mirror of
https://github.com/Kvan7/Exiled-Exchange-2.git
synced 2026-07-18 20:46:59 +00:00
1 line
46 KiB
JSON
1 line
46 KiB
JSON
{"+# to Strength": {"spear": 8, "boots": 8, "mace": 8, "focus": 8, "shield": 8, "amulet": 8, "sword": 8, "ring": 8, "helmet": 8, "belt": 9, "flail": 8, "crossbow": 8, "gloves": 8, "body_armour": 8, "sceptre": 8, "axe": 8}, "+# to Dexterity": {"spear": 8, "boots": 8, "quiver": 8, "focus": 8, "bow": 8, "trap": 8, "warstaff": 8, "shield": 8, "dagger": 8, "amulet": 8, "sword": 8, "claw": 8, "ring": 8, "helmet": 8, "gloves": 9, "crossbow": 8, "body_armour": 8}, "+# to Intelligence": {"amulet": 8, "ring": 8, "wand": 8, "helmet": 9, "staff": 8, "flail": 8, "boots": 8, "focus": 8, "trap": 8, "gloves": 8, "sceptre": 8, "body_armour": 8, "warstaff": 8, "shield": 8, "dagger": 8}, "+# to all Attributes": {"amulet": 9, "ring": 4}, "+#% to Fire Resistance": {"amulet": 8, "ring": 8, "helmet": 8, "belt": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "+#% to Cold Resistance": {"amulet": 8, "ring": 8, "helmet": 8, "belt": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "+#% to Lightning Resistance": {"amulet": 8, "ring": 8, "helmet": 8, "belt": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "+#% to all Elemental Resistances": {"amulet": 6, "ring": 5, "shield": 6}, "Allies in your Presence have +#% to all Elemental Resistances": {"sceptre": 6}, "+#% to Chaos Resistance": {"amulet": 6, "ring": 6, "helmet": 6, "belt": 6, "boots": 6, "focus": 6, "gloves": 6, "body_armour": 6, "shield": 6}, "+# to maximum Life": {"amulet": 9, "ring": 8, "helmet": 10, "belt": 10, "boots": 9, "gloves": 9, "body_armour": 13, "shield": 11}, "#% increased maximum Life": {"amulet": 3}, "+# to maximum Mana": {"amulet": 13, "ring": 12, "wand": 11, "helmet": 10, "belt": 9, "boots": 9, "focus": 11, "trap": 11, "gloves": 9, "sceptre": 11, "staff": 11}, "#% increased maximum Mana": {"amulet": 3}, "+# to Armour": {"belt": 10, "focus": 11, "gloves": 7, "body_armour": 11, "helmet": 8, "shield": 10, "boots": 7}, "+# to Evasion Rating": {"ring": 9, "focus": 11, "gloves": 7, "body_armour": 11, "helmet": 8, "shield": 10, "boots": 7}, "+# to maximum Energy Shield": {"amulet": 10, "focus": 10, "gloves": 7, "body_armour": 11, "helmet": 8, "shield": 10, "boots": 7}, "#% increased Armour": {"amulet": 7, "jewel": 1, "helmet": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "#% increased Evasion Rating": {"amulet": 7, "jewel": 1, "helmet": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "#% increased maximum Energy Shield": {"amulet": 7, "jewel": 1}, "+# to Evasion Rating\n+# to Armour": {"focus": 8, "gloves": 4, "body_armour": 8, "helmet": 5, "shield": 7, "boots": 4}, "+# to Armour\n+# to Evasion Rating": {"focus": 8, "gloves": 4, "body_armour": 8, "helmet": 5, "shield": 7, "boots": 4}, "+# to Armour\n+# to maximum Energy Shield": {"focus": 8, "gloves": 4, "body_armour": 8, "helmet": 5, "shield": 7, "boots": 4}, "+# to maximum Energy Shield\n+# to Armour": {"focus": 8, "gloves": 4, "body_armour": 8, "helmet": 5, "shield": 7, "boots": 4}, "+# to Evasion Rating\n+# to maximum Energy Shield": {"focus": 8, "gloves": 4, "body_armour": 8, "helmet": 5, "shield": 7, "boots": 4}, "+# to maximum Energy Shield\n+# to Evasion Rating": {"focus": 8, "gloves": 4, "body_armour": 8, "helmet": 5, "shield": 7, "boots": 4}, "#% increased Energy Shield": {"helmet": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "#% increased Armour and Evasion": {"helmet": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "#% increased Armour and Energy Shield": {"helmet": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "#% increased Evasion and Energy Shield": {"helmet": 8, "boots": 8, "focus": 8, "gloves": 8, "body_armour": 8, "shield": 8}, "#% increased Armour\n+# to Stun Threshold": {"focus": 6, "shield": 6, "boots": 6}, "+# to Stun Threshold\n#% increased Armour": {"focus": 6, "shield": 6, "boots": 6}, "#% increased Evasion Rating\n+# to Stun Threshold": {"focus": 6, "shield": 6, "boots": 6}, "+# to Stun Threshold\n#% increased Evasion Rating": {"focus": 6, "shield": 6, "boots": 6}, "#% increased Energy Shield\n+# to Stun Threshold": {"shield": 6, "boots": 6}, "+# to Stun Threshold\n#% increased Energy Shield": {"shield": 6, "boots": 6}, "#% increased Armour and Evasion\n+# to Stun Threshold": {"focus": 6, "shield": 6, "boots": 6}, "+# to Stun Threshold\n#% increased Armour and Evasion": {"focus": 6, "shield": 6, "boots": 6}, "#% increased Armour and Energy Shield\n+# to Stun Threshold": {"focus": 6, "shield": 6, "boots": 6}, "+# to Stun Threshold\n#% increased Armour and Energy Shield": {"focus": 6, "shield": 6, "boots": 6}, "#% increased Evasion and Energy Shield\n+# to Stun Threshold": {"focus": 6, "shield": 6, "boots": 6}, "+# to Stun Threshold\n#% increased Evasion and Energy Shield": {"focus": 6, "shield": 6, "boots": 6}, "+# to maximum Life\n#% increased Armour": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "#% increased Armour\n+# to maximum Life": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "+# to maximum Life\n#% increased Evasion Rating": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "#% increased Evasion Rating\n+# to maximum Life": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "+# to maximum Life\n#% increased Energy Shield": {"gloves": 