"]}}}
{"ref": "Used when you Kill a Rare or Unique Enemy", "better": 1, "id": "local_flask_use_on_killing_rare_or_unique_enemy", "matchers": [{"string": "當你擊殺稀有或傳奇敵人時觸發", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_4010341289"]}}}
{"ref": "Regenerate #% of maximum Life per second", "better": 1, "id": "life_regeneration_rate_per_minute_%", "matchers": [{"string": "每秒回復 #% 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_836936635"], "implicit": ["implicit.stat_836936635"], "enchant": ["enchant.stat_836936635"], "rune": ["rune.stat_836936635"]}}}
{"ref": "#% increased Elemental Ailment Threshold", "better": 1, "id": "ailment_threshold_+%", "matchers": [{"string": "元素異常狀態門檻增加 #%", "negate": false}, {"string": "元素異常狀態門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3544800472"], "implicit": ["implicit.stat_3544800472"], "rune": ["rune.stat_3544800472"]}}}
{"ref": "#% increased Slowing Potency of Debuffs on You", "better": 1, "id": "base_slow_potency_+%", "matchers": [{"string": "減益效果對你的緩速程度增加 #%", "negate": false}, {"string": "減益效果對你的緩速程度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_924253255"], "implicit": ["implicit.stat_924253255"], "enchant": ["enchant.stat_924253255"], "rune": ["rune.stat_924253255"], "sanctum": ["sanctum.stat_978111083"]}}}
{"ref": "#% faster start of Energy Shield Recharge", "better": 1, "id": "energy_shield_delay_-%", "matchers": [{"string": "比平常快 #% 開始充能能量護盾", "negate": false}, {"string": "比平常慢 #% 開始充能能量護盾", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1782086450"], "implicit": ["implicit.stat_1782086450"], "enchant": ["enchant.stat_1782086450"]}}}
{"ref": "Gain # Rage on Hit", "better": 1, "id": "local_gain_X_rage_on_hit", "matchers": [{"string": "擊中時,獲得 # 層盛怒", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_1725749947"]}}}
{"ref": "Has no Accuracy Penalty from Range", "better": 1, "id": "local_weapon_accuracy_is_unaffected_by_distance", "matchers": [{"string": "遠程無命中懲罰", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage taken", "better": 1, "id": "base_damage_taken_+%", "matchers": [{"string": "增加 #% 承受傷害", "negate": false}, {"string": "減少 #% 承受傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Culling Strike", "better": 1, "id": "local_culling_strike", "matchers": [{"string": "撲殺", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2524254339"]}}}
{"ref": "#% chance to cause Bleeding on Hit", "better": 1, "id": "local_chance_to_bleed_on_hit_%", "matchers": [{"string": "擊中時 #% 機率造成流血", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1519615863"], "enchant": ["enchant.stat_1519615863"], "rune": ["rune.stat_1519615863"]}}}
{"ref": "Cannot use Projectile Attacks", "better": 1, "id": "local_cannot_be_thrown", "matchers": [{"string": "無法使用投射物攻擊", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1961849903"]}}}
{"ref": "Causes Daze buildup equal to #% of Damage dealt", "better": 1, "id": "local_weapon_damage_%_to_gain_as_daze_build_up", "matchers": [{"string": "造成相當於 #% 傷害量的目眩累積", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1559935218"], "implicit": ["implicit.stat_1559935218"]}}}
{"ref": "Always Hits", "better": 1, "id": "local_always_hit", "matchers": [{"string": "必定擊中", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4126210832"]}}}
{"ref": "Strikes deal Splash damage to targets within 1.5 metres", "better": 1, "id": "melee_splash", "matchers": [{"string": "打擊會對 1.5 公尺內的目標造成擴散傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3675300253"], "implicit": ["implicit.stat_3675300253"]}}}
{"ref": "Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage", "better": 1, "id": "local_explode_on_kill_with_crit_%_physical_damage_to_deal", "matchers": [{"string": "透過暴擊擊殺敵人時使其爆炸,造成相當於其 #% 生命的物理傷害", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1541903247"]}}}
{"ref": "Crushes Enemies on Hit", "better": 1, "id": "local_crush_on_hit", "matchers": [{"string": "擊中時壓碎敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Maim on Hit", "better": 1, "id": "local_maim_on_hit_%", "matchers": [{"string": "擊中時有 #% 機率造成癱瘓", "negate": false}, {"string": "擊中時造成癱瘓", "negate": false, "value": 100}], "trade": {"ids": {"implicit": ["implicit.stat_2763429652"], "enchant": ["enchant.stat_2763429652"]}}}
{"ref": "#% increased Projectile Speed with this Weapon", "better": 1, "id": "local_projectile_speed_+%", "matchers": [{"string": "此武器的投射物速度增加 #%", "negate": false}, {"string": "此武器的投射物速度減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_535217483"], "implicit": ["implicit.stat_535217483"]}}}
{"ref": "#% chance to Blind Enemies on hit", "better": 1, "id": "local_chance_to_blind_on_hit_%", "matchers": [{"string": "擊中時 #% 機率致盲敵人", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_2301191210"]}}}
{"ref": "#% chance to Poison on Hit with this weapon", "better": 1, "id": "local_poison_on_hit_%", "matchers": [{"string": "用此武器擊中時有 #% 機率造成中毒", "negate": false}, {"string": "用此武器擊中時會造成中毒", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3885634897"], "enchant": ["enchant.stat_3885634897"], "rune": ["rune.stat_3885634897"]}}}
{"ref": "Grants # Mana per Enemy Hit", "better": 1, "id": "local_mana_gain_per_target", "matchers": [{"string": "每擊中一個敵人,獲得 # 魔力", "negate": false}, {"string": "每擊中一個敵人,移除你 # 魔力", "negate": true}], "trade": {"ids": null}}
{"ref": "#% of Spell Mana Cost Converted to Life Cost", "better": 1, "id": "spells_cost_life_instead_of_mana_%", "matchers": [{"string": "#% 法術魔力消耗轉換為生命消耗", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3544050945"]}}}
{"ref": "Breaks # Armour on Critical Hit", "better": 1, "id": "local_apply_X_armour_break_on_crit", "matchers": [{"string": "暴擊時破壞 # 點護甲值", "negate": false}], "trade": {"ids": null}}
{"ref": "Forks Critical Hits", "better": 1, "id": "local_weapon_roll_crits_twice", "matchers": [{"string": "分岔暴擊", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1451444093"]}}}
{"ref": "Unblockable", "better": 1, "id": "local_attacks_cannot_be_blocked", "matchers": [{"string": "無法被格擋", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Melee Strike Range with this weapon", "better": 1, "id": "local_+%_weapon_range", "matchers": [{"string": "此武器增加 #% 近戰打擊範圍", "negate": false}, {"string": "此武器減少 #% 近戰打擊範圍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_548198834"], "implicit": ["implicit.stat_548198834"], "enchant": ["enchant.stat_548198834"]}}}
{"ref": "+#% to Block chance", "better": 1, "id": "additional_block_%", "matchers": [{"string": "#% 至格擋率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1702195217"], "implicit": ["implicit.stat_1702195217"]}}}
{"ref": "#% chance to Chain an additional time", "better": 1, "id": "local_additional_attack_chain_chance_%", "matchers": [{"string": "有 #% 機率額外連鎖一次", "negate": false}, {"string": "額外連鎖一次", "negate": false, "value": 100}], "trade": {"ids": {"implicit": ["implicit.stat_1028592286"]}}}
{"ref": "#% increased Projectile Range", "better": 1, "id": "projectile_attack_range_+%", "matchers": [{"string": "投射物範圍增加 #%", "negate": false}, {"string": "投射物範圍減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Bolt Speed", "better": 1, "id": "projectile_speed_+%_with_crossbow_skills", "matchers": [{"string": "增加 #% 弩箭速度", "negate": false}, {"string": "弩箭速度減少 #%", "negate": true}], "trade": {"ids": {"implicit": ["implicit.stat_1803308202"]}}}
{"ref": "Grenade Skills Fire # additional Projectiles", "better": 1, "id": "grenade_skill_number_of_additional_projectiles", "matchers": [{"string": "擲彈技能發射額外一個投射物", "negate": false, "value": 1}, {"string": "擲彈技能發射額外 # 個投射物", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1980802737"]}}}
{"ref": "+# to maximum number of Summoned Ballista Totems", "better": 1, "id": "additional_ballista_totems_allowed", "matchers": [{"string": "召喚砲塔圖騰最大數量 #", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Cooldown Recovery Rate for throwing Traps", "better": 1, "id": "placing_traps_cooldown_recovery_+%", "matchers": [{"string": "增加 #% 陷阱冷卻恢復速度", "negate": false}, {"string": "減少 #% 陷阱冷卻恢復速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased chance to inflict Ailments", "better": 1, "id": "ailment_chance_+%", "matchers": [{"string": "造成異常狀態的機率增加 #%", "negate": false}, {"string": "造成異常狀態的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1772247089"]}}}
{"ref": "#% increased Magnitude of Ailments you inflict", "better": 1, "id": "ailment_effect_+%", "matchers": [{"string": "你所施加之異常狀態的幅度增加 #%", "negate": false}, {"string": "你所施加之異常狀態的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1303248024"]}}}
{"ref": "#% increased Area of Effect", "better": 1, "id": "base_skill_area_of_effect_+%", "matchers": [{"string": "增加 #% 範圍效果", "negate": false}, {"string": "減少 #% 範圍效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_280731498"], "enchant": ["enchant.stat_280731498"]}}}
{"ref": "Break #% increased Armour", "better": 1, "id": "armour_break_amount_+%", "matchers": [{"string": "護甲值破壞增加 #%", "negate": false}, {"string": "護甲值破壞減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1776411443"], "enchant": ["enchant.stat_1776411443"]}}}
{"ref": "#% increased Armour Break Duration", "better": 1, "id": "armour_break_duration_+%", "matchers": [{"string": "護甲破壞持續時間增加 #%", "negate": false}, {"string": "護甲破壞持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2215233444"]}}}
{"ref": "#% increased Attack Damage", "better": 1, "id": "attack_damage_+%", "matchers": [{"string": "增加 #% 攻擊傷害", "negate": false}, {"string": "減少 #% 攻擊傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2843214518"]}}}
{"ref": "Aura Skills have #% increased Magnitudes", "better": 1, "id": "aura_effect_+%", "matchers": [{"string": "光環技能增加 #% 幅度", "negate": false}, {"string": "光環技能減少 #% 幅度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_315791320"]}}}
{"ref": "#% increased Damage with Axes", "better": 1, "id": "axe_damage_+%", "matchers": [{"string": "增加 #% 斧的傷害", "negate": false}, {"string": "減少 #% 斧的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with Axes", "better": 1, "id": "axe_attack_speed_+%", "matchers": [{"string": "使用斧類武器時增加 #% 攻擊速度", "negate": false}, {"string": "使用斧類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to inflict Bleeding on Hit", "better": 1, "id": "base_chance_to_inflict_bleeding_%", "matchers": [{"string": "擊中時有 #% 機率造成流血", "negate": false}, {"string": "擊中時必定造成流血", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2174054121", "explicit.stat_3423694372"]}}}
{"ref": "#% increased Bleeding Duration", "better": 1, "id": "base_bleed_duration_+%", "matchers": [{"string": "增加 #% 流血持續時間", "negate": false}, {"string": "減少 #% 流血持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1459321413"]}}}
{"ref": "#% increased Blind Effect", "better": 1, "id": "blind_effect_+%", "matchers": [{"string": "增加 #% 致盲效果", "negate": false}, {"string": "減少 #% 致盲效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1585769763"]}}}
{"ref": "#% chance to Blind Enemies on Hit with Attacks", "better": 1, "id": "attacks_chance_to_blind_on_hit_%", "matchers": [{"string": "攻擊擊中時有 #% 機率造成致盲", "negate": false}, {"string": "攻擊擊中時造成致盲", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_318953428"]}}}
{"ref": "#% increased Damage with Hits against Rare and Unique Enemies", "better": 1, "id": "damage_+%_to_rare_and_unique_enemies", "matchers": [{"string": "擊中稀有怪和傳奇怪增加 #% 傷害", "negate": false}, {"string": "擊中稀有怪和傳奇怪減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1852872083"]}}}
{"ref": "#% increased Accuracy Rating with Bows", "better": 1, "id": "bow_accuracy_rating_+%", "matchers": [{"string": "使用弓類武器時增加 #% 命中值", "negate": false}, {"string": "使用弓類武器時減少 #% 命中值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_169946467"]}}}
{"ref": "#% increased Damage with Bows", "better": 1, "id": "bow_damage_+%", "matchers": [{"string": "持弓類武器時增加 #% 傷害", "negate": false}, {"string": "持弓類武器時減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4188894176"]}}}
{"ref": "#% increased Attack Speed with Bows", "better": 1, "id": "bow_attack_speed_+%", "matchers": [{"string": "使用弓類武器時增加 #% 攻擊速度", "negate": false}, {"string": "使用弓類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3759735052"]}}}
{"ref": "Projectiles have #% chance to Chain an additional time from terrain", "better": 1, "id": "projectile_chance_to_chain_1_extra_time_from_terrain_%", "matchers": [{"string": "投射物有 #% 機率從地形額外連鎖一次", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4081947835"], "enchant": ["enchant.stat_4081947835"]}}}
{"ref": "#% increased Damage while you have an active Charm", "better": 1, "id": "damage_+%_while_using_charm", "matchers": [{"string": "當你有一個作用中的護符,傷害增加 #%", "negate": false}, {"string": "當你有一個作用中的護符,傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_627767961"]}}}
{"ref": "#% increased Chill Duration on Enemies", "better": 1, "id": "chill_duration_+%", "matchers": [{"string": "增加 #% 敵人冰緩持續時間", "negate": false}, {"string": "減少 #% 敵人冰緩持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3485067555"]}}}
{"ref": "Damage Penetrates #% Cold Resistance", "better": 1, "id": "base_reduce_enemy_cold_resistance_%", "matchers": [{"string": "傷害穿透 #% 冰冷抗性", "negate": false}, {"string": "你的擊中將冰冷抗性視為比實際值高 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3417711605"], "enchant": ["enchant.stat_3417711605"]}}}
{"ref": "#% increased Cooldown Recovery Rate", "better": 1, "id": "base_cooldown_speed_+%", "matchers": [{"string": "增加 #% 冷卻恢復速度", "negate": false}, {"string": "減少 #% 冷卻恢復速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1004011302"], "enchant": ["enchant.stat_1004011302"]}}}
{"ref": "#% increased Damage if you have Consumed a Corpse Recently", "better": 1, "id": "damage_+%_if_you_have_consumed_a_corpse_recently", "matchers": [{"string": "若你近期有消耗屍體,增加 #% 傷害", "negate": false}, {"string": "若你近期有消耗屍體,減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2118708619"]}}}
{"ref": "#% increased Magnitude of Damaging Ailments you inflict with Critical Hits", "better": 1, "id": "critical_hit_damaging_ailment_effect_+%", "matchers": [{"string": "你以暴擊施加之傷害型異常狀態的幅度增加 #%", "negate": false}, {"string": "你以暴擊施加之傷害型異常狀態的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_440490623"]}}}
{"ref": "#% increased Damage with Crossbows", "better": 1, "id": "crossbow_damage_+%", "matchers": [{"string": "增加 #% 十字弓傷害", "negate": false}, {"string": "減少 #% 十字弓傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_427684353"]}}}
{"ref": "#% increased Crossbow Reload Speed", "better": 1, "id": "reload_speed_+%", "matchers": [{"string": "增加 #% 十字弓裝填速度", "negate": false}, {"string": "減少 #% 十字弓裝填速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3192728503"]}}}
{"ref": "#% increased Attack Speed with Crossbows", "better": 1, "id": "crossbow_attack_speed_+%", "matchers": [{"string": "增加 #% 十字弓攻擊速度", "negate": false}, {"string": "減少 #% 十字弓攻擊速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1135928777"]}}}
{"ref": "#% increased Area of Effect of Curses", "better": 1, "id": "curse_area_of_effect_+%", "matchers": [{"string": "詛咒效果範圍增加 #%", "negate": false}, {"string": "詛咒效果範圍減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_153777645"]}}}
{"ref": "#% slower Curse Activation", "better": 1, "id": "curse_delay_+%", "matchers": [{"string": "詛咒啟動速度減慢 #%", "negate": false}, {"string": "詛咒啟動速度加快 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1104825894"]}}}
{"ref": "#% increased Curse Duration", "better": 1, "id": "base_curse_duration_+%", "matchers": [{"string": "增加 #% 詛咒的持續時間", "negate": false}, {"string": "減少 #% 詛咒的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3824372849"]}}}
{"ref": "#% increased Curse Magnitudes", "better": 1, "id": "curse_effect_+%", "matchers": [{"string": "增加 #% 詛咒幅度", "negate": false}, {"string": "減少 #% 詛咒幅度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2353576063"], "enchant": ["enchant.stat_2353576063"]}}}
{"ref": "#% increased Critical Hit Chance with Daggers", "better": 1, "id": "dagger_critical_strike_chance_+%", "matchers": [{"string": "匕首的暴擊機率增加 #%", "negate": false}, {"string": "匕首的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Daggers", "better": 1, "id": "dagger_damage_+%", "matchers": [{"string": "增加 #% 匕首的傷害", "negate": false}, {"string": "減少 #% 匕首的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with Daggers", "better": 1, "id": "dagger_attack_speed_+%", "matchers": [{"string": "使用匕首類武器時增加 #% 攻擊速度", "negate": false}, {"string": "使用匕首類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% of Damage is taken from Mana before Life", "better": 1, "id": "base_damage_removed_from_mana_before_life_%", "matchers": [{"string": "生命值所受的 #% 傷害由魔力扣除", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_458438597"]}}}
{"ref": "#% increased Damage against Enemies with Fully Broken Armour", "better": 1, "id": "damage_+%_against_enemies_with_fully_broken_armour", "matchers": [{"string": "對完全破甲敵人造成的傷害增加 #%", "negate": false}, {"string": "對完全破甲敵人造成的傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2301718443"]}}}
{"ref": "#% increased Duration of Damaging Ailments on Enemies", "better": 1, "id": "damaging_ailment_duration_+%", "matchers": [{"string": "敵人身上的傷害型異常狀態持續時間增加 #%", "negate": false}, {"string": "敵人身上的傷害型異常狀態持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1829102168"]}}}
{"ref": "#% increased Daze Buildup", "better": 1, "id": "daze_build_up_+%", "matchers": [{"string": "目眩累積增加 #%", "negate": false}, {"string": "目眩累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1949833742"]}}}
{"ref": "Debuffs on you expire #% faster", "better": 1, "id": "debuff_time_passed_+%", "matchers": [{"string": "加速減益效果失效 #%", "negate": false}, {"string": "減緩減益效果失效 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1238227257"]}}}
{"ref": "#% increased Duration of Ignite, Shock and Chill on Enemies", "better": 1, "id": "ignite_shock_chill_duration_+%", "matchers": [{"string": "敵人身上的點燃、感電和冰緩持續時間增加 #%", "negate": false}, {"string": "敵人身上的點燃、感電和冰緩持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1062710370"]}}}
{"ref": "Empowered Attacks deal #% increased Damage", "better": 1, "id": "empowered_attack_damage_+%", "matchers": [{"string": "竭盡攻擊增加 #% 傷害", "negate": false}, {"string": "竭盡攻擊減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1569101201"]}}}
{"ref": "Meta Skills gain #% increased Energy", "better": 1, "id": "energy_generated_+%", "matchers": [{"string": "主要技能獲得能量增加 #%", "negate": false}, {"string": "主要技能獲得能量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4236566306"], "enchant": ["enchant.stat_4236566306"], "rune": ["rune.stat_4236566306"]}}}
{"ref": "Damaging Ailments deal damage #% faster", "better": 1, "id": "damaging_ailments_deal_damage_+%_faster", "matchers": [{"string": "傷害型異常狀態造成傷害加速 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_538241406"]}}}
{"ref": "Damage Penetrates #% Fire Resistance", "better": 1, "id": "base_reduce_enemy_fire_resistance_%", "matchers": [{"string": "傷害穿透 #% 火焰抗性", "negate": false}, {"string": "你的擊中將火焰抗性視為比實際值高 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2653955271"], "enchant": ["enchant.stat_2653955271"]}}}
{"ref": "#% increased Critical Hit Chance with Flails", "better": 1, "id": "flail_critical_strike_chance_+%", "matchers": [{"string": "鏈錘暴擊機率增加 #%", "negate": false}, {"string": "鏈錘暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Flails", "better": 1, "id": "flail_damage_+%", "matchers": [{"string": "增加 #% 鏈錘傷害", "negate": false}, {"string": "減少 #% 鏈錘傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Flask Effect Duration", "better": 1, "id": "flask_duration_+%", "matchers": [{"string": "增加 #% 藥劑效果持續時間", "negate": false}, {"string": "減少 #% 藥劑效果持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3741323227"]}}}
{"ref": "#% increased Energy Shield from Equipped Focus", "better": 1, "id": "energy_shield_from_focus_+%", "matchers": [{"string": "來自已裝備法器的能量護盾增加 #%", "negate": false}, {"string": "來自已裝備法器的能量護盾減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3174700878"]}}}
{"ref": "Projectiles have #% chance for an additional Projectile when Forking", "better": 1, "id": "chance_to_fork_extra_projectile_%", "matchers": [{"string": "投射物分裂時有 #% 機率有 1 個額外投射物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3003542304"]}}}
{"ref": "#% increased Freeze Threshold", "better": 1, "id": "freeze_threshold_+%", "matchers": [{"string": "冰凍門檻增加 #%", "negate": false}, {"string": "冰凍門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3780644166"], "enchant": ["enchant.stat_3780644166"]}}}
{"ref": "Herald Skills deal #% increased Damage", "better": 1, "id": "damage_+%_with_herald_skills", "matchers": [{"string": "捷技能增加 #% 傷害", "negate": false}, {"string": "捷技能減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_21071013"]}}}
{"ref": "#% increased Magnitude of Ignite you inflict", "better": 1, "id": "base_ignite_effect_+%", "matchers": [{"string": "你所施加之點燃的幅度增加 #%", "negate": false}, {"string": "你所施加之點燃的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3791899485"]}}}
{"ref": "#% increased Skill Effect Duration", "better": 1, "id": "skill_effect_duration_+%", "matchers": [{"string": "增加 #% 技能效果持續時間", "negate": false}, {"string": "減少 #% 技能效果持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3377888098"], "enchant": ["enchant.stat_3377888098"]}}}
{"ref": "#% increased Knockback Distance", "better": 1, "id": "knockback_distance_+%", "matchers": [{"string": "增加 #% 擊退距離", "negate": false}, {"string": "減少 #% 擊退距離", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_565784293"]}}}
{"ref": "#% of Skill Mana Costs Converted to Life Costs", "better": 1, "id": "base_skill_cost_life_instead_of_mana_%", "matchers": [{"string": "#% 技能魔力消耗轉換為生命消耗", "negate": false}, {"string": "技能魔力消耗轉換為生命消耗", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2480498143"]}}}
{"ref": "#% increased Life Flask Charges gained", "better": 1, "id": "life_flask_charges_gained_+%", "matchers": [{"string": "增加 #% 生命藥劑充能獲取", "negate": false}, {"string": "減少 #% 生命藥劑充能獲取", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4009879772"]}}}
{"ref": "#% increased amount of Life Leeched", "better": 1, "id": "base_life_leech_amount_+%", "matchers": [{"string": "生命偷取量增加 #%", "negate": false}, {"string": "生命偷取量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2112395885"]}}}
{"ref": "Recover #% of maximum Life on Kill", "better": 1, "id": "recover_%_maximum_life_on_kill", "matchers": [{"string": "擊殺時恢復 #% 生命", "negate": false}, {"string": "擊殺時失去 #% 生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2023107756"], "rune": ["rune.stat_2023107756"]}}}
{"ref": "#% increased Life Regeneration rate", "better": 1, "id": "life_regeneration_rate_+%", "matchers": [{"string": "增加 #% 生命回復率", "negate": false}, {"string": "減少 #% 生命回復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_44972811"], "enchant": ["enchant.stat_44972811"]}}}
{"ref": "Damage Penetrates #% Lightning Resistance", "better": 1, "id": "base_reduce_enemy_lightning_resistance_%", "matchers": [{"string": "傷害穿透 #% 閃電抗性", "negate": false}, {"string": "你的擊中將閃電抗性視為比實際值高 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_818778753"], "enchant": ["enchant.stat_818778753"]}}}
{"ref": "#% increased Damage with Maces", "better": 1, "id": "mace_damage_+%", "matchers": [{"string": "錘和權杖增加 #% 傷害", "negate": false}, {"string": "錘和權杖減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1181419800"]}}}
{"ref": "#% increased Stun Buildup with Maces", "better": 1, "id": "mace_hit_damage_stun_multiplier_+%", "matchers": [{"string": "使用錘時,暈眩累積增加 #%", "negate": false}, {"string": "使用錘時,暈眩累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_872504239"]}}}
{"ref": "#% increased Mana Flask Charges gained", "better": 1, "id": "mana_flask_charges_gained_+%", "matchers": [{"string": "增加 #% 魔力藥劑充能獲取", "negate": false}, {"string": "減少 #% 魔力藥劑充能獲取", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3590792340"]}}}
{"ref": "#% increased amount of Mana Leeched", "better": 1, "id": "base_mana_leech_amount_+%", "matchers": [{"string": "魔力偷取量增加 #%", "negate": false}, {"string": "魔力偷取量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2839066308"]}}}
{"ref": "Recover #% of maximum Mana on Kill", "better": 1, "id": "maximum_mana_%_gained_on_kill", "matchers": [{"string": "擊殺時恢復 #% 魔力", "negate": false}, {"string": "擊殺時失去 #% 魔力", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1030153674", "explicit.stat_1604736568"], "rune": ["rune.stat_1030153674"]}}}
{"ref": "Mark Skills have #% increased Cast Speed", "better": 1, "id": "mark_skill_cast_speed_+%", "matchers": [{"string": "印記技能增加 #% 施放速度", "negate": false}, {"string": "印記技能減少 #% 施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4189061307"]}}}
{"ref": "Mark Skills have #% increased Skill Effect Duration", "better": 1, "id": "mark_skill_duration_+%", "matchers": [{"string": "印記技能增加 #% 技能效果持續時間", "negate": false}, {"string": "印記技能減少 #% 技能效果持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2594634307"]}}}
{"ref": "#% increased Effect of your Mark Skills", "better": 1, "id": "mark_effect_+%", "matchers": [{"string": "你的印記技能效果增加 #%", "negate": false}, {"string": "你的印記技能效果減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_712554801"]}}}
{"ref": "+# to Maximum Rage", "better": 1, "id": "maximum_rage", "matchers": [{"string": "# 最大盛怒上限", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1181501418"]}}}
{"ref": "#% increased Melee Damage", "better": 1, "id": "melee_damage_+%", "matchers": [{"string": "增加 #% 近戰傷害", "negate": false}, {"string": "減少 #% 近戰傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1002362373"]}}}
{"ref": "#% increased Minion Accuracy Rating", "better": 1, "id": "minion_accuracy_rating_+%", "matchers": [{"string": "增加 #% 召喚物命中值", "negate": false}, {"string": "減少 #% 召喚物命中值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1718147982"]}}}
{"ref": "Minions have #% increased Area of Effect", "better": 1, "id": "minion_skill_area_of_effect_+%", "matchers": [{"string": "召喚物增加 #% 範圍效果", "negate": false}, {"string": "召喚物減少 #% 範圍效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3811191316"]}}}
{"ref": "Minions have #% increased Attack and Cast Speed", "better": 1, "id": "minion_attack_and_cast_speed_+%", "matchers": [{"string": "召喚物增加 #% 攻擊和施放速度", "negate": false}, {"string": "召喚物減少 #% 攻擊和施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3091578504"]}}}
{"ref": "Minions have +#% to Chaos Resistance", "better": 1, "id": "minion_chaos_resistance_%", "matchers": [{"string": "召喚物有 #% 混沌抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3837707023"]}}}
{"ref": "Minions have #% increased Critical Hit Chance", "better": 1, "id": "minion_critical_strike_chance_+%", "matchers": [{"string": "召喚物的暴擊機率增加 #%", "negate": false}, {"string": "召喚物的暴擊機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_491450213"]}}}
{"ref": "Minions have #% increased Critical Damage Bonus", "better": 1, "id": "minion_critical_strike_multiplier_+", "matchers": [{"string": "召喚物增加 #% 暴擊傷害加成", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1854213750"]}}}
{"ref": "Minions deal #% increased Damage", "better": 1, "id": "minion_damage_+%", "matchers": [{"string": "召喚物增加 #% 傷害", "negate": false}, {"string": "召喚物減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1589917703"]}}}
{"ref": "Minions have #% additional Physical Damage Reduction", "better": 1, "id": "minion_additional_physical_damage_reduction_%", "matchers": [{"string": "召喚物有 #% 額外物理傷害減免", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3119612865"]}}}
{"ref": "Minions have +#% to all Elemental Resistances", "better": 1, "id": "minion_elemental_resistance_%", "matchers": [{"string": "召喚物有 #% 全部元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1423639565"]}}}
{"ref": "Minions Revive #% faster", "better": 1, "id": "minion_resummon_speed_+%", "matchers": [{"string": "召喚物的復甦速度加快 #%", "negate": false}, {"string": "召喚物的復甦速度減慢 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2639966148"]}}}
{"ref": "Offering Skills have #% increased Duration", "better": 1, "id": "offering_duration_+%", "matchers": [{"string": "奉獻技能增加 #% 持續時間", "negate": false}, {"string": "奉獻技能減少 #% 持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2957407601"]}}}
{"ref": "Offerings have #% increased Maximum Life", "better": 1, "id": "offering_life_+%", "matchers": [{"string": "獻祭增加 #% 最大生命", "negate": false}, {"string": "獻祭減少 #% 最大生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3787460122"]}}}
{"ref": "#% increased Global Physical Damage", "better": 1, "id": "physical_damage_+%", "matchers": [{"string": "增加 #% 全域物理傷害", "negate": false}, {"string": "減少 #% 全域物理傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1310194496"]}}}
{"ref": "#% increased Pin Buildup", "better": 1, "id": "hit_damage_pin_multiplier_+%", "matchers": [{"string": "釘身累積增加 #%", "negate": false}, {"string": "釘身累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3473929743"]}}}
{"ref": "#% chance to Poison on Hit", "better": 1, "id": "base_chance_to_poison_on_hit_%", "matchers": [{"string": "擊中時 #% 機率使目標中毒", "negate": false}, {"string": "擊中時使目標中毒", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_795138349"]}}}
{"ref": "#% increased Magnitude of Poison you inflict", "better": 1, "id": "base_poison_effect_+%", "matchers": [{"string": "你所施加之中毒的幅度增加 #%", "negate": false}, {"string": "你所施加之中毒的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2487305362"]}}}
{"ref": "#% increased Poison Duration", "better": 1, "id": "base_poison_duration_+%", "matchers": [{"string": "增加 #% 中毒持續時間", "negate": false}, {"string": "減少 #% 中毒持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2011656677"]}}}
{"ref": "#% increased Projectile Damage", "better": 1, "id": "projectile_damage_+%", "matchers": [{"string": "增加 #% 投射物傷害", "negate": false}, {"string": "減少 #% 投射物傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1839076647"]}}}
{"ref": "#% increased Damage with Quarterstaves", "better": 1, "id": "quarterstaff_damage_+%", "matchers": [{"string": "細杖傷害增加 #%", "negate": false}, {"string": "細杖傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4045894391"]}}}
{"ref": "#% increased Freeze Buildup with Quarterstaves", "better": 1, "id": "quarterstaff_hit_damage_freeze_multiplier_+%", "matchers": [{"string": "細杖的冰凍累積增加 #%", "negate": false}, {"string": "細杖的冰凍累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1697447343"]}}}
{"ref": "#% increased Attack Speed with Quarterstaves", "better": 1, "id": "quarterstaff_attack_speed_+%", "matchers": [{"string": "細杖攻擊速度增加 #%", "negate": false}, {"string": "細杖攻擊速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3283482523"]}}}
{"ref": "#% increased bonuses gained from Equipped Quiver", "better": 1, "id": "quiver_mod_effect_+%", "matchers": [{"string": "增加 #% 你箭袋詞綴的效果", "negate": false}, {"string": "減少 #% 你箭袋詞綴的效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1200678966"]}}}
{"ref": "Gain # Rage on Melee Hit", "better": 1, "id": "gain_x_rage_on_melee_hit", "matchers": [{"string": "近戰擊中時,獲得 # 層盛怒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2709367754"]}}}
{"ref": "Gain # Rage when Hit by an Enemy", "better": 1, "id": "gain_x_rage_when_hit", "matchers": [{"string": "遭敵人擊中時,獲得 # 層盛怒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3292710273"]}}}
{"ref": "#% increased Defences from Equipped Shield", "better": 1, "id": "shield_defences_+%", "matchers": [{"string": "增加 #% 從盾牌獲取的防禦", "negate": false}, {"string": "減少 #% 從盾牌獲取的防禦", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_145497481"]}}}
{"ref": "#% increased Magnitude of Shock you inflict", "better": 1, "id": "shock_effect_+%", "matchers": [{"string": "你所施加之感電的幅度增加 #%", "negate": false}, {"string": "你所施加之感電的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2527686725"]}}}
{"ref": "#% increased Attack Speed with Spears", "better": 1, "id": "spear_attack_speed_+%", "matchers": [{"string": "長鋒攻擊速度增加 #%", "negate": false}, {"string": "長鋒攻擊速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1165163804"]}}}
{"ref": "#% increased Critical Damage Bonus with Spears", "better": 1, "id": "spear_critical_strike_multiplier_+", "matchers": [{"string": "使用長鋒時暴擊傷害加成增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2456523742"]}}}
{"ref": "#% increased Damage with Spears", "better": 1, "id": "spear_damage_+%", "matchers": [{"string": "長鋒傷害增加 #%", "negate": false}, {"string": "長鋒傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2696027455"]}}}
{"ref": "#% increased Stun Buildup", "better": 1, "id": "hit_damage_stun_multiplier_+%", "matchers": [{"string": "暈眩累積增加 #%", "negate": false}, {"string": "暈眩累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_239367161"]}}}
{"ref": "Gain additional Stun Threshold equal to #% of maximum Energy Shield", "better": 1, "id": "stun_threshold_+_from_%_maximum_energy_shield", "matchers": [{"string": "獲得相當於最大 能量護盾 #% 的額外暈眩門檻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_416040624"]}}}
{"ref": "Gain additional Ailment Threshold equal to #% of maximum Energy Shield", "better": 1, "id": "ailment_threshold_+_from_%_maximum_energy_shield", "matchers": [{"string": "Gain additional Ailment Threshold equal to #% of maximum Energy Shield", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3398301358"]}}}
{"ref": "#% increased Stun Threshold if you haven't been Stunned Recently", "better": 1, "id": "stun_threshold_+%_when_not_stunned_recently", "matchers": [{"string": "若你近期未遭暈眩,暈眩門檻增加 #%", "negate": false}, {"string": "若你近期未遭暈眩,暈眩門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1405298142"]}}}
{"ref": "#% increased Magnitude of Bleeding you inflict", "better": 1, "id": "base_bleeding_effect_+%", "matchers": [{"string": "你所施加之流血的幅度增加 #%", "negate": false}, {"string": "你所施加之流血的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3166958180"]}}}
{"ref": "#% increased Damage with Swords", "better": 1, "id": "sword_damage_+%", "matchers": [{"string": "增加 #% 劍的傷害", "negate": false}, {"string": "減少 #% 劍的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with Swords", "better": 1, "id": "sword_attack_speed_+%", "matchers": [{"string": "使用劍類武器時增加 #% 攻擊速度", "negate": false}, {"string": "使用劍類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Thorns damage", "better": 1, "id": "thorns_damage_+%", "matchers": [{"string": "荊棘傷害增加 #%", "negate": false}, {"string": "荊棘傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1315743832"], "enchant": ["enchant.stat_1315743832"]}}}
{"ref": "#% increased Totem Damage", "better": 1, "id": "totem_damage_+%", "matchers": [{"string": "增加 #% 圖騰傷害", "negate": false}, {"string": "減少 #% 圖騰傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3851254963"]}}}
{"ref": "#% increased Totem Life", "better": 1, "id": "totem_life_+%", "matchers": [{"string": "增加 #% 圖騰生命", "negate": false}, {"string": "減少 #% 圖騰生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_686254215"]}}}
{"ref": "#% increased Totem Placement speed", "better": 1, "id": "summon_totem_cast_speed_+%", "matchers": [{"string": "增加 #% 圖騰放置速度", "negate": false}, {"string": "減少 #% 圖騰放置速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3374165039"]}}}
{"ref": "Triggered Spells deal #% increased Spell Damage", "better": 1, "id": "triggered_spell_spell_damage_+%", "matchers": [{"string": "被觸發的法術增加 #% 法術傷害", "negate": false}, {"string": "被觸發的法術減少 #% 法術傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3067892458"]}}}
{"ref": "#% increased Damage with Unarmed Attacks", "better": 1, "id": "damage_+%_while_unarmed", "matchers": [{"string": "增加 #% 空手攻擊傷害", "negate": false}, {"string": "減少 #% 空手攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Warcry Buff Effect", "better": 1, "id": "warcry_buff_effect_+%", "matchers": [{"string": "增加 #% 戰吼的增益效果", "negate": false}, {"string": "減少 #% 戰吼的增益效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3037553757"]}}}
{"ref": "#% increased Warcry Cooldown Recovery Rate", "better": 1, "id": "warcry_cooldown_speed_+%", "matchers": [{"string": "增加 #% 戰吼冷卻恢復速度", "negate": false}, {"string": "減少 #% 戰吼冷卻恢復速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4159248054"]}}}
{"ref": "#% increased Damage with Warcries", "better": 1, "id": "warcry_damage_+%", "matchers": [{"string": "戰吼傷害增加 #%", "negate": false}, {"string": "戰吼傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1594812856"]}}}
{"ref": "#% increased Warcry Speed", "better": 1, "id": "warcry_speed_+%", "matchers": [{"string": "增加 #% 戰吼施放速度", "negate": false}, {"string": "減少 #% 戰吼施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1316278494"], "enchant": ["enchant.stat_1316278494"]}}}
{"ref": "#% increased Weapon Swap Speed", "better": 1, "id": "weapon_swap_speed_+%", "matchers": [{"string": "武器切換速度增加 #%", "negate": false}, {"string": "武器切換速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3233599707"], "enchant": ["enchant.stat_3233599707"]}}}
{"ref": "#% increased Effect of Withered", "better": 1, "id": "withered_effect_+%", "matchers": [{"string": "增加 #% 凋零效果", "negate": false}, {"string": "減少 #% 凋零效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2545584555"]}}}
{"ref": "#% increased Unarmed Attack Speed", "better": 1, "id": "unarmed_attack_speed_+%", "matchers": [{"string": "空手攻擊速度增加 #%", "negate": false}, {"string": "空手攻擊速度減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds", "better": 1, "id": "projectile_damage_+%_if_youve_dealt_melee_hit_recently", "matchers": [{"string": "如果你在過去 8 秒內以近戰擊中,則投射物傷害增加 #%", "negate": false}, {"string": "如果你在過去 8 秒內以近戰擊中,則投射物傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3596695232"]}}}
{"ref": "#% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds", "better": 1, "id": "melee_damage_+%_if_youve_dealt_projectile_attack_hit_recently", "matchers": [{"string": "如果你在過去 8 秒內以投射物攻擊擊中,近戰傷害增加 #%", "negate": false}, {"string": "如果你在過去 8 秒內以投射物攻擊擊中,近戰傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3028809864"]}}}
{"ref": "#% increased Parry Damage", "better": 1, "id": "parry_damage_+%", "matchers": [{"string": "增加 #% 招架傷害", "negate": false}, {"string": "減少 #% 招架傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1569159338"]}}}
{"ref": "#% increased Parried Debuff Duration", "better": 1, "id": "parry_skill_effect_duration_+%", "matchers": [{"string": "受招架減益效果持續時間增加 #%", "negate": false}, {"string": "受招架減益效果持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3401186585"]}}}
{"ref": "#% increased Stun Threshold while Parrying", "better": 1, "id": "parry_stun_threshold_+%_during_parry", "matchers": [{"string": "招架期間增加 #% 暈眩門檻", "negate": false}, {"string": "招架期間減少 #% 暈眩門檻", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1911237468"]}}}
{"ref": "#% chance to gain Volatility on Kill", "better": 1, "id": "volatility_on_kill_%_chance", "matchers": [{"string": "擊殺時有 #% 機率獲得易爆", "negate": false}, {"string": "擊殺時獲得易爆", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3749502527"]}}}
{"ref": "Companions deal #% increased Damage", "better": 1, "id": "companion_damage_+%", "matchers": [{"string": "盟友造成的傷害增加 #%", "negate": false}, {"string": "盟友造成的傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_234296660"]}}}
{"ref": "Companions have #% increased maximum Life", "better": 1, "id": "companion_maximum_life_+%", "matchers": [{"string": "盟友的最大生命增加 #%", "negate": false}, {"string": "盟友的最大生命減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1805182458"]}}}
{"ref": "#% increased Hazard Damage", "better": 1, "id": "hazard_damage_+%", "matchers": [{"string": "危險的傷害增加 #%", "negate": false}, {"string": "危險的傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1697951953"]}}}
{"ref": "#% chance for Attack Hits to apply Incision", "better": 1, "id": "chance_to_inflict_incision_on_attack_hit_%", "matchers": [{"string": "攻擊擊中時會施加切割", "negate": false, "value": 100}, {"string": "攻擊擊中時,有 #% 機率施加切割", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_300723956"]}}}
{"ref": "#% increased Valour gained", "better": 1, "id": "banner_resource_gained_+%", "matchers": [{"string": "勇氣獲得量增加 #%", "negate": false}, {"string": "勇氣獲得量減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1050359418"]}}}
{"ref": "Banner Skills have #% increased Area of Effect", "better": 1, "id": "banner_area_of_effect_+%", "matchers": [{"string": "旗幟技能增加 #% 效果範圍", "negate": false}, {"string": "旗幟技能減少 #% 效果範圍", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_429143663"]}}}
{"ref": "Banner Skills have #% increased Duration", "better": 1, "id": "banner_duration_+%", "matchers": [{"string": "鬥旗技能增加 #% 持續時間", "negate": false}, {"string": "鬥旗技能減少 #% 持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2720982137"]}}}
{"ref": "Upgrades Radius to Large", "better": 1, "id": "TLJ_local_jewel_display_radius_change", "matchers": [{"string": "升級範圍至中", "negate": false, "value": 1}, {"string": "升級範圍至大", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3891355829|1"]}}}
{"ref": "#% increased Effect of Small Passive Skills in Radius", "better": 1, "id": "TLJ_local_jewel_small_passive_in_radius_effect_+%", "matchers": [{"string": "範圍內小型天賦的效果增加 #%", "negate": false}, {"string": "範圍內小型天賦的效果減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1060572482"]}}}
{"ref": "#% increased Effect of Notable Passive Skills in Radius", "better": 1, "id": "TLJ_local_jewel_notable_passive_in_radius_effect_+%", "matchers": [{"string": "範圍內核心天賦的效果增加 #%", "negate": false}, {"string": "範圍內核心天賦的效果減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4234573345"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Accuracy Rating", "better": 1, "id": "TLJ_accuracy_rating_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 全域命中值", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 全域命中值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_533892981"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased chance to inflict Ailments", "better": 1, "id": "TLJ_ailment_chance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 造成異常狀態的機率增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 造成異常狀態的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_412709880"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Ailments you inflict", "better": 1, "id": "TLJ_ailment_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 你所施加之異常狀態的幅度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 你所施加之異常狀態的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1321104829"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Elemental Ailment Threshold", "better": 1, "id": "TLJ_ailment_threshold_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 元素異常狀態門檻增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 元素異常狀態門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3409275777"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Area of Effect", "better": 1, "id": "TLJ_base_skill_area_of_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 範圍效果", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 範圍效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3391917254"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Armour", "better": 1, "id": "TLJ_physical_damage_reduction_rating_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 護甲", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 護甲", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3858398337"]}}}
{"ref": "Small Passive Skills in Radius also grant Break #% increased Armour", "better": 1, "id": "TLJ_armour_break_amount_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 護甲值破壞增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 護甲值破壞減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4089835882"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Armour Break Duration", "better": 1, "id": "TLJ_armour_break_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 護甲破壞持續時間增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 護甲破壞持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2910947908"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance for Attacks", "better": 1, "id": "TLJ_attack_critical_strike_chance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 攻擊的暴擊機率增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 攻擊的暴擊機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3865605585"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus for Attack Damage", "better": 1, "id": "TLJ_attack_critical_strike_multiplier_+", "matchers": [{"string": "範圍內核心天賦也會賦予 攻擊傷害的暴擊傷害加成增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1352561456"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Attack Damage", "better": 1, "id": "TLJ_attack_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 攻擊傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 攻擊傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1426522529"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed", "better": 1, "id": "TLJ_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 攻擊速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 攻擊速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2822644689"]}}}
{"ref": "Notable Passive Skills in Radius also grant Aura Skills have #% increased Magnitudes", "better": 1, "id": "TLJ_aura_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 光環技能增加 #% 幅度", "negate": false}, {"string": "範圍內核心天賦也會賦予 光環技能減少 #% 幅度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3243034867"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Axes", "better": 1, "id": "TLJ_axe_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 斧的傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 斧的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Axes", "better": 1, "id": "TLJ_axe_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 使用斧類武器時增加 #% 攻擊速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 使用斧類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Small Passive Skills in Radius also grant #% chance to inflict Bleeding on Hit", "better": 1, "id": "TLJ_base_chance_to_inflict_bleeding_%", "matchers": [{"string": "範圍內小型天賦也會賦予 擊中時有 #% 機率造成流血", "negate": false}, {"string": "範圍內小型天賦也會賦予 擊中時必定造成流血", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_944643028"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Bleeding Duration", "better": 1, "id": "TLJ_base_bleed_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 流血持續時間", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 流血持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1505023559"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Blind Effect", "better": 1, "id": "TLJ_blind_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 致盲效果", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 致盲效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2912416697"]}}}
{"ref": "Small Passive Skills in Radius also grant #% chance to Blind Enemies on Hit with Attacks", "better": 1, "id": "TLJ_attacks_chance_to_blind_on_hit_%", "matchers": [{"string": "範圍內小型天賦也會賦予 攻擊擊中時有 #% 機率造成致盲", "negate": false}, {"string": "範圍內小型天賦也會賦予 攻擊擊中時造成致盲", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2610562860"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Block chance", "better": 1, "id": "TLJ_block_chance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 格擋機率增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 格擋機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3821543413"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Hits against Rare and Unique Enemies", "better": 1, "id": "TLJ_damage_+%_to_rare_and_unique_enemies", "matchers": [{"string": "範圍內小型天賦也會賦予 擊中稀有怪和傳奇怪增加 #% 傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 擊中稀有怪和傳奇怪減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_147764878"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Accuracy Rating with Bows", "better": 1, "id": "TLJ_bow_accuracy_rating_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 使用弓類武器時增加 #% 命中值", "negate": false}, {"string": "範圍內小型天賦也會賦予 使用弓類武器時減少 #% 命中值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1285594161"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Bows", "better": 1, "id": "TLJ_bow_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 持弓類武器時增加 #% 傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 持弓類武器時減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_945774314"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Bows", "better": 1, "id": "TLJ_bow_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 使用弓類武器時增加 #% 攻擊速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 使用弓類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3641543553"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Cast Speed", "better": 1, "id": "TLJ_base_cast_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 施放速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1022759479"]}}}
{"ref": "Notable Passive Skills in Radius also grant Projectiles have #% chance to Chain an additional time from terrain", "better": 1, "id": "TLJ_projectile_chance_to_chain_1_extra_time_from_terrain_%", "matchers": [{"string": "範圍內核心天賦也會賦予 投射物有 #% 機率從地形額外連鎖一次", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2334956771"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Charm Effect Duration", "better": 1, "id": "TLJ_charm_duration_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 護符效果持續時間", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 護符效果持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3088348485"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Charm Charges gained", "better": 1, "id": "TLJ_charm_charges_gained_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 護符充能獲取", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 護符充能獲取", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2320654813"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage while you have an active Charm", "better": 1, "id": "TLJ_damage_+%_while_using_charm", "matchers": [{"string": "範圍內小型天賦也會賦予 當你有一個作用中的護符,傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 當你有一個作用中的護符,傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3649547492"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Chaos Damage", "better": 1, "id": "TLJ_chaos_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 混沌傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 混沌傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1309799717"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Chill Duration on Enemies", "better": 1, "id": "TLJ_chill_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 敵人冰緩持續時間", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 敵人冰緩持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_61644361"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Cold Damage", "better": 1, "id": "TLJ_cold_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 冰冷傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 冰冷傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2442527254"]}}}
{"ref": "Small Passive Skills in Radius also grant Damage Penetrates #% Cold Resistance", "better": 1, "id": "TLJ_base_reduce_enemy_cold_resistance_%", "matchers": [{"string": "範圍內小型天賦也會賦予 傷害穿透 #% 冰冷抗性", "negate": false}, {"string": "範圍內小型天賦也會賦予 你的擊中將冰冷抗性視為比實際值高 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1896066427"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Cooldown Recovery Rate", "better": 1, "id": "TLJ_base_cooldown_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 冷卻恢復速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 冷卻恢復速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2149603090"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage if you have Consumed a Corpse Recently", "better": 1, "id": "TLJ_damage_+%_if_you_have_consumed_a_corpse_recently", "matchers": [{"string": "範圍內小型天賦也會賦予 若你近期有消耗屍體,增加 #% 傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 若你近期有消耗屍體,減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1892122971"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Damaging Ailments you inflict with Critical Hits", "better": 1, "id": "TLJ_critical_hit_damaging_ailment_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 你以暴擊施加之傷害型異常狀態的幅度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 你以暴擊施加之傷害型異常狀態的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4092130601"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance", "better": 1, "id": "TLJ_critical_strike_chance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 全域暴擊率", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 全域暴擊率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2077117738"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus", "better": 1, "id": "TLJ_base_critical_strike_multiplier_+", "matchers": [{"string": "範圍內核心天賦也會賦予 暴擊傷害加成增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 暴擊傷害加成減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2359002191"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Spell Damage Bonus", "better": 1, "id": "TLJ_base_spell_critical_strike_multiplier_+", "matchers": [{"string": "範圍內核心天賦也會賦予 暴擊法術傷害加成增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 暴擊法術傷害加成減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2466785537"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Crossbows", "better": 1, "id": "TLJ_crossbow_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 十字弓傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 十字弓傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_517664839"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Crossbow Reload Speed", "better": 1, "id": "TLJ_reload_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 十字弓裝填速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 十字弓裝填速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3856744003"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Crossbows", "better": 1, "id": "TLJ_crossbow_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 十字弓攻擊速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 十字弓攻擊速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_715957346"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Area of Effect of Curses", "better": 1, "id": "TLJ_curse_area_of_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 詛咒效果範圍增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 詛咒效果範圍減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3859848445"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Curse Duration", "better": 1, "id": "TLJ_base_curse_duration_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 詛咒的持續時間", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 詛咒的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1087108135"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Curse Magnitudes", "better": 1, "id": "TLJ_curse_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 詛咒幅度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 詛咒幅度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2770044702"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance with Daggers", "better": 1, "id": "TLJ_dagger_critical_strike_chance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 匕首的暴擊機率增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 匕首的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Daggers", "better": 1, "id": "TLJ_dagger_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 匕首的傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 匕首的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Daggers", "better": 1, "id": "TLJ_dagger_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 使用匕首類武器時增加 #% 攻擊速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 使用匕首類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius also grant #% of Damage is taken from Mana before Life", "better": 1, "id": "TLJ_base_damage_removed_from_mana_before_life_%", "matchers": [{"string": "範圍內核心天賦也會賦予 生命值所受的 #% 傷害由魔力扣除", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2709646369"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage against Enemies with Fully Broken Armour", "better": 1, "id": "TLJ_damage_+%_against_enemies_with_fully_broken_armour", "matchers": [{"string": "範圍內小型天賦也會賦予 對完全破甲敵人造成的傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 對完全破甲敵人造成的傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1834658952"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Duration of Damaging Ailments on Enemies", "better": 1, "id": "TLJ_damaging_ailment_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 敵人身上的傷害型異常狀態持續時間增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 敵人身上的傷害型異常狀態持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2272980012"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Daze Buildup", "better": 1, "id": "TLJ_daze_build_up_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 目眩累積增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 目眩累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4140541628"]}}}
{"ref": "Notable Passive Skills in Radius also grant Debuffs on you expire #% faster", "better": 1, "id": "TLJ_debuff_time_passed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 加速減益效果失效 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 減緩減益效果失效 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2256120736"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Duration of Ignite, Shock and Chill on Enemies", "better": 1, "id": "TLJ_ignite_shock_chill_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 敵人身上的點燃、感電和冰緩持續時間增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 敵人身上的點燃、感電和冰緩持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1323216174"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Elemental Damage", "better": 1, "id": "TLJ_elemental_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 元素傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 元素傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3222402650"]}}}
{"ref": "Small Passive Skills in Radius also grant Empowered Attacks deal #% increased Damage", "better": 1, "id": "TLJ_empowered_attack_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 竭盡攻擊增加 #% 傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 竭盡攻擊減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3395186672"]}}}
{"ref": "Notable Passive Skills in Radius also grant Meta Skills gain #% increased Energy", "better": 1, "id": "TLJ_energy_generated_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 主要技能獲得能量增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 主要技能獲得能量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2849546516"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased maximum Energy Shield", "better": 1, "id": "TLJ_maximum_energy_shield_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 最大能量護盾", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 最大能量護盾", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3665922113"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% faster start of Energy Shield Recharge", "better": 1, "id": "TLJ_energy_shield_delay_-%", "matchers": [{"string": "範圍內核心天賦也會賦予 比平常快 #% 開始充能能量護盾", "negate": false}, {"string": "範圍內核心天賦也會賦予 比平常慢 #% 開始充能能量護盾", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3394832998"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Energy Shield Recharge Rate", "better": 1, "id": "TLJ_energy_shield_recharge_rate_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 能量護盾充能率", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 能量護盾充能率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1552666713"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Evasion Rating", "better": 1, "id": "TLJ_evasion_rating_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 閃避值", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 閃避值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1994296038"]}}}
{"ref": "Notable Passive Skills in Radius also grant Damaging Ailments deal damage #% faster", "better": 1, "id": "TLJ_damaging_ailments_deal_damage_+%_faster", "matchers": [{"string": "範圍內核心天賦也會賦予 傷害型異常狀態造成傷害加速 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3173882956"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Fire Damage", "better": 1, "id": "TLJ_fire_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 火焰傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 火焰傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_139889694"]}}}
{"ref": "Small Passive Skills in Radius also grant Damage Penetrates #% Fire Resistance", "better": 1, "id": "TLJ_base_reduce_enemy_fire_resistance_%", "matchers": [{"string": "範圍內小型天賦也會賦予 傷害穿透 #% 火焰抗性", "negate": false}, {"string": "範圍內小型天賦也會賦予 你的擊中將火焰抗性視為比實際值高 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1432756708"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance with Flails", "better": 1, "id": "TLJ_flail_critical_strike_chance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 鏈錘暴擊機率增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 鏈錘暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Flails", "better": 1, "id": "TLJ_flail_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 鏈錘傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 鏈錘傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Flask Charges gained", "better": 1, "id": "TLJ_flask_charges_gained_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 藥劑充能獲取", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 藥劑充能獲取", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2066964205"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Flask Effect Duration", "better": 1, "id": "TLJ_flask_duration_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 藥劑效果持續時間", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 藥劑效果持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1773308808"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Energy Shield from Equipped Focus", "better": 1, "id": "TLJ_energy_shield_from_focus_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 來自已裝備法器的能量護盾增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 來自已裝備法器的能量護盾減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3419203492"]}}}
{"ref": "Notable Passive Skills in Radius also grant Projectiles have #% chance for an additional Projectile when Forking", "better": 1, "id": "TLJ_chance_to_fork_extra_projectile_%", "matchers": [{"string": "範圍內核心天賦也會賦予 投射物分裂時有 #% 機率有 1 個額外投射物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4258720395"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Freeze Buildup", "better": 1, "id": "TLJ_hit_damage_freeze_multiplier_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 冰凍累積", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 冰凍累積", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1087531620"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Freeze Threshold", "better": 1, "id": "TLJ_freeze_threshold_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 冰凍門檻增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 冰凍門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_830345042"]}}}
{"ref": "Small Passive Skills in Radius also grant Herald Skills deal #% increased Damage", "better": 1, "id": "TLJ_damage_+%_with_herald_skills", "matchers": [{"string": "範圍內小型天賦也會賦予 捷技能增加 #% 傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 捷技能減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3065378291"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased chance to Ignite", "better": 1, "id": "TLJ_ignite_chance_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 點燃機率", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 點燃機率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_394473632"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Ignite you inflict", "better": 1, "id": "TLJ_base_ignite_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 你所施加之點燃的幅度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 你所施加之點燃的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_253641217"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Skill Effect Duration", "better": 1, "id": "TLJ_skill_effect_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 技能效果持續時間", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 技能效果持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3113764475"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Knockback Distance", "better": 1, "id": "TLJ_knockback_distance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 擊退距離", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 擊退距離", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2976476845"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% of Skill Mana Costs Converted to Life Costs", "better": 1, "id": "TLJ_base_skill_cost_life_instead_of_mana_%", "matchers": [{"string": "範圍內核心天賦也會賦予 #% 技能魔力消耗轉換為生命消耗", "negate": false}, {"string": "範圍內核心天賦也會賦予 技能魔力消耗轉換為生命消耗", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3386297724"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Life Recovery from Flasks", "better": 1, "id": "TLJ_flask_life_to_recover_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 來自藥劑的生命恢復", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 來自藥劑的生命恢復", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_980177976"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Life Flask Charges gained", "better": 1, "id": "TLJ_life_flask_charges_gained_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 生命藥劑充能獲取", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 生命藥劑充能獲取", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2749798749"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased amount of Life Leeched", "better": 1, "id": "TLJ_base_life_leech_amount_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 生命偷取量增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 生命偷取量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3666476747"]}}}
{"ref": "Notable Passive Skills in Radius also grant Recover #% of maximum Life on Kill", "better": 1, "id": "TLJ_recover_%_maximum_life_on_kill", "matchers": [{"string": "範圍內核心天賦也會賦予 擊殺時恢復 #% 生命", "negate": false}, {"string": "範圍內核心天賦也會賦予 擊殺時失去 #% 生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2726713579"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% of Damage taken Recouped as Life", "better": 1, "id": "TLJ_damage_taken_goes_to_life_over_4_seconds_%", "matchers": [{"string": "範圍內核心天賦也會賦予 承受 #% 傷害補償為生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3669820740"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Life Regeneration rate", "better": 1, "id": "TLJ_life_regeneration_rate_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 生命回復率", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 生命回復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1185341308"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Lightning Damage", "better": 1, "id": "TLJ_lightning_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 閃電傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 閃電傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2768899959"]}}}
{"ref": "Small Passive Skills in Radius also grant Damage Penetrates #% Lightning Resistance", "better": 1, "id": "TLJ_base_reduce_enemy_lightning_resistance_%", "matchers": [{"string": "範圍內小型天賦也會賦予 傷害穿透 #% 閃電抗性", "negate": false}, {"string": "範圍內小型天賦也會賦予 你的擊中將閃電抗性視為比實際值高 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_868556494"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Maces", "better": 1, "id": "TLJ_mace_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 錘和權杖增加 #% 傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 錘和權杖減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1852184471"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Stun Buildup with Maces", "better": 1, "id": "TLJ_mace_hit_damage_stun_multiplier_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 使用錘時,暈眩累積增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 使用錘時,暈眩累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2392824305"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Mana Recovery from Flasks", "better": 1, "id": "TLJ_flask_mana_to_recover_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 來自藥劑的魔力恢復", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 來自藥劑的魔力恢復", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3774951878"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Mana Flask Charges gained", "better": 1, "id": "TLJ_mana_flask_charges_gained_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 魔力藥劑充能獲取", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 魔力藥劑充能獲取", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_804718241"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased amount of Mana Leeched", "better": 1, "id": "TLJ_base_mana_leech_amount_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 魔力偷取量增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 魔力偷取量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3700202631"]}}}
{"ref": "Notable Passive Skills in Radius also grant Recover #% of maximum Mana on Kill", "better": 1, "id": "TLJ_maximum_mana_%_gained_on_kill", "matchers": [{"string": "範圍內核心天賦也會賦予 擊殺時恢復 #% 魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_525523040"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Mana Regeneration Rate", "better": 1, "id": "TLJ_mana_regeneration_rate_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 魔力回復率", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 魔力回復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3256879910"]}}}
{"ref": "Small Passive Skills in Radius also grant Mark Skills have #% increased Cast Speed", "better": 1, "id": "TLJ_mark_skill_cast_speed_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 印記技能增加 #% 施放速度", "negate": false}, {"string": "範圍內小型天賦也會賦予 印記技能減少 #% 施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_665523952"]}}}
{"ref": "Small Passive Skills in Radius also grant Mark Skills have #% increased Skill Effect Duration", "better": 1, "id": "TLJ_mark_skill_duration_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 印記技能增加 #% 技能效果持續時間", "negate": false}, {"string": "範圍內小型天賦也會賦予 印記技能減少 #% 技能效果持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4162678661"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Effect of your Mark Skills", "better": 1, "id": "TLJ_mark_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 你的印記技能效果增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 你的印記技能效果減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_179541474"]}}}
{"ref": "Notable Passive Skills in Radius also grant +# to Maximum Rage", "better": 1, "id": "TLJ_maximum_rage", "matchers": [{"string": "範圍內核心天賦也會賦予 # 最大盛怒上限", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1846980580"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Melee Damage", "better": 1, "id": "TLJ_melee_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 近戰傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 近戰傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1337740333"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Minion Accuracy Rating", "better": 1, "id": "TLJ_minion_accuracy_rating_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 召喚物命中值", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 召喚物命中值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_793875384"]}}}
{"ref": "Notable Passive Skills in Radius also grant Minions have #% increased Area of Effect", "better": 1, "id": "TLJ_minion_skill_area_of_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 召喚物增加 #% 範圍效果", "negate": false}, {"string": "範圍內核心天賦也會賦予 召喚物減少 #% 範圍效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2534359663"]}}}
{"ref": "Notable Passive Skills in Radius also grant Minions have #% increased Attack and Cast Speed", "better": 1, "id": "TLJ_minion_attack_and_cast_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 召喚物增加 #% 攻擊和施放速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 召喚物減少 #% 攻擊和施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3106718406"]}}}
{"ref": "Small Passive Skills in Radius also grant Minions have +#% to Chaos Resistance", "better": 1, "id": "TLJ_minion_chaos_resistance_%", "matchers": [{"string": "範圍內小型天賦也會賦予 召喚物有 #% 混沌抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1756380435"]}}}
{"ref": "Notable Passive Skills in Radius also grant Minions have #% increased Critical Hit Chance", "better": 1, "id": "TLJ_minion_critical_strike_chance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 召喚物的暴擊機率增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 召喚物的暴擊機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3628935286"]}}}
{"ref": "Notable Passive Skills in Radius also grant Minions have #% increased Critical Damage Bonus", "better": 1, "id": "TLJ_minion_critical_strike_multiplier_+", "matchers": [{"string": "範圍內核心天賦也會賦予 召喚物增加 #% 暴擊傷害加成", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_593241812"]}}}
{"ref": "Small Passive Skills in Radius also grant Minions deal #% increased Damage", "better": 1, "id": "TLJ_minion_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 召喚物增加 #% 傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 召喚物減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2954360902"]}}}
{"ref": "Small Passive Skills in Radius also grant Minions have #% increased maximum Life", "better": 1, "id": "TLJ_minion_maximum_life_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 召喚物增加 #% 最大生命", "negate": false}, {"string": "範圍內小型天賦也會賦予 召喚物減少 #% 最大生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_378796798"]}}}
{"ref": "Small Passive Skills in Radius also grant Minions have #% additional Physical Damage Reduction", "better": 1, "id": "TLJ_minion_additional_physical_damage_reduction_%", "matchers": [{"string": "範圍內小型天賦也會賦予 召喚物有 #% 額外物理傷害減免", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_30438393"]}}}
{"ref": "Small Passive Skills in Radius also grant Minions have +#% to all Elemental Resistances", "better": 1, "id": "TLJ_minion_elemental_resistance_%", "matchers": [{"string": "範圍內小型天賦也會賦予 召喚物有 #% 全部元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3225608889"]}}}
{"ref": "Notable Passive Skills in Radius also grant Minions Revive #% faster", "better": 1, "id": "TLJ_minion_resummon_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 召喚物的復甦速度加快 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 召喚物的復甦速度減慢 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Movement Speed", "better": 1, "id": "TLJ_base_movement_velocity_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 移動速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 移動速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_844449513"]}}}
{"ref": "Notable Passive Skills in Radius also grant Offering Skills have #% increased Duration", "better": 1, "id": "TLJ_offering_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 奉獻技能增加 #% 持續時間", "negate": false}, {"string": "範圍內核心天賦也會賦予 奉獻技能減少 #% 持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2374711847"]}}}
{"ref": "Small Passive Skills in Radius also grant Offerings have #% increased Maximum Life", "better": 1, "id": "TLJ_offering_life_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 獻祭增加 #% 最大生命", "negate": false}, {"string": "範圍內小型天賦也會賦予 獻祭減少 #% 最大生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2107703111"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Global Physical Damage", "better": 1, "id": "TLJ_physical_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 全域物理傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 全域物理傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1417267954"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% chance to Pierce an Enemy", "better": 1, "id": "TLJ_base_chance_to_pierce_%", "matchers": [{"string": "範圍內核心天賦也會賦予 有 #% 機率穿透一個敵人", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1800303440"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Pin Buildup", "better": 1, "id": "TLJ_hit_damage_pin_multiplier_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 釘身累積增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 釘身累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1944020877"]}}}
{"ref": "Small Passive Skills in Radius also grant #% chance to Poison on Hit", "better": 1, "id": "TLJ_base_chance_to_poison_on_hit_%", "matchers": [{"string": "範圍內小型天賦也會賦予 擊中時 #% 機率使目標中毒", "negate": false}, {"string": "範圍內小型天賦也會賦予 擊中時使目標中毒", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2840989393"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Poison you inflict", "better": 1, "id": "TLJ_base_poison_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 你所施加之中毒的幅度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 你所施加之中毒的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_462424929"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Poison Duration", "better": 1, "id": "TLJ_base_poison_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 中毒持續時間", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 中毒持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_221701169"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Projectile Damage", "better": 1, "id": "TLJ_projectile_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 投射物傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 投射物傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_455816363"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Projectile Speed", "better": 1, "id": "TLJ_base_projectile_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 投射物速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 投射物速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1777421941"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Quarterstaves", "better": 1, "id": "TLJ_quarterstaff_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 細杖傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 細杖傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_821948283"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Freeze Buildup with Quarterstaves", "better": 1, "id": "TLJ_quarterstaff_hit_damage_freeze_multiplier_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 細杖的冰凍累積增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 細杖的冰凍累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_127081978"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Quarterstaves", "better": 1, "id": "TLJ_quarterstaff_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 細杖攻擊速度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 細杖攻擊速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_111835965"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased bonuses gained from Equipped Quiver", "better": 1, "id": "TLJ_quiver_mod_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 你箭袋詞綴的效果", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 你箭袋詞綴的效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4180952808"]}}}
{"ref": "Notable Passive Skills in Radius also grant Gain # Rage on Melee Hit", "better": 1, "id": "TLJ_gain_x_rage_on_melee_hit", "matchers": [{"string": "範圍內核心天賦也會賦予 近戰擊中時,獲得 # 層盛怒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2969557004"]}}}
{"ref": "Notable Passive Skills in Radius also grant Gain # Rage when Hit by an Enemy", "better": 1, "id": "TLJ_gain_x_rage_when_hit", "matchers": [{"string": "範圍內核心天賦也會賦予 遭敵人擊中時,獲得 # 層盛怒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2131720304"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Defences from Equipped Shield", "better": 1, "id": "TLJ_shield_defences_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 從盾牌獲取的防禦", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 從盾牌獲取的防禦", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_713216632"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased chance to Shock", "better": 1, "id": "TLJ_shock_chance_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 感電機率", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 感電機率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1039268420"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Shock Duration", "better": 1, "id": "TLJ_shock_duration_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 感電持續時間增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 感電持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3513818125"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Shock you inflict", "better": 1, "id": "TLJ_shock_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 你所施加之感電的幅度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 你所施加之感電的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1166140625"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Slowing Potency of Debuffs on You", "better": 1, "id": "TLJ_base_slow_potency_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 減益效果對你的緩速程度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 減益效果對你的緩速程度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2580617872"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Spears", "better": 1, "id": "TLJ_spear_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 長鋒攻擊速度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 長鋒攻擊速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1266413530"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus with Spears", "better": 1, "id": "TLJ_spear_critical_strike_multiplier_+", "matchers": [{"string": "範圍內核心天賦也會賦予 使用長鋒時暴擊傷害加成增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_138421180"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Spears", "better": 1, "id": "TLJ_spear_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 長鋒傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 長鋒傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2809428780"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance for Spells", "better": 1, "id": "TLJ_spell_critical_strike_chance_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 法術暴擊率", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 法術暴擊率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2704905000"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Spell Damage", "better": 1, "id": "TLJ_spell_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 法術傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 法術傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1137305356"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Stun Buildup", "better": 1, "id": "TLJ_hit_damage_stun_multiplier_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 暈眩累積增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 暈眩累積減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4173554949"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Stun Threshold", "better": 1, "id": "TLJ_stun_threshold_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 暈眩門檻增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 暈眩門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_484792219"]}}}
{"ref": "Small Passive Skills in Radius also grant Gain additional Stun Threshold equal to #% of maximum Energy Shield", "better": 1, "id": "TLJ_stun_threshold_+_from_%_maximum_energy_shield", "matchers": [{"string": "範圍內小型天賦也會賦予 獲得相當於最大 能量護盾 #% 的額外暈眩門檻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1653682082"]}}}
{"ref": "Small Passive Skills in Radius also grant Gain additional Ailment Threshold equal to #% of maximum Energy Shield", "better": 1, "id": "TLJ_ailment_threshold_+_from_%_maximum_energy_shield", "matchers": [{"string": "範圍內小型天賦也會賦予 Gain additional Ailment Threshold equal to #% of maximum Energy Shield", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2633846058"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Stun Threshold if you haven't been Stunned Recently", "better": 1, "id": "TLJ_stun_threshold_+%_when_not_stunned_recently", "matchers": [{"string": "範圍內小型天賦也會賦予 若你近期未遭暈眩,暈眩門檻增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 若你近期未遭暈眩,暈眩門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_654207792"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Bleeding you inflict", "better": 1, "id": "TLJ_base_bleeding_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 你所施加之流血的幅度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 你所施加之流血的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_391602279"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Swords", "better": 1, "id": "TLJ_sword_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 劍的傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 劍的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Swords", "better": 1, "id": "TLJ_sword_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 使用劍類武器時增加 #% 攻擊速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 使用劍類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Small Passive Skills in Radius also grant #% increased Thorns damage", "better": 1, "id": "TLJ_thorns_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 荊棘傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 荊棘傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1320662475"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Totem Damage", "better": 1, "id": "TLJ_totem_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 圖騰傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 圖騰傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2108821127"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Totem Life", "better": 1, "id": "TLJ_totem_life_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 圖騰生命", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 圖騰生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_442393998"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Totem Placement speed", "better": 1, "id": "TLJ_summon_totem_cast_speed_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 圖騰放置速度", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 圖騰放置速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1145481685"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Trap Damage", "better": 1, "id": "TLJ_trap_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 陷阱傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 陷阱傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Trap Throwing Speed", "better": 1, "id": "TLJ_trap_throwing_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 陷阱投擲速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 陷阱投擲速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Small Passive Skills in Radius also grant Triggered Spells deal #% increased Spell Damage", "better": 1, "id": "TLJ_triggered_spell_spell_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 被觸發的法術增加 #% 法術傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 被觸發的法術減少 #% 法術傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_473917671"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Unarmed Attacks", "better": 1, "id": "TLJ_damage_+%_while_unarmed", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 空手攻擊傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 空手攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Warcry Buff Effect", "better": 1, "id": "TLJ_warcry_buff_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 戰吼的增益效果", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 戰吼的增益效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2675129731"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Warcry Cooldown Recovery Rate", "better": 1, "id": "TLJ_warcry_cooldown_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 戰吼冷卻恢復速度", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 戰吼冷卻恢復速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2056107438"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Warcries", "better": 1, "id": "TLJ_warcry_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 戰吼傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 戰吼傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1160637284"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Warcry Speed", "better": 1, "id": "TLJ_warcry_speed_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 戰吼施放速度", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 戰吼施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1602294220"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Weapon Swap Speed", "better": 1, "id": "TLJ_weapon_swap_speed_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 武器切換速度增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 武器切換速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1129429646"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Effect of Withered", "better": 1, "id": "TLJ_withered_effect_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 增加 #% 凋零效果", "negate": false}, {"string": "範圍內核心天賦也會賦予 減少 #% 凋零效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1552940819"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Unarmed Attack Speed", "better": 1, "id": "TLJ_unarmed_attack_speed_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 空手攻擊速度增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 空手攻擊速度減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Small Passive Skills in Radius also grant #% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds", "better": 1, "id": "TLJ_projectile_damage_+%_if_youve_dealt_melee_hit_recently", "matchers": [{"string": "範圍內小型天賦也會賦予 如果你在過去 8 秒內以近戰擊中,則投射物傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 如果你在過去 8 秒內以近戰擊中,則投射物傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4006897718"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds", "better": 1, "id": "TLJ_melee_damage_+%_if_youve_dealt_projectile_attack_hit_recently", "matchers": [{"string": "範圍內小型天賦也會賦予 如果你在過去 8 秒內以投射物攻擊擊中,近戰傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 如果你在過去 8 秒內以投射物攻擊擊中,近戰傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_237048203"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Parry Damage", "better": 1, "id": "TLJ_parry_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 增加 #% 招架傷害", "negate": false}, {"string": "範圍內小型天賦也會賦予 減少 #% 招架傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2176628242"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Parried Debuff Duration", "better": 1, "id": "TLJ_parry_skill_effect_duration_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 受招架減益效果持續時間增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 受招架減益效果持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_95491901"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Stun Threshold while Parrying", "better": 1, "id": "TLJ_parry_stun_threshold_+%_during_parry", "matchers": [{"string": "範圍內核心天賦也會賦予 招架期間增加 #% 暈眩門檻", "negate": false}, {"string": "範圍內核心天賦也會賦予 招架期間減少 #% 暈眩門檻", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1454720326"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% chance to gain Volatility on Kill", "better": 1, "id": "TLJ_volatility_on_kill_%_chance", "matchers": [{"string": "範圍內核心天賦也會賦予 擊殺時有 #% 機率獲得易爆", "negate": false}, {"string": "範圍內核心天賦也會賦予 擊殺時獲得易爆", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_4236343330"]}}}
{"ref": "Small Passive Skills in Radius also grant Companions deal #% increased Damage", "better": 1, "id": "TLJ_companion_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 盟友造成的傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 盟友造成的傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3510870778"]}}}
{"ref": "Small Passive Skills in Radius also grant Companions have #% increased maximum Life", "better": 1, "id": "TLJ_companion_maximum_life_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 盟友的最大生命增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 盟友的最大生命減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3671479297"]}}}
{"ref": "Small Passive Skills in Radius also grant #% increased Hazard Damage", "better": 1, "id": "TLJ_hazard_damage_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 危險的傷害增加 #%", "negate": false}, {"string": "範圍內小型天賦也會賦予 危險的傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4123377117"]}}}
{"ref": "Small Passive Skills in Radius also grant #% chance for Attack Hits to apply Incision", "better": 1, "id": "TLJ_chance_to_inflict_incision_on_attack_hit_%", "matchers": [{"string": "範圍內小型天賦也會賦予 攻擊擊中時會施加切割", "negate": false, "value": 100}, {"string": "範圍內小型天賦也會賦予 攻擊擊中時,有 #% 機率施加切割", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1332767632"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Valour gained", "better": 1, "id": "TLJ_banner_resource_gained_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 勇氣獲得量增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 勇氣獲得量減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3252357574"]}}}
{"ref": "Small Passive Skills in Radius also grant Banner Skills have #% increased Area of Effect", "better": 1, "id": "TLJ_banner_area_of_effect_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 旗幟技能增加 #% 效果範圍", "negate": false}, {"string": "範圍內小型天賦也會賦予 旗幟技能減少 #% 效果範圍", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4142814612"]}}}
