mirror of
https://github.com/Kvan7/Exiled-Exchange-2.git
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3324 lines
1.1 MiB
Plaintext
3324 lines
1.1 MiB
Plaintext
{"ref": "+# to Strength", "better": 1, "id": "additional_strength", "matchers": [{"string": "筋力 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4080418644"], "implicit": ["implicit.stat_4080418644"], "enchant": ["enchant.stat_4080418644"], "rune": ["rune.stat_4080418644"]}}}
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{"ref": "+# to Dexterity", "better": 1, "id": "additional_dexterity", "matchers": [{"string": "器用さ #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3261801346"], "implicit": ["implicit.stat_3261801346"], "enchant": ["enchant.stat_3261801346"], "rune": ["rune.stat_3261801346"]}}}
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{"ref": "+# to Intelligence", "better": 1, "id": "additional_intelligence", "matchers": [{"string": "知性 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_328541901"], "implicit": ["implicit.stat_328541901"], "enchant": ["enchant.stat_328541901"], "rune": ["rune.stat_328541901"]}}}
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{"ref": "+# to all Attributes", "better": 1, "id": "additional_all_attributes", "matchers": [{"string": "全ての能力値 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1379411836"], "implicit": ["implicit.stat_1379411836"]}}}
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{"ref": "+#% to Fire Resistance", "better": 1, "id": "base_fire_damage_resistance_%", "matchers": [{"string": "火耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3372524247"], "implicit": ["implicit.stat_3372524247"], "enchant": ["enchant.stat_3372524247"], "rune": ["rune.stat_3372524247"]}}}
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{"ref": "+#% to Cold Resistance", "better": 1, "id": "base_cold_damage_resistance_%", "matchers": [{"string": "冷気耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4220027924"], "implicit": ["implicit.stat_4220027924"], "enchant": ["enchant.stat_4220027924"], "rune": ["rune.stat_4220027924"]}}}
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{"ref": "+#% to Lightning Resistance", "better": 1, "id": "base_lightning_damage_resistance_%", "matchers": [{"string": "雷耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1671376347"], "implicit": ["implicit.stat_1671376347"], "enchant": ["enchant.stat_1671376347"], "rune": ["rune.stat_1671376347"]}}}
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{"ref": "+#% to all Elemental Resistances", "better": 1, "id": "base_resist_all_elements_%", "matchers": [{"string": "全ての元素耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2901986750"], "implicit": ["implicit.stat_2901986750"], "enchant": ["enchant.stat_2901986750"], "rune": ["rune.stat_2901986750"]}}}
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{"ref": "Allies in your Presence have +#% to all Elemental Resistances", "better": 1, "id": "allies_in_presence_resist_all_elements_%", "matchers": [{"string": "プレイヤーの存在下にいる味方は元素耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3850614073"]}}}
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{"ref": "+#% to Chaos Resistance", "better": 1, "id": "base_chaos_damage_resistance_%", "matchers": [{"string": "混沌耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2923486259"], "implicit": ["implicit.stat_2923486259"], "enchant": ["enchant.stat_2923486259"], "rune": ["rune.stat_2923486259"]}}}
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{"ref": "+# to maximum Life", "better": 1, "id": "base_maximum_life", "matchers": [{"string": "最大ライフ #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3299347043"], "implicit": ["implicit.stat_3299347043"], "enchant": ["enchant.stat_3299347043"], "rune": ["rune.stat_3299347043"]}}}
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{"ref": "#% increased maximum Life", "better": 1, "id": "maximum_life_+%", "matchers": [{"string": "最大ライフが#%増加する", "negate": false}, {"string": "最大ライフが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_983749596"], "rune": ["rune.stat_983749596"], "sanctum": ["sanctum.stat_1200789871"]}}}
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{"ref": "+# to maximum Mana", "better": 1, "id": "base_maximum_mana", "matchers": [{"string": "最大マナ #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1050105434"], "implicit": ["implicit.stat_1050105434"], "enchant": ["enchant.stat_1050105434"], "rune": ["rune.stat_1050105434"]}}}
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{"ref": "#% increased maximum Mana", "better": 1, "id": "maximum_mana_+%", "matchers": [{"string": "最大マナが#%増加する", "negate": false}, {"string": "最大マナが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2748665614"], "rune": ["rune.stat_2748665614"]}}}
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{"ref": "+# to Armour", "better": 1, "id": "base_physical_damage_reduction_rating", "matchers": [{"string": "アーマー #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3484657501", "explicit.stat_809229260"], "implicit": ["implicit.stat_809229260"]}}}
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{"ref": "+# to Evasion Rating", "better": 1, "id": "base_evasion_rating", "matchers": [{"string": "回避力 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2144192055", "explicit.stat_53045048"]}}}
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{"ref": "+# to maximum Energy Shield", "better": 1, "id": "base_maximum_energy_shield", "matchers": [{"string": "最大エナジーシールド #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3489782002", "explicit.stat_4052037485"], "implicit": ["implicit.stat_3489782002"]}}}
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{"ref": "#% increased Armour", "better": 1, "id": "physical_damage_reduction_rating_+%", "matchers": [{"string": "アーマーが#%増加する", "negate": false}, {"string": "アーマーが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1062208444", "explicit.stat_2866361420"], "enchant": ["enchant.stat_1062208444", "enchant.stat_2866361420"], "sanctum": ["sanctum.stat_1737465970"]}}}