6, "body_armour": 6, "helmet": 6}, "#% increased Energy Shield\n+# to maximum Life": {"gloves": 6, "body_armour": 6, "helmet": 6}, "+# to maximum Life\n#% increased Armour and Evasion": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "#% increased Armour and Evasion\n+# to maximum Life": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "+# to maximum Life\n#% increased Armour and Energy Shield": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "#% increased Armour and Energy Shield\n+# to maximum Life": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "+# to maximum Life\n#% increased Evasion and Energy Shield": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "#% increased Evasion and Energy Shield\n+# to maximum Life": {"helmet": 6, "focus": 6, "gloves": 6, "body_armour": 6}, "+# to maximum Mana\n#% increased Armour": {"focus": 6, "helmet": 6}, "#% increased Armour\n+# to maximum Mana": {"focus": 6, "helmet": 6}, "#% increased Evasion Rating\n+# to maximum Mana": {"focus": 6, "helmet": 6}, "+# to maximum Mana\n#% increased Evasion Rating": {"focus": 6, "helmet": 6}, "#% increased Energy Shield\n+# to maximum Mana": {"focus": 6, "helmet": 6}, "+# to maximum Mana\n#% increased Energy Shield": {"focus": 6, "helmet": 6}, "+# to maximum Mana\n#% increased Armour and Evasion": {"focus": 6, "helmet": 6}, "#% increased Armour and Evasion\n+# to maximum Mana": {"focus": 6, "helmet": 6}, "+# to maximum Mana\n#% increased Armour and Energy Shield": {"focus": 6, "helmet": 6}, "#% increased Armour and Energy Shield\n+# to maximum Mana": {"focus": 6, "helmet": 6}, "#% increased Evasion and Energy Shield\n+# to maximum Mana": {"focus": 6, "helmet": 6}, "+# to maximum Mana\n#% increased Evasion and Energy Shield": {"focus": 6, "helmet": 6}, "#% increased Armour\n+# to Armour": {"focus": 6, "body_armour": 6}, "+# to Armour\n#% increased Armour": {"focus": 6, "body_armour": 6}, "#% increased Evasion Rating\n+# to Evasion Rating": {"focus": 6, "body_armour": 6}, "+# to Evasion Rating\n#% increased Evasion Rating": {"focus": 6, "body_armour": 6}, "#% increased Energy Shield\n+# to maximum Energy Shield": {"body_armour": 6}, "+# to maximum Energy Shield\n#% increased Energy Shield": {"body_armour": 6}, "+# to Armour\n+# to Evasion Rating\n#% increased Armour and Evasion": {"focus": 6, "body_armour": 6}, "+# to Armour\n#% increased Armour and Evasion\n+# to Evasion Rating": {"focus": 6, "body_armour": 6}, "+# to Evasion Rating\n+# to Armour\n#% increased Armour and Evasion": {"focus": 6, "body_armour": 6}, "+# to Evasion Rating\n#% increased Armour and Evasion\n+# to Armour": {"focus": 6, "body_armour": 6}, "#% increased Armour and Evasion\n+# to Armour\n+# to Evasion Rating": {"focus": 6, "body_armour": 6}, "#% increased Armour and Evasion\n+# to Evasion Rating\n+# to Armour": {"focus": 6, "body_armour": 6}, "+# to Armour\n#% increased Armour and Energy Shield\n+# to maximum Energy Shield": {"focus": 6, "body_armour": 6}, "+# to Armour\n+# to maximum Energy Shield\n#% increased Armour and Energy Shield": {"focus": 6, "body_armour": 6}, "#% increased Armour and Energy Shield\n+# to Armour\n+# to maximum Energy Shield": {"focus": 6, "body_armour": 6}, "#% increased Armour and Energy Shield\n+# to maximum Energy Shield\n+# to Armour": {"focus": 6, "body_armour": 6}, "+# to maximum Energy Shield\n+# to Armour\n#% increased Armour and Energy Shield": {"focus": 6, "body_armour": 6}, "+# to maximum Energy Shield\n#% increased Armour and Energy Shield\n+# to Armour": {"focus": 6, "body_armour": 6}, "#% increased Evasion and Energy Shield\n+# to Evasion Rating\n+# to maximum Energy Shield": {"focus": 6, "body_armour": 6}, "#% increased Evasion and Energy Shield\n+# to maximum Energy Shield\n+# to Evasion Rating": {"focus": 6, "body_armour": 6}, "+# to Evasion Rating\n#% increased Evasion and Energy Shield\n+# to maximum Energy Shield": {"focus": 6, "body_armour": 6}, "+# to Evasion Rating\n+# to maximum Energy Shield\n#% increased Evasion and Energy Shield": {"focus": 6, "body_armour": 6}, "+# to maximum Energy Shield\n#% increased Evasion and Energy Shield\n+# to Evasion Rating": {"focus": 6, "body_armour": 6}, "+# to maximum Energy Shield\n+# to Evasion Rating\n#% increased Evasion and Energy Shield": {"focus": 6, "body_armour": 6}, "#% increased Attribute Requirements": {"wand": 5, "boots": 5, "bow": 5, "dagger": 5, "sword": 5, "staff": 5, "helmet": 5, "flail": 5, "body_armour": 5, "axe": 5, "spear": 5, "focus": 5, "mace": 5, "warstaff": 5, "shield": 5, "claw": 5, "gloves": 5, "crossbow": 5, "sceptre": 5}, "+# to Stun Threshold": {"body_armour": 10, "belt": 10, "shield": 10, "boots": 11}, "#% increased Movement Speed": {"boots": 6, "jewel": 1}, "# to # Physical Thorns damage": {"body_armour": 7, "belt": 7, "shield": 7}, "Adds # to # Physical Damage to Attacks": {"quiver": 9, "gloves": 9, "ring": 9}, "Adds # to # Fire damage to Attacks": {"quiver": 9, "gloves": 9, "ring": 9}, "Adds # to # Cold damage to Attacks": {"quiver": 9, "gloves": 9, "ring": 9}, "Adds # to # Lightning damage to Attacks": {"quiver": 9, "gloves": 9, "ring": 9}, "Adds # to # Physical Damage": {"bow": 9, "one_hand_weapon": 9, "two_hand_weapon": 9}, "Adds # to # Fire Damage": {"sword": 10, "spear": 10, "claw": 10, "flail": 10, "mace": 10, "bow": 10, "dagger": 10, "axe": 10, "crossbow": 