{"ref": "Small Passive Skills in Radius also grant Banner Skills have #% increased Duration", "better": 1, "id": "TLJ_banner_duration_+%", "matchers": [{"string": "範圍內小型天賦也會賦予 鬥旗技能增加 #% 持續時間", "negate": false}, {"string": "範圍內小型天賦也會賦予 鬥旗技能減少 #% 持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2690740379"]}}}
{"ref": "Notable Passive Skills in Radius also grant #% increased Presence Area of Effect", "better": 1, "id": "TLJ_presence_area_+%", "matchers": [{"string": "範圍內核心天賦也會賦予 存在範圍的效果範圍增加 #%", "negate": false}, {"string": "範圍內核心天賦也會賦予 存在範圍的效果範圍減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4032352472"]}}}
{"ref": "#% increased Strength", "better": 1, "id": "strength_+%", "matchers": [{"string": "增加 #% 力量", "negate": false}, {"string": "減少 #% 力量", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_734614379"]}}}
{"ref": "#% increased Intelligence", "better": 1, "id": "intelligence_+%", "matchers": [{"string": "增加 #% 智慧", "negate": false}, {"string": "減少 #% 智慧", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_656461285"]}}}
{"ref": "#% increased Dexterity", "better": 1, "id": "dexterity_+%", "matchers": [{"string": "增加 #% 敏捷", "negate": false}, {"string": "減少 #% 敏捷", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4139681126"]}}}
{"ref": "Gain #% of Damage as Extra Chaos Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_chaos", "matchers": [{"string": "獲得相當於傷害 #% 的額外混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3398787959"], "enchant": ["enchant.stat_3398787959"]}}}
{"ref": "#% increased Quantity of Gold Dropped by Slain Enemies", "better": 1, "id": "gold_+%_from_enemies", "matchers": [{"string": "殺死敵人時掉落的金幣數量增加 #%", "negate": false}, {"string": "殺死敵人時掉落的金幣數量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3175163625"], "enchant": ["enchant.stat_3175163625"], "rune": ["rune.stat_3175163625"]}}}
{"ref": "+# to Maximum Endurance Charges", "better": 1, "id": "max_endurance_charges", "matchers": [{"string": "# 最大耐力球", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_1515657623"]}}}
{"ref": "+# to Maximum Frenzy Charges", "better": 1, "id": "max_frenzy_charges", "matchers": [{"string": "# 最大狂怒球", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4078695"], "enchant": ["enchant.stat_4078695"]}}}
{"ref": "+# to Maximum Power Charges", "better": 1, "id": "max_power_charges", "matchers": [{"string": "# 最大暴擊球", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_227523295"], "enchant": ["enchant.stat_227523295"]}}}
{"ref": "+#% to maximum Block chance", "better": 1, "id": "additional_maximum_block_%", "matchers": [{"string": "#% 至最大格擋機率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_480796730"], "enchant": ["enchant.stat_480796730"]}}}
{"ref": "# Life gained when you Block", "better": 1, "id": "life_gained_on_block", "matchers": [{"string": "當你格擋時獲得 # 生命", "negate": false}, {"string": "當你格擋時失去 # 生命", "negate": true}], "trade": {"ids": {"enchant": ["enchant.stat_762600725"]}}}
{"ref": "# Mana gained when you Block", "better": 1, "id": "mana_gained_on_block", "matchers": [{"string": "當你格擋時獲得 # 魔力", "negate": false}, {"string": "當你格擋時失去 # 魔力", "negate": true}], "trade": {"ids": {"enchant": ["enchant.stat_2122183138"]}}}
{"ref": "#% increased Skill Speed", "better": 1, "id": "skill_speed_+%", "matchers": [{"string": "技能速度增加 #%", "negate": false}, {"string": "技能速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_970213192"], "enchant": ["enchant.stat_970213192"], "rune": ["rune.stat_970213192"]}}}
{"ref": "+# to Level of all Skills", "better": 1, "id": "all_skill_gem_level_+", "matchers": [{"string": "全部技能寶石等級 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4283407333"], "enchant": ["enchant.stat_4283407333"]}}}
{"ref": "Debuffs you inflict have #% increased Slow Magnitude", "better": 1, "id": "base_debuff_slow_magnitude_+%", "matchers": [{"string": "你施加的減益效果增加 #% 緩速幅度", "negate": false}, {"string": "你施加的減益效果減少 #% 緩速幅度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3650992555"], "enchant": ["enchant.stat_3650992555"]}}}
{"ref": "Life Flasks gain # charges per Second", "better": 1, "id": "generate_x_charges_for_life_flasks_per_minute", "matchers": [{"string": "生命藥劑每秒獲得 # 充能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1102738251"], "enchant": ["enchant.stat_1102738251"]}}}
{"ref": "Mana Flasks gain # charges per Second", "better": 1, "id": "generate_x_charges_for_mana_flasks_per_minute", "matchers": [{"string": "魔力藥劑每秒獲得 # 充能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2200293569"], "enchant": ["enchant.stat_2200293569"]}}}
{"ref": "Charms gain # charges per Second", "better": 1, "id": "generate_x_charges_for_charms_per_minute", "matchers": [{"string": "護符每秒獲得 # 充能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_185580205"], "enchant": ["enchant.stat_185580205"]}}}
{"ref": "Adds # to # Chaos damage", "better": 1, "id": "local_minimum_added_chaos_damage", "matchers": [{"string": "附加 # 至 # 混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2223678961"], "enchant": ["enchant.stat_2223678961"]}}}
{"ref": "Immune to Maim", "better": 1, "id": "immune_to_maim", "matchers": [{"string": "免疫癱瘓", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_3429557654"]}}}
{"ref": "You cannot be Hindered", "better": 1, "id": "you_cannot_be_hindered", "matchers": [{"string": "你不能被阻礙", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_721014846"]}}}
{"ref": "Corrupted Blood cannot be inflicted on you", "better": 1, "id": "cannot_be_inflicted_by_corrupted_blood", "matchers": [{"string": "腐化之血對你沒有影響", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1658498488"], "enchant": ["enchant.stat_1658498488"]}}}
{"ref": "Cannot be Blinded", "better": 1, "id": "cannot_be_blinded", "matchers": [{"string": "不會被致盲", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_1436284579"]}}}
{"ref": "#% increased Armour, Evasion and Energy Shield", "better": 1, "id": "local_armour_and_evasion_and_energy_shield_+%", "matchers": [{"string": "增加 #% 護甲、閃避與能量護盾", "negate": false}, {"string": "減少 #% 護甲、閃避與能量護盾", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3523867985"], "rune": ["rune.stat_3523867985"]}}}
{"ref": "Adds # to # Chaos Damage to Attacks", "better": 1, "id": "attack_minimum_added_chaos_damage", "matchers": [{"string": "攻擊附加 # 至 # 混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_674553446"]}}}
{"ref": "+# to Level of all Fire Skills", "better": 1, "id": "fire_skill_gem_level_+", "matchers": [{"string": "全部火焰技能寶石等級 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_599749213"]}}}
{"ref": "+# to Level of all Lightning Skills", "better": 1, "id": "lightning_skill_gem_level_+", "matchers": [{"string": "全部閃電技能寶石等級 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1147690586"]}}}
{"ref": "+# to Level of all Elemental Skills", "better": 1, "id": "elemental_skill_gem_level_+", "matchers": [{"string": "# 至所有元素技能的等級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2901213448"]}}}
{"ref": "+# to Level of all Curse Skills", "better": 1, "id": "curse_skill_gem_level_+", "matchers": [{"string": "所有詛咒技能的等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Mana per Enemy Hit with Attacks", "better": 1, "id": "mana_gain_per_target", "matchers": [{"string": "每用攻擊擊中一個敵人,獲得 # 魔力", "negate": false}, {"string": "每用攻擊擊中一個敵人,失去 # 魔力", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_820939409"]}}}
{"ref": "#% increased Light Radius", "better": 1, "id": "light_radius_+%", "matchers": [{"string": "增加 #% 照亮範圍", "negate": false}, {"string": "減少 #% 照亮範圍", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1263695895"]}}}
{"ref": "Your Curses have infinite Duration", "better": 1, "id": "curses_never_expire", "matchers": [{"string": "你的詛咒有無限的持續時間", "negate": false}], "trade": {"ids": null}}
{"ref": "Dodge Roll passes through Enemies", "better": 1, "id": "dodge_roll_phasing_without_visual", "matchers": [{"string": "閃避翻滾可穿過敵人", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1298316550"]}}}
{"ref": "# to # Fire Thorns damage", "better": 1, "id": "thorns_maximum_base_fire_damage", "matchers": [{"string": "# 至 # 點火焰荊棘傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1993950627"]}}}
{"ref": "# to # Cold Thorns damage", "better": 1, "id": "thorns_minimum_base_cold_damage", "matchers": [{"string": "# 至 # 點冰冷荊棘傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage taken as Fire Damage", "better": 1, "id": "physical_hit_and_dot_damage_%_taken_as_fire", "matchers": [{"string": "#% 的物理傷害承受為火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1004468512"]}}}
{"ref": "Freezes Enemies that are on Full Life", "better": 1, "id": "local_always_freeze_on_full_life", "matchers": [{"string": "冰凍處於滿血狀態的敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack Damage when on Low Life", "better": 1, "id": "attack_damage_+%_when_on_low_life", "matchers": [{"string": "處於貧血狀態時,攻擊傷害增加 #%", "negate": false}, {"string": "處於貧血狀態時,攻擊傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Damage while not on Low Mana", "better": 1, "id": "attack_damage_+%_while_not_on_low_mana", "matchers": [{"string": "處於貧魔狀態時,攻擊傷害增加 #%", "negate": false}, {"string": "處於貧魔狀態時,攻擊傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Damage over Time bypasses your Energy Shield\\nWhile not on Full Life, Sacrifice #% of maximum Mana per Second to Recover that much Life", "better": 1, "id": "unique_body_armour_black_doubt_drain_%_mana_to_recover_life_until_full_and_dot_bypasses_es", "matchers": [{"string": "未處於生命全滿狀態時,持續傷害會穿透你的能量護盾,\\n每秒獻祭 #% 魔力並恢復等量生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to #% of your maximum Life", "better": 1, "id": "unique_boots_secondary_ground_ignite_while_moving_base_fire_damage_%_of_life", "matchers": [{"string": "移動時會掉落持續 8 秒的點燃地面,並會引發點燃,造成等同於你 #% 最大生命的火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2356156926"]}}}
{"ref": "Drop Shocked Ground while moving, lasting 8 seconds", "better": 1, "id": "unique_boots_secondary_ground_shock_while_moving", "matchers": [{"string": "移動時會掉落持續 8 秒的感電地面", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_65133983"]}}}
{"ref": "Cannot be Poisoned", "better": 1, "id": "cannot_be_poisoned", "matchers": [{"string": "不會中毒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3835551335"]}}}
{"ref": "Chance to Ignite is doubled", "better": 1, "id": "chance_to_ignite_is_doubled", "matchers": [{"string": "點燃機率加倍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1540254896"]}}}
{"ref": "You have no Spirit", "better": 1, "id": "spirit_does_not_exist", "matchers": [{"string": "你沒有精魂", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3148264775"]}}}
{"ref": "Leeches #% of maximum Life when you Cast a Spell", "better": 1, "id": "life_leech_%_maximum_life_on_spell_cast", "matchers": [{"string": "當你施放一個法術時,偷取 #% 最大生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_335699483"]}}}
{"ref": "#% more Attack Damage", "better": 1, "id": "unique_quill_rain_damage_+%_final", "matchers": [{"string": "#% 更多攻擊傷害", "negate": false}, {"string": "#% 更少攻擊傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_412462523"]}}}
{"ref": "#% chance for Energy Shield Recharge to start when you Kill an Enemy", "better": 1, "id": "energy_shield_recharges_on_kill_%", "matchers": [{"string": "當你擊殺敵人時,有 #% 機率開始充能能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1618482990"]}}}
{"ref": "Causes Bleeding on Hit", "better": 1, "id": "local_bleed_on_hit", "matchers": [{"string": "擊中時造成流血效果", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2091621414"]}}}
{"ref": "You can apply one fewer Curse", "better": 1, "id": "number_of_additional_curses_allowed", "matchers": [{"string": "你可以少造成 1 個詛咒", "negate": false}, {"string": "你可以造成 1 個額外詛咒", "negate": false, "value": 1}, {"string": "你可以造成 # 個額外詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2353576063"], "enchant": ["enchant.stat_2353576063"]}}}
{"ref": "#% increased Life and Mana Recovery from Flasks", "better": 1, "id": "flask_life_and_mana_to_recover_+%", "matchers": [{"string": "增加 #% 來自藥劑恢復的生命和魔力", "negate": false}, {"string": "減少 #% 來自藥劑恢復的生命和魔力", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2310741722"], "rune": ["rune.stat_2310741722"]}}}
{"ref": "You are considered on Low Life while at #% of maximum Life or below instead", "better": 1, "id": "low_life_threshold_%_override", "matchers": [{"string": "你處於最大生命的 #% 或更低時,會視為貧血狀態", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_356835700"]}}}
{"ref": "Lose # Life when you use a Skill", "better": 1, "id": "lose_x_life_when_you_use_skill", "matchers": [{"string": "使用一個技能時,失去 # 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1902409192"]}}}
{"ref": "#% chance to Avoid Death from Hits", "better": 1, "id": "chance_to_avoid_death_%", "matchers": [{"string": "有 #% 機率避免因遭擊中而死亡", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1689729380"]}}}
{"ref": "You count as on Low Life while at #% of maximum Mana or below", "better": 1, "id": "unique_you_count_as_on_low_life_while_at_%_of_maximum_mana_or_below", "matchers": [{"string": "當你處於最大魔力的 #% 或更低時,視為貧血狀態", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3154256486"]}}}
{"ref": "You count as on Low Mana while at #% of maximum Life or below", "better": 1, "id": "unique_you_count_as_on_low_mana_while_at_%_of_maximum_health_or_below", "matchers": [{"string": "當你處於最大生命的 #% 或更低時,視為貧魔狀態", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1143240184"]}}}
{"ref": "#% of Armour applies to Elemental Damage", "better": 1, "id": "armour_%_applies_to_fire_cold_lightning_damage", "matchers": [{"string": "#% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3362812763"]}}}
{"ref": "Moving while Bleeding doesn't cause you to take extra damage", "better": 1, "id": "no_extra_bleeding_damage_while_moving", "matchers": [{"string": "流血狀態下移動不再承受額外的傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4112450013"]}}}
{"ref": "When you Kill a Rare monster, you gain its Modifiers for 20 seconds", "better": 1, "id": "gain_rare_monster_mods_on_kill_ms", "matchers": [{"string": "當你擊殺稀有怪物時,獲得它的詞綴 20 秒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2913235441"]}}}
{"ref": "Blocking Damage Poisons the Enemy as though dealing # Base Chaos Damage", "better": 1, "id": "poison_as_though_dealing_X_damage_on_block", "matchers": [{"string": "格擋傷害會使敵人中毒,視同造成 # 基礎混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4195198267"]}}}
{"ref": "Accuracy Rating is Doubled", "better": 1, "id": "accuracy_rating_is_doubled", "matchers": [{"string": "命中值翻倍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2161347476"]}}}
{"ref": "#% increased Weapon Damage per 10 Strength", "better": 1, "id": "weapon_damage_+%_per_10_str", "matchers": [{"string": "每 10 點力量,武器傷害便增加 #%", "negate": false}, {"string": "每 10 點力量,武器傷害便減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1791136590"]}}}
{"ref": "#% increased Attack Speed per 10 Dexterity", "better": 1, "id": "attack_speed_+%_per_10_dex", "matchers": [{"string": "每 10 點敏捷,攻擊速度便增加 #%", "negate": false}, {"string": "每 10 點敏捷,攻擊速度便減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_889691035"]}}}
{"ref": "#% increased Area of Effect for Attacks per 10 Intelligence", "better": 1, "id": "attack_area_of_effect_+%_per_10_int", "matchers": [{"string": "每 10 點智慧,攻擊的效果範圍便增加 #%", "negate": false}, {"string": "每 10 點智慧,攻擊的效果範圍便減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_434750362"]}}}
{"ref": "Your Maximum Resistances are #%", "better": 1, "id": "override_maximum_damage_resistance_%", "matchers": [{"string": "你的最大抗性為 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Damage as Chaos Damage per Undead Minion", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_chaos_per_active_undead_minion", "matchers": [{"string": "每擁有一個不死召喚物,獲得相當於傷害 #% 的混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_997343726"]}}}
{"ref": "You take #% of damage from Blocked Hits", "better": 1, "id": "base_block_%_damage_taken", "matchers": [{"string": "你承受 #% 來自格擋擊中的傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2905515354"]}}}
{"ref": "Enemies are Culled on Block", "better": 1, "id": "culling_strike_enemies_on_block", "matchers": [{"string": "格擋時撲殺敵人", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_381470861"]}}}
{"ref": "+#% to Block Chance while holding a Focus", "better": 1, "id": "additional_block_chance_%_while_holding_focus", "matchers": [{"string": "手持法器時,#% 至格擋機率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3122852693"]}}}
{"ref": "#% more Physical Damage with Unarmed Melee Attacks", "better": 1, "id": "unique_facebreaker_unarmed_melee_physical_damage_+%_final", "matchers": [{"string": "空手近戰攻擊有 #% 更多物理傷害", "negate": false}, {"string": "空手近戰攻擊有 #% 更少物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain # Rage when Critically Hit by an Enemy", "better": 1, "id": "gain_x_rage_when_taken_crit", "matchers": [{"string": "遭敵人暴擊時,獲得 # 層盛怒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1466716929"]}}}
{"ref": "#% increased Ignite Duration on Enemies", "better": 1, "id": "ignite_duration_+%", "matchers": [{"string": "增加 #% 敵人點燃持續時間", "negate": false}, {"string": "減少 #% 敵人點燃持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1086147743"]}}}
{"ref": "Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite", "better": 1, "id": "enemies_you_ignite_take_chaos_damage_from_ignite_instead", "matchers": [{"string": "被你點燃的敵人承受來自點燃的傷害為混沌,而不是火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2714810050"]}}}
{"ref": "#% of damage Blocked is Recouped as Mana", "better": 1, "id": "damage_blocked_%_recouped_as_mana", "matchers": [{"string": "被格擋的傷害補償為魔力", "negate": false, "value": 100}, {"string": "被格擋的傷害的 #% 補償為魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2875218423"]}}}
{"ref": "Take no Extra Damage from Critical Hits", "better": 1, "id": "self_take_no_extra_damage_from_critical_strikes", "matchers": [{"string": "不會受到暴擊產成的額外暴擊傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4294267596"]}}}
{"ref": "Life Flasks do not recover Life", "better": 1, "id": "base_life_flasks_do_not_recover_life", "matchers": [{"string": "生命藥劑不會恢復生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_265717301"]}}}
{"ref": "On-Kill Effects happen twice", "better": 1, "id": "on_kill_effects_occur_twice", "matchers": [{"string": "擊殺效果會觸發兩次", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_259470957"]}}}
{"ref": "#% chance to be inflicted with Bleeding when Hit", "better": 1, "id": "receive_bleeding_chance_%_when_hit", "matchers": [{"string": "擊中時有 #% 機率造成流血", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2174054121", "explicit.stat_3423694372"]}}}
{"ref": "You cannot be Chilled or Frozen", "better": 1, "id": "base_cannot_be_chilled_or_frozen", "matchers": [{"string": "無法被冰緩或冰凍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2996245527"]}}}
{"ref": "Every 3 seconds, Consume a nearby Corpse to Recover #% of maximum Life", "better": 1, "id": "consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life", "matchers": [{"string": "每 3 秒,消耗附近屍體恢復 #% 生命", "negate": false}, {"string": "每 3 秒,消耗附近屍體失去 #% 生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3764198549"]}}}
{"ref": "You have a Smoke Cloud around you while stationary", "better": 1, "id": "smoke_cloud_while_stationary_radius", "matchers": [{"string": "當你靜止不動時,周圍會生成一團雲煙", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2592455368"]}}}
{"ref": "#% increased Evasion Rating when on Full Life", "better": 1, "id": "evasion_rating_+%_when_on_full_life", "matchers": [{"string": "滿血時增加 #% 全域閃避值", "negate": false}, {"string": "滿血時減少 #% 全域閃避值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_88817332"]}}}
{"ref": "#% increased Movement Speed when on Full Life", "better": 1, "id": "movement_velocity_+%_when_on_full_life", "matchers": [{"string": "滿血時增加 #% 移動速度", "negate": false}, {"string": "滿血時減少 #% 移動速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3393547195"]}}}
{"ref": "All damage with this Weapon causes Electrocution buildup", "better": 1, "id": "local_all_damage_can_electrocute", "matchers": [{"string": "此武器造成的所有傷害都會累積觸電", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1910743684"]}}}
{"ref": "All Damage from Hits with this Weapon Contributes to Freeze Buildup", "better": 1, "id": "local_all_damage_can_freeze", "matchers": [{"string": "以此武器擊中的所有傷害貢獻至冰凍累積", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3761294489"]}}}
{"ref": "All Damage from Hits with this Weapon Contributes to Chill Magnitude", "better": 1, "id": "local_all_damage_can_chill", "matchers": [{"string": "以此武器擊中的所有傷害貢獻至冰緩幅度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2156230257"]}}}
{"ref": "Culling Strike against Frozen Enemies", "better": 1, "id": "local_cull_frozen_enemies_on_hit", "matchers": [{"string": "撲殺被冰凍的敵人", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1158324489"]}}}
{"ref": "Enemies Frozen by you take #% increased Damage", "better": 1, "id": "frozen_monsters_take_increased_damage", "matchers": [{"string": "被你冰凍的敵人所受到的傷害增加 #%", "negate": false}, {"string": "被你冰凍的敵人所受到的傷害減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_849085925"]}}}
{"ref": "#% of Maximum Life Converted to Energy Shield", "better": 1, "id": "maximum_life_%_to_convert_to_maximum_energy_shield", "matchers": [{"string": "#% 最大生命值轉換為能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2458962764"]}}}
{"ref": "#% more Damage taken if you have not been Hit Recently", "better": 1, "id": "damage_taken_+%_if_not_hit_recently_final", "matchers": [{"string": "若近期未被擊中,承受 #% 更多傷害", "negate": false}, {"string": "若近期未被擊中,承受 #% 更少傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_67637087"]}}}
{"ref": "#% increased Evasion Rating if you have been Hit Recently", "better": 1, "id": "evasion_+%_if_hit_recently", "matchers": [{"string": "若近期內有被擊中,增加 #% 閃避值", "negate": false}, {"string": "若近期內有被擊中,減少 #% 閃避值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1073310669"]}}}
{"ref": "Undead Minions have #% increased Reservation", "better": 1, "id": "undead_minion_reservation_+%", "matchers": [{"string": "不死召喚物的保留增加 #%", "negate": false}, {"string": "不死召喚物的保留減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1176947534"]}}}
{"ref": "#% increased Rarity of Items found when on Low Life", "better": 1, "id": "item_found_rarity_+%_when_on_low_life", "matchers": [{"string": "貧血時增加 #% 物品稀有度", "negate": false}, {"string": "貧血時減少 #% 物品稀有度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2929867083"]}}}
{"ref": "You cannot be Chilled for # seconds after being Chilled", "better": 1, "id": "chill_prevention_ms_when_chilled", "matchers": [{"string": "在被冰緩後你有 # 秒不會被冰緩", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_2306924373"]}}}
{"ref": "You cannot be Frozen for # seconds after being Frozen", "better": 1, "id": "freeze_prevention_ms_when_frozen", "matchers": [{"string": "在被冰凍後你有 # 秒不會被冰凍", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_3612464552"]}}}
{"ref": "You cannot be Ignited for # seconds after being Ignited", "better": 1, "id": "ignite_prevention_ms_when_ignited", "matchers": [{"string": "在被點燃後你有 # 秒不會點燃", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_947072590"]}}}
{"ref": "You cannot be Shocked for # seconds after being Shocked", "better": 1, "id": "shock_prevention_ms_when_shocked", "matchers": [{"string": "在被感電後你有 # 秒不會被感電", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_215346464"]}}}
{"ref": "Curses you inflict are reflected back to you", "better": 1, "id": "curses_reflected_to_self", "matchers": [{"string": "你造成的詛咒會反射至你", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4275855121"]}}}
{"ref": "#% increased Attack and Cast Speed", "better": 1, "id": "attack_and_cast_speed_+%", "matchers": [{"string": "增加 #% 攻擊與施放速度", "negate": false}, {"string": "減少 #% 攻擊與施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2672805335"]}}}
{"ref": "Share Charges with Allies in your Presence", "better": 1, "id": "share_charges_with_allies_in_your_presence", "matchers": [{"string": "與你存在範圍內的友方共享能量球", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2535267021"]}}}
{"ref": "Base Critical Hit Chance for Attacks with Weapons is #%", "better": 1, "id": "override_weapon_base_critical_strike_chance", "matchers": [{"string": "此武器攻擊的基礎暴擊率為 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2635559734"]}}}
{"ref": "Enemies in your Presence killed by anyone count as being killed by you instead", "better": 1, "id": "deathgrip_presence", "matchers": [{"string": "在你存在範圍中由任何人擊殺的敵人會視為由你擊殺", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1576794517"]}}}
{"ref": "All Damage from Hits Contributes to Poison Magnitude", "better": 1, "id": "all_damage_can_poison", "matchers": [{"string": "擊中的所有傷害貢獻至中毒幅度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4012215578"]}}}
{"ref": "Freeze as though dealing Cold damage equal to #% of your maximum Mana when Hit", "better": 1, "id": "freeze_damage_equal_to_%_of_maximum_mana_to_return_when_hit", "matchers": [{"string": "擊中時造成冰凍,如同造成相當於你最大魔力 #% 的冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2006107135"]}}}
{"ref": "+# Physical damage taken from Projectile Attacks", "better": 1, "id": "physical_ranged_attack_damage_taken_+", "matchers": [{"string": "# 承受的投射物攻擊的物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3612407781"]}}}
{"ref": "#% increased Magnitude of Chill you inflict", "better": 1, "id": "chill_effect_+%", "matchers": [{"string": "你所施加之冰緩的幅度增加 #%", "negate": false}, {"string": "你所施加之冰緩的幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_828179689"]}}}
{"ref": "#% reduced Mana Cost of Skills", "better": 1, "id": "base_mana_cost_-%", "matchers": [{"string": "減少 #% 技能魔力消耗", "negate": false}, {"string": "增加 #% 技能魔力消耗", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_474294393"]}}}
{"ref": "Lightning damage from Hits Contributes to Electrocution Buildup", "better": 1, "id": "base_lightning_damage_can_electrocute", "matchers": [{"string": "擊中造成的閃電傷害會貢獻至觸電累積", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1017648537"]}}}
{"ref": "Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills", "better": 1, "id": "strength_can_satisfy_dexterity_and_intelligence_requirements_of_melee_weapons_and_skills", "matchers": [{"string": "力量可滿足近戰武器和近戰技能的其他能力值需求", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2230687504"]}}}
{"ref": "#% increased effect of Ignite on you", "better": 1, "id": "ignite_effect_on_self_+%", "matchers": [{"string": "你身上的點燃效果增加 #%", "negate": false}, {"string": "你身上的點燃效果減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1269971728"]}}}
{"ref": "#% increased Effect of Chill on you", "better": 1, "id": "chill_effectiveness_on_self_+%", "matchers": [{"string": "增加 #% 你所承受的冰緩效果", "negate": false}, {"string": "減少 #% 你所承受的冰緩效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1478653032"]}}}
{"ref": "#% increased effect of Shock on you", "better": 1, "id": "shocked_effect_on_self_+%", "matchers": [{"string": "你身上的感電效果增加 #%", "negate": false}, {"string": "你身上的感電效果減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3801067695"]}}}
{"ref": "Thorns can Retaliate against all Hits", "better": 1, "id": "thorns_proc_off_any_hit", "matchers": [{"string": "荊棘可以對所有擊中給予反擊", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3414243317"]}}}
{"ref": "Trigger Decompose Skill on Step", "better": 1, "id": "local_display_triggers_level_x_corpse_cloud_on_footstep", "matchers": [{"string": "走路時會觸發「分解」技能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4036087867"]}}}
{"ref": "Deal #% of Overkill damage to enemies within 2 metres of the enemy killed", "better": 1, "id": "overkill_damage_%_as_physical_to_nearby_enemies", "matchers": [{"string": "對被擊殺敵人 2 公尺內的敵人造成相當於溢出傷害 #% 的傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2301852600"]}}}
{"ref": "Regenerate #% of maximum Life per second per Endurance Charge", "better": 1, "id": "life_regeneration_rate_per_minute_%_per_endurance_charge", "matchers": [{"string": "每顆耐力球每秒回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed per Frenzy Charge", "better": 1, "id": "movement_velocity_+%_per_frenzy_charge", "matchers": [{"string": "每個狂怒球增加 #% 移動速度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1541516339"]}}}
{"ref": "#% increased Critical Damage Bonus per Power Charge", "better": 1, "id": "critical_strike_multiplier_+_per_power_charge", "matchers": [{"string": "每個暴擊球使暴擊傷害加成增加 #%", "negate": false}, {"string": "每個暴擊球使暴擊傷害加成減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4164870816"]}}}
{"ref": "Leech from Critical Hits is instant", "better": 1, "id": "base_leech_is_instant_on_critical", "matchers": [{"string": "立即獲得暴擊的偷取", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3389184522"]}}}
{"ref": "Targets can be affected by +# of your Poisons at the same time", "better": 1, "id": "number_of_additional_poison_stacks", "matchers": [{"string": "目標可同時受到你的 # 個中毒影響", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1755296234"]}}}
{"ref": "Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell", "better": 1, "id": "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast", "matchers": [{"string": "當你施放法術時獻祭 #% 生命獲得等同其值的能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_613752285"]}}}
{"ref": "Decimating Strike", "better": 1, "id": "decimating_strike", "matchers": [{"string": "屠戮打擊", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3872034802"]}}}
{"ref": "Cannot be Ignited", "better": 1, "id": "base_cannot_be_ignited", "matchers": [{"string": "不能被點燃", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_331731406"]}}}
{"ref": "+# Physical Damage taken from Attack Hits", "better": 1, "id": "physical_attack_damage_taken_+", "matchers": [{"string": "攻擊擊中 # 承受物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3441651621"]}}}
{"ref": "Gain no inherent bonus from Intelligence", "better": 1, "id": "gain_no_inherent_bonus_from_intelligence", "matchers": [{"string": "無法獲得智慧的固有加成", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4187571952"]}}}
{"ref": "You have no Life Regeneration", "better": 1, "id": "no_life_regeneration", "matchers": [{"string": "你沒有生命回復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_854225133"]}}}
{"ref": "The Effect of Chill on you is reversed", "better": 1, "id": "chill_effect_is_reversed", "matchers": [{"string": "冰緩效果對你是相反的", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2955966707"]}}}
{"ref": "#% of Melee Physical Damage taken reflected to Attacker", "better": 1, "id": "melee_physical_damage_taken_%_to_deal_to_attacker", "matchers": [{"string": "承受的近戰物理 #% 傷害反射給攻擊者", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1092987622"]}}}
{"ref": "#% of Physical Damage prevented Recouped as Life", "better": 1, "id": "physical_damage_prevented_recouped_as_life_%", "matchers": [{"string": "抵禦物理傷害時,其 #% 補償為生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1374654984"]}}}
{"ref": "Energy Shield Recharge is not interrupted by Damage if Recharge began Recently", "better": 1, "id": "energy_shield_recharge_is_not_interrupted_if_recharge_begaen_recently", "matchers": [{"string": "若能量護盾充能於近期開始生效,則不會被傷害阻斷", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1419390131"]}}}
{"ref": "Minions gain #% of their maximum Life as Extra maximum Energy Shield", "better": 1, "id": "minion_maximum_life_%_to_gain_as_maximum_energy_shield", "matchers": [{"string": "召喚物獲得相當於其最大生命 #% 的額外最大能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_943702197"]}}}
{"ref": "Cannot be Shocked", "better": 1, "id": "base_cannot_be_shocked", "matchers": [{"string": "不能被感電", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_491899612"]}}}
{"ref": "#% chance for Flasks you use to not consume Charges", "better": 1, "id": "flasks_%_chance_to_not_consume_charges", "matchers": [{"string": "#% 機率使你使用藥劑時不消耗充能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_311641062"]}}}
{"ref": "You have no Elemental Resistances", "better": 1, "id": "your_elemental_resistances_do_not_exist", "matchers": [{"string": "你不具有元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1776968075"]}}}
{"ref": "Critical Hits Poison the enemy", "better": 1, "id": "poison_on_critical_strike", "matchers": [{"string": "暴擊使敵人中毒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_62849030"]}}}
{"ref": "Reflects opposite Ring", "better": 1, "id": "local_ring_duplicate_other_ring", "matchers": [{"string": "複製對側戒指效果", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_746505085"]}}}
{"ref": "#% more minimum Physical Attack Damage", "better": 1, "id": "unique_ryslathas_coil_minimum_physical_attack_damage_+%_final", "matchers": [{"string": "#% 更多最小物理攻擊傷害", "negate": false}, {"string": "#% 更少最小物理攻擊傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2423248184"]}}}
{"ref": "#% more maximum Physical Attack Damage", "better": 1, "id": "unique_ryslathas_coil_maximum_physical_attack_damage_+%_final", "matchers": [{"string": "#% 更多最大物理攻擊傷害", "negate": false}, {"string": "#% 更少物理最大攻擊傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3735888493"]}}}
{"ref": "Equipment and Skill Gems have #% increased Attribute Requirements", "better": 1, "id": "global_item_attribute_requirements_+%", "matchers": [{"string": "裝備與技能寶石的能力值需求增加 #%", "negate": false}, {"string": "裝備與技能寶石的能力值需求減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_752930724"]}}}
{"ref": "Permanently Intimidate enemies on Block", "better": 1, "id": "permanently_intimidate_enemy_on_block", "matchers": [{"string": "格擋後對敵人造成威嚇", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2930706364"]}}}
{"ref": "Intimidate Enemies on Block for # seconds", "better": 1, "id": "intimidate_enemy_on_block_for_duration_ms", "matchers": [{"string": "格擋時威嚇敵人,持續 # 秒", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_3703496511"]}}}
{"ref": "Onslaught", "better": 1, "id": "base_should_have_onslaught_from_stat", "matchers": [{"string": "猛攻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1520059289"]}}}
{"ref": "#% chance to Intimidate Enemies for 4 seconds on Hit", "better": 1, "id": "chance_to_intimidate_on_hit_%", "matchers": [{"string": "擊中時有 #% 機率威嚇敵人 4 秒", "negate": false}, {"string": "擊中時威嚇敵人 4 秒", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_78985352"]}}}
{"ref": "#% increased Experience gain", "better": 1, "id": "experience_gain_+%", "matchers": [{"string": "增加 #% 經驗獲得", "negate": false}, {"string": "減少 #% 經驗獲得", "negate": true}, {"string": "增加 #% 獲得的經驗", "negate": false}, {"string": "減少 #% 獲得的經驗", "negate": true}, {"string": "在你的地圖中獲得的經驗增加 #%", "negate": false}, {"string": "在你的地圖中獲得的經驗減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3666934677", "explicit.stat_57434274"]}}, "fromAreaMods": true}
{"ref": "#% chance to gain a Power Charge on Critical Hit", "better": 1, "id": "add_power_charge_on_critical_strike_%", "matchers": [{"string": "暴擊時 #% 機率獲得暴擊球", "negate": false}, {"string": "暴擊時獲得暴擊球", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3814876985"]}}}
{"ref": "#% increased Strength Requirement", "better": 1, "id": "local_strength_requirement_+%", "matchers": [{"string": "增加 #% 力量需求", "negate": false}, {"string": "減少 #% 力量需求", "negate": true}, {"string": "無力量需求", "negate": false, "value": -1}], "trade": {"ids": {"explicit": ["explicit.stat_295075366"]}}}
{"ref": "Energy Shield Recharge starts when you use a Mana Flask", "better": 1, "id": "start_energy_shield_recharge_when_you_use_a_mana_flask", "matchers": [{"string": "當你使用魔力藥劑,能量護盾充能會開始生效", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2402413437"]}}}
{"ref": "#% increased Chance to be afflicted by Ailments when Hit", "better": 1, "id": "chance_to_be_inflicted_with_an_ailment_+%", "matchers": [{"string": "擊中時遭施加異常狀態的機率增加 #%", "negate": false}, {"string": "擊中時遭施加異常狀態的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_892489594"]}}}
{"ref": "#% increased Movement Speed while affected by an Ailment", "better": 1, "id": "movement_speed_+%_while_affected_by_ailment", "matchers": [{"string": "受到異常狀態影響時,移動速度增加 #%", "negate": false}, {"string": "受到異常狀態影響時,移動速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_610276769"]}}}
{"ref": "Your Minions spread Caustic Ground on Death, dealing #% of their maximum Life as Chaos Damage per second", "better": 1, "id": "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%", "matchers": [{"string": "你的召喚物死亡時擴散腐蝕地面,每秒造成 #% 他們最大生命的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Causes Double Stun Buildup", "better": 1, "id": "local_double_hit_damage_stun_build_up", "matchers": [{"string": "造成雙倍暈眩累積", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_769129523"]}}}
{"ref": "Hits Break # Armour", "better": 1, "id": "local_apply_X_armour_break_on_hit", "matchers": [{"string": "擊中時破壞 # 點護甲值", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_289086688"]}}}
{"ref": "Inflicts Fire Exposure when this Weapon Fully Breaks Armour", "better": 1, "id": "local_apply_fire_exposure_on_full_armour_break", "matchers": [{"string": "以此武器完全破壞護甲時,造成火焰曝曬", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3439162551"]}}}
{"ref": "Double Stun Threshold while Shield is Raised", "better": 1, "id": "local_shield_double_stun_threshold_while_active_blocking", "matchers": [{"string": "舉起盾牌時,暈眩門檻加倍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3686997387"]}}}
{"ref": "Every Rage also grants #% increased Stun Threshold", "better": 1, "id": "stun_threshold_+%_per_rage", "matchers": [{"string": "每一層盛怒也會賦予增加 #% 暈眩門檻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_352044736"]}}}
{"ref": "Every Rage also grants #% increased Armour", "better": 1, "id": "armour_+%_per_rage", "matchers": [{"string": "每一層盛怒也會賦予增加 #% 護甲值", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2995914769"]}}}
{"ref": "Physical Damage is Pinning", "better": 1, "id": "base_physical_damage_can_pin", "matchers": [{"string": "物理傷害可以釘身", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2041668411"]}}}
{"ref": "Attacks with this Weapon gain #% of Physical damage as Extra damage of each Element", "better": 1, "id": "local_non_skill_physical_damage_%_to_gain_as_each_element_with_attacks_while_have_this_two_handed_hand_weapon", "matchers": [{"string": "以該武器攻擊獲得相當於物理傷害 #% 的各種元素額外傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3620731914"]}}}
{"ref": "Allies in your Presence have Block Chance equal to yours", "better": 1, "id": "override_block_chance_for_allies_in_your_presence", "matchers": [{"string": "存在範圍內的友方具有與你相同的格擋機率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1361645249"]}}}
{"ref": "No Movement Speed Penalty while Shield is Raised", "better": 1, "id": "no_movement_penalty_while_shield_is_raised", "matchers": [{"string": "舉起盾牌時無移動速度懲罰", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_585231074"]}}}
{"ref": "Maim on Critical Hit", "better": 1, "id": "local_always_maim_on_crit", "matchers": [{"string": "暴擊時造成癱瘓", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2895144208"]}}}
{"ref": "Always deals Critical Hits against Heavy Stunned Enemies", "better": 1, "id": "local_always_crit_heavy_stunned_enemies", "matchers": [{"string": "必定對遭沉重暈眩的敵人造成暴擊", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2214130968"]}}}
{"ref": "#% of your Life Regeneration is granted to Allies in your Presence", "better": 1, "id": "total_base_life_regeneration_rate_per_minute_%_granted_to_allies_in_your_presence", "matchers": [{"string": "賦予存在範圍內的友方你自身 #% 的基礎生命回復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4287671144"]}}}
{"ref": "When a Party Member in your Presence Casts a Spell, you\\nSacrifice #% of Mana and they Leech that Mana", "better": 1, "id": "unique_%_maximum_mana_to_sacrifice_to_party_members_in_your_presence_when_they_cast_a_spell", "matchers": [{"string": "你存在範圍內的隊員施放法術時,\\n你獻祭 #% 的魔力,而隊員會偷取該魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "You cannot Block", "better": 1, "id": "cannot_block_attacks", "matchers": [{"string": "不能格擋傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3162258068"]}}}
{"ref": "Modifiers to Maximum Block Chance instead apply to Maximum Resistances", "better": 1, "id": "maximum_block_modifiers_apply_to_maximum_resistances_instead", "matchers": [{"string": "最大格擋率的詞綴改為套用於最大抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3679696791"]}}}
{"ref": "Can Block damage from all Hits", "better": 1, "id": "can_block_all_hits", "matchers": [{"string": "可格擋所有擊中傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3902042119"]}}}
{"ref": "Cannot use Shield Skills", "better": 1, "id": "your_shield_skills_are_disabled", "matchers": [{"string": "無法使用盾牌技能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_65135897"]}}}
{"ref": "You count as on Full Mana while at #% of maximum Mana or above", "better": 1, "id": "full_mana_threshold_%_override", "matchers": [{"string": "當你處於最大魔力的 #% 或更高時,視為滿魔狀態", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_423304126"]}}}
{"ref": "#% increased Attack Speed while on Full Mana", "better": 1, "id": "attack_speed_+%_while_on_full_mana", "matchers": [{"string": "滿魔力時,攻擊速度增加 #%", "negate": false}, {"string": "滿魔力時,攻擊速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4145314483"]}}}
{"ref": "Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude", "better": 1, "id": "unique_fire_damage_shocks", "matchers": [{"string": "擊中的火焰傷害貢獻至感電機率,而非點燃機率和幅度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2949096603"]}}}
{"ref": "Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup", "better": 1, "id": "unique_cold_damage_ignites", "matchers": [{"string": "擊中的冰冷傷害貢獻至點燃機率與幅度,而非冰緩幅度或冰凍累積", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1261612903"]}}}
{"ref": "Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance", "better": 1, "id": "unique_lightning_damage_freezes", "matchers": [{"string": "擊中的閃電傷害貢獻至冰凍累積,而非感電機率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1011772129"]}}}
{"ref": "Skills gain a Base Life Cost equal to #% of Base Mana Cost", "better": 1, "id": "base_skill_gain_life_cost_%_of_mana_cost", "matchers": [{"string": "技能獲得等同 #% 基礎魔力消耗的基礎生命消耗", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3605834869"]}}}
{"ref": "#% of Spell Damage Leeched as Life", "better": 1, "id": "base_life_leech_from_all_spell_damage_permyriad", "matchers": [{"string": "法術傷害的 #% 轉化為生命偷取", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_782941180"]}}}
{"ref": "#% of Fire Damage from Hits taken as Physical Damage", "better": 1, "id": "base_fire_hit_damage_taken_%_as_physical", "matchers": [{"string": "承受 #% 的擊中火焰傷害視為物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3205239847"]}}}
{"ref": "Your Critical Damage Bonus is 300%", "better": 1, "id": "critical_strike_multiplier_is_300", "matchers": [{"string": "你的暴擊加成為 300%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_824024007"]}}}
{"ref": "Enemies in your Presence are Ignited as though dealt # Base Fire Damage", "better": 1, "id": "ignite_as_though_dealing_X_damage_in_your_presence", "matchers": [{"string": "處於你的存在範圍之中的敵人會被點燃,等同於造成 # 基礎火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1433051415"]}}}
{"ref": "Reflects # to # Lightning Damage to Melee Attackers", "better": 1, "id": "minimum_lightning_damage_to_return_to_melee_attacker", "matchers": [{"string": "反射 # 至 # 閃電傷害給近戰攻擊者", "negate": false}], "trade": {"ids": null}}
{"ref": "Damage cannot bypass Energy Shield", "better": 1, "id": "unique_body_armour_shavronnes_wrappings_damage_cannot_bypass_energy_shield", "matchers": [{"string": "傷害無法穿透能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Bleeding you inflict is Aggravated", "better": 1, "id": "aggravate_inflicted_bleeding", "matchers": [{"string": "你造成的流血會加劇", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_841429130"]}}}
{"ref": "#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks", "better": 1, "id": "aggravate_bleeding_on_attack_crit_chance_%", "matchers": [{"string": "你的攻擊暴擊時,有 #% 機率加劇目標身上的流血", "negate": false}, {"string": "你的攻擊暴擊時,加劇目標身上的流血", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2438634449"]}}}
{"ref": "When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life", "better": 1, "id": "life_leeched_from_hits_also_leeches_same_amount_to_allies_in_presence", "matchers": [{"string": "當你透過擊中偷取生命時,處於你存在範圍中的友方也會偷取到等量生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3605721598"]}}}
{"ref": "Gain 0% to #% increased Movement Speed at random when Hit, until Hit again", "better": 1, "id": "maximum_random_movement_velocity_+%_when_hit", "matchers": [{"string": "擊中時隨機獲得最多 #% 的移動速度加成,直到再次擊中", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_796381300"]}}}
{"ref": "Projectiles Split towards +# targets", "better": 1, "id": "projectile_number_to_split", "matchers": [{"string": "投射物對 # 個目標裂化", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3464380325"]}}}
{"ref": "#% chance to gain a Power Charge on Hit", "better": 1, "id": "add_power_charge_on_skill_hit_%", "matchers": [{"string": "擊中時有 #% 機率獲得 1 顆暴擊球", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1453197917"]}}}
{"ref": "Lose all Power Charges on reaching maximum Power Charges", "better": 1, "id": "lose_all_power_charges_on_reaching_maximum_power_charges", "matchers": [{"string": "達到暴擊球最大數量時,失去所有的暴擊球", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2135899247"]}}}
{"ref": "Shocks you when you reach maximum Power Charges", "better": 1, "id": "shocked_for_4_seconds_on_reaching_maximum_power_charges", "matchers": [{"string": "當獲得最大暴擊球數量時你被感電", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4256314560"]}}}
{"ref": "Minions deal #% of your Life as additional Cold Damage with Attacks", "better": 1, "id": "minion_attack_added_cold_damage_as_%_parent_maximum_life", "matchers": [{"string": "召喚物的攻擊會造成相當於你 #% 生命的額外冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Reserves #% of Life", "better": 1, "id": "life_reserved_by_stat_%", "matchers": [{"string": "保留 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Elemental damage from Hits taken as Chaos damage", "better": 1, "id": "elemental_damage_taken_%_as_chaos", "matchers": [{"string": "承受 #% 的擊中元素傷害視為混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1175213674"]}}}
{"ref": "+#% chance to be Poisoned", "better": 1, "id": "chance_to_be_poisoned_%", "matchers": [{"string": "#% 機率被中毒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4250009622"]}}}
{"ref": "#% increased Endurance Charge Duration", "better": 1, "id": "endurance_charge_duration_+%", "matchers": [{"string": "增加 #% 耐力球持續時間", "negate": false}, {"string": "減少 #% 耐力球持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1170174456"]}}}
{"ref": "Recover #% of maximum Life for each Endurance Charge consumed", "better": 1, "id": "recover_%_life_per_endurance_charge_consumed", "matchers": [{"string": "每消耗一顆耐力球,恢復 #% 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_939832726"]}}}
{"ref": "#% increased Culling Strike Threshold", "better": 1, "id": "culling_strike_threshold_+%", "matchers": [{"string": "撲殺門檻增加 #%", "negate": false}, {"string": "撲殺門檻減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3563080185"]}}}
{"ref": "Your speed is unaffected by Slows", "better": 1, "id": "slows_have_no_potency_on_you", "matchers": [{"string": "你的速度不受緩速影響", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_50721145"]}}}
{"ref": "Regenerate #% of maximum Life per second while on Low Life", "better": 1, "id": "life_regeneration_rate_per_minute_%_when_on_low_life", "matchers": [{"string": "貧血時每秒回復 #% 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3942946753"]}}}
{"ref": "#% increased Spell Damage per 10 Spirit", "better": 1, "id": "spell_damage_+%_per_10_spirit", "matchers": [{"string": "每 10 精魂增加 #% 法術傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2412053423"]}}}
{"ref": "Life Recovery from Flasks also applies to Energy Shield", "better": 1, "id": "life_recovery_from_flasks_also_recovers_energy_shield", "matchers": [{"string": "藥劑的生命恢復同時套用至能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2812872407"]}}}
{"ref": "Unaffected by Curses", "better": 1, "id": "unaffected_by_curses", "matchers": [{"string": "不被詛咒影響", "negate": false}], "trade": {"ids": null}}
{"ref": "Curse Reflection", "better": 1, "id": "reflect_curses", "matchers": [{"string": "詛咒反射", "negate": false}], "trade": {"ids": null}}
{"ref": "All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you", "better": 1, "id": "all_damage_taken_chills_you_while_bleeding", "matchers": [{"string": "流血時,承受來自擊中的所有傷害貢獻至對你造成的冰緩幅度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2420248029"]}}}
{"ref": "All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you", "better": 1, "id": "all_damage_taken_chills_you_while_poisoned", "matchers": [{"string": "中毒時,承受來自擊中的所有傷害貢獻至對你造成的冰緩幅度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1291285202"]}}}
{"ref": "All Damage from Hits against Bleeding targets Contributes to Chill Magnitude", "better": 1, "id": "all_damage_to_bleeding_enemies_contributes_to_chill", "matchers": [{"string": "擊中流血目標的所有傷害貢獻至冰緩幅度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1717295693"]}}}
{"ref": "All Damage from Hits against Poisoned targets Contributes to Chill Magnitude", "better": 1, "id": "all_damage_to_poisoned_enemies_contributes_to_chill", "matchers": [{"string": "擊中中毒目標的所有傷害貢獻至冰緩幅度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1375667591"]}}}
{"ref": "Armour also applies to Lightning damage taken from Hits", "better": 1, "id": "base_armour_applies_to_lightning_damage", "matchers": [{"string": "護甲同時承受來自擊中的閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2134207902"]}}}
{"ref": "Lightning Resistance does not affect Lightning damage taken", "better": 1, "id": "lightning_resistance_does_not_apply_to_lighting_damage", "matchers": [{"string": "閃電抗性不影響承受閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3999959974"]}}}
{"ref": "Enemies in your Presence have Lightning Resistance equal to yours", "better": 1, "id": "enemies_in_presence_lightning_resist_equal_to_yours", "matchers": [{"string": "敵人處於你的存在範圍之中時,其閃電抗性與你相同", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1546580830"]}}}
{"ref": "#% of Physical damage from Hits taken as Lightning damage", "better": 1, "id": "physical_damage_taken_%_as_lightning", "matchers": [{"string": "承受 #% 的擊中物理傷害視為閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently", "better": 1, "id": "max_chance_to_block_attacks_if_not_blocked_recently", "matchers": [{"string": "若你近期沒有格擋,你會達到最大攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "Life Recovery from Flasks is instant", "better": 1, "id": "life_flask_recovery_is_instant", "matchers": [{"string": "藥劑的生命恢復會立即生效", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_720388959"]}}}
{"ref": "Life Leech can Overflow Maximum Life", "better": 1, "id": "life_leech_can_overcap_life", "matchers": [{"string": "生命偷取可以使最大生命溢出", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2714890129"]}}}
{"ref": "Life Recovery from Flasks can Overflow Maximum Life", "better": 1, "id": "life_flask_recovery_can_overcap_life", "matchers": [{"string": "來自藥劑的生命回復可以使最大生命溢出", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1245896889"]}}}
{"ref": "Soul Eater", "better": 1, "id": "unique_gain_soul_eater", "matchers": [{"string": "噬魂者", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1404607671"]}}}
{"ref": "Presence Radius is doubled", "better": 1, "id": "unique_double_presence_radius", "matchers": [{"string": "存在範圍的範圍加倍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1810907437"]}}}
{"ref": "Chaos Resistance is zero", "better": 1, "id": "zero_chaos_resistance", "matchers": [{"string": "混沌抗性為 0", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2439129490"]}}}
{"ref": "Recover #% of maximum Life when you Block", "better": 1, "id": "recover_%_of_maximum_life_on_block", "matchers": [{"string": "當你格擋時,恢復 #% 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2442647190"]}}}
{"ref": "Enemies you Curse are Intimidated", "better": 1, "id": "enemies_you_curse_are_intimidated", "matchers": [{"string": "你詛咒的敵人被威嚇", "negate": false}], "trade": {"ids": null}}
{"ref": "#% reduced Elemental Ailment Duration on you", "better": 1, "id": "self_elemental_status_duration_-%", "matchers": [{"string": "減少 #% 身上元素異常狀態時間", "negate": false}, {"string": "增加 #% 身上元素異常狀態時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Curses have no Activation Delay", "better": 1, "id": "unique_no_curse_delay", "matchers": [{"string": "詛咒無啟動延遲", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3751072557"]}}}
{"ref": "1% increased Movement Speed per # Evasion Rating\\nOther Modifiers to Movement Speed do not apply", "better": 1, "id": "movement_speed_is_only_base_+1%_per_x_evasion_rating", "matchers": [{"string": "每擁有 # 閃避值,移動速度增加 1%\\n其他套用至移動速度的詞綴無效", "negate": false}], "trade": {"ids": null}}
{"ref": "Life Flasks used while on Low Life apply Recovery Instantly", "better": 1, "id": "life_flask_recovery_is_instant_while_on_low_life", "matchers": [{"string": "貧血狀態下使用生命藥劑會立即恢復生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1200347828"]}}}
{"ref": "Mana Flasks used while on Low Mana apply Recovery Instantly", "better": 1, "id": "mana_flask_recovery_is_instant_while_on_low_mana", "matchers": [{"string": "貧魔狀態下使用魔力藥劑會立即恢復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1839832419"]}}}
{"ref": "Attacks Gain #% of Damage as Extra Fire Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_fire_with_attacks", "matchers": [{"string": "攻擊獲得相當於傷害 #% 的額外火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1049080093"]}}}
{"ref": "Attacks Gain #% of Damage as Extra Cold Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_cold_with_attacks", "matchers": [{"string": "攻擊獲得相當於傷害 #% 的額外冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1484500028"]}}}
{"ref": "Attacks Gain #% of Physical Damage as extra Chaos Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_chaos_with_attacks", "matchers": [{"string": "攻擊獲得相當於物理傷害 #% 的額外混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_261503687"]}}}
{"ref": "Enemies Chilled by your Hits increase damage taken by Chill Magnitude", "better": 1, "id": "enemies_chilled_by_hits_take_damage_increased_by_chill_effect", "matchers": [{"string": "被你的擊中冰緩的敵人承受更多來自冰緩效果的傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1816894864"]}}}
{"ref": "# Physical Damage taken on Minion Death", "better": 1, "id": "physical_damage_taken_on_minion_death", "matchers": [{"string": "當你的召喚物死亡時承受 # 點物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4176970656"]}}}
{"ref": "You gain Onslaught for # seconds on Kill", "better": 1, "id": "onslaught_buff_duration_on_kill_ms", "matchers": [{"string": "擊殺時獲得 # 秒猛攻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1195849808"]}}}
{"ref": "Deal #% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%", "better": 1, "id": "unique_damage_+%_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max", "matchers": [{"string": "當稀有和傳奇敵人處於你的存在範圍,每秒增加 #% 對其造成的擊中傷害,上限為 200%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4258409981"]}}}
{"ref": "Projectiles Pierce all Ignited enemies", "better": 1, "id": "always_pierce_burning_enemies", "matchers": [{"string": "投射物穿透全部燃燒的敵人", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2214228141"]}}}
{"ref": "#% increased Stun Recovery", "better": 1, "id": "base_stun_recovery_+%", "matchers": [{"string": "暈眩恢復增加 #%", "negate": false}, {"string": "暈眩恢復減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2511217560"]}}}
{"ref": "Increases and Reductions to Spell damage also apply to Attacks", "better": 1, "id": "additive_spell_damage_modifiers_apply_to_attack_damage", "matchers": [{"string": "對法術傷害的增幅與減益也會套用在攻擊上", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3811649872"]}}}
{"ref": "Life Recharges", "better": 1, "id": "base_life_recharges_like_energy_shield", "matchers": [{"string": "生命會自行充能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3971919056"]}}}
{"ref": "+# to maximum number of Summoned Totems", "better": 1, "id": "number_of_additional_totems_allowed", "matchers": [{"string": "# 召喚圖騰的最大數量", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_429867172"]}}}
{"ref": "Inflicts a random Curse on you when your Totems die, ignoring Curse limit", "better": 1, "id": "randomly_cursed_when_totems_die_curse_level", "matchers": [{"string": "當你的圖騰死亡時,會對你施加一個隨機的詛咒,並無視詛咒數量上限", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2918129907"]}}}
{"ref": "Warcries Explode Corpses dealing #% of their Life as Physical Damage", "better": 1, "id": "corpses_in_your_area_of_effect_explode_dealing_%_maximum_life_physical_damage_on_warcry", "matchers": [{"string": "戰吼引爆附近屍體,造成相當於其 #% 生命的物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_11014011"]}}}
{"ref": "Warcry Skills have #% increased Area of Effect", "better": 1, "id": "warcry_skill_area_of_effect_+%", "matchers": [{"string": "戰吼技能增加 #% 範圍效果", "negate": false}, {"string": "戰吼技能減少 #% 範圍效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2567751411"]}}}
{"ref": "Totems Reflect #% of their maximum Life as Fire Damage to nearby Enemies when Hit", "better": 1, "id": "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit", "matchers": [{"string": "圖騰被擊中時對附近敵人造成等同圖騰 #% 最大生命的火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Melee Critical Damage Bonus", "better": 1, "id": "melee_weapon_critical_strike_multiplier_+", "matchers": [{"string": "#% 近戰暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Physical Damage taken", "better": 1, "id": "physical_damage_taken_+%", "matchers": [{"string": "增加 #% 承受的物理傷害", "negate": false}, {"string": "減少 #% 承受的物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain # Rage after Spending a total of 200 Mana", "better": 1, "id": "gain_x_rage_per_200_mana_spent", "matchers": [{"string": "消耗共 200 魔力後獲得 # 層盛怒", "negate": false}], "trade": {"ids": null}}
{"ref": "Rage grants Spell damage instead of Attack damage", "better": 1, "id": "rage_grants_spell_damage_instead", "matchers": [{"string": "盛怒改為賦予法術傷害,而非攻擊傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Global Defences", "better": 1, "id": "global_defences_+%", "matchers": [{"string": "增加 #% 全域防禦", "negate": false}, {"string": "減少 #% 全域防禦", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1389153006"]}}}
{"ref": "Cannot have Energy Shield", "better": 1, "id": "cannot_have_current_energy_shield", "matchers": [{"string": "無法擁有能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_410952253"]}}}
{"ref": "Regenerate # Life per second per Maximum Energy Shield", "better": 1, "id": "life_regeneration_per_minute_per_maximum_energy_shield", "matchers": [{"string": "每 1 點最大能量護盾使你每秒回復 # 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3276271783"]}}}
{"ref": "Recover #% of Missing Life before being Hit by an Enemy", "better": 1, "id": "missing_life_%_gained_as_life_before_hit", "matchers": [{"string": "遭敵人擊中前獲得失去生命的 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1990472846"]}}}
{"ref": "You have no Accuracy Penalty at Distance", "better": 1, "id": "deadeye_accuracy_unaffected_by_range", "matchers": [{"string": "你在遠距離不會有命中懲罰", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3070990531"]}}}
{"ref": "Increases and Reductions to Minion Damage also affect you", "better": 1, "id": "minion_damage_increases_and_reductions_also_affects_you", "matchers": [{"string": "召喚物傷害的增減同時套用在你身上", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1631928082"]}}}
{"ref": "Increases and Reductions to Minion Attack Speed also affect you", "better": 1, "id": "additive_modifiers_to_minion_attack_speed_also_affect_you", "matchers": [{"string": "增加和減少召喚物攻擊速度同時影響你", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2293111154"]}}}
{"ref": "#% increased Mana Regeneration Rate while stationary", "better": 1, "id": "mana_regeneration_rate_+%_while_stationary", "matchers": [{"string": "站立時,增加 #% 魔力回復率", "negate": false}, {"string": "站立時減少 #% 魔力回復率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3308030688"]}}}
{"ref": "Gain #% of maximum Life as Extra maximum Energy Shield", "better": 1, "id": "maximum_life_%_to_gain_as_maximum_energy_shield", "matchers": [{"string": "獲得等同 #% 最大生命值的額外能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1228337241"]}}}
{"ref": "#% of Damage taken bypasses Energy Shield", "better": 1, "id": "base_all_damage_bypass_energy_shield_%", "matchers": [{"string": "所受傷害的 #% 會穿透能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2448633171"]}}}
{"ref": "You lose #% of maximum Energy Shield per second", "better": 1, "id": "energy_shield_lost_per_minute_%", "matchers": [{"string": "每秒失去 #% 能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2350411833"]}}}
{"ref": "Excess Life Recovery from Leech is applied to Energy Shield", "better": 1, "id": "life_leech_excess_goes_to_energy_shield", "matchers": [{"string": "偷取的多餘生命恢復會套用至能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_999436592"]}}}
{"ref": "Minions in Presence lose Life when you lose Life\\nMinions in Presence gain Life when you gain Life", "better": 1, "id": "unique_minions_in_presence_gain_and_lose_life_when_you_do", "matchers": [{"string": "當你損失生命時,存在範圍內的召喚物也會損失生命\\n當你獲得生命時,存在範圍內的召喚物也會獲得生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second", "better": 1, "id": "ignite_proliferation_radius_15", "matchers": [{"string": "Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3314057862"]}}}
{"ref": "Your Critical Hits do not deal extra Damage", "better": 1, "id": "no_critical_strike_multiplier", "matchers": [{"string": "你的暴擊不造成額外傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4058681894"]}}}
{"ref": "Critical Hits do not deal extra Damage", "better": 1, "id": "local_no_critical_strike_multiplier", "matchers": [{"string": "暴擊不會造成額外傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1508661598"]}}}
{"ref": "+#% to Thorns Critical Hit Chance", "better": 1, "id": "base_thorns_critical_strike_chance", "matchers": [{"string": "荊棘的暴擊率 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2715190555"]}}}
{"ref": "#% chance for Slam Skills you use yourself to cause Aftershocks", "better": 1, "id": "your_slam_aftershock_chance_%", "matchers": [{"string": "你自己使用的重擊技能有 #% 機率造成餘震", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1157523820", "explicit.stat_2045949233"]}}}
{"ref": "Energy Generation is doubled", "better": 1, "id": "energy_generation_is_doubled", "matchers": [{"string": "能量產生量翻倍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_793801176"]}}}
{"ref": "#% increased Reload Speed", "better": 1, "id": "local_reload_speed_+%", "matchers": [{"string": "裝填速度增加 #%", "negate": false}, {"string": "裝填速度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_710476746"]}}}
{"ref": "#% chance to not consume a bolt if you've Reloaded Recently", "better": 1, "id": "crossbow_attack_%_chance_to_not_consume_ammo_if_reloaded_recently", "matchers": [{"string": "若你近期有裝填,有 #% 機率不會消耗弩箭", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_842299438"]}}}
{"ref": "Skills reserve 50% less Spirit", "better": 1, "id": "unique_spirit_reservations_are_halved", "matchers": [{"string": "技能保留的精魂減少 50%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2838161567"]}}}
{"ref": "This Weapon's Critical Hit Chance is {0:d}%", "better": 1, "id": "local_weapon_base_crit_chance_permyriad_override", "matchers": [{"string": "此武器的暴擊率為 {0:d}%", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks Chain # additional times", "better": 1, "id": "attacks_num_of_additional_chains", "matchers": [{"string": "攻擊有額外一次連鎖", "negate": false, "value": 1}, {"string": "攻擊有額外 # 次連鎖", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3868118796"]}}}
{"ref": "+# Strength Requirement", "better": 1, "id": "local_strength_requirement_+", "matchers": [{"string": "# 力量需求", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2833226514"]}}}
{"ref": "+# Dexterity Requirement", "better": 1, "id": "local_dexterity_requirement_+", "matchers": [{"string": "# 敏捷需求", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1133453872"]}}}
{"ref": "+# Intelligence Requirement", "better": 1, "id": "local_intelligence_requirement_+", "matchers": [{"string": "# 智慧需求", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2153364323"]}}}
{"ref": "Enemies Chilled by your Hits can be Shattered as though Frozen", "better": 1, "id": "chills_from_your_hits_cause_shattering", "matchers": [{"string": "被你擊中而冰緩的敵人,可以像冰凍那樣被粉碎", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3119292058"]}}}
{"ref": "Trigger Ember Fusillade Skill on casting a Spell", "better": 1, "id": "local_display_triggers_level_x_ember_fusillade_on_spell_cast", "matchers": [{"string": "施放一個法術時觸發餘燼齊射技能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_826162720"]}}}
{"ref": "Trigger Spark Skill on killing a Shocked Enemy", "better": 1, "id": "local_display_triggers_level_x_spark_on_killing_shocked_enemy_with_enemy_location_as_origin", "matchers": [{"string": "擊殺感電敵人時觸發電球技能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_811217923"]}}}
{"ref": "Trigger Lightning Bolt Skill on Critical Hit", "better": 1, "id": "local_display_triggers_level_x_lightning_bolt_on_critical_strike", "matchers": [{"string": "暴擊時觸發雷彈技能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_704919631"]}}}
{"ref": "You can only Socket Ruby Jewels in this item", "better": 1, "id": "local_can_only_socket_ruby_gems", "matchers": [{"string": "你只能在這件物品上鑲嵌紅玉珠寶", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4031148736"]}}}
{"ref": "You can only Socket Emerald Jewels in this item", "better": 1, "id": "local_can_only_socket_emerald_gems", "matchers": [{"string": "你只能在這件物品上鑲嵌翡翠珠寶", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3598729471"]}}}
{"ref": "You can only Socket Sapphire Jewels in this item", "better": 1, "id": "local_can_only_socket_sapphire_gems", "matchers": [{"string": "你只能在這件物品上鑲嵌藍玉珠寶", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_21302430"]}}}
{"ref": "Fire Resistance is unaffected by Area Penalties", "better": 1, "id": "fire_resist_unaffected_by_area_penalties", "matchers": [{"string": "火焰抗性不受地區懲罰影響", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3247805335"]}}}
{"ref": "Cold Resistance is unaffected by Area Penalties", "better": 1, "id": "cold_resist_unaffected_by_area_penalties", "matchers": [{"string": "冰冷抗性不受地區懲罰影響", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4207433208"]}}}
{"ref": "Lightning Resistance is unaffected by Area Penalties", "better": 1, "id": "lightning_resist_unaffected_by_area_penalties", "matchers": [{"string": "閃電抗性不受地區懲罰影響", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3631920880"]}}}
{"ref": "Triggers Gas Cloud on Hit", "better": 1, "id": "local_display_triggers_level_x_gas_cloud_on_main_hand_hit", "matchers": [{"string": "擊中時觸發毒氣雲霧", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Detonation on Hit", "better": 1, "id": "local_display_triggers_level_x_detonation_on_off_hand_hit", "matchers": [{"string": "擊中時觸發引爆", "negate": false}], "trade": {"ids": null}}
{"ref": "Take # Fire Damage when you Ignite an Enemy", "better": 1, "id": "fire_damage_taken_when_enemy_ignited", "matchers": [{"string": "當你點燃敵人時受到 # 火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2518598473"]}}}
{"ref": "+# metres to Dodge Roll distance", "better": 1, "id": "dodge_roll_base_travel_distance", "matchers": [{"string": "閃避翻滾距離 # 公尺", "negate": false, "value": 10}], "trade": {"ids": {"explicit": ["explicit.stat_258119672"], "sanctum": ["sanctum.stat_1040593638"]}}}
{"ref": "#% increased Evasion Rating if you've Dodge Rolled Recently", "better": 1, "id": "evasion_rating_+%_if_you_dodge_rolled_recently", "matchers": [{"string": "若你近期用過閃避翻滾,閃避值增加 #%", "negate": false}, {"string": "若你近期用過閃避翻滾,閃避值減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1040569494"]}}}
{"ref": "Critical Hits ignore Enemy Monster Elemental Resistances", "better": 1, "id": "critical_strikes_ignore_elemental_resistances", "matchers": [{"string": "造成暴擊時無視敵人的元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1094937621"]}}}
{"ref": "Life Regeneration is applied to Energy Shield instead", "better": 1, "id": "regenerate_energy_shield_instead_of_life", "matchers": [{"string": "生命回復套用到能量護盾上", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_632761194"]}}}
{"ref": "Gain #% of maximum Mana as Extra maximum Energy Shield", "better": 1, "id": "mana_%_to_gain_as_energy_shield", "matchers": [{"string": "獲得等同 #% 魔力的額外能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3027830452"]}}}
{"ref": "#% chance when you gain a Charge to gain an additional Charge", "better": 1, "id": "chance_to_gain_1_more_charge_%", "matchers": [{"string": "當你獲得一顆能量球時,有 #% 機率獲得一顆額外的能量球", "negate": false}, {"string": "當你獲得一顆能量球時,獲得一顆額外的能量球", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_1555237944"]}}}
{"ref": "Can be modified while Corrupted", "better": 1, "id": "local_item_allow_modification_while_corrupted", "matchers": [{"string": "已汙染時仍可調整", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1161337167"]}}}
{"ref": "#% of charges used by Charms granted to your Life Flasks", "better": 1, "id": "charm_charges_used_%_granted_to_life_flasks", "matchers": [{"string": "護符使用的 #% 充能會賦予給你的生命藥劑", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2369960685"]}}}
{"ref": "#% increased effect of Socketed Soul Cores", "better": 1, "id": "local_soul_core_effect_+%", "matchers": [{"string": "插槽中的靈魂核心效果增加 #%", "negate": false}, {"string": "插槽中的靈魂核心效果減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4065505214"]}}}
{"ref": "Gain # random Charges on reaching Maximum Rage", "better": 1, "id": "gain_X_random_charges_on_reaching_maximum_rage", "matchers": [{"string": "達到最大盛怒時獲得 # 顆隨機能量球", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2906384323"]}}}
{"ref": "Lose all Rage on reaching Maximum Rage", "better": 1, "id": "lose_all_rage_on_reaching_maximum_rage", "matchers": [{"string": "達到最大盛怒時失去所有盛怒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3851480592"]}}}
{"ref": "Life Recovery from Regeneration is not applied", "better": 1, "id": "life_recovery_from_regeneration_is_not_applied", "matchers": [{"string": "不會套用至來自恢復的生命恢復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3947672598"]}}}
{"ref": "Every 4 seconds, Recover 1 Life for every # Life Recovery per second from Regeneration", "better": 1, "id": "recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds", "matchers": [{"string": "每 4 秒,根據回復的每秒 # 生命恢復恢復 1 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1457411584"]}}}
{"ref": "Skills have +# to Limit", "better": 1, "id": "base_limit_+", "matchers": [{"string": "技能上限 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2942704390"]}}}
{"ref": "Inflict Fire Exposure on Shocking an Enemy", "better": 1, "id": "inflict_fire_exposure_on_shock", "matchers": [{"string": "感電敵人時對其造成火焰曝曬", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1538879632"]}}}
{"ref": "Inflict Cold Exposure on Igniting an Enemy", "better": 1, "id": "inflict_cold_exposure_on_ignite", "matchers": [{"string": "點燃敵人時對其造成冰冷曝曬", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3314536008"]}}}
{"ref": "Inflict Lightning Exposure on Critical Hit", "better": 1, "id": "inflict_lightning_exposure_on_crit", "matchers": [{"string": "暴擊時造成閃電曝曬", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2665488635"]}}}
{"ref": "Every second, inflicts Critical Weakness on enemies in your Presence for # seconds", "better": 1, "id": "enemies_in_presence_gain_critical_weakness_every_second_for_seconds", "matchers": [{"string": "每秒對你存在範圍內的敵人造成暴擊弱點,持續 # 秒", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_1052498387"]}}}
{"ref": "Enemies in your Presence are Blinded", "better": 1, "id": "enemies_in_presence_are_blinded", "matchers": [{"string": "你存在範圍內的敵人會受到致盲", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1464727508"]}}}
{"ref": "Skills have +# seconds to Cooldown", "better": 1, "id": "unique_cooldown_modifier_ms", "matchers": [{"string": "技能有 # 秒冷卻時間", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_396200591"]}}}
{"ref": "#% chance to not destroy Corpses when Consuming Corpses", "better": 1, "id": "base_chance_to_not_consume_corpse_%", "matchers": [{"string": "消耗屍體時,有 #% 機率不摧毀屍體", "negate": false}, {"string": "消耗屍體時,不會摧毀屍體", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_965913123"]}}}
{"ref": "Can't use other Rings", "better": 1, "id": "local_ring_disable_other_ring", "matchers": [{"string": "不能使用其他戒指", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_64726306"]}}}
{"ref": "#% increased Duration of Curses on you", "better": 1, "id": "self_curse_duration_+%", "matchers": [{"string": "增加 #% 自身詛咒的持續時間", "negate": false}, {"string": "減少 #% 自身詛咒的持續時間", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2920970371"]}}}
{"ref": "Right ring slot: Projectiles from Spells Chain +# times", "better": 1, "id": "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles", "matchers": [{"string": "右戒指欄位:法術的投射物連鎖 # 次", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1555918911"]}}}
{"ref": "Projectiles from Spells cannot Pierce", "better": 1, "id": "projectiles_from_spells_cannot_pierce", "matchers": [{"string": "法術的投射物不能穿透", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3826125995"]}}}
{"ref": "Excess Life Recovery added as Guard for # seconds", "better": 1, "id": "local_unique_flask_life_recovered_above_effective_life_is_instead_added_as_guard_for_X_seconds", "matchers": [{"string": "多餘生命恢復會附加為守護,持續 # 秒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_636464211"]}}}
{"ref": "Alternating every 5 seconds:\\nTake #% more Damage from Hits\\nTake #% more Damage over time", "better": 1, "id": "has_trickster_alternating_damage_taken_+%_final", "matchers": [{"string": "每隔 5 秒替換:\\n承受 #% 更多擊中傷害\\n承受 #% 更多持續傷害", "negate": false}, {"string": "每隔 5 秒替換:\\n承受 #% 更少擊中傷害\\n承受 #% 更少持續傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Block chance is Lucky", "better": 1, "id": "block_chance_is_lucky", "matchers": [{"string": "格擋率相當幸運", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1469179771"]}}}
{"ref": "Charms use no Charges", "better": 1, "id": "charms_use_no_charges", "matchers": [{"string": "護符不使用充能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2620375641"]}}}
{"ref": "Aggravate Bleeding on Enemies when they Enter your Presence", "better": 1, "id": "aggravate_bleeding_on_enemies_when_they_enter_your_presence", "matchers": [{"string": "敵人進入你的存在範圍時,加劇其身上的流血", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_874646180"]}}}
{"ref": "Skills gain #% of Damage as Chaos Damage per 3 Life Cost", "better": 1, "id": "non_skill_all_damage_%_to_gain_as_chaos_per_3_life_cost", "matchers": [{"string": "技能每消耗 3 生命,獲得相當於傷害 #% 的混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4117005593"]}}}
{"ref": "+# to Spirit per Socket filled", "better": 1, "id": "local_spirit_+_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使精魂 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4163415912"]}}}
{"ref": "#% increased Maximum Life per Socket filled", "better": 1, "id": "local_maximum_life_+%_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使最大生命增加 #%", "negate": false}, {"string": "每個鑲嵌的插槽使最大生命減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2702182380"]}}}
{"ref": "#% increased Maximum Mana per Socket filled", "better": 1, "id": "local_maximum_mana_+%_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使最大魔力增加 #%", "negate": false}, {"string": "每個鑲嵌的插槽使最大魔力減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_911712882"]}}}
{"ref": "#% increased Global Defences per Socket filled", "better": 1, "id": "local_global_defences_+%_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使全域防禦增加 #%", "negate": false}, {"string": "每個鑲嵌的插槽使全域防禦減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1225174187"]}}}
{"ref": "#% increased Rarity of Items found per Socket filled", "better": 1, "id": "local_item_found_rarity_+%_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使找到的物品稀有度增加 #%", "negate": false}, {"string": "每個鑲嵌的插槽使找到的物品稀有度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_313223231"]}}}
{"ref": "+#% to all Elemental Resistances per Socket filled", "better": 1, "id": "local_resist_all_elements_+%_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使所有元素抗性 #%", "negate": false}, {"string": "每個鑲嵌的插槽使所有元素抗性 -#%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2593651571"]}}}
{"ref": "#% increased Attributes per Socket filled", "better": 1, "id": "local_all_attributes_+%_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使能力值增加 #%", "negate": false}, {"string": "每個鑲嵌的插槽使能力值減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2513318031"]}}}
{"ref": "+# to maximum Life per Socket filled", "better": 1, "id": "local_base_maximum_life_+_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使最大生命 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_150391334"]}}}
{"ref": "+# to maximum Mana per Socket filled", "better": 1, "id": "local_base_maximum_mana_+_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使最大魔力 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1036267537"]}}}
{"ref": "+#% to Chaos Resistance per Socket filled", "better": 1, "id": "local_base_chaos_damage_resistance_%_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使混沌抗性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1123023256"]}}}
{"ref": "+# to all Attributes per Socket filled", "better": 1, "id": "local_all_attributes_+_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使所有能力值 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3474271079"]}}}
{"ref": "+# to Stun Threshold per Socket filled", "better": 1, "id": "local_stun_threshold_+_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使暈眩門檻 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3679769182"]}}}
{"ref": "# Life Regeneration per second per Socket filled", "better": 1, "id": "local_base_life_regeneration_rate_per_minute_+_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽每秒具有 # 生命回復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_332337290"]}}}
{"ref": "Hits against you have #% reduced Critical Damage Bonus per Socket filled", "better": 1, "id": "local_base_self_critical_strike_multiplier_-%_per_rune_or_soul_core", "matchers": [{"string": "每個鑲嵌的插槽使對你的擊中減少 #% 暴擊傷害加成", "negate": false}, {"string": "每個鑲嵌的插槽使對你的擊中增加 #% 暴擊傷害加成", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_701923421"]}}}
{"ref": "On Hitting an enemy, gains maximum added Lightning damage equal to\\nthe enemy's Power for 6 seconds, up to a total of #", "better": 1, "id": "local_maximum_added_lightning_damage_equal_to_total_monster_power_of_enemies_hit_in_past_6_seconds_up_to_X", "matchers": [{"string": "擊中敵人時,在 6 秒內獲得等同於敵人強度的最大附加閃電傷害,最高總計 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1630111277"]}}}
{"ref": "You can use each type of Support Gem an additional time in different Skills", "better": 1, "id": "support_gem_limit_+", "matchers": [{"string": "對於不同技能,每一種輔助寶石你都可額外使用一次", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_898131228"]}}}
{"ref": "Immobilise enemies at #% buildup instead of 100%", "better": 1, "id": "crowd_control_effects_are_triggered_at_%_poise_threshold_instead", "matchers": [{"string": "受禁錮敵人的累積效率為 #%,而非 100%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4238331303"]}}}
{"ref": "Enemies Immobilised by you take #% less Damage", "better": 1, "id": "unique_crowd_controlled_enemy_damage_taken_-%_final", "matchers": [{"string": "你禁錮的敵人承受 #% 更少傷害", "negate": false}, {"string": "你禁錮的敵人承受 #% 更多傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1613322341"]}}}
{"ref": "Dodge Roll avoids all Hits", "better": 1, "id": "dodge_roll_can_avoid_all_damage", "matchers": [{"string": "閃避翻滾會躲避所有擊中", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3518087336"]}}}
{"ref": "#% less Movement and Skill Speed per Dodge Roll in the past 20 seconds", "better": 1, "id": "unique_movement_speed_and_skill_speed_-%_final_per_number_of_times_dodge_rolled_in_past_20_seconds", "matchers": [{"string": "過去 20 秒內每使用一次閃避翻滾,減少 #% 移動和技能速度", "negate": false}, {"string": "過去 20 秒內每使用一次閃避翻滾,增加 #% 移動和技能速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3156445245"]}}}
{"ref": "Allies in your Presence Gain #% of Damage as Extra Fire Damage", "better": 1, "id": "allies_in_presence_damage_%_to_gain_as_fire", "matchers": [{"string": "在你存在範圍內的友方獲得相當於 #% 傷害的額外火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2173791158"]}}}
{"ref": "Allies in your Presence Regenerate #% of their Maximum Life per second", "better": 1, "id": "allies_in_presence_life_regeneration_rate_per_minute_equal_to_their_maximum_life_%", "matchers": [{"string": "處於你的存在範圍中的友方每秒回復其最大生命的 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3081479811"]}}}
{"ref": "Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance", "better": 1, "id": "enemies_in_presence_elemental_damage_resisted_by_lowest_elemental_resistance", "matchers": [{"string": "敵人身處你的存在範圍時,其元素傷害抵抗以最低抗性為依據", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2786852525"]}}}
{"ref": "Enemies in your Presence are Intimidated", "better": 1, "id": "enemies_in_presence_are_intimidated", "matchers": [{"string": "你存在範圍內的敵人會受到威嚇", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3491722585"]}}}
{"ref": "#% chance to Avoid Physical Damage from Hits", "better": 1, "id": "avoid_physical_damage_%", "matchers": [{"string": "#% 機率避免來自擊中的物理傷害", "negate": false}, {"string": "避免來自擊中的物理傷害", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2415497478"]}}}
{"ref": "#% chance to Avoid Chaos Damage from Hits", "better": 1, "id": "avoid_chaos_damage_%", "matchers": [{"string": "#% 機率避免來自擊中的混沌傷害", "negate": false}, {"string": "避免來自擊中的混沌傷害", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_1563503803"]}}}
{"ref": "Skills have a #% longer Perfect Timing window", "better": 1, "id": "perfect_timing_window_ms_+%", "matchers": [{"string": "技能有 #% 更長的完美時機空檔", "negate": false}, {"string": "技能有 #% 更短的完美時機空檔", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1373370443"]}}}
{"ref": "Recover all Mana when Used", "better": 1, "id": "local_unique_flask_recover_all_mana_on_use", "matchers": [{"string": "使用後恢復所有魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1002973905"]}}}
{"ref": "Every 3 seconds during Effect, deal #% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres", "better": 1, "id": "local_unique_flask_nova_with_chaos_damage_equal_to_%_mana_spent_during_flask_effect", "matchers": [{"string": "在效果期間內每 3 秒,對 3 公尺內的敵人造成相當於在該秒數內所消耗魔力 #% 的混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1910039112"]}}}
{"ref": "Deals #% of current Mana as Chaos Damage to you when Effect ends", "better": 1, "id": "local_unique_flask_take_chaos_damage_equal_to_current_mana_%_when_flask_effect_ends", "matchers": [{"string": "效果結束時,對你造成相當於當前魔力 #% 的混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3311259821"]}}}
{"ref": "#% chance for Trigger skills to refund half of Energy Spent", "better": 1, "id": "trigger_skills_refund_half_energy_spent_chance_%", "matchers": [{"string": "有 #% 機率使觸發技能返還消耗的一半能量", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_599320227"]}}}
{"ref": "#% increased bonuses gained from Equipped Rings", "better": 1, "id": "equipped_rings_effect_of_bonuses_+%", "matchers": [{"string": "自已裝備戒指獲得的加成增加 #%", "negate": false}, {"string": "自已裝備戒指獲得的加成減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2793222406"]}}}
{"ref": "#% increased bonuses gained from left Equipped Ring", "better": 1, "id": "equipped_ring1_effect_of_bonuses_+%", "matchers": [{"string": "自已裝備左手戒指獲得的加成增加 #%", "negate": false}, {"string": "自已裝備左手戒指獲得的加成減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_513747733"]}}}
{"ref": "#% increased bonuses gained from right Equipped Ring", "better": 1, "id": "equipped_ring2_effect_of_bonuses_+%", "matchers": [{"string": "自已裝備右手戒指獲得的加成增加 #%", "negate": false}, {"string": "自已裝備右手戒指獲得的加成減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3885501357"]}}}
{"ref": "Enemies in your Presence have Fire Exposure", "better": 1, "id": "enemies_in_presence_have_fire_exposure", "matchers": [{"string": "你存在範圍內的敵人具有火焰曝曬", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1069772386"]}}}
{"ref": "Critical Hits Ignore Enemy Monster Lightning Resistance", "better": 1, "id": "critical_strikes_ignore_lightning_resistance", "matchers": [{"string": "暴擊無視敵對怪物的閃電抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1289045485"]}}}
{"ref": "#% chance to Blind Chilled enemies on Hit", "better": 1, "id": "blind_chilled_enemies_on_hit_%", "matchers": [{"string": "擊中冰緩的敵人時使其致盲", "negate": false, "value": 100}, {"string": "擊中冰緩的敵人時有 #% 機率使其致盲", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3450276548"]}}}
{"ref": "Armour is increased by Overcapped Fire Resistance", "better": 1, "id": "armour_increased_by_overcapped_fire_resistance", "matchers": [{"string": "護甲被超過上限的火焰抗性增加", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2129352930"]}}}
{"ref": "Evasion Rating is increased by Overcapped Lightning Resistance", "better": 1, "id": "evasion_rating_increased_by_overcapped_lightning_resistance", "matchers": [{"string": "閃避值依超限閃電抗性增加", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3924187855"]}}}
{"ref": "Energy Shield is increased by Overcapped Cold Resistance", "better": 1, "id": "energy_shield_increased_by_overcapped_cold_resistance", "matchers": [{"string": "能量護盾依超限冰冷抗性增加", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3377256514"]}}}
{"ref": "Elemental Ailment Threshold is increased by Overcapped Chaos Resistance", "better": 1, "id": "ailment_threshold_increased_by_overcapped_chaos_resistance", "matchers": [{"string": "元素異常狀態門檻依超限混沌抗性增加", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_83828836"]}}}
{"ref": "Chaos Damage from Hits also Contributes to Freeze Buildup", "better": 1, "id": "chaos_damage_can_freeze", "matchers": [{"string": "擊中的混沌傷害也會貢獻至冰凍累積", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2973498992"]}}}
{"ref": "Chaos Damage from Hits also Contributes to Electrocute Buildup", "better": 1, "id": "base_chaos_damage_can_electrocute", "matchers": [{"string": "擊中的混沌傷害也會貢獻至觸電累積", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2315177528"]}}}
{"ref": "Adds # to # Lightning Damage to Attacks per 20 Intelligence", "better": 1, "id": "minimum_added_lightning_damage_to_attacks_per_20_intelligence", "matchers": [{"string": "每 20 點 智慧,攻擊附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3111921451"]}}}
{"ref": "#% increased Attack Speed per 20 Dexterity", "better": 1, "id": "attack_speed_+%_per_20_dex", "matchers": [{"string": "每 20 點敏捷,增加 #% 攻擊速度", "negate": false}, {"string": "每 20 點敏捷,減少 #% 攻擊速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_720908147"]}}}
{"ref": "Minions' Resistances are equal to yours", "better": 1, "id": "minion_resistances_equal_yours", "matchers": [{"string": "召喚物的抗性與你相同", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3045072899"]}}}
{"ref": "You take Fire Damage instead of Physical Damage from Bleeding", "better": 1, "id": "bleeding_damage_on_self_taken_as_fire_instead", "matchers": [{"string": "你流血時承受火焰傷害而非物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2022332470"]}}}
{"ref": "Lightning Damage of Enemies Hitting you is Lucky", "better": 1, "id": "enemies_extra_damage_rolls_with_lightning_damage", "matchers": [{"string": "敵人擊中你的閃電傷害相當幸運", "negate": false}, {"string": "敵人擊中你的閃電傷害相當不幸", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4224965099"]}}}
{"ref": "Curse Skills have #% increased Cast Speed", "better": 1, "id": "curse_cast_speed_+%", "matchers": [{"string": "詛咒技能增加 #% 施放速度", "negate": false}, {"string": "詛咒技能減少 #% 施放速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2378065031"]}}}
{"ref": "Damage of Enemies Hitting you is Lucky while you are on Low Life", "better": 1, "id": "enemy_extra_damage_rolls_when_on_low_life", "matchers": [{"string": "當你貧血時,敵人造成的傷害很幸運", "negate": false}, {"string": "當你貧血時,敵人造成的傷害很不幸", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3753748365"]}}}
{"ref": "+# to Ailment Threshold", "better": 1, "id": "ailment_threshold_+", "matchers": [{"string": "# 至元素異常狀態門檻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1488650448"]}}}
{"ref": "Enemies take #% increased Damage for each Elemental Ailment type among\\nyour Ailments on them", "better": 1, "id": "elemental_ailment_types_apply_damage_taken_+%", "matchers": [{"string": "你對敵人施加的異常狀態中每有一種元素異常狀態,\\n敵人承受的傷害增加 #%", "negate": false}, {"string": "你對敵人施加的異常狀態中每有一種元素異常狀態,\\n敵人承受的傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Using a Mana Flask revives your Persistent Minions", "better": 1, "id": "unique_revive_permanent_minions_on_mana_flask_use", "matchers": [{"string": "使用魔力藥劑會復活你的永久召喚物", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies have an Accuracy Penalty against you based on Distance", "better": 1, "id": "enemy_hits_against_you_have_distance_based_accuracy_falloff", "matchers": [{"string": "敵人對你具有視距離而定的命中懲罰", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3868746097"]}}}
{"ref": "Maximum Chance to Evade is 50%", "better": 1, "id": "maximum_chance_to_evade_is_50%", "matchers": [{"string": "最大閃避機率為 50%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1500744699"]}}}
{"ref": "Defend with 200% of Armour", "better": 1, "id": "double_armour_effect", "matchers": [{"string": "以 200% 護甲值防禦", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3387008487"]}}}
{"ref": "Maximum Physical Damage Reduction is 50%", "better": 1, "id": "maximum_physical_damage_reduction_is_50%", "matchers": [{"string": "最大物理傷害減免為 50%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3960211755"]}}}
{"ref": "Apply Elemental Exposure to Enemies 3 metres in front of you\\nfor 4 seconds while Shield is raised", "better": 1, "id": "unique_shield_window_of_paradise_apply_elemental_exposure_while_raised", "matchers": [{"string": "舉起盾牌時,對你前方 3 公尺內的敵人施加元素曝曬,持續 4 秒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_223138829"]}}}
{"ref": "Life and Mana Flasks can be equipped in either slot", "better": 1, "id": "life_and_mana_flasks_can_be_equipped_in_either_slot", "matchers": [{"string": "生命和魔力藥劑可裝備於任一欄位", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_932866937"]}}}
{"ref": "#% of Elemental damage from Hits taken as Physical damage", "better": 1, "id": "elemental_hit_damage_taken_%_as_physical", "matchers": [{"string": "承受的擊中元素傷害中,#% 視為物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "You take #% of Elemental damage from Blocked Hits", "better": 1, "id": "block_%_damage_taken_from_elemental", "matchers": [{"string": "在遭擊中時格擋,你會受到 #% 元素傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Can't use Body Armour", "better": 1, "id": "disable_chest_slot", "matchers": [{"string": "不能使用胸甲", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4007482102"]}}}
{"ref": "You can wield Two-Handed Axes, Maces and Swords in one hand", "better": 1, "id": "can_wield_2h_axe_sword_mace_in_one_hand", "matchers": [{"string": "你可單手握持雙手斧、錘以及劍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3635316831"]}}}
{"ref": "#% increased Rarity of Items Dropped by Enemies killed with a Critical Hit", "better": 1, "id": "killed_monster_dropped_item_rarity_+%_on_crit", "matchers": [{"string": "暴擊並擊殺時增加 #% 物品稀有度", "negate": false}, {"string": "暴擊並擊殺時減少 #% 物品稀有度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_21824003"]}}}
{"ref": "You have Consecrated Ground around you while stationary", "better": 1, "id": "gifts_from_above_consecrated_ground_while_stationary", "matchers": [{"string": "靜止時,你的周圍產生奉獻地面。", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1736538865"]}}}
{"ref": "Allies in your Presence Gain #% of Damage as Extra Chaos Damage", "better": 1, "id": "allies_in_presence_non_skill_base_all_damage_%_to_gain_as_chaos", "matchers": [{"string": "在你存在範圍內的友方獲得相當於 #% 傷害的額外混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4258251165"]}}}
{"ref": "Enemies in your Presence Gain #% of Damage as Extra Chaos Damage", "better": 1, "id": "enemies_in_presence_non_skill_base_all_damage_%_to_gain_as_chaos", "matchers": [{"string": "在你存在範圍內的敵人獲得相當於 #% 傷害的額外混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1224838456"]}}}
{"ref": "Enemies in your Presence have at least #% of Life Reserved", "better": 1, "id": "enemies_in_presence_have_life_reserved_%", "matchers": [{"string": "在你存在範圍內的敵人至少擁有 #% 生命保留", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3840716439"]}}}
{"ref": "Enemies in your Presence count as being on Low Life", "better": 1, "id": "enemies_in_presence_count_as_low_life", "matchers": [{"string": "處於你存在範圍中的敵人視為處於貧血狀態", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1285684287"]}}}