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{"ref": "#% increased Evasion Rating", "better": 1, "id": "evasion_rating_+%", "matchers": [{"string": "回避力が#%増加する", "negate": false}, {"string": "回避力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_124859000", "explicit.stat_2106365538"], "enchant": ["enchant.stat_124859000", "enchant.stat_2106365538"], "sanctum": ["sanctum.stat_3882471944"]}}}
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{"ref": "#% increased maximum Energy Shield", "better": 1, "id": "maximum_energy_shield_+%", "matchers": [{"string": "最大エナジーシールドが#%増加する", "negate": false}, {"string": "最大エナジーシールドが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2482852589"], "enchant": ["enchant.stat_2482852589"], "sanctum": ["sanctum.stat_1707887759"]}}}
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{"ref": "#% increased Energy Shield", "better": 1, "id": "local_energy_shield_+%", "matchers": [{"string": "エナジーシールドが#%増加する", "negate": false}, {"string": "エナジーシールドが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4015621042"], "enchant": ["enchant.stat_4015621042"]}}}
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{"ref": "#% increased Armour and Evasion", "better": 1, "id": "local_armour_and_evasion_+%", "matchers": [{"string": "アーマーおよび回避力が#%増加する", "negate": false}, {"string": "アーマーおよび回避力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2451402625"], "enchant": ["enchant.stat_2451402625"]}}}
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{"ref": "#% increased Armour and Energy Shield", "better": 1, "id": "local_armour_and_energy_shield_+%", "matchers": [{"string": "アーマーおよびエナジーシールドが#%増加する", "negate": false}, {"string": "アーマーおよびエナジーシールドが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3321629045"], "enchant": ["enchant.stat_3321629045"]}}}
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{"ref": "#% increased Evasion and Energy Shield", "better": 1, "id": "local_evasion_and_energy_shield_+%", "matchers": [{"string": "回避力およびエナジーシールドが#%増加する", "negate": false}, {"string": "回避力およびエナジーシールドが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1999113824"], "enchant": ["enchant.stat_1999113824"]}}}
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{"ref": "#% increased Attribute Requirements", "better": -1, "id": "local_attribute_requirements_+%", "matchers": [{"string": "要求能力値が#%増加する", "negate": false}, {"string": "要求能力値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3639275092"], "enchant": ["enchant.stat_3639275092"]}}}
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{"ref": "+# to Stun Threshold", "better": 1, "id": "stun_threshold_+", "matchers": [{"string": "スタン閾値 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_915769802"], "rune": ["rune.stat_915769802"]}}}
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{"ref": "#% increased Movement Speed", "better": 1, "id": "base_movement_velocity_+%", "matchers": [{"string": "移動スピードが#%増加する", "negate": false}, {"string": "移動スピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2250533757"], "implicit": ["implicit.stat_2250533757"], "enchant": ["enchant.stat_2250533757"], "sanctum": ["sanctum.stat_1416455556"]}}}
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{"ref": "# to # Physical Thorns damage", "better": 1, "id": "thorns_minimum_base_physical_damage", "matchers": [{"string": "#から#の物理棘ダメージ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2881298780"]}}}
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{"ref": "Adds # to # Physical Damage to Attacks", "better": 1, "id": "attack_minimum_added_physical_damage", "matchers": [{"string": "#から#の物理ダメージをアタックに追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3032590688"], "implicit": ["implicit.stat_3032590688"]}}}
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{"ref": "Adds # to # Fire damage to Attacks", "better": 1, "id": "attack_minimum_added_fire_damage", "matchers": [{"string": "#から#の火ダメージをアタックに追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1573130764"], "implicit": ["implicit.stat_1573130764"]}}}
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{"ref": "Adds # to # Cold damage to Attacks", "better": 1, "id": "attack_minimum_added_cold_damage", "matchers": [{"string": "#から#の冷気ダメージをアタックに追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4067062424"]}}}
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{"ref": "Adds # to # Lightning damage to Attacks", "better": 1, "id": "attack_minimum_added_lightning_damage", "matchers": [{"string": "#から#の雷ダメージをアタックに追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1754445556"]}}}
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{"ref": "Adds # to # Physical Damage", "better": 1, "id": "local_minimum_added_physical_damage", "matchers": [{"string": "#から#の物理ダメージを追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1940865751"]}}}
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{"ref": "Adds # to # Fire Damage", "better": 1, "id": "local_maximum_added_fire_damage", "matchers": [{"string": "#から#の火ダメージを追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_709508406"], "enchant": ["enchant.stat_709508406"], "rune": ["rune.stat_709508406"]}}}
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{"ref": "Adds # to # Cold Damage", "better": 1, "id": "local_minimum_added_cold_damage", "matchers": [{"string": "#から#の冷気ダメージを追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1037193709"], "enchant": ["enchant.stat_1037193709"], "rune": ["rune.stat_1037193709"]}}}
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{"ref": "Adds # to # Lightning Damage", "better": 1, "id": "local_minimum_added_lightning_damage", "matchers": [{"string": "#から#の雷ダメージを追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3336890334"], "enchant": ["enchant.stat_3336890334"], "rune": ["rune.stat_3336890334"]}}}
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{"ref": "Allies in your Presence deal # to # additional Attack Physical Damage", "better": 1, "id": "allies_in_presence_attack_minimum_added_physical_damage", "matchers": [{"string": "プレイヤーの存在下で味方は#から#の追加アタック物理ダメージ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1574590649"]}}}