10, "warstaff": 10}, "Adds # to # Cold Damage": {"sword": 10, "spear": 10, "claw": 10, "flail": 10, "mace": 10, "bow": 10, "dagger": 10, "axe": 10, "crossbow": 10, "warstaff": 10}, "Adds # to # Lightning Damage": {"sword": 10, "spear": 10, "claw": 10, "flail": 10, "mace": 10, "bow": 10, "dagger": 10, "axe": 10, "crossbow": 10, "warstaff": 10}, "Allies in your Presence deal # to # additional Attack Physical Damage": {"sceptre": 9}, "Allies in your Presence deal # to # additional Attack Fire Damage": {"sceptre": 9}, "Allies in your Presence deal # to # additional Attack Cold Damage": {"sceptre": 9}, "Allies in your Presence deal # to # additional Attack Lightning Damage": {"sceptre": 9}, "#% increased Physical Damage": {"spear": 8, "mace": 8, "bow": 8, "warstaff": 8, "dagger": 8, "sword": 8, "claw": 8, "flail": 8, "crossbow": 8, "axe": 8}, "+# to Accuracy Rating\n#% increased Physical Damage": {"spear": 8, "mace": 8, "bow": 8, "warstaff": 8, "dagger": 8, "sword": 8, "claw": 8, "flail": 8, "crossbow": 8, "axe": 8}, "#% increased Physical Damage\n+# to Accuracy Rating": {"spear": 8, "mace": 8, "bow": 8, "warstaff": 8, "dagger": 8, "sword": 8, "claw": 8, "flail": 8, "crossbow": 8, "axe": 8}, "Allies in your Presence deal #% increased Damage": {"sceptre": 8}, "#% increased Spell Damage": {"focus": 8, "wand": 8, "staff": 8, "jewel": 1, "amulet": 6}, "#% increased Spell Damage\n+# to maximum Mana": {"wand": 7, "staff": 7}, "+# to maximum Mana\n#% increased Spell Damage": {"wand": 7, "staff": 7}, "#% increased Fire Damage": {"focus": 8, "trap": 8, "wand": 8, "staff": 8, "ring": 6, "jewel": 1}, "#% increased Cold Damage": {"focus": 8, "trap": 8, "wand": 8, "staff": 8, "ring": 6, "jewel": 1}, "#% increased Lightning Damage": {"focus": 8, "trap": 8, "wand": 8, "staff": 8, "ring": 6, "jewel": 1}, "#% increased Chaos Damage": {"focus": 8, "trap": 8, "wand": 8, "staff": 8, "ring": 6, "jewel": 1}, "#% increased Spell Physical Damage": {"focus": 8, "trap": 8, "wand": 8, "staff": 8}, "#% increased Trap Damage": {"trap": 8, "jewel": 1}, "#% increased Trap Damage\n+# to maximum Mana": {"trap": 7}, "+# to maximum Mana\n#% increased Trap Damage": {"trap": 7}, "+# to Level of all Spell Skills": {"focus": 2, "amulet": 3, "wand": 4, "staff": 4}, "+# to Level of all Fire Spell Skills": {"wand": 5, "staff": 5}, "+# to Level of all Cold Spell Skills": {"wand": 5, "staff": 5}, "+# to Level of all Lightning Spell Skills": {"wand": 5, "staff": 5}, "+# to Level of all Chaos Spell Skills": {"wand": 5, "staff": 5}, "+# to Level of all Physical Spell Skills": {"wand": 5, "staff": 5}, "+# to Level of all Minion Skills": {"helmet": 2, "amulet": 3, "sceptre": 4}, "+# to Level of all Trap Skill Gems": {"trap": 5}, "+# to Level of all Melee Skills": {"amulet": 3, "gloves": 2, "spear": 5, "one_hand_weapon": 5, "two_hand_weapon": 5}, "+# to Level of all Projectile Skills": {"quiver": 2, "amulet": 3, "bow": 5, "spear": 5, "crossbow": 5}, "# Life Regeneration per second": {"amulet": 10, "body_armour": 11, "ring": 7, "helmet": 8, "belt": 9, "boots": 8}, "Allies in your Presence Regenerate # Life per second": {"sceptre": 10}, "#% increased Mana Regeneration Rate": {"amulet": 6, "ring": 6, "wand": 6, "staff": 6, "focus": 6, "trap": 6, "sceptre": 6, "jewel": 1}, "Leech #% of Physical Attack Damage as Life": {"gloves": 5, "ring": 3}, "Leeches #% of Physical Damage as Life": {"spear": 5, "mace": 5, "bow": 5, "warstaff": 5, "dagger": 5, "sword": 5, "claw": 5, "flail": 5, "crossbow": 5, "axe": 5}, "Leech #% of Physical Attack Damage as Mana": {"gloves": 5, "ring": 3}, "Leeches #% of Physical Damage as Mana": {"spear": 5, "mace": 5, "bow": 5, "warstaff": 5, "dagger": 5, "sword": 5, "claw": 5, "flail": 5, "crossbow": 5, "axe": 5}, "Gain # Life per Enemy Killed": {"spear": 8, "wand": 8, "quiver": 6, "mace": 8, "bow": 8, "trap": 8, "warstaff": 8, "dagger": 8, "sword": 8, "claw": 8, "ring": 6, "staff": 8, "flail": 8, "gloves": 8, "crossbow": 8, "axe": 8}, "Gain # Mana per Enemy Killed": {"spear": 8, "wand": 8, "quiver": 6, "mace": 8, "bow": 8, "trap": 8, "warstaff": 8, "dagger": 8, "sword": 8, "claw": 8, "ring": 6, "staff": 8, "flail": 8, "gloves": 8, "crossbow": 8, "axe": 8}, "Gain # Life per Enemy Hit with Attacks": {"gloves": 4}, "Grants # Life per Enemy Hit": {"spear": 4, "mace": 4, "bow": 4, "warstaff": 4, "dagger": 4, "sword": 4, "claw": 4, "flail": 4, "crossbow": 4, "axe": 4}, "#% increased Attack Speed": {"quiver": 4, "gloves": 4, "jewel": 1, "spear": 8, "mace": 8, "bow": 8, "warstaff": 8, "dagger": 8, "sword": 8, "claw": 8, "flail": 8, "crossbow": 8, "ranged": 2, "axe": 8}, "Allies in your Presence have #% increased Attack Speed": {"sceptre": 4}, "#% increased Cast Speed": {"focus": 6, "amulet": 5, "ring": 4, "wand": 7, "staff": 7, "jewel": 1}, "Allies in your Presence have #% increased Cast Speed": {"sceptre": 4}, "#% increased Trap Throwing Speed": {"trap": 7, "jewel": 1}, "+# to Accuracy Rating": {"quiver": 9, "amulet": 8, "gloves": 9, "ring": 8, "helmet": 9, "spear": 9, "sword": 9, "claw": 9, "flail": 9, "mace": 9, "bow": 9, "crossbow": 9, "ranged": 1, "warstaff": 9, "dagger": 9, "axe": 9}, "Allies in your Presence have +# to Accuracy Rating": {"sceptre": 8}, "#% increased Critical Hit Chance": {"helmet": 5, "amulet": 6, "jewel": 1}, "+#% to Critical Hit Chance": {"spear": 6, "mace": 6, "bow": 