{"ref": "Enemies in your Presence count as having #% more Power", "better": 1, "id": "unique_redblade_banner_enemies_in_presence_monster_power_+%_final", "matchers": [{"string": "處於你存在範圍中的敵人視為擁有兩倍強度", "negate": false, "value": 100}, {"string": "處於你存在範圍中的敵人視為擁有 #% 更多強度", "negate": false}, {"string": "處於你存在範圍中的敵人視為擁有 #% 更少強度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2836928993"]}}}
{"ref": "Enemies in your Presence have no Elemental Resistances", "better": 1, "id": "enemies_in_presence_have_no_elemental_resistances", "matchers": [{"string": "處於你存在範圍中的敵人不具有元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_83011992"]}}}
{"ref": "Gain #% of Maximum Mana as Armour", "better": 1, "id": "mana_%_to_gain_as_armour", "matchers": [{"string": "獲得相當於最大魔力 #% 的護甲值", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_514290151"]}}}
{"ref": "Increases and Reductions to Mana Regeneration Rate also\\napply to Energy Shield Recharge Rate", "better": 1, "id": "additive_modifiers_to_mana_regeneration_also_apply_to_energy_shield_recharge_rate", "matchers": [{"string": "魔力回復率增減也會\\n套用於能量護盾充能率", "negate": false}], "trade": {"ids": null}}
{"ref": "Defend against Hits as though you had #% more Armour per 1% current Energy Shield", "better": 1, "id": "armour_+%_final_vs_hits_per_1%_current_energy_shield", "matchers": [{"string": "目前每保有 1% 能量護盾,以相當於具有 #% 更多護甲值來防禦擊中", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_679087890"]}}}
{"ref": "Take #% of Mana Costs you pay for Skills as Physical Damage", "better": 1, "id": "skills_deal_you_x%_of_mana_cost_as_physical_damage", "matchers": [{"string": "你承受相當於 #% 技能魔力消耗的物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3181887481"]}}}
{"ref": "Cannot Immobilise enemies", "better": 1, "id": "cannot_immobilise_enemies", "matchers": [{"string": "無法禁錮敵人", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4062529591"]}}}
{"ref": "Ignore Strength Requirement of Melee Weapons and Melee Skills", "better": 1, "id": "ignore_strength_requirements_of_melee_weapons_and_skills", "matchers": [{"string": "無視近戰武器和近戰技能的力量要求", "negate": false}], "trade": {"ids": null}}
{"ref": "Take Physical Damage equal to #% of your total unmet Strength Requirements when you Attack", "better": 1, "id": "take_physical_damage_equal_to_%_total_unmet_strength_requirements_on_attack", "matchers": [{"string": "當你攻擊時,會受到相當於未滿足的力量要求總量的物理傷害", "negate": false, "value": 100}, {"string": "當你攻擊時,會受到相當於未滿足的力量要求總量 #% 的物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently", "better": 1, "id": "no_mana_regeneration_if_not_crit_recently", "matchers": [{"string": "如果你近期沒有暴擊,則無法恢復魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1458880585"]}}}
{"ref": "#% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently", "better": 1, "id": "mana_regeneration_rate_+%_if_crit_recently", "matchers": [{"string": "若你近期造成暴擊,魔力回復率增加 #%", "negate": false}, {"string": "若你近期造成暴擊,魔力回復率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1659564104"]}}}
{"ref": "Deal your Thorns Damage to Enemies you Stun with Melee Attacks", "better": 1, "id": "deal_thorns_damage_on_stun", "matchers": [{"string": "對你所暈眩的敵人造成你的荊棘傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2107791433"]}}}
{"ref": "Damage taken Recouped as Life is also Recouped as Energy Shield", "better": 1, "id": "life_recoup_also_applies_to_energy_shield", "matchers": [{"string": "補償為生命的承受傷害也會補償為能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2432200638"]}}}
{"ref": "Gain Tailwind on Critical Hit, no more than once per second", "better": 1, "id": "gain_tailwind_on_critical_hit", "matchers": [{"string": "暴擊時獲得流順之風,每秒只能觸發一次", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2459662130"]}}}
{"ref": "Lose all Tailwind when Hit", "better": 1, "id": "lose_all_tailwind_when_hit", "matchers": [{"string": "遭擊中時,失去所有流順之風", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_367897259"]}}}
{"ref": "Gain #% of damage as Fire damage per 1% Chance to Block", "better": 1, "id": "non_skill_all_damage_%_to_gain_as_fire_+_per_1%_attack_block_chance", "matchers": [{"string": "每擁有 1% 格擋率,獲得相當於 #% 傷害的火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2771095426"]}}}
{"ref": "Critical Hits with Spells apply # Stacks of Critical Weakness", "better": 1, "id": "apply_X_stacks_of_critical_weakness_on_critical_hit_with_spells", "matchers": [{"string": "以法術暴擊時,施加 # 層的暴擊弱點", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_1550131834"]}}}
{"ref": "Life that would be lost by taking Damage is instead Reserved\\nuntil you take no Damage to Life for # seconds", "better": 1, "id": "reserve_life_instead_of_loss_from_damage_for_x_ms", "matchers": [{"string": "將承受傷害損失的生命改為保留,\\n直到你 # 秒內沒受到傷害", "negate": false, "value": 1000}], "trade": {"ids": null}}
{"ref": "Arrows Fork", "better": 1, "id": "arrows_fork", "matchers": [{"string": "箭矢分裂", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2421436896"]}}}
{"ref": "Arrows Pierce all targets after Forking", "better": 1, "id": "arrows_always_pierce_after_forking", "matchers": [{"string": "箭矢分裂後穿透所有目標", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2138799639"]}}}
{"ref": "Chaos Damage from Hits also Contributes to Shock Chance", "better": 1, "id": "chaos_damage_can_shock", "matchers": [{"string": "擊中的混沌傷害也會貢獻至感電機率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2418601510"]}}}
{"ref": "Knocks Back Enemies on Hit", "better": 1, "id": "local_knockback", "matchers": [{"string": "擊退敵人", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3739186583"]}}}
{"ref": "Spells have a #% chance to inflict Withered for 4 seconds on Hit", "better": 1, "id": "spells_have_x%_chance_inflict_withered_on_hit", "matchers": [{"string": "法術有 #% 機率在擊中時造成持續 4 秒的凋零", "negate": false}, {"string": "法術在擊中時造成持續 4 秒的凋零", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2348696937"]}}}
{"ref": "Gain a random Shrine buff every 10 seconds", "better": 1, "id": "gain_shrine_buff_every_10_seconds", "matchers": [{"string": "每 10 秒獲得一個隨機神殿增益效果", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2625554454"]}}}
{"ref": "+# to maximum Valour", "better": 1, "id": "banner_resource_maximum_+", "matchers": [{"string": "# 最大勇氣", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1896726125"]}}}
{"ref": "Banners always have maximum Valour", "better": 1, "id": "banners_always_have_max_valour", "matchers": [{"string": "旗幟必定具有最大勇氣", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1761741119"]}}}
{"ref": "Cannot use Warcries", "better": 1, "id": "cannot_use_warcries", "matchers": [{"string": "無法使用戰吼", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2598171606"]}}}
{"ref": "All Attacks count as Empowered Attacks", "better": 1, "id": "all_attacks_count_as_exerted", "matchers": [{"string": "所有攻擊視為強化攻擊", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1952324525"]}}}
{"ref": "Pin Enemies which are Primed for Pinning", "better": 1, "id": "pin_almost_pinned_enemies", "matchers": [{"string": "將可釘身的敵人釘身", "negate": false}], "trade": {"ids": null}}
{"ref": "Spells fire {0:d} additional Projectiles\\nSpells fire Projectiles in a circle", "better": 1, "id": "spell_projectile_skills_fire_X_additional_projectiles_in_a_circle", "matchers": [{"string": "法術發射 {0:d} 個額外投射物\\n法術的投射物以環狀射出", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Light Stunned", "better": 1, "id": "cannot_be_light_stunned", "matchers": [{"string": "不會被輕微暈眩", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1000739259"]}}}
{"ref": "Non-Channelling Attacks cost an additional #% of your maximum Mana", "better": 1, "id": "base_mana_cost_+_with_non_channelling_attacks_%_maximum_mana", "matchers": [{"string": "非引導攻擊額外消耗你的 #% 最大魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Non-Channelling Attacks have Added Lightning Damage equal to #% of maximum Mana", "better": 1, "id": "non_channelling_attack_added_lightning_damage_%_maximum_mana", "matchers": [{"string": "非引導攻擊具有相當於 #% 最大魔力的附加閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Global Evasion Rating when on Low Life", "better": 1, "id": "evasion_rating_+%_when_on_low_life", "matchers": [{"string": "貧血時增加 #% 全域閃避值", "negate": false}, {"string": "貧血時減少 #% 全域閃避值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2695354435"]}}}
{"ref": "#% of Damage from Hits is taken from your Companion's Life before you", "better": 1, "id": "companion_takes_%_damage_before_you", "matchers": [{"string": "擊中傷害的 #% 會先由你的盟友承受", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1150343007"]}}}
{"ref": "Non-Channelling Spells cost an additional #% of your maximum Life", "better": 1, "id": "base_life_cost_+_with_non_channelling_spells_%_maximum_life", "matchers": [{"string": "非引導法術額外消耗你的 #% 最大生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1920747151"]}}}
{"ref": "Non-Channelling Spells deal #% increased Damage per 100 maximum Life", "better": 1, "id": "spell_damage_+%_per_100_max_life_with_non_channelling_skills", "matchers": [{"string": "每 100 最大生命,增加 #% 非引導法術的傷害", "negate": false}, {"string": "每 100 最大生命,減少 #% 非引導法術的傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1027889455"]}}}
{"ref": "Non-Channelling Spells have #% increased Critical Hit Chance per 100 maximum Life", "better": 1, "id": "spell_critical_strike_chance_+%_per_100_max_life_with_non_channelling_skills", "matchers": [{"string": "每 100 最大生命,增加 #% 非引導法術的暴擊率", "negate": false}, {"string": "每 100 最大生命,減少 #% 非引導法術的暴擊率", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_170426423"]}}}
{"ref": "+1 to Maximum Spirit per # Maximum Life", "better": 1, "id": "unique_prism_guardian_spirit_+_per_X_maximum_life", "matchers": [{"string": "每 # 最大生命,+1 最大 精魂", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1345486764"]}}}
{"ref": "Minions have Unholy Might", "better": 1, "id": "minions_have_unholy_might", "matchers": [{"string": "召喚物具有不潔之力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3893509584"]}}}
{"ref": "Can Evade all Hits if you have not been Hit Recently", "better": 1, "id": "can_evade_all_hits_if_you_havent_been_hit_recently", "matchers": [{"string": "如果你近期未遭擊中,可閃避所有擊中", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3658454671"]}}}
{"ref": "Life Leech is Converted to Energy Shield Leech", "better": 1, "id": "convert_all_life_leech_to_energy_shield_leech", "matchers": [{"string": "生命偷取轉換為能量護盾偷取", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3314050176"]}}}
{"ref": "Your Curses can affect Hexproof Enemies", "better": 1, "id": "ignore_hexproof", "matchers": [{"string": "你的詛咒可影響無咒的敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Your base Energy Shield Recharge Delay is # seconds", "better": 1, "id": "energy_shield_recharge_delay_override_ms", "matchers": [{"string": "你的基礎能量護盾充能延遲為 # 秒", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_3091132047"]}}}
{"ref": "#% increased Attack Speed per Overcapped Block chance", "better": 1, "id": "attack_speed_+%_per_1%_overcapped_block_chance", "matchers": [{"string": "每一超限格擋機率使攻擊速度增加 #%", "negate": false}, {"string": "每一超限格擋機率使攻擊速度減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Non-Channelling Spells have #% chance to cost Double Mana and Critically Hit", "better": 1, "id": "non_channelling_spells_x%_chance_to_double_mana_cost_and_always_crit", "matchers": [{"string": "非引導法術有 #% 機率消耗兩倍魔力並暴擊", "negate": false}, {"string": "非引導法術會消耗兩倍魔力並暴擊", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Block chance against Projectiles", "better": 1, "id": "block_chance_+%_against_projectiles", "matchers": [{"string": "投射物的格擋率增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3583542124"]}}}
{"ref": "#% chance to Curse Enemies with Enfeeble on Block", "better": 1, "id": "curse_on_block_enfeeble_chance_%", "matchers": [{"string": "格擋時,有 #% 機率對敵人施加衰弱詛咒", "negate": false}, {"string": "格擋時,會對敵人施加衰弱衰弱詛咒", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3830953767"]}}}
{"ref": "Parried enemies take more Spell Damage instead of more Attack Damage", "better": 1, "id": "parry_applies_spell_damage_debuff_instead", "matchers": [{"string": "受招架敵人承受更多法術傷害,而非更多攻擊傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3488640354"]}}}
{"ref": "#% increased Parried Debuff Magnitude", "better": 1, "id": "parried_magnitude_+%", "matchers": [{"string": "受招架減益效果的幅度增加 #%", "negate": false}, {"string": "受招架減益效果幅度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_818877178"]}}}
{"ref": "Parrying applies # Stacks of Critical Weakness", "better": 1, "id": "apply_X_stacks_of_critical_weakness_on_parry", "matchers": [{"string": "招架時施加 # 層暴擊弱點", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2104138899"]}}}
{"ref": "Hits are Resisted by #% Fire Resistance instead of target's value", "better": 1, "id": "hits_treat_enemy_fire_resistance_as_x%", "matchers": [{"string": "擊中會被 #% 的火焰抗性所抵抗,而不是目標的數值", "negate": false}], "trade": {"ids": null}}
{"ref": "Hits are Resisted by #% Cold Resistance instead of target's value", "better": 1, "id": "hits_treat_enemy_cold_resistance_as_x%", "matchers": [{"string": "擊中會被 #% 的冰冷抗性所抵抗,而不是目標的數值", "negate": false}], "trade": {"ids": null}}
{"ref": "Hits are Resisted by #% Lightning Resistance instead of target's value", "better": 1, "id": "hits_treat_enemy_lightning_resistance_as_x%", "matchers": [{"string": "擊中會被 #% 的閃電抗性所抵抗,而不是目標的數值", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to inflict Withered for 4 seconds on Hit", "better": 1, "id": "withered_on_hit_for_4_seconds_%_chance", "matchers": [{"string": "擊中時有 #% 機率造成持續 4 秒的凋零", "negate": false}, {"string": "擊中時造成持續 4 秒的凋零", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Enemies take #% increased Elemental Damage from your Hits for\\neach Withered you have inflicted on them", "better": 1, "id": "enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits", "matchers": [{"string": "根據你套用在敵人身上的每層凋零,\\n使敵人增加承受 #% 來自你的元素傷害", "negate": false}, {"string": "根據你套用在敵人身上的每層凋零,\\n使敵人減少承受 #% 來自你的元素傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Inherent bonus of Strength grants +5 to Accuracy Rating per Strength instead", "better": 1, "id": "strength_inherently_grants_accuracy_instead_of_life", "matchers": [{"string": "力量的固有加成改為每 1 點力量 +5 命中值", "negate": false}], "trade": {"ids": null}}
{"ref": "Inherent bonus of Dexterity grants +2 to Mana per Dexterity instead", "better": 1, "id": "dexterity_inherently_grants_mana_instead_of_accuracy", "matchers": [{"string": "敏捷的固有加成改為每 1 點敏捷 +2 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Inherent bonus of Intelligence grants +2 to Life per Intelligence instead", "better": 1, "id": "intelligence_inherently_grants_life_instead_of_mana", "matchers": [{"string": "智慧的固有加成改為每 1 點智慧 +2 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Inflict # Corrupted Blood Debuffs for # second on Block, dealing #% of\\nyour maximum Life as Physical damage per second", "better": 1, "id": "unique_blood_barrier_corrupted_blood_base_physical_damage_per_minute_as_%_of_maximum_life", "matchers": [{"string": "格擋時對目標造成持續 # 秒的腐化之血\\n每秒造成相當於你最大生命 #% 的物理傷害", "negate": false, "value": 1}, {"string": "格擋時對目標造成 # 的腐化之血減益效果\\n每秒造成相當於你最大生命 #% 的物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Bow Attacks consume #% of your maximum Life Flask Charges if possible to deal added Physical damage equal to #% of Flask's Life Recovery amount", "better": 1, "id": "consume_%_of_maximum_life_flask_charges_on_bow_attack", "matchers": [{"string": "情況許可時,弓的攻擊會消耗你所擁有最大生命藥劑充能的 #%,造成相當於藥劑生命恢復量 #% 的附加物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3893788785"]}}}
{"ref": "Critical Hits inflict Impale", "better": 1, "id": "critical_hits_always_apply_impale", "matchers": [{"string": "暴擊會造成穿刺", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3058238353"]}}}
{"ref": "Critical Hits cannot Extract Impale", "better": 1, "id": "critical_hits_cannot_consume_impale", "matchers": [{"string": "暴擊無法引出穿刺", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3414998042"]}}}
{"ref": "Life Recovery other than Flasks cannot Recover Life to above Low Life", "better": 1, "id": "cannot_recover_above_low_life_except_flasks", "matchers": [{"string": "藥劑以外的生命恢復無法使生命恢復到高於貧血狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Life Recovery rate", "better": 1, "id": "life_recovery_rate_+%", "matchers": [{"string": "增加 #% 生命恢復率", "negate": false}, {"string": "減少 #% 生命恢復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Life Leech recovers based on your Chaos damage instead of Physical damage", "better": 1, "id": "life_leech_recovers_based_on_your_chaos_damage_instead_of_physical_damage", "matchers": [{"string": "生命偷取恢復依據你的混沌傷害,而非物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_825825364"]}}}
{"ref": "When you Consume a Charge Trigger Chaotic Infusion to gain # Chaos Infusion", "better": 1, "id": "gain_X_chaos_infusion_when_any_charge_is_consumed", "matchers": [{"string": "每當你消耗 1 顆 能量球時會觸發混沌灌注,並獲得 # 混沌灌注", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2332055252"]}}}
{"ref": "Attacks consume an Endurance Charge to Critically Hit", "better": 1, "id": "attack_consume_endurance_charge_to_always_crit", "matchers": [{"string": "消耗一個耐力球的攻擊必定暴擊", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3550545679"]}}}
{"ref": "Take # Chaos damage per second per Endurance Charge", "better": 1, "id": "self_chaos_damage_taken_per_minute_per_endurance_charge", "matchers": [{"string": "每擁有一個耐力球,每秒受到 # 點混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3164544692"]}}}
{"ref": "Spear Projectile Attacks Consume a Frenzy Charge to fire # additional Projectiles", "better": 1, "id": "spear_throws_consume_frenzy_charge_to_fire_additional_projectiles", "matchers": [{"string": "長鋒投射物攻擊會消耗 1 顆狂怒球來額外發射 1 個投射物", "negate": false, "value": 1}, {"string": "長鋒投射物攻擊會消耗 1 顆狂怒球來額外發射 # 個投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "All Damage from Hits with this Weapon Contributes to Pin Buildup", "better": 1, "id": "local_all_damage_can_pin", "matchers": [{"string": "以此武器擊中的所有傷害貢獻至釘身累積", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4142786792"]}}}
{"ref": "Fully Armour Broken enemies you kill with Hits Shatter", "better": 1, "id": "shatter_on_kill_if_fully_broken_armour", "matchers": [{"string": "你所擊殺的完全破甲敵人會粉碎", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3278008231"]}}}
{"ref": "Can Block from all Directions while Shield is Raised", "better": 1, "id": "can_block_from_all_directions", "matchers": [{"string": "舉起盾牌時,可進行所有方向的格擋", "negate": false}], "trade": {"ids": null}}
{"ref": "Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target", "better": 1, "id": "local_aggravating_bleeds_also_causes_you_to_aggravate_ignites", "matchers": [{"string": "以此武器加劇任何流血也會使目標加劇所有點燃", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2312741059"]}}}
{"ref": "#% chance to Aggravate Bleeding on Hit", "better": 1, "id": "local_aggravate_bleeding_on_hit_chance_%", "matchers": [{"string": "擊中時有 #% 機率加劇流血", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1009412152"]}}}
{"ref": "Recover Energy Shield equal to #% of Armour when you Block", "better": 1, "id": "energy_shield_%_of_armour_rating_gained_on_block", "matchers": [{"string": "當你格擋時,恢復等同 #% 護甲的能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "You have Unholy Might while you have no Energy Shield", "better": 1, "id": "unholy_might_while_you_have_no_energy_shield", "matchers": [{"string": "當你沒有能量護盾時,你擁有不潔之力", "negate": false}], "trade": {"ids": null}}
{"ref": "Breaks Armour equal to #% of damage from Hits with this weapon", "better": 1, "id": "local_armour_break_damage_%_dealt_as_armour_break", "matchers": [{"string": "以此武器擊中時,造成相當於 #% 傷害的破壞護甲", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_949573361"]}}}
{"ref": "Infinite Projectile Parry Range", "better": 1, "id": "infinite_parry_blocked_projectile_distance", "matchers": [{"string": "投射物招架範圍無限", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1148289948"]}}}
{"ref": "Life Recovery from Flasks is also applied to Minions in your Presence", "better": 1, "id": "life_recovery_from_flasks_apply_to_minions_in_your_presence", "matchers": [{"string": "藥劑的生命恢復也會套用於你存在範圍內的召喚物", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions deal # to # additional Attack Physical Damage", "better": 1, "id": "minion_attack_minimum_added_physical_damage", "matchers": [{"string": "召喚物附加 # 至 # 攻擊物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy", "better": 1, "id": "non_skill_cold_damage_%_to_gain_as_fire_per_1%_chill_effect_on_enemy", "matchers": [{"string": "敵人身上每有 1% 冰緩幅度,便獲得相當於 #% 冰冷傷害的額外火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2469544361"]}}}
{"ref": "You can have two Companions of different types", "better": 1, "id": "can_have_2_companions", "matchers": [{"string": "你可以擁有兩個不同類型的盟友", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1888024332"]}}}
{"ref": "#% of Current Energy Shield also grants Elemental Damage reduction", "better": 1, "id": "current_energy_shield_%_as_elemental_damage_reduction", "matchers": [{"string": "現有能量護盾的 #% 也會賦予元素傷害減免", "negate": false}, {"string": "現有能量護盾也會賦予元素傷害減免", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2342939473"]}}}
{"ref": "Blind Targets when you Poison them", "better": 1, "id": "blind_on_poison_inflicted", "matchers": [{"string": "對目標施加中毒時,對其致盲", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Magnitude of Ignite against Frozen enemies", "better": 1, "id": "ignite_effect_+%_against_frozen_enemies", "matchers": [{"string": "對冰凍敵人的點燃幅度增加 #%", "negate": false}, {"string": "對冰凍敵人的點燃幅度減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Freeze Buildup against Ignited enemies", "better": 1, "id": "hit_damage_freeze_multiplier_+%_against_ignited_enemies", "matchers": [{"string": "對點燃敵人造成的冰凍累積增加 #%", "negate": false}, {"string": "對點燃敵人造成的冰凍累積減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Rolls only the minimum or maximum Damage value for each Damage Type", "better": 1, "id": "local_damage_roll_always_min_or_max", "matchers": [{"string": "每種傷害類型只會骰出最低或最高傷害數值", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3108672983"]}}}
{"ref": "Your Hits can Penetrate Elemental Resistances down to a minimum of -50%", "better": 1, "id": "elemental_penetration_can_go_down_to_override", "matchers": [{"string": "你的擊中可以穿透元素抗性,最低降低至 -50%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2890792988"]}}}
{"ref": "Damage Penetrates #% Elemental Resistances", "better": 1, "id": "reduce_enemy_elemental_resistance_%", "matchers": [{"string": "傷害穿透 #% 元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2101383955"]}}}
{"ref": "Knockback direction is reversed", "better": 1, "id": "enemy_knockback_direction_is_reversed", "matchers": [{"string": "擊退方向顛倒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_281201999"]}}}
{"ref": "#% increased Spell damage for each 200 total Mana you have Spent Recently", "better": 1, "id": "spell_damage_+%_per_200_mana_spent_recently", "matchers": [{"string": "你近期每花費 200 總魔力,法術傷害增加 #%", "negate": false}, {"string": "你近期每花費 200 總魔力,法術傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_347220474"]}}}
{"ref": "#% increased Cost of Skills for each 200 total Mana Spent Recently", "better": 1, "id": "mana_cost_+%_per_200_mana_spent_recently", "matchers": [{"string": "近期每消耗 200 總魔力,增加 #% 技能消耗", "negate": false}, {"string": "近期每消耗 200 總魔力,減少 #% 技能消耗", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2650053239"]}}}
{"ref": "Mana Recovery other than Regeneration cannot Recover Mana", "better": 1, "id": "cannot_recover_mana_except_regeneration", "matchers": [{"string": "魔力恢復以外的回復無法恢復魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3593063598"]}}}
{"ref": "Lose #% of maximum Life per second", "better": 1, "id": "life_degeneration_%_per_minute_not_in_grace", "matchers": [{"string": "每秒失去 #% 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1661347488"]}}}
{"ref": "Any number of Poisons from this Weapon can affect a target at the same time", "better": 1, "id": "local_hits_with_this_weapon_ignore_poison_limit", "matchers": [{"string": "此武器造成的任何數量的中毒可以同時影響同一目標", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4021234281"]}}}
{"ref": "Regenerate # Rage per second", "better": 1, "id": "base_rage_regeneration_per_minute", "matchers": [{"string": "每秒恢復 # 盛怒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2853314994"]}}}
{"ref": "No Inherent loss of Rage", "better": 1, "id": "no_inherent_rage_loss", "matchers": [{"string": "盛怒不會固定流失", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4163076972"]}}}
{"ref": "Attacks have added Chaos damage equal to #% of maximum Life", "better": 1, "id": "attack_added_chaos_damage_%_of_maximum_life", "matchers": [{"string": "攻擊附加相當於最大生命 #% 的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks have added Physical damage equal to #% of maximum Life", "better": 1, "id": "attack_added_physical_damage_%_of_maximum_life", "matchers": [{"string": "攻擊具有相當於 #% 最大生命的附加物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2723294374"]}}}
{"ref": "+# to Level of Flammability Skills", "better": 1, "id": "flammability_gem_level_+", "matchers": [{"string": "易燃技能增加 # 級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4211044223"]}}}
{"ref": "+# to Level of Hypothermia Skills", "better": 1, "id": "hypothermia_gem_level_+", "matchers": [{"string": "急凍技能增加 # 級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_714102612"]}}}
{"ref": "+# to Level of Conductivity Skills", "better": 1, "id": "conductivity_gem_level_+", "matchers": [{"string": "導電技能增加 # 級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2762675824"]}}}
{"ref": "+# to Level of Vulnerability Skills", "better": 1, "id": "vulnerability_gem_level_+", "matchers": [{"string": "脆弱技能增加 # 級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3507701584"]}}}
{"ref": "+# to Level of Despair Skills", "better": 1, "id": "despair_gem_level_+", "matchers": [{"string": "絕望技能增加 # 級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2157870819"]}}}
{"ref": "+# to Level of Enfeeble Skills", "better": 1, "id": "enfeeble_gem_level_+", "matchers": [{"string": "衰弱技能增加 # 級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3948285912"]}}}
{"ref": "+# to Level of Temporal Chains Skills", "better": 1, "id": "temporal_chains_gem_level_+", "matchers": [{"string": "時空鎖鏈技能增加 # 級", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1042153418"]}}}
{"ref": "Grants up to your maximum Rage on use", "better": 1, "id": "charm_grants_up_to_your_maximum_rage_when_used", "matchers": [{"string": "使用時賦予你最大盛怒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1509210032"]}}}
{"ref": "Grants a Power Charge on use", "better": 1, "id": "charm_grants_power_charge_when_used", "matchers": [{"string": "使用時賦予一個暴擊球", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2566921799"]}}}
{"ref": "Grants a Frenzy Charge on use", "better": 1, "id": "charm_grants_frenzy_charge_when_used", "matchers": [{"string": "使用時賦予一個狂怒球", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_280890192"]}}}
{"ref": "Defend with 200% of Armour during effect", "better": 1, "id": "charm_defend_with_double_armour_during_effect", "matchers": [{"string": "在效果期間,以 200% 護甲值防禦", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3138344128"]}}}
{"ref": "Grants Onslaught during effect", "better": 1, "id": "charm_gain_onslaught_during_effect", "matchers": [{"string": "在效果期間賦予猛攻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_618665892"]}}}
{"ref": "Energy Shield Recharge starts on use", "better": 1, "id": "charm_energy_shield_recharge_starts_when_used", "matchers": [{"string": "使用時能量護盾開始充能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1056492907"]}}}
{"ref": "Creates Consecrated Ground on use", "better": 1, "id": "charm_create_consecrated_ground_when_used", "matchers": [{"string": "使用時會製造奉獻地面", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3849649145"]}}}
{"ref": "Recover Life equal to #% of Mana Flask's Recovery Amount when used", "better": 1, "id": "charm_recover_life_equal_to_x%_of_mana_flask_recovery_amount", "matchers": [{"string": "使用時,恢復相當於魔力藥劑恢復量 #% 的生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2716923832"]}}}
{"ref": "Recover Mana equal to #% of Life Flask's Recovery Amount when used", "better": 1, "id": "charm_recover_mana_equal_to_x%_of_life_flask_recovery_amount", "matchers": [{"string": "使用時,恢復相當於生命藥劑恢復量 #% 的魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3891350097"]}}}
{"ref": "Ignite Enemies in Presence as though dealing Fire damage equal to #% of your maximum Life when used", "better": 1, "id": "charm_ignite_enemies_in_presence_as_though_dealing_fire_damage_equal_to_x%_of_your_maximum_life_when_used", "matchers": [{"string": "使用時點燃存在範圍內的敵人,造成相當於你最大生命 #% 的火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3833167682"]}}}
{"ref": "Lightning Damage of Enemies Hitting you is Lucky during effect", "better": 1, "id": "charm_enemies_extra_damage_rolls_with_lightning_damage_during_effect", "matchers": [{"string": "在效果期間,敵人擊中你的閃電傷害相當幸運", "negate": false}, {"string": "在效果期間,敵人擊中你的閃電傷害相當不幸", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3246948616"]}}}
{"ref": "#% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect", "better": 1, "id": "charm_x%_of_chaos_damage_from_hits_prevented_recouped_as_life_and_mana_during_effect", "matchers": [{"string": "抵禦遭擊中所承受的混沌傷害時,其 #% 會補償為生命和魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2678930256"]}}}
{"ref": "Possessed by a random Spirit for # seconds on use", "better": 1, "id": "charm_possesed_by_random_azmerian_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時,受一個隨機魂靈附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Owl for # seconds on use", "better": 1, "id": "charm_possesed_by_owl_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被貓頭鷹之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Serpent for # seconds on use", "better": 1, "id": "charm_possesed_by_serpent_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被蝮蛇之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Primate for # seconds on use", "better": 1, "id": "charm_possesed_by_primate_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被猿猴之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Bear for # seconds on use", "better": 1, "id": "charm_possesed_by_bear_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被熊之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Boar for # seconds on use", "better": 1, "id": "charm_possesed_by_boar_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被野豬之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Ox for # seconds on use", "better": 1, "id": "charm_possesed_by_ox_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被公牛之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Wolf for # seconds on use", "better": 1, "id": "charm_possesed_by_wolf_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被狼之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Stag for # seconds on use", "better": 1, "id": "charm_possesed_by_stag_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被公鹿之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Possessed by Spirit Of The Cat for # seconds on use", "better": 1, "id": "charm_possesed_by_cat_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時會被貓之魂附身,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Maximum Life per socketed Grand Spectrum", "better": 1, "id": "maximum_life_+%_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜增加 #% 最大生命", "negate": false}, {"string": "每顆巨光譜減少 #% 最大生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_332217711"]}}}
{"ref": "+#% to all Elemental Resistances per socketed Grand Spectrum", "better": 1, "id": "elemental_resistance_%_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜 #% 全部元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_242161915"]}}}
{"ref": "#% increased Spirit per socketed Grand Spectrum", "better": 1, "id": "spirit_+%_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜增加 #% 精魂", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1430165758"]}}}
{"ref": "#% of Fire Damage Converted to Cold Damage", "better": 1, "id": "non_skill_base_fire_damage_%_to_convert_to_cold", "matchers": [{"string": "#% 的火焰傷害轉換為冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3503160529"]}}}
{"ref": "#% of Fire damage Converted to Lightning damage", "better": 1, "id": "non_skill_base_fire_damage_%_to_convert_to_lightning", "matchers": [{"string": "#% 的火焰傷害轉換為閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2772033465"]}}}
{"ref": "#% of Lightning Damage Converted to Cold Damage", "better": 1, "id": "non_skill_base_lightning_damage_%_to_convert_to_cold", "matchers": [{"string": "#% 閃電傷害轉換為冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3627052716"]}}}
{"ref": "#% of Cold Damage Converted to Lightning Damage", "better": 1, "id": "non_skill_base_cold_damage_%_to_convert_to_lightning", "matchers": [{"string": "#% 的冰冷傷害轉換為閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1686824704"]}}}
{"ref": "#% of Lightning Damage Converted to Chaos Damage", "better": 1, "id": "non_skill_base_lightning_damage_%_to_convert_to_chaos", "matchers": [{"string": "#% 的閃電傷害轉換為混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2109189637"]}}}
{"ref": "#% of Elemental Damage Converted to Fire Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_convert_to_fire", "matchers": [{"string": "#% 的元素傷害轉換為火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_40154188"]}}}
{"ref": "#% of Elemental Damage Converted to Cold Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_convert_to_cold", "matchers": [{"string": "#% 的元素傷害轉換為冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_210092264"]}}}
{"ref": "#% of Elemental Damage Converted to Lightning Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_convert_to_lightning", "matchers": [{"string": "#% 的元素傷害轉換為閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_289540902"]}}}
{"ref": "#% of Elemental Damage Converted to Chaos Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_convert_to_chaos", "matchers": [{"string": "#% 的元素傷害轉換為混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2295988214"]}}}
{"ref": "Pain Attunement", "better": 1, "id": "keystone_pain_attunement", "matchers": [{"string": "苦痛靈曲", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_98977150"]}}}
{"ref": "Iron Reflexes", "better": 1, "id": "keystone_iron_reflexes", "matchers": [{"string": "霸體", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_326965591"]}}}
{"ref": "Blood Magic", "better": 1, "id": "keystone_blood_magic", "matchers": [{"string": "祭血術", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2801937280"]}}}
{"ref": "Eldritch Battery", "better": 1, "id": "keystone_eldritch_battery", "matchers": [{"string": "異能魔力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2262736444"]}}}
{"ref": "Giant's Blood", "better": 1, "id": "keystone_giants_blood", "matchers": [{"string": "巨人之血", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1875158664"]}}}
{"ref": "Unwavering Stance", "better": 1, "id": "keystone_unwavering_stance", "matchers": [{"string": "烈士意志", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1683578560"]}}}
{"ref": "Iron Grip", "better": 1, "id": "keystone_iron_grip", "matchers": [{"string": "堅鐵之力", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3528245713"]}}}
{"ref": "Iron Will", "better": 1, "id": "keystone_iron_will", "matchers": [{"string": "鋼鐵意志", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_281311123"]}}}
{"ref": "Everlasting Sacrifice", "better": 1, "id": "keystone_everlasting_sacrifice", "matchers": [{"string": "永恆奉獻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_145598447"]}}}
{"ref": "Can have # additional Instilled Modifiers", "better": 1, "id": "local_item_can_have_x_additional_enchantments", "matchers": [{"string": "可以有第二個附魔詞綴", "negate": false, "value": 1}, {"string": "可以有 # 個額外附魔詞綴", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1135194732"]}}}
{"ref": "Gain #% of Elemental Damage as Extra Fire Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_gain_as_fire", "matchers": [{"string": "獲得相當於 #% 元素傷害的額外火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_701564564"]}}}
{"ref": "Gain #% of Elemental Damage as Extra Cold Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_gain_as_cold", "matchers": [{"string": "獲得相當於 #% 元素傷害的額外冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1158842087"]}}}
{"ref": "Gain #% of Elemental Damage Damage as Extra Lightning Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_gain_as_lightning", "matchers": [{"string": "獲得相當於 #% 元素傷害的額外閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3550887155"]}}}
{"ref": "Cannot Evade Enemy Attacks", "better": 1, "id": "base_cannot_evade", "matchers": [{"string": "不能閃避", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_474452755"]}}}
{"ref": "Regenerate #% of maximum Life per second while Surrounded", "better": 1, "id": "life_regeneration_rate_per_minute_%_while_surrounded", "matchers": [{"string": "被包圍時,每秒回復 #% 生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2002533190"]}}}
{"ref": "Virtuous", "better": 1, "id": "demigods_virtue", "matchers": [{"string": "美德的", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1132041585"]}}}
{"ref": "#% increased effect of Socketed Items", "better": 1, "id": "local_rune_and_soul_core_effect_+%", "matchers": [{"string": "鑲嵌的物品增加 #% 效果", "negate": false}, {"string": "鑲嵌的物品減少 #% 效果", "negate": true}], "trade": {"ids": null}}
{"ref": "On Corruption, Item gains two Enchantments", "better": 1, "id": "local_force_corruption_outcome_two_enchants", "matchers": [{"string": "物品受腐化時,獲得兩個附魔", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4215035940"]}}}
{"ref": "Allocates #", "better": 1, "id": "mod_granted_passive_hash_essence", "matchers": [{"string": "配置 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Poison on Hit", "better": 1, "id": "global_poison_on_hit", "matchers": [{"string": "擊中時使目標中毒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2011656677", "explicit.stat_4012215578", "explicit.stat_983749596"], "rune": ["rune.stat_983749596"], "sanctum": ["sanctum.stat_1200789871"]}}}
{"ref": "Inflict Bleeding on Hit", "better": 1, "id": "global_bleed_on_hit", "matchers": [{"string": "擊中時流血", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Stunned", "better": 1, "id": "base_cannot_be_stunned", "matchers": [{"string": "不會被暈眩", "negate": false}], "trade": {"ids": null}}
{"ref": "Break Armour equal to #% of Physical Damage dealt", "better": 1, "id": "armour_break_physical_damage_%_dealt_as_armour_break", "matchers": [{"string": "破壞的護甲值相當於造成的 #% 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Area of Effect", "better": 1, "id": "rare_monster_mod_area_of_effect_+%_final", "matchers": [{"string": "#% 更多效果範圍", "negate": false}, {"string": "#% 更少效果範圍", "negate": true}], "trade": {"ids": null}}
{"ref": "All Damage from Hits Contributes to Ignite Chance and Magnitude", "better": 1, "id": "all_damage_can_ignite", "matchers": [{"string": "擊中的所有傷害貢獻至點燃機率和幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "Hits always Shock", "better": 1, "id": "always_shock", "matchers": [{"string": "你的擊中必定感電", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Slowing Potency of Debuffs on me", "better": 1, "id": "monster_slow_potency_+%_final", "matchers": [{"string": "減益效果對我的緩速程度增加 #%", "negate": false}, {"string": "減益效果對我的緩速程度減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Hexproof", "better": 1, "id": "hexproof", "matchers": [{"string": "無咒的", "negate": false}], "trade": {"ids": null}}
{"ref": "Projectiles gain Damage as they travel farther, dealing up\\nto #% increased Damage with Hits to targets", "better": 1, "id": "projectile_damage_+%_max_as_distance_travelled_increases", "matchers": [{"string": "投射物傷害隨著飛行距離而提升,\\n擊中目標時最多增加 #% 傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Recover Life or Energy Shield to above #%", "better": 1, "id": "cannot_recover_life_or_energy_shield_above_%", "matchers": [{"string": "生命或能量護盾不能恢復超過 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items found in this Area", "better": 1, "id": "map_item_drop_rarity_+%", "matchers": [{"string": "此地圖增加 #% 物品稀有度", "negate": false}, {"string": "此地圖減少 #% 物品稀有度", "negate": true}, {"string": "下個區域增加 #% 物品稀有度", "negate": false}, {"string": "下個區域減少 #% 物品稀有度", "negate": true}, {"string": "增加 #% 你地圖中掉落物品的稀有度", "negate": false}, {"string": "減少 #% 你地圖中掉落物品的稀有度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879"], "enchant": ["enchant.stat_2306002879"]}}, "fromAreaMods": true}
{"ref": "#% increased Gold found in this Area", "better": 1, "id": "map_gold_+%", "matchers": [{"string": "本區域中金幣的掉落量增加 #%", "negate": false}, {"string": "本區域中金幣的掉落量減少 #%", "negate": true}, {"string": "在你的地圖中金幣的掉落量增加 #%", "negate": false}, {"string": "在你的地圖中金幣的掉落量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1133965702"]}}, "fromAreaMods": true}
{"ref": "#% increased Pack size", "better": 1, "id": "map_pack_size_+%", "matchers": [{"string": "增加 #% 怪物群大小", "negate": false}, {"string": "減少 #% 怪物群大小", "negate": true}, {"string": "<enchanted>{{增加 #% 怪物群大小}}", "negate": false}, {"string": "<enchanted>{{減少 #% 怪物群大小}}", "negate": true}, {"string": "在你的地圖中,怪物群大小增加 #%", "negate": false}, {"string": "在你的地圖中,怪物群大小減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521"], "enchant": ["enchant.stat_2017682521"]}}, "fromAreaMods": true}
{"ref": "#% increased number of Monster Packs", "better": 1, "id": "map_monster_tre_+%", "matchers": [{"string": "怪物群數量增加 #%", "negate": false}, {"string": "怪物的數量減少 #%", "negate": true}, {"string": "你地圖中的怪物群數量增加 #%", "negate": false}, {"string": "你地圖中的怪物群數量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2624927319"]}}, "fromAreaMods": true}
{"ref": "#% increased amount of Chests", "better": 1, "id": "map_chest_amount_+%", "matchers": [{"string": "保險箱數量增加 #%", "negate": false}, {"string": "保險箱數量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2745845732"]}}, "fromAreaMods": true}
{"ref": "#% increased Magic Monsters", "better": 1, "id": "map_number_of_magic_packs_+%", "matchers": [{"string": "魔法怪物多 #%", "negate": false}, {"string": "<enchanted>{{增加 #% 魔法怪物的數量}}", "negate": false}, {"string": "在你的地圖中,魔法怪物增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3873704640"], "enchant": ["enchant.stat_3873704640"]}}, "fromAreaMods": true}
{"ref": "#% increased number of Rare Monsters", "better": 1, "id": "map_number_of_rare_packs_+%", "matchers": [{"string": "增加 #% 稀有怪物的數量", "negate": false}, {"string": "<enchanted>{{增加 #% 稀有怪物的數量}}", "negate": false}, {"string": "在你的地圖中,稀有怪物增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3793155082"], "enchant": ["enchant.stat_3793155082"]}}, "fromAreaMods": true}
{"ref": "#% increased amount of Magic Chests", "better": 1, "id": "map_magic_chest_amount_+%", "matchers": [{"string": "魔法保險箱數量增加 #%", "negate": false}, {"string": "魔法保險箱數量減少 #%", "negate": true}, {"string": "在你的地圖中,魔法箱子的數量增加 #%", "negate": false}, {"string": "在你的地圖中,魔法箱子的數量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2898517796"]}}, "fromAreaMods": true}
{"ref": "#% increased amount of Rare Chests", "better": 1, "id": "map_rare_chest_amount_+%", "matchers": [{"string": "稀有保險箱數量增加 #%", "negate": false}, {"string": "稀有保險箱數量減少 #%", "negate": true}, {"string": "在你的地圖中,稀有箱子的數量增加 #%", "negate": false}, {"string": "在你的地圖中,稀有箱子的數量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_798469000"]}}, "fromAreaMods": true}
{"ref": "#% increased Magic Pack Size", "better": 1, "id": "map_magic_pack_size_+%", "matchers": [{"string": "增加 #% 魔法怪物群大小", "negate": false}, {"string": "減少 #% 魔法怪物群大小", "negate": true}, {"string": "在你的地圖中,魔法怪物群大小增加 #%", "negate": false}, {"string": "在你的地圖中,魔法怪物群大小減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1714706956"]}}, "fromAreaMods": true}
{"ref": "Rare Monsters have # additional Modifiers", "better": 1, "id": "map_rare_monster_num_additional_modifiers", "matchers": [{"string": "稀有怪物有 # 個額外詞綴", "negate": false, "value": 1}, {"string": "你地圖中的稀有怪物有 # 個額外詞綴", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2550456553"]}}}
{"ref": "Area contains # additional Shrines", "better": 1, "id": "map_num_extra_shrines", "matchers": [{"string": "地圖含有 1 個額外的神殿", "negate": false, "value": 1}, {"string": "地圖含有 # 個額外的神殿", "negate": false}, {"string": "你的地圖含有 1 個額外神殿", "negate": false, "value": 1}, {"string": "你的地圖含有 # 個額外神殿", "negate": false}, {"string": "區域含有 1 個額外神殿", "negate": false, "value": 1}, {"string": "區域含有 # 個額外神殿", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1468737867"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional Strongboxes", "better": 1, "id": "map_num_extra_strongboxes", "matchers": [{"string": "地圖含有 1 個額外的保險箱", "negate": false, "value": 1}, {"string": "地圖含有 # 個額外的保險箱", "negate": false}, {"string": "你的地圖含有額外一個保險箱", "negate": false, "value": 1}, {"string": "你的地圖含有額外 # 個保險箱", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3240183538"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional Essences", "better": 1, "id": "map_extra_monoliths", "matchers": [{"string": "區域包含額外 1 個精髓", "negate": false, "value": 1}, {"string": "區域包含額外 # 個精髓", "negate": false}, {"string": "你的地圖含有 1 個額外精髓", "negate": false, "value": 1}, {"string": "你的地圖含有 # 個額外精髓", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_395808938"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Undead", "better": 1, "id": "map_monster_additional_undead_packs", "matchers": [{"string": "區域含有額外 # 群亡靈", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_240445958"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Beasts", "better": 1, "id": "map_monster_additional_beasts_packs", "matchers": [{"string": "區域含有額外 # 群野獸", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3757259819"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Ezomyte Monsters", "better": 1, "id": "map_monster_additional_ezomyte_packs", "matchers": [{"string": "區域含有額外 # 群艾茲麥怪物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1436812886"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Faridun Monsters", "better": 1, "id": "map_monster_additional_faridun_packs", "matchers": [{"string": "區域含有額外 # 群法里登怪物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4130878258"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Vaal Monsters", "better": 1, "id": "map_monster_additional_vaal_packs", "matchers": [{"string": "區域含有額外 # 群瓦爾怪物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4181857719"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Iron Guards", "better": 1, "id": "map_monster_additional_baron_packs", "matchers": [{"string": "區域含有額外 # 群鍛鐵守衛", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2949706590"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Plagued Monsters", "better": 1, "id": "map_monster_additional_perennial_packs", "matchers": [{"string": "區域含有額外 # 群染疫的怪物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3592067990"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Transcended Monsters", "better": 1, "id": "map_monster_additional_doryani_packs", "matchers": [{"string": "區域含有額外 # 群超越的怪物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1689473577"]}}, "fromAreaMods": true}
{"ref": "Area contains # additional packs of Bramble Monsters", "better": 1, "id": "map_monster_additional_bramble_packs", "matchers": [{"string": "區域含有額外 # 群刺荊怪物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3309089125"]}}, "fromAreaMods": true}
{"ref": "Monsters deal #% of Damage as Extra Fire", "better": 1, "id": "mapmonsterdamageasfire_0", "matchers": [{"string": "怪物造成相當於傷害 #% 的額外火焰傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_92381065"]}}, "fromAreaMods": true}
{"ref": "Monsters deal #% of Damage as Extra Cold", "better": 1, "id": "mapmonsterdamageascold_0", "matchers": [{"string": "怪物造成相當於傷害 #% 的額外冰冷傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_211727", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters deal #% of Damage as Extra Lightning", "better": 1, "id": "mapmonsterdamageaslightning_0", "matchers": [{"string": "怪物造成相當於傷害 #% 的額外閃電傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_512071314"]}}, "fromAreaMods": true}
{"ref": "#% increased Monster Damage", "better": 1, "id": "mapmonsterdamageincrease_0", "matchers": [{"string": "增加 #% 怪物傷害", "negate": false}, {"string": "怪物造成的傷害增加 #%", "negate": false}, {"string": "怪物造成的傷害減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1890519597"]}}, "fromAreaMods": true}
{"ref": "#% increased Monster Movement Speed", "better": 1, "id": "mapmonsterspeedincrease_0", "matchers": [{"string": "增加 #% 怪物移動速度", "negate": false}, {"string": "減少 #% 怪物移動速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2306522833", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "#% increased Monster Attack Speed", "better": 1, "id": "mapmonsterspeedincrease_1", "matchers": [{"string": "增加 #% 怪物攻擊速度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1913583994", "explicit.stat_2306522833"]}}, "fromAreaMods": true}
{"ref": "#% increased Monster Cast Speed", "better": 1, "id": "mapmonsterspeedincrease_2", "matchers": [{"string": "增加 #% 怪物施放速度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1913583994", "explicit.stat_2488361432"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Critical Hit Chance", "better": 1, "id": "mapmonstercritincrease_0", "matchers": [{"string": "怪物增加 #% 暴擊率", "negate": false}, {"string": "怪物減少 #% 暴擊率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2753083623", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "+#% to Monster Critical Damage Bonus", "better": 1, "id": "mapmonstercritincrease_1", "matchers": [{"string": "#% 怪物暴擊加成", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2753083623"]}}, "fromAreaMods": true}
{"ref": "#% more Monster Life", "better": 1, "id": "mapmonsterlifeincrease_0", "matchers": [{"string": "#% 更多怪物生命", "negate": false}, {"string": "#% 更少怪物生命", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_95249895"]}}, "fromAreaMods": true}
{"ref": "+#% Monster Elemental Resistances", "better": 1, "id": "mapmonsterelementalresistances_0", "matchers": [{"string": "#% 怪物的元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1054098949", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters are Armoured", "better": 1, "id": "mapmonsterarmoured_0", "matchers": [{"string": "怪物為裝甲", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2539290279", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters are Evasive", "better": 1, "id": "mapmonsterevasive_0", "matchers": [{"string": "怪物為閃避", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2570249991", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters gain #% of maximum Life as Extra maximum Energy Shield", "better": 1, "id": "mapmonsterenergyshield_0", "matchers": [{"string": "怪物獲得 #% 最大生命的額外最大能量護盾", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_2887760183"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% chance to Poison on Hit", "better": 1, "id": "mapmonsterpoisoning_0", "matchers": [{"string": "怪物有 #% 機率在擊中時引起中毒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_95221307"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% chance to Bleed on Hit", "better": 1, "id": "mapmonsterbleeding_0", "matchers": [{"string": "怪物有 #% 機率在擊中時引起流血", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2506820610", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Ailment Threshold", "better": 1, "id": "mapmonsterstunailmentthreshold_0", "matchers": [{"string": "怪物異常狀態門檻增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1994551050"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Stun Threshold", "better": 1, "id": "mapmonsterstunailmentthreshold_1", "matchers": [{"string": "怪物的暈眩門檻增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_4101943684"]}}, "fromAreaMods": true}
{"ref": "Monsters Break Armour equal to #% of Physical Damage dealt", "better": 1, "id": "mapmonsterarmourbreak_0", "matchers": [{"string": "怪物破壞的護甲值相當於造成的 #% 物理傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1879340377", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Accuracy Rating", "better": 1, "id": "mapmonsteraccuracy_0", "matchers": [{"string": "怪物增加 #% 命中值", "negate": false}, {"string": "怪物減少 #% 命中值", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1588049749", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters deal #% of Damage as Extra Chaos", "better": 1, "id": "mapmonsterdamageaschaos_0", "matchers": [{"string": "怪物造成相當於傷害 #% 的額外混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2200661314"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Stun Buildup", "better": 1, "id": "mapmonsterstunbuildup_0", "matchers": [{"string": "怪物的暈眩累積增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_115425161", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Shock Chance", "better": 1, "id": "mapmonsterelementailmentchance_0", "matchers": [{"string": "怪物的感電機率增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1984618452"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Ignite Chance", "better": 1, "id": "mapmonsterelementailmentchance_1", "matchers": [{"string": "怪物的點燃機率增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2508044078"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Freeze Buildup", "better": 1, "id": "mapmonsterelementailmentchance_2", "matchers": [{"string": "怪物的冰凍累積增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Monsters fire # additional Projectiles", "better": 1, "id": "mapmonsteradditionalprojectiles_0", "matchers": [{"string": "怪物發射 # 額外投射物", "negate": false}, {"string": "玩家發射 # 額外投射物", "negate": false, "value": 0}, {"string": "玩家與怪物發射 # 額外投射物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1309819744"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% increased Area of Effect", "better": 1, "id": "mapmonsterincreasedareaofeffect_0", "matchers": [{"string": "增加怪物 #% 範圍效果", "negate": false}, {"string": "減少怪物 #% 範圍效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1708461270"]}}, "fromAreaMods": true}
{"ref": "Players are Cursed with Enfeeble", "better": 1, "id": "mapplayerenfeeble_0", "matchers": [{"string": "玩家被衰弱詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2326202293", "explicit.stat_2777224821", "explicit.stat_4103440490", "explicit.stat_558910024"]}}, "fromAreaMods": true}
{"ref": "Players are Cursed with Temporal Chains", "better": 1, "id": "mapplayertemporalchains_0", "matchers": [{"string": "玩家被時空鎖鏈詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2326202293", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Area has patches of Chilled Ground", "better": 1, "id": "map_ground_ice_base_magnitude", "matchers": [{"string": "地圖含有冰緩地面", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262", "explicit.stat_2777224821", "explicit.stat_349586058"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}, "fromAreaMods": true}
{"ref": "Area has patches of Shocked Ground", "better": 1, "id": "map_ground_lightning", "matchers": [{"string": "區域內有數道感電地面", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_3477720557"]}}, "fromAreaMods": true}
{"ref": "Monster Damage Penetrates #% Elemental Resistances", "better": 1, "id": "mapmonsterselementalpenetration_0", "matchers": [{"string": "怪物傷害穿透 #% 元素抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1898978455", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "#% maximum Player Resistances", "better": 1, "id": "mapplayermaximumresists_0", "matchers": [{"string": "玩家 #% 最大抗性", "negate": false}, {"string": "#% 最大全部抗性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_3376488707"]}}, "fromAreaMods": true}
{"ref": "Players gain #% increased Flask Charges", "better": 1, "id": "mapplayerflaskchargegain_0", "matchers": [{"string": "玩家獲得的藥劑充能增加 #%", "negate": false}, {"string": "玩家獲得的藥劑充能減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2549889921", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
{"ref": "Players have #% more Recovery Rate of Life and Energy Shield", "better": 1, "id": "mapplayerrecoveryrate_0", "matchers": [{"string": "玩家有 #% 更多生命和能量護盾恢復率", "negate": false}, {"string": "玩家有 #% 更少生命和能量護盾恢復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_4181072906"]}}, "fromAreaMods": true}
{"ref": "Players have #% more Cooldown Recovery Rate", "better": 1, "id": "mapplayercooldownrecovery_0", "matchers": [{"string": "玩家有 #% 更多冷卻時間恢復速度", "negate": false}, {"string": "玩家有 #% 更少冷卻時間恢復速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_941368244"]}}, "fromAreaMods": true}
{"ref": "Monsters take #% reduced Extra Damage from Critical Hits", "better": 1, "id": "mapmonstersbaseselfcriticalmultiplier_0", "matchers": [{"string": "減少 #% 怪物承受的暴擊傷害", "negate": false}, {"string": "增加 #% 怪物承受的暴擊傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_337935900"]}}, "fromAreaMods": true}
{"ref": "#% more effect of Curses on Monsters", "better": 1, "id": "mapmonsterscurseeffectonself_0", "matchers": [{"string": "怪物身上的詛咒具有 #% 更多效果", "negate": false}, {"string": "怪物身上的詛咒具有 #% 更少效果", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3796523155"]}}, "fromAreaMods": true}
{"ref": "Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit", "better": 1, "id": "mapmonstersstealcharges_0", "matchers": [{"string": "怪物擊中時有 #% 機率偷取暴擊、狂怒和耐力球", "negate": false}, {"string": "怪物擊中時偷取暴擊、狂怒和耐力球", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_3222482040"]}}, "fromAreaMods": true}
{"ref": "# Maps in Range are Irradiated", "better": 1, "id": "tower_add_irradiated_to_X_maps", "matchers": [{"string": "範圍內 # 張地圖的怪物等級 +1", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_4041853756"]}}}
{"ref": "# Maps in Range contain Breaches", "better": 1, "id": "tower_add_breach_to_X_maps", "matchers": [{"string": "範圍內 # 張地圖內含裂痕", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2219129443"]}}}
{"ref": "# Maps in Range contain Expedition Encounters", "better": 1, "id": "tower_add_expedition_to_X_maps", "matchers": [{"string": "範圍內 # 張地圖內含探險遭遇", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1714888636"]}}}
{"ref": "# Maps in Range contain Mirrors of Delirium", "better": 1, "id": "tower_add_delirium_to_X_maps", "matchers": [{"string": "範圍內 # 張地圖內含譫妄之鏡", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3879011313"]}}}
{"ref": "# Maps in Range contain Ritual Altars", "better": 1, "id": "tower_add_ritual_to_X_maps", "matchers": [{"string": "範圍內 # 張地圖內含祭祀神壇", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3166002380"]}}}
{"ref": "Up to # Maps in Range contain Bosses", "better": 1, "id": "tower_add_map_bosses_to_X_maps", "matchers": [{"string": "範圍內最多 # 張地圖含有頭目", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3376302538"]}}}
{"ref": "#% increased Quantity of Items found in this Area", "better": 1, "id": "map_item_drop_quantity_+%", "matchers": [{"string": "增加 #% 此區域物品數量", "negate": false}, {"string": "減少 #% 此區域物品數量", "negate": true}, {"string": "下個區域增加 #% 物品掉落數量", "negate": false}, {"string": "下個區域減少 #% 物品掉落數量", "negate": true}, {"string": "增加 #% 此你的地圖物品掉落數量", "negate": false}, {"string": "減少 #% 此你的地圖物品掉落數量", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2390685262"]}}}
{"ref": "#% increased Waystones found in Area", "better": 1, "id": "map_map_item_drop_chance_+%", "matchers": [{"string": "在地區裡找到的換界石增加 #%", "negate": false}, {"string": "在你的地圖中找到的換界石數量增加 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821"]}}}
{"ref": "Rare Monsters have a #% chance to have an additional Modifier", "better": 1, "id": "map_rare_monster_additional_modifier_chance_%_with_rollover", "matchers": [{"string": "稀有怪物有 #% 機率有 1 個額外詞綴", "negate": false}, {"string": "稀有怪物有 1 個額外詞綴", "negate": false, "value": 100}, {"string": "稀有怪物有 1 個額外詞綴,且有 #% 機率有另一個額外詞綴", "negate": false}, {"string": "稀有怪物有 2 個額外詞綴", "negate": false, "value": 200}, {"string": "稀有怪物有 2 個額外詞綴,且有 #% 機率有另一個額外詞綴", "negate": false}, {"string": "稀有怪物有 3 個額外詞綴", "negate": false, "value": 300}, {"string": "稀有怪物有 3 個額外詞綴,且有 #% 機率有另一個額外詞綴", "negate": false}, {"string": "在你的地圖中,稀有怪物有 #% 機率有 1 個額外詞綴", "negate": false}, {"string": "在你的地圖中,稀有怪物有 1 個額外詞綴", "negate": false, "value": 100}, {"string": "在你的地圖中,稀有怪物有 1 個額外詞綴,且有 #% 機率有另一個額外詞綴", "negate": false}, {"string": "在你的地圖中,稀有怪物有 2 個額外詞綴", "negate": false, "value": 200}, {"string": "在你的地圖中,稀有怪物有 2 個額外詞綴,且有 #% 機率有另一個額外詞綴", "negate": false}, {"string": "在你的地圖中,稀有怪物有 3 個額外詞綴", "negate": false, "value": 300}, {"string": "在你的地圖中,稀有怪物有 3 個額外詞綴,且有 #% 機率有另一個額外詞綴", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3732878551"], "enchant": ["enchant.stat_3732878551"]}}}
{"ref": "Area has #% increased chance to contain Shrines", "better": 1, "id": "map_shrine_chance_+%", "matchers": [{"string": "區域內含有神殿的機率增加 #%", "negate": false}, {"string": "區域內含有神殿的機率減少 #%", "negate": true}, {"string": "你的地圖中含有神殿的機率增加 #%", "negate": false}, {"string": "你的地圖中含有神殿的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_689816330"]}}}
{"ref": "Area has #% increased chance to contain Strongboxes", "better": 1, "id": "map_strongbox_chance_+%", "matchers": [{"string": "區域內含有保險箱的機率增加 #%", "negate": false}, {"string": "區域內含有保險箱的機率減少 #%", "negate": true}, {"string": "你的地圖中含有保險箱的機率增加 #%", "negate": false}, {"string": "你的地圖中含有保險箱的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4279535856"]}}}
{"ref": "Area has #% increased chance to contain Essences", "better": 1, "id": "map_monolith_chance_+%", "matchers": [{"string": "區域內含有精髓的機率增加 #%", "negate": false}, {"string": "區域內含有精髓的機率減少 #%", "negate": true}, {"string": "你的地圖中含有精髓的機率增加 #%", "negate": false}, {"string": "你的地圖中含有精髓的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1825943485"]}}}
{"ref": "Area has #% increased chance to contain Azmeri Spirits", "better": 1, "id": "map_tormented_spirit_chance_+%", "matchers": [{"string": "區域內含有阿茲莫里魂靈的機率增加 #%", "negate": false}, {"string": "區域內含有阿茲莫里魂靈的機率減少 #%", "negate": true}, {"string": "你的地圖中含有阿茲莫里魂靈的機率增加 #%", "negate": false}, {"string": "你的地圖中含有阿茲莫里魂靈的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3815617979"]}}}
{"ref": "Area has #% increased chance to contain Rogue Exiles", "better": 1, "id": "map_rogue_exile_chance_+%", "matchers": [{"string": "區域內含有盜賊流亡者的機率增加 #%", "negate": false}, {"string": "區域內含有盜賊流亡者的機率減少 #%", "negate": true}, {"string": "你的地圖含有盜賊流亡者的機率增加 #%", "negate": false}, {"string": "你的地圖含有盜賊流亡者的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1352729973"]}}}
{"ref": "Map has # additional random Modifiers", "better": 1, "id": "map_number_of_additional_mods", "matchers": [{"string": "地圖有 # 個額外詞綴", "negate": false, "value": 1}, {"string": "你的地圖有 # 個額外隨機詞綴", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_588512487"]}}}
{"ref": "Breaches in Area spawn #% increased Magic Monsters", "better": 1, "id": "map_breach_number_of_magic_packs_+%", "matchers": [{"string": "區域內裂痕生成的魔法怪物增加 #%", "negate": false}, {"string": "區域內裂痕生成的魔法怪物減少 #%", "negate": true}, {"string": "你地圖中的裂痕增加產生 #% 魔法怪物", "negate": false}, {"string": "你地圖中的裂痕減少產生 #% 魔法怪物", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1090596078"]}}}
{"ref": "Breaches in Area spawn # additional Rare Monsters", "better": 1, "id": "map_breach_X_additional_rare_monsters", "matchers": [{"string": "區域內裂痕生成 1 個額外的稀有怪物", "negate": false, "value": 1}, {"string": "區域內裂痕生成 # 個額外的稀有怪物", "negate": false}, {"string": "你地圖中的裂痕產生 1 個額外稀有怪物", "negate": false, "value": 1}, {"string": "你地圖中的裂痕產生 # 個額外稀有怪物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1653625239"]}}}
{"ref": "Breaches have #% increased Monster density", "better": 1, "id": "map_breach_monster_quantity_+%", "matchers": [{"string": "裂痕增加 #% 怪物密度", "negate": false}, {"string": "裂痕減少 #% 怪物密度", "negate": true}, {"string": "下一個區域的裂痕將增加 #% 怪物數量", "negate": false}, {"string": "你地圖中的裂痕增加 #% 怪物密度", "negate": false}, {"string": "你地圖中的裂痕減少 #% 怪物密度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1210760818"]}}}
{"ref": "Breaches in Area contain # additional Clasped Hands", "better": 1, "id": "map_breaches_num_additional_chests_to_spawn", "matchers": [{"string": "區域中的裂痕含有 # 個額外抑制之手", "negate": false, "value": 1}, {"string": "你地圖中的裂痕含有 # 個額外抑制之手", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2224050171"]}}}
{"ref": "#% increased Quantity of Breach Splinters dropped by Breach Monsters in Area", "better": 1, "id": "map_breach_monster_splinter_quantity_+%", "matchers": [{"string": "區域內裂痕怪物掉落的裂痕斷片數量增加 #%", "negate": false}, {"string": "區域內裂痕怪物掉落的裂痕斷片數量減少 #%", "negate": true}, {"string": "增加 #% 你地圖中裂痕怪物掉落裂痕裂片的數量", "negate": false}, {"string": "減少 #% 你地圖中裂痕怪物掉落裂痕裂片的數量", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_624534143"]}}}
{"ref": "Areas which contain Breaches have #% chance to contain three additional Breaches", "better": 1, "id": "map_breach_%_chance_for_3_additional_breach", "matchers": [{"string": "含有裂痕的區域有 #% 機率含有 3 個額外的裂痕", "negate": false}, {"string": "含有裂痕的區域含有 3 個額外的裂痕", "negate": false, "value": 100}, {"string": "你含有裂痕的地圖有 #% 機率含有 3 個額外裂痕", "negate": false}, {"string": "你含有裂痕的地圖含有 3 個額外裂痕", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2440265466"]}}}
{"ref": "Areas which contain Breaches have #% chance to contain an additional Breach", "better": 1, "id": "map_breach_%_chance_for_1_additional_breach", "matchers": [{"string": "含有裂痕的區域有 #% 機率含有 1 個額外的裂痕", "negate": false}, {"string": "含有裂痕的區域含有 1 個額外的裂痕", "negate": false, "value": 100}, {"string": "你含有裂痕的地圖有 #% 機率含有 1 個額外裂痕", "negate": false}, {"string": "你含有裂痕的地圖含有 1 個額外裂痕", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3049505189"]}}}
{"ref": "#% increased quantity of Artifacts dropped by Monsters", "better": 1, "id": "map_expedition_artifact_quantity_+%", "matchers": [{"string": "增加 #% 怪物掉落文物的數量", "negate": false}, {"string": "減少 #% 怪物掉落文物的數量", "negate": false}, {"string": "你地圖中的怪物所掉落的文物數量增加 #%", "negate": false}, {"string": "你地圖中的怪物所掉落的文物數量減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4219583418"], "implicit": ["implicit.stat_4219583418"]}}}
{"ref": "#% increased Explosive Placement Range", "better": 1, "id": "map_expedition_maximum_placement_distance_+%", "matchers": [{"string": "增加 #% 爆裂物放置範圍", "negate": false}, {"string": "減少 #% 爆裂物放置範圍", "negate": false}, {"string": "增加 #% 你地圖中爆裂物的放置距離", "negate": false}, {"string": "減少 #% 你地圖中爆裂物的放置距離", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1539368271"], "implicit": ["implicit.stat_1539368271"]}}}
{"ref": "Expeditions in Area have +# Remnants", "better": 1, "id": "map_expedition_relics_+", "matchers": [{"string": "區域中探險 # 遺跡", "negate": false}, {"string": "在你的地圖中,探險具有 # 個遺物", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_3753446846"]}}}
{"ref": "#% increased Explosive Radius", "better": 1, "id": "map_expedition_explosion_radius_+%", "matchers": [{"string": "增加 #% 爆炸範圍", "negate": false}, {"string": "增加 #% 你的地圖內的爆炸範圍", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3289828378"], "implicit": ["implicit.stat_3289828378"]}}}
{"ref": "#% increased Quantity of Expedition Logbooks dropped by Runic Monsters", "better": 1, "id": "expedition_monsters_logbook_chance_+%", "matchers": [{"string": "增加 #% 魔符怪物掉落探險日誌的數量", "negate": false}, {"string": "減少 #% 魔符怪物掉落探險日誌的數量", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1083387327"]}}}
{"ref": "#% increased number of Rare Expedition Monsters in Area", "better": 1, "id": "map_expedition_rare_monsters_+%", "matchers": [{"string": "區域內稀有探險怪物增加 #%", "negate": false}, {"string": "區域內稀有探險怪物減少 #%", "negate": false}, {"string": "你地圖中的稀有探險怪物數量增加 #%", "negate": false}, {"string": "你地圖中的稀有探險怪物數量減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2694800111"]}}}
{"ref": "#% increased Effect of Remnants in Area", "better": 1, "id": "map_expedition_relic_mod_effect_+%", "matchers": [{"string": "區域內的遺物效果增加 #%", "negate": false}, {"string": "區域內的遺物效果減少 #%", "negate": false}, {"string": "你地圖中的遺跡效果增加 #%", "negate": false}, {"string": "你地圖中的減少效果減少 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3078574625"]}}}
{"ref": "Area contains #% increased number of Runic Monster Markers", "better": 1, "id": "map_expedition_elite_marker_count_+%", "matchers": [{"string": "區域增加 #% 魔符怪物標記的數量", "negate": false}, {"string": "區域減少 #% 魔符怪物標記的數量", "negate": false}, {"string": "你的地圖增加 #% 符文怪物印記的數量", "negate": false}, {"string": "你的地圖減少 #% 符文怪物印記的數量", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1640965354"], "implicit": ["implicit.stat_1640965354"]}}}
{"ref": "#% increased Stack size of Simulacrum Splinters found in Area", "better": 1, "id": "map_delirium_splinter_stack_size_+%", "matchers": [{"string": "區域中所發現幻像斷片的堆疊大小增加 #%", "negate": false}, {"string": "區域中所發現幻像斷片的堆疊大小減少 #%", "negate": false}, {"string": "增加 #% 你地圖中掉落幻像斷片的堆疊數量", "negate": false}, {"string": "減少 #% 你地圖中掉落幻像斷片的堆疊數量", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3836551197"], "enchant": ["enchant.stat_3836551197"]}}}
{"ref": "Delirious Monsters Killed in Area provide #% increased Reward Progress", "better": 1, "id": "map_affliction_reward_progress_on_kill_+%", "matchers": [{"string": "區域內擊殺的譫妄怪物提供的獎勵進度增加 #%", "negate": false}, {"string": "你地圖中擊殺的譫妄怪物。增加 #% 獎勵進度", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3428124128"]}}}
{"ref": "Delirium Fog in Area lasts # additional seconds before dissipating", "better": 1, "id": "map_affliction_secondary_wave_delay_ms_+", "matchers": [{"string": "區域內譫妄之霧消散前額外持續 # 秒", "negate": false}, {"string": "你地圖中的譫妄迷霧在消散前持續額外 # 秒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1174954559"]}}}
{"ref": "Delirium Fog in Area dissipates #% faster", "better": 1, "id": "map_affliction_secondary_wave_acceleration_+%", "matchers": [{"string": "區域內譫妄之霧消散加快 #%", "negate": false}, {"string": "區域內譫妄之霧消散減慢 #%", "negate": true}, {"string": "你地圖中的譫妄迷霧消散比平常快 #%", "negate": false}, {"string": "你地圖中的譫妄迷霧消散比平常慢 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3350944114"]}}}
{"ref": "Delirium in Area increases #% faster with distance from the mirror", "better": 1, "id": "map_affliction_encounter_monster_depth_+%", "matchers": [{"string": "區域內的譫妄會隨著與鏡子的距離增加 #% 的外展速度", "negate": false}, {"string": "區域內的譫妄會隨著與鏡子的距離減少 #% 的外展速度", "negate": true}, {"string": "你地圖中的鏡子遠方的譫妄強化比平常快 #%", "negate": false}, {"string": "你地圖中的鏡子遠方的譫妄強化比平常慢 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1769611692"]}}}
{"ref": "Delirium Monsters in Area have #% increased Pack Size", "better": 1, "id": "map_affliction_pack_size_+%", "matchers": [{"string": "區域內譫妄怪物的怪物群大小增加 #%", "negate": false}, {"string": "區域內譫妄怪物的怪物群大小減少 #%", "negate": true}, {"string": "你地圖中的譫妄怪物增加 #% 怪物群大小", "negate": false}, {"string": "你地圖中的譫妄怪物減少 #% 怪物群大小", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3465791711"]}}}
{"ref": "Delirium Fog in Area spawns #% increased Fracturing Mirrors", "better": 1, "id": "map_delirium_doodads_+%_final", "matchers": [{"string": "區域內譫妄之霧產生的破裂之鏡增加 #%", "negate": false}, {"string": "區域內譫妄之霧產生的破裂之鏡減少 #%", "negate": true}, {"string": "在你的地圖中,譫妄之霧產生的破裂之鏡增加 #%", "negate": false}, {"string": "在你的地圖中,譫妄之霧產生的破裂之鏡減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_551040294"]}}}
{"ref": "Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for # seconds", "better": 1, "id": "map_killing_rare_monsters_pauses_delirium_mirror_timer_for_x_seconds", "matchers": [{"string": "擊殺區域內稀有怪物會使譫妄之鏡的計時器暫停 1 秒", "negate": false, "value": 1}, {"string": "擊殺區域內稀有怪物會使譫妄之鏡的計時器暫停 # 秒", "negate": false}, {"string": "擊殺你地圖中的稀有怪物會使譫妄之鏡的計時器暫停 1 秒", "negate": false, "value": 1}, {"string": "擊殺你地圖中的稀有怪物會使譫妄之鏡的計時器暫停 # 秒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2323782229"]}}}
{"ref": "Delirium Encounters in Area are #% more likely to spawn Unique Bosses", "better": 1, "id": "map_affliction_encounter_boss_chance_+%", "matchers": [{"string": "區域內譫妄遭遇有 #% 更高可能性生成傳奇頭目", "negate": false}, {"string": "區域內譫妄遭遇有 #% 更低可能性生成傳奇頭目", "negate": true}, {"string": "你地圖中的譫妄事件有 #% 更高機率產生傳奇頭目", "negate": false}, {"string": "你地圖中的譫妄事件有 #% 更低機率產生傳奇頭目", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3962960008"]}}}
{"ref": "Delirium Encounters in Area have #% chance to generate an additional Reward type", "better": 1, "id": "map_delirium_additional_reward_type_chance_%", "matchers": [{"string": "區域內譫妄遭遇有 #% 機率產生 1 個額外獎勵類型", "negate": false}, {"string": "你地圖中的譫妄事件有 #% 機率產生 1 個額外獎勵類型", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1770833858"]}}}
{"ref": "Monsters Sacrificed at Ritual Altars in Area grant #% increased Tribute", "better": 1, "id": "map_ritual_tribute_+%", "matchers": [{"string": "區域中祭祀神壇獻祭怪物增加 #% 獲得貢禮", "negate": false}, {"string": "區域中祭祀神壇獻祭怪物減少 #% 獲得貢禮", "negate": true}, {"string": "你地圖中被獻祭至祭祀神壇的怪物,增加 #% 貢禮", "negate": false}, {"string": "你地圖中被獻祭至祭祀神壇的怪物,減少 #% 貢禮", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_159726667"]}}}
{"ref": "Rerolling Favours at Ritual Altars in Area costs #% increased Tribute", "better": 1, "id": "map_ritual_rewards_reroll_cost_+%_final", "matchers": [{"string": "在區域內祭祀神壇重骰恩惠的貢禮消耗增加 #%", "negate": false}, {"string": "在區域內祭祀神壇重骰恩惠的貢禮消耗減少 #%", "negate": true}, {"string": "你地圖中在祭祀神壇重骰恩賜之物,增加 #% 貢禮消耗", "negate": false}, {"string": "你地圖中在祭祀神壇重骰恩賜之物,減少 #% 貢禮消耗", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2282052746"]}}}
{"ref": "Deferring Favours at Ritual Altars in Area costs #% increased Tribute", "better": 1, "id": "map_ritual_defer_reward_tribute_cost_+%", "matchers": [{"string": "區域內祭祀神壇推遲恩惠的貢禮消耗增加 #%", "negate": false}, {"string": "區域內祭祀神壇推遲恩惠的貢禮消耗減少 #%", "negate": true}, {"string": "你地圖中在祭祀神壇延遲恩賜之物,增加 #% 貢禮消耗", "negate": false}, {"string": "你地圖中在祭祀神壇延遲恩賜之物,減少 #% 貢禮消耗", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1345835998"]}}}
{"ref": "Favours Deferred at Ritual Altars in Area reappear #% sooner", "better": 1, "id": "map_ritual_deferred_rewards_are_offered_again_+%_sooner", "matchers": [{"string": "區域內祭祀神壇推遲的恩惠再次出現的速度加快 #%", "negate": false}, {"string": "你地圖中在祭祀神壇延遲恩賜之物,再次出現會加速 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_28208665"]}}}
{"ref": "Ritual Altars in Area allow rerolling Favours # additional times", "better": 1, "id": "map_ritual_additional_reward_rerolls", "matchers": [{"string": "區域中祭祀神壇允許重骰恩賜之物額外 1 次", "negate": false, "value": 1}, {"string": "區域中祭祀神壇允許重骰恩賜之物額外 # 次", "negate": false}, {"string": "你地圖中的祭祀神壇可以重骰恩賜之物額外 1 次", "negate": false, "value": 1}, {"string": "你地圖中的祭祀神壇可以重骰恩賜之物額外 # 次", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_120737942"]}}}
{"ref": "Favours Rerolled at Ritual Altars in Area have #% chance to cost no Tribute", "better": 1, "id": "map_ritual_offered_rewards_from_rerolls_have_permyriad_chance_to_cost_no_tribute", "matchers": [{"string": "在區域內祭祀神壇重骰恩惠時,不消耗貢禮的機率增加 #%", "negate": false}, {"string": "你地圖中在祭祀神壇重骰恩賜之物,有 #% 機率不消耗貢禮", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_937291386"]}}}
{"ref": "Revived Monsters from Ritual Altars in Area have #% increased chance to be Magic", "better": 1, "id": "map_ritual_magic_monsters_+%", "matchers": [{"string": "區域內祭祀神壇將怪物復甦為魔法怪物的機率增加 #%", "negate": false}, {"string": "區域內祭祀神壇將怪物復甦為魔法怪物的機率減少 #%", "negate": true}, {"string": "在你的地圖中,祭祀神壇將怪物復甦為魔法怪物的機率增加 #%", "negate": false}, {"string": "在你的地圖中,祭祀神壇將怪物復甦為魔法怪物的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1031644647"]}}}
{"ref": "Revived Monsters from Ritual Altars in Area have #% increased chance to be Rare", "better": 1, "id": "map_ritual_rare_monsters_+%", "matchers": [{"string": "區域內祭祀神壇將怪物復甦為稀有怪物的機率增加 #%", "negate": false}, {"string": "區域內祭祀神壇將怪物復甦為稀有怪物的機率減少 #%", "negate": true}, {"string": "在你的地圖中,祭祀神壇將怪物復甦為稀有怪物的機率增加 #%", "negate": false}, {"string": "在你的地圖中,祭祀神壇將怪物復甦為稀有怪物的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3979184174"]}}}
{"ref": "Ritual Favours in Area have #% increased chance to be Omens", "better": 1, "id": "map_ritual_omen_chance_+%", "matchers": [{"string": "區域內祭祀恩惠含有徵兆的機率增加 #%", "negate": false}, {"string": "區域內祭祀恩惠含有徵兆的機率減少 #%", "negate": true}, {"string": "在你的地圖中,祭祀恩惠含有徵兆的機率增加 #%", "negate": false}, {"string": "在你的地圖中,祭祀恩惠含有徵兆的機率減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4219853180"]}}}
{"ref": "Areas with Map Bosses contain # additional Strongboxes", "better": 1, "id": "maps_with_bosses_additional_strongbox_+", "matchers": [{"string": "具有地圖頭目的地區內含 1 個額外的保險箱", "negate": false, "value": 1}, {"string": "具有地圖頭目的地區內含 # 個額外的保險箱", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1564929017"]}}}
{"ref": "Areas with Map Bosses contain # additional Shrines", "better": 1, "id": "maps_with_bosses_additional_shrine_+", "matchers": [{"string": "具有地圖頭目的地區內含 1 座額外的神殿", "negate": false, "value": 1}, {"string": "具有地圖頭目的地區內含 # 座額外的神殿", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2309707140"]}}}
{"ref": "Areas with Map Bosses contain # additional Essences", "better": 1, "id": "maps_with_bosses_additional_essence_+", "matchers": [{"string": "具有地圖頭目的地區內含 1 個額外的精髓", "negate": false, "value": 1}, {"string": "具有地圖頭目的地區內含 # 個額外的精髓", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1326574452"]}}}
{"ref": "Areas with Map Bosses contain # additional Azmeri Spirits", "better": 1, "id": "maps_with_bosses_additional_spirit_+", "matchers": [{"string": "具有地圖頭目的地區內含 1 個額外的阿茲莫里魂靈", "negate": false, "value": 1}, {"string": "具有地圖頭目的地區內含 # 個額外的阿茲莫里魂靈", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3744494731"]}}}
{"ref": "#% increased Quantity of Waystones dropped by Map Bosses in Area", "better": 1, "id": "map_map_boss_bonus_map_drop_chance_+%", "matchers": [{"string": "區域中的地圖頭目掉落換界石數量增加 #%", "negate": false}, {"string": "區域中的地圖頭目掉落換界石數量減少 #%", "negate": true}, {"string": "地圖頭目掉落換界石數量增加 #%", "negate": false}, {"string": "地圖頭目掉落換界石數量減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Map Bosses grant #% increased Experience", "better": 1, "id": "map_boss_experience_+%_final", "matchers": [{"string": "地圖頭目賦予的經驗增加 #%", "negate": false}, {"string": "地圖頭目賦予的經驗減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3860150265"]}}}
{"ref": "#% increased Rarity of Items dropped by Map Bosses", "better": 1, "id": "map_boss_item_rarity_+%", "matchers": [{"string": "地圖頭目掉落道具的稀有度增加 #%", "negate": false}, {"string": "地圖頭目掉落道具的稀有度減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4255069232"]}}}
{"ref": "#% increased Quantity of Items dropped by Map Bosses", "better": 1, "id": "map_boss_dropped_item_quantity_+%", "matchers": [{"string": "地圖頭目掉落道具數量增加 #%", "negate": false}, {"string": "地圖頭目掉落道具數量減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3119172063"]}}}
{"ref": "Breaches expand to at least # metres in radius\\nBreaches remain open while there are alive Breach Monsters", "better": 1, "id": "map_breach_minimum_radius", "matchers": [{"string": "裂痕擴展半徑至少為 # 公尺\\n只要仍有存活的裂痕怪物,裂痕就會保持開啟的狀態", "negate": false, "value": 10}, {"string": "你地圖中的裂痕擴展半徑至少為 # 公尺\\n只要地圖中仍有存活的裂痕怪物,裂痕就會保持開啟的狀態", "negate": false, "value": 10}], "trade": {"ids": null}}
{"ref": "Expedition Monsters in your Maps spawn with half of their Life missing", "better": 1, "id": "map_expedition_monster_spawn_with_half_life", "matchers": [{"string": "在你的地圖中,探險怪物生成時缺少一半的生命", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_144770454"]}}}
{"ref": "Runic Monsters in your Maps are Duplicated", "better": 1, "id": "map_expedition_twinned_elites", "matchers": [{"string": "在你的地圖中,符文怪物具有複生體", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2816104578"]}}}
{"ref": "Can Reroll Favours at Ritual Altars in your Maps twice as many times", "better": 1, "id": "map_ritual_unlimited_reward_rerolls", "matchers": [{"string": "Can Reroll Favours at Ritual Altars in your Maps twice as many times", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2500154144"]}}}
{"ref": "Favours at Ritual Altars in Area costs #% increased Tribute", "better": 1, "id": "map_ritual_offered_and_defer_rewards_tribute_cost_+%", "matchers": [{"string": "區域內祭祀神壇恩惠的貢禮消耗增加 #%", "negate": false}, {"string": "區域內祭祀神壇恩惠的貢禮消耗減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1228222525"]}}}
{"ref": "Delirium Fog in your Maps never dissipates", "better": 1, "id": "map_delirium_fog_never_dissipates", "matchers": [{"string": "在你的地圖中,譫妄之霧永遠不會消散", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1084853859"]}}}
{"ref": "Map Bosses are Hunted by Azmeri Spirits", "better": 1, "id": "map_boss_is_possessed", "matchers": [{"string": "地圖頭目會遭到阿茲莫里魂靈狩獵", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2588474575"]}}}
{"ref": "Map Bosses have # additional Modifiers", "better": 1, "id": "map_unique_boss_num_additional_modifiers", "matchers": [{"string": "傳奇頭目會擁有 # 個額外的詞綴", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_1458461453"]}}}
{"ref": "All Maps in Range can be accessed", "better": 1, "id": "local_tablet_make_maps_in_radius_available", "matchers": [{"string": "範圍內所有地圖皆可進入", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3418590244"]}}}
{"ref": "Completing Irradiated Maps in Range removes Irradiation instead", "better": 1, "id": "map_remove_irradiation_instead_of_completing", "matchers": [{"string": "完成範圍內的照耀地圖時,改為移除其 照耀狀態", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3961229149"]}}}
{"ref": "+# to Monster Level of Area", "better": 1, "id": "map_level_+", "matchers": [{"string": "區域怪物等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Shrines grant a random additional Shrine Effect", "better": 1, "id": "map_shrines_grant_a_random_additional_effect", "matchers": [{"string": "此區域神殿將隨機提供額外 1 個神殿效果", "negate": false}, {"string": "下個區域的神殿將隨機提供額外 1 個神殿效果", "negate": false}, {"string": "你地圖中的神殿給予 1 個額外隨機神殿效果", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1468737867"]}}}
{"ref": "Area has a #% chance to contain Obelisks of Corruption", "better": 1, "id": "map_tempest_corruption_weight", "matchers": [{"string": "區域中含有腐化石碑", "negate": false, "value": 100}, {"string": "區域中有 #% 機率含有腐化石碑", "negate": false}], "trade": {"ids": null}}
{"ref": "Amalgamations of Corruption become more difficult and rewarding each time Corruption Coalesces", "better": 1, "id": "map_beyond_monster_difficulty_tankiness_+%_per_portal_merge", "matchers": [{"string": "每當腐化結合時,腐化融合體就會變得更困難,獎勵也會越好", "negate": false}], "trade": {"ids": null}}
{"ref": "Amalgamations of Corruption always spawn with stronger varieties", "better": 1, "id": "map_beyond_demon_always_elite", "matchers": [{"string": "腐化融合體總會以較強的版本生成", "negate": false}], "trade": {"ids": null}}
{"ref": "<enchanted>{{Monsters grant #% increased Experience}}", "better": 1, "id": "monster_slain_experience_+%", "matchers": [{"string": "<enchanted>{{怪物增加 #% 經驗值}}", "negate": false}, {"string": "<enchanted>{{怪物減少 #% 經驗值}}", "negate": true}], "trade": {"ids": null}}
{"ref": "Monsters drop no items", "better": 1, "id": "map_monster_no_drops", "matchers": [{"string": "怪物不會掉落物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Rare Monsters Are Mirrored", "better": 1, "id": "map_duplicate_all_rare_monsters", "matchers": [{"string": "稀有怪物有複生體", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items Found from Chests", "better": 1, "id": "chest_item_quantity_+%", "matchers": [{"string": "增加 #% 箱子物品數量", "negate": false}, {"string": "減少 #% 箱子物品數量", "negate": true}], "trade": {"ids": null}}
{"ref": "<enchanted>{{#% increased Rarity of Items Found in Excavated Chests}}", "better": 1, "id": "chest_item_rarity_+%_final_from_mod", "matchers": [{"string": "<enchanted>{{增加 #% 發掘保險箱的物品品質}}", "negate": false}, {"string": "<enchanted>{{減少 #% 發掘保險箱的物品品質}}", "negate": true}], "trade": {"ids": null}}
{"ref": "Contains # additional Unique Items", "better": 1, "id": "chest_drop_additional_unqiue_items", "matchers": [{"string": "內含 # 個額外傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Chest level", "better": 1, "id": "chest_dropped_item_level_+", "matchers": [{"string": "增加 # 箱子等級", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains Identified Items", "better": 1, "id": "chest_items_drop_identified", "matchers": [{"string": "內含已鑑定物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contained Items have #% Quality", "better": 1, "id": "chest_dropped_equipment_flasks_charms_have_quality_%", "matchers": [{"string": "內含物品有 #% 品質", "negate": false}], "trade": {"ids": null}}
{"ref": "Contained Items have # additional Sockets", "better": 1, "id": "dropped_items_have_additional_sockets", "matchers": [{"string": "內含物品有 1 個額外插槽", "negate": false, "value": 1}, {"string": "內含物品有 # 個額外插槽", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Runes", "better": 1, "id": "drop_additional_runes", "matchers": [{"string": "含有 # 個額外符文", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Contains # additional Inscribed Ultimatums", "better": 1, "id": "drop_additional_ultimatum_key", "matchers": [{"string": "含有 # 個額外最後通牒雕刻", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Contains # additional Unusual Tablets", "better": 1, "id": "drop_additional_special_tower_augment", "matchers": [{"string": "含有 # 個額外罕見碑牌", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid All Damage from Hits", "better": 1, "id": "avoid_damage_%", "matchers": [{"string": "#% 機率避免來自擊中的所有傷害", "negate": false}, {"string": "避免來自擊中的所有傷害", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Your Hits can't be Evaded", "better": 1, "id": "global_always_hit", "matchers": [{"string": "你的擊中不能被閃避", "negate": false}], "trade": {"ids": null}}
{"ref": "Always Critically Strikes", "better": 1, "id": "always_crit", "matchers": [{"string": "必定造成暴擊", "negate": false}], "trade": {"ids": null}}
{"ref": "Hits against Monsters cannot be Critical Hits", "better": 1, "id": "never_take_critical_strike", "matchers": [{"string": "對怪物的擊中不能暴擊", "negate": false}], "trade": {"ids": null}}
{"ref": "Mana cannot be Leeched from Monsters", "better": 1, "id": "base_cannot_have_mana_leeched_from", "matchers": [{"string": "無法從怪物身上偷取魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "<nemesismod>{{Monsters are Immune to Physical Damage}}", "better": 1, "id": "physical_immunity", "matchers": [{"string": "<nemesismod>{{怪物免疫物理傷害}}", "negate": false}], "trade": {"ids": null}}
{"ref": "Immune to Cold Damage", "better": 1, "id": "base_cold_immunity", "matchers": [{"string": "免疫冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Immune to lightning Damage", "better": 1, "id": "base_lightning_immunity", "matchers": [{"string": "免疫閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Immune to Fire Damage", "better": 1, "id": "base_fire_immunity", "matchers": [{"string": "免疫火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Provides Immunity to Chaos Damage", "better": 1, "id": "chaos_immunity", "matchers": [{"string": "免疫混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Runic Monsters apply # random Curse on Hit", "better": 1, "id": "apply_X_random_curses_on_hit", "matchers": [{"string": "符文怪物擊中時套用 1 個隨機咒術", "negate": false, "value": 1}, {"string": "符文怪物擊中時套用 # 個隨機咒術", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters do not grant Flask Charges when Slain", "better": 1, "id": "monster_grants_no_flask_charges", "matchers": [{"string": "怪物被擊殺時不會給予藥劑充能", "negate": false}], "trade": {"ids": null}}
{"ref": "Every 4 seconds, Regenerate #% of maximum Life over one second", "better": 1, "id": "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds", "matchers": [{"string": "每 4 秒在 1 秒內回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance against Enemies on Full Life", "better": 1, "id": "critical_strike_chance_against_enemies_on_full_life_+%", "matchers": [{"string": "對滿血敵人的暴擊機率增加 #%", "negate": false}, {"string": "對滿血敵人的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Damage Penetrates #% Chaos Resistance", "better": 1, "id": "reduce_enemy_chaos_resistance_%", "matchers": [{"string": "傷害穿透 #% 混沌抗性", "negate": false}, {"string": "你的擊中將混沌抗性視為比實際值高 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage", "better": 1, "id": "damage_+%", "matchers": [{"string": "增加 #% 傷害", "negate": false}, {"string": "減少 #% 傷害", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2154246560"], "enchant": ["enchant.stat_2154246560"]}}}
{"ref": "<enchanted>{{Runic Monsters are Duplicated}}", "better": 1, "id": "expedition_twinned_elites", "matchers": [{"string": "<enchanted>{{符文怪物被複製}}", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Item Quantity", "better": 1, "id": "from_league_item_quantity_+%_permyriad", "matchers": [{"string": "增加 #% 物品數量", "negate": false}, {"string": "減少 #% 物品數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Item Rarity", "better": 1, "id": "from_league_item_rarity_+%_permyriad", "matchers": [{"string": "增加 #% 物品稀有度", "negate": false}, {"string": "減少 #% 物品稀有度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3917489142"], "implicit": ["implicit.stat_3917489142"], "enchant": ["enchant.stat_3917489142"], "rune": ["rune.stat_3917489142"]}}}
{"ref": "<enchanted>{{#% increased Quantity of Artifacts dropped by Monsters}}", "better": 1, "id": "expedition_monsters_currency_drop_quantity_+%", "matchers": [{"string": "<enchanted>{{增加 #% 怪物掉落文物的數量}}", "negate": false}, {"string": "<enchanted>{{減少 #% 怪物掉落文物的數量}}", "negate": false}], "trade": {"ids": null}}
{"ref": "<enchanted>{{#% increased Quantity of Artifacts found in Excavated Chests}}", "better": 1, "id": "expedition_chest_currency_drop_quantity_+%", "matchers": [{"string": "<enchanted>{{增加 #% 發掘保險箱的文物數量}}", "negate": false}, {"string": "<enchanted>{{減少 #% 發掘保險箱的文物數}}", "negate": true}], "trade": {"ids": null}}
{"ref": "<enchanted>{{Monsters spawn with an additional #% of Life missing}}", "better": 1, "id": "map_expedition_monster_spawn_additional_missing_life_%", "matchers": [{"string": "{{生成的怪物損失額外 #% 生命}}", "negate": false}, {"string": "你地圖中的探險怪物以額外 #% 失去的生命產生", "negate": false}], "trade": {"ids": null}}
{"ref": "<enchanted>{{Items dropped by Monsters have #% chance to be Corrupted}}", "better": 1, "id": "monster_items_drop_corrupted_%", "matchers": [{"string": "<附魔>{{怪物掉落的物品有 #% 機率受到腐化}}", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by aberrations of chaos", "better": 1, "id": "chest_contains_ultimatum_monsters_display", "matchers": [{"string": "受到混沌異象守護", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items found", "better": 1, "id": "base_item_found_quantity_+%", "matchers": [{"string": "增加 #% 物品數量", "negate": false}, {"string": "減少 #% 物品數量", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as Extra Fire Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_fire", "matchers": [{"string": "獲得 #% 物理傷害的火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as Extra Cold Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_cold", "matchers": [{"string": "獲得 #% 物理傷害的冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as Extra Lightning Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_lightning", "matchers": [{"string": "獲得 #% 物理傷害的閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Attack Speed", "better": 1, "id": "active_skill_attack_speed_+%_final", "matchers": [{"string": "#% 更多攻擊速度", "negate": false}, {"string": "#% 更少攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% of Maximum Life taken per second as Chaos Damage", "better": 1, "id": "base_chaos_damage_%_of_maximum_life_taken_per_minute", "matchers": [{"string": "每秒受到等同 #% 最大生命的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more maximum Life", "better": 1, "id": "monster_life_+%_final_from_rarity", "matchers": [{"string": "#% 更多最大生命", "negate": false}, {"string": "#% 更少最大生命", "negate": true}], "trade": {"ids": null}}