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{"ref": "Allies in your Presence deal # to # additional Attack Fire Damage", "better": 1, "id": "allies_in_presence_attack_minimum_added_fire_damage", "matchers": [{"string": "プレイヤーの存在下にいる味方は#から#の追加アタック火ダメージを与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_849987426"]}}}
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{"ref": "Allies in your Presence deal # to # additional Attack Cold Damage", "better": 1, "id": "allies_in_presence_attack_minimum_added_cold_damage", "matchers": [{"string": "プレイヤーの存在下にいる味方は#から#の追加アタック冷気ダメージを与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2347036682"]}}}
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{"ref": "Allies in your Presence deal # to # additional Attack Lightning Damage", "better": 1, "id": "allies_in_presence_attack_minimum_added_lightning_damage", "matchers": [{"string": "プレイヤーの存在下にいる味方は#から#の追加アタック雷ダメージを与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2854751904"]}}}
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{"ref": "#% increased Physical Damage", "better": 1, "id": "local_physical_damage_+%", "matchers": [{"string": "物理ダメージを持たない", "negate": false, "value": -1}, {"string": "物理ダメージが#%増加する", "negate": false}, {"string": "物理ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1509134228"], "enchant": ["enchant.stat_1509134228"], "rune": ["rune.stat_1509134228"]}}}
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{"ref": "Allies in your Presence deal #% increased Damage", "better": 1, "id": "allies_in_presence_damage_+%", "matchers": [{"string": "プレイヤーの存在下にいる味方はダメージが#%増加する", "negate": false}, {"string": "プレイヤーの存在下にいる味方はダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1798257884"], "enchant": ["enchant.stat_1798257884"]}}}
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{"ref": "#% increased Spell Damage", "better": 1, "id": "spell_damage_+%", "matchers": [{"string": "スペルダメージが#%増加する", "negate": false}, {"string": "スペルダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2974417149"], "enchant": ["enchant.stat_2974417149"]}}}
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{"ref": "#% increased Fire Damage", "better": 1, "id": "fire_damage_+%", "matchers": [{"string": "火ダメージが#%増加する", "negate": false}, {"string": "火ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3962278098"]}}}
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{"ref": "#% increased Cold Damage", "better": 1, "id": "cold_damage_+%", "matchers": [{"string": "冷気ダメージが#%増加する", "negate": false}, {"string": "冷気ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3291658075"]}}}
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{"ref": "#% increased Lightning Damage", "better": 1, "id": "lightning_damage_+%", "matchers": [{"string": "雷ダメージが#%増加する", "negate": false}, {"string": "雷ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2231156303"]}}}
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{"ref": "#% increased Chaos Damage", "better": 1, "id": "chaos_damage_+%", "matchers": [{"string": "混沌ダメージが#%増加する", "negate": false}, {"string": "混沌ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_736967255"]}}}
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{"ref": "#% increased Spell Physical Damage", "better": 1, "id": "spell_physical_damage_+%", "matchers": [{"string": "スペル物理ダメージが#%増加する", "negate": false}, {"string": "スペル物理ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2768835289"]}}}
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{"ref": "#% increased Trap Damage", "better": 1, "id": "trap_damage_+%", "matchers": [{"string": "トラップダメージが#%増加する", "negate": false}, {"string": "トラップダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Level of all Spell Skills", "better": 1, "id": "spell_skill_gem_level_+", "matchers": [{"string": "全てのスペルスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_124131830"]}}}
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{"ref": "+# to Level of all Fire Spell Skills", "better": 1, "id": "fire_spell_skill_gem_level_+", "matchers": [{"string": "全ての火スペルスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_591105508"], "enchant": ["enchant.stat_591105508"]}}}
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{"ref": "+# to Level of all Cold Spell Skills", "better": 1, "id": "cold_spell_skill_gem_level_+", "matchers": [{"string": "全ての冷気スペルスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2254480358"], "enchant": ["enchant.stat_2254480358"]}}}
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{"ref": "+# to Level of all Lightning Spell Skills", "better": 1, "id": "lightning_spell_skill_gem_level_+", "matchers": [{"string": "全ての雷スペルスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1545858329"], "enchant": ["enchant.stat_1545858329"]}}}
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{"ref": "+# to Level of all Chaos Spell Skills", "better": 1, "id": "chaos_spell_skill_gem_level_+", "matchers": [{"string": "全ての混沌スペルスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4226189338"], "enchant": ["enchant.stat_4226189338"]}}}
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{"ref": "+# to Level of all Physical Spell Skills", "better": 1, "id": "physical_spell_skill_gem_level_+", "matchers": [{"string": "全ての物理スペルスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1600707273"], "enchant": ["enchant.stat_1600707273"]}}}
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{"ref": "+# to Level of all Minion Skills", "better": 1, "id": "minion_skill_gem_level_+", "matchers": [{"string": "全てのミニオンスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2162097452"], "enchant": ["enchant.stat_2162097452"]}}}
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{"ref": "+# to Level of all Trap Skill Gems", "better": 1, "id": "trap_skill_gem_level_+", "matchers": [{"string": "全てのトラップスキルジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of all Melee Skills", "better": 1, "id": "melee_skill_gem_level_+", "matchers": [{"string": "全ての近接スキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_9187492"], "enchant": ["enchant.stat_9187492"]}}}