6, "warstaff": 6, "dagger": 6, "sword": 6, "claw": 6, "flail": 6, "crossbow": 6, "axe": 6}, "#% increased Critical Hit Chance for Spells": {"focus": 5, "wand": 6, "staff": 6, "jewel": 1}, "#% increased Critical Hit Chance for Attacks": {"quiver": 6, "jewel": 1}, "#% increased Critical Hit Chance with Traps": {"trap": 6}, "Allies in your Presence have #% increased Critical Hit Chance": {"sceptre": 6}, "#% increased Critical Damage Bonus": {"amulet": 6, "gloves": 5, "jewel": 1}, "+#% to Critical Damage Bonus": {"spear": 6, "mace": 6, "bow": 6, "warstaff": 6, "dagger": 6, "sword": 6, "claw": 6, "flail": 6, "crossbow": 6, "axe": 6}, "#% increased Critical Spell Damage Bonus": {"focus": 5, "wand": 6, "staff": 6, "jewel": 1}, "#% increased Critical Damage Bonus for Attack Damage": {"quiver": 6, "jewel": 1}, "+#% to Critical Damage Bonus with Traps": {"trap": 6}, "Allies in your Presence have #% increased Critical Damage Bonus": {"sceptre": 6}, "#% increased Rarity of Items found": {"amulet": 5, "ring": 5, "helmet": 5, "boots": 5, "gloves": 5}, "+# to Accuracy Rating\n#% increased Light Radius": {"helmet": 3, "spear": 3, "mace": 3, "bow": 3, "warstaff": 3, "dagger": 3, "sword": 3, "claw": 3, "flail": 3, "crossbow": 3, "axe": 3}, "#% increased Light Radius\n+# to Accuracy Rating": {"helmet": 3, "spear": 3, "mace": 3, "bow": 3, "warstaff": 3, "dagger": 3, "sword": 3, "claw": 3, "flail": 3, "crossbow": 3, "axe": 3}, "#% increased Light Radius\n#% increased Mana Regeneration Rate": {"ring": 3, "wand": 3, "staff": 3, "sceptre": 3}, "#% increased Mana Regeneration Rate\n#% increased Light Radius": {"ring": 3, "wand": 3, "staff": 3, "sceptre": 3}, "#% increased Block chance": {"shield": 7, "jewel": 1}, "+# to Spirit": {"body_armour": 8, "amulet": 5}, "#% increased Spirit": {"sceptre": 8}, "+# to maximum Mana\n#% increased Spirit": {"sceptre": 7}, "#% increased Spirit\n+# to maximum Mana": {"sceptre": 7}, "#% increased Bleeding Duration on you": {"body_armour": 5}, "#% increased Poison Duration on you": {"body_armour": 5}, "#% reduced Ignite Duration on you": {"body_armour": 5}, "#% reduced Shock duration on you": {"boots": 5}, "#% reduced Chill Duration on you": {"boots": 5}, "#% reduced Freeze Duration on you": {"boots": 5}, "Hits against you have #% reduced Critical Damage Bonus": {"shield": 5}, "#% additional Physical Damage Reduction": {"shield": 5}, "+#% to Maximum Fire Resistance": {"shield": 3, "jewel": 1}, "+#% to Maximum Cold Resistance": {"shield": 3, "jewel": 1}, "+#% to Maximum Lightning Resistance": {"shield": 3, "jewel": 1}, "+#% to Maximum Chaos Resistance": {"shield": 3}, "+#% to all Maximum Elemental Resistances": {"shield": 2}, "#% increased Energy Shield Recharge Rate": {"focus": 5, "jewel": 1}, "#% chance to Pierce an Enemy": {"quiver": 5, "jewel": 1}, "Bow Attacks fire # additional Arrows": {"bow": 2}, "Loads # additional bolts": {"crossbow": 2}, "#% increased Flask Life Recovery rate": {"belt": 6}, "#% increased Flask Mana Recovery rate": {"belt": 6}, "#% increased Charm Effect Duration": {"belt": 5, "jewel": 1}, "#% increased Flask Charges gained": {"belt": 6, "jewel": 1}, "#% increased Flask Charges used": {"belt": 6}, "#% increased Charm Charges gained": {"belt": 6, "jewel": 1}, "#% increased Charm Charges used": {"belt": 6}, "#% increased chance to Ignite": {"trap": 5, "wand": 5, "staff": 5, "jewel": 1}, "#% increased Freeze Buildup": {"trap": 5, "wand": 5, "staff": 5, "jewel": 1}, "#% increased chance to Shock": {"trap": 5, "wand": 5, "staff": 5, "jewel": 1}, "#% increased Projectile Speed": {"quiver": 5, "jewel": 1}, "#% of Damage taken Recouped as Life": {"amulet": 5, "jewel": 1}, "#% of Damage taken Recouped as Mana": {"amulet": 5}, "#% increased Stun Duration": {"spear": 6, "mace": 6, "bow": 6, "warstaff": 6, "dagger": 6, "sword": 6, "claw": 6, "flail": 6, "crossbow": 6, "axe": 6}, "Causes #% increased Stun Buildup": {"spear": 6, "mace": 6, "bow": 6, "warstaff": 6, "dagger": 6, "sword": 6, "claw": 6, "flail": 6, "crossbow": 6, "axe": 6}, "#% increased Elemental Damage with Attacks": {"bow": 6, "one_hand_weapon": 6, "two_hand_weapon": 6}, "Gain #% of Damage as Extra Fire Damage": {"wand": 6, "staff": 6}, "Gain #% of Damage as Extra Cold Damage": {"wand": 6, "staff": 6}, "Gain #% of Damage as Extra Lightning Damage": {"wand": 6, "staff": 6}, "#% increased Damage with Bow Skills": {"quiver": 6}, "#% increased Presence Area of Effect": {"sceptre": 4, "jewel": 1}, "Minions have #% increased maximum Life": {"sceptre": 6, "jewel": 1}, "#% increased Accuracy Rating": {"jewel": 1}, "#% increased Stun Threshold": {"jewel": 1}, "#% increased Elemental Ailment Threshold": {"jewel": 1}, "#% increased Slowing Potency of Debuffs on You": {"jewel": 1}, "#% faster start of Energy Shield Recharge": {"jewel": 1}, "#% increased chance to inflict Ailments": {"jewel": 1}, "#% increased Magnitude of Ailments you inflict": {"jewel": 1}, "#% increased Area of Effect": {"jewel": 1}, "Break #% increased Armour": {"jewel": 1}, "#% increased Armour Break Duration": {"jewel": 1}, "#% increased Attack Damage": {"jewel": 1}, "Aura Skills have #% increased Magnitudes": {"jewel": 1}, "#% increased Damage with Axes": {"jewel": 1}, "#% increased Attack Speed with Axes": {"jewel": 1}, "#% chance to inflict Bleeding on Hit": {"jewel": 1}, "#% increased Bleeding