{"ref": "Curse Enemies with Vulnerability on Hit", "better": 1, "id": "curse_on_hit_level_vulnerability", "matchers": [{"string": "擊中時使敵人受到脆弱詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Curse Enemies with Vulnerability on Hit", "better": 1, "id": "curse_on_hit_%_vulnerability", "matchers": [{"string": "擊中時有 #% 機率使敵人受到脆弱詛咒", "negate": false}, {"string": "擊中時使敵人受到脆弱詛咒", "negate": false, "value": 100}, {"string": "擊中時有 #% 機率使未被詛咒的敵人受到脆弱詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Stun Duration on you", "better": 1, "id": "stun_duration_on_self_+%", "matchers": [{"string": "增加你 #% 被暈眩的時間", "negate": false}, {"string": "減少你 #% 被暈眩的時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Character Size", "better": 1, "id": "base_actor_scale_+%", "matchers": [{"string": "增加 #% 角色體型", "negate": false}, {"string": "減少 #% 角色體型", "negate": true}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage Converted to Fire Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_fire", "matchers": [{"string": "#% 物理傷害轉換為火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage Converted to Cold Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_cold", "matchers": [{"string": "#% 物理傷害轉換為冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage Converted to Lightning Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_lightning", "matchers": [{"string": "#% 物理傷害轉換為閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage Converted to Chaos Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_chaos", "matchers": [{"string": "#% 物理傷害轉換為混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Cast Speed", "better": 1, "id": "active_skill_cast_speed_+%_final", "matchers": [{"string": "#% 更多施放速度", "negate": false}, {"string": "#% 更少施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Never deal Critical Hits", "better": 1, "id": "global_cannot_crit", "matchers": [{"string": "永遠無法造成暴擊", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain an Endurance Charge on Hit", "better": 1, "id": "add_endurance_charge_on_skill_hit_%", "matchers": [{"string": "擊中時有 #% 機率獲得 1 顆耐力球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Frenzy Charge on Hit", "better": 1, "id": "add_frenzy_charge_on_skill_hit_%", "matchers": [{"string": "擊中時有 #% 機率獲得 1 顆狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "Curse Immune", "better": 1, "id": "immune_to_curses", "matchers": [{"string": "免疫詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed per Power Charge", "better": 1, "id": "cast_speed_+%_per_power_charge", "matchers": [{"string": "每個暴擊球增加 #% 施放速度", "negate": false}], "trade": {"ids": null}}
{"ref": "Acrobatics", "better": 1, "id": "keystone_acrobatics", "matchers": [{"string": "移形換影", "negate": false}], "trade": {"ids": null}}
{"ref": "Has no Sockets", "better": 1, "id": "local_has_no_sockets", "matchers": [{"string": "沒有插槽", "negate": false}], "trade": {"ids": null}}
{"ref": "Unaffected by Shock", "better": 1, "id": "unaffected_by_shock", "matchers": [{"string": "不被感電影響", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Shocked", "better": 1, "id": "base_avoid_shock_%", "matchers": [{"string": "#% 機率避免被感電", "negate": false}], "trade": {"ids": null}}
{"ref": "Reflects # Physical Damage to Melee Attackers", "better": 1, "id": "physical_damage_to_return_to_melee_attacker", "matchers": [{"string": "反射 # 物理傷害給近戰攻擊者", "negate": false}], "trade": {"ids": null}}
{"ref": "Reflects # Cold Damage to Melee Attackers", "better": 1, "id": "cold_damage_to_return_to_melee_attacker", "matchers": [{"string": "反射 # 冰冷傷害給近戰攻擊者", "negate": false}], "trade": {"ids": null}}
{"ref": "Reflects # to # Physical Damage to Melee Attackers", "better": 1, "id": "maximum_physical_damage_to_return_to_melee_attacker", "matchers": [{"string": "反射 # 至 # 物理傷害給近戰攻擊者", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Chilled", "better": 1, "id": "base_cannot_be_chilled", "matchers": [{"string": "不能被冰緩", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Mana Cost of Skills when on Low Life", "better": 1, "id": "mana_cost_+%_when_on_low_life", "matchers": [{"string": "貧血時增加 #% 技能魔力消耗", "negate": false}, {"string": "貧血時減少 #% 技能魔力消耗", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to all Elemental Resistances while on Low Life", "better": 1, "id": "elemental_resistance_%_when_on_low_life", "matchers": [{"string": "貧血時 #% 全元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Evasion Rating while on Low Life", "better": 1, "id": "evasion_rating_+_when_on_low_life", "matchers": [{"string": "貧血時 # 閃避值", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed when on Low Life", "better": 1, "id": "movement_velocity_+%_when_on_low_life", "matchers": [{"string": "貧血時增加 #% 移動速度", "negate": false}, {"string": "貧血時減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed when on Full Life", "better": 1, "id": "attack_speed_+%_when_on_full_life", "matchers": [{"string": "滿血時增加 #% 攻擊速度", "negate": false}, {"string": "滿血時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Conduit", "better": 1, "id": "keystone_conduit", "matchers": [{"string": "能量連結", "negate": false}], "trade": {"ids": null}}
{"ref": "Area has Damaging Totems", "better": 1, "id": "map_packs_are_str_mission_totems", "matchers": [{"string": "區域含有攻擊性圖騰", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters Fracture", "better": 1, "id": "map_non_unique_monsters_spawn_X_monsters_on_death", "matchers": [{"string": "怪物分裂", "negate": false}], "trade": {"ids": null}}
{"ref": "Rare Monsters in next Area will each have a Nemesis Mod", "better": 1, "id": "map_rare_monsters_have_nemesis_mod", "matchers": [{"string": "下個區域稀有怪有復仇屬性", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262", "explicit.stat_3793155082"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879", "enchant.stat_3793155082"]}}}
{"ref": "Area is inhabited by # additional Rogue Exiles", "better": 1, "id": "map_spawn_extra_exiles", "matchers": [{"string": "地圖含有額外 # 個盜賊流亡者", "negate": false, "value": 1}, {"string": "你的地圖含有額外 # 個盜賊流亡者", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Area is inhabited by Sea Witches and their Spawn", "better": 1, "id": "map_packs_are_sea_witches_and_spawn", "matchers": [{"string": "區域含有許多海巫和它的召喚物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Area is inhabited by Undead", "better": 1, "id": "map_packs_are_undead_and_necromancers", "matchers": [{"string": "區域含有許多不死生物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Area is inhabited by Animals", "better": 1, "id": "map_packs_are_animals", "matchers": [{"string": "區域含有許多動物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Area is inhabited by Demons", "better": 1, "id": "map_packs_are_demons", "matchers": [{"string": "區域含有許多惡魔", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Area is inhabited by Humanoids", "better": 1, "id": "map_packs_are_humanoids", "matchers": [{"string": "區域含有許多人型生物", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
{"ref": "Area has increased monster variety", "better": 1, "id": "map_additional_number_of_packs_to_choose", "matchers": [{"string": "地圖裡的怪物種類被增加了", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Area contains two Unique Bosses", "better": 1, "id": "map_spawn_two_bosses", "matchers": [{"string": "地圖含有兩個傳奇頭目", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Monsters cannot be Stunned", "better": 1, "id": "map_monsters_cannot_be_stunned", "matchers": [{"string": "怪物不會被暈眩", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262", "explicit.stat_95249895"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Players are Cursed with Vulnerability", "better": 1, "id": "map_player_has_level_X_vulnerability", "matchers": [{"string": "玩家被脆弱詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2390685262"]}}}
{"ref": "Area contains no monsters", "better": 1, "id": "display_map_no_monsters", "matchers": [{"string": "地圖裡沒有怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters are Hexproof", "better": 1, "id": "map_monsters_are_hexproof", "matchers": [{"string": "怪物不能受到詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2390685262"]}}}
{"ref": "Area is inhabited by wild Animals", "better": 1, "id": "display_map_inhabited_by_wild_beasts", "matchers": [{"string": "區域含有許多野生的動物", "negate": false}], "trade": {"ids": null}}
{"ref": "Area is inhabited by Skeletons", "better": 1, "id": "map_packs_are_skeletons", "matchers": [{"string": "區域含有許多骷髏", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Area has patches of Burning Ground", "better": 1, "id": "map_base_ground_fire_damage_to_deal_per_minute", "matchers": [{"string": "地圖含有燃燒地面", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
{"ref": "Area is inhabited by Spiders", "better": 1, "id": "map_packs_are_spiders", "matchers": [{"string": "區域裡有許多蜘蛛", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
{"ref": "Area is inhabited by Solaris fanatics", "better": 1, "id": "map_packs_are_solaris", "matchers": [{"string": "區域內有許多日耀神信徒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Area is inhabited by Cultists of Kitava", "better": 1, "id": "map_packs_are_kitava", "matchers": [{"string": "區域內有許多奇塔弗的信徒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Players are Cursed with Punishment", "better": 1, "id": "map_player_has_level_X_punishment", "matchers": [{"string": "玩家被懲戒詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Players have Blood Magic", "better": 1, "id": "map_player_has_blood_magic_keystone", "matchers": [{"string": "玩家有血魔法", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Monsters are Unaffected by Shock", "better": 1, "id": "map_monster_unaffected_by_shock", "matchers": [{"string": "怪物不被感電影響", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Monsters' Action Speed cannot be modified to below base value", "better": 1, "id": "map_monsters_movement_speed_cannot_be_reduced_below_base", "matchers": [{"string": "怪物的行動速度不能被調整至低於基礎值", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2306522833", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Players have Point Blank", "better": 1, "id": "map_players_have_point_blank", "matchers": [{"string": "玩家有零點射擊", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "+#% Chance to Block", "better": 1, "id": "local_additional_block_chance_%", "matchers": [{"string": "#% 格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% Chance to Block Spell Damage while on Low Life", "better": 1, "id": "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value", "matchers": [{"string": "貧血時 #% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% Chance to Block Spell Damage", "better": 1, "id": "old_do_not_use_spell_block_%_from_assumed_block_value", "matchers": [{"string": "#% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Spell Damage while on Low Life", "better": 1, "id": "spell_block_%_while_on_low_life", "matchers": [{"string": "當貧血時 #% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "Phasing", "better": 1, "id": "phase_through_objects", "matchers": [{"string": "迷蹤效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate #% of maximum Energy Shield per second", "better": 1, "id": "base_energy_shield_regeneration_rate_per_minute_%", "matchers": [{"string": "每秒回復 #% 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Locks enemy in place", "better": 1, "id": "no_movement_speed", "matchers": [{"string": "敵人不能移動", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks have #% chance to Maim on Hit", "better": 1, "id": "maim_on_hit_%", "matchers": [{"string": "攻擊擊中時有 #% 機率造成癱瘓", "negate": false}, {"string": "攻擊擊中時造成癱瘓", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Cannot be Knocked Back", "better": 1, "id": "cannot_be_knocked_back", "matchers": [{"string": "不能被擊退", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Melee Strike Range", "better": 1, "id": "melee_range_+", "matchers": [{"string": "# 近戰打擊距離", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Ignite", "better": 1, "id": "base_chance_to_ignite_%", "matchers": [{"string": "#% 機率使用火焰傷害擊中敵人造成點燃效果", "negate": false}, {"string": "所有火焰傷害擊中敵人造成點燃效果", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Burns Ground on Death", "better": 1, "id": "monster_ground_fire_on_death_%_max_damage_to_deal_per_minute", "matchers": [{"string": "死亡時燃燒地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Spreads Caustic Ground on Death", "better": 1, "id": "monster_caustic_cloud_on_death_%_max_damage_to_deal_per_minute", "matchers": [{"string": "死亡時擴散腐蝕地面", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Area of Effect of Aura Skills", "better": 1, "id": "base_aura_area_of_effect_+%", "matchers": [{"string": "增加光環技能 #% 範圍效果", "negate": false}, {"string": "減少光環技能 #% 範圍效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Curse Enemies with Enfeeble on Hit", "better": 1, "id": "curse_on_hit_level_enfeeble", "matchers": [{"string": "擊中時使敵人受到衰弱詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "Curse Enemies with Temporal Chains on Hit", "better": 1, "id": "curse_on_hit_level_temporal_chains", "matchers": [{"string": "擊中時使敵人受到時空鎖鏈詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Curse Enemies with Temporal Chains on Hit", "better": 1, "id": "curse_on_hit_%_temporal_chains", "matchers": [{"string": "擊中時使敵人受到時空鎖鏈詛咒", "negate": false, "value": 100}, {"string": "擊中時有 #% 機率使敵人受到時空鎖鏈詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Curse Enemies with Flammability on Hit", "better": 1, "id": "curse_on_hit_%_flammability", "matchers": [{"string": "擊中時使敵人受到易燃詛咒", "negate": false, "value": 100}, {"string": "擊中時有 #% 機率使敵人受到易燃詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "Ancestral Bond", "better": 1, "id": "keystone_ancestral_bond", "matchers": [{"string": "先祖魂約", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain a Frenzy Charge on Critical Hit", "better": 1, "id": "add_frenzy_charge_on_critical_strike", "matchers": [{"string": "暴擊時獲得狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to all maximum Resistances", "better": 1, "id": "additional_maximum_all_resistances_%", "matchers": [{"string": "#% 最大全部抗性", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3376488707"]}}}
{"ref": "Socketed Gems are Supported by Level # Concentrated Effect", "better": 1, "id": "local_display_socketed_gems_get_concentrated_area_level", "matchers": [{"string": "插槽中寶石被等級 # 的集中效應輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Fire Penetration", "better": 1, "id": "local_display_socketed_gems_get_fire_penetration_level", "matchers": [{"string": "插槽中寶石被等級 # 的火焰穿透輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Added Fire Damage", "better": 1, "id": "local_display_socketed_gems_get_added_fire_damage_level", "matchers": [{"string": "插槽中寶石被等級 # 的附加火焰傷害輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Cold to Fire", "better": 1, "id": "local_display_socketed_gems_get_cold_to_fire_level", "matchers": [{"string": "插槽中寶石被等級 # 的寒冰轉烈焰輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "When you generate an Endurance Charge, Allies in your Presence generate that Charge instead", "better": 1, "id": "endurance_only_conduit", "matchers": [{"string": "當你產生耐力能量球時,改由位於你存在範圍內的友軍產生該能量球", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain an Endurance Charge when you take a Critical Hit", "better": 1, "id": "add_endurance_charge_on_enemy_critical_strike", "matchers": [{"string": "受到暴擊時獲得 1 顆耐力球", "negate": false}], "trade": {"ids": null}}
{"ref": "Chills Ground on Death", "better": 1, "id": "monster_ground_ice_on_death_base_area_of_effect_radius", "matchers": [{"string": "死亡時造成冰緩地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Spreads Tar on Death", "better": 1, "id": "monster_ground_tar_on_death_base_area_of_effect_radius", "matchers": [{"string": "死亡時噴灑焦油", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are supported by Level # Blind", "better": 1, "id": "local_display_socketed_gems_get_blind_level", "matchers": [{"string": "插槽中寶石被等級 # 的致盲輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Chests have #% increased Item Rarity", "better": 1, "id": "map_chest_item_rarity_+%", "matchers": [{"string": "箱子增加 #% 物品稀有度", "negate": false}, {"string": "箱子減少 #% 物品稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "All Chests are Magic or Rare", "better": 1, "id": "map_chests_all_magic_or_rare", "matchers": [{"string": "所有箱子為魔法或稀有", "negate": false}], "trade": {"ids": null}, "fromAreaMods": true}
{"ref": "Socketed Gems are Supported by Level # Pulverise", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_pulverise", "matchers": [{"string": "插槽中寶石被等級 # 的磨鍊輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Increased Area of Effect", "better": 1, "id": "local_display_socketed_gems_get_increased_area_level", "matchers": [{"string": "插槽中寶石被等級 # 的增大範圍輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level 10 Intensify", "better": 1, "id": "local_display_supported_by_level_10_intensify", "matchers": [{"string": "此物品插槽中寶石被等級 10 的強化輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Life cannot be Leeched from Monsters", "better": 1, "id": "base_cannot_have_life_leeched_from", "matchers": [{"string": "無法從怪物身上偷取生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Extra gore", "better": 1, "id": "extra_gore", "matchers": [{"string": "更多鮮血", "negate": false}], "trade": {"ids": null}}
{"ref": "Has one socket of each colour", "better": 1, "id": "local_one_socket_each_colour_only", "matchers": [{"string": "每個顏色的插槽都有", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage while Dual Wielding", "better": 1, "id": "block_while_dual_wielding_%", "matchers": [{"string": "雙持時 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Skeleton Movement Speed", "better": 1, "id": "skeleton_movement_speed_+%", "matchers": [{"string": "增加 #% 骷髏移動速度", "negate": false}, {"string": "減少 #% 骷髏移動", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Skeleton Attack Speed", "better": 1, "id": "skeleton_attack_speed_+%", "matchers": [{"string": "增加 #% 骷髏攻擊速度", "negate": false}, {"string": "減少 #% 骷髏攻擊速", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Skeleton Cast Speed", "better": 1, "id": "skeleton_cast_speed_+%", "matchers": [{"string": "增加 #% 骷髏施放速度", "negate": false}, {"string": "減少 #% 骷髏施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems Cost and Reserve Life instead of Mana", "better": 1, "id": "local_display_socketed_gems_have_blood_magic", "matchers": [{"string": "插槽中寶石消耗和保留生命而非魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Aura Gems", "better": 1, "id": "local_socketed_aura_gem_level_+", "matchers": [{"string": "此物品插槽中光環寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems have #% chance to cause Enemies to Flee on Hit", "better": 1, "id": "local_display_socketed_gems_have_chance_to_flee_%", "matchers": [{"string": "此物品插槽中寶石有 #% 機率使敵人逃跑", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage Converted to Chaos Damage per Level", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_chaos_per_level", "matchers": [{"string": "每級將 #% 的物理傷害轉化至混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Strength Gems", "better": 1, "id": "local_socketed_strength_gem_level_+", "matchers": [{"string": "此物品插槽中力量寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Chaos Damage taken does not cause double loss of Energy Shield", "better": 1, "id": "base_chaos_damage_does_not_damage_energy_shield_extra_hard", "matchers": [{"string": "受到的混沌傷害不會造成能量護盾的兩倍損失", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage from Hits taken as Chaos Damage", "better": 1, "id": "physical_damage_taken_%_as_chaos", "matchers": [{"string": "承受 #% 的擊中物理傷害視為混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Damage with Arrow Hits at Close Range", "better": 1, "id": "unique_chin_sol_close_range_bow_damage_+%_final", "matchers": [{"string": "近距離使用弓擊中時造成 #% 更多傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Bow Knockback at Close Range", "better": 1, "id": "unique_chin_sol_close_range_knockback", "matchers": [{"string": "近距離時弓擊退敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage from Hits taken as Fire Damage", "better": 1, "id": "physical_damage_taken_%_as_fire", "matchers": [{"string": "承受 #% 的擊中物理傷害視為火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Reflects # Fire Damage to Melee Attackers", "better": 1, "id": "fire_damage_to_return_to_melee_attacker", "matchers": [{"string": "反射 # 火焰傷害給近戰攻擊者", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Ignited", "better": 1, "id": "base_avoid_ignite_%", "matchers": [{"string": "#% 機率避免被點燃", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Physical Damage with Ranged Weapons", "better": 1, "id": "ranged_weapon_physical_damage_+%", "matchers": [{"string": "增加 #% 遠程武器物理傷害", "negate": false}, {"string": "減少 #% 遠程武器物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Arrows Pierce all Targets", "better": 1, "id": "base_arrows_always_pierce", "matchers": [{"string": "箭矢穿透所有目標", "negate": false}], "trade": {"ids": null}}
{"ref": "Arrows Pierce # additional Targets", "better": 1, "id": "arrow_base_number_of_targets_to_pierce", "matchers": [{"string": "箭矢穿透一個額外目標", "negate": false, "value": 1}, {"string": "箭矢穿透 # 個額外目標", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage while Dual Wielding Claws", "better": 1, "id": "block_while_dual_wielding_claws_%", "matchers": [{"string": "雙持爪時 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% chance to Block Projectile Attack Damage", "better": 1, "id": "additional_block_chance_against_projectiles_%", "matchers": [{"string": "#% 投射物攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Leech", "better": 1, "id": "base_cannot_leech", "matchers": [{"string": "不能偷取", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems have #% reduced Reservation Efficiency", "better": 1, "id": "local_display_socketed_gems_have_mana_reservation_+%", "matchers": [{"string": "插槽中寶石增加 #% 保留效用", "negate": true}, {"string": "插槽中寶石減少 #% 保留效用", "negate": false}], "trade": {"ids": null}}
{"ref": "Always Freezes Enemies on Hit", "better": 1, "id": "base_chance_to_freeze_%", "matchers": [{"string": "擊中時必定冰凍敵人", "negate": false}, {"string": "所有冰冷傷害擊中敵人造成冰凍效果", "negate": false, "value": 100}, {"string": "#% 機率使用冰冷傷害擊中敵人造成冰凍效果", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Intelligence Requirement", "better": 1, "id": "local_intelligence_requirement_+%", "matchers": [{"string": "增加 #% 智慧需求", "negate": false}, {"string": "減少 #% 智慧需求", "negate": true}, {"string": "無智慧需求", "negate": false, "value": -1}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Added Chaos Damage", "better": 1, "id": "local_display_socketed_gems_get_added_chaos_damage_level", "matchers": [{"string": "插槽中寶石被等級 # 的附加混沌傷害輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Poisonous Hit", "better": 1, "id": "local_poison_on_hit", "matchers": [{"string": "攻擊擊中時使敵人中毒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Skeleton Duration", "better": 1, "id": "skeleton_duration_+%", "matchers": [{"string": "增加 #% 骷髏持續時間", "negate": false}, {"string": "減少 #% 骷髏持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "+# Strength and Intelligence Requirement", "better": 1, "id": "local_strength_and_intelligence_requirement_+", "matchers": [{"string": "# 力量和智慧需求", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage taken when on Low Mana", "better": 1, "id": "spell_damage_taken_+%_when_on_low_mana", "matchers": [{"string": "貧魔時增加 #% 承受的法術傷害", "negate": false}, {"string": "貧魔時減少 #% 承受的法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Evasion Rating while on Full Life", "better": 1, "id": "evasion_rating_+_when_on_full_life", "matchers": [{"string": "滿血時 # 閃避值", "negate": false}], "trade": {"ids": null}}
{"ref": "Removes Curses on use", "better": 1, "id": "local_flask_remove_curses_on_use", "matchers": [{"string": "使用時移除詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "50% chance to cause Bleeding on Hit", "better": 1, "id": "local_chance_to_bleed_on_hit_50%", "matchers": [{"string": "擊中時有 50% 機率造成流血", "negate": false}], "trade": {"ids": null}}
{"ref": "25% chance to cause Bleeding on Hit", "better": 1, "id": "local_chance_to_bleed_on_hit_25%", "matchers": [{"string": "擊中時有 25% 機率造成流血", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Cause Bleeding on Critical Hit", "better": 1, "id": "local_bleed_on_critical_strike_chance_%", "matchers": [{"string": "暴擊時有 #% 機率造成流血", "negate": false}, {"string": "暴擊時造成流血", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "50% chance to cause Bleeding on Critical Hit", "better": 1, "id": "local_chance_to_bleed_on_crit_50%", "matchers": [{"string": "暴擊時有 50% 機率造成流血", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks deal no Physical Damage", "better": 1, "id": "attacks_deal_no_physical_damage", "matchers": [{"string": "攻擊不造成物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Golden Radiance", "better": 1, "id": "display_golden_radiance", "matchers": [{"string": "黃金光輝", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Stunned when on Low Life", "better": 1, "id": "cannot_be_stunned_when_on_low_life", "matchers": [{"string": "貧血時免疫暈眩", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Magnitudes of Non-Curse Auras from your Skills", "better": 1, "id": "non_curse_aura_effect_+%", "matchers": [{"string": "增加 #% 你技能的非詛咒光環幅度", "negate": false}, {"string": "減少 #% 你技能的非詛咒光環幅度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased effect of Non-Curse Auras from your Skills on your Minions", "better": 1, "id": "minions_have_non_curse_aura_effect_+%_from_parent_skills", "matchers": [{"string": "增加 #% 你召喚物身上來自你技能的非詛咒光環效果", "negate": false}, {"string": "減少 #% 你召喚物身上來自你技能的非詛咒光環效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Restless Dead", "better": 1, "id": "display_map_restless_dead", "matchers": [{"string": "無限復生", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Area Damage", "better": 1, "id": "area_damage_+%", "matchers": [{"string": "增加 #% 範圍傷害", "negate": false}, {"string": "減少 #% 範圍傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Global Damage", "better": 1, "id": "on_weapon_global_damage_+%", "matchers": [{"string": "增加 #% 全域傷害", "negate": false}, {"string": "減少 #% 全域傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Area contains additional waves of Ghosts", "better": 1, "id": "map_cowards_trial_extra_ghosts", "matchers": [{"string": "區域含有額外幾波幽靈", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains additional waves of Raging Spirits", "better": 1, "id": "map_cowards_trial_extra_raging_spirits", "matchers": [{"string": "區域含有額外幾波憤怒狂靈", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Curse Non-Cursed Enemies with Enfeeble on Hit", "better": 1, "id": "curse_with_enfeeble_on_hit_%_against_uncursed_enemies", "matchers": [{"string": "擊中時使未被詛咒的敵人受到衰弱詛咒", "negate": false, "value": 100}, {"string": "擊中時有 #% 機率使未被詛咒的敵人受到衰弱詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "Spreads Tar when you take a Critical Hit", "better": 1, "id": "ground_tar_on_take_crit_base_area_of_effect_radius", "matchers": [{"string": "當你受到暴擊時噴灑焦油", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to spread Tar when Hit", "better": 1, "id": "ground_tar_when_hit_%_chance", "matchers": [{"string": "被擊中時有 #% 機率散佈焦油", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Spells have Culling Strike", "better": 1, "id": "spells_have_culling_strike", "matchers": [{"string": "你的法術擁有撲殺效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters are Immune to randomly chosen Elemental Ailments or Stun", "better": 1, "id": "map_monsters_immune_to_a_random_status_ailment_or_stun", "matchers": [{"string": "怪物免疫隨機的元素異常狀態或暈眩", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters' Melee Attacks apply random Hexes on Hit", "better": 1, "id": "map_monster_melee_attacks_apply_random_curses", "matchers": [{"string": "怪物的近戰攻擊擊中時,造成隨機咒術", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters Reflect Hexes", "better": 1, "id": "map_monsters_reflect_curses", "matchers": [{"string": "怪物反射咒術", "negate": false}], "trade": {"ids": null}}
{"ref": "Life Leech from Hits with this Weapon is instant", "better": 1, "id": "local_life_leech_is_instant", "matchers": [{"string": "立即獲得此武器擊中的生命偷取", "negate": false}], "trade": {"ids": null}}
{"ref": "#% reduced Mana Reservation Efficiency of Skills", "better": 1, "id": "mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "減少 #% 技能的魔力保留效用", "negate": false}, {"string": "增加 #% 技能的魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Mana Reservation Efficiency of Skills", "better": 1, "id": "base_mana_reservation_efficiency_+%", "matchers": [{"string": "增加 #% 技能的魔力保留效用", "negate": false}, {"string": "減少 #% 技能的魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Reservation Efficiency of Skills", "better": 1, "id": "base_reservation_efficiency_+%", "matchers": [{"string": "增加 #% 技能的保留效用", "negate": false}, {"string": "減少 #% 技能的保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Ignited while on Low Life", "better": 1, "id": "avoid_ignite_%_when_on_low_life", "matchers": [{"string": "貧血時 #% 機率避免被點燃", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Elemental Proliferation", "better": 1, "id": "local_display_socketed_gems_get_elemental_proliferation_level", "matchers": [{"string": "插槽中寶石被等級 # 的元素擴散輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Spark Duration", "better": 1, "id": "spark_skill_effect_duration_+%", "matchers": [{"string": "增加 #% 電球持續時間", "negate": false}, {"string": "減少 #% 電球持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Area is a large Maze", "better": 1, "id": "display_map_larger_maze", "matchers": [{"string": "地圖是個大迷宮", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains a Large Chest", "better": 1, "id": "display_map_large_chest", "matchers": [{"string": "地圖有大寶箱", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Movement Gems", "better": 1, "id": "local_socketed_movement_gem_level_+", "matchers": [{"string": "此物品插槽中移動寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Players deal #% more Projectile Damage", "better": 1, "id": "map_player_projectile_damage_+%_final", "matchers": [{"string": "玩家造成 #% 更多投射物傷害", "negate": false}, {"string": "玩家造成 #% 更少投射物傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Projectiles move at #% increased Speed", "better": 1, "id": "map_projectile_speed_+%", "matchers": [{"string": "投射物增加 #% 速度", "negate": false}, {"string": "投射物減少 #% 速度", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% chance to Suppress Spell Damage per Frenzy Charge", "better": 1, "id": "spell_suppression_chance_%_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球有 #% 壓抑法術傷害率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Evasion Rating per Frenzy Charge", "better": 1, "id": "evasion_rating_+%_per_frenzy_charge", "matchers": [{"string": "每個狂怒球增加 #% 閃避值", "negate": false}, {"string": "每個狂怒球減少 #% 閃避值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Frenzy Charge Duration", "better": 1, "id": "base_frenzy_charge_duration_+%", "matchers": [{"string": "增加 #% 狂怒球持續時間", "negate": false}, {"string": "減少 #% 狂怒球持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Spell Totem", "better": 1, "id": "local_display_socketed_gems_get_spell_totem_level", "matchers": [{"string": "插槽中寶石被等級 # 的法術圖騰輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Increased Duration", "better": 1, "id": "local_display_socketed_gems_get_increased_duration_level", "matchers": [{"string": "插槽中寶石被等級 # 的增加持續時間輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Added Lightning Damage", "better": 1, "id": "local_display_socketed_gems_get_added_lightning_damage_level", "matchers": [{"string": "插槽中寶石被等級 # 的附加閃電傷害輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Duration of Lightning Ailments", "better": 1, "id": "lightning_ailment_duration_+%", "matchers": [{"string": "增加 #% 閃電異常狀態持續時間", "negate": false}, {"string": "減少 #% 閃電異常狀態持續時", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased effect of Curses on you", "better": 1, "id": "curse_effect_on_self_+%", "matchers": [{"string": "你身上的詛咒效果增加 #%", "negate": false}, {"string": "你身上的詛咒效果減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are supported by Level # Chance to Flee", "better": 1, "id": "local_display_socketed_gems_get_flee_level", "matchers": [{"string": "插槽中寶石被等級 # 的機率逃跑輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Emits a golden glow", "better": 1, "id": "unique_loris_lantern_golden_light", "matchers": [{"string": "發出金色光芒", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Chaos Resistance when on Low Life", "better": 1, "id": "chaos_damage_resistance_%_when_on_low_life", "matchers": [{"string": "貧血時 #% 混沌抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemy hits on you roll low Damage", "better": 1, "id": "enemy_hits_roll_low_damage", "matchers": [{"string": "敵人擊中你皆為最小傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Faster Attacks", "better": 1, "id": "local_display_socketed_gems_get_faster_attacks_level", "matchers": [{"string": "插槽中寶石被等級 # 的快速攻擊輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Melee Physical Damage", "better": 1, "id": "local_display_socketed_gems_get_melee_physical_damage_level", "matchers": [{"string": "插槽中寶石被等級 # 的近戰物理傷害輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain an Endurance Charge when you Block", "better": 1, "id": "chance_to_gain_endurance_charge_on_block_%", "matchers": [{"string": "格擋時 #% 機率獲得耐力球", "negate": false}, {"string": "格擋時獲得耐力球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Damage of Enemies Hitting you is Lucky while you are on Full Life", "better": 1, "id": "enemy_extra_damage_rolls_when_on_full_life", "matchers": [{"string": "當你滿血時,來自敵人擊中你的傷害很幸運", "negate": false}, {"string": "當你滿血時,來自敵人擊中你的傷害很不幸", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters drop Burning Ground on death", "better": 1, "id": "map_monsters_drop_ground_fire_on_death_base_radius", "matchers": [{"string": "怪物死亡造成燃燒地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas Have the Same Layout for all Players", "better": 1, "id": "map_fixed_seed", "matchers": [{"string": "所有玩家都有相同的地圖布局", "negate": false}], "trade": {"ids": null}}
{"ref": "Minimap is Revealed", "better": 1, "id": "map_minimap_revealed", "matchers": [{"string": "迷你地圖全開", "negate": false}], "trade": {"ids": null}}
{"ref": "Life, Mana, Energy Shield and Flasks are not refilled in Towns", "better": 1, "id": "map_no_refills_in_town", "matchers": [{"string": "回城鎮裡不會補充生命、魔力、能量護盾和藥劑", "negate": false}], "trade": {"ids": null}}
{"ref": "Item drops on death", "better": 1, "id": "item_drops_on_death", "matchers": [{"string": "死亡時掉落", "negate": false}], "trade": {"ids": null}}
{"ref": "Deal # to # Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge", "better": 1, "id": "base_minimum_lightning_damage_on_charge_expiry", "matchers": [{"string": "當你失去 1 顆暴擊、狂怒或耐力球時,對附近敵人造成 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Reflects # Chaos Damage to Melee Attackers", "better": 1, "id": "chaos_damage_to_return_to_melee_attacker", "matchers": [{"string": "反射 # 混沌傷害給近戰攻擊者", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Power Charge Duration", "better": 1, "id": "power_charge_duration_+%", "matchers": [{"string": "增加 #% 暴擊球持續時間", "negate": false}, {"string": "減少 #% 暴擊球持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage per Power Charge", "better": 1, "id": "spell_damage_+%_per_power_charge", "matchers": [{"string": "每個暴擊球增加 #% 法術傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to create Consecrated Ground when you Block", "better": 1, "id": "consecrate_on_block_%_chance_to_create", "matchers": [{"string": "格擋時 #% 機率產生奉獻地面", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to create Desecrated Ground when you Block", "better": 1, "id": "desecrate_on_block_%_chance_to_create", "matchers": [{"string": "格擋時 #% 機率產生腐化地面", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Elemental Gems", "better": 1, "id": "local_socketed_elemental_gem_level_+", "matchers": [{"string": "此物品插槽中元素寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Energy Shield per Enemy Killed", "better": 1, "id": "base_energy_shield_gained_on_enemy_death", "matchers": [{"string": "每個被擊殺的敵人,獲得 # 能量護盾", "negate": false}, {"string": "每個被擊殺的敵人,失去 # 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Claw Physical Damage when on Low Life", "better": 1, "id": "physical_claw_damage_+%_when_on_low_life", "matchers": [{"string": "貧血時增加 #% 爪類武器物理傷害", "negate": false}, {"string": "貧血時減少 #% 爪類武器物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Claws while on Low Life", "better": 1, "id": "claw_damage_+%_while_on_low_life", "matchers": [{"string": "貧血時增加 #% 爪的傷害", "negate": false}, {"string": "貧血時減少 #% 爪的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Accuracy Rating when on Low Life", "better": 1, "id": "accuracy_rating_+%_when_on_low_life", "matchers": [{"string": "貧血時增加 #% 命中值", "negate": false}, {"string": "貧血時減少 #% 命中值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed when on Low Life", "better": 1, "id": "attack_speed_+%_when_on_low_life", "matchers": [{"string": "貧血時增加 #% 攻擊速度", "negate": false}, {"string": "貧血時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage taken from Projectile Hits", "better": 1, "id": "projectile_damage_taken_+%", "matchers": [{"string": "增加 #% 承受來自投射物擊中的傷害", "negate": false}, {"string": "減少 #% 承受來自投射物擊中的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "You cannot increase the Rarity of Items found", "better": 1, "id": "cannot_increase_rarity_of_dropped_items", "matchers": [{"string": "你不能增加掉落物品稀有度", "negate": false}], "trade": {"ids": null}}
{"ref": "You cannot increase the Quantity of Items found", "better": 1, "id": "cannot_increase_quantity_of_dropped_items", "matchers": [{"string": "你不能增加掉落物品數量", "negate": false}], "trade": {"ids": null}}
{"ref": "You cannot be killed by reflected Elemental Damage", "better": 1, "id": "cannot_be_killed_by_elemental_reflect", "matchers": [{"string": "不會被元素傷害反射殺死", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased effect of Curses on Monsters", "better": 1, "id": "map_monsters_curse_effect_+%", "matchers": [{"string": "詛咒作用於怪物時,其效果增加 #%", "negate": false}, {"string": "詛咒作用於怪物時,其效果減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Insufficient Mana doesn't prevent your Melee Attacks", "better": 1, "id": "melee_attacks_usable_without_mana_cost", "matchers": [{"string": "魔力不足仍然可以使用近戰攻擊", "negate": false}], "trade": {"ids": null}}
{"ref": "Rogue Exiles roam Wraeclast", "better": 1, "id": "map_spawn_exile_per_area_%", "matchers": [{"string": "地圖有盜賊流亡者", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Strength and Dexterity", "better": 1, "id": "additional_strength_and_dexterity", "matchers": [{"string": "# 力量和敏捷", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Strength and Intelligence", "better": 1, "id": "additional_strength_and_intelligence", "matchers": [{"string": "# 力量和智慧", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Dexterity and Intelligence", "better": 1, "id": "additional_dexterity_and_intelligence", "matchers": [{"string": "# 敏捷和智慧", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Weapon Range", "better": 1, "id": "local_weapon_range_+", "matchers": [{"string": "# 武器距離", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Frenzy Charge on Kill", "better": 1, "id": "add_frenzy_charge_on_kill_%_chance", "matchers": [{"string": "擊殺時有 #% 機率獲得 1 顆狂怒球", "negate": false}, {"string": "擊殺時獲得 1 顆狂怒球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power Charge on Kill", "better": 1, "id": "add_power_charge_on_kill_%_chance", "matchers": [{"string": "擊殺時有 #% 機率獲得 1 顆暴擊球", "negate": false}, {"string": "擊殺時獲得 1 顆暴擊球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to gain an Endurance Charge on Kill", "better": 1, "id": "endurance_charge_on_kill_%", "matchers": [{"string": "#% 機率擊殺時獲得 1 顆耐力球", "negate": false}, {"string": "擊殺時獲得 1 顆耐力球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Gain an Endurance Charge when you lose a Power Charge", "better": 1, "id": "gain_endurance_charge_on_power_charge_expiry", "matchers": [{"string": "當你失去 1 顆暴擊球時獲得 1 顆耐力球", "negate": false}], "trade": {"ids": null}}
{"ref": "Chill Effect and Freeze Duration on you are based on #% of Energy Shield", "better": 1, "id": "chill_and_freeze_duration_based_on_%_energy_shield", "matchers": [{"string": "冰緩和冰凍持續時間根據你 #% 的能量護盾計算", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Melee Damage when on Full Life", "better": 1, "id": "melee_damage_+%_when_on_full_life", "matchers": [{"string": "滿血時增加 #% 近戰傷害", "negate": false}, {"string": "滿血時減少 #% 近戰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance on Critical Hit to create Consecrated Ground", "better": 1, "id": "consecrate_on_crit_%_chance_to_create", "matchers": [{"string": "暴擊時產生奉獻地面", "negate": false, "value": 100}, {"string": "#% 機率暴擊時產生奉獻地面", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Projectile Speed per Frenzy Charge", "better": 1, "id": "projectile_speed_+%_per_frenzy_charge", "matchers": [{"string": "每個狂怒球增加 #% 投射物速度", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Projectile Damage per Power Charge", "better": 1, "id": "projectile_damage_+%_per_power_charge", "matchers": [{"string": "每個暴擊球 #% 增加投射物傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Right ring slot: You cannot Regenerate Mana", "better": 1, "id": "local_right_ring_slot_no_mana_regeneration", "matchers": [{"string": "右戒指欄位:不能回復魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Right ring slot: Regenerate #% of maximum Energy Shield per second", "better": 1, "id": "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%", "matchers": [{"string": "右戒指欄位:每秒回復 #% 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Left ring slot: #% increased Mana Regeneration Rate", "better": 1, "id": "local_left_ring_slot_mana_regeneration_rate_+%", "matchers": [{"string": "左戒指欄位:增加 #% 魔力回復率", "negate": false}], "trade": {"ids": null}}
{"ref": "Left ring slot: You cannot Recharge or Regenerate Energy Shield", "better": 1, "id": "local_left_ring_slot_no_energy_shield_recharge_or_regeneration", "matchers": [{"string": "左戒指欄位:你不能充能和每秒回復能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Energy Shield per second", "better": 1, "id": "base_energy_shield_regeneration_rate_per_minute", "matchers": [{"string": "每秒回復 # 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "You cannot Recharge Energy Shield", "better": 1, "id": "cannot_recharge_energy_shield", "matchers": [{"string": "不能充能能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack and Cast Speed per Frenzy Charge", "better": 1, "id": "attack_and_cast_speed_+%_per_frenzy_charge", "matchers": [{"string": "每個狂怒球增加 #% 攻擊和施放速度", "negate": false}, {"string": "每個狂怒球減少 #% 攻擊和施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Regenerate #% of maximum Life per second per Frenzy Charge", "better": 1, "id": "life_regeneration_rate_per_minute_%_per_frenzy_charge", "matchers": [{"string": "每個狂怒球每秒回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage per Frenzy Charge with Hits against Enemies on Low Life", "better": 1, "id": "damage_+%_vs_enemies_on_low_life_per_frenzy_charge", "matchers": [{"string": "擊中貧血敵人,每顆狂怒球增加 #% 傷害", "negate": false}, {"string": "擊中對貧血敵人,每顆狂怒球減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed while Cursed", "better": 1, "id": "movement_velocity_+%_while_cursed", "matchers": [{"string": "增加 #% 被詛咒時的移動速度", "negate": false}, {"string": "減少 #% 被詛咒時的移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage while holding a Shield", "better": 1, "id": "shield_block_%", "matchers": [{"string": "持盾時 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "Raised Zombies have +# to maximum Life", "better": 1, "id": "zombie_maximum_life_+", "matchers": [{"string": "殭屍復甦 # 最大生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Raised Zombies deal #% more Physical Damage", "better": 1, "id": "zombie_physical_damage_+%_final", "matchers": [{"string": "殭屍造成 #% 更多物理傷害", "negate": false}, {"string": "殭屍造成 #% 更少物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Raised Zombies have +#% to all Resistances", "better": 1, "id": "zombie_chaos_elemental_damage_resistance_%", "matchers": [{"string": "殭屍復甦 #% 全部抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Raised Zombie Size", "better": 1, "id": "zombie_scale_+%", "matchers": [{"string": "增加 #% 殭屍體積", "negate": false}, {"string": "減少 #% 殭屍體積", "negate": true}], "trade": {"ids": null}}
{"ref": "Enemies Killed by Zombies' Hits Explode, dealing #% of their Life as Fire Damage", "better": 1, "id": "zombie_explode_on_kill_%_fire_damage_to_deal", "matchers": [{"string": "被殭屍擊殺的敵人會爆炸,造成 #% 它們生命的火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased maximum number of Raised Zombies", "better": 1, "id": "number_of_zombies_allowed_+%", "matchers": [{"string": "增加 #% 殭屍復甦最大數量", "negate": false}, {"string": "減少 #% 殭屍復甦最大數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Intelligence for each Unique Item Equipped", "better": 1, "id": "intelligence_+%_per_equipped_unique", "matchers": [{"string": "每一個已裝備的傳奇物品,智慧增加 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Slain monsters to drop an additional Scroll of Wisdom", "better": 1, "id": "additional_scroll_of_wisdom_drop_chance_%", "matchers": [{"string": "擊殺敵人有 #% 機率掉落 1 個額外知識卷軸", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Cold Damage Converted to Fire Damage", "better": 1, "id": "non_skill_base_cold_damage_%_to_convert_to_fire", "matchers": [{"string": "#% 冰冷傷害轉換為火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Ignited Enemies Killed by your Hits are destroyed", "better": 1, "id": "ignited_enemies_explode_on_kill", "matchers": [{"string": "你擊中擊殺的被點燃敵人被摧毀", "negate": false}], "trade": {"ids": null}}
{"ref": "You gain Onslaught for # seconds on Critical Hit", "better": 1, "id": "onslaught_on_crit_duration_ms", "matchers": [{"string": "暴擊後獲得 # 秒的猛攻", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items found during Effect", "better": 1, "id": "local_unique_flask_item_rarity_+%_while_healing", "matchers": [{"string": "效果持續時間,增加 #% 掉落物品稀有度", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items found during Effect", "better": 1, "id": "local_unique_flask_item_quantity_+%_while_healing", "matchers": [{"string": "效果持續時間,增加 #% 掉落物品數量", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Light Radius during Effect", "better": 1, "id": "local_unique_flask_light_radius_+%_while_healing", "matchers": [{"string": "效果持續時間,增加 #% 照亮範圍", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to all maximum Elemental Resistances during Effect", "better": 1, "id": "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing", "matchers": [{"string": "效果持續時間,#% 全部最大元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Elemental Resistances during Effect", "better": 1, "id": "local_unique_flask_resist_all_elements_%_during_flask_effect", "matchers": [{"string": "效果持續時間,#% 全部元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value", "better": 1, "id": "additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value", "matchers": [{"string": "增加和減少法術傷害同時以 150% 它們的數值套用至攻擊", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Fire Damage Converted to Chaos Damage", "better": 1, "id": "non_skill_base_fire_damage_%_to_convert_to_chaos", "matchers": [{"string": "#% 火焰傷害轉換為混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "1% increased Movement Speed per # Evasion Rating, up to 75%", "better": 1, "id": "movement_velocity_+1%_per_X_evasion_rating", "matchers": [{"string": "每 # 閃避值增加 1% 移動速度,最多 75%", "negate": false}], "trade": {"ids": null}}
{"ref": "Physical Damage from Hits also Contributes to Chill Magnitude", "better": 1, "id": "physical_damage_can_chill", "matchers": [{"string": "擊中的物理傷害也會貢獻至冰緩幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items Dropped by Slain Frozen Enemies", "better": 1, "id": "killed_monster_dropped_item_quantity_+%_when_frozen", "matchers": [{"string": "擊殺冰凍敵人後增加 #% 物品數量", "negate": false}, {"string": "擊殺冰凍敵人後減少 #% 物品數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items Dropped by Slain Shocked Enemies", "better": 1, "id": "killed_monster_dropped_item_rarity_+%_when_shocked", "matchers": [{"string": "擊殺感電敵人後增加 #% 物品稀有度", "negate": false}, {"string": "擊殺感電敵人後減少 #% 物品稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "# Chaos Damage taken per second", "better": 1, "id": "base_chaos_damage_taken_per_minute", "matchers": [{"string": "每秒承受 # 混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Counts as Dual Wielding", "better": 1, "id": "local_unique_counts_as_dual_wielding", "matchers": [{"string": "視同雙持武器", "negate": false}], "trade": {"ids": null}}
{"ref": "You take # Chaos Damage per second for # seconds on Kill", "better": 1, "id": "deaths_oath_debuff_on_kill_duration_ms", "matchers": [{"string": "殺死敵人後 # 秒內持續承受 # 混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gore Footprints", "better": 1, "id": "blood_footprints_from_item", "matchers": [{"string": "瘀血爪印", "negate": false}], "trade": {"ids": null}}
{"ref": "Deals # Chaos Damage per second to nearby Enemies", "better": 1, "id": "local_display_aura_base_chaos_damage_to_deal_per_minute", "matchers": [{"string": "每秒對附近敵人造成 # 混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Mercury Footprints", "better": 1, "id": "silver_footprints_from_item", "matchers": [{"string": "水銀爪印", "negate": false}], "trade": {"ids": null}}
{"ref": "Ignites you inflict deal Damage #% faster", "better": 1, "id": "faster_burn_%", "matchers": [{"string": "你造成的點燃傷害加速 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Leech Mana", "better": 1, "id": "base_cannot_leech_mana", "matchers": [{"string": "不能偷取魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Leech when on Low Life", "better": 1, "id": "cannot_leech_when_on_low_life", "matchers": [{"string": "貧血時不能偷取", "negate": false}], "trade": {"ids": null}}
{"ref": "You and nearby allies gain #% increased Damage", "better": 1, "id": "local_display_aura_damage_+%", "matchers": [{"string": "你跟友方增加 #% 傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Fire Damage in Main Hand", "better": 1, "id": "unique_local_minimum_added_fire_damage_when_in_main_hand", "matchers": [{"string": "主手附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Chaos Damage in Off Hand", "better": 1, "id": "unique_local_maximum_added_chaos_damage_when_in_off_hand", "matchers": [{"string": "副手附加 # 至 # 混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Cold Damage in Off Hand", "better": 1, "id": "unique_local_minimum_added_cold_damage_when_in_off_hand", "matchers": [{"string": "副手附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+40% to Maximum Effect of Shock", "better": 1, "id": "unique_voltaxic_rift_shock_maximum_magnitude_override", "matchers": [{"string": "40% 最大感電效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Hits with this Weapon Shock Enemies as though dealing #% more Damage", "better": 1, "id": "local_hits_with_this_weapon_shock_as_though_damage_+%_final", "matchers": [{"string": "此武器擊中感電敵人,有如造成 #% 更多傷害", "negate": false}, {"string": "此武器擊中感電敵人,有如造成 #% 更少傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Enemies Killed with Attack or Spell Hits Explode, dealing #% of their Life as Fire Damage", "better": 1, "id": "explode_on_kill_%_fire_damage_to_deal", "matchers": [{"string": "被攻擊或法術擊中擊殺的敵人會爆炸,造成 #% 它們生命的火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Inspiration", "better": 1, "id": "local_display_socketed_gems_get_reduced_mana_cost_level", "matchers": [{"string": "插槽中寶石被等級 # 的啟發輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Faster Casting", "better": 1, "id": "local_display_socketed_gems_get_faster_cast_level", "matchers": [{"string": "插槽中寶石被等級 # 的快速施放輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Removes #% of your maximum Energy Shield on use", "better": 1, "id": "local_flask_removes_%_maximum_energy_shield_on_use", "matchers": [{"string": "使用時扣除最大能量護盾的 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "You take #% of your maximum Life as Chaos Damage on use", "better": 1, "id": "local_flask_deals_%_maximum_life_as_chaos_damage_on_use", "matchers": [{"string": "使用時承受最大生命 #% 的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Frenzy Charges on use", "better": 1, "id": "local_flask_gain_frenzy_charges_on_use", "matchers": [{"string": "使用時獲得 # 顆狂怒球", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Gain # Power Charges on use", "better": 1, "id": "local_flask_gain_power_charges_on_use", "matchers": [{"string": "使用時獲得 # 顆暴擊球", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Gain # Endurance Charges on use", "better": 1, "id": "local_flask_gain_endurance_charges_on_use", "matchers": [{"string": "使用時獲得 # 顆耐力球", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "You can only deal Damage with this Weapon or Ignite", "better": 1, "id": "local_can_only_deal_damage_with_this_weapon", "matchers": [{"string": "只能使用這個武器造成傷害並點燃", "negate": false}], "trade": {"ids": null}}
{"ref": "Left ring slot: You and your Minions take #% increased Reflected Elemental Damage", "better": 1, "id": "local_left_ring_slot_elemental_reflect_damage_taken_+%", "matchers": [{"string": "左戒指欄位:你和你的召喚物增加承受 #% 反射元素傷害", "negate": false}, {"string": "左戒指欄位:你和你的召喚物減少承受 #% 反射元素傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Right ring slot: You and your Minions take #% increased Reflected Physical Damage", "better": 1, "id": "local_right_ring_slot_physical_reflect_damage_taken_+%", "matchers": [{"string": "右戒指欄位:你和你的召喚物增加承受 #% 反射物理傷害", "negate": false}, {"string": "右戒指欄位:你和你的召喚物減少承受 #% 反射物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Removes Burning when you use a Flask", "better": 1, "id": "flasks_dispel_burning", "matchers": [{"string": "使用藥劑時驅散燃燒", "negate": false}], "trade": {"ids": null}}
{"ref": "Unique Boss drops # additional Rare #", "better": 1, "id": "unique_map_boss_number_of_rare_items_to_drop", "matchers": [{"string": "傳奇頭目掉落 # 個額外稀有 #", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Shock", "better": 1, "id": "base_chance_to_shock_%", "matchers": [{"string": "#% 機率使用閃電傷害擊中敵人造成感電效果", "negate": false}, {"string": "所有閃電傷害擊中敵人造成感電效果", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Fishing Line Strength", "better": 1, "id": "fishing_line_strength_+%", "matchers": [{"string": "增加 #% 釣魚線強度", "negate": false}, {"string": "減少 #% 釣魚線強度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Fishing Pool Consumption", "better": 1, "id": "fishing_pool_consumption_+%", "matchers": [{"string": "增加 #% 釣魚池消耗量", "negate": false}, {"string": "減少 #% 釣魚池消耗量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Fishing Range", "better": 1, "id": "fishing_range_+%", "matchers": [{"string": "增加 #% 釣魚範圍", "negate": false}, {"string": "減少 #% 釣魚範圍", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Fish Caught", "better": 1, "id": "fish_quantity_+%", "matchers": [{"string": "增加 #% 釣魚數量", "negate": false}, {"string": "減少 #% 釣魚數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Fish Caught", "better": 1, "id": "fish_rarity_+%", "matchers": [{"string": "增加 #% 釣魚稀有度", "negate": false}, {"string": "減少 #% 釣魚稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage per 5% Chance to Block Attack Damage", "better": 1, "id": "spell_damage_+%_per_5%_block_chance", "matchers": [{"string": "每 5% 攻擊傷害格擋率增加 #% 法術傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Life per Enemy Hit with Spells", "better": 1, "id": "base_life_gained_on_spell_hit", "matchers": [{"string": "每用法術擊中一個敵人,獲得 # 生命", "negate": false}, {"string": "每用法術擊中一個敵人,失去 # 生命", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Global Attack Speed per Green Socket", "better": 1, "id": "global_attack_speed_+%_per_green_socket_on_item", "matchers": [{"string": "每個綠色插槽增加 #% 全域攻擊速度", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Global Physical Damage with Weapons per Red Socket", "better": 1, "id": "global_weapon_physical_damage_+%_per_red_socket_on_item", "matchers": [{"string": "武器上每個紅色插槽增加 #% 全域物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Attack Damage Leeched as Mana per Blue Socket", "better": 1, "id": "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item", "matchers": [{"string": "每個藍色插槽增加 #% 物理攻擊傷害偷取魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Melee Strike Range per White Socket", "better": 1, "id": "global_melee_range_+_per_white_socket_on_item", "matchers": [{"string": "每個白色插槽 # 近戰打擊距離", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage taken from Melee Attacks", "better": 1, "id": "melee_damage_taken_+%", "matchers": [{"string": "增加 #% 承受的近戰技能攻擊傷害", "negate": false}, {"string": "減少 #% 承受的近戰技能攻擊傷", "negate": true}], "trade": {"ids": null}}
{"ref": "Regenerate #% of your Armour as Life over 1 second when you Block", "better": 1, "id": "regenerate_%_armour_as_life_over_1_second_on_block", "matchers": [{"string": "格擋時每秒回復等同 #% 護甲的生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Lose #% of your maximum Energy Shield when you Block", "better": 1, "id": "energy_shield_%_to_lose_on_block", "matchers": [{"string": "格擋時減少 #% 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as extra Chaos Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_chaos", "matchers": [{"string": "獲得 #% 物理傷害的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Fire Damage as Extra Chaos Damage", "better": 1, "id": "non_skill_base_fire_damage_%_to_gain_as_chaos", "matchers": [{"string": "附加 #% 火焰傷害的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Cold Damage as Extra Chaos Damage", "better": 1, "id": "non_skill_base_cold_damage_%_to_gain_as_chaos", "matchers": [{"string": "附加 #% 冰冷傷害的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Lightning Damage as Extra Chaos Damage", "better": 1, "id": "non_skill_base_lightning_damage_%_to_gain_as_chaos", "matchers": [{"string": "附加 #% 閃電傷害的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Ignite when in Main Hand", "better": 1, "id": "unique_ignite_chance_%_when_in_main_hand", "matchers": [{"string": "在主手 #% 機率點燃", "negate": false}, {"string": "在主手總是點燃", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Chill Duration on Enemies when in Off Hand", "better": 1, "id": "unique_chill_duration_+%_when_in_off_hand", "matchers": [{"string": "在副手增加 #% 對敵人冰緩持續時間", "negate": false}, {"string": "在副手減少 #% 對敵人冰緩持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "30% increased Movement Speed for # seconds on Throwing a Trap", "better": 1, "id": "movement_speed_bonus_when_throwing_trap_ms", "matchers": [{"string": "投擲陷阱後 # 秒內增加 30% 移動速度", "negate": false}, {"string": "投擲陷阱後 # 秒內增加 #% 移動速度", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Trap", "better": 1, "id": "local_display_socketed_gems_get_trap_level", "matchers": [{"string": "插槽中寶石被等級 # 的陷阱輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Trap Duration", "better": 1, "id": "trap_duration_+%", "matchers": [{"string": "增加 #% 陷阱持續時間", "negate": false}, {"string": "減少 #% 陷阱持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Trap lasts # seconds", "better": 1, "id": "base_trap_duration", "matchers": [{"string": "陷阱持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Ice Spears on Death", "better": 1, "id": "display_monster_ice_spear_nova_on_death_text", "matchers": [{"string": "死亡時射出冰矛", "negate": false}], "trade": {"ids": null}}
{"ref": "Spikes on Death", "better": 1, "id": "display_monster_spike_nova_on_death_text", "matchers": [{"string": "死亡時射出尖刺", "negate": false}], "trade": {"ids": null}}
{"ref": "Reflects # to # Cold Damage to Melee Attackers", "better": 1, "id": "minimum_cold_damage_to_return_to_melee_attacker", "matchers": [{"string": "反射 # 至 # 冰冷傷害給近戰攻擊者", "negate": false}], "trade": {"ids": null}}
{"ref": "Minion Instability", "better": 1, "id": "keystone_minion_instability", "matchers": [{"string": "復仇之靈", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as Extra Damage of a random Element", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_random_element", "matchers": [{"string": "獲得等同 #% 物理傷害的一個隨機元素傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Curse Enemies with Enfeeble on Hit", "better": 1, "id": "curse_on_hit_%_enfeeble", "matchers": [{"string": "擊中時有 #% 機率使敵人受到衰弱詛咒", "negate": false}, {"string": "擊中時使敵人受到衰弱詛咒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Powerful Shrines can affect both Monsters and you", "better": 1, "id": "map_allow_shrines", "matchers": [{"string": "強力的神殿會同時影響怪物和你", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Life over 1 second when you Cast a Spell", "better": 1, "id": "regenerate_X_life_over_1_second_on_cast", "matchers": [{"string": "你施放法術後在 1 秒內回復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Final Boss drops higher Level Items", "better": 1, "id": "display_map_final_boss_drops_higher_level_gear", "matchers": [{"string": "最終頭目掉落更高等級物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Critical Strikes have Culling Strike", "better": 1, "id": "crits_have_culling_strike", "matchers": [{"string": "你的暴擊擁有撲殺能力", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Fire Damage taken", "better": 1, "id": "fire_damage_taken_+%", "matchers": [{"string": "增加 #% 承受的火焰傷害", "negate": false}, {"string": "減少 #% 承受的火焰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "+# Fire Damage taken from Hits", "better": 1, "id": "fire_damage_taken_+", "matchers": [{"string": "被擊中時承受 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain a Frenzy Charge if an Attack Ignites an Enemy", "better": 1, "id": "gain_frenzy_charge_if_attack_ignites", "matchers": [{"string": "當攻擊使怪物點燃時,獲得 1 個狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "Culling Strike against Burning Enemies", "better": 1, "id": "culling_strike_on_burning_enemies", "matchers": [{"string": "撲殺燃燒中的敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Chaos Damage taken", "better": 1, "id": "chaos_damage_taken_+", "matchers": [{"string": "# 承受的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Curse Skills have #% increased Skill Effect Duration", "better": 1, "id": "curse_skill_effect_duration_+%", "matchers": [{"string": "詛咒技能增加 #% 技能效果持續時間", "negate": false}, {"string": "詛咒技能減少 #% 技能效果持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Curse Gems", "better": 1, "id": "local_socketed_curse_gem_level_+", "matchers": [{"string": "此物品插槽中詛咒寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Chaos Resistance during any Flask Effect", "better": 1, "id": "chaos_resistance_+_while_using_flask", "matchers": [{"string": "任何藥劑效果持續時間內,#% 混沌抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters and bosses invade from elsewhere in Wraeclast", "better": 1, "id": "map_invasion_monster_packs", "matchers": [{"string": "在瓦爾克拉斯有怪物和首領在隱密處伏擊", "negate": false}], "trade": {"ids": null}}
{"ref": "Summons Skeletons", "better": 1, "id": "chest_display_summons_skeletons", "matchers": [{"string": "召喚骷髏", "negate": false}], "trade": {"ids": null}}
{"ref": "Freezes you when activated", "better": 1, "id": "chest_display_freeze", "matchers": [{"string": "開啟時對你造成冰凍", "negate": false}], "trade": {"ids": null}}
{"ref": "Casts Ice Nova", "better": 1, "id": "chest_display_ice_nova", "matchers": [{"string": "施放冰霜新星", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items Found from Chests", "better": 1, "id": "chest_item_rarity_+%", "matchers": [{"string": "增加 #% 箱子物品稀有度", "negate": false}, {"string": "減少 #% 箱子物品稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "Contains # additional Kaom Items", "better": 1, "id": "chest_number_of_additional_kaom_uniques_to_drop", "matchers": [{"string": "內含 # 個額外岡姆物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Unique Maps", "better": 1, "id": "chest_drop_additional_unique_maps", "matchers": [{"string": "內含 # 個額外傳奇地圖", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by # packs of Rare Monsters", "better": 1, "id": "number_of_additional_rare_packs_to_summon", "matchers": [{"string": "由 1 群稀有怪物守著", "negate": false, "value": 1}, {"string": "由 # 群稀有怪物守著", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by # packs of Magic Monsters", "better": 1, "id": "number_of_additional_magic_packs_to_summon", "matchers": [{"string": "由 1 群魔法怪物守著", "negate": false, "value": 1}, {"string": "由 # 群魔法怪物守著", "negate": false}, {"string": "被 1 個魔法怪物守衛著", "negate": false, "value": 0}, {"string": "被 # 個魔法怪物守衛著", "negate": false, "value": 0}, {"string": "被 1 個稀有怪物守衛著", "negate": false, "value": 0}, {"string": "被 # 個稀有怪物守衛著", "negate": false, "value": 0}, {"string": "被 1 個怪物守衛著", "negate": false, "value": 0}, {"string": "被 # 個怪物守衛著", "negate": false, "value": 0}, {"string": "被 1 群魔法怪物守衛著", "negate": false, "value": 1}, {"string": "被 # 群魔法怪物守衛著", "negate": false}, {"string": "被 1 群稀有怪物守衛著", "negate": false, "value": 1}, {"string": "被 # 群稀有怪物守衛著", "negate": false}, {"string": "被 1 群怪物守衛著", "negate": false, "value": 1}, {"string": "被 # 群怪物守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by # packs of Monsters", "better": 1, "id": "number_of_additional_normal_packs_to_summon", "matchers": [{"string": "由 1 群怪物守著", "negate": false, "value": 1}, {"string": "由 # 群怪物守著", "negate": false}], "trade": {"ids": null}}
{"ref": "Revives the fallen monster # times\\nFallen monster gains an additional Modifier each time it revives", "better": 1, "id": "chest_revive_single_monster_num_times_display", "matchers": [{"string": "使死亡的怪物復甦 # 次\\n死亡的怪物每復甦一次,獲得一個額外詞綴", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by # Rogue Exiles", "better": 1, "id": "chest_spawn_rogue_exiles", "matchers": [{"string": "被 1 位盜賊流放者守衛", "negate": false, "value": 1}, {"string": "被 # 位盜賊流放者守衛", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by # Unique Bosses", "better": 1, "id": "chest_spawn_X_standalone_map_bosses", "matchers": [{"string": "被 1 位傳奇頭目守衛", "negate": false, "value": 1}, {"string": "被 # 位傳奇頭目守衛", "negate": false}], "trade": {"ids": null}}
{"ref": "Revives nearby dead Monsters with Onslaught", "better": 1, "id": "chest_display_revive_nearby_monsters", "matchers": [{"string": "復活附近死亡怪物並帶有猛攻", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by a stream of Monsters", "better": 1, "id": "chest_display_spawns_monsters_continuously", "matchers": [{"string": "被一連串怪物守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by a stream of Tormented Spirits", "better": 1, "id": "chest_display_spawns_torment_spirits_continuously", "matchers": [{"string": "被一連串罪魂守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by a Redblade Warband", "better": 1, "id": "chest_display_summons_fire_warband", "matchers": [{"string": "被紅刃軍團守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by a Mutewind Warband", "better": 1, "id": "chest_display_summons_cold_warband", "matchers": [{"string": "被啞風軍團守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by a Brinerot Warband", "better": 1, "id": "chest_display_summons_lightning_warband", "matchers": [{"string": "被布琳洛特軍團守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by a Renegade Warband", "better": 1, "id": "chest_display_summons_chaos_warband", "matchers": [{"string": "被混沌軍團守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Detonates nearby corpses", "better": 1, "id": "chest_display_explodes_corpses", "matchers": [{"string": "引爆附近屍體", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by camoflaged Monsters", "better": 1, "id": "chest_camoflaged", "matchers": [{"string": "被偽裝的怪物守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Casts a random Hex Curse Spell when activated", "better": 1, "id": "chest_display_cast_random_curse", "matchers": [{"string": "開啟時施放 1 個隨機咒術詛咒法術", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by the Ancestors' Power", "better": 1, "id": "chest_display_kaom_totems", "matchers": [{"string": "被先祖之力守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Ignites you when activated", "better": 1, "id": "chest_display_ignite", "matchers": [{"string": "開啟時對你造成點燃", "negate": false}], "trade": {"ids": null}}
{"ref": "Spreads Caustic Ground", "better": 1, "id": "chest_display_caustic_clouds", "matchers": [{"string": "擴散腐蝕地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Explodes", "better": 1, "id": "chest_display_explosion", "matchers": [{"string": "爆炸", "negate": false}], "trade": {"ids": null}}
{"ref": "Contained Gems have Experience", "better": 1, "id": "chest_gems_drop_with_experience", "matchers": [{"string": "內含的寶石有經驗值", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Items", "better": 1, "id": "chest_drop_additional_normal_items_up_to", "matchers": [{"string": "內含 # 個額外物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Magic Items", "better": 1, "id": "chest_drop_additional_magic_items_up_to", "matchers": [{"string": "內含 # 個額外魔法物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Rare Items", "better": 1, "id": "chest_drop_additional_rare_items_up_to", "matchers": [{"string": "內含 # 個額外稀有物品", "negate": false}], "trade": {"ids": null}}
{"ref": "<enchanted>{{Items dropped by Runic Monsters are fully Linked}}", "better": 1, "id": "dropped_items_are_fully_linked", "matchers": [{"string": "<enchanted>{{符文怪物掉落的物品有最大連線}}", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # extra Vaal Gems", "better": 1, "id": "chest_drops_extra_vaal_gems", "matchers": [{"string": "內含 # 個額外瓦爾寶石", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains additional Divination Cards that give Shaper or Elder items", "better": 1, "id": "display_strongbox_drops_additional_shaper_or_elder_cards", "matchers": [{"string": "含有額外給予塑者或尊師之物的命運卡", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems Chain # additional times", "better": 1, "id": "local_display_socketed_gems_chain_X_additional_times", "matchers": [{"string": "此物品插槽中寶石額外連鎖 # 次", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Immunity to Bleeding", "better": 1, "id": "immune_to_bleeding", "matchers": [{"string": "賦予流血免疫", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Vaal Gems", "better": 1, "id": "local_socketed_vaal_gem_level_+", "matchers": [{"string": "此物品插槽中瓦爾寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Non-Vaal Gems", "better": 1, "id": "local_socketed_non_vaal_gem_level_+", "matchers": [{"string": "插槽中的非瓦爾寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Strongboxes are guarded by ambushing monsters", "better": 1, "id": "map_ambush_chests", "matchers": [{"string": "保險箱會有伏擊的怪物守衛著", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains additional Divination Cards that give Currency", "better": 1, "id": "chest_drop_additional_currency_item_divination_cards", "matchers": [{"string": "額外含有授予通貨的命運卡", "negate": false}], "trade": {"ids": null}}
{"ref": "Arrows deal 50% increased Damage with Hits to Targets they Pierce", "better": 1, "id": "arrow_damage_+50%_vs_pierced_targets", "matchers": [{"string": "箭矢穿透目標時,造成的擊中傷害增加 50%", "negate": false}], "trade": {"ids": null}}
{"ref": "Arrows deal #% increased Damage with Hits to Targets they Pierce", "better": 1, "id": "arrow_damage_+%_vs_pierced_targets", "matchers": [{"string": "箭矢穿透目標時,造成的擊中傷害增加 #%", "negate": false}, {"string": "箭矢穿透目標時,造成的擊中傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "You gain Onslaught for # seconds on using a Vaal Skill", "better": 1, "id": "onslaught_on_vaal_skill_use_duration_ms", "matchers": [{"string": "使用瓦爾技能時獲得猛攻持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Support Gems", "better": 1, "id": "local_socketed_support_gem_level_+", "matchers": [{"string": "此物品插槽中輔助寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Skills Chain +# times", "better": 1, "id": "number_of_chains", "matchers": [{"string": "技能連鎖 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Hexes Transfer to all Enemies in a range of 30 when Hexed Enemy dies", "better": 1, "id": "transfer_hexes_to_X_nearby_enemies_on_kill", "matchers": [{"string": "當被咒術的敵人死亡時,咒術轉移至範圍 30 內的全部敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Melee Damage against Ignited Enemies", "better": 1, "id": "melee_damage_+%_vs_burning_enemies", "matchers": [{"string": "對被點燃的敵人增加 #% 近戰傷害", "negate": false}, {"string": "對被點燃的敵人減少 #% 近戰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Melee Damage against Shocked Enemies", "better": 1, "id": "melee_damage_+%_vs_shocked_enemies", "matchers": [{"string": "對被感電的敵人增加 #% 物理傷害", "negate": false}, {"string": "對被感電的敵人減少 #% 物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Melee Damage against Frozen Enemies", "better": 1, "id": "melee_damage_+%_vs_frozen_enemies", "matchers": [{"string": "對被冰凍的敵人增加 #% 的近戰傷害", "negate": false}, {"string": "對被冰凍的敵人減少 #% 的近戰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Projectiles have #% chance to Shock", "better": 1, "id": "projectile_shock_chance_%", "matchers": [{"string": "投射物有 #% 機率感電", "negate": false}, {"string": "投射物感電", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Projectiles have #% chance to Freeze", "better": 1, "id": "projectile_freeze_chance_%", "matchers": [{"string": "投射物有 #% 機率冰凍", "negate": false}, {"string": "投射物冰凍", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Projectiles have #% chance to Ignite", "better": 1, "id": "projectile_ignite_chance_%", "matchers": [{"string": "投射物有 #% 機率點燃", "negate": false}, {"string": "投射物點燃", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Socketed Gems are supported by Level # Life Leech", "better": 1, "id": "local_display_socketed_gems_get_life_leech_level", "matchers": [{"string": "插槽中寶石被等級 # 的生命偷取輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are supported by Level # Chance to Bleed", "better": 1, "id": "local_display_socketed_gems_get_chance_to_bleed_level", "matchers": [{"string": "插槽中的寶石被等級 # 的機率流血輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Light Radius is based on Energy Shield instead of Life", "better": 1, "id": "light_radius_scales_with_energy_shield", "matchers": [{"string": "基於能量護盾的照亮範圍", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Physical Damage taken from Hits by Animals", "better": 1, "id": "physical_damage_taken_+_vs_beasts", "matchers": [{"string": "被動物擊中時承受 # 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage taken per Frenzy Charge", "better": 1, "id": "damage_taken_+%_per_frenzy_charge", "matchers": [{"string": "承受每個狂怒球的傷害增加 #%", "negate": false}, {"string": "承受每個狂怒球的傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Lightning Damage per Frenzy Charge", "better": 1, "id": "lightning_damage_+%_per_frenzy_charge", "matchers": [{"string": "每個狂怒球增加 #% 閃電傷害", "negate": false}, {"string": "每個狂怒球減少 #% 閃電傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "# Life gained on Kill per Frenzy Charge", "better": 1, "id": "life_gained_on_enemy_death_per_frenzy_charge", "matchers": [{"string": "每個狂怒球 # 擊殺回復生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains no other Items", "better": 1, "id": "chest_no_regular_drops", "matchers": [{"string": "沒有其他內含物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Life on use", "better": 1, "id": "local_unique_flask_instantly_recovers_%_maximum_life", "matchers": [{"string": "使用時恢復 #% 生命", "negate": false}, {"string": "使用時恢復所有生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Maximum Life taken as Chaos Damage per second", "better": 1, "id": "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing", "matchers": [{"string": "每秒受到等同 #% 最大生命的混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage", "better": 1, "id": "unique_add_power_charge_on_melee_knockback_%", "matchers": [{"string": "近戰傷害擊退敵人時有 #% 的機率獲得 1 顆暴擊球", "negate": false}, {"string": "近戰傷害擊退敵人時獲得 1 顆暴擊球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Grants Level # Bear Trap Skill", "better": 1, "id": "local_display_grants_skill_bear_trap_level", "matchers": [{"string": "獲得等級 # 的捕熊陷阱技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Unique Boss gives #% increased Experience", "better": 1, "id": "display_map_boss_gives_experience_+%", "matchers": [{"string": "傳奇頭目給予 #% 更多經驗值", "negate": false}], "trade": {"ids": null}}
{"ref": "Unique Boss drops # additional Currency Items", "better": 1, "id": "map_death_and_taxes_boss_drops_additional_currency", "matchers": [{"string": "傳奇頭目掉落 1 個額外通貨", "negate": false, "value": 1}, {"string": "傳奇頭目掉落 # 個額外通貨", "negate": false}], "trade": {"ids": null}}
{"ref": "Slaying Enemies in a kill streak grants Rampage bonuses", "better": 1, "id": "map_players_gain_rampage_stacks", "matchers": [{"string": "快速擊殺敵人以累積暴怒獎勵", "negate": false}, {"string": "下個區域玩家能夠快速擊殺敵人以累積暴怒獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power Charge when you Throw a Trap", "better": 1, "id": "gain_power_charge_when_throwing_trap_%", "matchers": [{"string": "投擲陷阱時有 #% 的機率獲得 1 顆暴擊球", "negate": false}, {"string": "投擲陷阱時獲得 1 顆暴擊球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Slaying Enemies close together can attract monsters from Beyond this realm", "better": 1, "id": "map_beyond_rules", "matchers": [{"string": "擊殺敵人將會吸引更強大的怪物登場", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance per 8 Strength", "better": 1, "id": "critical_strike_chance_+%_per_8_strength", "matchers": [{"string": "每 8 點力量增加 #% 暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed while Ignited", "better": 1, "id": "attack_speed_+%_while_ignited", "matchers": [{"string": "被點燃時增加 #% 攻擊速度", "negate": false}, {"string": "被點燃時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed while Ignited", "better": 1, "id": "cast_speed_+%_while_ignited", "matchers": [{"string": "被點燃時增加 #% 施放速度", "negate": false}, {"string": "被點燃時減少 #% 施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% chance to be Ignited", "better": 1, "id": "chance_to_be_ignited_%", "matchers": [{"string": "#% 機率被點燃", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Cause Poison on Critical Hit", "better": 1, "id": "local_poison_on_critical_strike_chance_%", "matchers": [{"string": "暴擊時有 #% 機率造成中毒", "negate": false}, {"string": "暴擊時造成中毒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Melee Critical Hits have #% chance to Poison the Enemy", "better": 1, "id": "poison_on_melee_critical_strike_%", "matchers": [{"string": "近戰暴擊 #% 機率使敵人中毒", "negate": false}, {"string": "近戰暴擊使敵人中毒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage during Effect", "better": 1, "id": "local_unique_flask_block_%_while_healing", "matchers": [{"string": "效果持續時間,#% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Spell Damage during Effect", "better": 1, "id": "local_unique_flask_spell_block_%_while_healing", "matchers": [{"string": "效果持續時間,#% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack Damage per 450 Evasion Rating", "better": 1, "id": "attack_damage_+%_per_450_evasion", "matchers": [{"string": "每 450 閃避值增加 #% 攻擊傷害", "negate": false}, {"string": "每 450 閃避值減少加 #% 攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Hits against Ignited Enemies", "better": 1, "id": "hit_damage_+%_vs_ignited_enemies", "matchers": [{"string": "增加 #% 對被點燃敵人的擊中傷害", "negate": false}, {"string": "減少 #% 對被點燃敵人的擊中傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed while on Full Energy Shield", "better": 1, "id": "movement_velocity_+%_on_full_energy_shield", "matchers": [{"string": "能量護盾全滿時增加 #% 移動速度", "negate": false}, {"string": "能量護盾全滿時減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% Chance to Cause Monster to Flee on Block", "better": 1, "id": "block_causes_monster_flee_%", "matchers": [{"string": "格擋時有 #% 機率造成怪物逃跑", "negate": false}], "trade": {"ids": null}}
{"ref": "Leech Life #% faster", "better": 1, "id": "base_life_leech_rate_+%", "matchers": [{"string": "生命偷取速度加快 #%", "negate": false}, {"string": "生命偷取速度減慢 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Leech #% faster", "better": 1, "id": "leech_rate_+%", "matchers": [{"string": "偷取速度加快 #%", "negate": false}, {"string": "偷取速度減慢 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Leech Mana #% faster", "better": 1, "id": "base_mana_leech_rate_+%", "matchers": [{"string": "魔力偷取速度加快 #%", "negate": false}, {"string": "魔力偷取速度減慢 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Adds # to # Chaos Damage to Spells", "better": 1, "id": "spell_minimum_added_chaos_damage", "matchers": [{"string": "法術附加 # 至 # 混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Life on Rampage", "better": 1, "id": "recover_%_maximum_life_on_rampage_threshold", "matchers": [{"string": "暴怒時恢復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Removes Elemental Ailments on Rampage", "better": 1, "id": "dispel_status_ailments_on_rampage_threshold", "matchers": [{"string": "暴怒時解除元素異常狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain Immunity to Physical Damage for # seconds on Rampage", "better": 1, "id": "gain_physical_damage_immunity_on_rampage_threshold_ms", "matchers": [{"string": "暴怒狀態時免疫物理傷害 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Kills grant an additional Vaal Soul if you have Rampaged Recently", "better": 1, "id": "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently", "matchers": [{"string": "若你近期有暴怒,擊殺獲得 1 個額外瓦爾靈魂", "negate": false}], "trade": {"ids": null}}
{"ref": "Creates a Smoke Cloud on Rampage", "better": 1, "id": "ground_smoke_on_rampage_threshold_ms", "matchers": [{"string": "暴怒狀態時創造一團煙霧", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies do not block your movement for # seconds on Rampage", "better": 1, "id": "phasing_on_rampage_threshold_ms", "matchers": [{"string": "暴怒時無視敵人碰撞 # 秒", "negate": false, "value": 1000}], "trade": {"ids": null}}
{"ref": "#% Global chance to Blind Enemies on Hit", "better": 1, "id": "global_chance_to_blind_on_hit_%", "matchers": [{"string": "擊中時有 #% 全域機率致盲敵人", "negate": false}, {"string": "擊中時致盲敵人", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Regenerate # Life per second per Level", "better": 1, "id": "life_regeneration_rate_per_minute_per_level", "matchers": [{"string": "每等級每秒回復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Global Critical Hit Chance per Level", "better": 1, "id": "critical_strike_chance_+%_per_level", "matchers": [{"string": "每等級增加 #% 全域暴擊率", "negate": false}, {"string": "每等級減少 #% 全域暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Damage per Level", "better": 1, "id": "attack_damage_+%_per_level", "matchers": [{"string": "每等級增加 #% 攻擊傷害", "negate": false}, {"string": "每等級減少 #% 攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage per Level", "better": 1, "id": "spell_damage_+%_per_level", "matchers": [{"string": "每等級增加 #% 法術傷害", "negate": false}, {"string": "每等級減少 #% 法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain # Flask Charges when you deal a Critical Hit", "better": 1, "id": "recharge_flasks_on_crit", "matchers": [{"string": "暴擊時獲得 1 點藥劑充能", "negate": false, "value": 1}, {"string": "暴擊時獲得 # 點藥劑充能", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies you Attack have #% chance to Reflect # to # Chaos Damage to you", "better": 1, "id": "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance", "matchers": [{"string": "你攻擊的敵人有 #% 機率對你反射 # 至 # 混沌傷害", "negate": false}, {"string": "你攻擊的敵人對你反射 # 至 # 混沌傷害", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Rampage", "better": 1, "id": "player_gain_rampage_stacks", "matchers": [{"string": "暴怒", "negate": false}], "trade": {"ids": null}}
{"ref": "Melee Hits count as Rampage Kills\\nRampage", "better": 1, "id": "melee_hits_grant_rampage_stacks", "matchers": [{"string": "近戰擊中是為暴怒擊殺\\n暴怒", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Mana on Kill per Level", "better": 1, "id": "mana_gained_on_enemy_death_per_level", "matchers": [{"string": "每等級每次擊殺獲得 # 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Energy Shield on Kill per Level", "better": 1, "id": "energy_shield_gained_on_enemy_death_per_level", "matchers": [{"string": "每等級每次擊殺獲得 # 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Skill Gems", "better": 1, "id": "local_socketed_active_skill_gem_level_+", "matchers": [{"string": "此物品插槽中技能寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Elemental Damage per Level", "better": 1, "id": "elemental_damage_+%_per_level", "matchers": [{"string": "每等級增加 #% 元素傷害", "negate": false}, {"string": "每等級減少 #% 元素傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Chaos Damage per Level", "better": 1, "id": "chaos_damage_+%_per_level", "matchers": [{"string": "每等級增加 #% 混沌傷害", "negate": false}, {"string": "每等級減少 #% 混沌傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain # Life on Kill per Level", "better": 1, "id": "life_gained_on_enemy_death_per_level", "matchers": [{"string": "每等級每次擊殺獲得 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Blind duration", "better": 1, "id": "blind_duration_+%", "matchers": [{"string": "增加 #% 致盲持續時間", "negate": false}, {"string": "減少 #% 致盲持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage per 10 Levels", "better": 1, "id": "damage_+%_per_10_levels", "matchers": [{"string": "每 10 級增加 #% 傷害", "negate": false}, {"string": "每 10 級減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Area is inhabited by # additional Invasion Bosses", "better": 1, "id": "map_num_extra_invasion_bosses", "matchers": [{"string": "地圖內含有 # 隻額外侵略聯盟的頭目", "negate": false, "value": 1}, {"string": "下個區域有 1 個額外侵略頭目", "negate": false, "value": 1}, {"string": "下個區域有 # 個額外侵略頭目", "negate": false}, {"string": "你的地圖含有額外 1 位侵略頭目", "negate": false, "value": 1}, {"string": "你的地圖含有額外 # 位侵略頭目", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have Onslaught", "better": 1, "id": "map_monsters_have_onslaught", "matchers": [{"string": "地圖中怪物帶有猛攻", "negate": false}, {"string": "下個區域的怪物有猛攻", "negate": false}], "trade": {"ids": null}}
{"ref": "Prefixes Cannot Be Changed", "better": 1, "id": "item_generation_cannot_change_prefixes", "matchers": [{"string": "前綴不能被變更", "negate": false}], "trade": {"ids": null}}
{"ref": "Suffixes Cannot Be Changed", "better": 1, "id": "item_generation_cannot_change_suffixes", "matchers": [{"string": "後綴不能被變更", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot roll Attack Modifiers", "better": 1, "id": "item_generation_cannot_roll_attack_affixes", "matchers": [{"string": "不能骰出攻擊詞綴", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot roll Caster Modifiers", "better": 1, "id": "item_generation_cannot_roll_caster_affixes", "matchers": [{"string": "不能骰出法術詞綴", "negate": false}], "trade": {"ids": null}}
{"ref": "Can have up to 3 Crafted Modifiers", "better": 1, "id": "item_generation_can_have_multiple_crafted_mods", "matchers": [{"string": "可以最多有 3 個工藝詞綴", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems have Elemental Equilibrium", "better": 1, "id": "local_display_socketed_gems_have_elemental_equilibrium", "matchers": [{"string": "此物品插槽中寶石額外獲得元素之相", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems have Secrets of Suffering", "better": 1, "id": "local_display_socketed_gems_have_secrets_of_suffering", "matchers": [{"string": "插槽中寶石有磨難秘辛", "negate": false}], "trade": {"ids": null}}
{"ref": "Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500", "better": 1, "id": "unaffected_by_ignite_and_shock_while_max_life_mana_within_500", "matchers": [{"string": "若最大生命和最大魔力在 500 內,不被點燃或感電影響", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Fire Resistance when Socketed with a Red Gem", "better": 1, "id": "unique_fire_damage_resistance_%_when_red_gem_socketed", "matchers": [{"string": "插上 1 個紅色寶石時獲得 #% 火焰抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Lightning Resistance when Socketed with a Blue Gem", "better": 1, "id": "unique_lightning_damage_resistance_%_when_blue_gem_socketed", "matchers": [{"string": "插上 1 個藍色寶石時獲得 #% 閃電抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Cold Resistance when Socketed with a Green Gem", "better": 1, "id": "unique_cold_damage_resistance_%_when_green_gem_socketed", "matchers": [{"string": "插上 1 個綠色寶石時獲得 #% 冰冷抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "All Sockets are White", "better": 1, "id": "local_all_sockets_are_white", "matchers": [{"string": "所有插槽都是白色", "negate": false}], "trade": {"ids": null}}
{"ref": "Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit", "better": 1, "id": "curse_on_projectile_block_level_15_temporal_chains", "matchers": [{"string": "當你格擋敵人的投射物攻擊傷害時,使敵人被時空鎖鏈詛咒,無視詛咒上限", "negate": false}], "trade": {"ids": null}}
{"ref": "Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit", "better": 1, "id": "curse_on_spell_block_level_15_elemental_weakness", "matchers": [{"string": "當你格擋敵人的法術傷害時,使敵人被元素要害詛咒,無視詛咒上限", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies slain by Socketed Gems drop #% increased item quantity", "better": 1, "id": "local_display_socketed_gems_get_item_quantity_+%", "matchers": [{"string": "使用此物品插槽中寶石技能擊殺怪物時增加 #% 物品掉落數量", "negate": false}, {"string": "使用此物品插槽中寶石技能擊殺怪物時減少 #% 物品掉落數量", "negate": true}], "trade": {"ids": null}}
{"ref": "Area becomes fatal after some time", "better": 1, "id": "display_map_has_oxygen", "matchers": [{"string": "一段時間後此區域將會變得致命", "negate": false}], "trade": {"ids": null}}
{"ref": "Magic Monster Packs in next Area will each have a Bloodline Mod", "better": 1, "id": "map_magic_pack_mod_rules", "matchers": [{"string": "下個區域每個魔法怪物群皆有血族屬性", "negate": false}], "trade": {"ids": null}}
{"ref": "Curse Enemies with Vulnerability on Block", "better": 1, "id": "curse_on_block_level_5_vulnerability", "matchers": [{"string": "格擋時使敵人被脆弱詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Steal Power, Frenzy, and Endurance Charges on Hit", "better": 1, "id": "base_steal_power_frenzy_endurance_charges_on_hit_%", "matchers": [{"string": "擊中時有 #% 機率偷取暴擊、狂怒和耐力球", "negate": false}, {"string": "擊中時偷取暴擊、狂怒和耐力球。", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Hits against Blinded Enemies", "better": 1, "id": "hit_damage_+%_vs_blinded_enemies", "matchers": [{"string": "對被致盲敵人的擊中傷害增加 #%", "negate": false}, {"string": "對被致盲敵人的擊中傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to create a Smoke Cloud when Hit", "better": 1, "id": "ground_smoke_when_hit_%", "matchers": [{"string": "被擊中時 #% 機率製造一團煙霧", "negate": false}, {"string": "被擊中時製造一團煙霧", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Tormented Spirits haunt Wraeclast", "better": 1, "id": "map_spawn_tormented_spirits", "matchers": [{"string": "罪魂縈繞在瓦爾克拉斯的大地上", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Azmeri Spirits", "better": 1, "id": "map_spawn_extra_torment_spirits", "matchers": [{"string": "區域被 # 個額外罪魂糾纏", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "#% increased Elemental Damage with Attack Skills during any Flask Effect", "better": 1, "id": "elemental_damage_with_attack_skills_+%_while_using_flask", "matchers": [{"string": "任何藥劑效果持續時間內,增加 #% 攻擊技能的元素傷害", "negate": false}, {"string": "任何藥劑效果持續時間內,減少 #% 攻擊技能的元素傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Adds # to # Fire Damage to Attacks against Ignited Enemies", "better": 1, "id": "minimum_added_fire_damage_vs_ignited_enemies", "matchers": [{"string": "對點燃敵人攻擊時附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Socketed Minion Spells on Kill with this Weapon\\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses", "better": 1, "id": "cast_socketed_minion_skills_on_bow_kill_%", "matchers": [{"string": "使用此武器擊殺時觸發插槽中召喚物法術\\n此物品觸發召喚物法術有 0.25 秒冷卻時間,有 5 使用次數", "negate": false, "value": 100}, {"string": "使用此武器擊殺時有 #% 機率觸發插槽中召喚物法術\\n此物品觸發召喚物法術有 0.25 秒冷卻時間,有 5 使用次數", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions deal #% increased Damage per 5 Dexterity", "better": 1, "id": "minion_damage_+%_per_5_dex", "matchers": [{"string": "每 10 點敏捷增加 #% 召喚物所造成的傷害", "negate": false}, {"string": "每 10 點敏捷減少 #% 召喚物所造成的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Socketed Spells on Killing a Shocked Enemy", "better": 1, "id": "cast_linked_spells_on_shocked_enemy_kill_%", "matchers": [{"string": "擊殺感電敵人時有 #% 機率觸發插槽中的法術", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot gain Power Charges", "better": 1, "id": "cannot_gain_power_charges", "matchers": [{"string": "不能獲得暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Hits per Curse on Enemy", "better": 1, "id": "damage_vs_cursed_enemies_per_enemy_curse_+%", "matchers": [{"string": "敵人每帶有一個詛咒,擊中傷害增加 #%", "negate": false}, {"string": "敵人每帶有一個詛咒,擊中傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Physical Damage per Endurance Charge", "better": 1, "id": "physical_damage_per_endurance_charge_+%", "matchers": [{"string": "每個耐力球增加 #% 物理傷害", "negate": false}, {"string": "每個耐力球減少 #% 物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage per Power Charge with Hits against Enemies that are on Full Life", "better": 1, "id": "damage_vs_enemies_on_full_life_per_power_charge_+%", "matchers": [{"string": "每顆暴擊球對滿血的敵人增加 #% 擊中傷害", "negate": false}, {"string": "每顆暴擊球對滿血的敵人減少 #% 擊中傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage per Power Charge with Hits against Enemies on Low Life", "better": 1, "id": "damage_vs_enemies_on_low_life_per_power_charge_+%", "matchers": [{"string": "擊中貧血敵人,每顆暴擊球增加 #% 傷害", "negate": false}, {"string": "擊中貧血敵人,每顆暴擊球減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Penetrate #% Elemental Resistances per Frenzy Charge", "better": 1, "id": "penetrate_elemental_resistance_per_frenzy_charge_%", "matchers": [{"string": "每個暴擊球穿透 #% 元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Endurance, Frenzy and Power Charge Duration", "better": 1, "id": "charge_duration_+%", "matchers": [{"string": "增加 #% 耐力球、狂怒球、以及暴擊球的持續時間", "negate": false}, {"string": "減少 #% 耐力球、狂怒球、以及暴擊球的持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Duration of Elemental Ailments on Enemies", "better": 1, "id": "base_elemental_status_ailment_duration_+%", "matchers": [{"string": "增加 #% 敵人身上元素異常狀態時間", "negate": false}, {"string": "減少 #% 敵人身上元素異常狀態時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Your Hits can only Kill Frozen Enemies", "better": 1, "id": "hits_can_only_kill_frozen_enemies", "matchers": [{"string": "你的攻擊或法術命中時只能撃殺被冰凍的敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # extra Vaal Fragments", "better": 1, "id": "chest_drops_extra_vaal_fragments", "matchers": [{"string": "內含 # 個額外的瓦爾地圖碎片", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Rare Items of the same type", "better": 1, "id": "chest_drops_extra_rare_items_of_same_base_type", "matchers": [{"string": "內含 # 個額外的稀有物品", "negate": false, "value": 1}, {"string": "內含 # 個額外的同種類稀有物品", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Maximum Energy Shield taken as Physical Damage on Minion Death", "better": 1, "id": "maximum_es_taken_as_physical_damage_on_minion_death_%", "matchers": [{"string": "當你的召喚物死亡時承受 #% 你最大能量護盾的物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Deal no Physical Damage", "better": 1, "id": "base_deal_no_physical_damage", "matchers": [{"string": "不會造成物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Deal no Non-Physical Damage", "better": 1, "id": "deal_no_non_physical_damage", "matchers": [{"string": "不會造成非物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks that Fire Projectiles Consume up to # additional Steel Shards", "better": 1, "id": "steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles", "matchers": [{"string": "會發射投射物的攻擊消耗最多 # 個額外鋼鐵碎片", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Skills Fire # additional Projectiles for 4 seconds after\\nyou consume a total of 12 Steel Shards", "better": 1, "id": "skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo", "matchers": [{"string": "你消耗總 12 個鋼鐵碎片後,\\n技能發射 # 個額外投射物持續 4 秒", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Ignites you inflict with Attacks deal Damage #% faster", "better": 1, "id": "faster_burn_from_attacks_%", "matchers": [{"string": "你攻擊造成的點燃傷害加速 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems fire Projectiles in a circle", "better": 1, "id": "local_display_socketed_gems_projectiles_nova", "matchers": [{"string": "插槽中寶石以圓形型式發射投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Projectile Spells fire Projectiles in a circle", "better": 1, "id": "local_display_socketed_spells_projectiles_circle", "matchers": [{"string": "插槽中的投射物法術以圓形型式發射投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems fire # additional Projectiles", "better": 1, "id": "local_display_socketed_gems_have_number_of_additional_projectiles", "matchers": [{"string": "此物品插槽中寶石射出 1 個額外投射物", "negate": false, "value": 1}, {"string": "此物品插槽中寶石射出 # 個額外投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Projectile Spells fire # additional Projectiles", "better": 1, "id": "local_display_socketed_spells_additional_projectiles", "matchers": [{"string": "插槽中的投射物法術發射 1 個額外投射物", "negate": false, "value": 1}, {"string": "插槽中的投射物法術發射 # 個額外投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems have #% increased Skill Effect Duration", "better": 1, "id": "local_display_socketed_gems_skill_effect_duration_+%", "matchers": [{"string": "此物品插槽中寶石增加 #% 技能效果持續時間", "negate": false}, {"string": "此物品插槽中寶石減少 #% 技能效果持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Generosity", "better": 1, "id": "local_display_socketed_gems_get_generosity_level", "matchers": [{"string": "插槽中寶石被等級 # 的和善輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Elemental Damage per Frenzy Charge", "better": 1, "id": "elemental_damage_+%_per_frenzy_charge", "matchers": [{"string": "每個狂怒球增加 #% 元素傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Mines can be Detonated # additional times", "better": 1, "id": "mine_extra_uses", "matchers": [{"string": "地雷可以被觸發額外 1 次", "negate": false, "value": 1}, {"string": "地雷可以被處發額外 # 次", "negate": false}], "trade": {"ids": null}}