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{"ref": "+# to Level of all Projectile Skills", "better": 1, "id": "projectile_skill_gem_level_+", "matchers": [{"string": "全ての投射物スキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1202301673"]}}}
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{"ref": "# Life Regeneration per second", "better": 1, "id": "base_life_regeneration_rate_per_minute", "matchers": [{"string": "毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3325883026"], "implicit": ["implicit.stat_3325883026"]}}}
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{"ref": "Allies in your Presence Regenerate # Life per second", "better": 1, "id": "allies_in_presence_life_regeneration_rate_per_minute", "matchers": [{"string": "プレイヤーの存在下にいる味方は毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4010677958"]}}}
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{"ref": "#% increased Mana Regeneration Rate", "better": 1, "id": "mana_regeneration_rate_+%", "matchers": [{"string": "マナ自動回復レートが#%増加する", "negate": false}, {"string": "マナ自動回復レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_789117908"], "implicit": ["implicit.stat_789117908"], "enchant": ["enchant.stat_789117908"], "rune": ["rune.stat_789117908"]}}}
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{"ref": "Leech #% of Physical Attack Damage as Life", "better": 1, "id": "base_life_leech_from_physical_attack_damage_permyriad", "matchers": [{"string": "物理アタックダメージの#%をライフとしてリーチする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2557965901"], "enchant": ["enchant.stat_2557965901"]}}}
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{"ref": "Leeches #% of Physical Damage as Life", "better": 1, "id": "local_life_leech_from_physical_damage_permyriad", "matchers": [{"string": "物理ダメージの#%をライフとしてリーチする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_55876295"], "rune": ["rune.stat_55876295"]}}}
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{"ref": "Leech #% of Physical Attack Damage as Mana", "better": 1, "id": "base_mana_leech_from_physical_attack_damage_permyriad", "matchers": [{"string": "物理アタックダメージの#%をマナとしてリーチする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_707457662"], "enchant": ["enchant.stat_707457662"]}}}
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{"ref": "Leeches #% of Physical Damage as Mana", "better": 1, "id": "local_mana_leech_from_physical_damage_permyriad", "matchers": [{"string": "物理ダメージの#%をマナとしてリーチする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_669069897"], "implicit": ["implicit.stat_669069897"], "rune": ["rune.stat_669069897"]}}}
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{"ref": "Gain # Life per Enemy Killed", "better": 1, "id": "base_life_gained_on_enemy_death", "matchers": [{"string": "キルされた敵1体ごとに#のライフを獲得する", "negate": false}, {"string": "キルされた敵1体ごとに#のライフを失う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3695891184"], "implicit": ["implicit.stat_3695891184"], "enchant": ["enchant.stat_3695891184"], "rune": ["rune.stat_3695891184"]}}}
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{"ref": "Gain # Mana per Enemy Killed", "better": 1, "id": "base_mana_gained_on_enemy_death", "matchers": [{"string": "敵を1体キルするごとに#のマナを獲得する", "negate": false}, {"string": "敵を1体キルするごとに#のマナを失う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1368271171"], "implicit": ["implicit.stat_1368271171"], "enchant": ["enchant.stat_1368271171"], "rune": ["rune.stat_1368271171"]}}}
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{"ref": "Gain # Life per Enemy Hit with Attacks", "better": 1, "id": "base_life_gain_per_target", "matchers": [{"string": "アタックでヒットを与えた敵1体ごとに#のライフを獲得する", "negate": false}, {"string": "アタックでヒットを与えた敵1体ごとに#のライフを失う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2797971005"], "implicit": ["implicit.stat_2797971005"]}}}
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{"ref": "Grants # Life per Enemy Hit", "better": 1, "id": "local_life_gain_per_target", "matchers": [{"string": "ヒットされた敵1体ごとに#のライフを付与する", "negate": false}, {"string": "ヒットされた敵1体ごとに#のライフを取り除く", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_821021828"]}}}
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{"ref": "#% increased Attack Speed", "better": 1, "id": "attack_speed_+%", "matchers": [{"string": "アタックスピードが#%増加する", "negate": false}, {"string": "アタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_210067635", "explicit.stat_681332047"], "implicit": ["implicit.stat_681332047"], "enchant": ["enchant.stat_210067635"], "rune": ["rune.stat_210067635"]}}}
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{"ref": "Allies in your Presence have #% increased Attack Speed", "better": 1, "id": "allies_in_presence_attack_speed_+%", "matchers": [{"string": "プレイヤーの存在下にいる味方はアタックスピードが#%増加する", "negate": false}, {"string": "プレイヤーの存在下にいる味方はアタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1998951374"], "enchant": ["enchant.stat_1998951374"]}}}
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{"ref": "#% increased Cast Speed", "better": 1, "id": "base_cast_speed_+%", "matchers": [{"string": "キャストスピードが#%増加する", "negate": false}, {"string": "キャストスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2891184298"], "implicit": ["implicit.stat_2891184298"], "enchant": ["enchant.stat_2891184298"]}}}
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{"ref": "Allies in your Presence have #% increased Cast Speed", "better": 1, "id": "allies_in_presence_cast_speed_+%", "matchers": [{"string": "プレイヤーの存在下にいる味方はキャストスピードが#%増加する", "negate": false}, {"string": "プレイヤーの存在下にいる味方はキャストスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_289128254"], "enchant": ["enchant.stat_289128254"]}}}
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{"ref": "#% increased Trap Throwing Speed", "better": 1, "id": "trap_throwing_speed_+%", "matchers": [{"string": "トラップ投擲スピードが#%増加する", "negate": false}, {"string": "トラップ投擲スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Accuracy Rating", "better": 1, "id": "accuracy_rating", "matchers": [{"string": "命中力 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_691932474", "explicit.stat_803737631"], "implicit": ["implicit.stat_803737631"], "enchant": ["enchant.stat_803737631"], "rune": ["rune.stat_691932474"]}}}