Duration": {"jewel": 1}, "#% increased Blind Effect": {"jewel": 1}, "#% chance to Blind Enemies on Hit with Attacks": {"jewel": 1}, "#% increased Damage with Hits against Rare and Unique Enemies": {"jewel": 1}, "#% increased Accuracy Rating with Bows": {"jewel": 1}, "#% increased Damage with Bows": {"jewel": 1}, "#% increased Attack Speed with Bows": {"jewel": 1}, "Projectiles have #% chance to Chain an additional time from terrain": {"jewel": 1}, "#% increased Damage while you have an active Charm": {"jewel": 1}, "#% increased Chill Duration on Enemies": {"jewel": 1}, "Damage Penetrates #% Cold Resistance": {"jewel": 1}, "#% increased Cooldown Recovery Rate": {"jewel": 1}, "#% increased Damage if you have Consumed a Corpse Recently": {"jewel": 1}, "#% increased Magnitude of Damaging Ailments you inflict with Critical Hits": {"jewel": 1}, "#% increased Damage with Crossbows": {"jewel": 1}, "#% increased Crossbow Reload Speed": {"jewel": 1}, "#% increased Attack Speed with Crossbows": {"jewel": 1}, "#% increased Area of Effect of Curses": {"jewel": 1}, "#% slower Curse Activation": {"jewel": 1}, "#% increased Curse Duration": {"jewel": 1}, "#% increased Curse Magnitudes": {"jewel": 1}, "#% increased Critical Hit Chance with Daggers": {"jewel": 1}, "#% increased Damage with Daggers": {"jewel": 1}, "#% increased Attack Speed with Daggers": {"jewel": 1}, "#% of Damage is taken from Mana before Life": {"jewel": 1}, "#% increased Damage against Enemies with Fully Broken Armour": {"jewel": 1}, "#% increased Duration of Damaging Ailments on Enemies": {"jewel": 1}, "#% increased Daze Buildup": {"jewel": 1}, "Debuffs on you expire #% faster": {"jewel": 1}, "#% increased Duration of Ignite, Shock and Chill on Enemies": {"jewel": 1}, "#% increased Elemental Damage": {"jewel": 1}, "Empowered Attacks deal #% increased Damage": {"jewel": 1}, "Meta Skills gain #% increased Energy": {"jewel": 1}, "Damaging Ailments deal damage #% faster": {"jewel": 1}, "Damage Penetrates #% Fire Resistance": {"jewel": 1}, "#% increased Critical Hit Chance with Flails": {"jewel": 1}, "#% increased Damage with Flails": {"jewel": 1}, "#% increased Flask Effect Duration": {"jewel": 1}, "#% increased Energy Shield from Equipped Focus": {"jewel": 1}, "Projectiles have #% chance for an additional Projectile when Forking": {"jewel": 1}, "#% increased Freeze Threshold": {"jewel": 1}, "Herald Skills deal #% increased Damage": {"jewel": 1}, "#% increased Magnitude of Ignite you inflict": {"jewel": 1}, "#% increased Skill Effect Duration": {"jewel": 1}, "#% increased Knockback Distance": {"jewel": 1}, "#% of Skill Mana Costs Converted to Life Costs": {"jewel": 1}, "#% increased Life Recovery from Flasks": {"jewel": 1}, "#% increased Life Flask Charges gained": {"jewel": 1}, "#% increased amount of Life Leeched": {"jewel": 1}, "Recover #% of maximum Life on Kill": {"jewel": 1}, "#% increased Life Regeneration rate": {"jewel": 1}, "Damage Penetrates #% Lightning Resistance": {"jewel": 1}, "#% increased Damage with Maces": {"jewel": 1}, "#% increased Stun Buildup with Maces": {"jewel": 1}, "#% increased Mana Recovery from Flasks": {"jewel": 1}, "#% increased Mana Flask Charges gained": {"jewel": 1}, "#% increased amount of Mana Leeched": {"jewel": 1}, "Recover #% of maximum Mana on Kill": {"jewel": 1}, "Mark Skills have #% increased Cast Speed": {"jewel": 1}, "Mark Skills have #% increased Skill Effect Duration": {"jewel": 1}, "#% increased Effect of your Mark Skills": {"jewel": 1}, "+# to Maximum Rage": {"jewel": 1}, "#% increased Melee Damage": {"jewel": 1}, "#% increased Minion Accuracy Rating": {"jewel": 1}, "Minions have #% increased Area of Effect": {"jewel": 1}, "Minions have #% increased Attack and Cast Speed": {"jewel": 1}, "Minions have +#% to Chaos Resistance": {"jewel": 1}, "Minions have #% increased Critical Hit Chance": {"jewel": 1}, "Minions have #% increased Critical Damage Bonus": {"jewel": 1}, "Minions deal #% increased Damage": {"jewel": 1}, "Minions have #% additional Physical Damage Reduction": {"jewel": 1}, "Minions have +#% to all Elemental Resistances": {"jewel": 1}, "Minions Revive #% faster": {"jewel": 1}, "Offering Skills have #% increased Duration": {"jewel": 1}, "Offerings have #% increased Maximum Life": {"jewel": 1}, "#% increased Global Physical Damage": {"jewel": 1}, "#% increased Pin Buildup": {"jewel": 1}, "#% chance to Poison on Hit": {"jewel": 1}, "#% increased Magnitude of Poison you inflict": {"jewel": 1}, "#% increased Poison Duration": {"jewel": 1}, "#% increased Projectile Damage": {"jewel": 1}, "#% increased Damage with Quarterstaves": {"jewel": 1}, "#% increased Freeze Buildup with Quarterstaves": {"jewel": 1}, "#% increased Attack Speed with Quarterstaves": {"jewel": 1}, "#% increased bonuses gained from Equipped Quiver": {"jewel": 1}, "Gain # Rage on Melee Hit": {"jewel": 1}, "Gain # Rage when Hit by an Enemy": {"jewel": 1}, "#% increased Defences from Equipped Shield": {"jewel": 1}, "#% increased Duration of Lightning Ailments\n#% increased Shock Duration": {"jewel": 1}, "#% increased Shock Duration\n#% increased Duration of Lightning Ailments": {"jewel": 1}, "#% increased Magnitude of Shock you inflict": {"jewel": 1}, "#% increased Attack Speed with Spears": {"jewel": 1}, "#% increased Critical Damage Bonus with Spears": {"jewel": 1}, "#% increased