{"ref": "You gain Onslaught for # seconds on Culling Strike", "better": 1, "id": "onslaught_buff_duration_on_culling_strike_ms", "matchers": [{"string": "使用撲殺時獲得猛攻 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Chilled during Onslaught", "better": 1, "id": "base_avoid_chill_%_while_have_onslaught", "matchers": [{"string": "猛攻持續時間內,#% 機率避免被冰緩", "negate": false}], "trade": {"ids": null}}
{"ref": "You and your Totems Regenerate #% of maximum Life per second for each Summoned Totem", "better": 1, "id": "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem", "matchers": [{"string": "每個召喚的圖騰使你和你的圖騰每秒回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Mine Throwing Speed", "better": 1, "id": "mine_laying_speed_+%", "matchers": [{"string": "增加 #% 地雷投擲速度", "negate": false}, {"string": "減少 #% 地雷投擲速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Mines have #% increased Detonation Speed", "better": 1, "id": "mine_detonation_speed_+%", "matchers": [{"string": "地雷增加 #% 引爆速度", "negate": false}, {"string": "地雷減少 #% 引爆速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% more Mine Damage", "better": 1, "id": "unique_mine_damage_+%_final", "matchers": [{"string": "#% 更多地雷傷害", "negate": false}, {"string": "#% 更少地雷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Blastchain Mine", "better": 1, "id": "local_display_socketed_gems_get_remote_mine_level", "matchers": [{"string": "此物品插槽中寶石受到等級 # 的連鎖爆破地雷輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Cold Damage with Attack Skills", "better": 1, "id": "cold_damage_with_attack_skills_+%", "matchers": [{"string": "攻擊技能增加 #% 冰冷傷害", "negate": false}, {"string": "攻擊技能減少 #% 冰冷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Adds # to # Lightning Damage to Unarmed Melee Hits", "better": 1, "id": "attack_minimum_added_melee_lightning_damage_while_unarmed", "matchers": [{"string": "附加 # 至 # 閃電傷害至空手近戰擊中", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Lightning Damage to Spells while Unarmed", "better": 1, "id": "spell_maximum_added_lightning_damage_while_unarmed", "matchers": [{"string": "空手時法術附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Energy Shield gained on Killing a Shocked Enemy", "better": 1, "id": "gain_X_energy_shield_on_killing_shocked_enemy", "matchers": [{"string": "擊殺每個感電的敵人回復 # 點能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by Dario, the Living Void\\nGuarded by waves of Void Constructs", "better": 1, "id": "chest_display_guarded_by_dario", "matchers": [{"string": "由虛空行者達里歐守護\\n由幾波虛空創造物守護", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Knock Enemies Back", "better": 1, "id": "cannot_knockback", "matchers": [{"string": "不能擊退敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "All Attack Damage Chills when you Stun", "better": 1, "id": "attack_damage_that_stuns_also_chills", "matchers": [{"string": "擊暈時所有攻擊傷害造成冰緩", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Allies gain #% of maximum Life Regenerated per second", "better": 1, "id": "shapers_seed_unique_aura_life_regeneration_rate_per_minute_%", "matchers": [{"string": "附近友方獲得每秒回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Allies gain #% increased Mana Regeneration Rate", "better": 1, "id": "shapers_seed_unique_aura_mana_regeneration_rate_+%", "matchers": [{"string": "附近的友軍獲得 #% 魔力回復", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items Dropped by Frozen Enemies", "better": 1, "id": "killed_monster_dropped_item_rarity_+%_when_frozen", "matchers": [{"string": "冰凍的敵人增加 #% 掉落物品稀有度", "negate": false}], "trade": {"ids": null}}
{"ref": "#% reduced Action Speed", "better": 1, "id": "action_speed_-%", "matchers": [{"string": "減少 #% 行動速度", "negate": false}, {"string": "增加 #% 行動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as Extra Fire Damage with Attacks", "better": 1, "id": "non_skill_physical_damage_%_to_gain_as_fire_with_attacks", "matchers": [{"string": "攻擊獲得相當於物理傷害 #% 的額外火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Allies' Aura Buffs do not affect you", "better": 1, "id": "immune_to_ally_buff_auras", "matchers": [{"string": "不能獲得友方光環效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Aura Buffs do not affect allies", "better": 1, "id": "buff_auras_dont_affect_allies", "matchers": [{"string": "光環效果對友方沒有作用", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased effect of Buffs on you", "better": 1, "id": "buff_effect_on_self_+%", "matchers": [{"string": "你身上的增益效果增加 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Powerful Tempests can affect both Monsters and you", "better": 1, "id": "map_always_has_weather", "matchers": [{"string": "強力的風暴同時影響怪物和你", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2390685262"]}}}
{"ref": "Socketed Gems are Supported by Level # Knockback", "better": 1, "id": "local_display_socketed_gems_supported_by_x_knockback_level", "matchers": [{"string": "此物品插槽中的寶石由等級 # 的擊退輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Life per second per Endurance Charge", "better": 1, "id": "life_regen_per_minute_per_endurance_charge", "matchers": [{"string": "每個耐力球增加 # 每秒生命回復", "negate": false}], "trade": {"ids": null}}
{"ref": "Transmogrification", "better": 1, "id": "map_non_unique_equipment_drops_as_sell_price", "matchers": [{"string": "化形", "negate": false}], "trade": {"ids": null}}
{"ref": "Atziri's Influence", "better": 1, "id": "map_items_drop_corrupted", "matchers": [{"string": "阿茲里之息", "negate": false}], "trade": {"ids": null}}
{"ref": "Living Weapons", "better": 1, "id": "map_weapons_drop_animated", "matchers": [{"string": "幻靈武器", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to cause Enemies to Flee on use", "better": 1, "id": "local_flask_use_causes_monster_flee_chance_%", "matchers": [{"string": "使用時有 #% 機率導致敵人逃跑", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Melee Physical Damage during effect", "better": 1, "id": "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect", "matchers": [{"string": "藥劑效果期間獲得 #% 更多近戰物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds Knockback to Melee Attacks during Effect", "better": 1, "id": "local_flask_adds_knockback_while_healing", "matchers": [{"string": "效果持續時間,近戰攻擊附加擊退敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants # Life and Mana per Enemy Hit", "better": 1, "id": "local_life_and_mana_gain_per_target", "matchers": [{"string": "每擊中一個敵人,獲得 # 生命和魔力", "negate": false}, {"string": "每擊中一個敵人,移除你 # 生命和魔力", "negate": true}], "trade": {"ids": null}}
{"ref": "Grants Level # Icestorm Skill", "better": 1, "id": "local_display_grants_skill_icestorm_level", "matchers": [{"string": "獲得等級 # 的冰風暴技能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power Charge when you Stun with Melee Damage", "better": 1, "id": "chance_to_gain_power_charge_on_melee_stun_%", "matchers": [{"string": "當你使用近戰傷害暈眩時,有 #% 的機率獲得 1 顆暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power Charge when you Stun", "better": 1, "id": "chance_to_gain_power_charge_on_stun_%", "matchers": [{"string": "擊暈時有 #% 機率獲得暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid Elemental Ailments", "better": 1, "id": "avoid_all_elemental_status_%", "matchers": [{"string": "#% 機率避免元素異常狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate #% of maximum Mana per second", "better": 1, "id": "mana_regeneration_rate_per_minute_%", "matchers": [{"string": "#% 每秒魔力回復", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemy Projectiles Pierce you", "better": 1, "id": "projectiles_always_pierce_you", "matchers": [{"string": "敵人的投射物穿透你", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Gluttony of Elements Skill", "better": 1, "id": "local_display_grants_skill_gluttony_of_elements_level", "matchers": [{"string": "獲得等級 # 的元素之癒技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Pierce", "better": 1, "id": "local_display_socketed_gems_get_pierce_level", "matchers": [{"string": "插槽中寶石被等級 # 的穿透輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Life per second per Buff on you", "better": 1, "id": "life_regeneration_per_minute_per_active_buff", "matchers": [{"string": "身上作用中的每個增益效果每秒回復 # 最大生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Claws", "better": 1, "id": "claw_damage_+%", "matchers": [{"string": "增加 #% 爪的傷害", "negate": false}, {"string": "減少 #% 爪的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Wands", "better": 1, "id": "wand_damage_+%", "matchers": [{"string": "增加 #% 法杖傷害", "negate": false}, {"string": "減少 #% 法杖傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with One Handed Weapons", "better": 1, "id": "damage_+%_with_one_handed_weapons", "matchers": [{"string": "持單手武器時增加 #% 傷害", "negate": false}, {"string": "持單手武器時減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Two Handed Weapons", "better": 1, "id": "damage_+%_with_two_handed_weapons", "matchers": [{"string": "持雙手武器時增加 #% 傷害", "negate": false}, {"string": "持雙手武器時減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Damage while Dual Wielding", "better": 1, "id": "damage_while_dual_wielding_+%", "matchers": [{"string": "雙持時增加 #% 攻擊傷害", "negate": false}, {"string": "雙持時減少 #% 攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Melee Physical Damage with Unarmed Attacks", "better": 1, "id": "unarmed_melee_physical_damage_+%", "matchers": [{"string": "空手攻擊時增加 #% 近物理傷害", "negate": false}, {"string": "空手攻擊時減少 #% 近物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage while wielding a Staff", "better": 1, "id": "spell_staff_damage_+%", "matchers": [{"string": "持長杖時增加 #% 法術傷害", "negate": false}, {"string": "持長杖時減少 #% 法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage while Dual Wielding", "better": 1, "id": "spell_damage_+%_while_dual_wielding", "matchers": [{"string": "雙持時增加 #% 法術傷害", "negate": false}, {"string": "雙持時減少 #% 法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage while holding a Shield", "better": 1, "id": "spell_damage_+%_while_holding_shield", "matchers": [{"string": "持盾時增加 #% 法術傷害", "negate": false}, {"string": "持盾時減少 #% 法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Mine Damage", "better": 1, "id": "mine_damage_+%", "matchers": [{"string": "增加 #% 地雷傷害", "negate": false}, {"string": "減少 #% 地雷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage over Time", "better": 1, "id": "damage_over_time_+%", "matchers": [{"string": "增加 #% 持續傷害", "negate": false}, {"string": "減少 #% 持續傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with Maces or Sceptres", "better": 1, "id": "mace_attack_speed_+%", "matchers": [{"string": "錘和權杖增加 #% 攻擊速度", "negate": false}, {"string": "錘和權杖減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with Claws", "better": 1, "id": "claw_attack_speed_+%", "matchers": [{"string": "使用爪類武器時增加 #% 攻擊速度", "negate": false}, {"string": "使用爪類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with Wands", "better": 1, "id": "wand_attack_speed_+%", "matchers": [{"string": "使用法杖類武器時增加 #% 攻擊速度", "negate": false}, {"string": "使用法杖類武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with One Handed Melee Weapons", "better": 1, "id": "one_handed_melee_attack_speed_+%", "matchers": [{"string": "使用單手近戰武器時增加 #% 攻擊速度", "negate": false}, {"string": "使用單手近戰武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with Two Handed Melee Weapons", "better": 1, "id": "two_handed_melee_attack_speed_+%", "matchers": [{"string": "使用雙手近戰武器時增加 #% 攻擊速度", "negate": false}, {"string": "使用雙手近戰武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed while Dual Wielding", "better": 1, "id": "attack_speed_while_dual_wielding_+%", "matchers": [{"string": "雙持武器時增加 #% 攻擊速度", "negate": false}, {"string": "雙持武器時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed while Dual Wielding", "better": 1, "id": "cast_speed_while_dual_wielding_+%", "matchers": [{"string": "雙持武器時增加 #% 施放速度", "negate": false}, {"string": "雙持武器時減少 #% 施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed while holding a Shield", "better": 1, "id": "attack_speed_+%_while_holding_shield", "matchers": [{"string": "持盾時增加 #% 攻擊速度", "negate": false}, {"string": "持盾時減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed while holding a Shield", "better": 1, "id": "cast_speed_+%_while_holding_shield", "matchers": [{"string": "持盾時增加 #% 施放速度", "negate": false}, {"string": "持盾時減少 #% 施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed while wielding a Staff", "better": 1, "id": "cast_speed_+%_while_holding_staff", "matchers": [{"string": "持長杖時增加 #% 施放速度", "negate": false}, {"string": "持長杖時減少 #% 施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Unarmed Attack Speed with Melee Skills", "better": 1, "id": "unarmed_melee_attack_speed_+%", "matchers": [{"string": "近戰技能增加 #% 空手攻擊速度", "negate": false}, {"string": "近戰技能減少 #% 空手攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Damage while holding a Shield", "better": 1, "id": "attack_damage_+%_while_holding_a_shield", "matchers": [{"string": "持盾時增加 #% 攻擊傷害", "negate": false}, {"string": "持盾時減少 #% 攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed with Fire Skills", "better": 1, "id": "cast_speed_for_fire_skills_+%", "matchers": [{"string": "增加 #% 火焰技能施放速度", "negate": false}, {"string": "減少 #% 火焰技能施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed with Cold Skills", "better": 1, "id": "cast_speed_for_cold_skills_+%", "matchers": [{"string": "增加 #% 冰冷技能施放速度", "negate": false}, {"string": "減少 #% 冰冷技能施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed with Lightning Skills", "better": 1, "id": "cast_speed_for_lightning_skills_+%", "matchers": [{"string": "增加 #% 閃電技能施放速度", "negate": false}, {"string": "減少 #% 閃電技能施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cast Speed with Chaos Skills", "better": 1, "id": "cast_speed_for_chaos_skills_+%", "matchers": [{"string": "增加 #% 混沌技能施放速度", "negate": false}, {"string": "減少 #% 混沌技能施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain # Energy Shield per Enemy Hit with Attacks", "better": 1, "id": "energy_shield_gain_per_target", "matchers": [{"string": "每用攻擊擊中一個敵人,獲得 # 能量護盾", "negate": false}, {"string": "每用攻擊擊中一個敵人,失去 # 能量護盾", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Maces or Sceptres", "better": 1, "id": "mace_critical_strike_chance_+%", "matchers": [{"string": "錘和權杖增加 #% 暴擊率", "negate": false}, {"string": "錘和權杖減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Axes", "better": 1, "id": "axe_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 斧暴擊率", "negate": false}, {"string": "減少 #% 斧暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Swords", "better": 1, "id": "sword_critical_strike_chance_+%", "matchers": [{"string": "持劍時增加 #% 暴擊率", "negate": false}, {"string": "持劍時減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Bows", "better": 1, "id": "bow_critical_strike_chance_+%", "matchers": [{"string": "弓的暴擊機率增加 #%", "negate": false}, {"string": "弓的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Claws", "better": 1, "id": "claw_critical_strike_chance_+%", "matchers": [{"string": "爪的暴擊機率增加 #%", "negate": false}, {"string": "爪的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Wands", "better": 1, "id": "wand_critical_strike_chance_+%", "matchers": [{"string": "持法杖時增加 #% 暴擊率", "negate": false}, {"string": "持法杖時減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Quarterstaves", "better": 1, "id": "quarterstaff_critical_strike_chance_+%", "matchers": [{"string": "細杖的暴擊機率增加 #%", "negate": false}, {"string": "細杖的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Maces or Sceptres", "better": 1, "id": "mace_critical_strike_multiplier_+", "matchers": [{"string": "錘和權杖 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Axes", "better": 1, "id": "axe_critical_strike_multiplier_+", "matchers": [{"string": "持斧時 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Swords", "better": 1, "id": "sword_critical_strike_multiplier_+", "matchers": [{"string": "持劍時 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Damage Bonus with Bows", "better": 1, "id": "bow_critical_strike_multiplier_+", "matchers": [{"string": "使用弓時暴擊傷害加成增加 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Claws", "better": 1, "id": "claw_critical_strike_multiplier_+", "matchers": [{"string": "持爪時 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Damage Bonus with Daggers", "better": 1, "id": "critical_strike_multiplier_with_dagger_+", "matchers": [{"string": "匕首的暴擊傷害加成增加 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Wands", "better": 1, "id": "wand_critical_strike_multiplier_+", "matchers": [{"string": "持法杖時 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Damage Bonus with Quarterstaves", "better": 1, "id": "quarterstaff_critical_strike_multiplier_+", "matchers": [{"string": "細杖的暴擊傷害加成增加 #%", "negate": false}, {"string": "細杖的暴擊傷害加成減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with One Handed Melee Weapons", "better": 1, "id": "one_handed_melee_critical_strike_chance_+%", "matchers": [{"string": "單手近戰武器的暴擊機率增加 #%", "negate": false}, {"string": "單手近戰武器的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Two Handed Melee Weapons", "better": 1, "id": "two_handed_melee_critical_strike_chance_+%", "matchers": [{"string": "雙手近戰武器的暴擊機率增加 #%", "negate": false}, {"string": "雙手近戰武器的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Critical Hit Chance while Dual Wielding", "better": 1, "id": "critical_strike_chance_while_dual_wielding_+%", "matchers": [{"string": "雙持時,攻擊的暴擊機率增加 #%", "negate": false}, {"string": "雙持時,攻擊的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance while holding a Shield", "better": 1, "id": "critical_strike_chance_while_wielding_shield_+%", "matchers": [{"string": "持盾時增加 #% 暴擊率", "negate": false}, {"string": "持盾時減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Melee Critical Hit Chance", "better": 1, "id": "melee_critical_strike_chance_+%", "matchers": [{"string": "近戰的暴擊機率增加 #%", "negate": false}, {"string": "近戰的暴擊機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Mines", "better": 1, "id": "mine_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 地雷暴擊率", "negate": false}, {"string": "減少 #% 地雷暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Fire Skills", "better": 1, "id": "fire_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 火焰技能暴擊率", "negate": false}, {"string": "減少 #% 火焰技能暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Cold Skills", "better": 1, "id": "cold_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 冰冷技能暴擊率", "negate": false}, {"string": "減少 #% 冰冷技能暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Lightning Skills", "better": 1, "id": "lightning_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 閃電技能暴擊率", "negate": false}, {"string": "減少 #% 閃電技能暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Elemental Skills", "better": 1, "id": "elemental_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 全元素技能暴擊率", "negate": false}, {"string": "減少 #% 全元素技能暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with Chaos Skills", "better": 1, "id": "chaos_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 混沌技能暴擊率", "negate": false}, {"string": "減少 #% 混沌技能暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Damage Bonus with One Handed Melee Weapons", "better": 1, "id": "one_handed_melee_critical_strike_multiplier_+", "matchers": [{"string": "單手近戰武器的暴擊傷害加成增加 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Two Handed Melee Weapons", "better": 1, "id": "two_handed_melee_critical_strike_multiplier_+", "matchers": [{"string": "使用雙手近戰武器時 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus while Dual Wielding", "better": 1, "id": "global_critical_strike_multiplier_while_dual_wielding_+", "matchers": [{"string": "雙持時 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Melee Critical Damage Bonus while holding a Shield", "better": 1, "id": "melee_critical_strike_multiplier_+_while_wielding_shield", "matchers": [{"string": "持盾時 #% 近戰暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Mines", "better": 1, "id": "mine_critical_strike_multiplier_+", "matchers": [{"string": "#% 地雷暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Fire Skills", "better": 1, "id": "fire_critical_strike_multiplier_+", "matchers": [{"string": "#% 火焰技能暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Cold Skills", "better": 1, "id": "cold_critical_strike_multiplier_+", "matchers": [{"string": "#% 冰冷技能暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Lightning Skills", "better": 1, "id": "lightning_critical_strike_multiplier_+", "matchers": [{"string": "#% 閃電技能暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Elemental Skills", "better": 1, "id": "elemental_critical_strike_multiplier_+", "matchers": [{"string": "#% 元素技能暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus with Chaos Skills", "better": 1, "id": "chaos_critical_strike_multiplier_+", "matchers": [{"string": "#% 混沌技能暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Fire and Cold Resistances", "better": 1, "id": "fire_and_cold_damage_resistance_%", "matchers": [{"string": "#% 火焰與冰冷抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Fire and Lightning Resistances", "better": 1, "id": "fire_and_lightning_damage_resistance_%", "matchers": [{"string": "#% 火焰與閃電抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Cold and Lightning Resistances", "better": 1, "id": "cold_and_lightning_damage_resistance_%", "matchers": [{"string": "#% 冰冷與閃電抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Stun Duration on Enemies", "better": 1, "id": "base_stun_duration_+%", "matchers": [{"string": "增加 #% 敵人暈眩時間", "negate": false}, {"string": "減少 #% 敵人暈眩時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Frozen", "better": 1, "id": "base_avoid_freeze_%", "matchers": [{"string": "#% 機率避免被冰凍", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Chilled", "better": 1, "id": "base_avoid_chill_%", "matchers": [{"string": "#% 機率避免被冰緩", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Stunned", "better": 1, "id": "base_avoid_stun_%", "matchers": [{"string": "#% 機率避免被暈眩", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Knock Enemies Back on hit", "better": 1, "id": "base_global_chance_to_knockback_%", "matchers": [{"string": "#% 機率擊退敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage while wielding a Staff", "better": 1, "id": "additional_staff_block_%", "matchers": [{"string": "持長杖時 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Spell Damage while Dual Wielding", "better": 1, "id": "spell_block_while_dual_wielding_%", "matchers": [{"string": "雙持時 #% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Spell Damage while holding a Shield", "better": 1, "id": "shield_spell_block_%", "matchers": [{"string": "持盾時 #% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Spell Damage while wielding a Staff", "better": 1, "id": "spell_block_with_staff_%", "matchers": [{"string": "持長杖時 #% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Chill and Freeze Duration on Enemies", "better": 1, "id": "chill_and_freeze_duration_+%", "matchers": [{"string": "對敵人增加 #% 冰緩和冰凍期間", "negate": false}, {"string": "對敵人減少 #% 冰緩和冰凍期間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Shock Duration", "better": 1, "id": "shock_duration_+%", "matchers": [{"string": "感電持續時間增加 #%", "negate": false}, {"string": "感電持續時間減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3668351662"]}}}
{"ref": "#% increased effect of Chill and Shock on you", "better": 1, "id": "shocked_chilled_effect_on_self_+%", "matchers": [{"string": "你身上的冰緩和感電效果增加 #%", "negate": false}, {"string": "你身上的冰緩和感電效果減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to Impale Enemies on Hit with Attacks", "better": 1, "id": "attacks_impale_on_hit_%_chance", "matchers": [{"string": "攻擊擊中時有 #% 機率穿刺敵人", "negate": false}, {"string": "攻擊擊中時穿刺敵人", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Burning Damage", "better": 1, "id": "burn_damage_+%", "matchers": [{"string": "增加 #% 燃燒傷害", "negate": false}, {"string": "減少 #% 燃燒傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Minions have +#% Chance to Block Attack Damage", "better": 1, "id": "minion_block_%", "matchers": [{"string": "召喚物有 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "Totems gain +#% to all Elemental Resistances", "better": 1, "id": "totem_elemental_resistance_%", "matchers": [{"string": "圖騰 #% 全部元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Strength from Passives in Radius is Transformed to Dexterity", "better": 1, "id": "local_jewel_nearby_passives_str_to_dex", "matchers": [{"string": "將範圍內天賦所賦予的力量轉換成敏捷", "negate": false}], "trade": {"ids": null}}
{"ref": "Dexterity from Passives in Radius is Transformed to Intelligence", "better": 1, "id": "local_jewel_nearby_passives_dex_to_int", "matchers": [{"string": "將範圍內天賦所賦予的敏捷轉換成智慧", "negate": false}], "trade": {"ids": null}}
{"ref": "Intelligence from Passives in Radius is Transformed to Strength", "better": 1, "id": "local_jewel_nearby_passives_int_to_str", "matchers": [{"string": "將範圍內天賦所賦予的智慧轉換成力量", "negate": false}], "trade": {"ids": null}}
{"ref": "Strength from Passives in Radius is Transformed to Intelligence", "better": 1, "id": "local_jewel_nearby_passives_str_to_int", "matchers": [{"string": "將範圍內天賦所賦予的力量轉換成智慧", "negate": false}], "trade": {"ids": null}}
{"ref": "Intelligence from Passives in Radius is Transformed to Dexterity", "better": 1, "id": "local_jewel_nearby_passives_int_to_dex", "matchers": [{"string": "將範圍內天賦所賦予的智慧轉換成敏捷", "negate": false}], "trade": {"ids": null}}
{"ref": "Dexterity from Passives in Radius is Transformed to Strength", "better": 1, "id": "local_jewel_nearby_passives_dex_to_str", "matchers": [{"string": "將範圍內天賦所賦予的敏捷轉換成力量", "negate": false}], "trade": {"ids": null}}
{"ref": "Knocks Back Enemies in an Area when you use a Flask", "better": 1, "id": "local_flask_use_causes_area_knockback", "matchers": [{"string": "使用藥劑時將區域內敵人擊退", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Attacks do not cost Mana", "better": 1, "id": "attacks_do_not_cost_mana", "matchers": [{"string": "你的攻擊不會花費魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Leech or Regenerate Mana", "better": 1, "id": "cannot_leech_or_regenerate_mana", "matchers": [{"string": "不能偷取或自然回復魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Resolute Technique", "better": 1, "id": "resolute_technique", "matchers": [{"string": "堅毅之心", "negate": false}], "trade": {"ids": null}}
{"ref": "Passives in Radius can be Allocated without being connected to your tree", "better": 1, "id": "local_unique_jewel_nearby_disconnected_passives_can_be_allocated", "matchers": [{"string": "天賦樹中在範圍內未連結的技能仍然可以配置", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4077035099"]}}}
{"ref": "With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain # of its Modifiers for 20 seconds", "better": 1, "id": "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill", "matchers": [{"string": "範圍內配置 4 個核心天賦,當你擊殺稀有怪物時,你會獲得它其中 # 個詞綴 20 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Area of Effect while Unarmed", "better": 1, "id": "skill_area_of_effect_when_unarmed_+%", "matchers": [{"string": "空手時增加 #% 範圍效果", "negate": false}, {"string": "空手時減少 #% 範圍效果", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Melee Strike Range while Unarmed", "better": 1, "id": "melee_range_+_while_unarmed", "matchers": [{"string": "空手時 # 近戰打擊距離", "negate": false}], "trade": {"ids": null}}
{"ref": "Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers", "better": 1, "id": "local_unique_jewel_melee_applies_to_bow", "matchers": [{"string": "範圍內近戰和近戰武器加成轉換成弓類武器加成", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius", "better": 1, "id": "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius", "matchers": [{"string": "範圍內每配置 10 智慧增加 #% 混沌傷害", "negate": false}, {"string": "範圍內每配置 10 智慧減少 #% 混沌傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Passives in Radius apply to Minions instead of you", "better": 1, "id": "local_unique_jewel_passives_in_radius_applied_to_minions_instead", "matchers": [{"string": "範圍內配置的天賦能力值由你的召喚物獲得", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage per 10 Intelligence", "better": 1, "id": "spell_damage_+%_per_10_int", "matchers": [{"string": "每 10 智慧增加 #% 法術傷害", "negate": false}, {"string": "每 10 智慧減少 #% 法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Life when you Consume a corpse", "better": 1, "id": "recover_%_maximum_life_when_corpse_destroyed_or_consumed", "matchers": [{"string": "當你消耗屍體時,恢復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Totem Life per 10 Strength Allocated in Radius", "better": 1, "id": "local_unique_jewel_totem_life_+X%_per_10_str_in_radius", "matchers": [{"string": "範圍內每配置 10 力量增加 #% 圖騰生命", "negate": false}, {"string": "範圍內每配置 10 力量減少 #% 圖騰生命", "negate": true}], "trade": {"ids": null}}
{"ref": "Totems cannot be Stunned", "better": 1, "id": "totems_cannot_be_stunned", "matchers": [{"string": "圖騰不能被擊暈", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions have +#% chance to Suppress Spell Damage", "better": 1, "id": "minion_spell_suppression_chance_%", "matchers": [{"string": "召喚物有 #% 壓抑法術傷害率", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Fire Attack Damage per Buff on you", "better": 1, "id": "minimum_added_fire_attack_damage_per_active_buff", "matchers": [{"string": "你身上的每個增益效果為你的攻擊附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Fire Spell Damage per Buff on you", "better": 1, "id": "minimum_added_fire_spell_damage_per_active_buff", "matchers": [{"string": "你身上的每個增益效果為你的法術附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions Recover #% of their maximum Life when they Block", "better": 1, "id": "minion_recover_%_of_maximum_life_on_block", "matchers": [{"string": "當召喚物格擋時,他們恢復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage while Leeching", "better": 1, "id": "damage_+%_while_leeching", "matchers": [{"string": "偷取時增加 #% 傷害", "negate": false}, {"string": "偷取時減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed while Ignited", "better": 1, "id": "movement_velocity_+%_while_ignited", "matchers": [{"string": "被點燃時增加 #% 移動速度", "negate": false}, {"string": "被點燃時減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Melee Hits have #% chance to Fortify", "better": 1, "id": "chance_to_fortify_on_melee_hit_+%", "matchers": [{"string": "近戰擊中護體", "negate": false, "value": 100}, {"string": "近戰擊中有 #% 機率護體", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage for each Magic Item Equipped", "better": 1, "id": "damage_+%_per_equipped_magic_item", "matchers": [{"string": "每一個已裝備的魔法物品,傷害增加 #%", "negate": false}, {"string": "每一個已裝備的魔法物品,傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Totems fire # additional Projectiles", "better": 1, "id": "totem_number_of_additional_projectiles", "matchers": [{"string": "圖騰發射額外 # 投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage while no Mana is Reserved", "better": 1, "id": "spell_damage_+%_while_no_mana_reserved", "matchers": [{"string": "無魔力保留時增加 #% 法術傷害", "negate": false}, {"string": "無魔力保留時增減少 #% 法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attributes per allocated Keystone", "better": 1, "id": "all_attributes_+%_per_assigned_keystone", "matchers": [{"string": "每配置 1 核心天賦增加 #% 屬性", "negate": false}, {"string": "每配置 1 核心天賦減少 #% 屬性", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain # Life per Elemental Ailment on Enemies Hit with Attacks", "better": 1, "id": "life_gained_on_hit_per_enemy_status_ailment", "matchers": [{"string": "攻擊擊中有元素常狀態的敵人時,獲得 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Life per Elemental Ailment on Enemies Hit with Spells", "better": 1, "id": "life_gained_on_spell_hit_per_enemy_status_ailment", "matchers": [{"string": "使用法術擊中敵人時,根據他們身上每個元素異常狀態獲得 # 生命", "negate": false}, {"string": "使用法術擊中敵人時,根據他們身上每個元素異常狀態失去 # 生命", "negate": true}], "trade": {"ids": null}}
{"ref": "Survival", "better": 1, "id": "local_is_survival_jewel", "matchers": [{"string": "存活", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Allies have Culling Strike", "better": 1, "id": "local_display_aura_allies_have_culling_strike", "matchers": [{"string": "附近友方獲得撲殺", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Allies have #% increased Item Rarity", "better": 1, "id": "local_display_aura_allies_have_increased_item_rarity_+%", "matchers": [{"string": "附近友方增加 #% 物品稀有度", "negate": false}, {"string": "附近友方減少 #% 物品稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "Nearby Allies have +#% to Critical Damage Bonus", "better": 1, "id": "local_display_nearby_allies_critical_strike_multiplier_+", "matchers": [{"string": "附近友方 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Allies have +# Fortification", "better": 1, "id": "local_display_nearby_allies_have_fortify", "matchers": [{"string": "附近友方有 # 護體", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain an additional Vaal Soul on Kill", "better": 1, "id": "chance_to_gain_vaal_soul_on_kill_%", "matchers": [{"string": "擊殺時有 #% 機率額外獲得 1 個瓦爾靈魂", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Vaal Skill Effect Duration", "better": 1, "id": "vaal_skill_effect_duration_+%", "matchers": [{"string": "增加 #% 瓦爾技能持續時間", "negate": false}, {"string": "減少 #% 瓦爾技能持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Vaal Skills have #% chance to regain consumed Souls when used", "better": 1, "id": "vaal_skill_soul_refund_chance_%", "matchers": [{"string": "使用瓦爾技能時有 #% 機率回收消耗的靈魂", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Vaal Skill Critical Hit Chance", "better": 1, "id": "vaal_skill_critical_strike_chance_+%", "matchers": [{"string": "增加 #% 瓦爾技能暴擊率", "negate": false}, {"string": "減少 #% 瓦爾技能暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to Vaal Skill Critical Damage Bonus", "better": 1, "id": "vaal_skill_critical_strike_multiplier_+", "matchers": [{"string": "增加 #% 瓦爾技能暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "Flasks applied to you have #% increased Effect", "better": 1, "id": "flask_effect_+%", "matchers": [{"string": "作用於你的藥劑增加 #% 效果", "negate": false}, {"string": "作用於你的藥劑減少 #% 效果", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cost of Aura Skills that summon Totems", "better": 1, "id": "mana_cost_+%_on_totemified_aura_skills", "matchers": [{"string": "增加 #% 會召喚圖騰光環技能的消耗", "negate": false}, {"string": "減少 #% 會召喚圖騰光環技能的消耗", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to gain an additional Vaal Soul per Enemy Shattered", "better": 1, "id": "chance_to_gain_vaal_soul_on_enemy_shatter_%", "matchers": [{"string": "擊碎敵人時有 #% 機率額外獲得 1 個瓦爾靈魂", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Experience Gain for Corrupted Gems", "better": 1, "id": "corrupted_gem_experience_gain_+%", "matchers": [{"string": "增加 #% 被汙染寶石經驗獲得", "negate": false}, {"string": "減少 #% 被汙染寶石經驗獲得", "negate": true}], "trade": {"ids": null}}
{"ref": "With 5 Corrupted Items Equipped: Gain Soul Eater for # seconds on Vaal Skill use", "better": 1, "id": "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms", "matchers": [{"string": "已裝備 5 個已汙染物品:使用瓦爾技能會獲得持續 # 秒的噬魂者", "negate": false}], "trade": {"ids": null}}
{"ref": "Lose #% of maximum Energy Shield on Kill", "better": 1, "id": "maximum_energy_shield_%_lost_on_kill", "matchers": [{"string": "擊殺時失去 #% 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Curse you with Punishment on Kill", "better": 1, "id": "chance_to_curse_self_with_punishment_on_kill_%", "matchers": [{"string": "擊殺時使你被懲戒詛咒", "negate": false, "value": 100}, {"string": "擊殺時有 #% 機率使你被懲戒詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "# additional Curses can be applied to you", "better": 1, "id": "number_of_additional_curses_allowed_on_self", "matchers": [{"string": "你可以受到 1 個額外的詛咒", "negate": false, "value": 1}, {"string": "你可以受到 # 個額外的詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage per Curse on you", "better": 1, "id": "damage_+%_per_active_curse_on_self", "matchers": [{"string": "自身上每個詛咒增加你 #% 傷害", "negate": false}, {"string": "自身上每個詛咒減少你 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage taken while on Full Energy Shield", "better": 1, "id": "damage_taken_+%_while_es_full", "matchers": [{"string": "能量護盾全滿時增加 #% 受到的傷害", "negate": false}, {"string": "能量護盾全滿時減少 #% 受到的傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Your spells have #% chance to Shock against Frozen Enemies", "better": 1, "id": "spell_chance_to_shock_frozen_enemies_%", "matchers": [{"string": "你的法術有 #% 機率對冰凍的敵人造成感電", "negate": false}], "trade": {"ids": null}}
{"ref": "Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage", "better": 1, "id": "local_unique_jewel_physical_damage_increases_applies_to_cold_damage", "matchers": [{"string": "範圍內物理傷害的增減轉換成冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage", "better": 1, "id": "local_unique_jewel_damage_increases_applies_to_fire_damage", "matchers": [{"string": "範圍內其他傷害類型的增減轉換成火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value", "better": 1, "id": "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled", "matchers": [{"string": "範圍內能量護盾的增減轉換成 200% 的護甲", "negate": false}], "trade": {"ids": null}}
{"ref": "Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield", "better": 1, "id": "local_unique_jewel_life_increases_applies_to_energy_shield", "matchers": [{"string": "範圍內生命的增減轉換成能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds 1 to Maximum Life per # Intelligence Allocated in Radius", "better": 1, "id": "local_unique_jewel_additional_life_per_X_int_in_radius", "matchers": [{"string": "範圍內每配置 # 智慧增加 1 最大生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value", "better": 1, "id": "local_unique_jewel_life_increases_applies_to_mana_doubled", "matchers": [{"string": "範圍內增減的生命轉換成 200% 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus", "better": 1, "id": "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius", "matchers": [{"string": "範圍內來自天賦的敏捷和智慧轉為力量近戰傷害加成", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Life when you lose an Endurance Charge", "better": 1, "id": "gain_x_life_when_endurance_charge_expires_or_consumed", "matchers": [{"string": "當你失去 1 顆耐力球時回復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack Damage against Bleeding Enemies", "better": 1, "id": "attack_damage_vs_bleeding_enemies_+%", "matchers": [{"string": "增加對流血中敵人 #% 攻擊傷害", "negate": false}, {"string": "減少對流血中敵人 #% 攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Curse Enemies with Flammability on Hit", "better": 1, "id": "curse_on_hit_level_flammability", "matchers": [{"string": "擊中時使敵人受到易燃詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Lightning Warp Skill", "better": 1, "id": "local_display_grants_skill_lightning_warp_level", "matchers": [{"string": "獲得等級 # 的閃電傳送技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are supported by Level # Multistrike", "better": 1, "id": "local_display_socketed_gems_get_multistrike_level", "matchers": [{"string": "插槽中寶石被等級 # 的多重打擊輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Melee Damage against Bleeding Enemies", "better": 1, "id": "melee_damage_vs_bleeding_enemies_+%", "matchers": [{"string": "對流血的敵人增加 #% 近戰傷害", "negate": false}, {"string": "對流血的敵人減少 #% 近戰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Adds # to # Fire Damage to Spells", "better": 1, "id": "spell_minimum_added_fire_damage", "matchers": [{"string": "法術附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Cold Damage to Spells", "better": 1, "id": "spell_minimum_added_cold_damage", "matchers": [{"string": "法術附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Lightning Damage to Spells", "better": 1, "id": "spell_minimum_added_lightning_damage", "matchers": [{"string": "法術附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Area has patches of desecrated ground", "better": 1, "id": "map_tempest_base_ground_desecration_damage_to_deal_per_minute", "matchers": [{"string": "地圖含有腐化地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Tempest Effects have #% increased Area of Effect", "better": 1, "id": "map_storm_area_of_effect_+%", "matchers": [{"string": "風暴效果增加 #% 範圍效果", "negate": false}, {"string": "風暴效果減少 #% 範圍效果", "negate": true}, {"string": "下個區域的風暴效果增加 #% 範圍", "negate": false}, {"string": "下個區域的風暴效果減少 #% 範圍", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Movement Skills", "better": 1, "id": "damage_+%_with_movement_skills", "matchers": [{"string": "移動技能增加 #% 傷害", "negate": false}, {"string": "移動技能減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack Speed with Movement Skills", "better": 1, "id": "attack_speed_+%_with_movement_skills", "matchers": [{"string": "移動技能增加 #% 攻擊速度", "negate": false}, {"string": "移動技能減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain # Life per Ignited Enemy Killed", "better": 1, "id": "life_gained_on_killing_ignited_enemies", "matchers": [{"string": "每個被擊殺的點被燃敵人,獲得 # 生命", "negate": false}, {"string": "每個被擊殺的點被燃敵人,失去 # 生命", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage taken from Skeletons", "better": 1, "id": "damage_taken_+%_from_skeletons", "matchers": [{"string": "遭受骷髏的傷害增加 #%", "negate": false}, {"string": "遭受骷髏的傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage taken from Ghosts", "better": 1, "id": "damage_taken_+%_from_ghosts", "matchers": [{"string": "遭受鬼魂的傷害增加 #%", "negate": false}, {"string": "遭受鬼魂的傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "You cannot be Shocked while Frozen", "better": 1, "id": "cannot_be_shocked_while_frozen", "matchers": [{"string": "你冰凍時不會被感電", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Global Physical Damage while Frozen", "better": 1, "id": "physical_damage_+%_while_frozen", "matchers": [{"string": "被冰凍時增加 #% 全域物理攻擊", "negate": false}, {"string": "被冰凍時減少 #% 全域物理攻擊", "negate": true}], "trade": {"ids": null}}
{"ref": "Hits that Stun inflict Bleeding", "better": 1, "id": "bleed_on_stun", "matchers": [{"string": "擊中造成暈眩時,同時造成流血", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to grant Onslaught to nearby Enemies on Kill", "better": 1, "id": "chance_to_grant_nearby_enemies_onslaught_on_kill_%", "matchers": [{"string": "擊殺時有 #% 機率給予附近敵人猛攻", "negate": false}, {"string": "擊殺時給予附近敵人猛攻", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to gain Onslaught for 10 seconds on Kill", "better": 1, "id": "chance_to_gain_onslaught_on_kill_for_10_seconds_%", "matchers": [{"string": "擊殺時有 #% 機率獲得猛攻 10 秒", "negate": false}, {"string": "擊殺時獲得猛攻 10 秒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Energy Shield on Kill", "better": 1, "id": "recover_energy_shield_%_on_kill", "matchers": [{"string": "擊殺時恢復 #% 能量護盾", "negate": false}, {"string": "擊殺時失去 #% 能量護盾", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to Fire Damage over Time Multiplier", "better": 1, "id": "fire_dot_multiplier_+", "matchers": [{"string": "#% 火焰持續傷害加成", "negate": false}], "trade": {"ids": null}}
{"ref": "With at least 40 Dexterity in Radius, Barrage fires an additional # Projectiles simultaneously on the first and final attacks", "better": 1, "id": "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius", "matchers": [{"string": "若範圍內含 40 點敏捷,彈幕的第一次和最後一次攻擊附加一個額外的投射物", "negate": false, "value": 1}, {"string": "若範圍內含 40 點敏捷,彈幕的第一次最後一次攻擊附加 # 個額外的投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to # Skeleton Mages", "better": 1, "id": "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons", "matchers": [{"string": "若範圍內含 40 點智慧,召喚骷髏可以召喚最多 # 個骷髏法師", "negate": false}], "trade": {"ids": null}}
{"ref": "Siege Ballista has +# to maximum number of Summoned Totems per 200 Dexterity", "better": 1, "id": "number_of_additional_siege_ballistae_per_200_dexterity", "matchers": [{"string": "攻城炮台每 200 點敏捷 # 召喚圖騰的最大數量", "negate": false}], "trade": {"ids": null}}
{"ref": "Shrapnel Ballista has +# to maximum number of Summoned Totems per 200 Strength", "better": 1, "id": "number_of_additional_shrapnel_ballistae_per_200_strength", "matchers": [{"string": "每 200 點力量使彈片砲塔 # 召喚圖騰的最大數量", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Physical Damage to Attacks per 25 Dexterity", "better": 1, "id": "attack_minimum_added_physical_damage_per_25_dexterity", "matchers": [{"string": "每 25 點敏捷為攻擊附加 # 至 # 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Physical Damage to Attacks per 25 Strength", "better": 1, "id": "attack_minimum_added_physical_damage_per_25_strength", "matchers": [{"string": "每 25 點力量附加 # 至 # 物理傷害至攻擊", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Enemies are Blinded", "better": 1, "id": "local_display_nearby_enemies_are_blinded", "matchers": [{"string": "附近敵人被致盲", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level # Fire Burst on Kill", "better": 1, "id": "display_cast_fire_burst_on_kill", "matchers": [{"string": "擊殺時觸發等級 # 的火焰爆破", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Enemies are Hindered, with #% increased Movement Speed", "better": 1, "id": "local_display_nearby_enemies_movement_speed_+%", "matchers": [{"string": "附近敵人被緩速,增加 #% 移動速度", "negate": false}, {"string": "附近敵人被緩速,減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Hypothermia", "better": 1, "id": "local_display_socketed_gems_supported_by_x_hypothermia", "matchers": [{"string": "插槽中寶石被等級 # 的急凍輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Ice Bite", "better": 1, "id": "local_display_socketed_gems_supported_by_x_ice_bite", "matchers": [{"string": "插槽中寶石被等級 # 的霜咬輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Cold Penetration", "better": 1, "id": "local_display_socketed_gems_supported_by_x_cold_penetration", "matchers": [{"string": "插槽中寶石被等級 # 的冰冷穿透輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Mana Leech", "better": 1, "id": "local_display_socketed_gems_supported_by_x_mana_leech", "matchers": [{"string": "插槽中寶石被等級 # 的魔力偷取輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Added Cold Damage", "better": 1, "id": "local_display_socketed_gems_supported_by_x_added_cold_damage", "matchers": [{"string": "插槽中寶石被等級 # 的附加冰冷傷害輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Consumes # Frenzy Charges on use", "better": 1, "id": "local_flask_consumes_x_frenzy_charges_on_use", "matchers": [{"string": "使用時消耗 1 個狂怒球", "negate": false, "value": 1}, {"string": "使用時消耗 # 個狂怒球", "negate": false}, {"string": "使用時消耗所有狂怒球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance against Blinded Enemies", "better": 1, "id": "critical_strike_chance_+%_vs_blinded_enemies", "matchers": [{"string": "對致盲的敵人增加 #% 暴擊率", "negate": false}, {"string": "對致盲的敵人減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Hits against Hindered Enemies", "better": 1, "id": "damage_+%_vs_hindered_enemies", "matchers": [{"string": "對受阻礙的敵人的擊中傷害增加 #%", "negate": false}, {"string": "對受阻礙的敵人的擊中傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain Soul Eater during any Flask Effect", "better": 1, "id": "gain_soul_eater_during_flask_effect", "matchers": [{"string": "在任何藥劑效果持續時間內獲得噬魂者", "negate": false}], "trade": {"ids": null}}
{"ref": "Lose all Eaten Souls when you use a Flask", "better": 1, "id": "lose_soul_eater_souls_on_flask_use", "matchers": [{"string": "當你使用藥劑時,失去全部吞噬靈魂", "negate": false}], "trade": {"ids": null}}
{"ref": "Players gain Soul Eater for # seconds on Rare Monster Kill", "better": 1, "id": "map_players_gain_soul_eater_on_rare_kill_ms", "matchers": [{"string": "殺死稀有怪物時獲得噬魂者 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Players gain Modifiers from Slain Rare Monsters for # seconds", "better": 1, "id": "map_players_gain_rare_monster_mods_on_kill_ms", "matchers": [{"string": "玩家獲得被擊殺的稀有怪物詞綴,持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Players gain a Random Mod from Slain Rare Monsters for # seconds", "better": 1, "id": "map_players_gain_1_random_rare_monster_mod_on_kill_ms", "matchers": [{"string": "玩家擊殺稀有怪物時,隨機獲得 1 個它的詞綴 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Deals #% more Damage", "better": 1, "id": "active_skill_damage_+%_final", "matchers": [{"string": "造成 #% 更多傷害", "negate": false}, {"string": "造成 #% 更少傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems have no Reservation\\nYour Blessing Skills are Disabled", "better": 1, "id": "disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana", "matchers": [{"string": "插槽中寶石沒有保留\\n你的祝福技能失效", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Illusory Warp Skill", "better": 1, "id": "local_display_illusory_warp_level", "matchers": [{"string": "獲得等級 # 的幻影傳送技能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Implicit Modifier magnitudes", "better": 1, "id": "local_implicit_stat_magnitude_+%", "matchers": [{"string": "固定詞綴大小變兩倍", "negate": false, "value": 100}, {"string": "固定詞綴大小變三倍", "negate": false, "value": 200}, {"string": "增加 #% 固定詞綴大小", "negate": false}, {"string": "減少 #% 固定詞綴大小", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Unarmed Attacks against Bleeding Enemies", "better": 1, "id": "unarmed_damage_+%_vs_bleeding_enemies", "matchers": [{"string": "對流血的敵人空手攻擊時增加 #% 傷害", "negate": false}, {"string": "對流血的敵人空手攻擊時減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills", "better": 1, "id": "modifiers_to_claw_damage_also_affect_unarmed_melee_damage", "matchers": [{"string": "爪傷害詞綴同時套用至使用近戰技能的空手攻擊傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Unarmed Melee Attack Critical Hit Chance", "better": 1, "id": "base_melee_critical_strike_chance_while_unarmed_%", "matchers": [{"string": "#% 空手近戰攻擊暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Life per Bleeding Enemy Hit", "better": 1, "id": "life_gained_on_bleeding_enemy_hit", "matchers": [{"string": "每個擊中流血的敵人,獲得 # 生命", "negate": false}, {"string": "每個擊中流血的敵人,失去 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level 10 Summon Spectral Wolf on Kill", "better": 1, "id": "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance", "matchers": [{"string": "擊殺時觸發等級 10 的召喚幽狼", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 25 Summon Spectral Wolf on Critical Hit with this Weapon", "better": 1, "id": "local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance", "matchers": [{"string": "使用此武器暴擊時,有 #% 機率觸發等級 25 的召喚幽狼", "negate": false}, {"string": "使用此武器暴擊時,觸發等級 25 的召喚幽狼", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Physical Damage with Axes", "better": 1, "id": "physical_axe_damage_+%", "matchers": [{"string": "斧類武器增加 #% 物理傷害", "negate": false}, {"string": "斧類武器減少 #% 物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Physical Attack Damage while Dual Wielding", "better": 1, "id": "physical_damage_while_dual_wielding_+%", "matchers": [{"string": "雙持時增加 #% 物理攻擊傷害", "negate": false}, {"string": "雙持時減少 #% 物理攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills", "better": 1, "id": "modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed", "matchers": [{"string": "爪攻擊速度詞綴同時套用至使用近戰技能的空手攻擊速度", "negate": false}], "trade": {"ids": null}}
{"ref": "Modifiers to Claw Critical Hit Chance also apply to Unarmed Critical Hit Chance with Melee Skills", "better": 1, "id": "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance", "matchers": [{"string": "爪暴擊率詞綴同時套用至使用近戰技能的空手暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% faster start of Energy Shield Recharge during any Flask Effect", "better": 1, "id": "energy_shield_delay_during_flask_effect_-%", "matchers": [{"string": "在任何藥劑效果持續時間內,提前 #% 開始充能能量護盾", "negate": false}, {"string": "在任何藥劑效果持續時間內,延後 #% 開始充能能量護盾", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Energy Shield Recharge Rate during any Flask Effect", "better": 1, "id": "energy_shield_recharge_rate_during_flask_effect_+%", "matchers": [{"string": "在任何藥劑效果持續時間內,增加 #% 能量護盾充能率", "negate": false}, {"string": "在任何藥劑效果持續時間內,減少 #% 能量護盾充能率", "negate": true}], "trade": {"ids": null}}
{"ref": "Unique Boss drops # additional Maps", "better": 1, "id": "map_display_unique_boss_drops_X_maps", "matchers": [{"string": "傳奇頭目掉落 1 個額外地圖", "negate": false, "value": 1}, {"string": "傳奇頭目掉落 # 個額外地圖", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Cold Damage per 1% Chance to Block Attack Damage", "better": 1, "id": "cold_damage_+%_per_1%_block_chance", "matchers": [{"string": "每 1% 攻擊傷害格擋率增加 #% 冰冷傷害", "negate": false}, {"string": "每 1% 攻擊傷害格擋率減少 #% 冰冷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Maximum Mana per 2% Chance to Block Spell Damage", "better": 1, "id": "maximum_mana_+%_per_2%_spell_block_chance", "matchers": [{"string": "每 2% 法術傷害格擋率增加 #% 最大魔力", "negate": false}, {"string": "每 2% 法術傷害格擋率減少 #% 最大魔力", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Armour while Chilled or Frozen", "better": 1, "id": "physical_damage_reduction_rating_+%_while_chilled_or_frozen", "matchers": [{"string": "被冰凍或冰緩時增加 #% 護甲", "negate": false}, {"string": "被冰凍或冰緩時減少 #% 護甲", "negate": true}], "trade": {"ids": null}}
{"ref": "Adds # to # Cold Damage to Spells and Attacks", "better": 1, "id": "spell_and_attack_minimum_added_cold_damage", "matchers": [{"string": "攻擊和法術附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters drop items # Levels higher", "better": 1, "id": "map_monster_drop_higher_level_gear", "matchers": [{"string": "怪物的掉落物提高 # 物品等級", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Creates a Smoke Cloud on Use", "better": 1, "id": "local_smoke_ground_on_flask_use_radius", "matchers": [{"string": "使用時製造一團煙霧", "negate": false}], "trade": {"ids": null}}
{"ref": "Creates Consecrated Ground on Use", "better": 1, "id": "local_consecrate_ground_on_flask_use_radius", "matchers": [{"string": "使用時製造奉獻地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Creates Chilled Ground on Use", "better": 1, "id": "local_flask_chilled_ground_on_flask_use_radius", "matchers": [{"string": "使用時製造冰緩地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Taunts nearby Enemies on use", "better": 1, "id": "local_flask_taunt_enemies_on_use_radius", "matchers": [{"string": "使用時嘲諷附近敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Restores Ward on use", "better": 1, "id": "local_flask_restore_ward", "matchers": [{"string": "使用時回復保護", "negate": false}], "trade": {"ids": null}}
{"ref": "# Enemy Writhing Worms escape the Flask when used\\nWrithing Worms are destroyed when Hit", "better": 1, "id": "local_number_of_bloodworms_to_spawn_on_flask_use", "matchers": [{"string": "使用藥劑時產生 1 隻敵隊的蠕蟲\\n蠕蟲被擊中時被摧毀", "negate": false, "value": 1}, {"string": "使用藥劑時產生 # 隻敵隊的蠕蟲\\n蠕蟲被擊中時被摧毀", "negate": false}], "trade": {"ids": null}}
{"ref": "You lose all Endurance Charges on reaching maximum Endurance Charges", "better": 1, "id": "lose_all_endurance_charges_when_reaching_maximum", "matchers": [{"string": "達到最大耐力球時失去所有耐力球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 16 Molten Burst on Melee Hit", "better": 1, "id": "local_display_molten_burst_on_melee_hit_%", "matchers": [{"string": "近戰擊中時有 #% 機率觸發等級 16 的熔岩爆破", "negate": false}], "trade": {"ids": null}}
{"ref": "Petrified during Effect", "better": 1, "id": "local_flask_is_petrified", "matchers": [{"string": "效果持續時間被石化", "negate": false}], "trade": {"ids": null}}
{"ref": "#% additional Physical Damage Reduction during Effect", "better": 1, "id": "local_flask_additional_physical_damage_reduction_%", "matchers": [{"string": "效果持續時間,獲得 #% 額外物理傷害減免", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Enemies take {0:d} Lightning Damage per second", "better": 1, "id": "local_display_nearby_enemies_take_X_lightning_damage_per_minute", "matchers": [{"string": "附近敵人每秒受到 {0:d} 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Flasks do not apply to you", "better": 1, "id": "cannot_be_affected_by_flasks", "matchers": [{"string": "不會獲得藥劑的效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Flasks you Use apply to your Raised Zombies and Spectres", "better": 1, "id": "flasks_apply_to_your_zombies_and_spectres", "matchers": [{"string": "你使用的藥劑套用至你的殭屍復甦和幽魂", "negate": false}], "trade": {"ids": null}}
{"ref": "Triggers Level # Abberath's Fury when Equipped", "better": 1, "id": "display_abberaths_hooves_skill_level", "matchers": [{"string": "裝備時施放等級 # 的艾貝拉斯之怒", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate #% of maximum Life per second while Frozen", "better": 1, "id": "life_regeneration_per_minute_%_while_frozen", "matchers": [{"string": "冰凍時每秒回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to knockback on Counterattack", "better": 1, "id": "knockback_on_counterattack_%", "matchers": [{"string": "反擊時有 #% 機率擊退", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Energy Shield Recharge to start when you Block", "better": 1, "id": "energy_shield_recharges_on_block_%", "matchers": [{"string": "當你格擋時,有 #% 機率開始充能能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks with this Weapon deal Double Damage to Chilled Enemies", "better": 1, "id": "local_double_damage_to_chilled_enemies", "matchers": [{"string": "此武器進行的攻擊對冰緩的敵人造成 2 倍傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks with this Weapon Penetrate #% Elemental Resistances", "better": 1, "id": "local_elemental_penetration_%", "matchers": [{"string": "此武器進行的攻擊穿透 #% 元素抗性", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_4064396395"]}}}
{"ref": "Zealot's Oath during Effect", "better": 1, "id": "local_flask_zealots_oath", "matchers": [{"string": "效果持續時間,獲得狂熱誓言", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage while you have no Frenzy Charges", "better": 1, "id": "damage_while_no_frenzy_charges_+%", "matchers": [{"string": "當你身上沒有狂怒球時增加 #% 傷害", "negate": false}, {"string": "當你身上沒有狂怒球時減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as Extra Lightning Damage with Attacks", "better": 1, "id": "non_skill_physical_damage_%_to_gain_as_lightning_with_attacks", "matchers": [{"string": "攻擊獲得相當於物理傷害 #% 的額外閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+# maximum Energy Shield per 5 Strength", "better": 1, "id": "maximum_energy_shield_+_per_5_strength", "matchers": [{"string": "每 5 力量增加 # 最大能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to maximum number of Summoned Golems", "better": 1, "id": "base_number_of_golems_allowed", "matchers": [{"string": "# 魔像最大上限", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Summon Stone Golem Skill", "better": 1, "id": "local_display_grants_level_x_summon_stone_golem", "matchers": [{"string": "獲得等級 # 的召喚巨石魔像技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Counts as all One Handed Melee Weapon Types", "better": 1, "id": "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types", "matchers": [{"string": "可視為所有類型的單手近戰武器", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Fortify", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_fortify", "matchers": [{"string": "此物品插槽中寶石受到等級 # 的護體輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Energy Shield Recovery rate", "better": 1, "id": "energy_shield_recovery_rate_+%", "matchers": [{"string": "增加 #% 能量護盾恢復率", "negate": false}, {"string": "減少 #% 能量護盾恢復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Immunity to Damage during Effect", "better": 1, "id": "local_flask_immune_to_damage", "matchers": [{"string": "效果持續時間,免疫傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Physical Damage Over Time per 10 Dexterity", "better": 1, "id": "physical_damage_over_time_per_10_dexterity_+%", "matchers": [{"string": "每 10 敏捷增加 #% 持續性物理傷害", "negate": false}, {"string": "每 10 敏捷減少 #% 持續性物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Bleeding Duration per 12 Intelligence", "better": 1, "id": "bleed_duration_per_12_intelligence_+%", "matchers": [{"string": "每 12 智慧增加 #% 流血持續時間", "negate": false}, {"string": "每 12 智慧減少 #% 流血持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% Chance to cause Bleeding Enemies to Flee on hit", "better": 1, "id": "%_chance_to_cause_bleeding_enemies_to_flee_on_hit", "matchers": [{"string": "擊中流血中敵人時有 #% 機率使敵人逃跑", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid Fire Damage from Hits", "better": 1, "id": "avoid_fire_damage_%", "matchers": [{"string": "#% 機率避免來自擊中的火焰傷害", "negate": false}, {"string": "避免來自擊中的火焰傷害", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to create Chilled Ground when you Freeze an Enemy", "better": 1, "id": "chilled_ground_on_freeze_%_chance_for_3_seconds", "matchers": [{"string": "冰凍敵人時,有 #% 機率製造冰緩地面", "negate": false}, {"string": "冰凍敵人時,製造冰緩地面", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to create Consecrated Ground when you Shatter an Enemy", "better": 1, "id": "consecrate_ground_on_shatter_%_chance_for_3_seconds", "matchers": [{"string": "當你擊碎冰凍的敵人有 #% 機率製造奉獻地面", "negate": false}, {"string": "當你擊碎冰凍的敵人製造奉獻地面", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% Chance for Traps to Trigger an additional time", "better": 1, "id": "trap_%_chance_to_trigger_twice", "matchers": [{"string": "陷阱有 #% 機率額外觸發一次", "negate": false}, {"string": "陷阱額外觸發一次", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Traps and Mines deal # to # additional Physical Damage", "better": 1, "id": "trap_and_mine_minimum_added_physical_damage", "matchers": [{"string": "陷阱及地雷造成 # 至 # 額外物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Last Breath when you Use a Skill during Effect, for #% of Mana Cost", "better": 1, "id": "local_flask_life_gain_on_skill_use_%_mana_cost", "matchers": [{"string": "效果持續時間,使用技能消耗 #% 魔力,獲得瀕死之息", "negate": false}], "trade": {"ids": null}}
{"ref": "Traps and Mines have a #% chance to Poison on Hit", "better": 1, "id": "traps_and_mines_%_chance_to_poison", "matchers": [{"string": "陷阱和地雷擊中時有 #% 機率使敵人中毒", "negate": false}, {"string": "陷阱和地雷擊中時使敵人中毒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Blasphemy", "better": 1, "id": "local_display_socketed_curse_gems_supported_by_level_x_blasphemy", "matchers": [{"string": "此物品插槽中詛咒寶石由等級 # 詛咒光環輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Curse Gems have #% reduced Reservation Efficiency", "better": 1, "id": "local_display_socketed_curse_gems_have_mana_reservation_+%", "matchers": [{"string": "插槽中詛咒寶石增加 #% 保留效用", "negate": true}, {"string": "插槽中詛咒寶石減少 #% 保留效用", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to grant a Power Charge to nearby Allies on Kill", "better": 1, "id": "chance_to_grant_power_charge_to_nearby_allies_on_kill_%", "matchers": [{"string": "擊殺時有 #% 機率給予附近友方 1 顆暴擊球", "negate": false}, {"string": "擊殺時給予附近友方 1 顆暴擊球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to grant a Frenzy Charge to nearby Allies on Hit", "better": 1, "id": "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%", "matchers": [{"string": "擊中時有 #% 機率賦予附近友方 1 顆狂怒球", "negate": false}, {"string": "擊中時賦予附近友方 1 顆狂怒球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 10 Summon Raging Spirit on Kill", "better": 1, "id": "local_display_summon_raging_spirit_on_kill_%", "matchers": [{"string": "擊殺時有 #% 機率觸發等級 8 的召喚憤怒狂靈", "negate": false}, {"string": "擊殺時觸發等級 8 的召喚憤怒狂靈", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Glows while in an Area containing a Unique Fish", "better": 1, "id": "glows_in_area_with_unique_fish", "matchers": [{"string": "在有傳奇魚出沒的區域會發出光芒", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks with this Weapon Maim on hit", "better": 1, "id": "local_maim_on_hit", "matchers": [{"string": "使用此武器攻擊擊中時造成癱瘓", "negate": false}], "trade": {"ids": null}}
{"ref": "Always Critical Hit Shocked Enemies", "better": 1, "id": "always_crit_shocked_enemies", "matchers": [{"string": "對感電的敵人必定暴撃", "negate": false}], "trade": {"ids": null}}
{"ref": "You cannot deal Critical Hits against non-Shocked Enemies", "better": 1, "id": "cannot_crit_non_shocked_enemies", "matchers": [{"string": "你不能對未感電敵人造成暴擊", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions have #% chance to Blind Enemies on hit", "better": 1, "id": "minions_%_chance_to_blind_on_hit", "matchers": [{"string": "召喚物擊中敵人時有 #% 機率造成致盲", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions cannot be Blinded", "better": 1, "id": "minions_cannot_be_blinded", "matchers": [{"string": "召喚物不會被致盲", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Minion Gems are Supported by Level # Life Leech", "better": 1, "id": "display_socketed_minion_gems_supported_by_level_X_life_leech", "matchers": [{"string": "此物品插槽中召喚物寶石由等級 # 生命偷取輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Found Magic Items drop Identified", "better": 1, "id": "magic_items_drop_identified", "matchers": [{"string": "掉落的魔法物品已經被鑑定", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Mana per Grand Spectrum", "better": 1, "id": "X_mana_per_stackable_unique_jewel", "matchers": [{"string": "每 1 個巨光譜增加 # 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Armour per Grand Spectrum", "better": 1, "id": "X_armour_per_stackable_unique_jewel", "matchers": [{"string": "每 1 個巨光譜增加 # 護甲", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Elemental Damage per Grand Spectrum", "better": 1, "id": "elemental_damage_+%_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜增加 #% 元素傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance per Grand Spectrum", "better": 1, "id": "critical_strike_chance_+%_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜增加 #% 暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid Elemental Ailments per Grand Spectrum", "better": 1, "id": "avoid_all_elemental_status_%_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜有 #% 機率避免元素異常狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions have +#% to Critical Damage Bonus per Grand Spectrum", "better": 1, "id": "minion_critical_strike_multiplier_+_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜使召喚物 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Minimum Endurance Charges per Grand Spectrum", "better": 1, "id": "minimum_endurance_charges_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜 # 最小耐力球", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Minimum Frenzy Charges per Grand Spectrum", "better": 1, "id": "minimum_frenzy_charges_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜 # 最小狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Minimum Power Charges per Grand Spectrum", "better": 1, "id": "minimum_power_charges_per_stackable_unique_jewel", "matchers": [{"string": "每顆巨光譜 # 最小暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Mana gained on Killing a Frozen Enemy", "better": 1, "id": "recover_X_mana_on_killing_frozen_enemy", "matchers": [{"string": "擊殺一個冰凍敵人 # 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power Charge on Killing a Frozen Enemy", "better": 1, "id": "chance_to_gain_power_charge_on_killing_frozen_enemy_%", "matchers": [{"string": "擊殺冰凍敵人時有 #% 機率獲得 1 顆暴擊球", "negate": false}, {"string": "擊殺冰凍敵人時獲得 1 顆暴擊球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Damage if you've Frozen an Enemy Recently", "better": 1, "id": "damage_+%_if_you_have_frozen_enemy_recently", "matchers": [{"string": "若近期你有使敵人冰凍則增加 #% 傷害", "negate": false}, {"string": "若近期你有使敵人冰凍則減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Adds # to # Lightning Damage to Attacks with this Weapon per 10 Intelligence", "better": 1, "id": "attack_minimum_added_lightning_damage_per_10_int", "matchers": [{"string": "使用此武器攻擊,每 10 點智慧附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed while Bleeding", "better": 1, "id": "movement_speed_+%_while_bleeding", "matchers": [{"string": "流血時增加 #% 移動速度", "negate": false}, {"string": "流血時減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Physical Damage taken while moving", "better": 1, "id": "physical_damage_taken_+%_while_moving", "matchers": [{"string": "移動時增加 #% 受到的物理傷害", "negate": false}, {"string": "移動時減少 #% 受到的物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% additional Physical Damage Reduction while stationary", "better": 1, "id": "physical_damage_reduction_rating_%_while_not_moving", "matchers": [{"string": "站立時,有額外 #% 物理傷害減免", "negate": false}, {"string": "站立時,承受 #% 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Lightning Damage for each Shocked Enemy you've Killed Recently", "better": 1, "id": "minimum_added_lightning_damage_per_shocked_enemy_killed_recently", "matchers": [{"string": "近期內每擊殺一個感電怪物獲得 # 至 # 附加閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Damage Penetrates #% Cold Resistance against Chilled Enemies", "better": 1, "id": "cold_penetration_%_vs_chilled_enemies", "matchers": [{"string": "傷害穿透冰緩敵人 #% 的冰冷抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Recover # Life when you Ignite an Enemy", "better": 1, "id": "recover_X_life_on_enemy_ignited", "matchers": [{"string": "點燃一個敵人恢復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Shock Reflection", "better": 1, "id": "reflect_shocks", "matchers": [{"string": "反射感電狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "Chaos Damage taken does not cause double loss of Energy Shield while not on Low Life", "better": 1, "id": "chaos_damage_does_not_damage_energy_shield_extra_hard_while_not_low_life", "matchers": [{"string": "未處於貧血狀態時,受到的混沌傷害不會造成能量護盾的兩倍損失", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain a Frenzy Charge on Hit while Bleeding", "better": 1, "id": "gain_frenzy_charge_on_hit_while_bleeding", "matchers": [{"string": "流血狀態下擊中敵人獲得 1 顆狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Cold Damage per Frenzy Charge", "better": 1, "id": "cold_damage_+%_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球增加 #% 冰冷傷害", "negate": false}, {"string": "每顆狂怒球減少 #% 冰冷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Recover # Life when you Block", "better": 1, "id": "recover_X_life_on_block", "matchers": [{"string": "格擋時恢復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Reckoning Skill", "better": 1, "id": "local_display_grants_level_X_reckoning", "matchers": [{"string": "獲得等級 # 的清算技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions Recover #% of maximum Life on Killing a Poisoned Enemy", "better": 1, "id": "minions_recover_%_maximum_life_on_killing_poisoned_enemy", "matchers": [{"string": "擊殺中毒敵人時,召喚物恢復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain a Frenzy Charge on reaching Maximum Power Charges", "better": 1, "id": "gain_frenzy_charge_on_reaching_maximum_power_charges", "matchers": [{"string": "達到最大暴擊球數量時獲得 1 顆狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Envy Skill", "better": 1, "id": "local_display_grants_level_X_envy", "matchers": [{"string": "獲得等級 # 的忌妒技能", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Armour if you've Blocked Recently", "better": 1, "id": "X_armour_if_you_have_blocked_recently", "matchers": [{"string": "近期若你有格擋則 # 護甲", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions have #% chance to Poison Enemies on Hit", "better": 1, "id": "minions_chance_to_poison_on_hit_%", "matchers": [{"string": "召喚物擊中時有 #% 機率使敵人中毒", "negate": false}, {"string": "召喚物擊中時使敵人中毒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Trigger Level # Bone Nova when you Hit a Bleeding Enemy", "better": 1, "id": "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill", "matchers": [{"string": "當你擊中流血的敵人時,觸發等級 # 的刺骨新星", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level # Icicle Burst when you Hit a Frozen Enemy", "better": 1, "id": "local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy", "matchers": [{"string": "當你擊中冰凍的敵人時,觸發等級 # 的冰柱爆裂", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies", "better": 1, "id": "attacks_chance_to_bleed_25%_vs_cursed_enemies", "matchers": [{"string": "當攻擊擊中被詛咒的敵人時有 25% 機率造成流血", "negate": false}], "trade": {"ids": null}}
{"ref": "Evasion Rating is increased by Overcapped Cold Resistance", "better": 1, "id": "evasion_rating_increased_by_overcapped_cold_resistance", "matchers": [{"string": "超過上限的冰冷抗性增加為閃避值", "negate": false}], "trade": {"ids": null}}
{"ref": "Critical Hit Chance is increased by Overcapped Lightning Resistance", "better": 1, "id": "critical_strike_chance_increased_by_overcapped_lightning_resistance", "matchers": [{"string": "超過上限的閃電抗性增加為暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to cover Enemies in Ash when they Hit you", "better": 1, "id": "apply_covered_in_ash_to_attacker_when_hit_%", "matchers": [{"string": "被擊中時有 #% 機率使敵人餘燼纏身", "negate": false}, {"string": "被擊中時使敵人餘燼纏身", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%", "better": 1, "id": "chill_enemy_when_hit_duration_ms", "matchers": [{"string": "被擊中時冰緩敵人 {0:d} 秒,減少 30% 他們的行動速度", "negate": false, "value": 1000}], "trade": {"ids": null}}
{"ref": "Sockets cannot be modified", "better": 1, "id": "local_six_linked_random_sockets", "matchers": [{"string": "插槽不能被改變", "negate": false}], "trade": {"ids": null}}
{"ref": "You can only Socket Corrupted Gems in this item", "better": 1, "id": "local_can_only_socket_corrupted_gems", "matchers": [{"string": "此物品只能插入腐化技能寶石", "negate": false}], "trade": {"ids": null}}
{"ref": "Passives granting Fire Resistance or all Elemental Resistances in Radius\\nalso grant Chance to Block Attack Damage at #% of its value", "better": 1, "id": "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%", "matchers": [{"string": "範圍內天賦獲得火焰抗性或全部元素抗性\\n同時會獲得 #% 等同其數值的攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "Passives granting Cold Resistance or all Elemental Resistances in Radius\\nalso grant Chance to Suppress Spell Damage at #% of its value", "better": 1, "id": "local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%", "matchers": [{"string": "範圍內給予冰冷抗性或全部抗性的天賦,\\n同時以 #% 它們的值給予壓抑法術傷害率", "negate": false}], "trade": {"ids": null}}
{"ref": "Passives granting Lightning Resistance or all Elemental Resistances in Radius\\nalso grant Chance to Block Spell Damage at #% of its value", "better": 1, "id": "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%", "matchers": [{"string": "範圍內天賦獲得閃電抗性或全部元素抗性\\n同時會獲得 #% 等同其數值的法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "Passives granting Fire Resistance or all Elemental Resistances in Radius\\nalso grant an equal chance to gain an Endurance Charge on Kill", "better": 1, "id": "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance", "matchers": [{"string": "範圍內的火焰抗性或全元素抗性\\n同時提供等同其數值的擊殺時獲得 1 顆耐力球機率", "negate": false}], "trade": {"ids": null}}
{"ref": "Passives granting Cold Resistance or all Elemental Resistances in Radius\\nalso grant an equal chance to gain a Frenzy Charge on Kill", "better": 1, "id": "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance", "matchers": [{"string": "範圍內的冰冷抗性或全元素抗性\\n同時提供等同其數值的擊殺時獲得 1 顆狂怒球機率", "negate": false}], "trade": {"ids": null}}
{"ref": "Passives granting Lightning Resistance or all Elemental Resistances in Radius\\nalso grant an equal chance to gain a Power Charge on Kill", "better": 1, "id": "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance", "matchers": [{"string": "範圍內的閃電抗性或全元素抗性\\n同時提供等同其數值的擊殺時獲得 1 顆暴擊球機率", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level # Lightning Bolt when you deal a Critical Hit", "better": 1, "id": "local_display_cast_lightning_on_critical_strike", "matchers": [{"string": "當你暴擊時觸發等級 # 的雷擊", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Arctic Armour Buff Effect", "better": 1, "id": "arctic_armour_buff_effect_+%", "matchers": [{"string": "增加 #% 極地裝甲增益效果", "negate": false}, {"string": "減少 #% 極地裝甲增益效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Arctic Armour has no Reservation", "better": 1, "id": "arctic_armour_no_reservation", "matchers": [{"string": "極地裝甲沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Bleeding Enemies you Kill Explode, dealing #% of\\ntheir Maximum Life as Physical Damage", "better": 1, "id": "bleeding_enemies_explode_for_%_life_as_physical_damage", "matchers": [{"string": "擊殺流血的敵人時產生爆炸,造成等同其 #% 最大生命的物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Herald of Ice Damage", "better": 1, "id": "herald_of_ice_damage_+%", "matchers": [{"string": "增加 #% 冰霜之捷傷害", "negate": false}, {"string": "減少 #% 冰霜之捷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Lightning Damage taken", "better": 1, "id": "lightning_damage_taken_+%", "matchers": [{"string": "增加 #% 承受的閃電傷害", "negate": false}, {"string": "減少 #% 承受的閃電傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% of Lightning Damage is taken from Mana before Life", "better": 1, "id": "lightning_damage_%_taken_from_mana_before_life", "matchers": [{"string": "生命值所受的 #% 閃電傷害由魔力扣除", "negate": false}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Mana when you Shock an Enemy", "better": 1, "id": "recover_%_maximum_mana_when_enemy_shocked", "matchers": [{"string": "當你感電敵人時,恢復 #% 魔力", "negate": false}, {"string": "當你感電敵人時,失去 #% 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage when in Off Hand", "better": 1, "id": "additional_block_chance_%_when_in_off_hand", "matchers": [{"string": "當在副手時 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Global Critical Hit Chance when in Main Hand", "better": 1, "id": "critical_strike_chance_+%_when_in_main_hand", "matchers": [{"string": "裝備於主手時增加 #% 全域暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Global Critical Damage Bonus per Green Socket", "better": 1, "id": "global_critical_strike_mulitplier_+_per_green_socket_on_item", "matchers": [{"string": "每個綠色插槽 #% 全域暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Physical Attack Damage Leeched as Life per Red Socket", "better": 1, "id": "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad", "matchers": [{"string": "每個紅色插槽給予你 #% 物理攻擊傷害偷取生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Charges gained by Other Flasks during Effect", "better": 1, "id": "local_unique_flask_charges_gained_+%_during_flask_effect", "matchers": [{"string": "效果持續時間,增加 #% 其他藥劑獲得的充能", "negate": false}], "trade": {"ids": null}}
{"ref": "Gains no Charges during Effect of any Overflowing Chalice Flask", "better": 1, "id": "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect", "matchers": [{"string": "在任何滿溢聖杯藥劑效果期間不能獲得藥劑充能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Lightning Damage per 10 Intelligence", "better": 1, "id": "lightning_damage_+%_per_10_intelligence", "matchers": [{"string": "每 10 智慧增加 #% 閃電傷害", "negate": false}, {"string": "每 10 智慧減少 #% 閃電傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Melee Damage per Endurance Charge", "better": 1, "id": "melee_damage_+%_per_endurance_charge", "matchers": [{"string": "每 1 個耐力球增加 #% 近戰傷害", "negate": false}, {"string": "每 1 個耐力球減少 #% 近戰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "You cannot be Shocked while at maximum Endurance Charges", "better": 1, "id": "cannot_be_shocked_while_at_maximum_endurance_charges", "matchers": [{"string": "你在最大耐力球時不會被感電", "negate": false}], "trade": {"ids": null}}
{"ref": "Map has a Vaal Side Area", "better": 1, "id": "map_force_side_area", "matchers": [{"string": "地圖有 1 個瓦爾地區", "negate": false}], "trade": {"ids": null}}
{"ref": "Every 10 seconds, gain #% increased Elemental Damage for 4 seconds", "better": 1, "id": "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds", "matchers": [{"string": "每 10 秒獲得增加 #% 元素傷害 4 秒", "negate": false}, {"string": "每 10 秒獲得減少 #% 元素傷害 4 秒", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed if you've used a Warcry Recently", "better": 1, "id": "movement_speed_+%_if_used_a_warcry_recently", "matchers": [{"string": "使用戰吼增加 #% 移動速度", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate #% of maximum Life per second if you've taken a Savage Hit in the past 1 second", "better": 1, "id": "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit", "matchers": [{"string": "若過去 1 秒內有遭受殘暴打撃,獲得 #% 生命回復", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage taken if you've taken a Savage Hit Recently", "better": 1, "id": "damage_taken_+%_if_you_have_taken_a_savage_hit_recently", "matchers": [{"string": "若近期內受到殘暴打擊,增加 #% 傷害", "negate": false}, {"string": "若近期內受到殘暴打擊,減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Hits for each Level higher the Enemy is than you", "better": 1, "id": "damage_+%_for_each_level_the_enemy_is_higher_than_you", "matchers": [{"string": "敵人每高過你一等,增加 #% 擊中傷害", "negate": false}, {"string": "敵人每高過你一等,減少 #% 擊中傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Skill Mana Cost", "better": 1, "id": "movement_skills_mana_cost_+%", "matchers": [{"string": "增加 #% 位移技能魔力消耗", "negate": false}, {"string": "減少 #% 位移技能魔力消耗", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid Elemental Ailments while Phasing", "better": 1, "id": "avoid_elemental_ailments_%_while_phasing", "matchers": [{"string": "迷蹤時有 #% 機率避免元素異常狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Evasion Rating during Onslaught", "better": 1, "id": "evasion_rating_+%_while_onslaught_is_active", "matchers": [{"string": "獲得猛攻時增加 #% 閃避值", "negate": false}, {"string": "獲得猛攻時減少 #% 閃避值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items Dropped by Slain Maimed Enemies", "better": 1, "id": "quantity_of_items_dropped_by_maimed_enemies_+%", "matchers": [{"string": "撃殺癱瘓的敵人時增加 #% 物品數量", "negate": false}, {"string": "撃殺癱瘓的敵人時減少 #% 物品數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items Dropped by Slain Maimed Enemies", "better": 1, "id": "rarity_of_items_dropped_by_maimed_enemies_+%", "matchers": [{"string": "撃殺癱瘓的敵人時增加 #% 物品稀有度", "negate": false}, {"string": "撃殺癱瘓的敵人時減少 #% 物品稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "Skills Chain # additional times while at maximum Frenzy Charges", "better": 1, "id": "num_of_additional_chains_at_max_frenzy_charges", "matchers": [{"string": "最大狂怒球時技能額外連鎖 1 次", "negate": false, "value": 1}, {"string": "最大狂怒球時技能額外連鎖 # 次", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Frenzy Charge on Killing a Frozen Enemy", "better": 1, "id": "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%", "matchers": [{"string": "擊殺冰凍敵人時有 #% 機率獲得 1 個狂怒球", "negate": false}, {"string": "擊殺冰凍敵人時獲得 1 個狂怒球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "You have Phasing if Energy Shield Recharge has started Recently", "better": 1, "id": "gain_phasing_for_4_seconds_on_begin_es_recharge", "matchers": [{"string": "近期內若能量護盾開始回復,獲得迷蹤效果", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Evasion Rating while Phasing", "better": 1, "id": "evasion_rating_+%_while_phasing", "matchers": [{"string": "迷蹤時增加 #% 閃避值", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage from Taunted Enemies", "better": 1, "id": "block_chance_%_vs_taunted_enemies", "matchers": [{"string": "對被嘲諷的敵人 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently", "better": 1, "id": "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently", "matchers": [{"string": "若近期內有撃殺被嘲諷的敵人,增加 #% 護甲和閃避值", "negate": false}, {"string": "若近期內有撃殺被嘲諷的敵人,減少 #% 護甲和閃避值", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Skills Summon your maximum number of Totems in formation", "better": 1, "id": "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation", "matchers": [{"string": "插槽中技能召喚出你最大圖騰數量的圖騰", "negate": false}], "trade": {"ids": null}}
{"ref": "Totems gain +#% to all Elemental Resistances per Summoned Totem", "better": 1, "id": "totems_resist_all_elements_+%_per_active_totem", "matchers": [{"string": "每個召喚圖騰使圖騰 #% 全部元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Totems have #% increased Cast Speed per Summoned Totem", "better": 1, "id": "totems_spells_cast_speed_+%_per_active_totem", "matchers": [{"string": "每個召喚圖騰使圖騰增加 #% 施放速度", "negate": false}, {"string": "每個召喚圖騰使圖騰減少 #% 施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Totems have #% increased Attack Speed per Summoned Totem", "better": 1, "id": "totems_attack_speed_+%_per_active_totem", "matchers": [{"string": "每個召喚圖騰使圖騰增加 #% 攻擊速度", "negate": false}, {"string": "每個召喚圖騰使圖騰減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Mana Recovery rate", "better": 1, "id": "mana_recovery_rate_+%", "matchers": [{"string": "增加 #% 魔力恢復率", "negate": false}, {"string": "減少 #% 魔力恢復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Attacks Chain # additional times when in Main Hand", "better": 1, "id": "attacks_num_of_additional_chains_when_in_main_hand", "matchers": [{"string": "裝備於主手時,攻擊額外連鎖 1 次", "negate": false, "value": 1}, {"string": "裝備於主手時,攻擊額外連鎖 # 次", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks fire # additional Projectiles when in Off Hand", "better": 1, "id": "attacks_number_of_additional_projectiles_when_in_off_hand", "matchers": [{"string": "副手攻擊時發射 1 個額外投射物", "negate": false, "value": 1}, {"string": "副手攻擊時發射 # 個額外投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Cold Damage to Counterattacks", "better": 1, "id": "counter_attacks_minimum_added_cold_damage", "matchers": [{"string": "反擊附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Golem Damage for each Type of Golem you have Summoned", "better": 1, "id": "golem_damage_+%_per_active_golem_type", "matchers": [{"string": "你所召喚的每一種魔像為你的魔像增加 #% 傷害", "negate": false}, {"string": "你所召喚的每一種魔像為你的魔像減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Maximum Life if no Equipped Items are Corrupted", "better": 1, "id": "life_+%_with_no_corrupted_equipped_items", "matchers": [{"string": "若已裝備的物品沒有受到汙染,最大生命增加 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Life per second if no Equipped Items are Corrupted", "better": 1, "id": "life_regeneration_per_minute_with_no_corrupted_equipped_items", "matchers": [{"string": "若已裝備的物品沒有受到汙染,每秒回復 # 點生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Energy Shield per second if all Equipped items are Corrupted", "better": 1, "id": "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items", "matchers": [{"string": "若已裝備的物品皆受到汙染,每秒回復 # 點能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Mana per second if all Equipped Items are Corrupted", "better": 1, "id": "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items", "matchers": [{"string": "若已裝備的物品皆受到汙染,每秒回復 # 點魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Chaos Damage", "better": 1, "id": "global_minimum_added_chaos_damage", "matchers": [{"string": "附加 # 至 # 混沌傷害", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2223678961"], "enchant": ["enchant.stat_2223678961"]}}}
{"ref": "Regenerate #% of maximum Energy Shield per second while on Low Life", "better": 1, "id": "energy_shield_regeneration_rate_per_minute_%_while_on_low_life", "matchers": [{"string": "貧血時每秒回復 #% 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies you Attack Reflect # Physical Damage to you", "better": 1, "id": "minimum_physical_damage_to_reflect_to_self_on_attack", "matchers": [{"string": "你攻擊的敵人對你反射 # 物理傷害", "negate": false}, {"string": "你攻擊的敵人對你反射 # 至 # 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Poison Cursed Enemies on hit", "better": 1, "id": "poison_cursed_enemies_on_hit", "matchers": [{"string": "擊中被詛咒的敵人時造成中毒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Poison on Hit against Cursed Enemies", "better": 1, "id": "chance_to_poison_%_vs_cursed_enemies", "matchers": [{"string": "擊中被詛咒的敵人有 #% 機率造成中毒", "negate": false}, {"string": "擊中被詛咒的敵人造成中毒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "+#% chance to be Shocked", "better": 1, "id": "chance_to_be_shocked_%", "matchers": [{"string": "#% 機率受到感電", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Redblade Unique Items", "better": 1, "id": "chest_drop_additional_fire_warband_uniques", "matchers": [{"string": "內含 1 個額外紅刃傳奇物品", "negate": false, "value": 1}, {"string": "內含 # 個額外紅刃傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Mutewind Unique Items", "better": 1, "id": "chest_drop_additional_cold_warband_uniques", "matchers": [{"string": "內含 1 個額外啞風傳奇物品", "negate": false, "value": 1}, {"string": "內含 # 個額外啞風傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Brinerot Unique Items", "better": 1, "id": "chest_drop_additional_lightning_warband_uniques", "matchers": [{"string": "內含 1 個額外布琳洛特傳奇物品", "negate": false, "value": 1}, {"string": "內含 # 個額外布琳洛特傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Renegade Unique Items", "better": 1, "id": "chest_drop_additional_chaos_warband_uniques", "matchers": [{"string": "內含 1 個額外混沌軍團傳奇物品", "negate": false, "value": 1}, {"string": "內含 # 個額外混沌軍團傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contained Weapons are Animated", "better": 1, "id": "weapons_drop_animated", "matchers": [{"string": "內含的武器自動幻化", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Global Defences per White Socket", "better": 1, "id": "global_defences_+%_per_white_socket_on_item", "matchers": [{"string": "每個白色插槽增加 #% 全域防禦", "negate": false}, {"string": "每個白色插槽減少 #% 全域防禦", "negate": true}], "trade": {"ids": null}}
{"ref": "Contains # additional Rare Maraketh Weapons", "better": 1, "id": "chest_drop_additional_rare_maraketh_weapons", "matchers": [{"string": "內含 1 個額外稀有馬拉克斯武器", "negate": false, "value": 1}, {"string": "內含 # 個額外稀有馬拉克斯武器", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Deshret Items", "better": 1, "id": "chest_drop_additional_deshret_uniques", "matchers": [{"string": "內含 1 個額外迪虛瑞特傳奇物品", "negate": false, "value": 1}, {"string": "內含 # 個額外迪虛瑞特傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items found with a Magic Item Equipped", "better": 1, "id": "item_found_quantity_+%_if_wearing_a_magic_item", "matchers": [{"string": "已裝備一個魔法物品時,掉落物品的數量增加 #%", "negate": false}, {"string": "已裝備一個魔法物品時,掉落物品的數量減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items found with a Normal Item Equipped", "better": 1, "id": "item_found_rarity_+%_if_wearing_a_normal_item", "matchers": [{"string": "已裝備一個普通物品時,掉落物品的稀有度增加 #%", "negate": false}, {"string": "已裝備一個普通物品時,掉落物品的稀有度減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Attack Skills have +# to maximum number of Summoned Totems", "better": 1, "id": "attack_skills_additional_totems_allowed", "matchers": [{"string": "攻擊技能 # 召喚圖騰的最大數量", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions have +#% to Cold Resistance", "better": 1, "id": "minion_cold_damage_resistance_%", "matchers": [{"string": "召喚物有 #% 冰冷抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions have +#% to Fire Resistance", "better": 1, "id": "minion_fire_damage_resistance_%", "matchers": [{"string": "召喚物 #% 火焰抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions gain #% of their Physical Damage as Extra Cold Damage", "better": 1, "id": "minion_physical_damage_%_to_gain_as_cold", "matchers": [{"string": "召喚物獲得相當於其物理傷害 #% 的額外冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Stunned during Effect", "better": 1, "id": "local_flask_cannot_be_stunned_during_flask_effect", "matchers": [{"string": "效果持續時間不會被擊暈", "negate": false}], "trade": {"ids": null}}