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{"ref": "Allies in your Presence have +# to Accuracy Rating", "better": 1, "id": "allies_in_presence_accuracy_rating", "matchers": [{"string": "プレイヤーの存在下にいる味方は命中力 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3169585282"]}}}
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{"ref": "#% increased Critical Hit Chance", "better": 1, "id": "critical_strike_chance_+%", "matchers": [{"string": "クリティカルヒット率が#%増加する", "negate": false}, {"string": "クリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_587431675"]}}}
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{"ref": "+#% to Critical Hit Chance", "better": 1, "id": "local_critical_strike_chance", "matchers": [{"string": "クリティカルヒット率 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_518292764"]}}}
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{"ref": "#% increased Critical Hit Chance for Spells", "better": 1, "id": "spell_critical_strike_chance_+%", "matchers": [{"string": "スペルのクリティカルヒット率が#%増加する", "negate": false}, {"string": "スペルのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_737908626"], "enchant": ["enchant.stat_737908626"]}}}
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{"ref": "#% increased Critical Hit Chance for Attacks", "better": 1, "id": "attack_critical_strike_chance_+%", "matchers": [{"string": "アタックのクリティカルヒット率が#%増加する", "negate": false}, {"string": "アタックのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2194114101"], "implicit": ["implicit.stat_2194114101"]}}}
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{"ref": "#% increased Critical Hit Chance with Traps", "better": 1, "id": "trap_critical_strike_chance_+%", "matchers": [{"string": "トラップのクリティカルヒット率が#%増加する", "negate": false}, {"string": "トラップのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Allies in your Presence have #% increased Critical Hit Chance", "better": 1, "id": "allies_in_presence_critical_strike_chance_+%", "matchers": [{"string": "プレイヤーの存在下にいる味方はクリティカルヒット率が#%増加する", "negate": false}, {"string": "プレイヤーの存在下にいる味方はクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1250712710"]}}}
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{"ref": "#% increased Critical Damage Bonus", "better": 1, "id": "base_critical_strike_multiplier_+", "matchers": [{"string": "クリティカルダメージボーナスが#%増加する", "negate": false}, {"string": "クリティカルダメージボーナスが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3556824919"], "enchant": ["enchant.stat_3556824919"]}}}
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{"ref": "+#% to Critical Damage Bonus", "better": 1, "id": "local_critical_strike_multiplier_+", "matchers": [{"string": "クリティカルダメージボーナス #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2694482655"], "implicit": ["implicit.stat_2694482655"], "enchant": ["enchant.stat_2694482655"], "rune": ["rune.stat_2694482655"]}}}
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{"ref": "#% increased Critical Spell Damage Bonus", "better": 1, "id": "base_spell_critical_strike_multiplier_+", "matchers": [{"string": "スペルクリティカルダメージボーナスが#%増加する", "negate": false}, {"string": "スペルクリティカルダメージボーナスが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_274716455"]}}}
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{"ref": "#% increased Critical Damage Bonus for Attack Damage", "better": 1, "id": "attack_critical_strike_multiplier_+", "matchers": [{"string": "アタックダメージのクリティカルダメージボーナスが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3714003708"]}}}
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{"ref": "+#% to Critical Damage Bonus with Traps", "better": 1, "id": "trap_critical_strike_multiplier_+", "matchers": [{"string": "トラップのクリティカルダメージボーナス #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Allies in your Presence have #% increased Critical Damage Bonus", "better": 1, "id": "allies_in_presence_critical_strike_multiplier_+", "matchers": [{"string": "プレイヤーの存在下にいる味方はクリティカルダメージボーナスが#%増加する", "negate": false}, {"string": "プレイヤーの存在下にいる味方はクリティカルダメージボーナスが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3057012405"], "enchant": ["enchant.stat_3057012405"]}}}
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{"ref": "#% increased Rarity of Items found", "better": 1, "id": "base_item_found_rarity_+%", "matchers": [{"string": "見つかるアイテムのレアリティが#%増加する", "negate": false}, {"string": "見つかるアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3917489142"], "implicit": ["implicit.stat_3917489142"], "enchant": ["enchant.stat_3917489142"], "rune": ["rune.stat_3917489142"]}}}
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{"ref": "#% increased Block chance", "better": 1, "id": "local_block_chance_+%", "matchers": [{"string": "ブロック率が#%増加する", "negate": false}, {"string": "ブロック率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2481353198", "explicit.stat_4147897060"], "enchant": ["enchant.stat_2481353198"]}}}
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{"ref": "+# to Spirit", "better": 1, "id": "base_spirit_from_equipment", "matchers": [{"string": "スピリット #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3981240776"], "implicit": ["implicit.stat_3981240776"], "enchant": ["enchant.stat_3981240776"], "rune": ["rune.stat_3981240776"]}}}
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{"ref": "#% increased Spirit", "better": 1, "id": "local_spirit_+%", "matchers": [{"string": "スピリットが#%増加する", "negate": false}, {"string": "スピリットが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3984865854"], "enchant": ["enchant.stat_3984865854"]}}}
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{"ref": "#% increased Bleeding Duration on you", "better": 1, "id": "self_bleed_duration_+%", "matchers": [{"string": "プレイヤー自身に対する出血の持続時間が#%増加する", "negate": false}, {"string": "プレイヤー自身に対する出血の持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1692879867"]}}}