Damage with Spears": {"jewel": 1}, "#% increased Stun Buildup": {"jewel": 1}, "Gain additional Stun Threshold equal to #% of maximum Energy Shield": {"jewel": 1}, "Gain additional Ailment Threshold equal to #% of maximum Energy Shield": {"jewel": 1}, "#% increased Stun Threshold if you haven't been Stunned Recently": {"jewel": 1}, "#% increased Magnitude of Bleeding you inflict": {"jewel": 1}, "#% increased Damage with Swords": {"jewel": 1}, "#% increased Attack Speed with Swords": {"jewel": 1}, "#% increased Thorns damage": {"jewel": 1}, "#% increased Totem Damage": {"jewel": 1}, "#% increased Totem Life": {"jewel": 1}, "#% increased Totem Placement speed": {"jewel": 1}, "Triggered Spells deal #% increased Spell Damage": {"jewel": 1}, "#% increased Damage with Unarmed Attacks": {"jewel": 1}, "#% increased Warcry Buff Effect": {"jewel": 1}, "#% increased Warcry Cooldown Recovery Rate": {"jewel": 1}, "#% increased Damage with Warcries": {"jewel": 1}, "#% increased Warcry Speed": {"jewel": 1}, "#% increased Weapon Swap Speed": {"jewel": 1}, "#% increased Effect of Withered": {"jewel": 1}, "#% increased Unarmed Attack Speed": {"jewel": 1}, "#% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds": {"jewel": 1}, "#% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds": {"jewel": 1}, "#% increased Parry Damage": {"jewel": 1}, "#% increased Parried Debuff Duration": {"jewel": 1}, "#% increased Stun Threshold while Parrying": {"jewel": 1}, "#% chance to gain Volatility on Kill": {"jewel": 1}, "Companions deal #% increased Damage": {"jewel": 1}, "Companions have #% increased maximum Life": {"jewel": 1}, "#% increased Hazard Damage": {"jewel": 1}, "#% chance for Attack Hits to apply Incision": {"jewel": 1}, "#% increased Valour gained": {"jewel": 1}, "Banner Skills have #% increased Area of Effect": {"jewel": 1}, "Banner Skills have #% increased Duration": {"jewel": 1}, "Upgrades Radius to Large": {"radius_jewel": 3}, "#% increased Effect of Small Passive Skills in Radius": {"radius_jewel": 3}, "#% increased Effect of Notable Passive Skills in Radius": {"radius_jewel": 3}, "Small Passive Skills in Radius also grant #% increased Accuracy Rating": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased chance to inflict Ailments": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Magnitude of Ailments you inflict": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Elemental Ailment Threshold": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Area of Effect": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Armour": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Break #% increased Armour": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Armour Break Duration": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance for Attacks": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus for Attack Damage": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Attack Damage": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Attack Speed": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant Aura Skills have #% increased Magnitudes": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Axes": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Attack Speed with Axes": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% chance to inflict Bleeding on Hit": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Bleeding Duration": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Blind Effect": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% chance to Blind Enemies on Hit with Attacks": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Block chance": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Hits against Rare and Unique Enemies": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Accuracy Rating with Bows": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Damage with Bows": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Attack Speed with Bows": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Cast Speed": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant Projectiles have #% chance to Chain an additional time from terrain": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Charm Effect Duration": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Charm Charges gained": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage while you have an active Charm": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Chaos Damage": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Chill Duration on Enemies": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Cold Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Damage Penetrates #% Cold Resistance": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Cooldown Recovery Rate": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage if you have Consumed a Corpse Recently": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Magnitude of Damaging Ailments you inflict with Critical Hits": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Critical Spell Damage Bonus": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Crossbows": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Crossbow Reload Speed": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Attack Speed with Crossbows": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Area of Effect of