{"ref": "Recover # Energy Shield when your Trap is triggered by an Enemy", "better": 1, "id": "gain_x_es_on_trap_triggered_by_an_enemy", "matchers": [{"string": "你的陷阱被敵人觸發時恢復 # 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Recover # Life when your Trap is triggered by an Enemy", "better": 1, "id": "gain_x_life_on_trap_triggered_by_an_enemy", "matchers": [{"string": "你的陷阱被敵人觸發時恢復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy", "better": 1, "id": "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy", "matchers": [{"string": "當你的陷阱被敵人觸發時有 #% 機率獲得 1 顆狂怒球", "negate": false}, {"string": "當你的陷阱被敵人觸發時獲得 1 顆狂怒球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Bleeding cannot be inflicted on you", "better": 1, "id": "base_cannot_gain_bleeding", "matchers": [{"string": "流血對你沒有影響", "negate": false}], "trade": {"ids": null}}
{"ref": "Melee Attacks have #% chance to Poison on Hit", "better": 1, "id": "chance_to_poison_on_melee_hit_%", "matchers": [{"string": "近戰攻擊命中時 #% 機率造成中毒", "negate": false}, {"string": "近戰攻擊命中造成中毒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed if you've Killed Recently", "better": 1, "id": "movement_speed_+%_if_enemy_killed_recently", "matchers": [{"string": "若近期內有擊殺增加 #% 移動速度", "negate": false}, {"string": "若近期內有擊殺減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level 10 Controlled Destruction", "better": 1, "id": "local_display_supported_by_level_10_controlled_destruction", "matchers": [{"string": "此物品插槽中寶石被等級 10 的精準破壞輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Controlled Destruction", "better": 1, "id": "local_display_socketed_gems_supported_by_x_controlled_destruction", "matchers": [{"string": "插槽中寶石被等級 # 精準破壞輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Cold Damage from Hits also Contributes to Ignite Chance and Magnitude", "better": 1, "id": "cold_damage_can_ignite", "matchers": [{"string": "擊中的冰冷傷害也會貢獻至點燃機率和幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Area of Effect per Endurance Charge", "better": 1, "id": "area_of_effect_+%_per_endurance_charge", "matchers": [{"string": "每顆耐力球增加 #% 範圍效果", "negate": false}, {"string": "每顆耐力球減少 #% 範圍效果", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to double Stun Duration", "better": 1, "id": "chance_to_double_stun_duration_%", "matchers": [{"string": "有 #% 機率增加暈眩時間 1 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "If you've Warcried Recently, you and nearby allies have #% increased Attack, Cast and Movement Speed", "better": 1, "id": "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%", "matchers": [{"string": "若你近期有戰吼,你和附近友方增加 #% 攻擊、施放和移動速度", "negate": false}], "trade": {"ids": null}}
{"ref": "Chaos Skills have #% increased Skill Effect Duration", "better": 1, "id": "chaos_skill_effect_duration_+%", "matchers": [{"string": "增加 #% 混沌技能效果持續時間", "negate": false}, {"string": "減少 #% 混沌技能效果持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Immunity to Freeze, Chill, Curses and Stuns during Effect", "better": 1, "id": "local_unique_flask_kiaras_determination", "matchers": [{"string": "效果持續時間,免疫冰凍,冰緩,詛咒和擊暈", "negate": false}], "trade": {"ids": null}}
{"ref": "Casts Fire Nova", "better": 1, "id": "monster_casts_fire_nova_text", "matchers": [{"string": "施放火焰新星", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered by Molten Gold", "better": 1, "id": "monster_immune_to_damage_in_lava_text", "matchers": [{"string": "熔金狀態時獲得傷害免疫", "negate": false}], "trade": {"ids": null}}
{"ref": "Removes Flask Charges", "better": 1, "id": "monster_casts_flask_charge_nova_text", "matchers": [{"string": "移除藥劑充能", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies take increased Damage", "better": 1, "id": "monster_has_damage_taken_aura_text", "matchers": [{"string": "增加敵人受到傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies are affected by Temporal Chains", "better": 1, "id": "monster_has_temporal_chains_aura_text", "matchers": [{"string": "敵人受到傷害時空鎖鏈效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies take Damage when using Movement skills", "better": 1, "id": "monster_has_movement_skill_damage_aura_text", "matchers": [{"string": "敵人使用位移技能時受到傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Causes Bleeding", "better": 1, "id": "monster_casts_bleed_nova_text", "matchers": [{"string": "造成流血", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems deal # to # Added Fire Damage", "better": 1, "id": "local_display_socketed_gems_maximum_added_fire_damage", "matchers": [{"string": "插槽中的寶石造成 # 至 # 額外火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems have #% more Attack and Cast Speed", "better": 1, "id": "local_display_socketed_gems_attack_and_cast_speed_+%_final", "matchers": [{"string": "插槽中的寶石有 #% 更多攻擊與施放速度", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems deal #% more Elemental Damage", "better": 1, "id": "local_display_socketed_gems_elemental_damage_+%_final", "matchers": [{"string": "插槽中的寶石造成 #% 更多元素傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Elemental Damage Taken while stationary", "better": 1, "id": "essence_display_elemental_damage_taken_while_not_moving_+%", "matchers": [{"string": "站立時受到的元素傷害增加 #%", "negate": false}, {"string": "站立時受到的元素傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% of Physical Damage from Hits taken as Cold Damage", "better": 1, "id": "physical_damage_taken_%_as_cold", "matchers": [{"string": "承受 #% 的擊中物理傷害視為冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains many Sentinel Traps", "better": 1, "id": "map_packs_have_pop_up_traps", "matchers": [{"string": "區域中有許多衛士陷阱", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Chaos Damage taken over time", "better": 1, "id": "chaos_damage_taken_over_time_+%", "matchers": [{"string": "受到的持續性混沌傷害增加 #%", "negate": false}, {"string": "受到的持續性混沌傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems have +#% Critical Hit Chance", "better": 1, "id": "local_display_socketed_gems_additional_critical_strike_chance_%", "matchers": [{"string": "此物品插槽中寶石增加 3.5% 暴擊率", "negate": false, "value": 3}, {"string": "此物品插槽中寶石有 #% 暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack and Cast Speed during any Flask Effect", "better": 1, "id": "attack_and_cast_speed_+%_during_flask_effect", "matchers": [{"string": "在任何藥劑效果持續時間內,增加 #% 攻擊和施放速度", "negate": false}, {"string": "在任何藥劑效果持續時間內,減少 #% 攻擊和施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed during any Flask Effect", "better": 1, "id": "movement_speed_+%_during_flask_effect", "matchers": [{"string": "任何藥劑效果持續時間內,增加 #% 移動速度", "negate": false}, {"string": "任何藥劑效果持續時間內,減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "# to # Added Cold Damage per Frenzy Charge", "better": 1, "id": "minimum_added_cold_damage_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Fire Damage if you've Blocked Recently", "better": 1, "id": "minimum_added_fire_damage_if_blocked_recently", "matchers": [{"string": "若你近期有格擋,短時間內附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems have #% chance to Ignite", "better": 1, "id": "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage", "matchers": [{"string": "此物品插槽中寶石有 #% 機率造成點燃", "negate": false}, {"string": "此物品上的技能寶石必定造成點燃", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Socketed Gems deal #% more Damage while on Low Life", "better": 1, "id": "local_display_socketed_gems_damage_+%_final_while_on_low_life", "matchers": [{"string": "貧血時,插槽中的寶石造成 #% 更多傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Damage Penetrates #% Elemental Resistances during any Flask Effect", "better": 1, "id": "elemental_penetration_%_during_flask_effect", "matchers": [{"string": "任何藥劑效果持續時間內,傷害穿透 #% 元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% additional Physical Damage Reduction during any Flask Effect", "better": 1, "id": "additional_physical_damage_reduction_%_during_flask_effect", "matchers": [{"string": "在任何藥劑效果持續時間內,有 #% 額外物理傷害減免", "negate": false}], "trade": {"ids": null}}
{"ref": "You and your Minions take #% increased Reflected Damage", "better": 1, "id": "reflect_damage_taken_and_minion_reflect_damage_taken_+%", "matchers": [{"string": "你和你的召喚物增加承受 #% 反射傷害", "negate": false}, {"string": "你和你的召喚物減少承受 #% 反射傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power Charge when you Block", "better": 1, "id": "power_charge_on_block_%_chance", "matchers": [{"string": "格擋時有 #% 機率獲得暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Recover 10% of maximum Mana when you use a Skill", "better": 1, "id": "recover_10%_of_maximum_mana_on_skill_use_%", "matchers": [{"string": "當你使用技能時,有 #% 機率恢復 10% 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to maximum Fortification", "better": 1, "id": "max_fortification_+1_per_5", "matchers": [{"string": "# 最大護體", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Crush on Hit", "better": 1, "id": "chance_to_crush_on_hit_%", "matchers": [{"string": "擊中時有 #% 機率壓碎", "negate": false}, {"string": "擊中時壓碎", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to gain Alchemist's Genius when you use a Flask", "better": 1, "id": "gain_alchemists_genius_on_flask_use_%", "matchers": [{"string": "當你使用藥劑時有 #% 機率獲得鍊金之材", "negate": false}, {"string": "當你使用藥劑時獲得鍊金之材", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Areas can contain Essences", "better": 1, "id": "map_has_monoliths", "matchers": [{"string": "此區域有受精髓禁錮的怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power, Frenzy or Endurance Charge on Kill", "better": 1, "id": "power_frenzy_or_endurance_charge_on_kill_%", "matchers": [{"string": "擊殺時有 #% 機率獲得 1 顆暴擊、狂怒或耐力球", "negate": false}, {"string": "擊殺時獲得 1 顆暴擊、狂怒或耐力球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Socketed Non-Curse Aura Gems have #% increased Aura Effect", "better": 1, "id": "local_display_socketed_non_curse_aura_gems_effect_+%", "matchers": [{"string": "此物品上非詛咒的光環寶石增加 #% 效果", "negate": false}, {"string": "此物品上非詛咒的光環寶石減少 #% 效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Cast Level 20 Fire Burst on Hit", "better": 1, "id": "local_display_fire_burst_on_hit_%", "matchers": [{"string": "擊中時施放等級 20 的火焰爆破", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain Onslaught for 3 seconds when Hit", "better": 1, "id": "gain_onslaught_for_3_seconds_%_chance_when_hit", "matchers": [{"string": "被擊中時有 #% 機率獲得 3 秒猛攻", "negate": false}, {"string": "被擊中時有獲得 3 秒猛攻", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "You gain Onslaught for # seconds when Hit", "better": 1, "id": "unique_gain_onslaught_when_hit_duration_ms", "matchers": [{"string": "被擊中時你得到 # 秒猛攻", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems deal #% more Damage over Time", "better": 1, "id": "local_display_socketed_gems_damage_over_time_+%_final", "matchers": [{"string": "此物品插槽中寶石造成 #% 更多持續傷害", "negate": false}, {"string": "此物品插槽中寶石造成 #% 更少持續傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds", "better": 1, "id": "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit", "matchers": [{"string": "你擊中造成腐化,每秒造成 700 混沌傷害,持續 8 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Hits inflict Decay, dealing # Chaos Damage per second for 8 seconds", "better": 1, "id": "deal_chaos_damage_per_second_for_10_seconds_on_hit", "matchers": [{"string": "你擊中造成腐化,每秒造成 # 混沌傷害,持續 8 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Movement speed while on Burning, Chilled or Shocked ground", "better": 1, "id": "movement_speed_+%_while_on_burning_chilled_shocked_ground", "matchers": [{"string": "在燃燒、冰緩、感電地面上時增加 #% 移動速度", "negate": false}, {"string": "在燃燒、冰緩、感電地面上時减少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Mana Regeneration Rate while Shocked", "better": 1, "id": "mana_regeneration_rate_+%_while_shocked", "matchers": [{"string": "被感電時,增加 #% 魔力回復率", "negate": false}, {"string": "被感電時,減少 #% 魔力回復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Recover #% of your maximum Mana when you Block", "better": 1, "id": "mana_%_gained_on_block", "matchers": [{"string": "格擋恢復 #% 最大魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Leech Life from Critical Hits", "better": 1, "id": "cannot_leech_life_from_critical_strikes", "matchers": [{"string": "暴擊不能吸血", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Blind Enemies on Critical Hit", "better": 1, "id": "%_chance_to_blind_on_critical_strike", "matchers": [{"string": "暴擊有 #% 機率致盲敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Stun Threshold is based on Energy Shield instead of Life", "better": 1, "id": "stun_threshold_based_on_energy_shield_instead_of_life", "matchers": [{"string": "你的暈眩門檻由生命改為以能量護盾作為基礎", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies Taunted by you deal #% more Damage with Hits and\\nAilments against other targets", "better": 1, "id": "taunted_enemies_damage_+%_final_vs_non_taunt_target", "matchers": [{"string": "被你嘲諷的敵人對其他目標造成 #% 更多擊中和異常狀態傷害", "negate": false}, {"string": "被你嘲諷的敵人對其他目標造成 #% 更少擊中和異常狀態傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Enemies you Shock have #% increased Cast Speed", "better": 1, "id": "enemies_you_shock_cast_speed_+%", "matchers": [{"string": "被你感電的敵人增加 #% 施放速度", "negate": false}, {"string": "被你感電的敵人减少 #% 施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Enemies you Shock have #% increased Movement Speed", "better": 1, "id": "enemies_you_shock_movement_speed_+%", "matchers": [{"string": "被你感電的敵人增加 #% 移動速度", "negate": false}, {"string": "被你感電的敵人减少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Burning Damage if you've Ignited an Enemy Recently", "better": 1, "id": "burning_damage_+%_if_ignited_an_enemy_recently", "matchers": [{"string": "近期你若有點燃敵人,短時間内增加 #% 燃燒傷害", "negate": false}, {"string": "近期你若有點燃敵人,短時間内減少 #% 燃燒傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Life when you Ignite an Enemy", "better": 1, "id": "recover_%_maximum_life_on_enemy_ignited", "matchers": [{"string": "當你點燃敵人時,恢復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Melee Physical Damage against Ignited Enemies", "better": 1, "id": "melee_physical_damage_+%_vs_ignited_enemies", "matchers": [{"string": "對點燃的敵人增加 #% 近戰物理傷害", "negate": false}, {"string": "對點燃的敵人減少 #% 近戰物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items Dropped by Slain Normal Enemies", "better": 1, "id": "normal_monster_dropped_item_quantity_+%", "matchers": [{"string": "增加 #% 普通怪物擊殺時物品掉落數量", "negate": false}, {"string": "減少 #% 普通怪物擊殺時物品掉落數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items Dropped by Slain Magic Enemies", "better": 1, "id": "magic_monster_dropped_item_rarity_+%", "matchers": [{"string": "增加 #% 魔法怪物擊殺時掉落物品稀有度", "negate": false}, {"string": "減少 #% 魔法怪物擊殺時掉落物品稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "Area is Alluring", "better": 1, "id": "map_fishy_effect_1", "matchers": [{"string": "此區域吸引人", "negate": false}, {"string": "此區域總是吸引人", "negate": false}, {"string": "此區域令人反感", "negate": false}, {"string": "此區域總是令人反感", "negate": false}, {"string": "此區域非常吸引人", "negate": false}, {"string": "此區域總是非常吸引人", "negate": false}, {"string": "此區域非常令人反感", "negate": false}, {"string": "此區域總是非常令人反感", "negate": false}, {"string": "此區域極度吸引人", "negate": false}, {"string": "此區域總是極度吸引人", "negate": false}, {"string": "此區域極度令人反感", "negate": false}, {"string": "此區域總是極度令人反感", "negate": false}, {"string": "此區域難以置信的極度吸引人", "negate": false}, {"string": "此區域總是難以置信的極度吸引人", "negate": false}, {"string": "此區域難以置信的極度令人反感", "negate": false}, {"string": "此區域總是難以置信的極度令人反感", "negate": false}, {"string": "此區域絕對難以置信的極度吸引人", "negate": false}, {"string": "此區域總是絕對難以置信的極度吸引人", "negate": false}, {"string": "此區域絕對難以置信的極度令人反感", "negate": false}, {"string": "此區域總是絕對難以置信的極度令人反感", "negate": false}, {"string": "你的地圖吸引人", "negate": false}, {"string": "你的地圖總是吸引人", "negate": false}, {"string": "你的地圖令人反感", "negate": false}, {"string": "你的地圖總是令人反感", "negate": false}, {"string": "你的地圖非常吸引人", "negate": false}, {"string": "你的地圖總是非常吸引人", "negate": false}, {"string": "你的地圖非常令人反感", "negate": false}, {"string": "你的地圖總是非常令人反感", "negate": false}, {"string": "你的地圖極度吸引人", "negate": false}, {"string": "你的地圖總是極度吸引人", "negate": false}, {"string": "你的地圖極度令人反感", "negate": false}, {"string": "你的地圖總是極度令人反感", "negate": false}, {"string": "你的地圖難以置信的極度吸引人", "negate": false}, {"string": "你的地圖總是難以置信的極度吸引人", "negate": false}, {"string": "你的地圖難以置信的極度令人反感", "negate": false}, {"string": "你的地圖總是難以置信的極度令人反感", "negate": false}, {"string": "你的地圖絕對難以置信的極度吸引人", "negate": false}, {"string": "你的地圖總是絕對難以置信的極度吸引人", "negate": false}, {"string": "你的地圖絕對難以置信的極度令人反感", "negate": false}, {"string": "你的地圖總是絕對難以置信的極度令人反感", "negate": false}], "trade": {"ids": null}}
{"ref": "Players and their Minions cannot take Reflected Damage", "better": 1, "id": "map_players_cannot_take_reflected_damage", "matchers": [{"string": "玩家和他們的召喚物不能承受反射傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains hunted traitors", "better": 1, "id": "map_contains_x_additional_packs_on_their_own_team", "matchers": [{"string": "區域含有許多背叛者", "negate": false}, {"string": "你的地圖含有許多背叛者", "negate": false}], "trade": {"ids": null}}
{"ref": "Unique Boss is accompanied by Bodyguards", "better": 1, "id": "map_boss_accompanied_by_bodyguards", "matchers": [{"string": "傳奇頭目伴隨著護衛", "negate": false}, {"string": "地圖頭目身旁有保鑣", "negate": false}], "trade": {"ids": null}}
{"ref": "Maps found in Area are Corrupted with 8 Modifiers", "better": 1, "id": "map_dropped_maps_are_corrupted_with_8_mods", "matchers": [{"string": "區域中掉落的地圖為已汙染且有 8 個詞綴", "negate": false}, {"string": "你地圖中掉落的地圖為有 8 個詞綴的已汙染地圖", "negate": false}], "trade": {"ids": null}}
{"ref": "Splinters and Emblems dropped by Legion Monsters are duplicated", "better": 1, "id": "map_legion_monster_splinter_emblem_drops_duplicated", "matchers": [{"string": "戰亂怪物掉落的裂片和徽印被複製", "negate": false}, {"string": "你地圖中戰亂怪物掉落的裂片和徽印被複製", "negate": false}], "trade": {"ids": null}}
{"ref": "Catalysts dropped by Metamorphs are duplicated", "better": 1, "id": "map_metamorph_catalyst_drops_duplicated", "matchers": [{"string": "鍊魔掉落的催化劑被複製", "negate": false}, {"string": "你地圖中鍊魔掉落的催化劑被複製", "negate": false}], "trade": {"ids": null}}
{"ref": "Cost of Building and Upgrading Blight Towers is doubled", "better": 1, "id": "map_blight_tower_cost_doubled", "matchers": [{"string": "凋落防守塔的建造和升級費用為 2 倍", "negate": false}, {"string": "你地圖中凋落防守塔的建造和升級消耗為 2 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "Lifeforce dropped by Harvest Monsters is Duplicated", "better": 1, "id": "map_harvest_double_lifeforce_dropped", "matchers": [{"string": "豐收怪物掉落的生靈之力被複製", "negate": false}, {"string": "你地圖中豐收怪物掉落的生靈之力被複製", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance with arrows that Fork", "better": 1, "id": "critical_strike_chance_+%_for_forking_arrows", "matchers": [{"string": "分裂的箭矢增加 #% 暴擊率", "negate": false}, {"string": "分裂的箭矢减少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "Arrows Pierce all Targets after Chaining", "better": 1, "id": "arrows_always_pierce_after_chaining", "matchers": [{"string": "連鎖後的箭矢穿透所有目標", "negate": false}], "trade": {"ids": null}}
{"ref": "Arrows that Pierce have 50% chance to inflict Bleeding", "better": 1, "id": "arrows_that_pierce_chance_to_bleed_25%", "matchers": [{"string": "穿透的箭矢有 50% 造成流血", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Projectile Attack Damage per 200 Accuracy Rating", "better": 1, "id": "projectile_attack_damage_+%_per_200_accuracy", "matchers": [{"string": "每200命中值增加 #% 投射物攻擊傷害", "negate": false}, {"string": "每200命中值減少 #% 投射物攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Spells fire # additional Projectiles", "better": 1, "id": "spells_number_of_additional_projectiles", "matchers": [{"string": "法術發射 1 個額外投射物", "negate": false, "value": 1}, {"string": "法術發射 # 個額外投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions deal #% increased Damage if you've Hit Recently", "better": 1, "id": "minion_damage_+%_if_enemy_hit_recently", "matchers": [{"string": "若你近期有擊中,召喚物增加 #% 傷害", "negate": false}, {"string": "若你近期有擊中,召喚物減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Increases and Reductions to Minion Damage also affect you at 150% of their value", "better": 1, "id": "additive_minion_damage_modifiers_apply_to_you_at_150%_value", "matchers": [{"string": "增加和減少召喚物傷害同時以他們數值的 150% 影響你", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance against Chilled Enemies", "better": 1, "id": "global_critical_strike_chance_+%_vs_chilled_enemies", "matchers": [{"string": "對冰緩的敵人增加 #% 暴擊率", "negate": false}, {"string": "對冰緩的敵人減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "Trigger a Socketed Cold Spell on Melee Critical Hit, with a 0.25 second Cooldown", "better": 1, "id": "local_unique_cast_socketed_cold_skills_on_melee_critical_strike", "matchers": [{"string": "近戰暴擊時觸發 1 個插槽中的冰冷法術,有 0.25 秒冷卻時間", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Area of Effect for Attacks", "better": 1, "id": "attack_area_of_effect_+%", "matchers": [{"string": "增加攻擊技能 #% 範圍效果", "negate": false}, {"string": "减少攻擊技能 #% 範圍效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Physical Damage from Hits also Contributes to Shock Chance", "better": 1, "id": "physical_damage_can_shock", "matchers": [{"string": "擊中的物理傷害也會貢獻至感電機率", "negate": false}], "trade": {"ids": null}}
{"ref": "Deal no Elemental Damage", "better": 1, "id": "deal_no_elemental_damage", "matchers": [{"string": "不能造成元素傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Maim on Hit", "better": 1, "id": "global_maim_on_hit", "matchers": [{"string": "擊中時癱瘓", "negate": false}], "trade": {"ids": null}}
{"ref": "With at least 40 Intelligence in Radius, Raised Spectres have a #% chance to gain Soul Eater for 20 seconds on Kill", "better": 1, "id": "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius", "matchers": [{"string": "若範圍內含 40 點智慧,喚醒幽魂擊殺時有 #% 機率獲得噬魂者,持續 20 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Movement Skills deal no Physical Damage", "better": 1, "id": "movement_skills_deal_no_physical_damage", "matchers": [{"string": "位移技能不能造成物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "You have Phasing if you've Killed Recently", "better": 1, "id": "gain_phasing_if_enemy_killed_recently", "matchers": [{"string": "若你近期有擊殺,短時間内獲得迷蹤效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Movement Skills Cost no Mana", "better": 1, "id": "movement_skills_cost_no_mana", "matchers": [{"string": "移動技能不消耗魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Projectile Attack Damage", "better": 1, "id": "projectile_attack_damage_+%", "matchers": [{"string": "增加 #% 攻擊投射物傷害", "negate": false}, {"string": "減少 #% 攻擊投射物傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "+# Mana per 4 Strength", "better": 1, "id": "X_mana_per_4_strength", "matchers": [{"string": "每 4 點力量 # 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Energy Shield per 10 Strength", "better": 1, "id": "energy_shield_+%_per_10_strength", "matchers": [{"string": "每 10 點力量增加 #% 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Life per 4 Dexterity", "better": 1, "id": "X_life_per_4_dexterity", "matchers": [{"string": "每 4 點敏捷 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Melee Physical Damage per 10 Dexterity", "better": 1, "id": "melee_physical_damage_+%_per_10_dexterity", "matchers": [{"string": "每 10 點敏捷增加 #% 近戰物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Accuracy Rating per 2 Intelligence", "better": 1, "id": "X_accuracy_per_2_intelligence", "matchers": [{"string": "每 2 點智慧 # 命中值", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Evasion Rating per 10 Intelligence", "better": 1, "id": "evasion_+%_per_10_intelligence", "matchers": [{"string": "每 10 點智慧增加 #% 閃避值", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Frenzy Charge when you Stun an Enemy", "better": 1, "id": "chance_to_gain_frenzy_charge_on_stun_%", "matchers": [{"string": "暈眩敵人時有 #% 機率獲得一顆狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage Over Time during Effect", "better": 1, "id": "local_unique_flask_damage_over_time_+%_during_flask_effect", "matchers": [{"string": "效果持續時間,增加 #% 持續傷害", "negate": false}, {"string": "效果持續時間,減少 #% 持續傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Projectiles Pierce all Targets while you have Phasing", "better": 1, "id": "projectiles_pierce_while_phasing", "matchers": [{"string": "你在迷蹤效果時投射物穿透所有目標", "negate": false}], "trade": {"ids": null}}
{"ref": "Projectiles Pierce # additional Targets while you have Phasing", "better": 1, "id": "projectiles_pierce_x_additional_targets_while_you_have_phasing", "matchers": [{"string": "你在迷狀態時,投射物穿透一個額外目標", "negate": false, "value": 1}, {"string": "你在迷蹤效果時,投射物穿透 # 個額外目標", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid Projectiles while Phasing", "better": 1, "id": "avoid_projectiles_while_phasing_%_chance", "matchers": [{"string": "迷蹤效果下有 #% 機率避免投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "Skills fire # additional Projectiles during Effect", "better": 1, "id": "local_flask_number_of_additional_projectiles_during_flask_effect", "matchers": [{"string": "效果持續時間,技能發射 1 個額外投射物", "negate": false, "value": 1}, {"string": "效果持續時間,技能發射 # 個額外投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Area of Effect during Effect", "better": 1, "id": "local_flask_area_of_effect_+%_during_flask_effect", "matchers": [{"string": "效果持續時間,增加 #% 範圍效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Players are Cursed with Despair", "better": 1, "id": "map_player_has_level_X_despair", "matchers": [{"string": "玩家被絕望詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
{"ref": "Players are Cursed with Conductivity", "better": 1, "id": "map_player_has_level_X_conductivity", "matchers": [{"string": "玩家被導電詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
{"ref": "Players are Cursed with Flammability", "better": 1, "id": "map_player_has_level_X_flammability", "matchers": [{"string": "玩家被易燃詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
{"ref": "Monster Level: #", "better": 1, "id": "map_item_level_override", "matchers": [{"string": "怪物等級:#", "negate": false}], "trade": {"ids": null}}
{"ref": "Celestial Footprints", "better": 1, "id": "celestial_footprints_from_item", "matchers": [{"string": "絢麗眾星", "negate": false}], "trade": {"ids": null}}
{"ref": "Unique Boss drops divination cards", "better": 1, "id": "map_unique_boss_drops_divination_cards", "matchers": [{"string": "傳奇頭目掉落命運卡", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions have #% increased Attack Speed", "better": 1, "id": "minion_attack_speed_+%", "matchers": [{"string": "召喚物增加 #% 攻擊速度", "negate": false}, {"string": "召喚物減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "# Flask Charges recovered every 3 seconds", "better": 1, "id": "map_flask_charges_recovered_per_3_seconds_%", "matchers": [{"string": "每 3 秒恢復 # 藥劑充能", "negate": false}], "trade": {"ids": null}}
{"ref": "Area can contain Breaches", "better": 1, "id": "map_breach_rules", "matchers": [{"string": "此區域可能含有裂痕", "negate": false}, {"string": "你的地圖能含有裂痕", "negate": false}], "trade": {"ids": null}}
{"ref": "Traps from Skills are thrown randomly around targeted location", "better": 1, "id": "unique_sunblast_throw_traps_in_circle_radius", "matchers": [{"string": "來自技能的陷阱被隨機投擲到目標位置附近", "negate": false}], "trade": {"ids": null}}
{"ref": "Primordial", "better": 1, "id": "primordial_jewel_count", "matchers": [{"string": "先祖", "negate": false}], "trade": {"ids": null}}
{"ref": "Golems have #% increased Maximum Life", "better": 1, "id": "golem_maximum_life_+%", "matchers": [{"string": "增加魔像 #% 最大生命", "negate": false}, {"string": "減少魔像 #% 最大生命", "negate": true}], "trade": {"ids": null}}
{"ref": "Summoned Golems Regenerate #% of their maximum Life per second", "better": 1, "id": "golem_life_regeneration_per_minute_%", "matchers": [{"string": "召喚魔像每秒回復 #% 他們的生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage if you Summoned a Golem in the past 8 seconds", "better": 1, "id": "damage_+%_if_golem_summoned_in_past_8_seconds", "matchers": [{"string": "召喚魔像後 8 秒內傷害增加 #%", "negate": false}, {"string": "召喚魔像後 8 秒內傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Golems Summoned in the past 8 seconds deal #% increased Damage", "better": 1, "id": "golem_damage_+%_if_summoned_in_past_8_seconds", "matchers": [{"string": "魔像在召喚後的 8 秒內傷害增加 #%", "negate": false}, {"string": "魔像在召喚後的 8 秒內傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Golem Skills have #% increased Cooldown Recovery Rate", "better": 1, "id": "golem_skill_cooldown_recovery_+%", "matchers": [{"string": "魔像技能增加 #% 冷卻恢復速度", "negate": false}, {"string": "魔像技能減少 #% 冷卻恢復速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Summoned Golems have #% increased Cooldown Recovery Rate", "better": 1, "id": "golem_cooldown_recovery_+%", "matchers": [{"string": "召喚的魔像增加 #% 冷卻時間恢復速度", "negate": false}, {"string": "召喚的魔像減少 #% 冷卻時間恢復速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Effect of Buffs granted by your Golems", "better": 1, "id": "golem_buff_effect_+%", "matchers": [{"string": "魔像的增益效果增加 #%", "negate": false}, {"string": "魔像的增益效果減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Golems have #% increased Attack and Cast Speed", "better": 1, "id": "golem_attack_and_cast_speed_+%", "matchers": [{"string": "魔像增加 #% 攻擊和施放速度", "negate": false}, {"string": "魔像減少 #% 攻擊和施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Golems have +# to Armour", "better": 1, "id": "golem_physical_damage_reduction_rating", "matchers": [{"string": "魔像有 # 護甲值", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Armour per Summoned Totem", "better": 1, "id": "X_armour_per_active_totem", "matchers": [{"string": "每個召喚的圖騰 # 護甲", "negate": false}], "trade": {"ids": null}}
{"ref": "Critical Hits deal no Damage", "better": 1, "id": "critical_strikes_deal_no_damage", "matchers": [{"string": "暴擊不能造成傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Armour while stationary", "better": 1, "id": "armour_while_stationary", "matchers": [{"string": "站立時 # 護甲值", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to create Chilled Ground when Hit with an Attack", "better": 1, "id": "chilled_ground_when_hit_with_attack_%", "matchers": [{"string": "當攻擊擊中時,有 #% 機率製造冰緩地面", "negate": false}, {"string": "當攻擊擊中時,製造冰緩地面", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Non-Critical Hits deal no Damage", "better": 1, "id": "non_critical_strikes_deal_no_damage", "matchers": [{"string": "非暴擊不能造成傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently", "better": 1, "id": "critical_strike_multiplier_+_if_have_dealt_non_crit_recently", "matchers": [{"string": "若你近期的攻擊未暴擊,暴擊傷害加成增加 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Enemies Killed by your Hits are destroyed", "better": 1, "id": "enemies_explode_on_kill", "matchers": [{"string": "被你擊中擊殺的敵人被摧毀", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus per 1% Chance to Block Attack Damage", "better": 1, "id": "critical_strike_multiplier_+_per_1%_block_chance", "matchers": [{"string": "每 1% 攻擊傷害格擋率 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating", "better": 1, "id": "attack_damage_+1%_per_300_of_min_of_armour_or_evasion", "matchers": [{"string": "護甲與閃避值兩者較低的數值每 200 點增加 1% 攻擊傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Melee Hits which Stun have #% chance to Fortify", "better": 1, "id": "chance_to_fortify_on_melee_stun_%", "matchers": [{"string": "近戰擊中造成暈眩有 #% 機率護體", "negate": false}, {"string": "近戰擊中造成暈眩護體", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "You have Onslaught while Fortified", "better": 1, "id": "gain_onslaught_while_you_have_fortify", "matchers": [{"string": "護體時你有猛攻", "negate": false}], "trade": {"ids": null}}
{"ref": "Properties are doubled while in a Breach", "better": 1, "id": "local_item_stats_are_doubled_in_breach", "matchers": [{"string": "裂痕中此道具屬性有雙倍效果", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 1 Raise Spiders on Kill", "better": 1, "id": "local_display_raise_spider_on_kill_%_chance", "matchers": [{"string": "擊殺時有 #% 機率觸發異蛛復甦", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Cast Spells", "better": 1, "id": "cannot_cast_spells", "matchers": [{"string": "不能施放法術", "negate": false}], "trade": {"ids": null}}
{"ref": "Spell Skills deal no Damage", "better": 1, "id": "spell_skills_deal_no_damage", "matchers": [{"string": "法術技能不能造成傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Burning Hoofprints", "better": 1, "id": "goat_footprints_from_item", "matchers": [{"string": "燃燒蹄印", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Fire Damage per 20 Strength", "better": 1, "id": "fire_damage_+%_per_20_strength", "matchers": [{"string": "每 20 點力量增加 #% 火焰傷害", "negate": false}, {"string": "每 20 點力量減少 #% 火焰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Summoned Golems are Aggressive", "better": 1, "id": "golems_larger_aggro_radius", "matchers": [{"string": "召喚魔像有侵略性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage while Shocked", "better": 1, "id": "spell_damage_+%_while_shocked", "matchers": [{"string": "感電時增加 #% 法術傷害", "negate": false}, {"string": "感電時減少 #% 法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to all maximum Resistances while you have no Endurance Charges", "better": 1, "id": "additional_maximum_all_resistances_%_with_no_endurance_charges", "matchers": [{"string": "當身上不存在耐力球時,增加 #% 所有屬性的最大抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "You have Onslaught while at maximum Endurance Charges", "better": 1, "id": "gain_onslaught_while_at_maximum_endurance_charges", "matchers": [{"string": "達到最大耐力球數量時獲得猛攻", "negate": false}], "trade": {"ids": null}}
{"ref": "Half of your Strength is added to your Minions", "better": 1, "id": "minions_gain_your_strength", "matchers": [{"string": "你一半的力量被加到你的召喚物上", "negate": false}], "trade": {"ids": null}}
{"ref": "+1 to maximum number of Raised Zombies per # Strength", "better": 1, "id": "number_of_zombies_allowed_+1_per_X_strength", "matchers": [{"string": "每 # 點力量額外增加 1 個殭屍上限", "negate": false}], "trade": {"ids": null}}
{"ref": "1% increased Rarity of Items found per # Rampage Kills", "better": 1, "id": "item_found_rarity_+1%_per_X_rampage_stacks", "matchers": [{"string": "每 # 暴怒擊殺增加 1% 物品稀有度", "negate": false}], "trade": {"ids": null}}
{"ref": "Immune to Burning Ground, Shocked Ground and Chilled Ground", "better": 1, "id": "immune_to_burning_shocks_and_chilled_ground", "matchers": [{"string": "免疫燃燒、感電、冰緩地面", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Maximum Life per 10 Dexterity", "better": 1, "id": "maximum_life_per_10_dexterity", "matchers": [{"string": "每 10 點敏捷增加 # 最大生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Life per second while moving", "better": 1, "id": "life_regeneration_per_minute_while_moving", "matchers": [{"string": "移動時每秒回復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Spells are disabled", "better": 1, "id": "your_spells_are_disabled", "matchers": [{"string": "你的法術被禁用", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Life per 2% increased Rarity of Items found", "better": 1, "id": "maximum_life_per_2%_increased_item_found_rarity", "matchers": [{"string": "每 2% 物品掉落稀有度 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Increases and Reductions to Quantity of Items found also apply to Damage", "better": 1, "id": "damage_+%_per_1%_increased_item_found_quantity", "matchers": [{"string": "你的物品掉落數量同時影響你的傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items found per Chest opened Recently", "better": 1, "id": "item_found_quantity_+%_per_chest_opened_recently", "matchers": [{"string": "近期每打開一個箱子增加 #% 物品掉落數量", "negate": false}, {"string": "近期每打開一個箱子減少 #% 物品掉落數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed per Chest opened Recently", "better": 1, "id": "movement_speed_+%_per_chest_opened_recently", "matchers": [{"string": "近期每打開一個箱子增加 #% 移動速度", "negate": false}, {"string": "近期每打開一個箱子減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Contains an additional Pirate Unique item", "better": 1, "id": "chest_number_of_additional_pirate_uniques_to_drop", "matchers": [{"string": "額外含有 1 個海盜傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Warcries Knock Back and Interrupt Enemies in a smaller Area", "better": 1, "id": "warcries_knock_back_enemies", "matchers": [{"string": "戰吼小範圍擊退和干擾敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack and Cast Speed if you've used a Movement Skill Recently", "better": 1, "id": "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use", "matchers": [{"string": "近期內你若有使用移動技能,增加 #% 攻擊和施放速度", "negate": false}, {"string": "近期內你若有使用移動技能,減少 #% 攻擊和施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Movement Speed cannot be modified to below base value", "better": 1, "id": "movement_speed_cannot_be_reduced_below_base", "matchers": [{"string": "你的移動速度加成不會讓你降至基礎速度以下", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Maximum Charges", "better": 1, "id": "local_extra_max_charges", "matchers": [{"string": "# 最大充能", "negate": false}, {"string": "# 最大充能。使用時 -1 此數值", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Leaguestones", "better": 1, "id": "map_leaguestone_area_contains_x_additional_leaguestones", "matchers": [{"string": "區域含有額外 1 個聯盟石", "negate": false, "value": 1}, {"string": "區域含有額外 # 個聯盟石", "negate": false}, {"string": "下個區域含有額外 1 個聯盟石", "negate": false, "value": 1}, {"string": "下個區域含有額外 # 個聯盟石", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Energy Shield starts at zero", "better": 1, "id": "start_at_zero_energy_shield", "matchers": [{"string": "你的能量護盾從 0 開始生效", "negate": false}], "trade": {"ids": null}}
{"ref": "During Effect, Damage Penetrates #% Resistance of each Element for which your Uncapped Elemental Resistance is highest", "better": 1, "id": "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type", "matchers": [{"string": "效果持續時間,你絕對抗性最高的元素,你所造成該元素的傷害穿透 #% 該抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "During Effect, #% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest", "better": 1, "id": "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type", "matchers": [{"string": "效果持續時間,你絕對抗性最低的元素,你承受到該元素的傷害增加 #%", "negate": false}, {"string": "效果持續時間,你絕對抗性最低的元素,你承受到該元素的傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Endurance Charge on Melee Stun", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun", "matchers": [{"string": "插槽中寶石被等級 # 的近戰擊暈獲得耐力球輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Hits against Chilled Enemies", "better": 1, "id": "hit_damage_+%_vs_chilled_enemies", "matchers": [{"string": "擊中冰緩敵人增加 #% 傷害", "negate": false}, {"string": "擊中冰緩敵人減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Area contains # additional guarded Vaal Vessels", "better": 1, "id": "map_vaal_temple_spawn_additional_vaal_vessels", "matchers": [{"string": "區域含有 1 個額外被守護的瓦爾容器", "negate": false, "value": 1}, {"string": "區域含有 # 個額外被守護的瓦爾容器", "negate": false}], "trade": {"ids": null}}
{"ref": "Immune to Freeze and Chill while Ignited", "better": 1, "id": "immune_to_freeze_and_chill_while_ignited", "matchers": [{"string": "被點燃時免疫冰凍和冰緩", "negate": false}], "trade": {"ids": null}}
{"ref": "Damage Penetrates #% of Fire Resistance if you have Blocked Recently", "better": 1, "id": "fire_penetration_%_if_you_have_blocked_recently", "matchers": [{"string": "近期若你有格擋則獲得 #% 火焰穿透", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Blood Offering Skill", "better": 1, "id": "local_display_grants_level_x_blood_offering_skill", "matchers": [{"string": "獲得等級 # 的鮮血奉獻技能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy", "better": 1, "id": "local_display_cast_level_1_summon_lesser_shrine_on_kill_%", "matchers": [{"string": "當你擊殺敵人時,有 #% 機率觸發召喚等級 1 的低階神殿", "negate": false}, {"string": "當你擊殺敵人時,觸發召喚等級 1 的低階神殿", "negate": false}], "trade": {"ids": null}}
{"ref": "You always Ignite while Burning", "better": 1, "id": "always_ignite_while_burning", "matchers": [{"string": "燃燒時造成點燃", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage while not Cursed", "better": 1, "id": "additional_block_%_while_not_cursed", "matchers": [{"string": "沒有被詛咒時 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Spell Damage while Cursed", "better": 1, "id": "additional_spell_block_%_while_cursed", "matchers": [{"string": "被詛咒時 #% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Maximum Life per Level", "better": 1, "id": "life_per_level", "matchers": [{"string": "每級 # 最大生命", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Maximum Mana per Level", "better": 1, "id": "mana_per_level", "matchers": [{"string": "每級 # 最大魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "+# Maximum Energy Shield per Level", "better": 1, "id": "energy_shield_per_level", "matchers": [{"string": "每級 # 最大能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level # Death Aura when Equipped", "better": 1, "id": "local_display_grants_skill_death_aura_level", "matchers": [{"string": "裝備時觸發等級 # 死亡光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Mana Reservation of Herald Skills is always 45%", "better": 1, "id": "herald_mana_reservation_override_45%", "matchers": [{"string": "捷光環技能魔力保留維持 45%", "negate": false}], "trade": {"ids": null}}
{"ref": "35% chance to avoid being Stunned for each Herald Buff affecting you", "better": 1, "id": "avoid_stun_35%_per_active_herald", "matchers": [{"string": "每個影響你的捷光環增益效果有 35% 機率避免被暈眩", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage if you have Shocked an Enemy Recently", "better": 1, "id": "damage_+%_if_you_have_shocked_recently", "matchers": [{"string": "若近期有感電敵人,增加 #% 傷害", "negate": false}, {"string": "若近期有感電敵人,減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Shocked Enemies you Kill Explode, dealing #% of\\ntheir Life as Lightning Damage which cannot Shock", "better": 1, "id": "shocked_enemies_explode_for_%_life_as_lightning_damage", "matchers": [{"string": "你擊殺感電的敵人爆炸造成等同 #% 敵人最大生命的閃電傷害\\n爆炸不能造成感電", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by a stream of Ghost Pirates\\nGuarded by the Maiden of the Black Crest", "better": 1, "id": "chest_display_weylams_war", "matchers": [{"string": "被一群幽靈海盜守衛\\n被黑峰少女守衛", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Minion Attack Speed per 50 Dexterity", "better": 1, "id": "minion_attack_speed_+%_per_50_dex", "matchers": [{"string": "每 50 點敏捷,增加召喚物 #% 攻擊速度", "negate": false}, {"string": "每 50 點敏捷,減少召喚物 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Minion Movement Speed per 50 Dexterity", "better": 1, "id": "minion_movement_speed_+%_per_50_dex", "matchers": [{"string": "每 50 點敏捷,增加召喚物 #% 移動速度", "negate": false}, {"string": "每 50 點敏捷,減少召喚物 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Minions' Hits can only Kill Ignited Enemies", "better": 1, "id": "minions_hits_can_only_kill_ignited_enemies", "matchers": [{"string": "召喚物擊中只能擊殺點燃敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Blocks Projectiles while charging", "better": 1, "id": "trigger_charge_additional_block_chance_against_projectiles_%", "matchers": [{"string": "衝鋒時格擋投射物", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of Socketed Herald Gems", "better": 1, "id": "local_socketed_herald_gem_level_+", "matchers": [{"string": "此物品上捷光環寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Area of Effect while you have no Frenzy Charges", "better": 1, "id": "skill_area_of_effect_+%_while_no_frenzy_charges", "matchers": [{"string": "你沒有狂怒球時,增加 #% 範圍效果", "negate": false}, {"string": "你沒有狂怒球時,減少 #% 範圍效果", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% Global Critical Damage Bonus while you have no Frenzy Charges", "better": 1, "id": "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges", "matchers": [{"string": "當你沒有狂怒球時,#% 全域暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Accuracy Rating while at Maximum Frenzy Charges", "better": 1, "id": "accuracy_rating_while_at_maximum_frenzy_charges", "matchers": [{"string": "獲得最大狂怒球時 # 命中值", "negate": false}], "trade": {"ids": null}}
{"ref": "Movement Attack Skills have #% increased Attack Speed", "better": 1, "id": "movement_attack_skills_attack_speed_+%", "matchers": [{"string": "位移攻擊技能增加 #% 攻擊速度", "negate": false}, {"string": "位移攻擊技能減少 #% 攻擊速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cold Damage if you have used a Fire Skill Recently", "better": 1, "id": "cold_damage_+%_if_you_have_used_a_fire_skill_recently", "matchers": [{"string": "若近期有使用火焰技能 ,增加 #% 冰冷傷害", "negate": false}, {"string": "若近期有使用火焰技能 ,減少 #% 冰冷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Fire Damage if you have used a Cold Skill Recently", "better": 1, "id": "fire_damage_+%_if_you_have_used_a_cold_skill_recently", "matchers": [{"string": "若近期有使用冰冷技能,增加 #% 火焰傷害", "negate": false}, {"string": "若近期有使用冰冷技能,減少 #% 火焰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage per Power Charge", "better": 1, "id": "damage_+%_per_power_charge", "matchers": [{"string": "每顆暴擊球增加 #% 傷害", "negate": false}, {"string": "每顆暴擊球減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance that if you would gain Power Charges, you instead gain up to\\nyour maximum number of Power Charges", "better": 1, "id": "gain_maximum_power_charges_on_power_charge_gained_%_chance", "matchers": [{"string": "若你獲得暴擊球,有 #% 機率獲得最大上限暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "Fire Damage from Hits also Contributes to Poison Magnitude", "better": 1, "id": "base_fire_damage_can_poison", "matchers": [{"string": "擊中的火焰傷害也會貢獻至中毒幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "Cold Damage from Hits also Contributes to Poison Magnitude", "better": 1, "id": "base_cold_damage_can_poison", "matchers": [{"string": "擊中的冰冷傷害也會貢獻至中毒幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "Lightning Damage from Hits also Contributes to Poison Magntiude", "better": 1, "id": "base_lightning_damage_can_poison", "matchers": [{"string": "擊中的閃電傷害也會貢獻至中毒幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "Fire Skills have #% chance to Poison on Hit", "better": 1, "id": "fire_skills_chance_to_poison_on_hit_%", "matchers": [{"string": "火焰技能擊中時有 #% 機率造成中毒", "negate": false}], "trade": {"ids": null}}
{"ref": "Cold Skills have #% chance to Poison on Hit", "better": 1, "id": "cold_skills_chance_to_poison_on_hit_%", "matchers": [{"string": "冰冷技能擊中時有 #% 造成中毒", "negate": false}], "trade": {"ids": null}}
{"ref": "Lightning Skills have #% chance to Poison on Hit", "better": 1, "id": "lightning_skills_chance_to_poison_on_hit_%", "matchers": [{"string": "閃電技能擊中有 #% 機率造成中毒", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas can contain Abysses", "better": 1, "id": "map_spawn_abysses", "matchers": [{"string": "此區域可能有深淵", "negate": false}, {"string": "你的地圖可能有深淵", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Legion Encounters", "better": 1, "id": "map_legion_league_extra_spawns", "matchers": [{"string": "區域內含 1 個額外戰亂事件", "negate": false, "value": 1}, {"string": "區域內含 # 個額外戰亂事件", "negate": false}, {"string": "你的地圖含有 1 個額外戰亂事件", "negate": false, "value": 1}, {"string": "你的地圖含有 # 個額外戰亂事件", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains a Blight Encounter", "better": 1, "id": "map_num_extra_blights_", "matchers": [{"string": "區域含有 1 個凋落事件", "negate": false}, {"string": "你的地圖含有 1 個凋落事件", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains Metamorph Monsters", "better": 1, "id": "map_area_contains_metamorphs", "matchers": [{"string": "區域含有鍊魔怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain a Mirror of Delirium", "better": 1, "id": "map_spawn_affliction_mirror", "matchers": [{"string": "此區域含有 1 個譫妄之鏡", "negate": false}, {"string": "你的地圖有 1 個譫妄之鏡", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to Hinder on Hit with Spells", "better": 1, "id": "map_monsters_spells_chance_to_hinder_on_hit_%_chance", "matchers": [{"string": "怪物法術擊中時有 #% 機率造成阻礙", "negate": false}, {"string": "怪物法術擊中時造成阻礙", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to Maim on Hit with Attacks", "better": 1, "id": "map_monsters_maim_on_hit_%_chance", "matchers": [{"string": "怪物攻擊擊中時有 #% 機率造成癱瘓", "negate": false}, {"string": "怪物攻擊擊中時造成癱瘓", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Items cannot drop as Magic or Rare", "better": 1, "id": "map_non_unique_items_drop_normal", "matchers": [{"string": "不會掉落魔法和稀有物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Doryani's Touch Skill", "better": 1, "id": "local_display_grants_skill_doryanis_touch_level", "matchers": [{"string": "獲得技能等級 # 的多里亞尼之觸", "negate": false}], "trade": {"ids": null}}
{"ref": "Chaos Resistance is doubled", "better": 1, "id": "chaos_damage_resistance_is_doubled", "matchers": [{"string": "混沌抗性加倍", "negate": false}], "trade": {"ids": null}}
{"ref": "Far Shot", "better": 1, "id": "player_far_shot", "matchers": [{"string": "狙擊", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Mana Cost of Minion Skills", "better": 1, "id": "minion_skill_mana_cost_+%", "matchers": [{"string": "召喚物技能增加 #% 魔力消耗", "negate": false}, {"string": "召喚物技能減少 #% 魔力消耗", "negate": true}], "trade": {"ids": null}}
{"ref": "Trigger Level # Intimidating Cry on Hit", "better": 1, "id": "local_display_use_level_X_abyssal_cry_on_hit", "matchers": [{"string": "擊中時觸發等級 # 的威嚇戰吼", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level # Lightning Warp on Hit with this Weapon", "better": 1, "id": "local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon", "matchers": [{"string": "使用此武器擊中時觸發等級 # 的閃電傳送", "negate": false}], "trade": {"ids": null}}
{"ref": "Summon # additional Skeletons with Summon Skeletons", "better": 1, "id": "summon_skeletons_num_additional_warrior_skeletons", "matchers": [{"string": "使用召喚骷髏召喚 1 個額外骷髏", "negate": false, "value": 1}, {"string": "使用召喚骷髏召喚 # 個額外骷髏", "negate": false}], "trade": {"ids": null}}
{"ref": "+# seconds to Summon Skeleton Cooldown", "better": 1, "id": "summon_skeletons_cooldown_modifier_ms", "matchers": [{"string": "# 秒召喚骷髏冷卻時間", "negate": false, "value": 1000}], "trade": {"ids": null}}
{"ref": "Area contains # additional Harbingers", "better": 1, "id": "map_num_extra_harbingers", "matchers": [{"string": "此區域含一個額外神諭", "negate": false, "value": 1}, {"string": "此區域含 # 個額外神諭", "negate": false}, {"string": "你的地圖含有 1 個額外神諭", "negate": false, "value": 1}, {"string": "你的地圖含有 # 個額外神諭", "negate": false}], "trade": {"ids": null}}
{"ref": "Energy Shield Recharge starts when you are Stunned", "better": 1, "id": "energy_shield_recharge_start_when_stunned", "matchers": [{"string": "當你被暈眩時開始充能能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Izaro will drop # additional Treasure Keys on Death", "better": 1, "id": "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys", "matchers": [{"string": "伊澤洛死亡時額外掉落一把古銅鑰匙", "negate": false, "value": 1}, {"string": "伊澤洛死亡時額外掉落 # 把古銅鑰", "negate": false}], "trade": {"ids": null}}
{"ref": "Izaro will drop # additional Unique Items on Death", "better": 1, "id": "labyrinth_darkshrine_izaro_dropped_unique_items_+", "matchers": [{"string": "伊澤洛死亡時額外掉落一個傳奇物品", "negate": false, "value": 1}, {"string": "伊澤洛死亡時額外掉落 # 個傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "You will receive # additional uses of the Divine Font", "better": 1, "id": "labyrinth_darkshrine_additional_divine_font_use_display", "matchers": [{"string": "你獲得額外使用 1 次神聖之泉的機會", "negate": false, "value": 1}, {"string": "你獲得額外使用 # 次神聖之泉的機會", "negate": false}], "trade": {"ids": null}}
{"ref": "Labyrinth Traps are disabled in the Aspirant's Trial", "better": 1, "id": "labyrinth_darkshrine_boss_room_traps_are_disabled", "matchers": [{"string": "昇華試煉帝王迷宮陷阱已經失效", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage Taken from Hits from Labyrinth Traps\\n#% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players", "better": 1, "id": "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%", "matchers": [{"string": "增加 #% 被帝王迷宮陷阱擊中傷害\\n對玩家增加 #% 帝王迷宮陷阱持續傷害效果", "negate": false}, {"string": "減少 #% 被帝王迷宮陷阱擊中傷害\\n對玩家減少 #% 帝王迷宮陷阱持續傷害效果", "negate": true}], "trade": {"ids": null}}
{"ref": "You take #% increased Extra Damage from Critical Hits while you have no Power Charges", "better": 1, "id": "extra_damage_taken_from_crit_while_no_power_charges_+%", "matchers": [{"string": "當你沒有暴擊球時,你增加承受 #% 暴擊的額外傷害", "negate": false}, {"string": "當你沒有暴擊球時,你減少承受 #% 暴擊的額外傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as Extra Chaos Damage while at maximum Power Charges", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges", "matchers": [{"string": "當獲得最大暴擊球時,獲得 #% 物理攻擊的額外混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Scorching Ray Skill", "better": 1, "id": "local_display_grants_skill_scorching_ray_level", "matchers": [{"string": "獲得等級 # 的熾灼奔流技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Blight Skill", "better": 1, "id": "local_display_grants_skill_blight_level", "matchers": [{"string": "獲得等級 # 的萎滅技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Channelling Skills deal #% increased Damage", "better": 1, "id": "channelled_skill_damage_+%", "matchers": [{"string": "引導施放技能增加 #% 傷害", "negate": false}, {"string": "引導施放技能減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% more Poison Duration", "better": 1, "id": "unique_volkuurs_clutch_poison_duration_+%_final", "matchers": [{"string": "#% 更多中毒期間", "negate": false}, {"string": "#% 更少中毒期間", "negate": true}], "trade": {"ids": null}}
{"ref": "Projectile Attack Skills have #% increased Critical Hit Chance", "better": 1, "id": "projectile_attack_skill_critical_strike_chance_+%", "matchers": [{"string": "投射物攻擊技能增加 #% 暴擊率", "negate": false}, {"string": "投射物攻擊技能減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Chance to Poison", "better": 1, "id": "local_display_socketed_gems_supported_by_X_lesser_poison", "matchers": [{"string": "插槽中寶石被等級 # 的機率中毒輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Vile Toxins", "better": 1, "id": "local_display_socketed_gems_supported_by_X_vile_toxins", "matchers": [{"string": "插槽中的寶石被等級 # 的罪惡毒素輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Innervate", "better": 1, "id": "local_display_socketed_gems_supported_by_x_innervate_level", "matchers": [{"string": "插槽中的寶石被等級 # 的亢奮輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level # Void Gaze when you use a Skill", "better": 1, "id": "local_display_trigger_level_X_void_gaze_on_skill_use", "matchers": [{"string": "當你使用技能時觸發等級 # 的虛空凝視", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks with this Weapon deal # to # added Chaos Damage against\\nEnemies affected by at least 5 Poisons", "better": 1, "id": "minimum_added_chaos_damage_vs_enemies_with_5+_poisons", "matchers": [{"string": "使用此武器攻擊至少有 5 層中毒的敵人,附加 # 至 # 混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Poison Duration per Power Charge", "better": 1, "id": "poison_duration_+%_per_power_charge", "matchers": [{"string": "每顆暴擊球增加 #% 中毒期間", "negate": false}, {"string": "每顆暴擊球減少 #% 中毒期間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons", "better": 1, "id": "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%", "matchers": [{"string": "擊殺中 5 層毒以上的敵人時,有 #% 機率獲得一顆狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons", "better": 1, "id": "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%", "matchers": [{"string": "擊殺少於 5 層中毒的敵人時,有 #% 機率獲得 1 顆暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Poison Duration if you have at least 150 Intelligence", "better": 1, "id": "poison_duration_+%_with_over_150_intelligence", "matchers": [{"string": "若你至少有 150 點智慧,增加 #% 中毒期間", "negate": false}, {"string": "若你至少有 150 點智慧,減少 #% 中毒期間", "negate": true}], "trade": {"ids": null}}
{"ref": "Blight has #% increased Hinder Duration", "better": 1, "id": "blight_secondary_skill_effect_duration_+%", "matchers": [{"string": "萎滅增加 #% 緩速期間", "negate": false}, {"string": "萎滅減少 #% 緩速期間", "negate": true}], "trade": {"ids": null}}
{"ref": "Trigger Level # Storm Cascade when you Attack", "better": 1, "id": "local_display_trigger_level_x_storm_cascade_on_attack", "matchers": [{"string": "當你攻擊時觸發等級 # 的風暴突襲", "negate": false}], "trade": {"ids": null}}
{"ref": "Projectiles from Attacks have #% chance to inflict Bleeding on Hit while\\nyou have a Bestial Minion", "better": 1, "id": "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion", "matchers": [{"string": "當你有凶猛的召喚物時,投射物攻擊有 #% 機率造成流血", "negate": false}], "trade": {"ids": null}}
{"ref": "Projectiles from Attacks have #% chance to Poison on Hit while\\nyou have a Bestial Minion", "better": 1, "id": "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion", "matchers": [{"string": "當你有凶猛的召喚物時,投射物攻擊有 #% 機率中毒", "negate": false}], "trade": {"ids": null}}
{"ref": "Projectiles from Attacks have #% chance to Maim on Hit while\\nyou have a Bestial Minion", "better": 1, "id": "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion", "matchers": [{"string": "當你有凶猛的召喚物時,投射物攻擊有 #% 機率擊中時癱瘓", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Physical Damage to Attacks while you have a Bestial Minion", "better": 1, "id": "attack_minimum_added_physical_damage_if_you_have_beast_minion", "matchers": [{"string": "你有凶猛的召喚物時,附加 # 至 # 攻擊物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Chaos Damage to Attacks while you have a Bestial Minion", "better": 1, "id": "attack_minimum_added_chaos_damage_if_you_have_beast_minion", "matchers": [{"string": "你有凶猛的召喚物時,附加 # 至 # 攻擊混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack and Movement Speed while you have a Bestial Minion", "better": 1, "id": "attack_and_movement_speed_+%_if_you_have_beast_minion", "matchers": [{"string": "你有凶猛的召喚物時,增加 #% 攻擊速度和移動速度", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level # Darktongue's Kiss when you Cast a Curse Spell", "better": 1, "id": "local_display_trigger_level_X_darktongue_kiss_on_curse", "matchers": [{"string": "當你施放詛咒法術時,觸發等級 # 的禁忌之吻", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Effect of Lightning Ailments", "better": 1, "id": "lightning_ailment_effect_+%", "matchers": [{"string": "增加 #% 閃電異常狀態效果", "negate": false}, {"string": "減少 #% 閃電異常狀態效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Gems can be Socketed in this Item ignoring Socket Colour", "better": 1, "id": "local_can_socket_gems_ignoring_colour", "matchers": [{"string": "寶石鑲嵌於此物品時可忽略插槽顏色", "negate": false}], "trade": {"ids": null}}
{"ref": "Has no Attribute Requirements", "better": 1, "id": "local_no_attribute_requirements", "matchers": [{"string": "無能力限制", "negate": false}], "trade": {"ids": null}}
{"ref": "Gems Socketed in Red Sockets have +# to Level", "better": 1, "id": "local_socketed_gems_in_red_sockets_get_level_+", "matchers": [{"string": "寶石鑲嵌於紅色插槽 # 等級", "negate": false}], "trade": {"ids": null}}
{"ref": "Gems Socketed in Green Sockets have +#% to Quality", "better": 1, "id": "local_socketed_gems_in_green_sockets_get_quality_%", "matchers": [{"string": "寶石鑲嵌於綠色插槽時 #% 品質", "negate": false}], "trade": {"ids": null}}
{"ref": "Gems Socketed in Blue Sockets gain #% increased Experience", "better": 1, "id": "local_socketed_gems_in_blue_sockets_experience_gained_+%", "matchers": [{"string": "寶石鑲嵌於藍色插槽時增加 #% 經驗獲得", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence", "better": 1, "id": "thaumaturgy_rotation_active", "matchers": [{"string": "每 6 秒依序獲得瑪拉凱之耐力、瑪拉凱之狂怒和瑪拉凱之暴擊", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Scorching Ray beam length", "better": 1, "id": "fire_beam_length_+%", "matchers": [{"string": "增加熾灼奔流 #% 光束長度", "negate": false}, {"string": "減少熾灼奔流 #% 光束長度", "negate": true}], "trade": {"ids": null}}
{"ref": "Grants Level # Purity of Fire Skill", "better": 1, "id": "local_display_grants_skill_purity_of_fire_level", "matchers": [{"string": "獲得等級 # 的火焰淨化技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Purity of Ice Skill", "better": 1, "id": "local_display_grants_skill_purity_of_cold_level", "matchers": [{"string": "獲得等級 # 的冰冷淨化技能", "negate": false}, {"string": "獲得等級 # 的冰霜淨化技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Purity of Lightning Skill", "better": 1, "id": "local_display_grants_skill_purity_of_lightning_level", "matchers": [{"string": "獲得等級 # 的閃電淨化技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Vaal Impurity of Fire Skill", "better": 1, "id": "local_display_grants_skill_vaal_impurity_of_fire_level", "matchers": [{"string": "獲得等級 # 的瓦爾.不淨之火技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Vaal Impurity of Ice Skill", "better": 1, "id": "local_display_grants_skill_vaal_impurity_of_ice_level", "matchers": [{"string": "獲得等級 # 的瓦爾.不淨之冰技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Vaal Impurity of Lightning Skill", "better": 1, "id": "local_display_grants_skill_vaal_impurity_of_lightning_level", "matchers": [{"string": "獲得等級 # 的瓦爾.不淨之雷技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Life when you lose a Spirit Charge", "better": 1, "id": "gain_%_life_when_spirit_charge_expires_or_consumed", "matchers": [{"string": "當你失去 1 顆靈體能量球時,恢復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Spectre maximum Life", "better": 1, "id": "spectre_maximum_life_+", "matchers": [{"string": "# 幽魂最大生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Spectres have #% increased maximum Life", "better": 1, "id": "base_spectre_maximum_life_+%", "matchers": [{"string": "幽魂增加 #% 最大生命", "negate": false}, {"string": "幽魂減少 #% 最大生命", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain a Power Charge after Spending a total of 200 Mana", "better": 1, "id": "local_display_gain_power_charge_on_spending_mana", "matchers": [{"string": "總消耗 200 點魔力時獲得 1 顆暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Mana per Second per Power Charge", "better": 1, "id": "mana_regeneration_rate_per_minute_per_power_charge", "matchers": [{"string": "每顆暴擊球每秒回復 # 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary", "better": 1, "id": "gain_random_charge_per_second_while_stationary", "matchers": [{"string": "當你站立時,每秒獲得 1 顆狂怒球、耐力球或暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "Lose all Frenzy, Endurance, and Power Charges when you Move", "better": 1, "id": "lose_all_charges_on_starting_movement", "matchers": [{"string": "當你移動時失去所有狂怒球、耐力球和暴擊球", "negate": false}], "trade": {"ids": null}}
{"ref": "Area is inhabited by Lunaris fanatics", "better": 1, "id": "display_map_inhabited_by_lunaris_fanatics", "matchers": [{"string": "區域內有許多月影神信徒", "negate": false}], "trade": {"ids": null}}
{"ref": "Notable Passive Skills in Radius grant nothing", "better": 1, "id": "local_unique_jewel_notable_passive_in_radius_does_nothing", "matchers": [{"string": "範圍內的強力天賦沒有效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Triggers Level # Fire Aegis when Equipped", "better": 1, "id": "local_display_cast_fire_aegis_on_gain_skill", "matchers": [{"string": "當裝備時觸發等級 # 的火焰聖盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Triggers Level # Cold Aegis when Equipped", "better": 1, "id": "local_display_cast_cold_aegis_on_gain_skill", "matchers": [{"string": "當裝備時觸發等級 # 的冰冷聖盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Triggers Level # Lightning Aegis when Equipped", "better": 1, "id": "local_display_cast_lightning_aegis_on_gain_skill", "matchers": [{"string": "當裝備時觸發等級 # 的閃電聖盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Triggers Level # Elemental Aegis when Equipped", "better": 1, "id": "local_display_cast_elemental_aegis_on_gain_skill", "matchers": [{"string": "當裝備時觸發等級 # 的元素聖盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Triggers Level # Physical Aegis when Equipped", "better": 1, "id": "local_display_cast_physical_aegis_on_gain_skill", "matchers": [{"string": "裝備時觸發等級 # 的物理聖盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Summon Doedre's Effigy Skill\\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\\nHexes from Socketed Skills can apply 5 additional Curses\\n20% less Effect of Curses from Socketed Hex Skills", "better": 1, "id": "local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect", "matchers": [{"string": "獲得等級 # 的召喚德瑞肖像技能\\n被召喚時插槽中咒術詛咒技能被德瑞肖像觸發\\n來自插槽技能的咒術可以套用 5 個額外詛咒\\n20% 更少插槽中咒術技能的效果", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Summon Doedre's Effigy Skill\\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\\nHexes from Socketed Skills can apply 5 additional Curses", "better": 1, "id": "local_display_grants_level_x_curse_pillar_skill", "matchers": [{"string": "獲得等級 # 的召喚德瑞肖像技能\\n被召喚時插槽中的咒術詛咒技能被德瑞肖像觸發\\n來自插槽技能的咒術可以套用額外 5 詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you", "better": 1, "id": "poison_reflected_to_self", "matchers": [{"string": "若你身上少於 100 層中毒,你造成的中毒反射至你", "negate": false}], "trade": {"ids": null}}
{"ref": "Bleeding you inflict is Reflected to you", "better": 1, "id": "bleeding_reflected_to_self", "matchers": [{"string": "你造成的流血會反射到你身上", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Chaos Resistance per Poison on you", "better": 1, "id": "chaos_damage_resistance_%_per_poison_stack", "matchers": [{"string": "你身上的每層中毒 #% 混沌抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage for each Poison on you up to a maximum of 75%", "better": 1, "id": "damage_+%_per_poison_up_to_75%", "matchers": [{"string": "你身上每層中毒增加 #% 傷害,最多 75%", "negate": false}, {"string": "你身上每層中毒減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed for each Poison on you up to a maximum of 50%", "better": 1, "id": "movement_speed_+%_per_poison_up_to_50%", "matchers": [{"string": "你身上每層中毒增加 #% 移動速度,最多 50%", "negate": false}, {"string": "你身上每層中毒減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Poison you inflict with Travel Skills is Reflected to you if you\\nhave fewer than 5 Poisons on you", "better": 1, "id": "travel_skills_poison_reflected_to_self_up_to_5_poisons", "matchers": [{"string": "若你身上中毒少於 5 層,\\n你快行技能造成的中毒反射至你", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Armour while Bleeding", "better": 1, "id": "armour_+%_while_bleeding", "matchers": [{"string": "流血時增加 #% 護甲", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Ignited if Strength is higher than Dexterity", "better": 1, "id": "cannot_be_ignited_with_strength_higher_than_dex", "matchers": [{"string": "若力量高於敏捷則不會被點燃", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Frozen if Dexterity is higher than Intelligence", "better": 1, "id": "cannot_be_frozen_with_dex_higher_than_int", "matchers": [{"string": "若敏捷高於智慧則不會被冰凍", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Shocked if Intelligence is higher than Strength", "better": 1, "id": "cannot_be_shocked_with_int_higher_than_strength", "matchers": [{"string": "若智慧高於力量則不會被感電", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage per 5 of your lowest Attribute", "better": 1, "id": "damage_+%_per_5_of_your_lowest_attribute", "matchers": [{"string": "每 5 點你最低的能力值,增加 #% 傷害", "negate": false}, {"string": "每 5 點你最低的能力值,減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Duration of Ailments on Enemies", "better": 1, "id": "base_all_ailment_duration_+%", "matchers": [{"string": "增加 #% 敵人身上異常狀態時間", "negate": false}, {"string": "減少 #% 敵人身上異常狀態時間", "negate": true}], "trade": {"ids": null}}
{"ref": "Trigger Level # Fog of War when your Trap is triggered", "better": 1, "id": "local_display_trigger_level_x_smoke_cloud_on_trap_triggered", "matchers": [{"string": "當你的陷阱被觸發時,施放等級 # 的戰爭迷霧", "negate": false}], "trade": {"ids": null}}
{"ref": "Flammability has no Reservation if Cast as an Aura", "better": 1, "id": "flammability_no_reservation", "matchers": [{"string": "若易燃以光環施放沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Frostbite has no Reservation if Cast as an Aura", "better": 1, "id": "frostbite_no_reservation", "matchers": [{"string": "若凍傷以光環施放沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Conductivity has no Reservation if Cast as an Aura", "better": 1, "id": "conductivity_no_reservation", "matchers": [{"string": "若導電以光環施放則沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Vulnerability has no Reservation if Cast as an Aura", "better": 1, "id": "vulnerability_no_reservation", "matchers": [{"string": "若脆弱以光環施放沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Despair has no Reservation if Cast as an Aura", "better": 1, "id": "despair_no_reservation", "matchers": [{"string": "若絕望以光環施放沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Temporal Chains has no Reservation if Cast as an Aura", "better": 1, "id": "temporal_chains_no_reservation", "matchers": [{"string": "若時空鎖鏈以光環施放沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Punishment has no Reservation if Cast as an Aura", "better": 1, "id": "punishment_no_reservation", "matchers": [{"string": "若懲戒以光環施放沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Enfeeble has no Reservation if Cast as an Aura", "better": 1, "id": "enfeeble_no_reservation", "matchers": [{"string": "衰弱若以光環施放沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "Elemental Weakness has no Reservation if Cast as an Aura", "better": 1, "id": "elemental_weakness_no_reservation", "matchers": [{"string": "元素要害若以光環施放沒有保留", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% chance to Suppress Spell Damage while your Off Hand is empty", "better": 1, "id": "spell_suppression_chance_%_while_off_hand_empty", "matchers": [{"string": "你沒有副手時,#% 壓抑法術傷害率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Cold Damage while your Off Hand is empty", "better": 1, "id": "cold_damage_+%_while_off_hand_is_empty", "matchers": [{"string": "未裝備副手時,增加 #% 冰冷傷害", "negate": false}, {"string": "未裝備副手時,減少 #% 冰冷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Every 16 seconds you gain Iron Reflexes for 8 seconds", "better": 1, "id": "iron_reflexes_rotation_active", "matchers": [{"string": "每 16 秒獲得 8 秒的霸體", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Damage with Arrow Hits at Close Range while you have Iron Reflexes", "better": 1, "id": "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes", "matchers": [{"string": "當你有霸體時近距離使用弓擊中有 #% 更多傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "You have Far Shot while you do not have Iron Reflexes", "better": 1, "id": "gain_player_far_shot_while_do_not_have_iron_reflexes", "matchers": [{"string": "當你沒有霸體時獲得狙擊", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes", "better": 1, "id": "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes", "matchers": [{"string": "當你沒有霸體時,增加 #% 攻擊、施放和移動速度", "negate": false}, {"string": "當你沒有霸體時,減少 #% 攻擊、施放和移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "All Elemental Damage from Hits Contributes to Shock Chance", "better": 1, "id": "elemental_damage_can_shock", "matchers": [{"string": "擊中的所有元素傷害貢獻至感電機率", "negate": false}], "trade": {"ids": null}}
{"ref": "Triggers Level # Death Walk when Equipped", "better": 1, "id": "local_display_trigger_death_walk_on_equip_level", "matchers": [{"string": "裝備時觸發等級 # 的屍行", "negate": false}], "trade": {"ids": null}}
{"ref": "With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks", "better": 1, "id": "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed", "matchers": [{"string": "裝備殺戮之眼珠寶時,攻擊擊中時威嚇敵人 4 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "With a Murderous Eye Jewel Socketed, Melee Hits have #% chance to Fortify", "better": 1, "id": "local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed", "matchers": [{"string": "裝備殺戮之眼珠寶時,近戰擊中有 #% 機率護體", "negate": false}], "trade": {"ids": null}}
{"ref": "With a Murderous Eye Jewel Socketed, Melee Attacks grant # Rage on Hit, no more than once every second", "better": 1, "id": "local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed", "matchers": [{"string": "裝備殺戮之眼珠寶時,近戰攻擊擊中時獲得 # 盛怒,每秒不超過 1 次", "negate": false}], "trade": {"ids": null}}
{"ref": "With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks", "better": 1, "id": "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed", "matchers": [{"string": "裝備勘查之眼珠寶時,攻擊擊中時癱瘓敵人 4 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks", "better": 1, "id": "local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed", "matchers": [{"string": "裝備勘查之眼珠寶時,攻擊擊中時致盲敵人 4 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "With a Searching Eye Jewel Socketed, Attacks have #% chance to grant Onslaught On Kill", "better": 1, "id": "local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed", "matchers": [{"string": "裝備勘查之眼珠寶時,攻擊擊殺時有 #% 機率獲得猛攻", "negate": false}], "trade": {"ids": null}}
{"ref": "Deal no Non-Elemental Damage", "better": 1, "id": "deal_no_non_elemental_damage", "matchers": [{"string": "不能造成非元素傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Elemental Penetration", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_elemental_penetration", "matchers": [{"string": "插槽中寶石被等級 # 的元素穿透輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Spirit Charge on Kill", "better": 1, "id": "gain_spirit_charge_on_kill_%_chance", "matchers": [{"string": "擊殺時有 #% 機率獲得 1 顆靈體能量球", "negate": false}, {"string": "擊殺時獲得 1 顆靈體能量球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Energy Shield when you lose a Spirit Charge", "better": 1, "id": "gain_%_es_when_spirit_charge_expires_or_consumed", "matchers": [{"string": "當你失去 1 顆靈體能量球時,恢復 #% 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Physical Damage as Extra Damage of each Element per Spirit Charge", "better": 1, "id": "non_skill_physical_damage_%_to_gain_as_each_element_per_spirit_charge", "matchers": [{"string": "每顆靈體能量球獲得 #% 物理傷害的每種元素額外傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level # Spirit Burst when you Use a Skill while you have a Spirit Charge", "better": 1, "id": "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge", "matchers": [{"string": "當你有靈體能量球使用技能時,觸發等級 # 的靈體爆破", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain a Spirit Charge every # seconds", "better": 1, "id": "gain_spirit_charge_every_x_ms", "matchers": [{"string": "每秒獲得 1 顆靈體能量球", "negate": false, "value": 1000}, {"string": "每 # 秒獲得 1 顆靈體能量球", "negate": false}], "trade": {"ids": null}}
{"ref": "You lose all Spirit Charges when taking a Savage Hit", "better": 1, "id": "lose_spirit_charges_on_savage_hit_taken", "matchers": [{"string": "當你受到殘暴打擊時,失去所有靈體能量球", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Maximum Spirit Charges per Abyss Jewel affecting you", "better": 1, "id": "maximum_spirit_charges_per_abyss_jewel_equipped", "matchers": [{"string": "每顆你身上的深淵珠寶 # 最大靈體能量球數量", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy", "better": 1, "id": "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy", "matchers": [{"string": "當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill", "better": 1, "id": "local_display_trigger_level_20_shade_form_on_skill_use_%", "matchers": [{"string": "當你使用物品上的技能時,有 #% 機率觸發等級 20 的暗影姿態", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 20 Shade Form when Hit", "better": 1, "id": "local_display_trigger_level_20_shade_form_when_hit_%", "matchers": [{"string": "被擊中時觸發等級 20 的暗影姿態", "negate": false, "value": 100}, {"string": "被擊中時有 #% 機率觸發等級 20 的暗影姿態", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Physical Damage per Endurance Charge", "better": 1, "id": "minimum_added_physical_damage_per_endurance_charge", "matchers": [{"string": "每顆耐力球附加 # 至 # 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Chaos Resistance per Endurance Charge", "better": 1, "id": "chaos_damage_resistance_%_per_endurance_charge", "matchers": [{"string": "每顆耐力球 #% 混沌抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Elemental Damage taken from Hits per Endurance Charge", "better": 1, "id": "elemental_damage_taken_from_hits_+%_per_endurance_charge", "matchers": [{"string": "每顆耐力球增加被擊中時承受 #% 元素傷害", "negate": false}, {"string": "每顆耐力球減少被擊中時承受 #% 元素傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Armour per Endurance Charge", "better": 1, "id": "physical_damage_reduction_rating_per_endurance_charge", "matchers": [{"string": "每顆耐力球 # 護甲", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid Elemental Damage from Hits per Frenzy Charge", "better": 1, "id": "avoid_elemental_damage_%_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球有 #% 機率避免來自擊中的元素傷害", "negate": false}, {"string": "當你有狂怒球時避免來自擊中的元素傷害", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Adds # to # Lightning Damage to Spells per Power Charge", "better": 1, "id": "minimum_added_lightning_damage_to_spells_per_power_charge", "matchers": [{"string": "每顆暴擊球使法術附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Critical Hit Chance per Power Charge", "better": 1, "id": "additional_critical_strike_chance_per_power_charge_permyriad", "matchers": [{"string": "每顆暴擊球 #% 暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Spell Damage per Power Charge", "better": 1, "id": "additional_spell_block_%_per_power_charge", "matchers": [{"string": "每顆暴擊球 #% 法術傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Mana Cost of Raise Spectre", "better": 1, "id": "raise_spectre_mana_cost_+%", "matchers": [{"string": "增加 #% 喚醒幽魂的魔力消耗", "negate": false}, {"string": "減少 #% 喚醒幽魂的魔力消耗", "negate": true}], "trade": {"ids": null}}
{"ref": "Consumes a Void Charge to Trigger Level # Void Shot when you fire Arrows with a Non-Triggered Skill", "better": 1, "id": "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow", "matchers": [{"string": "當你發射非觸發型技能的箭矢,消耗 1 顆虛空能量球,觸發等級 # 的虛無疾射", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot be Stunned by Attacks if your other Ring is an Elder Item", "better": 1, "id": "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item", "matchers": [{"string": "若另一個戒指為尊師之物則不能被攻擊暈眩", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Attack Damage if your other Ring is a Shaper Item", "better": 1, "id": "attack_damage_+%_if_other_ring_is_shaper_item", "matchers": [{"string": "若另一個戒指為塑者之物,增加 #% 攻擊傷害", "negate": false}, {"string": "若另一個戒指為塑者之物,減少 #% 攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage if your other Ring is an Elder Item", "better": 1, "id": "spell_damage_+%_if_other_ring_is_elder_item", "matchers": [{"string": "若另一個戒指為尊師之物,增加 #% 法術傷害", "negate": false}, {"string": "若另一個戒指為尊師之物,減少 #% 法術傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Cannot be Stunned by Spells if your other Ring is a Shaper Item", "better": 1, "id": "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item", "matchers": [{"string": "若另一個戒指為塑者之物則不能被法術暈眩", "negate": false}], "trade": {"ids": null}}
{"ref": "Recover #% of maximum Life when you use a Mana Flask", "better": 1, "id": "recover_%_maximum_life_on_mana_flask_use", "matchers": [{"string": "當你使用魔力藥劑時,恢復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Non-instant Recovery from Mana Flasks also applies to Life", "better": 1, "id": "non_instant_mana_recovery_from_flasks_also_recovers_life", "matchers": [{"string": "魔力藥劑的非立即性恢復也會套用於生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Physical Damage to Spells", "better": 1, "id": "spell_minimum_added_physical_damage", "matchers": [{"string": "法術附加 # 至 # 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 20 Tentacle Whip on Kill", "better": 1, "id": "local_display_trigger_tentacle_smash_on_kill_%_chance", "matchers": [{"string": "擊殺時有 #% 機率觸發等級 20 的觸手鞭擊", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 20 Glimpse of Eternity when Hit", "better": 1, "id": "local_display_trigger_temporal_anomaly_when_hit_%_chance", "matchers": [{"string": "被擊中時有 #% 機率觸發等級 20 的永恆閃光", "negate": false}, {"string": "被擊中時觸發等級 20 的永恆閃光", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Level 20 Summon Volatile Anomaly on Kill", "better": 1, "id": "local_display_trigger_void_sphere_on_kill_%_chance", "matchers": [{"string": "擊殺時有 #% 機率觸發等級 20 的召喚極凍天體", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Petrification Statue Skill", "better": 1, "id": "local_display_grant_level_x_petrification_statue", "matchers": [{"string": "獲得等級 # 的石化雕像技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Aspect of the Cat Skill", "better": 1, "id": "local_display_grants_skill_cat_aspect_level", "matchers": [{"string": "獲得等級 # 的傲貓祝福技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Aspect of the Avian Skill", "better": 1, "id": "local_display_grants_skill_bird_aspect_level", "matchers": [{"string": "獲得等級 # 的飛羽祝福技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Aspect of the Spider Skill", "better": 1, "id": "local_display_grants_skill_spider_aspect_level", "matchers": [{"string": "獲得等級 # 的毒蛛祝福技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Intimidating Cry Skill", "better": 1, "id": "local_display_grants_skill_intimidating_cry_level", "matchers": [{"string": "獲得等級 # 的恫嚇戰吼技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Aspect of the Crab Skill", "better": 1, "id": "local_display_grants_skill_crab_aspect_level", "matchers": [{"string": "獲得等級 # 的蟹將祝福技能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items found when on Low Life", "better": 1, "id": "item_found_quantity_+%_when_on_low_life", "matchers": [{"string": "貧血時增加 #% 物品數量", "negate": false}, {"string": "貧血時減少 #% 物品數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage per 15 Dexterity", "better": 1, "id": "damage_+%_per_15_dex", "matchers": [{"string": "每 15 點敏捷增加 #% 傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Life per second while Ignited", "better": 1, "id": "life_regeneration_per_minute_while_ignited", "matchers": [{"string": "被點燃時,每秒回復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Elemental Damage if you've Killed a Cursed Enemy Recently", "better": 1, "id": "elemental_damage_+%_if_cursed_enemy_killed_recently", "matchers": [{"string": "若你近期有擊殺被詛咒的敵人,增加 #% 元素傷害", "negate": false}, {"string": "若你近期有擊殺被詛咒的敵人,減少 #% 元素傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to deal Double Damage per 500 Strength", "better": 1, "id": "chance_to_deal_double_damage_%_per_500_strength", "matchers": [{"string": "每 500 點力量有 #% 機率造成 2 倍傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain Beasts to hunt", "better": 1, "id": "map_spawn_bestiary_encounters", "matchers": [{"string": "此區域可以獸獵", "negate": false}], "trade": {"ids": null}}
{"ref": "Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy", "better": 1, "id": "raging_spirits_refresh_duration_when_they_kill_ignited_enemy", "matchers": [{"string": "當召喚憤怒狂靈擊殺被點燃的敵人,會重新刷新他們的持續時間", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain a Frenzy Charge on every 50th Rampage Kill", "better": 1, "id": "add_frenzy_charge_every_50_rampage_stacks", "matchers": [{"string": "每 50 層暴怒擊殺獲得 1 顆狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Area of Effect per 25 Rampage Kills", "better": 1, "id": "area_of_effect_+%_per_25_rampage_stacks", "matchers": [{"string": "每 25 層暴怒擊殺增加 #% 範圍效果", "negate": false}, {"string": "每 25 層暴怒擊殺減少 #% 範圍效果", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to Chill Attackers for 4 seconds on Block", "better": 1, "id": "chill_attackers_for_4_seconds_on_block_%_chance", "matchers": [{"string": "格擋時有 #% 機率冰緩攻擊者 4 秒", "negate": false}, {"string": "格擋時冰緩攻擊者 4 秒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to Shock Attackers for 4 seconds on Block", "better": 1, "id": "shock_attackers_for_4_seconds_on_block_%_chance", "matchers": [{"string": "格擋時有 #% 機率感電攻擊者 4 秒", "negate": false}, {"string": "格擋時感電攻擊者 4 秒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Trap And Mine Damage", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage", "matchers": [{"string": "此物品上寶石受到等級 # 的陷阱及地雷傷害輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Cluster Trap", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_cluster_trap", "matchers": [{"string": "此物品上寶石受到等級 # 的散彈陷阱輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Cold Damage while you have Avian's Might", "better": 1, "id": "minimum_added_cold_damage_while_you_have_avians_might", "matchers": [{"string": "當你有飛羽意志附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # to # Lightning Damage while you have Avian's Might", "better": 1, "id": "minimum_added_lightning_damage_while_you_have_avians_might", "matchers": [{"string": "當你有飛羽意志附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+# seconds to Avian's Might Duration", "better": 1, "id": "avians_might_duration_ms_+", "matchers": [{"string": "# 秒飛羽意志持續時間", "negate": false}], "trade": {"ids": null}}
{"ref": "Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies", "better": 1, "id": "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies", "matchers": [{"string": "飛羽祝福使附近友方也獲得飛羽意志和飛羽飄翔", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Aspect of the Avian Buff Effect", "better": 1, "id": "aspect_of_the_avian_buff_effect_+%", "matchers": [{"string": "增加 #% 飛羽祝福效果", "negate": false}, {"string": "減少#% 飛羽祝福效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Regenerate # Life per Second while you have Avian's Flight", "better": 1, "id": "life_regeneration_per_minute_while_you_have_avians_flight", "matchers": [{"string": "當你有飛羽飄翔時,每秒回復 # 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Mana per Second while you have Avian's Flight", "better": 1, "id": "mana_regeneration_rate_per_minute_while_you_have_avians_flight", "matchers": [{"string": "當你有飛羽飄翔每秒回復 # 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "+# seconds to Avian's Flight Duration", "better": 1, "id": "avians_flight_duration_ms_+", "matchers": [{"string": "# 秒飛羽飄翔持續時間", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight", "better": 1, "id": "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%", "matchers": [{"string": "當你獲得飛羽意志或飛羽飄翔時,觸發等級 20 的旋風", "negate": false}], "trade": {"ids": null}}
{"ref": "Area is Overgrown with Large Caustic Plants", "better": 1, "id": "map_incursion_spawn_large_caustic_plants", "matchers": [{"string": "區域被大型腐蝕植物蔓延", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters deal #% of Physical Damage as Extra Fire", "better": 1, "id": "map_monsters_%_physical_damage_to_gain_as_fire", "matchers": [{"string": "怪物造成相當於物理傷害 #% 的額外火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters deal #% of Physical Damage as Extra Lightning", "better": 1, "id": "map_monsters_%_physical_damage_to_gain_as_lightning", "matchers": [{"string": "怪物造成相當於物理傷害 #% 的額外閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters Poison on Hit", "better": 1, "id": "map_monsters_poison_on_hit", "matchers": [{"string": "被怪物擊中時中毒", "negate": false}], "trade": {"ids": null}}
{"ref": "Temple Architects drop # additional Map Currency Items", "better": 1, "id": "map_architects_drops_additional_map_currency", "matchers": [{"string": "神殿建築師掉落 1 張額外地圖", "negate": false, "value": 1}, {"string": "神殿建築師掉落 # 張額外地圖", "negate": false}], "trade": {"ids": null}}
{"ref": "Area has a #% chance to contain Cadiro Perandus", "better": 1, "id": "map_spawn_cadiro_%_chance", "matchers": [{"string": "此區域有 #% 機率包含卡迪羅普蘭德斯", "negate": false}, {"string": "此區域包含卡迪羅普蘭德斯", "negate": false, "value": 100}, {"string": "下個區域有 #% 機率含有卡迪羅普蘭德斯", "negate": false}, {"string": "下個區域含有卡迪羅普蘭德斯", "negate": false, "value": 100}, {"string": "你的地圖有 #% 機率含有卡迪羅.普蘭德斯", "negate": false}, {"string": "你地圖中含有卡迪羅.普蘭德斯", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage", "better": 1, "id": "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex", "matchers": [{"string": "若範圍內含總 40 智慧和敏捷,三相技能造成 50% 更少火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold", "better": 1, "id": "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius", "matchers": [{"string": "若範圍內含總 40 力量和智慧,三相技能不能選擇冰冷", "negate": false}], "trade": {"ids": null}}
{"ref": "With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage", "better": 1, "id": "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex", "matchers": [{"string": "若範圍內含總 40 敏捷和力量,三相技能造成 50% 更少閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain deposits of Voltaxic Sulphite", "better": 1, "id": "map_delve_rules", "matchers": [{"string": "區域含有沉積的魔暴硫酸", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed per Endurance Charge", "better": 1, "id": "movement_speed_+%_per_endurance_charge", "matchers": [{"string": "每顆耐力球增加 #% 移動速度", "negate": false}, {"string": "每顆耐力球減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed per Power Charge", "better": 1, "id": "movement_speed_+%_per_power_charge", "matchers": [{"string": "每顆暴擊球增加 #% 移動速度", "negate": false}, {"string": "每顆暴擊球減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Regenerate #% of maximum Life per second per Power Charge", "better": 1, "id": "life_regeneration_rate_per_minute_%_per_power_charge", "matchers": [{"string": "每顆暴擊球每秒回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Damage per Endurance Charge", "better": 1, "id": "damage_+%_per_endurance_charge", "matchers": [{"string": "每個耐力球增加 #% 傷害", "negate": false}, {"string": "每個耐力球減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage per Frenzy Charge", "better": 1, "id": "damage_+%_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球增加 #% 傷害", "negate": false}, {"string": "每顆狂怒球減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "# to # Fire Damage per Endurance Charge", "better": 1, "id": "minimum_added_fire_damage_per_endurance_charge", "matchers": [{"string": "每顆耐力球附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "# to # Lightning Damage per Power Charge", "better": 1, "id": "minimum_added_lightning_damage_per_power_charge", "matchers": [{"string": "每顆暴擊球附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage per Endurance Charge", "better": 1, "id": "additional_attack_block_%_per_endurance_charge", "matchers": [{"string": "每顆耐力球 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage per Frenzy Charge", "better": 1, "id": "additional_attack_block_%_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Chance to Block Attack Damage per Power Charge", "better": 1, "id": "additional_attack_block_%_per_power_charge", "matchers": [{"string": "每顆暴擊球 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% chance to Suppress Spell Damage per Endurance Charge", "better": 1, "id": "spell_suppression_chance_%_per_endurance_charge", "matchers": [{"string": "每顆耐力球 #% 壓抑法術傷害率", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% chance to Suppress Spell Damage per Power Charge", "better": 1, "id": "spell_suppression_chance_%_per_power_charge", "matchers": [{"string": "每顆報擊球 #% 壓抑法術傷害率", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Fire Damage as Extra Chaos Damage per Endurance Charge", "better": 1, "id": "non_skill_fire_damage_%_to_gain_as_chaos_per_endurance_charge", "matchers": [{"string": "每顆耐力球獲得 #% 火焰傷害的額外混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Cold Damage as Extra Chaos Damage per Frenzy Charge", "better": 1, "id": "non_skill_cold_damage_%_to_gain_as_chaos_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球獲得 #% 冰冷傷害的額外混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain #% of Lightning Damage as Chaos Damage per Power Charge", "better": 1, "id": "non_skill_lightning_damage_%_to_gain_as_chaos_per_power_charge", "matchers": [{"string": "每顆暴擊球獲得 #% 閃電傷害的額外混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Armour per Endurance Charge", "better": 1, "id": "physical_damage_reduction_rating_+%_per_endurance_charge", "matchers": [{"string": "每顆耐力球增加 #% 護甲", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Energy Shield per Power Charge", "better": 1, "id": "energy_shield_+%_per_power_charge", "matchers": [{"string": "每顆暴擊球增加 #% 能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges", "better": 1, "id": "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance", "matchers": [{"string": "獲得耐力球時有 #% 機率直接獲得你的最大上限耐力球數量", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges", "better": 1, "id": "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance", "matchers": [{"string": "若你獲得狂怒球,有 #% 機率獲得最大上限狂怒球", "negate": false}], "trade": {"ids": null}}