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{"ref": "#% increased Poison Duration on you", "better": 1, "id": "self_poison_duration_+%", "matchers": [{"string": "プレイヤー自身に対する毒の持続時間が#%増加する", "negate": false}, {"string": "プレイヤー自身に対する毒の持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3301100256"]}}}
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{"ref": "#% reduced Ignite Duration on you", "better": 1, "id": "base_self_ignite_duration_-%", "matchers": [{"string": "受ける発火の持続時間が#%減少する", "negate": false}, {"string": "受ける発火の持続時間が#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_986397080"]}}}
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{"ref": "#% reduced Shock duration on you", "better": 1, "id": "base_self_shock_duration_-%", "matchers": [{"string": "受ける感電の持続時間が#%減少する", "negate": false}, {"string": "受ける感電の持続時間が#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_99927264"]}}}
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{"ref": "#% reduced Chill Duration on you", "better": 1, "id": "base_self_chill_duration_-%", "matchers": [{"string": "受ける冷却の持続時間が#%減少する", "negate": false}, {"string": "受ける冷却の持続時間が#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1874553720"]}}}
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{"ref": "#% reduced Freeze Duration on you", "better": 1, "id": "base_self_freeze_duration_-%", "matchers": [{"string": "受ける凍結の持続時間が#%減少する", "negate": false}, {"string": "受ける凍結の持続時間が#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2160282525"]}}}
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{"ref": "Hits against you have #% reduced Critical Damage Bonus", "better": 1, "id": "base_self_critical_strike_multiplier_-%", "matchers": [{"string": "プレイヤーに対するヒットはクリティカルダメージボーナスが#%減少する", "negate": false}, {"string": "プレイヤーに対するヒットはクリティカルダメージボーナスが#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3855016469"], "rune": ["rune.stat_3855016469"], "sanctum": ["sanctum.stat_2948404493"]}}}
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{"ref": "#% additional Physical Damage Reduction", "better": 1, "id": "base_additional_physical_damage_reduction_%", "matchers": [{"string": "物理ダメージ軽減率が#%される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3771516363"], "enchant": ["enchant.stat_3771516363"], "sanctum": ["sanctum.stat_3470883829"]}}}
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{"ref": "+#% to Maximum Fire Resistance", "better": 1, "id": "base_maximum_fire_damage_resistance_%", "matchers": [{"string": "火耐性の最大値 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4095671657"], "enchant": ["enchant.stat_4095671657"], "rune": ["rune.stat_4095671657"]}}}
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{"ref": "+#% to Maximum Cold Resistance", "better": 1, "id": "base_maximum_cold_damage_resistance_%", "matchers": [{"string": "冷気耐性の最大値 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3676141501"], "enchant": ["enchant.stat_3676141501"], "rune": ["rune.stat_3676141501"]}}}
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{"ref": "+#% to Maximum Lightning Resistance", "better": 1, "id": "base_maximum_lightning_damage_resistance_%", "matchers": [{"string": "雷耐性の最大値 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1011760251"], "enchant": ["enchant.stat_1011760251"], "rune": ["rune.stat_1011760251"]}}}
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{"ref": "+#% to Maximum Chaos Resistance", "better": 1, "id": "base_maximum_chaos_damage_resistance_%", "matchers": [{"string": "混沌耐性の最大値 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1301765461"]}}}
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{"ref": "+#% to all Maximum Elemental Resistances", "better": 1, "id": "additional_maximum_all_elemental_resistances_%", "matchers": [{"string": "全ての元素耐性の最大値 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1978899297"], "implicit": ["implicit.stat_1978899297"], "enchant": ["enchant.stat_1978899297"]}}}
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{"ref": "#% increased Energy Shield Recharge Rate", "better": 1, "id": "energy_shield_recharge_rate_+%", "matchers": [{"string": "エナジーシールドリチャージレートが#%増加する", "negate": false}, {"string": "エナジーシールドリチャージレートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2339757871"]}}}
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{"ref": "#% chance to Pierce an Enemy", "better": 1, "id": "base_chance_to_pierce_%", "matchers": [{"string": "#%の確率で敵を貫通する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2321178454"], "implicit": ["implicit.stat_2321178454"], "enchant": ["enchant.stat_2321178454"]}}}
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{"ref": "Bow Attacks fire # additional Arrows", "better": 1, "id": "number_of_additional_arrows", "matchers": [{"string": "弓によるアタックは矢を追加で1本放つ", "negate": false, "value": 1}, {"string": "弓によるアタックは矢を追加で#本放つ", "negate": false}, {"string": "Bow Attacks fire # additional Arrows", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3885405204"], "implicit": ["implicit.stat_3885405204"], "enchant": ["enchant.stat_3885405204"]}}}
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{"ref": "Loads # additional bolts", "better": 1, "id": "base_number_of_crossbow_bolts", "matchers": [{"string": "ボルトを追加で1本装填する", "negate": false, "value": 1}, {"string": "ボルトを追加で#本装填する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1967051901"], "implicit": ["implicit.stat_1967051901"], "enchant": ["enchant.stat_1967051901"]}}}
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{"ref": "#% increased Flask Life Recovery rate", "better": 1, "id": "flask_life_recovery_rate_+%", "matchers": [{"string": "フラスコライフ回復レートが#%増加する", "negate": false}, {"string": "フラスコライフ回復レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_51994685"]}}}
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{"ref": "#% increased Flask Mana Recovery rate", "better": 1, "id": "flask_mana_recovery_rate_+%", "matchers": [{"string": "フラスコマナ回復レートが#%増加する", "negate": false}, {"string": "フラスコマナ回復レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1412217137"]}}}