Curses": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Curse Duration": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Curse Magnitudes": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance with Daggers": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Daggers": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Attack Speed with Daggers": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% of Damage is taken from Mana before Life": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage against Enemies with Fully Broken Armour": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Duration of Damaging Ailments on Enemies": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Daze Buildup": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant Debuffs on you expire #% faster": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Duration of Ignite, Shock and Chill on Enemies": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Elemental Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Empowered Attacks deal #% increased Damage": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant Meta Skills gain #% increased Energy": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased maximum Energy Shield": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% faster start of Energy Shield Recharge": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Energy Shield Recharge Rate": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Evasion Rating": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant Damaging Ailments deal damage #% faster": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Fire Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Damage Penetrates #% Fire Resistance": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance with Flails": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Flails": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Flask Charges gained": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Flask Effect Duration": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Energy Shield from Equipped Focus": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant Projectiles have #% chance for an additional Projectile when Forking": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Freeze Buildup": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Freeze Threshold": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Herald Skills deal #% increased Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased chance to Ignite": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Magnitude of Ignite you inflict": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Skill Effect Duration": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Knockback Distance": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% of Skill Mana Costs Converted to Life Costs": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Life Recovery from Flasks": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Life Flask Charges gained": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased amount of Life Leeched": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant Recover #% of maximum Life on Kill": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% of Damage taken Recouped as Life": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Life Regeneration rate": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Lightning Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Damage Penetrates #% Lightning Resistance": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Damage with Maces": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Stun Buildup with Maces": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Mana Recovery from Flasks": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Mana Flask Charges gained": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased amount of Mana Leeched": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant Recover #% of maximum Mana on Kill": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Mana Regeneration Rate": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Mark Skills have #% increased Cast Speed": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Mark Skills have #% increased Skill Effect Duration": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Effect of your Mark Skills": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant +# to Maximum Rage": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Melee Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Minion Accuracy Rating": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant Minions have #% increased Area of Effect": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant Minions have #% increased Attack and Cast Speed": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant Minions have +#% to Chaos Resistance": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant Minions have #% increased Critical Hit Chance": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant Minions have #% increased Critical Damage Bonus": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant Minions deal #% increased Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Minions have #% increased maximum Life": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Minions have #% additional