{"ref": "Gain # Endurance Charges every second if you've been Hit Recently", "better": 1, "id": "gain_endurance_charge_per_second_if_have_been_hit_recently", "matchers": [{"string": "若你近期被擊中,每秒獲得 # 顆耐力球", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "#% increased Attack and Cast Speed per Endurance Charge", "better": 1, "id": "attack_and_cast_speed_+%_per_endurance_charge", "matchers": [{"string": "每顆耐力球增加 #% 攻擊和施放速度", "negate": false}, {"string": "每顆耐力球減少 #% 攻擊和施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Accuracy Rating per Frenzy Charge", "better": 1, "id": "accuracy_rating_+%_per_frenzy_charge", "matchers": [{"string": "每個狂怒球增加 #% 命中值", "negate": false}, {"string": "每個狂怒球減少 #% 命中值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack and Cast Speed per Power Charge", "better": 1, "id": "attack_and_cast_speed_+%_per_power_charge", "matchers": [{"string": "每顆暴擊球增加 #% 攻擊和施放速度", "negate": false}, {"string": "每顆暴擊球減少 #% 攻擊和施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance per Endurance Charge", "better": 1, "id": "critical_strike_chance_+%_per_endurance_charge", "matchers": [{"string": "每顆耐力球增加 #% 暴擊率", "negate": false}, {"string": "每顆耐力球減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance per Frenzy Charge", "better": 1, "id": "critical_strike_chance_+%_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球增加 #% 暴擊率", "negate": false}, {"string": "每顆狂怒球減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "#% additional Physical Damage Reduction per Frenzy Charge", "better": 1, "id": "physical_damage_reduction_percent_per_frenzy_charge", "matchers": [{"string": "每顆狂怒球有 #% 額外物理傷害減免", "negate": false}], "trade": {"ids": null}}
{"ref": "#% additional Physical Damage Reduction per Power Charge", "better": 1, "id": "physical_damage_reduction_percent_per_power_charge", "matchers": [{"string": "每顆暴擊球有 #% 額外物理傷害減免", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges", "better": 1, "id": "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%", "matchers": [{"string": "當最大耐力球數量時,攻擊擊中有 #% 機率威嚇敵人 4 秒", "negate": false}, {"string": "當最大耐力球數量時,攻擊擊中威嚇敵人 4 秒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges", "better": 1, "id": "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%", "matchers": [{"string": "當最大狂怒球數量時,擊中有 #% 機率獲得猛攻 4 秒", "negate": false}, {"string": "當最大狂怒球數量時,擊中獲得猛攻 4 秒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges", "better": 1, "id": "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%", "matchers": [{"string": "當暴擊球達上限時,有 #% 機率獲得秘能波動", "negate": false}, {"string": "當暴擊球達上限時,獲得秘能波動", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "You cannot be Stunned while at maximum Endurance Charges", "better": 1, "id": "cannot_be_stunned_while_at_max_endurance_charges", "matchers": [{"string": "耐力球數到達最大時不會被暈眩", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Flask Charge when you deal a Critical Hit while at maximum Frenzy Charges", "better": 1, "id": "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges", "matchers": [{"string": "當狂怒球達上限時你造成暴擊,有 #% 機率獲得藥劑充能", "negate": false}, {"string": "當狂怒球達上限時你造成暴擊,獲得藥劑充能", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "You can apply # additional Curses while at maximum Power Charges", "better": 1, "id": "number_of_additional_curses_allowed_while_at_maximum_power_charges", "matchers": [{"string": "當暴擊球達最大數量時,你可以施放 1 個額外的詛咒", "negate": false, "value": 1}, {"string": "當暴擊球達最大數量時,你可以施放 # 個額外的詛咒", "negate": false}], "trade": {"ids": null}}
{"ref": "You have Iron Reflexes while at maximum Frenzy Charges", "better": 1, "id": "gain_iron_reflexes_while_at_maximum_frenzy_charges", "matchers": [{"string": "當狂怒球達上限時,你獲得霸體", "negate": false}], "trade": {"ids": null}}
{"ref": "You have Mind over Matter while at maximum Power Charges", "better": 1, "id": "gain_mind_over_matter_while_at_maximum_power_charges", "matchers": [{"string": "當暴擊球達上限時,你獲得心靈昇華", "negate": false}], "trade": {"ids": null}}
{"ref": "Fractured Walls only conceal Resonator Chests", "better": 1, "id": "delve_biome_off_path_reward_chests_always_resonators", "matchers": [{"string": "壁痕之牆只會隱蔽鑄新儀保險箱", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Fractured Walls only conceal Currency Chests", "better": 1, "id": "delve_biome_off_path_reward_chests_always_currency", "matchers": [{"string": "壁痕之牆只會隱蔽通貨保險箱", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
{"ref": "Area contains Immortal Syndicate activity", "better": 1, "id": "map_spawn_betrayals", "matchers": [{"string": "此區域可能含有永恆密教活動", "negate": false}], "trade": {"ids": null}}
{"ref": "Point Blank", "better": 1, "id": "keystone_point_blank", "matchers": [{"string": "零點射擊", "negate": false}], "trade": {"ids": null}}
{"ref": "Deals #% more Attack Damage", "better": 1, "id": "active_skill_attack_damage_+%_final", "matchers": [{"string": "造成 #% 更多攻擊傷害", "negate": false}, {"string": "造成 #% 更少攻擊傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell", "better": 1, "id": "gain_arcane_surge_on_spell_hit_by_you_or_your_totems", "matchers": [{"string": "當你或你的圖騰使用法術擊中敵人時獲得秘能波動", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Hinder Enemies on Hit with Spells", "better": 1, "id": "spells_chance_to_hinder_on_hit_%", "matchers": [{"string": "法術擊中時有 #% 機率阻礙敵人", "negate": false}, {"string": "法術擊中時阻礙敵人", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Players have +#% to All Resistances", "better": 1, "id": "map_players_resist_all_%", "matchers": [{"string": "玩家 #% 全部抗性", "negate": false}, {"string": "#% 全部抗性", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3128852541"]}}}
{"ref": "Stashes cannot be used", "better": 1, "id": "map_no_stashes", "matchers": [{"string": "不能使用倉庫", "negate": false}], "trade": {"ids": null}}
{"ref": "Items cannot be sold to or purchased from NPCs", "better": 1, "id": "map_no_vendors", "matchers": [{"string": "不能透過 NPC 販賣或購買物品", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Chaos Damage over Time Multiplier", "better": 1, "id": "chaos_dot_multiplier_+", "matchers": [{"string": "#% 混沌持續傷害加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Cold Damage over Time Multiplier", "better": 1, "id": "cold_dot_multiplier_+", "matchers": [{"string": "#% 冰冷持續傷害加成", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Physical Damage over Time Multiplier", "better": 1, "id": "physical_dot_multiplier_+", "matchers": [{"string": "#% 物理持續傷害加成", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Unique Items found in Area", "better": 1, "id": "map_unique_item_drop_chance_+%", "matchers": [{"string": "區域掉落 #% 更多傳奇道具", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Red Beasts", "better": 1, "id": "map_additional_red_beasts", "matchers": [{"string": "區域內含 # 隻額外紅色野獸", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "#% more Rare Shaper Items found in Area", "better": 1, "id": "map_shaper_rare_chance_+%", "matchers": [{"string": "區域掉落 #% 更多稀有塑者之物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Rare Elder Items found in Area", "better": 1, "id": "map_elder_rare_chance_+%", "matchers": [{"string": "區域內掉落 #% 更多稀有尊師之物", "negate": false}], "trade": {"ids": null}}
{"ref": "Map owner gains #% more Sulphite", "better": 1, "id": "map_owner_sulphite_gained_+%", "matchers": [{"string": "地圖擁有者獲得 #% 更多硫酸", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Divination Cards found in Area", "better": 1, "id": "map_divination_card_drop_chance_+%", "matchers": [{"string": "區域掉落 #% 更多命運卡", "negate": false}], "trade": {"ids": null}}
{"ref": "Abysses in Area spawn #% increased Monsters", "better": 1, "id": "map_abyss_monster_spawn_amount_+%", "matchers": [{"string": "區域中的深淵增加 #% 怪物生成", "negate": false}, {"string": "區域中的深淵減少 #% 怪物生成", "negate": true}, {"string": "你地圖中的深淵增加 #% 怪物生成", "negate": false}, {"string": "你地圖中的深淵減少 #% 怪物生成", "negate": true}], "trade": {"ids": null}}
{"ref": "Each Legion is accompanied by a General", "better": 1, "id": "map_legion_league_force_general", "matchers": [{"string": "每個戰亂伴隨 1 位將軍", "negate": false}], "trade": {"ids": null}}
{"ref": "Blight Encounters contain up to # additional Blight Bosses", "better": 1, "id": "map_blight_up_to_X_additional_bosses", "matchers": [{"string": "凋落事件最多含有 # 個額外凋落頭目", "negate": false, "value": 1}, {"string": "你地圖中的凋落事件含有最多 # 個額外凋落頭目", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Harbingers have #% chance to drop an additional Stack of Currency Shards", "better": 1, "id": "map_harbinger_additional_currency_shard_stack_chance_%", "matchers": [{"string": "神諭有 #% 機率掉落 1 個額外有疊層的通貨碎片", "negate": false}, {"string": "你地圖中的神諭有 #% 機率掉落 1 個額外堆疊的通貨碎片", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain Memory Fragments", "better": 1, "id": "map_synthesis_league", "matchers": [{"string": "區域含有記憶碎片", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown", "better": 1, "id": "local_display_trigger_socketed_curses_on_casting_curse_%_chance", "matchers": [{"string": "當你施放詛咒法術時,有 #% 機率觸發插槽中的詛咒法術,有 0.25 秒冷卻時間", "negate": false}, {"string": "當你施放詛咒法術時,觸發插槽中的詛咒法術,有 0.25 秒冷卻時間", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Gain #% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped", "better": 1, "id": "non_skill_elemental_damage_%_to_gain_as_chaos_per_shaper_item_equipped", "matchers": [{"string": "每件裝備的的塑者之物獲得 #% 元素傷害的額外混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items", "better": 1, "id": "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped", "matchers": [{"string": "若全部裝備的物品為塑者之物,擊中無視怪物敵人的混沌抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items", "better": 1, "id": "hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped", "matchers": [{"string": "若全部裝備為尊師之物,擊中無視敵人怪物混沌抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Cold Damage per 1% Cold Resistance above 75%", "better": 1, "id": "cold_damage_+%_per_cold_resistance_above_75", "matchers": [{"string": "每 1% 點超過 75% 的冰冷抗性,增加 #% 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Lightning Damage per 1% Lightning Resistance above 75%", "better": 1, "id": "lightning_damage_+%_per_lightning_resistance_above_75", "matchers": [{"string": "每 1% 點超過 75% 的閃電抗性,增加 #% 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Radius of Consecrated Ground created by this Flask", "better": 1, "id": "local_flask_area_of_consecrated_ground_+%", "matchers": [{"string": "此藥劑製造的奉獻地面有 3 倍的範圍", "negate": false, "value": 200}, {"string": "此藥劑製造的奉獻地面有 2 倍的範圍", "negate": false, "value": 100}, {"string": "增加 #% 此藥劑製造奉獻地面的範圍", "negate": false}], "trade": {"ids": null}}
{"ref": "Consecrated Ground created during Effect applies #% increased Damage taken to Enemies", "better": 1, "id": "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground", "matchers": [{"string": "效果持續時間內製造的奉獻地面,增加 #% 敵人承受傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Critical Hit Chance against Enemies on Consecrated Ground during Effect", "better": 1, "id": "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect", "matchers": [{"string": "效果期間,對在奉獻地面上的敵人 #% 暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance against Enemies on Consecrated Ground during Effect", "better": 1, "id": "local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect", "matchers": [{"string": "效果持續時間,對站在奉獻地面上的敵人增加 #% 暴擊率", "negate": false}, {"string": "效果持續時間,對站在奉獻地面上的敵人減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "Enemies you kill are Shocked", "better": 1, "id": "enemy_shock_on_kill", "matchers": [{"string": "你擊殺的敵人被感電", "negate": false}], "trade": {"ids": null}}
{"ref": "You gain Divinity for # seconds on reaching maximum Divine Charges\\nLose all Divine Charges when you gain Divinity", "better": 1, "id": "gain_divinity_ms_when_reaching_maximum_divine_charges", "matchers": [{"string": "神聖充能到達最大疊層時,你獲得神聖 # 秒\\n當你獲得神聖時失去所有神聖充能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% reduced Mana Reservation Efficiency of Skills per 250 total Attributes", "better": 1, "id": "mana_reservation_efficiency_-2%_per_250_total_attributes", "matchers": [{"string": "每 250 點總能力值,減少 #% 技能的魔力保留效用", "negate": false}, {"string": "每 250 點總能力值,增加 #% 技能的魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Mana Reservation Efficiency of Skills per 250 total Attributes", "better": 1, "id": "mana_reservation_efficiency_+%_per_250_total_attributes", "matchers": [{"string": "每 250 點總能力值,增加 #% 技能的魔力保留效用", "negate": false}, {"string": "每 250 點總能力值,減少 #% 技能的魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "Nearby Allies have #% increased Defences per 100 Strength you have", "better": 1, "id": "dominance_defences_+%_on_nearby_allies_per_100_strength", "matchers": [{"string": "附近友方根據你每 100 點力量增加 #% 防禦", "negate": false}, {"string": "附近友方根據你每 100 點力量減少 #% 防禦", "negate": true}], "trade": {"ids": null}}
{"ref": "Nearby Allies have #% Chance to Block Attack Damage per 100 Strength you have", "better": 1, "id": "dominance_additional_block_%_on_nearby_allies_per_100_strength", "matchers": [{"string": "每 100 點你的力量,使附近友方有 #% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Allies have +#% to Critical Damage Bonus per 100 Dexterity you have", "better": 1, "id": "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity", "matchers": [{"string": "附近友方根據你每 100 點敏捷 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Allies have #% increased Cast Speed per 100 Intelligence you have", "better": 1, "id": "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence", "matchers": [{"string": "附近友方根據你每 100 點智會增加 #% 施放速度", "negate": false}, {"string": "附近友方根據你每 100 點智會減少 #% 施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Grants Level # Precision Skill", "better": 1, "id": "local_display_grants_skill_accuracy_crits_aura_level", "matchers": [{"string": "獲得等級 # 的精準技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Precision has 100% increased Mana Reservation Efficiency", "better": 1, "id": "precision_mana_reservation_efficiency_+100%", "matchers": [{"string": "精準增加 100% 魔力保留效用", "negate": false}], "trade": {"ids": null}}
{"ref": "Precision has #% increased Mana Reservation Efficiency", "better": 1, "id": "precision_mana_reservation_efficiency_+%", "matchers": [{"string": "精準增加 #% 魔力保留效用", "negate": false}, {"string": "精準減少 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "Socketed Gems are Supported by Level # Divine Blessing", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_aura_duration", "matchers": [{"string": "插槽中寶石被等級 # 的神聖祝福輔助", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown", "better": 1, "id": "chance_to_trigger_socketed_bow_skill_on_bow_attack_%", "matchers": [{"string": "當你使用弓攻擊時有 #% 機率觸發插槽中的 1 個弓技能,有 1 秒冷卻時間", "negate": false}, {"string": "當你使用弓攻擊時觸發插槽中的 1 個弓技能,有 1 秒冷卻時間", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown", "better": 1, "id": "trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%", "matchers": [{"string": "當你持弓時施放法術,有 #% 機率觸發 1 個插槽中的弓技能,有 1 秒冷卻時間", "negate": false}, {"string": "當你持弓時施放法術,觸發 1 個插槽中的弓技能,有 1 秒冷卻時間", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Life Leech effects are not removed when Unreserved Life is Filled", "better": 1, "id": "base_life_leech_does_not_stop_at_full_life", "matchers": [{"string": "未占用的生命已滿時,生命偷取效果不會被移除", "negate": false}], "trade": {"ids": null}}
{"ref": "When used in the Synthesiser, the new item will have an additional Herald Modifier", "better": 1, "id": "local_apply_extra_herald_mod_when_synthesised", "matchers": [{"string": "當在追憶喚器使用時,新物品會有 1 個額外捷光環詞綴", "negate": false}], "trade": {"ids": null}}
{"ref": "Herald of Thunder has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_thunder_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "閃電之捷減少 #% 魔力保留效用", "negate": false}, {"string": "閃電之捷增加 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Thunder has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_thunder_mana_reservation_efficiency_+%", "matchers": [{"string": "閃電之捷增加 #% 魔力保留效用", "negate": false}, {"string": "閃電之捷減少 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Lightning Damage while affected by Herald of Thunder", "better": 1, "id": "lightning_damage_+%_while_affected_by_herald_of_thunder", "matchers": [{"string": "被閃電之捷影響時,增加 #% 閃電傷害", "negate": false}, {"string": "被閃電之捷影響時,減少 #% 閃電傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Thunder has #% increased Buff Effect", "better": 1, "id": "herald_of_thunder_buff_effect_+%", "matchers": [{"string": "閃電之捷增加 #% 增益效果", "negate": false}, {"string": "閃電之捷減少 #% 增益效果", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to maximum Lightning Resistance while affected by Herald of Thunder", "better": 1, "id": "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder", "matchers": [{"string": "被閃電之捷影響時,#% 最大閃電抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Lightning Resistance while affected by Herald of Thunder", "better": 1, "id": "lightning_damage_resistance_%_while_affected_by_herald_of_thunder", "matchers": [{"string": "被閃電之捷影響時,#% 閃電抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Herald of Ash has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_ash_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "灰燼之捷減少 #% 魔力保留效用", "negate": false}, {"string": "灰燼之捷增加 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Ash has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_ash_mana_reservation_efficiency_+%", "matchers": [{"string": "灰燼之捷增加 #% 魔力保留效用", "negate": false}, {"string": "灰燼之捷減少 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Fire Damage while affected by Herald of Ash", "better": 1, "id": "fire_damage_+%_while_affected_by_herald_of_ash", "matchers": [{"string": "被灰燼之捷影響時,增加 #% 火焰傷害", "negate": false}, {"string": "被灰燼之捷影響時,減少 #% 火焰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Ash has #% increased Buff Effect", "better": 1, "id": "herald_of_ash_buff_effect_+%", "matchers": [{"string": "灰燼之捷增加 #% 增益效果", "negate": false}, {"string": "灰燼之捷減少 #% 增益效果", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to maximum Fire Resistance while affected by Herald of Ash", "better": 1, "id": "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash", "matchers": [{"string": "被灰燼之捷影響時,#% 最大火焰抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Fire Resistance while affected by Herald of Ash", "better": 1, "id": "fire_damage_resistance_%_while_affected_by_herald_of_ash", "matchers": [{"string": "被灰燼之捷影響時,#% 火焰抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Herald of Ice has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_ice_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "冰霜之捷減少 #% 魔力保留效用", "negate": false}, {"string": "冰霜之捷增加 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Ice has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_ice_mana_reservation_efficiency_+%", "matchers": [{"string": "冰霜之捷增加 #% 魔力保留效用", "negate": false}, {"string": "冰霜之捷減少 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Cold Damage while affected by Herald of Ice", "better": 1, "id": "cold_damage_+%_while_affected_by_herald_of_ice", "matchers": [{"string": "被冰霜之捷影響時,增加 #% 冰冷傷害", "negate": false}, {"string": "被冰霜之捷影響時,減少 #% 冰冷傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Ice has #% increased Buff Effect", "better": 1, "id": "herald_of_ice_buff_effect_+%", "matchers": [{"string": "冰霜之捷增加 #% 增益效果", "negate": false}, {"string": "冰霜之捷減少 #% 增益效果", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to maximum Cold Resistance while affected by Herald of Ice", "better": 1, "id": "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice", "matchers": [{"string": "被冰霜之捷影響時,#% 最大冰冷抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% to Cold Resistance while affected by Herald of Ice", "better": 1, "id": "cold_damage_resistance_%_while_affected_by_herald_of_ice", "matchers": [{"string": "被冰霜之捷影響時,#% 冰冷抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Herald of Purity has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_purity_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "純淨之捷減少 #% 魔力保留效用", "negate": false}, {"string": "純淨之捷增加 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Purity has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_purity_mana_reservation_efficiency_+%", "matchers": [{"string": "純淨之捷增加 #% 魔力保留效用", "negate": false}, {"string": "純淨之捷減少 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Physical Damage while affected by Herald of Purity", "better": 1, "id": "physical_damage_+%_while_affected_by_herald_of_purity", "matchers": [{"string": "被純淨之捷影響時,增加 #% 物理傷害", "negate": false}, {"string": "被純淨之捷影響時,減少 #% 物理傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Purity has #% increased Buff Effect", "better": 1, "id": "herald_of_light_buff_effect_+%", "matchers": [{"string": "純淨之捷增加 #% 增益效果", "negate": false}, {"string": "純淨之捷減少 #% 增益效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Sentinels of Purity deal #% increased Damage", "better": 1, "id": "sentinel_of_purity_damage_+%", "matchers": [{"string": "純淨護衛增加 #% 傷害", "negate": false}, {"string": "純淨護衛減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% additional Physical Damage Reduction while affected by Herald of Purity", "better": 1, "id": "physical_damage_reduction_%_while_affected_by_herald_of_purity", "matchers": [{"string": "被純淨之捷影響時,有 #% 額外物理傷害減免", "negate": false}], "trade": {"ids": null}}
{"ref": "Herald of Agony has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_agony_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "苦痛之捷減少 #% 魔力保留效用", "negate": false}, {"string": "苦痛之捷增加 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Agony has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_agony_mana_reservation_efficiency_+%", "matchers": [{"string": "苦痛之捷增加 #% 魔力保留效用", "negate": false}, {"string": "苦痛之捷減少 #% 魔力保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Chaos Damage while affected by Herald of Agony", "better": 1, "id": "chaos_damage_+%_while_affected_by_herald_of_agony", "matchers": [{"string": "被苦痛之捷影響時,增加 #% 混沌傷害", "negate": false}, {"string": "被苦痛之捷影響時,減少 #% 混沌傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Herald of Agony has #% increased Buff Effect", "better": 1, "id": "herald_of_agony_buff_effect_+%", "matchers": [{"string": "苦痛之捷增加 #% 增益效果", "negate": false}, {"string": "苦痛之捷減少 #% 增益效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Agony Crawler deals #% increased Damage", "better": 1, "id": "agony_crawler_damage_+%", "matchers": [{"string": "苦痛毒蛛蠍增加 #% 傷害", "negate": false}, {"string": "苦痛毒蛛蠍減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to Chaos Resistance while affected by Herald of Agony", "better": 1, "id": "chaos_damage_resistance_%_while_affected_by_herald_of_agony", "matchers": [{"string": "被苦痛之捷影響時,#% 混沌抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters drop # additional Currency Items", "better": 1, "id": "map_synthesised_rare_monster_drop_additional_currency", "matchers": [{"string": "追憶之稀有怪物掉落 1 個額外通貨", "negate": false, "value": 1}, {"string": "追憶之稀有怪物掉落 # 個額外通貨", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% chance to drop a Currency Item", "better": 1, "id": "map_synthesised_magic_monster_additional_currency_item_drop_chance_%", "matchers": [{"string": "追憶之魔法怪物有 #% 機率掉落 1 個通貨", "negate": false}, {"string": "追憶之魔法怪物掉落 1 個通貨", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% chance to drop a Currency Item", "better": 1, "id": "map_synthesised_monster_additional_currency_item_drop_chance_%", "matchers": [{"string": "追憶之怪物有 #% 機率掉落 1 個通貨", "negate": false}, {"string": "追憶之怪物掉落 1 個通貨", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters drop # additional Quality Currency Items", "better": 1, "id": "map_synthesised_rare_monster_drop_additional_quality_currency", "matchers": [{"string": "追憶之稀有怪物掉落 1 個額外品質通貨", "negate": false, "value": 1}, {"string": "追憶之稀有怪物掉落 # 個額外品質通貨", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% chance to drop a Quality Currency Item", "better": 1, "id": "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%", "matchers": [{"string": "追憶之魔法怪物有 #% 機率掉落 1 個品質通貨", "negate": false}, {"string": "追憶之魔法怪物掉落 1 個品質通貨", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% chance to drop a Quality Currency Item", "better": 1, "id": "map_synthesised_monster_additional_quality_currency_item_drop_chance_%", "matchers": [{"string": "追憶之怪物有 #% 機率掉落 1 個品質通貨", "negate": false}, {"string": "追憶之怪物掉落 1 個品質通貨", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% increased chance to drop a Fractured Item", "better": 1, "id": "map_synthesised_rare_monster_fractured_item_drop_chance_+%", "matchers": [{"string": "追憶之稀有怪物增加 #% 機率掉落 1 件破裂之物", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% increased chance to drop a Fractured Item", "better": 1, "id": "map_synthesised_magic_monster_fractured_item_drop_chance_+%", "matchers": [{"string": "追憶之魔法怪物增加 #% 機率掉落 1 件破裂之物", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% increased chance to drop a Fractured Item", "better": 1, "id": "map_synthesised_monster_fractured_item_drop_chance_+%", "matchers": [{"string": "追憶之怪物增加 #% 機率掉落 1 個破裂之物", "negate": false}], "trade": {"ids": null}}
{"ref": "Items dropped by Synthesised Rare Monsters have #% chance to be Corrupted", "better": 1, "id": "map_synthesised_rare_monster_items_drop_corrupted_%", "matchers": [{"string": "追憶之稀有怪物掉落的物品有 #% 機率被汙染", "negate": false}, {"string": "追憶之稀有怪物掉落的物品被汙染", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Items dropped by Synthesised Magic Monsters have #% chance to be Corrupted", "better": 1, "id": "map_synthesised_magic_monster_items_drop_corrupted_%", "matchers": [{"string": "追憶之魔法怪物掉落的物品有 #% 機率被汙染", "negate": false}, {"string": "追憶之魔法怪物掉落的物品被汙染", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Items dropped by Synthesised Monsters have #% chance to be Corrupted", "better": 1, "id": "map_synthesised_monster_items_drop_corrupted_%", "matchers": [{"string": "追憶之怪物掉落的物品有 #% 機率被汙染", "negate": false}, {"string": "追憶之怪物掉落的物品被汙染", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% increased chance to drop a Map", "better": 1, "id": "map_synthesised_rare_monster_map_drop_chance_+%", "matchers": [{"string": "追憶之稀有怪物增加 #% 掉落地圖機率", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% increased chance to drop a Map", "better": 1, "id": "map_synthesised_magic_monster_map_drop_chance_+%", "matchers": [{"string": "追憶之魔法怪物增加 #% 機率掉落 1 張地圖", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% increased chance to drop a Map", "better": 1, "id": "map_synthesised_monster_map_drop_chance_+%", "matchers": [{"string": "追憶之怪物增加 #% 機率掉落 1 張地圖", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop a Divination Card", "better": 1, "id": "map_synthesised_rare_monster_additional_divination_card_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 張命運卡", "negate": false}, {"string": "追憶之稀有怪物掉落 1 張命運卡", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% chance to drop a Divination Card", "better": 1, "id": "map_synthesised_magic_monster_additional_divination_card_drop_chance_%", "matchers": [{"string": "追憶之魔法怪物有 #% 機率掉落 1 張命運卡", "negate": false}, {"string": "追憶之魔法怪物掉落 1 張命運卡", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% chance to drop a Divination Card", "better": 1, "id": "map_synthesised_monster_additional_divination_card_drop_chance_%", "matchers": [{"string": "追憶之怪物有 #% 機率掉落 1 張命運卡", "negate": false}, {"string": "追憶之怪物掉落 1 張命運卡", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% increased chance to drop a Unique Item", "better": 1, "id": "map_synthesised_rare_monster_unique_item_drop_chance_+%", "matchers": [{"string": "追憶之稀有怪物增加 #% 機率掉落 1 件傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% increased chance to drop a Unique Item", "better": 1, "id": "map_synthesised_magic_monster_unique_item_drop_chance_+%", "matchers": [{"string": "追憶之魔法怪物增加 #% 機率掉落 1 件傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% increased chance to drop a Unique Item", "better": 1, "id": "map_synthesised_monster_unique_item_drop_chance_+%", "matchers": [{"string": "追憶之怪物增加 #% 機率掉落 1 件傳奇物品", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items Dropped by Synthesised Rare Monsters", "better": 1, "id": "map_synthesised_rare_monster_dropped_item_quantity_+%", "matchers": [{"string": "增加 #% 追憶之稀有怪物掉落物品數量", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items Dropped by Synthesised Magic Monsters", "better": 1, "id": "map_synthesised_magic_monster_dropped_item_quantity_+%", "matchers": [{"string": "增加 #% 追憶之魔法怪物物品掉落數量", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items Dropped by Synthesised Monsters", "better": 1, "id": "map_synthesised_monster_dropped_item_quantity_+%", "matchers": [{"string": "增加 #% 追憶之怪物掉落物品數量", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items Dropped by Synthesised Rare Monsters", "better": 1, "id": "map_synthesised_rare_monster_dropped_item_rarity_+%", "matchers": [{"string": "增加 #% 追憶之稀有怪物掉落物品稀有度", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items Dropped by Synthesised Magic Monsters", "better": 1, "id": "map_synthesised_magic_monster_dropped_item_rarity_+%", "matchers": [{"string": "增加 #% 追憶之魔法怪物物品掉落稀有度", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items Dropped by Synthesised Monsters", "better": 1, "id": "map_synthesised_monster_dropped_item_rarity_+%", "matchers": [{"string": "增加 #% 追憶之怪物掉落物品稀有度", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters grant #% increased Experience", "better": 1, "id": "map_synthesised_rare_monster_slain_experience_+%", "matchers": [{"string": "追憶之稀有怪物增加 #% 經驗獲得", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters grant #% increased Experience", "better": 1, "id": "map_synthesised_magic_monster_slain_experience_+%", "matchers": [{"string": "追憶之魔法怪物增加 #% 經驗獲得", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters grant #% increased Experience", "better": 1, "id": "map_synthesised_monster_slain_experience_+%", "matchers": [{"string": "追憶之怪物增加 #% 經驗獲得", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters drop # additional Currency Shards", "better": 1, "id": "map_synthesised_rare_monster_drop_additional_currency_shard", "matchers": [{"string": "追憶之稀有怪物掉落 1 個額外通貨碎片", "negate": false, "value": 1}, {"string": "追憶之稀有怪物掉落 # 個額外通貨碎片", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% chance to drop a Currency Shard", "better": 1, "id": "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%", "matchers": [{"string": "追憶之魔法怪物有 #% 機率掉落 1 個通貨碎片", "negate": false}, {"string": "追憶之魔法怪物掉落 1 個通貨碎片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% chance to drop a Currency Shard", "better": 1, "id": "map_synthesised_monster_additional_currency_shard_drop_chance_%", "matchers": [{"string": "追憶之怪物有 #% 機率掉落 1 個通貨碎片", "negate": false}, {"string": "追憶之怪物掉落 1 個通貨碎片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop a Shaper Item", "better": 1, "id": "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 件塑者之物", "negate": false}, {"string": "追憶之稀有怪物掉落 1 件塑者之物", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% chance to drop a Shaper Item", "better": 1, "id": "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%", "matchers": [{"string": "追憶之魔法怪物有 #% 機率掉落 1 件塑者之物", "negate": false}, {"string": "追憶之魔法怪物掉落 1 件塑者之物", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% chance to drop a Shaper Item", "better": 1, "id": "map_synthesised_monster_additional_shaper_item_drop_chance_%", "matchers": [{"string": "追憶之怪物有 #% 機率掉落 1 件塑者之物", "negate": false}, {"string": "追憶之怪物掉落 1 件塑者之物", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop an Elder Item", "better": 1, "id": "map_synthesised_rare_monster_additional_elder_item_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 件尊師之物", "negate": false}, {"string": "追憶之稀有怪物掉落 1 件尊師之物", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% chance to drop an Elder Item", "better": 1, "id": "map_synthesised_magic_monster_additional_elder_item_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 件尊師之物", "negate": false}, {"string": "追憶之稀有怪物掉落 1 件尊師之物", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% chance to drop an Elder Item", "better": 1, "id": "map_synthesised_monster_additional_elder_item_drop_chance_%", "matchers": [{"string": "追憶之怪物有 #% 機率掉落 1 件尊師之物", "negate": false}, {"string": "追憶之怪物掉落 1 件尊師之物", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters drop # additional Breach Splinters", "better": 1, "id": "map_synthesised_rare_monster_drop_additional_breach_splinter", "matchers": [{"string": "追憶之稀有怪物掉落 1 個額外裂痕裂片", "negate": false, "value": 1}, {"string": "追憶之稀有怪物掉落 # 個額外裂痕裂片", "negate": false}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% chance to drop a Breach Splinter", "better": 1, "id": "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%", "matchers": [{"string": "追憶之魔法怪物有 #% 機率掉落 1 個裂痕裂片", "negate": false}, {"string": "追憶之魔法怪物掉落 1 個裂痕裂片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% chance to drop a Breach Splinter", "better": 1, "id": "map_synthesised_monster_additional_breach_splinter_drop_chance_%", "matchers": [{"string": "追憶之魔法怪物有 #% 機率掉落 1 個裂痕裂片", "negate": false}, {"string": "追憶之魔法怪物掉落 1 個裂痕裂片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop a Fossil", "better": 1, "id": "map_synthesised_rare_monster_additional_fossil_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 個化石", "negate": false}, {"string": "追憶之稀有怪物掉落 1 個化石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Magic Monsters have #% chance to drop a Fossil", "better": 1, "id": "map_synthesised_magic_monster_additional_fossil_drop_chance_%", "matchers": [{"string": "追憶之魔法怪物有 #% 機率掉落 1 個化石", "negate": false}, {"string": "追憶之魔法怪物掉落 1 個化石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Monsters have #% chance to drop a Fossil", "better": 1, "id": "map_synthesised_monster_additional_fossil_drop_chance_%", "matchers": [{"string": "追憶之怪物有 #% 機率掉落 1 個化石", "negate": false}, {"string": "追憶之怪物掉落 1 個化石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop a Jewel", "better": 1, "id": "map_synthesised_rare_monster_additional_jewel_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 個珠寶", "negate": false}, {"string": "追憶之稀有怪物掉落 1 個珠寶", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop an Abyss Jewel", "better": 1, "id": "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物增加 #% 機率掉落 1 個深淵珠寶", "negate": false}, {"string": "追憶之稀有怪物掉落 1 個深淵珠寶", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop a Map", "better": 1, "id": "map_synthesised_rare_monster_additional_map_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 張地圖", "negate": false}, {"string": "追憶之稀有怪物掉落 1 張地圖", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop a Talisman", "better": 1, "id": "map_synthesised_rare_monster_additional_talisman_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 個魔符", "negate": false}, {"string": "追憶之稀有怪物掉落 1 個魔符", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop an Essence", "better": 1, "id": "map_synthesised_rare_monster_additional_essence_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 個精髓", "negate": false}, {"string": "追憶之稀有怪物掉落 1 個精髓", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have a #% chance to resurrect as an Ally when slain", "better": 1, "id": "map_synthesised_rare_monster_resurrect_as_ally_chance_%", "matchers": [{"string": "當擊殺追憶之稀有怪物時,有 #% 機率復活成為友方", "negate": false}, {"string": "當擊殺追憶之稀有怪物時,復活成為友方", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "When a Player Kills a Synthesised Rare Monster, they have #% chance to gain its Modifiers for 20 seconds", "better": 1, "id": "map_synthesised_rare_monster_gives_mods_to_killer_chance_%", "matchers": [{"string": "當玩家擊殺追憶之稀有怪物,有 #% 機率獲得它的詞綴 20 秒", "negate": false}, {"string": "當玩家擊殺追憶之稀有怪物,獲得它的詞綴 20 秒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop a Vaal Fragment", "better": 1, "id": "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 個瓦爾碎片", "negate": false}, {"string": "追憶之稀有怪物掉落 1 個瓦爾碎片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Synthesised Rare Monsters have #% chance to drop a Veiled Item", "better": 1, "id": "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%", "matchers": [{"string": "追憶之稀有怪物有 #% 機率掉落 1 件隱匿物品", "negate": false}, {"string": "追憶之稀有怪物掉落 1 件隱匿物品", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Duplicate up to # Synthesised Rare Monsters", "better": 1, "id": "map_duplicate_x_synthesised_rare_monsters", "matchers": [{"string": "復製最多 # 個追憶之稀有怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Synthesised Packs to be upgraded to Magic", "better": 1, "id": "map_upgrade_synthesised_pack_to_magic_%_chance", "matchers": [{"string": "追憶之怪物群有 #% 機率升級為魔法怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Synthesised Packs to be upgraded to Rare", "better": 1, "id": "map_upgrade_synthesised_pack_to_rare_%_chance", "matchers": [{"string": "追憶之怪物群有 #% 機率升級為稀有怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Synthesised Rare Packs to have an additional Rare Monster", "better": 1, "id": "map_additional_rare_in_synthesised_rare_pack_%_chance", "matchers": [{"string": "#% 機率追億之稀有怪物群有 1 隻額外稀有怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Size of Synthesised Monster Packs", "better": 1, "id": "map_synthesised_monster_pack_size_+%", "matchers": [{"string": "增加 #% 追憶之怪物群大小", "negate": false}, {"string": "增加 #% 追憶怪物群大小", "negate": false}], "trade": {"ids": null}}
{"ref": "Doubles the values of Memory Modifiers affecting Memories placed on this location", "better": 1, "id": "synthesis_map_global_mod_values_doubled_on_this_node", "matchers": [{"string": "放置於此地區的記憶,記憶詞綴數值 2 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "Triples the values of Global Mods affecting Memories placed on this location", "better": 1, "id": "synthesis_map_global_mod_values_tripled_on_this_node", "matchers": [{"string": "放置於此地區的記憶,全域詞綴數值 3 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Experience from Monsters Slain in Memories placed on this Location", "better": 1, "id": "synthesis_map_monster_slain_experience_+%_on_this_node", "matchers": [{"string": "放置於此地區的記憶,增加 #% 擊殺怪物的經驗", "negate": false}, {"string": "放置於此地區的記憶,減少 #% 擊殺怪物的經驗", "negate": true}], "trade": {"ids": null}}
{"ref": "Memories at this location do not collapse", "better": 1, "id": "synthesis_map_memories_do_not_collapse_on_this_node", "matchers": [{"string": "此地區的記憶不會崩塌", "negate": false}], "trade": {"ids": null}}
{"ref": "Allow for memories at or adjacent to this location have BONUS", "better": 1, "id": "synthesis_map_nearby_memories_have_bonus", "matchers": [{"string": "允許此地區和相鄰地區的記憶有加成", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Synthesised Chests which contain Normal Monsters", "better": 1, "id": "map_synthesis_spawn_additional_normal_ambush_chest", "matchers": [{"string": "區域含有 # 個包含普通怪物的額外追憶之匣", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Area contains # additional Synthesised Chests which contain Magic Monsters", "better": 1, "id": "map_synthesis_spawn_additional_magic_ambush_chest", "matchers": [{"string": "區域含有 # 個包含魔法怪物的額外追憶之匣", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Area contains # additional Synthesised Chests which contain Rare Monsters", "better": 1, "id": "map_synthesis_spawn_additional_rare_ambush_chest", "matchers": [{"string": "區域含有 # 個包含稀有怪物的額外追憶之匣", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "#% increased Skill Effect Duration while affected by Malevolence", "better": 1, "id": "skill_effect_duration_+%_while_affected_by_malevolence", "matchers": [{"string": "被惡意影響時,增加 #% 技能效果持續時間", "negate": false}, {"string": "被惡意影響時,減少 #% 技能效果持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to Damage over Time Multiplier while affected by Malevolence", "better": 1, "id": "dot_multiplier_+_while_affected_by_malevolence", "matchers": [{"string": "被惡意影響時,#% 持續傷害加成", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Recovery rate of Life and Energy Shield while affected by Malevolence", "better": 1, "id": "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence", "matchers": [{"string": "被惡意影響時,增加 #% 生命和能量護盾恢復率", "negate": false}, {"string": "被惡意影響時,減少 #% 生命和能量護盾恢復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Unaffected by Poison while affected by Malevolence", "better": 1, "id": "unaffected_by_poison_while_affected_by_malevolence", "matchers": [{"string": "被惡意影響時,不被到中毒影響", "negate": false}], "trade": {"ids": null}}
{"ref": "Unaffected by Bleeding while affected by Malevolence", "better": 1, "id": "unaffected_by_bleeding_while_affected_by_malevolence", "matchers": [{"string": "被惡意影響時,不被流血影響", "negate": false}], "trade": {"ids": null}}
{"ref": "Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence", "better": 1, "id": "your_ailments_deal_damage_faster_%_while_affected_by_malevolence", "matchers": [{"string": "被惡意影響時,你造成的傷害型異常狀態所造成的傷害加速 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Critical Hits Penetrate #% of Enemy Elemental Resistances while affected by Zealotry", "better": 1, "id": "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry", "matchers": [{"string": "被狂熱影響時,暴擊穿透敵人 #% 元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Effects of Consecrated Ground you create while affected by Zealotry Linger for # seconds", "better": 1, "id": "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry", "matchers": [{"string": "被狂熱影響時,你製造的奉獻地面效果持續 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Consecrated Ground you create while affected by Zealotry causes enemies to take #% increased Damage", "better": 1, "id": "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry", "matchers": [{"string": "被狂熱影響時你製造的奉獻地面,使敵人增加 #% 承受傷害", "negate": false}, {"string": "被狂熱影響時你製造的奉獻地面,使敵人減少 #% 承受傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry", "better": 1, "id": "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry", "matchers": [{"string": "被狂熱影響時,你製造奉獻地面會獲得 4 秒秘能波動", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance against Enemies on Consecrated Ground while affected by Zealotry", "better": 1, "id": "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry", "matchers": [{"string": "被狂熱影響時,對站在奉獻地面上的敵人增加 #% 暴擊率", "negate": false}], "trade": {"ids": null}}
{"ref": "Memories placed on this location are unaffected by Global Mods", "better": 1, "id": "synthesis_map_node_grants_no_global_mod", "matchers": [{"string": "放置於此地區的記憶不被全域詞綴影響", "negate": false}], "trade": {"ids": null}}
{"ref": "Doubles the values of Global Mods affecting Memories placed next to this Location", "better": 1, "id": "synthesis_map_adjacent_nodes_global_mod_values_doubled", "matchers": [{"string": "放置於此地區旁邊的記憶,全域詞綴數值 2 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "Memories placed on this location can be run # additional times before Decaying", "better": 1, "id": "synthesis_map_node_additional_uses_+", "matchers": [{"string": "放置於此地區的記憶在腐敗前可以進行額外 1 次", "negate": false, "value": 1}, {"string": "放置於此地區的記憶在腐敗前可以進行額外 # 次", "negate": false}], "trade": {"ids": null}}
{"ref": "Memories placed on this location are # Levels Higher", "better": 1, "id": "synthesis_map_node_level_+", "matchers": [{"string": "放置於此地區的記憶等級高 # 等", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Monsters Slain within Memories placed on this location drop no Items", "better": 1, "id": "synthesis_map_node_monsters_drop_no_items", "matchers": [{"string": "擊殺放置於此地區記憶的怪物不會掉落物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Doubles bonuses to Quantity of Items Found in Memories placed on this location", "better": 1, "id": "synthesis_map_node_item_quantity_increases_doubled", "matchers": [{"string": "放置於此地區的記憶,掉落物品數量加成 2 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "Doubles bonuses to Rarity of Items Found in Memories placed on this location", "better": 1, "id": "synthesis_map_node_item_rarity_increases_doubled", "matchers": [{"string": "放置於此地區的記憶,掉落物品稀有度加成 2 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "Doubles bonuses to Monster Pack Size in Memories placed on this location", "better": 1, "id": "synthesis_map_node_pack_size_increases_doubled", "matchers": [{"string": "放置於此地區記憶中的怪物群大小加成 2 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "Applies # Memory Modifiers to Memories placed on or next to this location", "better": 1, "id": "synthesis_map_node_grants_additional_global_mod", "matchers": [{"string": "套用 1 個記憶詞綴至放置於此或旁邊位置的記憶", "negate": false, "value": 1}, {"string": "套用 # 個記憶詞綴至放置於此或旁邊位置的記憶", "negate": false}], "trade": {"ids": null}}
{"ref": "Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters", "better": 1, "id": "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters", "matchers": [{"string": "放置於地區記憶中的特別怪物被追憶之怪物取代", "negate": false}], "trade": {"ids": null}}
{"ref": "Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories", "better": 1, "id": "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories", "matchers": [{"string": "若所有相鄰地區都有記憶,放置於此地區的記憶全域詞綴數值 3 倍", "negate": false}], "trade": {"ids": null}}
{"ref": "Unique Boss drops additional Currency Shards", "better": 1, "id": "map_boss_drops_additional_currency_shards", "matchers": [{"string": "傳奇頭目掉落額外通貨碎片", "negate": false}, {"string": "地圖頭目掉落額外通貨碎片", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by Ixtolatl, Artisan of Sacrifice\\nGuarded by waves of Vaal Monsters", "better": 1, "id": "chest_display_guarded_by_hooded_architect", "matchers": [{"string": "由獻祭匠師伊斯特拉特守護\\n由幾波瓦爾怪物守護", "negate": false}], "trade": {"ids": null}}
{"ref": "Guarded by Mahuatzi, Artisan of Desire\\nGuarded by waves of Vaal Monsters", "better": 1, "id": "chest_display_guarded_by_hooded_architect_mortal", "matchers": [{"string": "由慾望匠師瑪瓦希茲守護\\n由幾波瓦爾怪物守護", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains waves of Monsters", "better": 1, "id": "display_cowards_trial_waves_of_monsters", "matchers": [{"string": "含有幾波怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains additional waves of Undead Monsters", "better": 1, "id": "display_cowards_trial_waves_of_undead_monsters", "matchers": [{"string": "含有額外幾波不死怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains additional waves of Phantasms", "better": 1, "id": "map_cowards_trial_extra_phantasms", "matchers": [{"string": "區域含有額外幾波幻影", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains additional waves of Zombies", "better": 1, "id": "map_cowards_trial_extra_zombies", "matchers": [{"string": "區域含有額外幾波殭屍", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains additional waves of Bone Rhoas", "better": 1, "id": "map_cowards_trial_extra_rhoas", "matchers": [{"string": "區域含有額外幾波枯骨恐喙鳥", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains additional waves of Oriathan Zombies", "better": 1, "id": "map_cowards_trial_extra_oriath_citizens", "matchers": [{"string": "區域含有額外幾波奧瑞亞殭屍", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains additional waves of Ravager Maws", "better": 1, "id": "map_cowards_trial_extra_skeleton_cannons", "matchers": [{"string": "區域含有額外幾波殘暴裂齒獸", "negate": false}], "trade": {"ids": null}}
{"ref": "Historic", "better": 1, "id": "local_unique_jewel_alternate_tree_version", "matchers": [{"string": "威宏史觀", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3787436548"]}}}
{"ref": "#% increased Totem Damage per 10 Devotion", "better": 1, "id": "totem_damage_+%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻,增加 #% 圖騰傷害", "negate": false}, {"string": "每 10 個奉獻,減少 #% 圖騰傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Brand Damage per 10 Devotion", "better": 1, "id": "sigil_damage_+%_per_10_devotion", "matchers": [{"string": "每 10 奉獻增加 #% 烙印傷害", "negate": false}, {"string": "每 10 奉獻減少 #% 烙印傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Channelling Skills deal #% increased Damage per 10 Devotion", "better": 1, "id": "channelled_skill_damage_+%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻,引導施放技能增加 #% 傷害", "negate": false}, {"string": "每 10 個奉獻,引導施放技能減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Area Damage per 10 Devotion", "better": 1, "id": "area_damage_+%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻增加 #% 範圍傷害", "negate": false}, {"string": "每 10 個奉獻減少 #% 範圍傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Elemental Damage per 10 Devotion", "better": 1, "id": "elemental_damage_+%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻增加 #% 元素傷害", "negate": false}, {"string": "每 10 個奉獻減少 #% 元素傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to all Elemental Resistances per 10 Devotion", "better": 1, "id": "elemental_resistance_%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻 #% 全部元素抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Magnitude of Non-Damaging Ailments you inflict per 10 Devotion", "better": 1, "id": "non_damaging_ailment_effect_+%_per_10_devotion", "matchers": [{"string": "每 10 奉獻使你所施加之非傷害型異常狀態的幅度增加 #%", "negate": false}, {"string": "每 10 奉獻使你所施加之非傷害型異常狀態的幅度減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% reduced Elemental Ailment Duration on you per 10 Devotion", "better": 1, "id": "self_elemental_status_duration_-%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻,減少 #% 你身上元素異常狀態持續時間", "negate": false}, {"string": "每 10 個奉獻,增加 #% 你身上元素異常狀態持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Duration of Curses on you per 10 Devotion", "better": 1, "id": "self_curse_duration_+%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻,增加 #% 你身上詛咒的持續時間", "negate": false}, {"string": "每 10 個奉獻,減少 #% 你身上詛咒的持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Minion Attack and Cast Speed per 10 Devotion", "better": 1, "id": "minion_attack_and_cast_speed_+%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻,增加 #% 召喚物攻擊和施放速度", "negate": false}, {"string": "每 10 個奉獻,減少 #% 召喚物攻擊和施放速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Minions have +# to Accuracy Rating per 10 Devotion", "better": 1, "id": "minion_accuracy_rating_per_10_devotion", "matchers": [{"string": "每 10 個奉獻召喚物 # 命中值", "negate": false}], "trade": {"ids": null}}
{"ref": "Regenerate # Mana per Second per 10 Devotion", "better": 1, "id": "mana_regeneration_rate_per_minute_per_10_devotion", "matchers": [{"string": "每 10 個奉獻每秒 # 魔力回復", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Mana Cost of Skills per 10 Devotion", "better": 1, "id": "mana_cost_+%_per_10_devotion", "matchers": [{"string": "每 10 奉獻增加 #% 技能的魔力消耗", "negate": false}, {"string": "每 10 奉獻減少 #% 技能的魔力消耗", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased effect of Non-Curse Auras per 10 Devotion", "better": 1, "id": "non_curse_aura_effect_+%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻,增加 #% 非詛咒光環的效果", "negate": false}, {"string": "每 10 個奉獻,減少 #% 非詛咒光環的效果", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Defences from Equipped Shield per 10 Devotion", "better": 1, "id": "shield_defences_+%_per_10_devotion", "matchers": [{"string": "每 10 個奉獻,增加 #% 裝備的盾牌的防禦", "negate": false}, {"string": "每 10 個奉獻,減少 #% 裝備的盾牌的防禦", "negate": true}], "trade": {"ids": null}}
{"ref": "Resilient to Fire Towers", "better": 1, "id": "is_blight_fire_monster", "matchers": [{"string": "適應火焰塔", "negate": false}], "trade": {"ids": null}}
{"ref": "Resilient to Cold Towers", "better": 1, "id": "is_blight_cold_monster", "matchers": [{"string": "適應冰冷塔", "negate": false}], "trade": {"ids": null}}
{"ref": "Resilient to Lightning Towers", "better": 1, "id": "is_blight_lightning_monster", "matchers": [{"string": "適應閃電塔", "negate": false}], "trade": {"ids": null}}
{"ref": "Resilient to Physical Towers", "better": 1, "id": "is_blight_physical_monster", "matchers": [{"string": "適應物理塔", "negate": false}], "trade": {"ids": null}}
{"ref": "Ignores Summoning Towers", "better": 1, "id": "is_blight_chaos_monster", "matchers": [{"string": "無視召喚塔", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain additional Metamorph monsters", "better": 1, "id": "map_metamorphosis_league", "matchers": [{"string": "區域含有額外鍊魔怪物", "negate": false}, {"string": "你的地圖含有額外鍊魔怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "Map has # additional Synthesis Global Modifiers", "better": 1, "id": "map_adds_X_extra_synthesis_special_mods", "matchers": [{"string": "地圖有 # 個額外追憶全域詞綴", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Nova Spells have #% more Area of Effect", "better": 1, "id": "local_ring_nova_spells_area_of_effect_+%_final", "matchers": [{"string": "新星法術有 #% 更多範圍效果", "negate": false}, {"string": "新星法術有 #% 更少範圍效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Players in Area are #% Delirious", "better": 1, "id": "map_endgame_fog_depth", "matchers": [{"string": "此區域玩家 #% 瘋癲", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_1715784068"]}}}
{"ref": "All Monster Damage from Hits always Ignites", "better": 1, "id": "map_monsters_always_ignite", "matchers": [{"string": "怪物傷害必定造成點燃", "negate": false}], "trade": {"ids": null}}
{"ref": "All Damage from Monsters' Hits Contributes to Chill Magnitude", "better": 1, "id": "map_monsters_all_damage_can_chill", "matchers": [{"string": "怪物擊中的所有傷害貢獻至冰緩幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "All Damage from Monsters' Hits Contributes to Shock Chance", "better": 1, "id": "map_monsters_all_damage_can_shock", "matchers": [{"string": "怪物擊中的所有傷害貢獻至感電機率", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to inflict Brittle", "better": 1, "id": "map_monsters_chance_to_inflict_brittle_%", "matchers": [{"string": "怪物有 #% 機率造成易碎", "negate": false}, {"string": "怪物造成易碎", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to inflict Scorch", "better": 1, "id": "map_monsters_chance_to_scorch_%", "matchers": [{"string": "怪物有 #% 機率造成焦灼", "negate": false}, {"string": "怪物造成焦灼", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to inflict Sapped", "better": 1, "id": "map_monsters_chance_to_inflict_sapped_%", "matchers": [{"string": "怪物有 #% 機率造成殘喘", "negate": false}, {"string": "怪物造成殘喘", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Monsters' skills Chain # additional times", "better": 1, "id": "map_monster_skills_chain_X_additional_times", "matchers": [{"string": "怪物的技能附加 # 次連鎖", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to Impale with Attacks", "better": 1, "id": "map_monsters_chance_to_impale_%", "matchers": [{"string": "怪物攻擊有 #% 機率造成穿刺", "negate": false}, {"string": "怪物攻擊造成穿刺", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Monsters remove #% of Mana on hit", "better": 1, "id": "map_monsters_remove_%_of_mana_on_hit", "matchers": [{"string": "怪物擊中移除 #% 魔力", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to remove a Flask Charge on Hit", "better": 1, "id": "map_monsters_remove_enemy_flask_charge_on_hit_%_chance", "matchers": [{"string": "怪物擊中時有 #% 機率移除 1 藥劑充能", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to remove Charges on Hit", "better": 1, "id": "map_monsters_remove_charges_on_hit_%", "matchers": [{"string": "怪物擊中時有 #% 機率移除能量球", "negate": false}, {"string": "怪物擊中時移除能量球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Area contains a Smuggler's Cache", "better": 1, "id": "map_spawn_heist_smugglers_cache", "matchers": [{"string": "區域含有 1 個走私者的祕寶", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not consume Sextant Uses", "better": 1, "id": "map_chance_to_not_consume_sextant_use_%", "matchers": [{"string": "有 #% 機率不消耗六分儀次數", "negate": false}], "trade": {"ids": null}}
{"ref": "Map has an additional random Modifier from Kirac's Crafting Bench", "better": 1, "id": "map_random_zana_mod", "matchers": [{"string": "地圖有 1 個額外來自基拉克工藝台的隨機詞綴", "negate": false}], "trade": {"ids": null}}
{"ref": "Map Boss is surrounded by Tormented Spirits", "better": 1, "id": "map_boss_surrounded_by_tormented_spirits", "matchers": [{"string": "地圖頭目被罪魂包圍", "negate": false}], "trade": {"ids": null}}
{"ref": "The Labyrinth's rewards have been enriched", "better": 1, "id": "display_map_labyrinth_chests_fortune", "matchers": [{"string": "帝王迷宮的獎勵變豐富了", "negate": false}], "trade": {"ids": null}}
{"ref": "Labyrinth owner receives # additional uses of the Divine Font", "better": 1, "id": "labyrinth_owner_x_addition_enchants", "matchers": [{"string": "帝王迷宮持有者獲得額外使用 1 次神聖之泉", "negate": false, "value": 1}, {"string": "帝王迷宮持有者獲得額外使用 # 次神聖之泉", "negate": false}], "trade": {"ids": null}}
{"ref": "The Divine Font may bless belts", "better": 1, "id": "display_map_labyrinth_enchant_belts", "matchers": [{"string": "神聖之泉可以祝福腰帶", "negate": false}], "trade": {"ids": null}}
{"ref": "Warcries cannot Empower Travel Skills", "better": 1, "id": "travel_skills_cannot_be_exerted", "matchers": [{"string": "戰吼無法強化快行技能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased raising of Alert Level", "better": 1, "id": "heist_contract_alert_level_+%", "matchers": [{"string": "增加 #% 提升警戒等級", "negate": false}, {"string": "減少 #% 提升警戒等級", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Rarity of Items dropped in Heists", "better": 1, "id": "heist_item_rarity_+%", "matchers": [{"string": "劫盜時增加 #% 物品掉落稀有度", "negate": false}, {"string": "劫盜時減少 #% 物品掉落稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Lockpicking speed", "better": 1, "id": "heist_job_lockpicking_speed_+%", "matchers": [{"string": "增加 #% 開鎖速度", "negate": false}, {"string": "減少 #% 開鎖速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Brute Force speed", "better": 1, "id": "heist_job_brute_force_speed_+%", "matchers": [{"string": "增加 #% 蠻力速度", "negate": false}, {"string": "減少 #% 蠻力速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Perception speed", "better": 1, "id": "heist_job_perception_speed_+%", "matchers": [{"string": "增加 #% 洞察力速度", "negate": false}, {"string": "減少 #% 洞察力速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Demolition speed", "better": 1, "id": "heist_job_demolition_speed_+%", "matchers": [{"string": "增加 #% 拆除速度", "negate": false}, {"string": "減少 #% 拆除速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Counter-Thaumaturgy speed", "better": 1, "id": "heist_job_counter_thaumaturgy_speed_+%", "matchers": [{"string": "增加 #% 解咒師速度", "negate": false}, {"string": "減少 #% 解咒師速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Trap Disarmament speed", "better": 1, "id": "heist_job_trap_disarmament_speed_+%", "matchers": [{"string": "增加 #% 拆除陷阱速度", "negate": false}, {"string": "減少 #% 拆除陷阱速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Agility speed", "better": 1, "id": "heist_job_agility_speed_+%", "matchers": [{"string": "增加 #% 靈巧速度", "negate": false}, {"string": "減少 #% 靈巧速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Deception speed", "better": 1, "id": "heist_job_deception_speed_+%", "matchers": [{"string": "增加 #% 詐欺速度", "negate": false}, {"string": "減少 #% 詐欺速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Engineering speed", "better": 1, "id": "heist_job_engineering_speed_+%", "matchers": [{"string": "增加 #% 工程速度", "negate": false}, {"string": "減少 #% 工程速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased time before Lockdown", "better": 1, "id": "heist_contract_lockdown_timer_+%_halved", "matchers": [{"string": "增加 #% 封鎖前的時間", "negate": false}, {"string": "減少 #% 封鎖前的時間", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Job speed", "better": 1, "id": "heist_contract_objective_completion_time_+%", "matchers": [{"string": "增加 #% 工作速度", "negate": false}, {"string": "減少 #% 工作速度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage with Hits against Enemies that are on Full Life", "better": 1, "id": "damage_+%_vs_enemies_on_full_life", "matchers": [{"string": "對滿血敵人的擊中傷害增加 #%", "negate": false}, {"string": "對滿血敵人的擊中傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Damage while area is not in Lockdown\\nPlayers deal #% increased Damage while area is not in Lockdown", "better": 1, "id": "damage_+%_while_not_escaping_heist", "matchers": [{"string": "區域沒有被封鎖時,增加 #% 傷害\\n玩家在區域沒有被封鎖時,增加 #% 傷害", "negate": false}, {"string": "區域沒有被封鎖時,減少 #% 傷害\\n玩家在區域沒有被封鎖時,減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Movement Speed while area is not in Lockdown\\nPlayers have #% increased Movement Speed while area is not in Lockdown", "better": 1, "id": "movement_speed_+%_while_not_escaping_heist", "matchers": [{"string": "區域沒有被封鎖時,增加 #% 移動速度\\n玩家在區域沒有被封鎖時,增加 #% 移動速度", "negate": false}, {"string": "區域沒有被封鎖時,減少 #% 移動速度\\n玩家在區域沒有被封鎖時,減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "# to # added Physical Damage\\nPlayers and their Minions have # to # added Physical Damage", "better": 1, "id": "player_and_minion_global_minimum_added_physical_damage", "matchers": [{"string": "附加 # 至 # 物理傷害\\n玩家和他們的召喚物附加 # 至 # 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "# to # added Fire Damage\\nPlayers and their Minions have # to # added Fire Damage", "better": 1, "id": "player_and_minion_global_minimum_added_fire_damage", "matchers": [{"string": "附加 # 至 # 火焰傷害\\n玩家和他們的召喚物附加 # 至 # 火焰傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "# to # added Cold Damage\\nPlayers and their Minions have # to # added Cold Damage", "better": 1, "id": "player_and_minion_global_minimum_added_cold_damage", "matchers": [{"string": "附加 # 至 # 冰冷傷害\\n玩家和他們的召喚物附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "# to # added Lightning Damage\\nPlayers and their Minions have # to # added Lightning Damage", "better": 1, "id": "player_and_minion_global_minimum_added_lightning_damage", "matchers": [{"string": "附加 # 至 # 閃電傷害\\n玩家和他們的召喚物附加 # 至 # 閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Items dropped in Heists", "better": 1, "id": "heist_item_quantity_+%", "matchers": [{"string": "劫盜時增加 #% 物品掉落數量", "negate": false}, {"string": "劫盜時減少 #% 物品掉落數量", "negate": true}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to Duplicate dropped Rogue's Marker", "better": 1, "id": "heist_coins_dropped_by_monsters_double_%", "matchers": [{"string": "怪物有 #% 機率複製掉落的盜賊之印", "negate": false}, {"string": "怪物複製掉落的盜賊之印", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Interrupted", "better": 1, "id": "heist_interruption_resistance_%", "matchers": [{"string": "#% 機率避免被干擾", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of all Jobs for Heists", "better": 1, "id": "heist_job_level_+", "matchers": [{"string": "為劫盜 # 全部工作等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Lockpicking Level for Heists", "better": 1, "id": "heist_job_lockpicking_level_+", "matchers": [{"string": "為劫盜 # 開鎖等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Brute Force Level for Heists", "better": 1, "id": "heist_job_brute_force_level_+", "matchers": [{"string": "為劫盜 # 蠻力等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Perception Level for Heists", "better": 1, "id": "heist_job_perception_level_+", "matchers": [{"string": "為劫盜 # 洞察力等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Demolition Level for Heists", "better": 1, "id": "heist_job_demolition_level_+", "matchers": [{"string": "為劫盜 # 拆除等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Counter-Thaumaturgy Level for Heists", "better": 1, "id": "heist_job_counter_thaumaturgy_level_+", "matchers": [{"string": "為劫盜 # 解咒師等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Trap Disarmament Level for Heists", "better": 1, "id": "heist_job_trap_disarmament_level_+", "matchers": [{"string": "為劫盜 # 拆除陷阱等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Agility Level for Heists", "better": 1, "id": "heist_job_agility_level_+", "matchers": [{"string": "為劫盜 # 靈巧等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Deception Level for Heists", "better": 1, "id": "heist_job_deception_level_+", "matchers": [{"string": "為劫盜 # 詐欺等級", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Engineering Level for Heists", "better": 1, "id": "heist_job_engineering_level_+", "matchers": [{"string": "為劫盜 # 工程等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Lockpicking Experience gained", "better": 1, "id": "heist_contract_npc_lockpicking_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得開鎖經驗值", "negate": false}, {"string": "減少 #% 獲得開鎖經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Brute Force Experience gained", "better": 1, "id": "heist_contract_npc_brute_force_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得蠻力經驗值", "negate": false}, {"string": "減少 #% 獲得蠻力經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Perception Experience gained", "better": 1, "id": "heist_contract_npc_perception_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得洞察力經驗值", "negate": false}, {"string": "減少 #% 獲得洞察力經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Demolition Experience gained", "better": 1, "id": "heist_contract_npc_demolition_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得拆除經驗值", "negate": false}, {"string": "減少 #% 獲得拆除經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Counter-Thaumaturgy Experience gained", "better": 1, "id": "heist_contract_npc_counter_thaumaturgy_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得解咒師經驗值", "negate": false}, {"string": "減少 #% 獲得解咒師經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Trap Disarmament Experience gained", "better": 1, "id": "heist_contract_npc_trap_disarmament_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得陷阱解除經驗值", "negate": false}, {"string": "減少 #% 獲得陷阱解除經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Agility Experience gained", "better": 1, "id": "heist_contract_npc_agility_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得靈敏經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Deception Experience gained", "better": 1, "id": "heist_contract_npc_deception_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得詐欺經驗值", "negate": false}, {"string": "減少 #% 獲得詐欺經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Engineering Experience gained", "better": 1, "id": "heist_contract_npc_engineering_experience_gain_+%", "matchers": [{"string": "增加 #% 獲得工程經驗值", "negate": false}, {"string": "減少 #% 獲得工程經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "+# seconds to Lockdown Timer", "better": 1, "id": "heist_contract_lockdown_timer_+_halved", "matchers": [{"string": "# 秒封鎖計時", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Rogue's Marker value of primary Heist Target", "better": 1, "id": "heist_contract_primary_target_value_+%", "matchers": [{"string": "增加 #% 主要劫盜目標的盜賊之印價值", "negate": false}, {"string": "減少 #% 主要劫盜目標的盜賊之印價值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased raising of Alert Level from opening Chests", "better": 1, "id": "heist_contract_alert_level_from_chests_+%", "matchers": [{"string": "開啟保險箱增加 #% 提升警戒等級", "negate": false}, {"string": "開啟保險箱減少 #% 提升警戒等級", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Alert Level from killing Patrol Packs", "better": 1, "id": "heist_contract_alert_level_from_patrols_+%", "matchers": [{"string": "擊殺巡守群增加 #% 警戒等級", "negate": false}, {"string": "擊殺巡守群減少 #% 警戒等級", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Alert Level from killing Guards", "better": 1, "id": "heist_contract_alert_level_from_guards_+%", "matchers": [{"string": "擊殺守衛增加 #% 警戒等級", "negate": false}, {"string": "擊殺守衛減少 #% 警戒等級", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased raising of Alert Level from Killing Monsters", "better": 1, "id": "heist_contract_alert_level_from_monsters_+%", "matchers": [{"string": "擊殺怪物增加 #% 提升警戒等級", "negate": false}, {"string": "擊殺怪物減少 #% 提升警戒等級", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance on killing an Enemy to not generate Alert Level", "better": 1, "id": "heist_contract_avoid_alarm_chance_%_on_kill", "matchers": [{"string": "擊殺擊人時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance on opening a Chest to not generate Alert Level", "better": 1, "id": "heist_contract_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "開啟保險箱時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not Activate Lockdown in Grand Heists", "better": 1, "id": "heist_blueprint_avoid_alarm_chance_%", "matchers": [{"string": "劫盜之星時有 #% 機率不啟動封鎖", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Critical Hit Chance while area is not in Lockdown\\nPlayers have #% increased Critical Hit Chance while area is not in Lockdown", "better": 1, "id": "critical_strike_chance_+%_while_not_escaping_heist", "matchers": [{"string": "區域沒有被封鎖時,增加 #% 暴擊率\\n玩家在區域沒有被封鎖時,增加 #% 暴擊率", "negate": false}, {"string": "區域沒有被封鎖時,減少 #% 暴擊率\\n玩家在區域沒有被封鎖時,減少 #% 暴擊率", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% to Critical Damage Bonus while area is not in Lockdown\\nPlayers have +#% to Critical Damage Bonus while area is not in Lockdown", "better": 1, "id": "critical_strike_multiplier_+_while_not_escaping_heist", "matchers": [{"string": "區域沒有被封鎖時,#% 暴擊加成\\n玩家在區域沒有被封鎖時 #% 暴擊加成", "negate": false}], "trade": {"ids": null}}
{"ref": "Players and their Minions Regenerate #% of maximum Life per second", "better": 1, "id": "player_and_minion_life_regeneration_rate_per_minute_%", "matchers": [{"string": "玩家和他們的召喚物每秒回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "Players and their Minions have #% increased Mana Regeneration Rate", "better": 1, "id": "player_and_minion_mana_regeneration_rate_+%", "matchers": [{"string": "玩家和他們的召喚物增加 #% 魔力回復率", "negate": false}, {"string": "玩家和他們的召喚物減少 #% 魔力回復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Grants Level # Anger Skill", "better": 1, "id": "heist_npc_uses_level_x_anger_aura", "matchers": [{"string": "獲得等級 # 的憤怒技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Determination Skill", "better": 1, "id": "heist_npc_uses_level_x_determination_aura", "matchers": [{"string": "獲得等級 # 的堅定技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Pride Skill", "better": 1, "id": "heist_npc_uses_level_x_pride_aura", "matchers": [{"string": "獲得等級 # 的驕傲技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Hatred Skill", "better": 1, "id": "heist_npc_uses_level_x_hatred_aura", "matchers": [{"string": "獲得等級 # 的憎恨技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Grace Skill", "better": 1, "id": "heist_npc_uses_level_x_grace_aura", "matchers": [{"string": "獲得等級 # 的優雅技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Haste Skill", "better": 1, "id": "heist_npc_uses_level_x_haste_aura", "matchers": [{"string": "獲得等級 # 的迅捷技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Wrath Skill", "better": 1, "id": "heist_npc_uses_level_x_wrath_aura", "matchers": [{"string": "獲得等級 # 的雷霆技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Discipline Skill", "better": 1, "id": "heist_npc_uses_level_x_discipline_aura", "matchers": [{"string": "獲得等級 # 的紀律技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Zealotry Skill", "better": 1, "id": "heist_npc_uses_level_x_zealotry_aura", "matchers": [{"string": "獲得等級 # 的狂熱技能", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Malevolence Skill", "better": 1, "id": "heist_npc_uses_level_x_malevolence_aura", "matchers": [{"string": "獲得等級 # 的惡意技能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance on completing a Heist to generate an additional Reveal with Whakano", "better": 1, "id": "heist_contract_additional_whakano_intelligence_chance_on_completion_%", "matchers": [{"string": "和華卡諾完成劫盜有 #% 機率產生額外的揭露", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Lockpicking", "better": 1, "id": "heist_job_lockpicking_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用開鎖開啟保險箱時有 #% 機率不會產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Brute Force", "better": 1, "id": "heist_job_brute_force_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用蠻力開啟保險箱時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Perception", "better": 1, "id": "heist_job_perception_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用洞察力開啟保險箱時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Demolition", "better": 1, "id": "heist_job_demolition_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用拆除開啟保險箱時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Counter-Thaumaturgy", "better": 1, "id": "heist_job_counter_thaumaturgy_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用解咒師開啟保險箱時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Trap Disarmament", "better": 1, "id": "heist_job_trap_disarmament_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用陷阱解除開啟保險箱時有 #% 機率不會產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Agility", "better": 1, "id": "heist_job_agility_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用靈巧開啟保險箱時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Deception", "better": 1, "id": "heist_job_deception_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用詐欺開啟保險箱時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to not generate Alert Level on opening a Chest using Engineering", "better": 1, "id": "heist_job_engineering_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "使用工程開啟保險箱時有 #% 機率不產生警戒等級", "negate": false}], "trade": {"ids": null}}
{"ref": "Performing Lockpicking during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_lockpicking_no_alert_multiplier", "matchers": [{"string": "在封鎖期間使用開鎖不花費額外時間", "negate": false}], "trade": {"ids": null}}
{"ref": "Performing Brute Force during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_brute_force_no_alert_multiplier", "matchers": [{"string": "在封鎖期間使用蠻力不花費額外時間", "negate": false}], "trade": {"ids": null}}
{"ref": "Performing Demolition during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_demolition_no_alert_multiplier", "matchers": [{"string": "在封鎖期間使用拆除不花費額外時間", "negate": false}], "trade": {"ids": null}}
{"ref": "Performing Counter-Thaumaturgy during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_counter_thaumaturgy_no_alert_multiplier", "matchers": [{"string": "在封鎖期間使用解咒師不花費額外時間", "negate": false}], "trade": {"ids": null}}
{"ref": "Performing Engineering during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_engineering_no_alert_multiplier", "matchers": [{"string": "在封鎖期間使用工程不花費額外時間", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Lockpicking Jobs", "better": 1, "id": "heist_contract_npc_lockpicking_cost_+%", "matchers": [{"string": "開鎖職位增加 #% 僱用費", "negate": false}, {"string": "開鎖職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Brute Force Jobs", "better": 1, "id": "heist_contract_npc_brute_force_cost_+%", "matchers": [{"string": "蠻力職位增加 #% 僱用費", "negate": false}, {"string": "蠻力職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Perception Jobs", "better": 1, "id": "heist_contract_npc_perception_cost_+%", "matchers": [{"string": "洞察力職位增加 #% 僱用費", "negate": false}, {"string": "洞察力職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Demolition Jobs", "better": 1, "id": "heist_contract_npc_demolition_cost_+%", "matchers": [{"string": "拆除職位增加 #% 僱用費", "negate": false}, {"string": "拆除職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Counter-Thaumaturgy Jobs", "better": 1, "id": "heist_contract_npc_counter_thaumaturgy_cost_+%", "matchers": [{"string": "解咒師職位增加 #% 僱用費", "negate": false}, {"string": "解咒師職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Trap Disarmament Jobs", "better": 1, "id": "heist_contract_npc_trap_disarmament_cost_+%", "matchers": [{"string": "陷阱解除職位增加 #% 僱用費", "negate": false}, {"string": "陷阱解除職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Agility Jobs", "better": 1, "id": "heist_contract_npc_agility_cost_+%", "matchers": [{"string": "靈敏職位增加 #% 僱用費", "negate": false}, {"string": "靈敏職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Deception Jobs", "better": 1, "id": "heist_contract_npc_deception_cost_+%", "matchers": [{"string": "詐欺職位增加 #% 僱用費", "negate": false}, {"string": "詐欺職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee for Engineering Jobs", "better": 1, "id": "heist_contract_npc_engineering_cost_+%", "matchers": [{"string": "工程職位增加 #% 僱用費", "negate": false}, {"string": "工程職位減少 #% 僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Basic Currency", "better": 1, "id": "heist_chests_double_currency_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的基礎通貨", "negate": false}, {"string": "劫盜保險箱複製內含的基礎通貨", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Jewels", "better": 1, "id": "heist_chests_double_jewels_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的珠寶", "negate": false}, {"string": "劫盜保險箱複製內含的珠寶", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Maps", "better": 1, "id": "heist_chests_double_maps_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的地圖", "negate": false}, {"string": "劫盜保險箱複製內含的地圖", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Sextants", "better": 1, "id": "heist_chests_double_sextants_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的六分儀", "negate": false}, {"string": "劫盜保險箱複製內含的六分儀", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Map Fragments", "better": 1, "id": "heist_chests_double_map_fragments_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的地圖碎片", "negate": false}, {"string": "劫盜保險箱複製內含的地圖碎片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Divination Cards", "better": 1, "id": "heist_chests_double_divination_cards_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的命運卡", "negate": false}, {"string": "劫盜保險箱複製內含的命運卡", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Delirium Orbs and Splinters", "better": 1, "id": "heist_chests_double_delirium_orbs_and_splinters_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的譫妄玉和裂片", "negate": false}, {"string": "劫盜保險箱複製內含的譫妄玉和裂片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Blighted Maps and Catalysts", "better": 1, "id": "heist_chests_double_blighted_maps_and_catalysts_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的凋落地圖和催化劑", "negate": false}, {"string": "劫盜保險箱複製內含的凋落地圖和催化劑", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Essences", "better": 1, "id": "heist_chests_double_essences_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的精髓", "negate": false}, {"string": "劫盜保險箱複製內含的精髓", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Breach Splinters", "better": 1, "id": "heist_chests_double_breach_splinters_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的裂痕裂片", "negate": false}, {"string": "劫盜保險箱複製內含的裂痕裂片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Scarabs", "better": 1, "id": "heist_chests_double_scarabs_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的聖甲蟲", "negate": false}, {"string": "劫盜保險箱複製內含的聖甲蟲", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Catalysts", "better": 1, "id": "heist_chests_double_catalysts_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的催化劑", "negate": false}, {"string": "劫盜保險箱複製內含的催化劑", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Legion Splinters", "better": 1, "id": "heist_chests_double_legion_splinters_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的戰亂裂片", "negate": false}, {"string": "劫盜保險箱複製內含的戰亂裂片", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate contained Oils", "better": 1, "id": "heist_chests_double_oils_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含的油瓶", "negate": false}, {"string": "劫盜保險箱複製內含的油瓶", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Smuggler's Caches have #% chance to Duplicate contained Rogue's Markers", "better": 1, "id": "heist_coins_from_world_chests_double_%", "matchers": [{"string": "走私者的祕寶有 #% 機率複製內含的盜賊之印", "negate": false}, {"string": "走私者的祕寶複製內含的盜賊之印", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Basic Currency drops to be Duplicated", "better": 1, "id": "heist_drops_double_currency_%", "matchers": [{"string": "劫盜中有 #% 機率掉落的基礎通貨被複製", "negate": false}, {"string": "劫盜中掉落的基礎通貨被複製", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Items to drop Corrupted", "better": 1, "id": "heist_items_drop_corrupted_%", "matchers": [{"string": "劫盜中有 #% 機率掉落已汙染的道具", "negate": false}, {"string": "劫盜中掉落已汙染的道具", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Items to drop Identified", "better": 1, "id": "heist_items_drop_identified_%", "matchers": [{"string": "劫盜中有 #% 機率掉落已鑑定道具", "negate": false}, {"string": "劫盜中掉落已鑑定道具", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Items to drop with an additional Socket", "better": 1, "id": "heist_items_have_one_additional_socket_%", "matchers": [{"string": "劫盜中有 #% 機率掉落的物品有 1 個額外插槽", "negate": false}, {"string": "劫盜中掉落的物品有 1 個額外插槽", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Items to drop fully linked", "better": 1, "id": "heist_items_are_fully_linked_%", "matchers": [{"string": "劫盜中有 #% 機率掉落最大連線的道具", "negate": false}, {"string": "劫盜中掉落最大連線的道具", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Items to drop with Shaper Influence", "better": 1, "id": "heist_items_have_shaper_influence_%", "matchers": [{"string": "劫盜中有 #% 機率掉落的道具有塑界者勢力", "negate": false}, {"string": "劫盜中掉落的道具有塑界者勢力", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Items to drop with Elder Influence", "better": 1, "id": "heist_items_have_elder_influence_%", "matchers": [{"string": "劫盜中有 #% 機率掉落的道具有尊師勢力", "negate": false}, {"string": "劫盜中掉落的道具有尊師勢力", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead", "better": 1, "id": "heist_currency_transmutation_drops_as_alchemy_%", "matchers": [{"string": "劫盜中有 #% 機率蛻變石掉落為點金石", "negate": false}, {"string": "劫盜中蛻變石掉落為點金石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead", "better": 1, "id": "heist_currency_transmutation_drops_as_chaos_%", "matchers": [{"string": "劫盜中有 #% 機率蛻變石掉落為混沌石", "negate": false}, {"string": "劫盜中蛻變石掉落為混沌石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead", "better": 1, "id": "heist_currency_alteration_drops_as_alchemy_%", "matchers": [{"string": "劫盜中有 #% 機率改造石掉落為點金石", "negate": false}, {"string": "劫盜中改造石掉落為點金石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead", "better": 1, "id": "heist_currency_alteration_drops_as_chaos_%", "matchers": [{"string": "劫盜中有 #% 機率改造石掉落為混沌石", "negate": false}, {"string": "劫盜中改造石掉落為混沌石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead", "better": 1, "id": "heist_currency_alteration_drops_as_regal_%", "matchers": [{"string": "劫盜中有 #% 機率改造石掉落為富豪石", "negate": false}, {"string": "劫盜中改造石掉落為富豪石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead", "better": 1, "id": "heist_currency_augmentation_drops_as_alchemy_%", "matchers": [{"string": "劫盜中有 #% 機率增幅石掉落為點金石", "negate": false}, {"string": "劫盜中增幅石掉落為點金石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead", "better": 1, "id": "heist_currency_augmentation_drops_as_chaos_%", "matchers": [{"string": "劫盜中有 #% 機率增幅石掉落為混沌石", "negate": false}, {"string": "劫盜中增幅石掉落為混沌石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead", "better": 1, "id": "heist_currency_augmentation_drops_as_regal_%", "matchers": [{"string": "劫盜中有 #% 機率增幅石掉落為富豪石", "negate": false}, {"string": "劫盜中增幅石掉落為富豪石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Chaos Orbs to drop as Divine Orbs instead", "better": 1, "id": "heist_currency_chaos_drops_as_divine_%", "matchers": [{"string": "劫盜中有 #% 機率混沌石掉落為神聖石", "negate": false}, {"string": "劫盜中混沌石掉落為神聖石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead", "better": 1, "id": "heist_currency_chaos_drops_as_exalted_%", "matchers": [{"string": "劫盜中有 #% 機率混沌石掉落為崇高石", "negate": false}, {"string": "劫盜中混沌石掉落為崇高石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Regal Orbs to drop as Divine Orbs instead", "better": 1, "id": "heist_currency_regal_drops_as_divine_%", "matchers": [{"string": "劫盜中有 #% 機率富豪石掉落為神聖石", "negate": false}, {"string": "劫盜中富豪石掉落為神聖石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Regal Orbs to drop as Exalted Orbs instead", "better": 1, "id": "heist_currency_regal_drops_as_exalted_%", "matchers": [{"string": "劫盜中有 #% 機率富豪石掉落為崇高石", "negate": false}, {"string": "劫盜中富豪石掉落為崇高石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead", "better": 1, "id": "heist_currency_scouring_drops_as_regret_%", "matchers": [{"string": "劫盜中有 #% 機率重鑄石掉落為後悔石", "negate": false}, {"string": "劫盜中重鑄石掉落為後悔石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead", "better": 1, "id": "heist_currency_scouring_drops_as_annulment_%", "matchers": [{"string": "劫盜中有 #% 機率重鑄石掉落為無效石", "negate": false}, {"string": "劫盜中重鑄石掉落為無效石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead", "better": 1, "id": "heist_currency_regret_drops_as_annulment_%", "matchers": [{"string": "劫盜中有 #% 機率後悔石掉落為無效石", "negate": false}, {"string": "劫盜中後悔石掉落為無效石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead", "better": 1, "id": "heist_currency_chromatic_drops_as_jewellers_%", "matchers": [{"string": "劫盜中有 #% 機率幻色石掉落為工匠石", "negate": false}, {"string": "劫盜中幻色石掉落為工匠石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead", "better": 1, "id": "heist_currency_chromatic_drops_as_fusing_%", "matchers": [{"string": "劫盜中有 #% 機率幻色石掉落為鏈結石", "negate": false}, {"string": "劫盜中幻色石掉落為鏈結石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead", "better": 1, "id": "heist_currency_jewellers_drops_as_fusing_%", "matchers": [{"string": "劫盜中有 #% 機率工匠石掉落為鏈結石", "negate": false}, {"string": "劫盜中工匠石掉落為鏈結石", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to contain more valuable Uniques", "better": 1, "id": "heist_chests_unique_rarity_%", "matchers": [{"string": "劫盜保險箱有 #% 機率內含更多有價值的傳奇", "negate": false}, {"string": "劫盜保險箱內含更多有價值的傳奇", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Armour items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_armour_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外護甲道具", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Weapons when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_weapons_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外武器", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Jewellery when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_jewellery_rewards_from_reward_chests_%", "matchers": [{"string": "在劫盜中開啟一個獎勵箱時,有 #% 機率獲得額外的飾品", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Gem items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_gems_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外寶石", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Essences when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_essences_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外精髓", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Divination Card items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_divination_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外命運卡", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Unique items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_uniques_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外傳奇道具", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Talismans when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_talisman_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外魔符", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Abyss items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_abyss_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外深淵之物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Breach items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_breach_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外裂痕之物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Metamorph items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_metamorph_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外鍊魔之物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Delirium items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_delirium_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外譫妄之物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Legion items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_legion_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外戰亂之物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Blight items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_blight_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外凋落之物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Harbinger items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_harbinger_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外神諭之物", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to receive additional Delve items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_delve_rewards_from_reward_chests_%", "matchers": [{"string": "劫盜中開啟獎勵箱時,有 #% 機率獲得額外掘獄之物", "negate": false}], "trade": {"ids": null}}
{"ref": "Projectiles from Attacks Fork", "better": 1, "id": "attack_projectiles_fork", "matchers": [{"string": "來自攻擊的投射物會分裂", "negate": false}], "trade": {"ids": null}}
{"ref": "Projectiles from Attacks Fork # additional times", "better": 1, "id": "attack_projectiles_fork_additional_times", "matchers": [{"string": "來自攻擊的投射物會分裂額外 1 次", "negate": false, "value": 1}, {"string": "來自攻擊的投射物會分裂額外 # 次", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions are Aggressive", "better": 1, "id": "minion_larger_aggro_radius", "matchers": [{"string": "召喚物有侵略性", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain Ritual Altars", "better": 1, "id": "map_area_contains_rituals", "matchers": [{"string": "區域含有祭祀神壇", "negate": false}, {"string": "你的地圖含有祭祀神壇", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional packs of Elder Fiends", "better": 1, "id": "map_watchstone_additional_packs_of_elder_monsters", "matchers": [{"string": "區域內含 # 個額外異界尊師惡魔群", "negate": false}, {"string": "你的地圖內含 # 個額外異界尊師惡魔群", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional packs of Shaper Creations", "better": 1, "id": "map_watchstone_additional_packs_of_shaper_monsters", "matchers": [{"string": "區域內含 # 個額外塑界者創造物", "negate": false}, {"string": "你的地圖含有 # 群額外塑界者創造物", "negate": false}], "trade": {"ids": null}}
{"ref": "Spells lose Intensity with #% increased frequency while moving", "better": 1, "id": "intensity_loss_frequency_while_moving_+%", "matchers": [{"string": "移動時增加 #% 法術失去強化頻率", "negate": false}, {"string": "移動時減少 #% 法術失去強化頻率", "negate": true}], "trade": {"ids": null}}
{"ref": "Inflict # Grasping Vines on Hit", "better": 1, "id": "add_x_grasping_vines_on_hit", "matchers": [{"string": "擊中時造成 # 層緩速藤蔓", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Breaches open and close #% faster", "better": 1, "id": "map_breach_time_passed_+%", "matchers": [{"string": "裂痕開啟和關閉加速 #%", "negate": false}, {"string": "裂痕開啟和關閉減緩 #%", "negate": true}, {"string": "你地圖中的裂痕開啟和關閉比平常快 #%", "negate": false}, {"string": "你地圖中的裂痕開啟和關閉比平常慢 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2504358770"]}}}
{"ref": "Found Items drop Identified in Area", "better": 1, "id": "map_equipment_drops_identified", "matchers": [{"string": "此區域掉落物品皆已鑑定", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains an Expedition Encounter", "better": 1, "id": "map_expedition_league", "matchers": [{"string": "區域含有 1 個探險事件", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains #% increased number of Remnants", "better": 1, "id": "map_expedition_relics_+%", "matchers": [{"string": "區域增加 #% 遺跡數量", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2991413918"]}}}
{"ref": "#% increased number of Explosives", "better": 1, "id": "map_expedition_explosives_+%", "matchers": [{"string": "增加 #% 爆炸數量", "negate": false}, {"string": "增加 #% 你的地圖內爆裂物的數量", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3051490307"]}}}
{"ref": "Excavated Chests have a #% chance to contain twice as many Items", "better": 1, "id": "map_expedition_chest_double_drops_chance_%", "matchers": [{"string": "發掘的保險箱有 #% 機率含有 2 倍的物品", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3239978999"]}}}
{"ref": "Remnants have #% chance to have an additional Suffix Modifier", "better": 1, "id": "map_expedition_extra_relic_suffix_chance_%", "matchers": [{"string": "遺跡有 #% 機率有 1 個額外後綴", "negate": false}, {"string": "你地圖中的遺跡有 #% 機率有 1 個額外後綴", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1871805225"]}}}
{"ref": "Area contains #% increased number of Monster Markers", "better": 1, "id": "map_expedition_number_of_monster_markers_+%", "matchers": [{"string": "區域增加 #% 怪物標記的數量", "negate": false}, {"string": "區域減少 #% 怪物標記的數量", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1915989164"]}}}
{"ref": "Area contains # additional Underground Areas", "better": 1, "id": "map_expedition_saga_additional_terrain_features", "matchers": [{"string": "區域含有 1 個額外地下區域", "negate": false, "value": 1}, {"string": "區域含有 # 個額外地下區域", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1160596338"]}}}
{"ref": "#% increased Stealth", "better": 1, "id": "stealth_+%", "matchers": [{"string": "增加 #% 隱身", "negate": false}, {"string": "減少 #% 隱身", "negate": true}], "trade": {"ids": null}}
{"ref": "Area contains # additional Chest Markers", "better": 1, "id": "map_expedition_chest_marker_count_+", "matchers": [{"string": "區域含有 # 個額外保險箱標記", "negate": false, "value": 1}, {"string": "你地圖中的探險事件含有額外 # 個寶箱標記", "negate": false, "value": 1}], "trade": {"ids": {"implicit": ["implicit.stat_4160330571"]}}}
{"ref": "Area contains # additional Rare Chest Markers", "better": 1, "id": "map_expedition_epic_chest_marker_count_+", "matchers": [{"string": "區域內含有 # 個額外的稀有箱子標記", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Area contains # additional Uncommon Chest Markers", "better": 1, "id": "map_expedition_uncommon_chest_marker_count_+", "matchers": [{"string": "區域內含有 # 個額外的罕見箱子標記", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Area contains # additional Common Chest Markers", "better": 1, "id": "map_expedition_common_chest_marker_count_+", "matchers": [{"string": "區域內含有 # 個額外的普通箱子標記", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "#% increased Quantity of Exotic Coinage dropped by Monsters in Area", "better": 1, "id": "map_expedition_vendor_reroll_currency_quantity_+%", "matchers": [{"string": "區域中的怪物所掉落的異國貨幣數量增加 #%", "negate": false}, {"string": "區域中的怪物所掉落的異國貨幣數量減少 #%", "negate": false}, {"string": "你地圖中的怪物所掉落的異國貨幣數量增加 #%", "negate": false}, {"string": "你地圖中的怪物所掉落的異國貨幣數量減少 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Maven releases all Bosses at once", "better": 1, "id": "maven_fight_layout_override", "matchers": [{"string": "釋界一次釋放全部頭目", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