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{"ref": "#% increased Charm Effect Duration", "better": 1, "id": "charm_duration_+%", "matchers": [{"string": "チャームの効果持続時間が#%増加する", "negate": false}, {"string": "チャームの効果持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1389754388"], "implicit": ["implicit.stat_1389754388"]}}}
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{"ref": "#% increased Flask Charges gained", "better": 1, "id": "flask_charges_gained_+%", "matchers": [{"string": "獲得フラスコチャージが#%増加する", "negate": false}, {"string": "獲得フラスコチャージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1836676211"], "implicit": ["implicit.stat_1836676211"]}}}
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{"ref": "#% increased Flask Charges used", "better": 1, "id": "flask_charges_used_+%", "matchers": [{"string": "消費フラスコチャージが#%増加する", "negate": true}, {"string": "消費フラスコチャージが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_644456512"], "implicit": ["implicit.stat_644456512"]}}}
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{"ref": "#% increased Charm Charges gained", "better": 1, "id": "charm_charges_gained_+%", "matchers": [{"string": "チャームの獲得チャージが#%増加する", "negate": false}, {"string": "チャームの獲得チャージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3585532255"], "implicit": ["implicit.stat_3585532255"], "rune": ["rune.stat_3585532255"]}}}
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{"ref": "#% increased Charm Charges used", "better": 1, "id": "charm_charges_used_+%", "matchers": [{"string": "チャームの使用チャージが#%増加する", "negate": true}, {"string": "チャームの使用チャージが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1570770415"], "implicit": ["implicit.stat_1570770415"]}}}
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{"ref": "+# Charm Slots", "better": 1, "id": "local_additional_charm_slots", "matchers": [{"string": "チャームスロット #", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2582079000", "explicit.stat_554899692"]}}}
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{"ref": "#% increased chance to Ignite", "better": 1, "id": "ignite_chance_+%", "matchers": [{"string": "発火付与確率が#%増加する", "negate": false}, {"string": "発火付与確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2968503605"], "enchant": ["enchant.stat_2968503605"], "rune": ["rune.stat_2968503605"]}}}
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{"ref": "#% increased Freeze Buildup", "better": 1, "id": "hit_damage_freeze_multiplier_+%", "matchers": [{"string": "凍結蓄積が#%増加する", "negate": false}, {"string": "凍結蓄積が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_473429811"], "enchant": ["enchant.stat_473429811"], "rune": ["rune.stat_473429811"]}}}
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{"ref": "#% increased chance to Shock", "better": 1, "id": "shock_chance_+%", "matchers": [{"string": "感電付与確率が#%増加する", "negate": false}, {"string": "感電付与確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_293638271"], "enchant": ["enchant.stat_293638271"], "rune": ["rune.stat_293638271"]}}}
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{"ref": "#% increased Projectile Speed", "better": 1, "id": "base_projectile_speed_+%", "matchers": [{"string": "投射物スピードが#%増加する", "negate": false}, {"string": "投射物スピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3759663284"]}}}
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{"ref": "#% of Damage taken Recouped as Life", "better": 1, "id": "damage_taken_goes_to_life_over_4_seconds_%", "matchers": [{"string": "受けたダメージの#%をライフとして回収する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1444556985"], "enchant": ["enchant.stat_1444556985"]}}}
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{"ref": "#% of Damage taken Recouped as Mana", "better": 1, "id": "damage_taken_goes_to_mana_%", "matchers": [{"string": "受けたダメージの#%をマナとして回収する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_472520716"], "enchant": ["enchant.stat_472520716"]}}}
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{"ref": "#% increased Stun Duration", "better": 1, "id": "local_base_stun_duration_+%", "matchers": [{"string": "スタン持続時間が#%増加する", "negate": false}, {"string": "スタン持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_748522257"]}}}
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{"ref": "Causes #% increased Stun Buildup", "better": 1, "id": "local_hit_damage_stun_multiplier_+%", "matchers": [{"string": "引き起こすスタン蓄積が#%増加する", "negate": false}, {"string": "引き起こすスタン蓄積が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_791928121"], "implicit": ["implicit.stat_791928121"], "enchant": ["enchant.stat_791928121"], "rune": ["rune.stat_791928121"]}}}
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{"ref": "#% increased Elemental Damage with Attacks", "better": 1, "id": "elemental_damage_with_attack_skills_+%", "matchers": [{"string": "アタックスキルによる元素ダメージが#%増加する", "negate": false}, {"string": "アタックスキルによる元素ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_387439868"], "enchant": ["enchant.stat_387439868"], "rune": ["rune.stat_387439868"]}}}
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{"ref": "Gain #% of Damage as Extra Fire Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_fire", "matchers": [{"string": "ダメージの#%を追加火ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3015669065"]}}}
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{"ref": "Gain #% of Damage as Extra Cold Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_cold", "matchers": [{"string": "ダメージの#%を追加冷気ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2505884597"]}}}
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{"ref": "Gain #% of Damage as Extra Lightning Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_lightning", "matchers": [{"string": "ダメージの#%を追加雷ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3278136794"]}}}
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{"ref": "#% increased Damage with Bow Skills", "better": 1, "id": "damage_+%_with_bow_skills", "matchers": [{"string": "弓スキルのダメージが#%増加する", "negate": false}, {"string": "弓スキルのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1241625305"]}}}