Physical Damage Reduction": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Minions have +#% to all Elemental Resistances": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant Minions Revive #% faster": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Movement Speed": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant Offering Skills have #% increased Duration": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant Offerings have #% increased Maximum Life": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Global Physical Damage": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% chance to Pierce an Enemy": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Pin Buildup": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% chance to Poison on Hit": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Magnitude of Poison you inflict": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Poison Duration": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Projectile Damage": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Projectile Speed": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Quarterstaves": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Freeze Buildup with Quarterstaves": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Attack Speed with Quarterstaves": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased bonuses gained from Equipped Quiver": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant Gain # Rage on Melee Hit": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant Gain # Rage when Hit by an Enemy": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Defences from Equipped Shield": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased chance to Shock": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Shock Duration": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Magnitude of Shock you inflict": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Slowing Potency of Debuffs on You": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Attack Speed with Spears": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus with Spears": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Spears": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance for Spells": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Spell Damage": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Stun Buildup": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Stun Threshold": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Gain additional Stun Threshold equal to #% of maximum Energy Shield": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Gain additional Ailment Threshold equal to #% of maximum Energy Shield": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Stun Threshold if you haven't been Stunned Recently": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Magnitude of Bleeding you inflict": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Swords": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Attack Speed with Swords": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Thorns damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Totem Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Totem Life": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Totem Placement speed": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Trap Damage": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Trap Throwing Speed": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant Triggered Spells deal #% increased Spell Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Damage with Unarmed Attacks": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Warcry Buff Effect": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Warcry Cooldown Recovery Rate": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Damage with Warcries": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Warcry Speed": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Weapon Swap Speed": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Effect of Withered": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Unarmed Attack Speed": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant #% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Parry Damage": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Parried Debuff Duration": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% increased Stun Threshold while Parrying": {"radius_jewel": 2}, "Notable Passive Skills in Radius also grant #% chance to gain Volatility on Kill": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant Companions deal #% increased Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Companions have #% increased maximum Life": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% increased Hazard Damage": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant #% chance for Attack Hits to apply Incision": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Valour gained": {"radius_jewel": 2}, "Small Passive Skills in Radius also grant Banner Skills have #% increased Area of Effect": {"radius_jewel": 1}, "Small Passive Skills in Radius also grant Banner Skills have #% increased Duration": {"radius_jewel": 1}, "Notable Passive Skills in Radius also grant #% increased Presence Area of Effect": {"radius_jewel": 2}} |