{"ref": "Grants Immunity to Bleeding for # seconds if used while Bleeding\\nGrants Immunity to Corrupted Blood for # seconds if used while affected by Corrupted Blood", "better": 1, "id": "local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s", "matchers": [{"string": "若使用時流血,獲得免疫流血 # 秒\\n若使用時被腐化之血影響,獲得免疫腐化之血 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Immunity to Shock for # seconds if used while Shocked", "better": 1, "id": "local_flask_shock_immunity_if_shocked_s", "matchers": [{"string": "若使用時被感電,獲得免疫感電 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Immunity to Chill for # seconds if used while Chilled\\nGrants Immunity to Freeze for # seconds if used while Frozen", "better": 1, "id": "local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s", "matchers": [{"string": "若使用時被冰緩,獲得免疫冰緩 # 秒\\n若使用時被冰凍,獲得免疫冰凍 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Immunity to Ignite for # seconds if used while Ignited\\nRemoves all Burning when used", "better": 1, "id": "local_flask_ignite_immunity_if_ignited_and_remove_burning_s", "matchers": [{"string": "若使用時被點燃,獲得免疫點燃 # 秒\\n使用時移除全部燃燒", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Immunity to Poison for # seconds if used while Poisoned", "better": 1, "id": "local_flask_poison_immunity_if_poisoned_s", "matchers": [{"string": "若使用時中毒,獲得免疫中毒 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Immunity to Poison during Effect", "better": 1, "id": "local_flask_immune_to_poison_during_flask_effect", "matchers": [{"string": "效果持續時間,免疫中毒", "negate": false}], "trade": {"ids": null}}
{"ref": "Immunity to Freeze and Chill during Effect", "better": 1, "id": "local_flask_immune_to_freeze_and_chill_during_flask_effect", "matchers": [{"string": "效果持續時間,免疫冰緩和冰凍", "negate": false}], "trade": {"ids": null}}
{"ref": "Immunity to Ignite during Effect\\nRemoves Burning on use", "better": 1, "id": "local_flask_dispels_burning_and_ignite_immunity_during_effect", "matchers": [{"string": "效果持續時間免疫點燃\\n使用時移除燃燒狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "Immunity to Bleeding and Corrupted Blood during Effect", "better": 1, "id": "local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect", "matchers": [{"string": "效果持續時間,免疫流血和腐化之血", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Reflected Damage taken during Effect", "better": 1, "id": "local_flask_reflect_damage_taken_+%_during_flask_effect", "matchers": [{"string": "效果持續時間,增加承受 #% 反射傷害", "negate": false}, {"string": "效果持續時間,減少承受 #% 反射傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% of Lightning Damage with Attack Skills Converted to Chaos Damage", "better": 1, "id": "non_skill_lightning_damage_%_to_convert_to_chaos_with_attacks", "matchers": [{"string": "#% 攻擊技能閃電傷害轉化至混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Attacks with this Weapon Penetrate #% Lightning Resistance", "better": 1, "id": "local_lightning_penetration_%", "matchers": [{"string": "使用此武器攻擊穿透 #% 閃電抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Map Bosses", "better": 1, "id": "map_spawn_x_random_map_bosses", "matchers": [{"string": "區域含有 # 個額外地圖頭目", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Unique Monsters have #% increased Maximum Life", "better": 1, "id": "map_gauntlet_unique_monster_life_+%", "matchers": [{"string": "傳奇怪物增加 #% 最大生命", "negate": false}, {"string": "傳奇怪物減少 #% 最大生命", "negate": true}], "trade": {"ids": null}}
{"ref": "Area contains # additional Breaches", "better": 1, "id": "map_contains_additional_breaches", "matchers": [{"string": "區域包含額外 1 個裂痕", "negate": false, "value": 1}, {"string": "區域包含額外 # 個裂痕", "negate": false}, {"string": "你的地圖含有額外 1 個裂痕", "negate": false, "value": 1}, {"string": "你的地圖含有額外 # 個裂痕", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Abysses", "better": 1, "id": "map_num_extra_abysses", "matchers": [{"string": "此區域含 1 個額外深淵", "negate": false, "value": 1}, {"string": "此區域含 # 個額外深淵", "negate": false}, {"string": "你的地圖含有 1 個額外深淵", "negate": false, "value": 1}, {"string": "你的地圖含有 # 個額外深淵", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Smuggler's Caches", "better": 1, "id": "map_spawn_x_additional_heist_smugglers_caches", "matchers": [{"string": "區域含有 1 個額外走私者的祕寶", "negate": false, "value": 1}, {"string": "區域含有 # 個額外走私者的祕寶", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% chance to contain an Expedition Encounter", "better": 1, "id": "map_expedition_encounter_additional_chance_%", "matchers": [{"string": "#% 機率含有 1 個探險事件", "negate": false}, {"string": "含有 1 個探險事件", "negate": false, "value": 100}, {"string": "你的地圖 #% 機率含有 1 個探險事件", "negate": false}, {"string": "你的地圖含有 1 個探險事件", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Modifiers to Item Quantity affect the amount of rewards dropped by the boss by #% of their value", "better": 1, "id": "display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value", "matchers": [{"string": "物品數量詞綴以它們 #% 的值,影響頭目掉落的總獎勵數量", "negate": false}, {"string": "物品數量詞綴影響頭目掉落的總獎勵數量", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Modifiers to Item Quantity will affect the number of encounter rewards dropped by #% of their value", "better": 1, "id": "display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value", "matchers": [{"string": "物品數量詞綴以它們 #% 的值,影響事件的總獎勵數量", "negate": false}, {"string": "物品數量詞綴影響事件的總獎勵數量", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Awards an Improved Offering to the Goddess", "better": 1, "id": "map_labyrinth_trial_gives_upgraded_offering", "matchers": [{"string": "獎勵 1 個優化的女神祭品", "negate": false}], "trade": {"ids": null}}
{"ref": "With at least 40 Strength in Radius, Combust is Disabled", "better": 1, "id": "local_jewel_disable_combust_with_40_strength_in_radius", "matchers": [{"string": "若範圍內至少有 40 點力量,戰燃失效", "negate": false}], "trade": {"ids": null}}
{"ref": "Awards an Offering to the Goddess", "better": 1, "id": "display_map_labyrinth_trial_gives_offering", "matchers": [{"string": "獎勵 1 個女神祭品", "negate": false}], "trade": {"ids": null}}
{"ref": "Can only empower Rare or Unique enemies", "better": 1, "id": "local_sentinel_only_tag_rare_or_unique", "matchers": [{"string": "只能賦予稀有或傳奇敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowers many enemies in one shot", "better": 1, "id": "local_sentinel_only_one_use", "matchers": [{"string": "一發射擊可賦予許多敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Can only empower Rare enemies", "better": 1, "id": "local_sentinel_only_tag_rare", "matchers": [{"string": "只能賦予稀有敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "#% of Chaos Damage taken bypasses Energy Shield", "better": 1, "id": "base_chaos_damage_bypass_energy_shield_%", "matchers": [{"string": "所受混沌傷害的 #% 會穿透能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant", "better": 1, "id": "local_kill_enemy_on_hit_if_under_15%_life_if_searing_exarch_dominant", "matchers": [{"string": "若灼烙總督支配,擊中撲殺生命低於 15% 的敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Critical Hits have #% chance to inflict Malignant Madness if The Eater of Worlds is dominant", "better": 1, "id": "local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant", "matchers": [{"string": "若吞噬天地支配,暴擊有 #% 機率造成惡之狂亂", "negate": false}, {"string": "若吞噬天地支配,暴擊造成惡之狂亂", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Socketed Warcry Skills have +# Cooldown Uses", "better": 1, "id": "local_display_socketed_warcry_skills_cooldown_use_+", "matchers": [{"string": "插槽中的戰吼技能 # 冷卻使用次數", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "When you Attack, take #% of Life as Physical Damage for\\neach Warcry Empowering the Attack", "better": 1, "id": "self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action", "matchers": [{"string": "當你攻擊時,攻擊每受一個戰吼強化,就會受到相當於 #% 生命的物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Skills deal #% more Damage for each Warcry Empowering them", "better": 1, "id": "unique_helmet_damage_+%_final_per_warcry_exerting_action", "matchers": [{"string": "技能每受一個戰吼強化,造成 #% 更多傷害", "negate": false}, {"string": "技能每受一個戰吼強化,造成 #% 更少傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "All Damage from Hits Contributes to Chill Magnitude", "better": 1, "id": "all_damage_can_chill", "matchers": [{"string": "擊中的所有傷害貢獻至冰緩幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you", "better": 1, "id": "base_all_damage_taken_can_chill", "matchers": [{"string": "承受來自擊中的所有傷害貢獻至對你造成的冰緩幅度", "negate": false}], "trade": {"ids": null}}
{"ref": "All Damage Taken from Hits can Ignite you", "better": 1, "id": "all_damage_taken_can_ignite", "matchers": [{"string": "承受來自擊中的全部傷害可以點燃你", "negate": false}], "trade": {"ids": null}}
{"ref": "{:+d} seconds to Duration", "better": 1, "id": "local_sentinel_duration_+", "matchers": [{"string": "{:+d} 秒持續時間", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "{:+d} to Charge", "better": 1, "id": "local_sentinel_drone_charge_+", "matchers": [{"string": "{:+d} 充能", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased number of Empowered Enemies", "better": 1, "id": "local_sentinel_tag_limit_+%", "matchers": [{"string": "增加 #% 賦予敵人的數量", "negate": false}, {"string": "減少 #% 賦予敵人的數量", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Empowerment", "better": 1, "id": "local_sentinel_drone_difficulty_+%", "matchers": [{"string": "增加 #% 賦予", "negate": false}, {"string": "減少 #% 賦予", "negate": true}], "trade": {"ids": null}}
{"ref": "Character Gains Tailwind for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_tailwind_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得流順之風 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得流順之風 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Acceleration Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_accelerating_shrine_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得迅速神殿 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得迅速神殿 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Charged Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_resonating_shrine_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得充能神殿 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得充能神殿 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Diamond Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_diamond_shrine_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得鑽石神殿 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得鑽石神殿 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Gloom Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_gloom_shrine_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得漆黑神殿 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得漆黑神殿 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Resistance Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_resistance_shrine_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得抗性神殿 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得抗性神殿 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Massive Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_massive_shrine_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得威猛神殿 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得威猛神殿 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Echoing Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_echoing_shrine_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得回響神殿 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得回響神殿 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Impenetrable Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_impenetrable_shrine_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得無畏神殿 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得無畏神殿 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Adrenaline for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_adrenaline_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得腎上腺素 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得腎上腺素 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Endurance Charges for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_endurance_charge_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得耐力球 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得耐力球 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Power Charges for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_power_charge_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得暴擊球 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得暴擊球 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Character Gains Frenzy Charges for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_frenzy_charge_on_summon_ms", "matchers": [{"string": "佈署時,角色獲得狂怒球 1 秒", "negate": false, "value": 1000}, {"string": "佈署時,角色獲得狂怒球 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Currency Reward", "better": 1, "id": "sentinel_tag_currency_reward_chance_permillage", "matchers": [{"string": "賦予敵人有 #% 機率有通貨獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have an Essence Reward", "better": 1, "id": "sentinel_tag_essence_reward_chance_permillage", "matchers": [{"string": "賦予敵人有 #% 機率有 1 個精髓獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Unique Reward", "better": 1, "id": "sentinel_tag_unique_reward_chance_permillage", "matchers": [{"string": "賦予敵人有 #% 機率有 1 個傳奇獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Gem Reward", "better": 1, "id": "sentinel_tag_gems_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個寶石獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Map Reward", "better": 1, "id": "sentinel_tag_maps_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 張地圖獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Jewellery Reward", "better": 1, "id": "sentinel_tag_trinkets_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個飾品獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have an Armour Reward", "better": 1, "id": "sentinel_tag_armour_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個護甲獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Weapon Reward", "better": 1, "id": "sentinel_tag_weapon_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個武器獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Fragment Reward", "better": 1, "id": "sentinel_tag_fragments_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個碎片獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Scarab Reward", "better": 1, "id": "sentinel_tag_scarabs_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個聖甲蟲獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Divination Card Reward", "better": 1, "id": "sentinel_tag_divinationcards_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 張命運卡獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have an Abyss Reward", "better": 1, "id": "sentinel_tag_abyss_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個深淵獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Harbinger Reward", "better": 1, "id": "sentinel_tag_harbinger_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個神諭獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Breach Reward", "better": 1, "id": "sentinel_tag_breach_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個裂痕獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Fossil Reward", "better": 1, "id": "sentinel_tag_fossils_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個化石獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Legion Reward", "better": 1, "id": "sentinel_tag_legion_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個戰亂獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Blight Reward", "better": 1, "id": "sentinel_tag_blight_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個凋落獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Metamorphosis Reward", "better": 1, "id": "sentinel_tag_metamorphosis_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個鍊魔獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have an Expedition Reward", "better": 1, "id": "sentinel_tag_expedition_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個探險獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Heist Reward", "better": 1, "id": "sentinel_tag_heist_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個劫盜獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Ritual Reward", "better": 1, "id": "sentinel_tag_ritual_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個祭祀獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Delirium Reward", "better": 1, "id": "sentinel_tag_delirium_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個譫妄獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Empowered Enemies to have a Sentinel Reward", "better": 1, "id": "sentinel_tag_sentinel_reward_chance_permillage", "matchers": [{"string": "賦予怪物有 #% 機率有 1 個守望獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "Fires # additional Beams", "better": 1, "id": "sentinel_tag_beam_number_of_beams", "matchers": [{"string": "發射 1 道額外射線", "negate": false, "value": 1}, {"string": "發射 # 道額外射線", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance for Rewards to be Doubled", "better": 1, "id": "sentinel_tag_duplicate_reward_chance_%", "matchers": [{"string": "獎勵有 #% 機率為 2 倍", "negate": false}, {"string": "獎勵為 2 倍", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "#% chance to be Deployable an additional time", "better": 1, "id": "sentinel_refresh_on_use_chance_%", "matchers": [{"string": "有 #% 機率可以被佈署額外 1 次", "negate": false}, {"string": "可以被佈署額外 1 次", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Grants Level # Anger Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_anger_aura", "matchers": [{"string": "獲得等級 # 的憤怒光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Determination Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_determination_aura", "matchers": [{"string": "獲得等級 # 的堅定光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Purity of Fire Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_fire_resist_aura", "matchers": [{"string": "獲得等級 # 的火焰淨化光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Purity of Elements Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_purity_aura", "matchers": [{"string": "獲得等級 # 的元素淨化光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Hatred Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_hatred_aura", "matchers": [{"string": "獲得等級 # 的憎恨光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Grace Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_grace_aura", "matchers": [{"string": "獲得等級 # 的優雅光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Purity of Ice Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_cold_resist_aura", "matchers": [{"string": "獲得等級 # 的冰霜淨化光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Haste Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_haste_aura", "matchers": [{"string": "獲得等級 # 的迅捷光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Wrath Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_wrath_aura", "matchers": [{"string": "獲得等級 # 的雷霆光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Discipline Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_discipline_aura", "matchers": [{"string": "獲得等級 # 的紀律光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Purity of Lightning Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_lightning_resist_aura", "matchers": [{"string": "獲得等級 # 的閃電淨化光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Zealotry Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_zealotry_aura", "matchers": [{"string": "獲得等級 # 的狂熱光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Grants Level # Malevolence Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_malevolence_aura", "matchers": [{"string": "獲得等級 # 的惡意光環", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Monsters have #% increased Quantity of Items Found", "better": 1, "id": "sentinel_tagged_item_quantity_+%", "matchers": [{"string": "賦予怪物增加 #% 物品掉落數量", "negate": false}, {"string": "賦予怪物減少 #% 物品掉落數量", "negate": true}], "trade": {"ids": null}}
{"ref": "Empowered Monsters have #% increased Rarity of Items Found", "better": 1, "id": "sentinel_tagged_item_rarity_+%", "matchers": [{"string": "賦予怪物增加 #% 物品掉落稀有度", "negate": false}, {"string": "賦予怪物減少 #% 物品掉落稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "Empowered Monsters grant #% increased Sentinel Power", "better": 1, "id": "sentinel_tagged_sentinel_experience_+%", "matchers": [{"string": "賦予怪物增加 #% 守望動力", "negate": false}, {"string": "賦予怪物減少 #% 守望動力", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased chance to add Rewards", "better": 1, "id": "sentinel_chance_for_reward_+%", "matchers": [{"string": "增加 #% 機率附加獎勵", "negate": false}, {"string": "減少 #% 機率附加獎勵", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Rewards", "better": 1, "id": "sentinel_reward_count_+%", "matchers": [{"string": "增加 #% 獎勵", "negate": false}, {"string": "減少 #% 獎勵", "negate": true}], "trade": {"ids": null}}
{"ref": "When a Character Kills an Empowered Rare Monster,\\nthey have #% chance to gain its Modifiers for 20 seconds", "better": 1, "id": "sentinel_monster_gives_mods_to_killer_chance_%", "matchers": [{"string": "當角色擊殺賦予稀有怪物時,\\n有 #% 機率獲得它的詞綴 20 秒", "negate": false}, {"string": "當角色擊殺賦予稀有怪物時,\\n獲得它的詞綴 20 秒", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Passives in Radius of # can be Allocated\\nwithout being connected to your tree", "better": 1, "id": "local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash", "matchers": [{"string": "範圍 # 內的天賦可以在沒有連結你的天賦樹下被配置", "negate": false}], "trade": {"ids": null}}
{"ref": "Destroyed on Empowering target Enemy", "better": 1, "id": "sentinel_destroyed_on_tagging_specific_monster", "matchers": [{"string": "賦予目標敵人時摧毀", "negate": false}], "trade": {"ids": null}}
{"ref": "Map Item Quantity affects number of rewards from Empowered Enemy", "better": 1, "id": "sentinel_map_quantity_applies_to_rewards", "matchers": [{"string": "地圖物品數量影響賦予敵人的獎勵數量", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Monsters drop # Currency Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_currency_rewards", "matchers": [{"string": "賦予怪物掉落 # 個通貨獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Monsters drop # Sentinel Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_sentinel_rewards", "matchers": [{"string": "賦予怪物掉落 # 個守望獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Monsters drop # Divination Card Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_divination_card_rewards", "matchers": [{"string": "賦予怪物掉落 # 張命運卡獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Monsters drop # Scarab Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_scarab_rewards", "matchers": [{"string": "賦予怪物掉落 # 個聖甲蟲獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Monsters drop # Unique Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_unique_rewards", "matchers": [{"string": "賦予怪物掉落 # 個傳奇獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Monsters drop # Map Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_map_rewards", "matchers": [{"string": "賦予怪物掉落 # 張地圖獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Monsters drop # Fragment Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_fragment_rewards", "matchers": [{"string": "賦予怪物掉落 # 個碎片獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Empower Enemies", "better": 1, "id": "local_sentinel_cannot_tag_anything", "matchers": [{"string": "不能賦予敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Enemies cannot gain Rewards", "better": 1, "id": "sentinel_tag_no_rewards", "matchers": [{"string": "賦予敵人不會獲得獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Empowerment for each Enemy Empowered", "better": 1, "id": "sentinel_tag_difficulty_+permillage_final_per_previous_tag", "matchers": [{"string": "每個賦予的敵人有 #% 更多賦予", "negate": false}, {"string": "每個賦予的敵人有 #% 更少賦予", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased chance to add a Reward for each Enemy Empowered", "better": 1, "id": "sentinel_tag_reward_chance_+permillage_per_previous_tag", "matchers": [{"string": "每個賦予敵人,增加 #% 機率附加 1 個獎勵", "negate": false}, {"string": "每個賦予敵人,減少 #% 機率附加 1 個獎勵", "negate": true}], "trade": {"ids": null}}
{"ref": "#% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered", "better": 1, "id": "sentinel_tag_upgrade_target_to_rare_%", "matchers": [{"string": "當普通敵人被賦予時,有 #% 機率升級至稀有", "negate": false}], "trade": {"ids": null}}
{"ref": "Spawns Worms", "better": 1, "id": "local_display_sentinel_spawns_worms", "matchers": [{"string": "產生蟲群", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowered Enemies do not drop Items", "better": 1, "id": "sentinel_tag_no_drops", "matchers": [{"string": "賦予敵人不會掉落物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Cleanses Corrupted Fish", "better": 1, "id": "sentinel_can_cleanse_corrupted_fish", "matchers": [{"string": "淨化已汙染的魚", "negate": false}], "trade": {"ids": null}}
{"ref": "Purifies Corrupted Water", "better": 1, "id": "sentinel_can_purify_corrupted_water", "matchers": [{"string": "淨化已汙染的水", "negate": false}], "trade": {"ids": null}}
{"ref": "Petrifies Empowered Enemies for # seconds", "better": 1, "id": "sentinel_petrify_tagged_monsters_ms", "matchers": [{"string": "石化賦予敵人 1 秒", "negate": false, "value": 1000}, {"string": "石化賦予敵人 # 秒", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain Temporal Incursions", "better": 1, "id": "map_spawn_incursion_encounters", "matchers": [{"string": "此區域有短暫的穿越任務", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain many additional Rogue Exiles\\nRogues Exiles are found in Groups\\nRogue Exiles can drop Fractured Items", "better": 1, "id": "display_memory_line_anarchy_rogue_exiles_in_packs", "matchers": [{"string": "區域含有許多盜賊流亡者\\n盜賊流亡者會成群結隊\\n盜賊流亡者會掉落破裂物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain additional Shrines\\nShrines grant multiple Effects when activated\\nShrine Monsters drop Currency Items", "better": 1, "id": "display_memory_line_domination_multiple_modded_shrines", "matchers": [{"string": "區域含有額外神殿\\n神殿啟動時會獲獲得多種效果\\n神殿怪物掉落通貨", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain additional Essences\\nEssences contain Rogue Exiles", "better": 1, "id": "display_memory_line_essence_rogue_exiles", "matchers": [{"string": "區域含有額外精髓\\n精髓含有盜賊流亡者", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain additional Strongboxes\\nStrongboxes are found in Sequences\\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked", "better": 1, "id": "display_memory_line_ambush_strongbox_chain", "matchers": [{"string": "區域含有額外保險箱\\n保險箱為連續出現\\n當系列中的前個保險箱解鎖時,會接續解鎖", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas are Breached\\nAreas contain additional Large Breach Hands\\nBreach Bosses have a chance to drop a Breachstone", "better": 1, "id": "display_memory_line_breach_area_is_breached", "matchers": [{"string": "區域為裂痕\\n區域含有額外大型裂痕之手\\n裂痕頭目有機率掉落 1 顆裂痕石", "negate": false}], "trade": {"ids": null}}
{"ref": "Players in Areas are Possessed\\nPlayers in Areas Touch monsters on Hit", "better": 1, "id": "display_memory_line_torment_player_is_possessed", "matchers": [{"string": "區域中的玩家被附身\\n區域中的玩家擊中怪物時觸碰", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain additional Harbinger Portals\\nHarbinger Portals drop additional Currency Shards when destroyed", "better": 1, "id": "display_memory_line_harbinger_portals_everywhere", "matchers": [{"string": "區域含有額外神諭傳送門\\n神諭傳送門被摧毀時掉落額外通貨", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain Einhar\\nAreas can contain capturable Harvest Beasts", "better": 1, "id": "display_memory_line_bestiary_capturable_harvest_monsters", "matchers": [{"string": "區域含有埃哈\\n區域可以含有可捕捉的豐收野獸", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain additional Temporal Incursions\\nTemporal Incursion Portals have their direction reversed", "better": 1, "id": "display_memory_line_incursion_reverse", "matchers": [{"string": "區域含有額外穿越\\n穿越傳送門的方向相反", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain The Sacred Grove\\nCrops are larger in size\\nCrops contain higher tier seeds", "better": 1, "id": "display_memory_line_harvest_larger_plot_with_premium_seeds", "matchers": [{"string": "區域含有聖殿密園\\n作物更大\\n作物含有高階種子", "negate": false}], "trade": {"ids": null}}
{"ref": "Areas contain additional Abysses\\nAbysses have already fully opened\\nAbysses contain monsters from Beyond this realm", "better": 1, "id": "display_memory_line_abyss_beyond_monsters_from_cracks", "matchers": [{"string": "區域含有額外深淵\\n深淵已全部開啟\\n深淵含有此領域的超越怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "Essences imprison a Rogue Exile", "better": 1, "id": "map_essences_contains_rogue_exiles", "matchers": [{"string": "精髓禁錮 1 個盜賊流亡者", "negate": false}], "trade": {"ids": null}}
{"ref": "Crops in Area are larger in size", "better": 1, "id": "memory_line_big_harvest", "matchers": [{"string": "區域中的作物較大", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Explicit Modifier magnitudes", "better": 1, "id": "local_explicit_mod_effect_+%", "matchers": [{"string": "增加 #% 變動詞綴大小", "negate": false}, {"string": "減少 #% 變動詞綴大小", "negate": true}], "trade": {"ids": null}}
{"ref": "Other Players are classified as Enemies", "better": 1, "id": "map_friendly_fire", "matchers": [{"string": "其他玩家被歸類為敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "Players can only deal Damage when near # other Players", "better": 1, "id": "map_deal_no_damage_if_less_than_X_players_nearby", "matchers": [{"string": "玩家只能在附近有 # 名其他玩家時造成傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Players can only deal Damage to Monsters of matching Polarity", "better": 1, "id": "map_players_and_monsters_have_polarity", "matchers": [{"string": "玩家只能對符合極性的敵人造成傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Nearby Enemies are Covered in Ash", "better": 1, "id": "local_display_nearby_enemies_are_covered_in_ash", "matchers": [{"string": "附近的敵人餘燼纏身", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to Avoid being Knocked Back", "better": 1, "id": "avoid_knockback_%", "matchers": [{"string": "有 #% 機率避免被擊退", "negate": false}, {"string": "不能被擊退", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Breach Monsters in Area do not drop Splinters", "better": 1, "id": "map_breach_monsters_cannot_drop_splinters", "matchers": [{"string": "區域內的裂痕怪物不會掉落裂片", "negate": false}], "trade": {"ids": null}}
{"ref": "Found Items have #% chance to drop Corrupted in Area", "better": 1, "id": "map_items_drop_corrupted_%", "matchers": [{"string": "區域中掉落的物品有 #% 機率為已汙染", "negate": false}, {"string": "你地圖中掉落的物品有 #% 機率為已汙染", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have #% increased Attack, Cast and Movement Speed", "better": 1, "id": "map_monster_attack_cast_and_movement_speed_+%", "matchers": [{"string": "怪物增加 #% 攻擊、施放、移動速度", "negate": false}, {"string": "怪物減少 #% 攻擊、施放、移動速度", "negate": true}, {"string": "下個區域怪物增加 #% 攻擊、施放、移動速度", "negate": false}, {"string": "下個區域怪物減少 #% 攻擊、施放、移動速度", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3909654181"], "sanctum": ["sanctum.stat_3909654181"]}}}
{"ref": "Players have #% more maximum Life and Energy Shield", "better": 1, "id": "map_player_maximum_life_and_es_+%_final_from_sanctum_curse", "matchers": [{"string": "玩家的最大生命和能量護盾增加 #%", "negate": false}, {"string": "玩家的最大生命和能量護盾減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3119282240"]}}}
{"ref": "Players have #% more Defences", "better": 1, "id": "map_player_global_defences_+%_final_from_sanctum_boon", "matchers": [{"string": "玩家的防禦增加 #%", "negate": false}, {"string": "玩家的防禦減少 #%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2068415277"]}}}
{"ref": "Players have #% more Recovery Rate of Life, Mana and Energy Shield", "better": 1, "id": "map_player_status_recovery_speed_+%", "matchers": [{"string": "玩家有 #% 更多生命、魔力和能量護盾恢復率", "negate": false}, {"string": "玩家有 #% 更少生命、魔力和能量護盾恢復率", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1310597900"]}}}
{"ref": "Sacrifice up to # to receive double on Trial completion", "better": 1, "id": "ultimatum_wager_type_hash", "matchers": [{"string": "獻祭最多 #,以在完成試煉時獲得兩倍獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Effect of Jewel Socket Passive Skills\\ncontaining Corrupted Magic Jewels", "better": 1, "id": "local_unique_jewel_passive_jewel_socket_mod_effect_+%_with_corrupted_magic_jewel_socketed", "matchers": [{"string": "含有已汙染魔法珠寶的\\n珠寶插槽天賦效果增加 #%", "negate": false}, {"string": "含有已汙染魔法珠寶的\\n珠寶插槽天賦效果減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Monsters have #% increased Skill Speed", "better": 1, "id": "map_monsters_skill_speed_+%", "matchers": [{"string": "怪物的技能速度增加 #%", "negate": false}, {"string": "技能的技能速度減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Level of all # Skills", "better": 1, "id": "unique_jewel_specific_skill_level_+_level", "matchers": [{"string": "# 至所有 # 技能的等級", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains buried treasure", "better": 1, "id": "map_contains_buried_treasure", "matchers": [{"string": "地圖含有埋藏的寶藏", "negate": false}], "trade": {"ids": null}}
{"ref": "All items dropped are converted to Gold", "better": 1, "id": "map_all_items_drop_as_gold", "matchers": [{"string": "所有物品轉換為金幣", "negate": false}], "trade": {"ids": null}}
{"ref": "Can be reopened # times", "better": 1, "id": "strongbox_can_reopen_X_times", "matchers": [{"string": "可重新開啟 # 次", "negate": false}], "trade": {"ids": null}}
{"ref": "Costs # Gold to open", "better": 1, "id": "strongbox_gold_cost_to_open", "matchers": [{"string": "消耗 # 金幣開啟", "negate": false}], "trade": {"ids": null}}
{"ref": "Gold cost increased by #% to #% each time opened", "better": 1, "id": "strongbox_gold_cost_min_multiplier_per_open_%", "matchers": [{"string": "每開啟一次,金幣消耗增加 #% 到 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Drops items from Ventor's Trove", "better": 1, "id": "ventors_drops_special_items", "matchers": [{"string": "從芬多的寶藏掉落物品", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Unique Items, Corrupted with an Enchantment", "better": 1, "id": "chest_drops_corrupted_uniques_with_enchantment_jewellery", "matchers": [{"string": "含有額外 1 件傳奇物品,並受到一項附魔汙染", "negate": false, "value": 1}, {"string": "含有額外 # 件傳奇物品,並受到一項附魔汙染", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Unique Items, Corrupted with unpredictable mod ranges", "better": 1, "id": "chest_drops_corrupted_uniques_with_mod_ranges_outside_normal_range_jewellery", "matchers": [{"string": "含有額外 1 件傳奇物品,並受到無法預測的詞綴範圍汙染", "negate": false, "value": 1}, {"string": "含有額外 # 件傳奇物品,並受到無法預測的詞綴範圍汙染", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # additional Unique Items, Corrupted with an additional Socket", "better": 1, "id": "chest_drops_corrupted_uniques_with_socket_martial", "matchers": [{"string": "含有額外 1 件傳奇物品,並受到額外一個插槽汙染", "negate": false, "value": 1}, {"string": "含有額外 # 件傳奇物品,並受到額外一個插槽汙染", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional packs of Cleansed Monsters", "better": 1, "id": "map_monster_additional_sanctified_packs", "matchers": [{"string": "區域含有額外 # 群淨化怪物", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Contains many Rare Monsters trapped in Essences \\nContains an Imprisoned Boss that absorbs Essences from Rare Monsters", "better": 1, "id": "display_map_selenite_contains_essences", "matchers": [{"string": "含有許多困在精髓中的稀有怪物\\n含有會吸收稀有怪物精髓的禁錮頭目", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains a Powerful Boss Encounter", "better": 1, "id": "display_map_megalith_contains_bossrush", "matchers": [{"string": "含有一個強力頭目遭遇", "negate": false}], "trade": {"ids": null}}
{"ref": "Shrouded in Darkness \\nContains Omen Altars", "better": 1, "id": "display_map_wildwood_contains_omens", "matchers": [{"string": "受黑暗迷霧環繞\\n含有徵兆祭壇", "negate": false}], "trade": {"ids": null}}
{"ref": "Drops # additional Jewels", "better": 1, "id": "unique_beetle_drop_additional_jewels_display", "matchers": [{"string": "額外掉落 1 個珠寶", "negate": false, "value": 1}, {"string": "額外掉落 # 個珠寶", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Rarity of Contained Items", "better": 1, "id": "unique_beetle_from_league_item_rarity_+%_permyriad_display", "matchers": [{"string": "#% 更多內含物的稀有度", "negate": false}, {"string": "#% 更少內含物的稀有度", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Life Recovered", "better": 1, "id": "local_flask_life_to_recover_+%", "matchers": [{"string": "增加 #% 生命恢復", "negate": false}, {"string": "減少 #% 生命恢復", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1261982764"]}}}
{"ref": "#% increased Mana Recovered", "better": 1, "id": "local_flask_mana_to_recover_+%", "matchers": [{"string": "增加 #% 魔力恢復", "negate": false}, {"string": "減少 #% 魔力恢復", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1811130680"]}}}
{"ref": "Instant Recovery", "better": 1, "id": "local_flask_recovers_instantly", "matchers": [{"string": "立即恢復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1526933524"]}}}
{"ref": "+# Prefix Modifier allowed", "better": 1, "id": "local_maximum_prefixes_allowed_+", "matchers": [{"string": "允許前綴 #", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3182714256"]}}}
{"ref": "Maximum # Fragile Regrowth", "better": 1, "id": "base_maximum_fragile_regrowth", "matchers": [{"string": "最多 # 層脆弱再生", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1173537953"]}}}
{"ref": "Effect is not removed when Unreserved Mana is Filled", "better": 1, "id": "local_flask_effect_not_removed_at_full_mana", "matchers": [{"string": "未保留魔力已滿時不移除效果", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3969608626"]}}}
{"ref": "All Damage from Hits Contributes to Shock Chance", "better": 1, "id": "all_damage_can_shock", "matchers": [{"string": "擊中的所有傷害貢獻至感電機率", "negate": false}], "trade": {"ids": null}}
{"ref": "Players are Cursed with Elemental Weakness", "better": 1, "id": "map_player_has_level_X_elemental_weakness", "matchers": [{"string": "玩家被元素要害詛咒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_558910024"]}}}
{"ref": "Area has patches of Ignited Ground", "better": 1, "id": "map_base_ground_fire_damage_to_deal_per_10_seconds", "matchers": [{"string": "區域內有多個點燃地面", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_133340941"]}}}
{"ref": "Coalesced Corruption in your Maps have #% increased Merging Radius", "better": 1, "id": "map_beyond_portal_search_radius_+%", "matchers": [{"string": "在你的地圖中,腐化融合體的融合範圍增加 #%", "negate": false}], "trade": {"ids": null}}
{"ref": "Slaying Enemies has a #% increased chance to spawn Coalesced Corruption", "better": 1, "id": "map_beyond_portal_chance_+%", "matchers": [{"string": "擊殺敵人時,生成腐化融合體的機率增加 #%", "negate": false}, {"string": "擊殺敵人時,生成腐化融合體的機率減少 #%", "negate": true}, {"string": "在你的地圖中擊殺敵人時,生成腐化融合體的機率增加 #%", "negate": false}, {"string": "在你的地圖中擊殺敵人時,生成腐化融合體的機率減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Monsters in your Maps deal #% more Damage", "better": 1, "id": "map_monster_damage_+%_final_from_deadly_atlas", "matchers": [{"string": "你地圖中的怪物造成 #% 更多傷害", "negate": false}, {"string": "你地圖中的怪物造成 #% 更少傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Contains # additional Djinn Baryas", "better": 1, "id": "drop_additional_sanctum_key", "matchers": [{"string": "含有 # 個額外巨靈之幣", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "+#% to All Resistances", "better": 1, "id": "resist_all_%", "matchers": [{"string": "#% 全部抗性", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3128852541"]}}}
{"ref": "#% more Magnitude of Ignite inflicted", "better": 1, "id": "active_skill_ignite_effect_+%_final", "matchers": [{"string": "施加之點燃具有 #% 更多幅度", "negate": false}, {"string": "施加之點燃具有 #% 更少幅度", "negate": true}], "trade": {"ids": null}}
{"ref": "Unique Boss has #% increased Life", "better": 1, "id": "map_boss_maximum_life_+%", "matchers": [{"string": "傳奇頭目增加 #% 生命", "negate": false}, {"string": "傳奇頭目減少 #% 生命", "negate": true}, {"string": "地圖頭目增加 #% 生命", "negate": false}, {"string": "地圖頭目減少 #% 生命", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Level of all Raise Zombie Gems", "better": 1, "id": "raise_zombie_gem_level_+", "matchers": [{"string": "全部殭屍復甦寶石等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "Limit # Raised Zombies", "better": 1, "id": "base_number_of_zombies_allowed", "matchers": [{"string": "限制 # 隻再生腐屍", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "#% Chance to Block Attack Damage", "better": 1, "id": "monster_base_block_%", "matchers": [{"string": "#% 攻擊傷害格擋率", "negate": false}], "trade": {"ids": null}}
{"ref": "#% reduced Reservation Efficiency of Skills", "better": 1, "id": "reservation_efficiency_-2%_per_1", "matchers": [{"string": "減少 #% 技能的保留效用", "negate": false}, {"string": "增加 #% 技能的保留效用", "negate": true}], "trade": {"ids": null}}
{"ref": "Reflects # Physical Damage to Attackers on Block", "better": 1, "id": "minimum_physical_damage_to_return_on_block", "matchers": [{"string": "格擋時反射 # 物理傷害", "negate": false}, {"string": "格擋時反射 # 至 # 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Contains # Divination Cards that have a Full Stack number of #", "better": 1, "id": "chest_drop_X_divination_cards", "matchers": [{"string": "內含 # 張命運卡,堆疊層數為 #", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Traps cannot be Damaged for +# seconds after being Thrown", "better": 1, "id": "traps_invulnerable_for_duration_ms", "matchers": [{"string": "陷阱投擲後 # 秒不會被傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Unique Boss deals #% increased Damage", "better": 1, "id": "map_boss_damage_+%", "matchers": [{"string": "傳奇頭目增加 #% 傷害", "negate": false}, {"string": "地圖頭目增加 #% 傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Skills Repeat an additional # Times", "better": 1, "id": "skill_repeat_count", "matchers": [{"string": "技能重複施放 # 次", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Freeze Duration on Enemies", "better": 1, "id": "freeze_duration_+%", "matchers": [{"string": "增加 #% 敵人冰凍持續時間", "negate": false}, {"string": "減少 #% 敵人冰凍持續時間", "negate": true}], "trade": {"ids": null}}
{"ref": "1% increased Evasion Rating per # Dexterity Allocated in Radius", "better": 1, "id": "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius", "matchers": [{"string": "範圍內配置每 # 敏捷增加 1% 閃避值", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds 1 maximum Lightning Damage to Attacks per # Dexterity Allocated in Radius", "better": 1, "id": "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex", "matchers": [{"string": "範圍內配置每 # 敏捷,攻擊附加 1 最大閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Battlemage", "better": 1, "id": "keystone_battlemage", "matchers": [{"string": "戰法", "negate": false}], "trade": {"ids": null}}
{"ref": "Triggers Level # Manifest Dancing Dervishes on Rampage", "better": 1, "id": "local_display_cast_level_x_manifest_dancing_dervish", "matchers": [{"string": "暴怒時觸發等級 # 的幻化狂舞德爾維希", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4007938693"]}}}
{"ref": "With at least 40 Strength in Radius, Ground Slam\\nhas a #% increased angle", "better": 1, "id": "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius", "matchers": [{"string": "若範圍內含 40 點力量,裂地之擊增加 #% 角度", "negate": false}, {"string": "若範圍內含 40 點力量,裂地之擊減少 #% 角度", "negate": true}], "trade": {"ids": null}}
{"ref": "With at least 40 Strength in Radius, Ground Slam has a #% chance\\nto grant an Endurance Charge when you Stun an Enemy", "better": 1, "id": "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius", "matchers": [{"string": "若範圍內含 40 點力量,\\n裂地之擊在暈眩敵人時有 #% 機率獲得耐力球", "negate": false}, {"string": "若範圍內含 40 點力量,\\n裂地之擊在暈眩敵人時獲得耐力球", "negate": false}], "trade": {"ids": null}}
{"ref": "This Map's Modifiers to Quantity of Items found also apply to Rarity", "better": 1, "id": "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity", "matchers": [{"string": "此地圖的物品數量加成同時套用在物品稀有度上", "negate": false}, {"string": "此區域的物品數量加成同時套用在物品稀有度上", "negate": false}], "trade": {"ids": null}}
{"ref": "Adds # minimum Cold Damage to Spells per Power Charge", "better": 1, "id": "spell_minimum_added_cold_damage_per_power_charge", "matchers": [{"string": "每顆暴擊球為法術附加 # 最小冰冷傷害", "negate": false}, {"string": "每顆暴擊球為法術附加 # 最大冰冷傷害", "negate": false, "value": 0}, {"string": "每顆暴擊球為法術附加 # 至 # 冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Trigger Socketed Spells when you Spend at least # Mana on an\\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown", "better": 1, "id": "cast_socketed_spells_on_X_mana_spent", "matchers": [{"string": "你在前期消耗使用或觸發技能至少 # 魔力時,\\n觸發插槽中的法術,有 0.1 秒冷卻", "negate": false}, {"string": "你在前期消耗使用或觸發技能至少 # 魔力時,有 #% 機率觸發插槽中的法術,有 0.1 秒冷卻", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy", "better": 1, "id": "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy", "matchers": [{"string": "陷阱被敵人觸發時有 #% 機率獲得 3 秒迷蹤效果", "negate": false}, {"string": "陷阱被敵人觸發時獲得 3 秒迷蹤效果", "negate": false, "value": 100}, {"string": "陷阱被敵人觸發時有 #% 機率獲得 # 秒迷蹤效果", "negate": false}, {"string": "陷阱被敵人觸發時獲得 # 秒迷蹤效果", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "# uses remaining", "better": 1, "id": "sextant_uses_remaining", "matchers": [{"string": "剩 # 次使用", "negate": false, "value": 1}], "trade": {"ids": null}}
{"ref": "Heist Chests have a #% chance to Duplicate their contents", "better": 1, "id": "chance_for_double_items_from_heist_chests_%", "matchers": [{"string": "劫盜保險箱有 #% 機率複製內含物", "negate": false}, {"string": "劫盜保險箱複製內含物", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Completing a Heist generates # additional Reveals", "better": 1, "id": "map_heist_contract_additional_reveals_granted", "matchers": [{"string": "完成劫盜時產生 1 個額外揭露", "negate": false, "value": 1}, {"string": "完成劫盜時產生 # 個額外揭露", "negate": false}], "trade": {"ids": null}}
{"ref": "Rogue Perks have #% more effect", "better": 1, "id": "map_heist_npc_perks_effect_+%_final", "matchers": [{"string": "盜賊補貼為 2 倍", "negate": false, "value": 100}, {"string": "盜賊補貼有 #% 更多有效", "negate": false}], "trade": {"ids": null}}
{"ref": "#% more Rogue's Marker value of primary Heist Target", "better": 1, "id": "map_heist_contract_primary_target_value_+%_final", "matchers": [{"string": "主要劫盜目標有 #% 更多盜賊之印", "negate": false}, {"string": "主要劫盜目標有 #% 更少盜賊之印", "negate": true}], "trade": {"ids": null}}
{"ref": "Strongbox Monsters are Enraged", "better": 1, "id": "map_display_strongbox_monsters_are_enraged", "matchers": [{"string": "保險箱的怪物受到激怒", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage if you've dealt a Critical Hit in the past 8 seconds", "better": 1, "id": "spell_damage_+%_if_have_crit_in_past_8_seconds", "matchers": [{"string": "若於過去 8 秒內造成一次暴擊,法術傷害增加 #%", "negate": false}, {"string": "若於過去 8 秒內造成一次暴擊,法術傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Spell Damage if you've dealt a Critical Hit Recently", "better": 1, "id": "spell_damage_+%_if_have_crit_recently", "matchers": [{"string": "若你近期造成暴擊,法術傷害增加 #%", "negate": false}, {"string": "若你近期造成暴擊,法術傷害減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Area contains # Perandus Chests", "better": 1, "id": "map_leaguestone_override_base_num_perandus_chests", "matchers": [{"string": "此區域含有 1 個普蘭德斯保險箱", "negate": false, "value": 1}, {"string": "此區域含有 # 個普蘭德斯保險箱", "negate": false}, {"string": "下個區域含有 1 個普蘭德斯保險箱", "negate": false, "value": 1}, {"string": "下個區域含有 # 個普蘭德斯保險箱", "negate": false}], "trade": {"ids": null}}
{"ref": "Area contains # additional Perandus Chests", "better": 1, "id": "map_spawn_extra_perandus_chests", "matchers": [{"string": "區域包含額外 1 個普蘭德斯保險箱", "negate": false, "value": 1}, {"string": "區域包含額外 # 個普蘭德斯保險箱", "negate": false}, {"string": "你地圖中含有 1 個額外普蘭德斯保險箱", "negate": false, "value": 1}, {"string": "你地圖中含有 # 個額外普蘭德斯保險箱", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters take #% more Damage", "better": 1, "id": "map_custom_league_damage_taken_+%_final", "matchers": [{"string": "怪物承受 #% 更多傷害", "negate": false}, {"string": "怪物承受 #% 更少傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Effect of non-Keystone Passive Skills in Radius", "better": 1, "id": "local_unique_jewel_non_keystone_passive_in_radius_effect_+%", "matchers": [{"string": "增加 #% 範圍內非關鍵天賦的效果", "negate": false}, {"string": "減少 #% 範圍內非關鍵天賦的效果", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Attack, Cast and Movement Speed during Effect", "better": 1, "id": "local_attack_cast_movement_speed_+%_during_flask_effect", "matchers": [{"string": "效果持續時間,增加 #% 攻擊、施放和移動速度", "negate": false}, {"string": "效果持續時間,減少 #% 攻擊、施放和移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "# Maximum Void Charges", "better": 1, "id": "maximum_void_arrows", "matchers": [{"string": "# 最大虛空能量球數量", "negate": false}], "trade": {"ids": null}}
{"ref": "Area is Overgrown with Caustic Plants", "better": 1, "id": "map_area_contains_x_additional_clusters_of_explosive_eggs", "matchers": [{"string": "區域內長滿腐蝕性的植物", "negate": false}], "trade": {"ids": null}}
{"ref": "Area is Overgrown with Parasitic Caustic Plants", "better": 1, "id": "map_incursion_spawn_parasitic_caustic_plants", "matchers": [{"string": "區域被寄生腐蝕植物蔓延", "negate": false}], "trade": {"ids": null}}
{"ref": "Normal Monsters in this Area Regenerate #% of maximum Life per second", "better": 1, "id": "map_normal_monster_life_regeneration_rate_per_minute_%", "matchers": [{"string": "此區域的普通怪物秒回復 #% 生命", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Monster Physical Damage Reduction", "better": 1, "id": "map_monsters_additional_physical_damage_reduction", "matchers": [{"string": "#% 怪物物理傷害減免", "negate": false}], "trade": {"ids": null}}
{"ref": "With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire", "better": 1, "id": "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius", "matchers": [{"string": "若範圍內含總 40 智慧和敏捷,三相技能不能選擇火焰", "negate": false}], "trade": {"ids": null}}
{"ref": "With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning", "better": 1, "id": "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius", "matchers": [{"string": "若範圍內含總 40 智慧和敏捷,三相技能不能選擇閃電", "negate": false}], "trade": {"ids": null}}
{"ref": "All Metamorph Monsters have Rewards", "better": 1, "id": "map_metamorph_all_metamorphs_have_rewards", "matchers": [{"string": "全部鍊魔怪物都有獎勵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% chance to gain a Divine Charge on Hit", "better": 1, "id": "gain_divine_charge_on_hit_%", "matchers": [{"string": "擊中時有 #% 機率獲得 1 層神聖充能", "negate": false}, {"string": "擊中時獲得 1 層神聖充能", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Natural inhabitants of this area have been removed", "better": 1, "id": "map_nuke_everything", "matchers": [{"string": "此區域原生怪物被移除", "negate": false}], "trade": {"ids": null}}
{"ref": "Delirium Reward Type: #", "better": 1, "id": "map_endgame_affliction_reward_1", "matchers": [{"string": "譫妄獎勵類型:#", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters deal #% of Physical Damage as Extra Cold", "better": 1, "id": "map_monsters_%_physical_damage_to_gain_as_cold", "matchers": [{"string": "怪物造成相當於物理傷害 #% 的額外冰冷傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters deal #% of Physical Damage as Extra Chaos", "better": 1, "id": "map_monsters_%_physical_damage_to_gain_as_chaos", "matchers": [{"string": "怪物造成相當於物理傷害 #% 的額外混沌傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters Overwhelm #% Physical Damage Reduction", "better": 1, "id": "map_monsters_enemy_phys_reduction_%_penalty_vs_hit", "matchers": [{"string": "怪物鎮壓 #% 物理傷害減免", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have a #% chance to cause Elemental Ailments on Hit", "better": 1, "id": "map_monsters_%_chance_to_inflict_status_ailments", "matchers": [{"string": "怪物擊中時有 #% 機率造成元素異常狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "+# to Level of dropped Reward Items", "better": 1, "id": "map_simulacrum_reward_level_+", "matchers": [{"string": "# 掉落物品等級", "negate": false}], "trade": {"ids": null}}
{"ref": "Quality does not increase Damage", "better": 1, "id": "local_quality_does_not_increase_damage", "matchers": [{"string": "品質不會增加傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Labyrinth Monsters have #% increased maximum Life", "better": 1, "id": "map_labyrinth_monsters_life_+%", "matchers": [{"string": "帝王迷宮怪物增加 #% 最大生命", "negate": false}, {"string": "帝王迷宮怪物減少 #% 最大生命", "negate": true}], "trade": {"ids": null}}
{"ref": "Izaro has #% increased maximum Life", "better": 1, "id": "map_labyrinth_izaro_life_+%", "matchers": [{"string": "伊澤洛增加 #% 最大生命", "negate": false}, {"string": "伊澤洛減少 #% 最大生命", "negate": true}], "trade": {"ids": null}}
{"ref": "Monsters reflect #% of Physical Damage", "better": 1, "id": "map_monsters_reflect_%_physical_damage", "matchers": [{"string": "怪物反射 #% 物理傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters reflect #% of Elemental Damage", "better": 1, "id": "map_monsters_reflect_%_elemental_damage", "matchers": [{"string": "怪物反射 #% 元素傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Monster Chaos Resistance", "better": 1, "id": "map_monsters_additional_chaos_resistance", "matchers": [{"string": "#% 怪物的混沌抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have a #% chance to avoid Poison, Impale, and Bleeding", "better": 1, "id": "map_monsters_avoid_poison_bleed_impale_%", "matchers": [{"string": "怪物有 #% 機率避免中毒、穿刺和流血", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have +#% chance to Suppress Spell Damage", "better": 1, "id": "map_monsters_spell_suppression_chance_%", "matchers": [{"string": "怪物 #% 壓抑法術傷害率", "negate": false}], "trade": {"ids": null}}
{"ref": "Patrol Packs have #% increased chance to be replaced by an Elite Patrol Pack", "better": 1, "id": "heist_contract_patrol_additional_elite_chance_+%", "matchers": [{"string": "巡守群增加 #% 機率被菁英巡守群取代", "negate": false}, {"string": "巡守群減少 #% 機率被菁英巡守群取代", "negate": true}], "trade": {"ids": null}}
{"ref": "Patrolling Monsters deal #% increased Damage", "better": 1, "id": "heist_contract_patrol_damage_+%", "matchers": [{"string": "巡守怪物增加 #% 傷害", "negate": false}, {"string": "巡守怪物減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Patrol Packs take #% increased damage", "better": 1, "id": "heist_contract_patrol_take_damage_+%", "matchers": [{"string": "巡守群增加承受 #% 傷害", "negate": false}, {"string": "巡守群減少承受 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Reward Room Monsters deal #% increased Damage", "better": 1, "id": "heist_contract_side_area_monsters_damage_+%", "matchers": [{"string": "獎勵房怪物增加 #% 傷害", "negate": false}, {"string": "獎勵房怪物減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Reward Room Monsters take #% increased Damage", "better": 1, "id": "heist_contract_side_area_monsters_take_damage_+%", "matchers": [{"string": "獎勵房怪物增加承受 #% 傷害", "negate": false}, {"string": "獎勵房怪物減少承受 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Guards deal #% increased Damage", "better": 1, "id": "heist_contract_guarding_monsters_damage_+%", "matchers": [{"string": "守衛增加 #% 傷害", "negate": false}, {"string": "守衛減少 #% 傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Guards take #% increased Damage", "better": 1, "id": "heist_contract_guarding_monsters_take_damage_+%", "matchers": [{"string": "守衛增加 #% 承受傷害", "negate": false}, {"string": "守衛減少 #% 承受傷害", "negate": true}], "trade": {"ids": null}}
{"ref": "Reward Rooms have #% increased Monsters", "better": 1, "id": "heist_side_reward_room_monsters_+%", "matchers": [{"string": "獎勵房增加 #% 怪物", "negate": false}, {"string": "獎勵房減少 #% 怪物", "negate": true}], "trade": {"ids": null}}
{"ref": "Reinforcements have #% increased Movement Speed", "better": 1, "id": "heist_reinforcements_movements_speed_+%", "matchers": [{"string": "支援增加 #% 移動速度", "negate": false}, {"string": "支援減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "Patrol Pack Members have #% chance to be Magic", "better": 1, "id": "heist_patrols_are_magic", "matchers": [{"string": "巡守群成員有 #% 機率為魔法", "negate": false}], "trade": {"ids": null}}
{"ref": "Guards have #% chance to be Rare", "better": 1, "id": "heist_guards_are_rare", "matchers": [{"string": "守衛有 #% 機率為稀有", "negate": false}], "trade": {"ids": null}}
{"ref": "Lockdown occurs immediately when Alert Level is full", "better": 1, "id": "heist_lockdown_is_instant", "matchers": [{"string": "達到警戒等級上限時,立刻封鎖", "negate": false}], "trade": {"ids": null}}
{"ref": "Players cannot inflict Exposure", "better": 1, "id": "map_player_cannot_expose", "matchers": [{"string": "玩家不能造成曝曬", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to gain a Frenzy Charge on Hit", "better": 1, "id": "map_monsters_add_frenzy_charge_on_hit_%", "matchers": [{"string": "怪物擊中時有 #% 機率獲得 1 顆狂怒球", "negate": false}, {"string": "怪物擊中時獲得 1 顆狂怒球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to gain an Endurance Charge on Hit", "better": 1, "id": "map_monsters_add_endurance_charge_on_hit_%", "matchers": [{"string": "怪物擊中時有 #% 機率獲得 1 顆耐力球", "negate": false}, {"string": "怪物擊中時獲得 1 顆耐力球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to gain a Power Charge on Hit", "better": 1, "id": "map_monsters_add_power_charge_on_hit_%", "matchers": [{"string": "怪物擊中時有 #% 機率獲得 1 顆暴擊球", "negate": false}, {"string": "怪物擊中時獲得 1 顆暴擊球", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Area has patches of Shocked Ground which increase Damage taken by #%", "better": 1, "id": "map_ground_lightning_base_magnitude", "matchers": [{"string": "區域內有數道增加 #% 承受傷害的感電地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Area has patches of Consecrated Ground", "better": 1, "id": "map_ground_consecrated_life_regeneration_rate_per_minute_%", "matchers": [{"string": "區域有數道奉獻地面", "negate": false}], "trade": {"ids": null}}
{"ref": "Players cannot Regenerate Life, Mana or Energy Shield", "better": 1, "id": "map_players_no_regeneration_including_es", "matchers": [{"string": "玩家不能回復生命、魔力和能量護盾", "negate": false}], "trade": {"ids": null}}
{"ref": "Cannot Leech from Monsters", "better": 1, "id": "map_monsters_cannot_be_leeched_from", "matchers": [{"string": "不能偷取怪物", "negate": false}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to Avoid Elemental Ailments", "better": 1, "id": "map_monsters_avoid_elemental_ailments_%", "matchers": [{"string": "怪物有 #% 機率避免元素異常狀態", "negate": false}], "trade": {"ids": null}}
{"ref": "Players have #% increased Chance to Block", "better": 1, "id": "map_players_block_chance_+%", "matchers": [{"string": "玩家增加 #% 格擋率", "negate": false}, {"string": "玩家減少 #% 格擋率", "negate": true}], "trade": {"ids": null}}
{"ref": "Players Prevent +#% of Suppressed Spell Damage", "better": 1, "id": "map_players_spell_damage_%_suppressed", "matchers": [{"string": "玩家阻止 #% 壓抑法術傷害", "negate": false}, {"string": "玩家 #% 防止壓抑法術傷害的總量", "negate": false}], "trade": {"ids": null}}
{"ref": "Players have #% more Area of Effect", "better": 1, "id": "map_players_skill_area_of_effect_+%_final", "matchers": [{"string": "玩家有 #% 更多的範圍效果", "negate": false}, {"string": "玩家有 #% 更少的範圍效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Monsters have #% chance to Blind on Hit", "better": 1, "id": "map_monsters_chance_to_blind_on_hit_%", "matchers": [{"string": "怪物擊中時有 #% 機率致盲", "negate": false}, {"string": "怪物擊中時致盲", "negate": false, "value": 100}], "trade": {"ids": null}}
{"ref": "Buffs on Players expire #% faster", "better": 1, "id": "map_player_buff_time_passed_+%_only_buff_category", "matchers": [{"string": "玩家身上的增益效果加速 #% 失效", "negate": false}, {"string": "玩家身上的增益效果減緩 #% 失效", "negate": false}], "trade": {"ids": null}}
{"ref": "Players have #% increased effect of Non-Curse Auras from Skills", "better": 1, "id": "map_player_non_curse_aura_effect_+%", "matchers": [{"string": "玩家增加 #% 來自技能的非詛咒光環效果", "negate": false}, {"string": "玩家減少 #% 來自技能的非詛咒光環效果", "negate": true}], "trade": {"ids": null}}
{"ref": "Players have #% more Accuracy Rating", "better": 1, "id": "map_player_accuracy_rating_+%_final", "matchers": [{"string": "玩家有 #% 更多命中值", "negate": false}, {"string": "玩家有 #% 更少命中值", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Total Heist Fee", "better": 1, "id": "heist_contract_total_cost_+%_final", "matchers": [{"string": "增加 #% 總計劫盜費用", "negate": false}, {"string": "減少 #% 總計劫盜費", "negate": true}], "trade": {"ids": null}}
{"ref": "The Ring takes no Cut", "better": 1, "id": "heist_contract_gang_takes_no_cut", "matchers": [{"string": "邪戒不會抽成", "negate": false}], "trade": {"ids": null}}
{"ref": "No Travel Cost", "better": 1, "id": "heist_contract_no_travel_cost", "matchers": [{"string": "沒有旅費", "negate": false}], "trade": {"ids": null}}
{"ref": "Alert Level increases by #% per second", "better": 1, "id": "heist_alert_level_gained_per_10_sec", "matchers": [{"string": "警戒等級每秒增加 #%", "negate": false}, {"string": "警戒等級每秒減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "Guards add additional Alert Level on Death", "better": 1, "id": "heist_alert_level_gained_on_monster_death", "matchers": [{"string": "守衛死亡時增加額外警戒等級", "negate": false}, {"string": "守衛死亡時減少額外警戒等級", "negate": true}], "trade": {"ids": null}}
{"ref": "+#% maximum Player Resistances per 25% Alert Level", "better": 1, "id": "heist_player_additional_maximum_resistances_%_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級 #% 玩家抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Player Fire Resistance per 25% Alert Level", "better": 1, "id": "heist_player_fire_resistance_%_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級,#% 玩家火焰抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Player Cold Resistance per 25% Alert Level", "better": 1, "id": "heist_player_cold_resistance_%_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級,#% 玩家冰冷抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "+#% Player Lightning Resistance per 25% Alert Level", "better": 1, "id": "heist_player_lightning_resistance_%_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級,#% 玩家閃電抗性", "negate": false}], "trade": {"ids": null}}
{"ref": "Players have #% more Armour per 25% Alert Level", "better": 1, "id": "heist_player_armour_+%_final_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒,等級玩家有 #% 更多護甲", "negate": false}, {"string": "每 25% 警戒,等級玩家有 #% 更少護甲", "negate": true}], "trade": {"ids": null}}
{"ref": "Players have #% more Evasion per 25% Alert Level", "better": 1, "id": "heist_player_evasion_rating_+%_final_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級,玩家有 #% 更多閃避", "negate": false}, {"string": "每 25% 警戒等級,玩家有 #% 更少閃避", "negate": true}], "trade": {"ids": null}}
{"ref": "Players have #% more Energy Shield Recovery Rate per 25% Alert Level", "better": 1, "id": "heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級,玩家有 #% 更多能量護盾恢復率", "negate": false}, {"string": "每 25% 警戒等級,玩家有 #% 更少能量護盾恢復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Players have #% more Life Recovery Rate per 25% Alert Level", "better": 1, "id": "heist_player_life_recovery_rate_+%_final_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級,玩家有 #% 更多生命恢復率", "negate": false}, {"string": "每 25% 警戒等級,玩家有 #% 更少生命恢復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Players have #% more Mana Recovery Rate per 25% Alert Level", "better": 1, "id": "heist_player_mana_recovery_rate_+%_final_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級,玩家有 #% 更多魔力恢復率", "negate": false}, {"string": "每 25% 警戒等級,玩家有 #% 更少魔力恢復率", "negate": true}], "trade": {"ids": null}}
{"ref": "Players gain #% increased Flask Charges per 25% Alert Level", "better": 1, "id": "heist_player_flask_charges_gained_+%_per_25%_alert_level", "matchers": [{"string": "每 25% 警戒等級,玩家增加 #% 藥劑充能", "negate": false}, {"string": "每 25% 警戒等級,玩家減少 #% 藥劑充能", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Job Experience gain", "better": 1, "id": "heist_contract_npc_experience_gain_+%", "matchers": [{"string": "增加 #% 獲取職務經驗值", "negate": false}, {"string": "減少 #% 獲取職務經驗值", "negate": true}], "trade": {"ids": null}}
{"ref": "+# to Character Level", "better": 1, "id": "heist_contract_npc_level_+", "matchers": [{"string": "角色等級 #", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Hiring Fee of Rogues", "better": 1, "id": "heist_contract_npc_cost_+%", "matchers": [{"string": "增加 #% 盜賊的僱用費", "negate": false}, {"string": "減少 #% 盜賊的僱用費", "negate": true}], "trade": {"ids": null}}
{"ref": "The Ring's Cut increased by #%", "better": 1, "id": "heist_contract_gang_cost_+%", "matchers": [{"string": "邪戒抽成增加 #%", "negate": false}, {"string": "邪戒抽成減少 #%", "negate": true}], "trade": {"ids": null}}
{"ref": "#% increased Travel Fee", "better": 1, "id": "heist_contract_travel_cost_+%", "matchers": [{"string": "增加 #% 旅費", "negate": false}, {"string": "減少 #% 旅費", "negate": true}], "trade": {"ids": null}}
{"ref": "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\\nCan Consume # Uncorrupted Support Gems\\nHas not Consumed any Gems", "better": 1, "id": "local_unique_hungry_loop_number_of_gems_to_consume", "matchers": [{"string": "當插槽內未汙染的輔助寶石達到最大等級時吞噬該寶石\\n可以吞噬 # 顆未汙染的輔助寶石\\n尚未吞噬任何寶石", "negate": false, "value": 1}, {"string": "當插槽內未汙染的輔助寶石達到最大等級時吞噬該寶石\\n可以再吞噬 # 顆額外未汙染的輔助寶石", "negate": false, "value": 1}, {"string": "已吞噬 1 顆寶石", "negate": false}], "trade": {"ids": null}}
{"ref": "Immunity to Shock during Effect", "better": 1, "id": "local_flask_immune_to_shock_during_flask_effect", "matchers": [{"string": "效果持續時間,免疫感電", "negate": false}], "trade": {"ids": null}}
{"ref": "Vaal Vessel contains Mortal Fragments", "better": 1, "id": "map_vaal_vessel_gives_mortal_fragment", "matchers": [{"string": "瓦爾容器含有凡人碎片", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Maps have +#% chance to contain a Vaal Side Area", "better": 1, "id": "map_vaal_side_area_chance_%", "matchers": [{"string": "你的地圖 #% 機率含有 1 個瓦爾區域", "negate": false}], "trade": {"ids": null}}
{"ref": "Empowers {:+d} Enemies", "better": 1, "id": "local_sentinel_tag_limit_+", "matchers": [{"string": "賦予 {:+d} 敵人", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased Chaining range", "better": 1, "id": "chaining_range_+%", "matchers": [{"string": "增加 #% 連鎖範圍", "negate": false}, {"string": "減少 #% 連鎖範圍", "negate": true}], "trade": {"ids": null}}
{"ref": "Strongboxes have #% chance to be an Operative's Strongbox", "better": 1, "id": "memory_line_strongboxes_chance_to_be_operatives_%", "matchers": [{"string": "保險箱有 #% 機率為技工的保險箱", "negate": false}], "trade": {"ids": null}}
{"ref": "Area is Breached", "better": 1, "id": "memory_line_breach_covers_map", "matchers": [{"string": "區域為裂痕", "negate": false}], "trade": {"ids": null}}
{"ref": "Breach Hands are small", "better": 1, "id": "map_breach_hands_are_small", "matchers": [{"string": "裂痕隻手很小", "negate": false}], "trade": {"ids": null}}
{"ref": "Players in Area take on the form of Harbingers", "better": 1, "id": "memory_line_player_is_harbinger", "matchers": [{"string": "區域中的玩家化身神諭", "negate": false}], "trade": {"ids": null}}
{"ref": "Your Maps have no chance to contain Abysses", "better": 1, "id": "map_disable_abyss_from_chance", "matchers": [{"string": "你的地圖不會含有深淵", "negate": false}], "trade": {"ids": null}}
{"ref": "#% increased maximum Honour", "better": 1, "id": "sanctum_max_honour_+%", "matchers": [{"string": "最大榮譽增加 #%", "negate": false}, {"string": "最大榮譽減少 #%", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3970123360"]}}}
{"ref": "#% increased Honour restored", "better": 1, "id": "sanctum_honour_restored_+%", "matchers": [{"string": "恢復的榮譽增加 #%", "negate": false}, {"string": "恢復的榮譽減少 #%", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_1583320325"]}}}
{"ref": "Monsters have #% chance to drop double Sacred Water", "better": 1, "id": "sanctum_monster_double_gold_%", "matchers": [{"string": "怪物有 #% 機率掉落兩倍聖水", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_231205265"]}}}
{"ref": "Fountains have #% chance to grant double Sacred Water", "better": 1, "id": "sanctum_fountain_double_gold_%", "matchers": [{"string": "噴泉有 #% 機率賦予兩倍聖水", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2363402715"]}}}
{"ref": "#% increased Merchant Prices", "better": -1, "id": "sanctum_merchant_gold_cost_+%", "matchers": [{"string": "增加 #% 販售價格", "negate": false}, {"string": "減少 #% 販售價格", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3096446459"]}}}
{"ref": "Restore # Honour on killing a Boss", "better": 1, "id": "sanctum_restore_honour_on_boss_kill", "matchers": [{"string": "擊殺頭目時,恢復 # 榮譽", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3865020351"]}}}
{"ref": "Restore # Honour on venerating a Maraketh Shrine", "better": 1, "id": "sanctum_restore_honour_on_fountain_use", "matchers": [{"string": "膜拜一座馬拉克斯神殿時,恢復 # 榮譽", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2492340460"]}}}
{"ref": "Gain # Sacred Water at the start of the Trial", "better": 1, "id": "sanctum_starting_gold", "matchers": [{"string": "在試煉開始時獲得 # 個聖水", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2393318075"]}}}
{"ref": "Gain # Sacred Water when you complete a Room", "better": 1, "id": "gain_x_sanctum_gold_on_room_completion", "matchers": [{"string": "完成一個房間時,獲得 # 個聖水", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_4057192895"]}}}
{"ref": "Restore # Honour on room completion", "better": 1, "id": "sanctum_restore_honour_on_room_completion", "matchers": [{"string": "完成房間時,恢復 # 榮譽", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2114314842"]}}}
{"ref": "# additional Rooms are revealed on the Trial Map", "better": 1, "id": "sanctum_map_reveal_extra_room_each_floor", "matchers": [{"string": "試煉地圖額外揭露 1 個房間", "negate": false, "value": 1}, {"string": "試煉地圖額外揭露 # 個房間", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_386901949"]}}}
{"ref": "#% chance to Avoid gaining an Affliction", "better": 1, "id": "sanctum_avoid_affliction_chance_%", "matchers": [{"string": "#% 機率避免獲得苦痛", "negate": false}, {"string": "不會獲得苦痛", "negate": false, "value": 100}], "trade": {"ids": {"sanctum": ["sanctum.stat_1960517795"]}}}
{"ref": "Monsters take #% increased Damage", "better": 1, "id": "map_monster_damage_taken_+%", "matchers": [{"string": "怪物增加承受 #% 傷害", "negate": false}, {"string": "怪物減少承受 #% 傷害", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3114474137"]}}}
{"ref": "Rare Monsters take #% increased Damage", "better": 1, "id": "map_sanctum_guard_damage_taken_+%", "matchers": [{"string": "稀有怪物承受傷害增加 #%", "negate": false}, {"string": "稀有怪物承受傷害減少 #%", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_408585189"]}}}
{"ref": "Bosses take #% increased Damage", "better": 1, "id": "map_sanctum_boss_damage_taken_+%", "matchers": [{"string": "頭目增加承受 #% 傷害", "negate": false}, {"string": "頭目減少承受 #% 傷害", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3226329527"]}}}
{"ref": "The Merchant has # additional Choices", "better": 1, "id": "sanctum_merchant_additional_options", "matchers": [{"string": "商人有 1 個額外選擇", "negate": false, "value": 1}, {"string": "商人有 # 個額外選擇", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_290775436"]}}}
{"ref": "Rare Monsters deal #% increased Damage", "better": 1, "id": "map_sanctum_guard_sanctum_damage_+%", "matchers": [{"string": "稀有怪物增加 #% 傷害", "negate": false}, {"string": "稀有怪物減少 #% 傷害", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_199414195"]}}}
{"ref": "Bosses deal #% increased Damage", "better": 1, "id": "map_sanctum_boss_sanctum_damage_+%", "matchers": [{"string": "頭目增加 #% 傷害", "negate": false}, {"string": "頭目減少 #% 傷害", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_2207905451"]}}}
{"ref": "#% increased quantity of Relics dropped by Monsters", "better": 1, "id": "map_sanctum_relic_drop_chance_+%", "matchers": [{"string": "增加 #% 怪物掉落聖物的數量", "negate": false}, {"string": "減少 #% 怪物掉落聖物的數量", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_1680962389"]}}}
{"ref": "#% increased Defences", "better": 1, "id": "map_player_defences_+%", "matchers": [{"string": "防禦增加 #%", "negate": false}, {"string": "防禦減少 %", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3439681381"]}}}
{"ref": "Traps deal #% increased Damage", "better": 1, "id": "map_sanctum_traps_damage_+%", "matchers": [{"string": "陷阱造成的傷害增加 #%", "negate": false}, {"string": "陷阱造成的傷害減少 #%", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3554921410"]}}}
{"ref": "Players have #% increased Movement Speed", "better": 1, "id": "map_players_movement_speed_+%", "matchers": [{"string": "玩家增加 #% 移動速度", "negate": false}, {"string": "玩家減少 #% 移動速度", "negate": true}, {"string": "下個區域玩家增加 #% 移動速度", "negate": false}, {"string": "下個區域玩家減少 #% 移動速度", "negate": true}], "trade": {"ids": null}}
{"ref": "When you gain a Key #% chance to gain another", "better": 1, "id": "sanctum_additional_key_chance_%", "matchers": [{"string": "當你獲得一把鑰匙時,有 #% 機率獲得另一把", "negate": false}, {"string": "當你獲得一把鑰匙時,再獲得一把", "negate": false, "value": 100}], "trade": {"ids": {"sanctum": ["sanctum.stat_3170238729"]}}}
{"ref": "Restore # Honour on picking up a Key", "better": 1, "id": "sanctum_restore_honour_on_gain_key", "matchers": [{"string": "拾起一把鑰匙時,恢復 # 榮譽", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_521869848"]}}}
{"ref": "+#% to Honour Resistance", "better": 1, "id": "sanctum_honour_resistance_%", "matchers": [{"string": "#% 至榮譽抗性", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2287831219"]}}}
{"ref": "+#% to Maximum Honour Resistance", "better": 1, "id": "sanctum_additional_max_honour_resistance_%", "matchers": [{"string": "#% 至最大榮譽抗性", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3096543632"]}}}
{"ref": "#% increased quantity of Keys dropped by Monsters", "better": 1, "id": "map_sanctum_key_drop_chance_+%", "matchers": [{"string": "怪物掉落的鑰匙數量增加 #%", "negate": false}, {"string": "怪物掉落的鑰匙數量減少 #%", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_729354668"]}}}
{"ref": "#% chance if you were to lose all your Honour to have 1 Honour instead", "better": 1, "id": "sanctum_chance_to_prevent_zero_honour_%", "matchers": [{"string": "#% 機率讓你在失去所有榮譽時,改為保有 1 榮譽", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3870327403"]}}}
{"ref": "#% chance for each of your Keys to upgrade on completing a Floor", "better": 1, "id": "sanctum_chance_to_upgrade_key_on_floor_completed_%", "matchers": [{"string": "完成一個樓層時,有 #% 機率使你的每一把鑰匙升級", "negate": false}, {"string": "完成一個樓層時,你的每一把鑰匙都會升級", "negate": false, "value": 100}], "trade": {"ids": {"sanctum": ["sanctum.stat_2155917449"]}}}
{"ref": "This item is destroyed when applied to a Trial", "better": 1, "id": "local_unique_relic_destroyed_on_sanctum_start", "matchers": [{"string": "當套用至試煉時,此物品會被摧毀", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3182333322"]}}}
{"ref": "Duplicates up to # random Offer Rewards upon defeating the Herald of the Scourge", "better": 1, "id": "map_lycia2_duplicate_up_to_x_deferred_rewards", "matchers": [{"string": "擊敗災魘先鋒時,複製最多 # 隨機獎勵", "negate": false, "value": 1}], "trade": {"ids": {"sanctum": ["sanctum.stat_502549687"]}}}
{"ref": "Zarokh, the Temporal drops # additional Baryas", "better": 1, "id": "map_lycia2_drop_additional_sanctum_key", "matchers": [{"string": "澤洛克,永恆之靈掉落額外 1 個巨靈之幣", "negate": false, "value": 1}, {"string": "澤洛克,永恆之靈掉落額外 # 個巨靈之幣", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3878191575"]}}}
{"ref": "Zarokh, the Temporal drops Blessed Bonds", "better": 1, "id": "map_sanctum_boss_drop_unique_1", "matchers": [{"string": "澤洛克,永恆之靈掉落祝福之絆", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_767926824"]}}}
{"ref": "Zarokh, the Temporal drops Temporalis", "better": 1, "id": "map_sanctum_boss_drop_unique_2", "matchers": [{"string": "澤洛克,永恆之靈掉落時空之物", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2469854926"]}}}
{"ref": "Zarokh, the Temporal drops Sekhema's Resolve", "better": 1, "id": "map_sanctum_boss_drop_unique_3", "matchers": [{"string": "澤洛克,永恆之靈掉落絲克瑪的決意", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2821715641"]}}}
{"ref": "Zarokh, the Temporal drops Sandstorm Visage", "better": 1, "id": "map_sanctum_boss_drop_unique_4", "matchers": [{"string": "澤洛克,永恆之靈掉落沙瀑面紗", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3059754769"]}}}
{"ref": "Zarokh, the Temporal drops Against the Darkness", "better": 1, "id": "map_sanctum_boss_drop_unique_5", "matchers": [{"string": "澤洛克,永恆之靈掉落力抗黑暗", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3840591093"]}}}
{"ref": "Zarokh, the Temporal takes #% more Damage", "better": 1, "id": "map_lycia2_damage_taken_+%_final", "matchers": [{"string": "澤洛克.永恆之靈承受 #% 更多傷害", "negate": false}, {"string": "澤洛克.永恆之靈承受 #% 更少傷害", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_2226900052"]}}}
{"ref": "Zarokh, the Temporal deals #% more Damage", "better": 1, "id": "map_lycia2_damage_+%_final", "matchers": [{"string": "澤洛克.永恆之靈造成 #% 更多傷害", "negate": false}, {"string": "澤洛克.永恆之靈造成 #% 更少傷害", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_2149490821"]}}}
{"ref": "Aureus Coins are converted to Experience upon defeating the Herald of the Scourge", "better": 1, "id": "map_lycia2_aureus_converted_to_experience", "matchers": [{"string": "災魘先鋒後,奧瑞厄斯幣轉化至經驗", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_1307773596"]}}}
{"ref": "Aureus Coins are converted to Relics upon defeating the Herald of the Scourge", "better": 1, "id": "map_lycia2_aureus_converted_to_relics", "matchers": [{"string": "災魘先鋒後,奧瑞厄斯幣轉化至聖物", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_315260783"]}}}
{"ref": "Aureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge", "better": 1, "id": "map_lycia2_aureus_converted_to_tainted_currency", "matchers": [{"string": "擊敗災魘先鋒時,奧瑞厄斯幣轉化至玷汙通貨", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_1019656601"]}}}
{"ref": "Cannot have Boons", "better": 1, "id": "sanctum_prevent_boons", "matchers": [{"string": "不會有恩惠", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2283325632"]}}}
{"ref": "Rooms are unknown on the Trial Map", "better": 1, "id": "sanctum_hide_room_all", "matchers": [{"string": "試煉地圖上的房間為未知", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3237367570"]}}}
{"ref": "Cannot restore Honour", "better": 1, "id": "sanctum_cannot_restore_honour", "matchers": [{"string": "不會恢復榮譽", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2545161750"]}}}
{"ref": "Maximum Honour is 1", "better": 1, "id": "sanctum_maximum_honour_is_1", "matchers": [{"string": "最大榮譽為 1", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_4191312223"]}}}
{"ref": "Damage taken cannot be Absorbed", "better": 1, "id": "sanctum_incoming_damage_bypasses_damage_absorption", "matchers": [{"string": "受到的傷害無法被吸收", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2150725270"]}}}
{"ref": "Your Defences are zero", "better": 1, "id": "map_player_defences_are_zero", "matchers": [{"string": "你的防禦變為 0", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_579203476"]}}}
{"ref": "Cannot be used with Trials below level #", "better": 1, "id": "local_unique_relic_sanctum_level_restriction", "matchers": [{"string": "不能和等級低於 # 的試煉一起使用", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_1512067281"]}}}
{"ref": "Convert #% of Requirements to Strength", "better": 1, "id": "local_requirements_%_to_convert_to_strength", "matchers": [{"string": "#% 需求轉換為力量", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_1556124492"]}}}
{"ref": "Convert #% of Requirements to Dexterity", "better": 1, "id": "local_requirements_%_to_convert_to_dexterity", "matchers": [{"string": "#% 需求轉換為敏捷", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_1496740334"]}}}
{"ref": "Convert #% of Requirements to Intelligence", "better": 1, "id": "local_requirements_%_to_convert_to_intelligence", "matchers": [{"string": "#% 需求轉換為智慧", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_2913012734"]}}}
{"ref": "Minions take #% of Physical Damage as Lightning Damage", "better": 1, "id": "minion_physical_hit_and_dot_damage_%_taken_as_lightning", "matchers": [{"string": "召喚物受到的 #% 物理傷害會承受為閃電傷害", "negate": false}], "trade": {"ids": null}}
{"ref": "Minions gain #% of their Physical Damage as Extra Lightning Damage", "better": 1, "id": "minion_physical_damage_%_to_gain_as_lightning", "matchers": [{"string": "召喚物獲得相當於其物理傷害 #% 的額外閃電傷害", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_1433756169"]}}}
{"ref": "# to # Lightning Thorns damage", "better": 1, "id": "thorns_minimum_base_lightning_damage", "matchers": [{"string": "# 至 # 點閃電荊棘傷害", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_757050353"]}}}
{"ref": "Attacks with this Weapon have #% chance to inflict Lightning Exposure", "better": 1, "id": "local_inflict_lightning_exposure_on_hit_%_chance", "matchers": [{"string": "以此武器攻擊有 #% 機率造成閃電曝曬", "negate": false}, {"string": "以此武器攻擊會造成閃電曝曬", "negate": false, "value": 100}], "trade": {"ids": {"rune": ["rune.stat_2158896334"]}}}
{"ref": "# Enchant Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_enchant_mods", "matchers": [{"string": "# 附魔詞綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_enchant_mods"]}}}
{"ref": "# Implicit Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_implicit_mods", "matchers": [{"string": "# 固定詞綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_implicit_mods"]}}}
{"ref": "# Prefix Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_prefix_mods", "matchers": [{"string": "# 前綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_prefix_mods"]}}}
{"ref": "# Suffix Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_suffix_mods", "matchers": [{"string": "# 後綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_suffix_mods"]}}}
{"ref": "# Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_affix_mods", "matchers": [{"string": "# 詞綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_affix_mods"]}}}
{"ref": "# Empty Prefix Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_empty_prefix_mods", "matchers": [{"string": "# 空前綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_empty_prefix_mods"]}}}
{"ref": "# Empty Suffix Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_empty_suffix_mods", "matchers": [{"string": "# 空後綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_empty_suffix_mods"]}}}
{"ref": "# Empty Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_empty_affix_mods", "matchers": [{"string": "# 空詞綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_empty_affix_mods"]}}}
{"ref": "# Fractured Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_fractured_mods", "matchers": [{"string": "# 破裂詞綴"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_fractured_mods"]}}}
{"ref": "Only affects Passives in # Ring", "better": 1, "id": "local_jewel_variable_ring_radius_value", "matchers": [{"string": "只會影響極小範圍內的天賦", "value": 1}, {"string": "只會影響小範圍內的天賦", "value": 2}, {"string": "只會影響中至小範圍內的天賦", "value": 3}, {"string": "只會影響中範圍內的天賦", "value": 4}, {"string": "只會影響中至大範圍內的天賦", "value": 5}, {"string": "只會影響大範圍內的天賦", "value": 6}, {"string": "只會影響極大範圍內的天賦", "value": 7}, {"string": "只會影響巨大範圍內的天賦", "value": 8}], "trade": {"ids": {"explicit": ["explicit.stat_3642528642"]}}}
{"ref": "Has Logbook Faction: Druids of the Broken Circle", "better": 0, "id": "druids_of_the_broken_circle", "matchers": [{"string": "破碎環之德魯伊"}], "trade": {"ids": null}}
{"ref": "Has Logbook Faction: Black Scythe Mercenaries", "better": 0, "id": "black_scythe_mercenaries", "matchers": [{"string": "黑鐮傭兵"}], "trade": {"ids": null}}
{"ref": "Has Logbook Faction: Order of the Chalice", "better": 0, "id": "order_of_the_chalice", "matchers": [{"string": "聖杯之序"}], "trade": {"ids": null}}
{"ref": "Has Logbook Faction: Knights of the Sun", "better": 0, "id": "knights_of_the_sun", "matchers": [{"string": "豔陽騎士"}], "trade": {"ids": null}}
{"ref": "Allocates #", "better": 0, "trade": {"ids": {"enchant": ["enchant.stat_2954116742"]}, "option": true}, "matchers": [{"string": "配置 速效毒素", "value": 55, "oils": "3,2,9"}, {"string": "配置 明察秋毫", "value": 116, "oils": "1,5,7"}, {"string": "配置 風暴浪潮", "value": 336, "oils": "4,8,8"}, {"string": "配置 隔熱", "value": 372, "oils": "5,5,2"}, {"string": "配置 自然免疫", "value": 934, "oils": "2,8,3"}, {"string": "配置 震波", "value": 1087, "oils": "2,3,0"}, {"string": "配置 渴求力量", "value": 1104, "oils": "9,1,1"}, {"string": "配置 緊急呼喚", "value": 1169, "oils": "7,9,8"}, {"string": "配置 永不屈服", "value": 1352, "oils": "7,6,3"}, {"string": "配置 絕望漩渦", "value": 1546, "oils": "4,6,8"}, {"string": "配置 明光之冠", "value": 1823, "oils": "8,3,8"}, {"string": "配置 泉源", "value": 2021, "oils": "5,2,1"}, {"string": "配置 武藝之相", "value": 2113, "oils": "9,0,7"}, {"string": "配置 瘋狂漩渦", "value": 2138, "oils": "2,9,4"}, {"string": "配置 時光前推", "value": 2335, "oils": "6,7,1"}, {"string": "配置 刀鋒亂舞", "value": 2394, "oils": "4,4,6"}, {"string": "配置 行列眾星", "value": 2486, "oils": "8,4,9"}, {"string": "配置 崩裂", "value": 2511, "oils": "5,3,0"}, {"string": "配置 先祖迅捷", "value": 2575, "oils": "8,3,1"}, {"string": "配置 碎顱者", "value": 2645, "oils": "0,9,0"}, {"string": "配置 冰封核心", "value": 2863, "oils": "1,0,9"}, {"string": "配置 終極彈幕", "value": 2999, "oils": "9,6,5"}, {"string": "配置 復仇", "value": 3188, "oils": "0,5,9"}, {"string": "配置 融合", "value": 3215, "oils": "1,4,8"}, {"string": "配置 虛空", "value": 3492, "oils": "9,0,5"}, {"string": "配置 原始魔力", "value": 3567, "oils": "8,0,9"}, {"string": "配置 活力", "value": 3688, "oils": "9,2,0"}, {"string": "配置 尖刺陷阱", "value": 3698, "oils": "9,9,2"}, {"string": "配置 異能之志", "value": 3894, "oils": "9,1,9"}, {"string": "配置 命運探尋", "value": 3921, "oils": "7,6,2"}, {"string": "配置 自然之力", "value": 3985, "oils": "8,9,0"}, {"string": "配置 破冰者", "value": 4031, "oils": "0,3,7"}, {"string": "配置 萬能雙手", "value": 4238, "oils": "0,9,4"}, {"string": "配置 逆向增長", "value": 4295, "oils": "0,3,5"}, {"string": "配置 塗層匕首", "value": 4423, "oils": "0,6,8"}, {"string": "配置 穿射箭矢", "value": 4534, "oils": "5,1,5"}, {"string": "配置 超然韌性", "value": 4547, "oils": "9,9,9"}, {"string": "配置 氣候變遷", "value": 4627, "oils": "2,9,6"}, {"string": "配置 巨力猛擊", "value": 4673, "oils": "5,1,1"}, {"string": "配置 近距離射手", "value": 4709, "oils": "0,4,3"}, {"string": "配置 殘像", "value": 4716, "oils": "1,2,5"}, {"string": "配置 穩固護盾", "value": 4931, "oils": "0,7,4"}, {"string": "配置 厚重冰霜", "value": 4959, "oils": "6,7,3"}, {"string": "配置 扭轉局勢", "value": 4985, "oils": "0,5,0"}, {"string": "配置 見證群星", "value": 5009, "oils": "0,1,3"}, {"string": "配置 逃逸策略", "value": 5227, "oils": "6,3,6"}, {"string": "配置 迴盪寒霜", "value": 5257, "oils": "8,1,2"}, {"string": "配置 粉碎之力", "value": 5284, "oils": "1,9,2"}, {"string": "配置 看守塔", "value": 5580, "oils": "5,8,8"}, {"string": "配置 耐力", "value": 5663, "oils": "1,9,4"}, {"string": "配置 迴盪雷電", "value": 5703, "oils": "6,8,0"}, {"string": "配置 遠古神盾", "value": 5728, "oils": "6,3,4"}, {"string": "配置 攔路搶劫", "value": 5802, "oils": "5,2,9"}, {"string": "配置 守護者核心", "value": 6133, "oils": "3,2,7"}, {"string": "配置 強擊矢", "value": 6178, "oils": "3,9,8"}, {"string": "配置 乘勝追擊", "value": 6229, "oils": "7,0,5"}, {"string": "配置 穩住陣腳", "value": 6304, "oils": "2,3,1"}, {"string": "配置 不諧之音", "value": 6514, "oils": "9,1,7"}, {"string": "配置 灼熱打擊", "value": 6544, "oils": "4,5,9"}, {"string": "配置 加劇", "value": 6655, "oils": "6,8,4"}, {"string": "配置 可重複使用的彈藥", "value": 7062, "oils": "3,9,6"}, {"string": "配置 興奮劑", "value": 7163, "oils": "6,2,2"}, {"string": "配置 迴盪脈衝", "value": 7302, "oils": "7,4,0"}, {"string": "配置 無視疼痛", "value": 7341, "oils": "6,7,8"}, {"string": "配置 復仇", "value": 7395, "oils": "0,7,8"}, {"string": "配置 迅捷打擊", "value": 7604, "oils": "0,7,7"}, {"string": "配置 一箭穿心", "value": 7651, "oils": "6,9,3"}, {"string": "配置 內出血", "value": 7668, "oils": "1,6,3"}, {"string": "配置 臨界點", "value": 7777, "oils": "7,3,7"}, {"string": "配置 狂野風暴", "value": 7809, "oils": "9,7,9"}, {"string": "配置 無限循環", "value": 8273, "oils": "9,6,6"}, {"string": "配置 毀壞", "value": 8483, "oils": "2,6,8"}, {"string": "配置 跳躍伏擊", "value": 8531, "oils": "6,1,1"}, {"string": "配置 尖刺鞭笞", "value": 8535, "oils": "5,4,3"}, {"string": "配置 燃燒之性", "value": 8554, "oils": "2,9,2"}, {"string": "配置 回響", "value": 8660, "oils": "3,1,7"}, {"string": "配置 強健的盟友", "value": 8791, "oils": "7,2,6"}, {"string": "配置 一心多用", "value": 8810, "oils": "3,5,7"}, {"string": "配置 快速代謝", "value": 8827, "oils": "8,9,8"}, {"string": "配置 冶鍊之意", "value": 8831, "oils": "9,6,3"}, {"string": "配置 嚴苛", "value": 8881, "oils": "9,2,2"}, {"string": "配置 遠迎死劫", "value": 8904, "oils": "9,7,1"}, {"string": "配置 暗黑右手", "value": 8957, "oils": "4,9,8"}, {"string": "配置 泰坦殺手", "value": 9020, "oils": "6,9,6"}, {"string": "配置 惡化", "value": 9187, "oils": "9,2,1"}, {"string": "配置 堅毅心靈", "value": 9226, "oils": "0,5,2"}, {"string": "配置 專注突刺", "value": 9227, "oils": "7,0,2"}, {"string": "配置 冰雪穿透", "value": 9421, "oils": "9,1,5"}, {"string": "配置 與風同行", "value": 9444, "oils": "9,8,5"}, {"string": "配置 投石車", "value": 9472, "oils": "4,5,1"}, {"string": "配置 絕緣步伐", "value": 9736, "oils": "0,0,0"}, {"string": "配置 自由代價", "value": 9908, "oils": "4,7,0"}, {"string": "配置 感受大地", "value": 9968, "oils": "3,8,5"}, {"string": "配置 排斥", "value": 10029, "oils": "5,3,6"}, {"string": "配置 長鋒:傷害核心", "value": 10265, "oils": "2,6,5"}, {"string": "配置 過度狂熱", "value": 10295, "oils": "7,6,9"}, {"string": "配置 突發升級", "value": 10398, "oils": "5,3,7"}, {"string": "配置 暴露於煉獄之火", "value": 10423, "oils": "9,4,5"}, {"string": "配置 掠奪", "value": 10602, "oils": "6,0,4"}, {"string": "配置 攻擊架勢", "value": 10681, "oils": "5,7,9"}, {"string": "配置 嗜血的", "value": 10772, "oils": "5,5,7"}, {"string": "配置 野獸狂怒", "value": 10873, "oils": "0,5,7"}, {"string": "配置 強力下顎", "value": 10998, "oils": "3,0,1"}, {"string": "配置 迴旋猛攻", "value": 11178, "oils": "9,0,3"}, {"string": "配置 火山皮膚", "value": 11366, "oils": "8,9,3"}, {"string": "配置 亡者之觸", "value": 11376, "oils": "6,6,8"}, {"string": "配置 狙擊手", "value": 11526, "oils": "9,8,6"}, {"string": "配置 擴散感電", "value": 11578, "oils": "1,5,5"}, {"string": "配置 重磅彈藥", "value": 11826, "oils": "1,2,2"}, {"string": "配置 捕夢者", "value": 11838, "oils": "5,8,7"}, {"string": "配置 電光風暴", "value": 12337, "oils": "3,0,9"}, {"string": "配置 駕馭元素", "value": 12611, "oils": "5,5,9"}, {"string": "配置 禁慾主義", "value": 12661, "oils": "9,0,1"}, {"string": "配置 谷地庇護", "value": 12750, "oils": "2,5,6"}, {"string": "配置 暖心", "value": 12998, "oils": "0,8,7"}, {"string": "配置 裂心", "value": 13407, "oils": "9,3,7"}, {"string": "配置 影之舞", "value": 13457, "oils": "6,1,6"}, {"string": "配置 鬆散肌肉", "value": 13542, "oils": "0,7,2"}, {"string": "配置 彎曲武器", "value": 13708, "oils": "2,7,2"}, {"string": "配置 致命武力", "value": 13724, "oils": "5,8,4"}, {"string": "配置 迅雷", "value": 13738, "oils": "7,7,9"}, {"string": "配置 操控魔法", "value": 13823, "oils": "4,7,9"}, {"string": "配置 精準攻擊", "value": 13895, "oils": "1,4,6"}, {"string": "配置 劈裂大地", "value": 13980, "oils": "9,3,5"}, {"string": "配置 秘能之花", "value": 14324, "oils": "4,6,6"}, {"string": "配置 惡化", "value": 14343, "oils": "3,3,9"}, {"string": "配置 瀰漫的", "value": 14383, "oils": "7,6,1"}, {"string": "配置 雙刃之力", "value": 14777, "oils": "8,1,6"}, {"string": "配置 狂熱漩渦", "value": 14934, "oils": "0,4,8"}, {"string": "配置 人海戰術", "value": 14945, "oils": "1,3,7"}, {"string": "配置 持續承受", "value": 15030, "oils": "1,2,0"}, {"string": "配置 能量傳導", "value": 15083, "oils": "1,8,8"}, {"string": "配置 心心向榮", "value": 15374, "oils": "6,3,2"}, {"string": "配置 重度飲用者", "value": 15617, "oils": "4,4,4"}, {"string": "配置 換皮", "value": 15644, "oils": "4,0,3"}, {"string": "配置 虹吸", "value": 15829, "oils": "3,4,1"}, {"string": "配置 蓄積毒素", "value": 15986, "oils": "2,9,9"}, {"string": "配置 以太湧流", "value": 16256, "oils": "4,2,4"}, {"string": "配置 心靈迅捷", "value": 16466, "oils": "7,4,3"}, {"string": "配置 殘留低語", "value": 16499, "oils": "9,6,4"}, {"string": "配置 萬事通", "value": 16618, "oils": "2,7,4"}, {"string": "配置 衝擊範圍", "value": 16626, "oils": "3,4,5"}, {"string": "配置 精確射擊", "value": 16816, "oils": "9,4,4"}, {"string": "配置 捕刃者", "value": 17029, "oils": "7,4,1"}, {"string": "配置 將軍的束縛", "value": 17150, "oils": "3,7,4"}, {"string": "配置 無聲守護者", "value": 17229, "oils": "7,2,5"}, {"string": "配置 法術迅捷", "value": 17254, "oils": "0,1,9"}, {"string": "配置 堅韌之爪", "value": 17260, "oils": "2,0,6"}, {"string": "配置 穿孔", "value": 17330, "oils": "2,2,8"}, {"string": "配置 腎上腺素", "value": 17340, "oils": "5,0,7"}, {"string": "配置 延伸打擊", "value": 17372, "oils": "9,3,1"}, {"string": "配置 真相揭曉", "value": 17548, "oils": "0,8,5"}, {"string": "配置 飢渴的盟友", "value": 17600, "oils": "0,2,8"}, {"string": "配置 明哲保身", "value": 17664, "oils": "4,4,0"}, {"string": "配置 復仇", "value": 17762, "oils": "1,7,4"}, {"string": "配置 逃逸速度", "value": 17854, "oils": "2,5,8"}, {"string": "配置 易爆擲彈", "value": 17882, "oils": "3,0,6"}, {"string": "配置 小心翼翼", "value": 17955, "oils": "3,3,2"}, {"string": "配置 寒冰之息", "value": 18086, "oils": "8,5,8"}, {"string": "配置 出血致死", "value": 18308, "oils": "6,8,7"}, {"string": "配置 鮮味之血", "value": 18397, 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