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{"ref": "#% increased Presence Area of Effect", "better": 1, "id": "presence_area_+%", "matchers": [{"string": "存在下の効果範囲が#%増加する", "negate": false}, {"string": "存在下の効果範囲が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_101878827"], "enchant": ["enchant.stat_101878827"]}}}
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{"ref": "Minions have #% increased maximum Life", "better": 1, "id": "minion_maximum_life_+%", "matchers": [{"string": "ミニオンの最大ライフが#%増加する", "negate": false}, {"string": "ミニオンの最大ライフが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_770672621"]}}}
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{"ref": "#% increased Trap Trigger Area of Effect", "better": 1, "id": "trap_trigger_radius_+%", "matchers": [{"string": "トラップ作動の効果範囲が#%増加する", "negate": false}, {"string": "トラップ作動の効果範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Charges gained", "better": 1, "id": "local_charges_added_+%", "matchers": [{"string": "獲得チャージが#%増加する", "negate": false}, {"string": "獲得チャージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3196823591"]}}}
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{"ref": "#% increased Charges", "better": 1, "id": "local_max_charges_+%", "matchers": [{"string": "チャージ数が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1366840608"]}}}
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{"ref": "#% increased Charges per use", "better": 1, "id": "local_charges_used_+%", "matchers": [{"string": "使用に必要なチャージ量が#%増加する", "negate": false}, {"string": "使用に必要なチャージ量が#%減少する", "negate": true}, {"string": "使用に必要なチャージ量が#%増加する。使用するとこの値が-1%される", "negate": false}, {"string": "使用に必要なチャージ量が#%減少する。使用するとこの値が-1%される", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_388617051"]}}}
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{"ref": "#% Chance to gain a Charge when you Kill an Enemy", "better": 1, "id": "local_%_chance_to_gain_flask_charge_on_kill", "matchers": [{"string": "プレイヤーが敵を倒した時に#%の確率でチャージを1獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_828533480"]}}}
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{"ref": "Gains # Charges per Second", "better": 1, "id": "local_flask_gain_X_charges_every_minute", "matchers": [{"string": "毎秒チャージを#獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1873752457"]}}}
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{"ref": "#% increased Recovery rate", "better": 1, "id": "local_flask_recovery_speed_+%", "matchers": [{"string": "回復レートが#%増加する", "negate": false}, {"string": "回復レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_173226756"]}}}
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{"ref": "#% increased Amount Recovered", "better": 1, "id": "local_flask_amount_to_recover_+%", "matchers": [{"string": "回復量が#%増加する", "negate": false}, {"string": "回復量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_700317374"]}}}
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{"ref": "#% more Recovery if used while on Low Life", "better": 1, "id": "local_flask_amount_to_recover_+%_when_on_low_life", "matchers": [{"string": "低ライフ時に使用すると回復量が#%上昇する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_886931978"]}}}
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{"ref": "#% more Recovery if used while on Low Mana", "better": 1, "id": "local_flask_amount_to_recover_+%_when_on_low_mana", "matchers": [{"string": "低マナ状態のときに使用していれば回復量が#%上昇する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3276224428"]}}}
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{"ref": "#% of Recovery applied Instantly", "better": 1, "id": "local_flask_recovery_amount_%_to_recover_instantly", "matchers": [{"string": "回復量の#%が即時適用される", "negate": false}, {"string": "即時回復", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2503377690"]}}}
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{"ref": "Grants #% of Life Recovery to Minions", "better": 1, "id": "local_flask_minion_heal_%", "matchers": [{"string": "ライフ回復の#%をミニオンに付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2416869319"]}}}
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{"ref": "#% increased Duration", "better": 1, "id": "local_charm_duration_+%", "matchers": [{"string": "持続時間が#%増加する", "negate": false}, {"string": "持続時間が#%減少する", "negate": true}, {"string": "持続時間が#%増加する。使用するとこの値が-1%される", "negate": false}, {"string": "持続時間が#%減少する。使用するとこの値が-1%される", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1256719186", "explicit.stat_2541588185"]}}}
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{"ref": "Recover # Life when Used", "better": 1, "id": "charm_recover_X_life_when_used", "matchers": [{"string": "使用した時に#のライフを回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2365392475"]}}}
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{"ref": "Recover # Mana when Used", "better": 1, "id": "charm_recover_X_mana_when_used", "matchers": [{"string": "使用した時に#のマナを回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1120862500"]}}}
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{"ref": "Gain # Guard during Effect", "better": 1, "id": "charm_gain_X_guard_for_duration", "matchers": [{"string": "効果中ガードを#獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2676834156"]}}}
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{"ref": "#% increased Accuracy Rating", "better": 1, "id": "accuracy_rating_+%", "matchers": [{"string": "グローバル命中力が#%増加する", "negate": false}, {"string": "グローバル命中力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_624954515"], "implicit": ["implicit.stat_624954515"]}}}
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{"ref": "#% reduced Enemy Stun Threshold", "better": 1, "id": "base_stun_threshold_reduction_+%", "matchers": [{"string": "敵スタン閾値が#%減少する", "negate": false}, {"string": "敵スタン閾値が#%増加する", "negate": true}], "trade": {"ids": {"implicit": ["implicit.stat_1443060084"]}}}
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{"ref": "#% chance to Poison on Hit with Attacks", "better": 1, "id": "chance_to_poison_on_hit_with_attacks_%", "matchers": [{"string": "アタックによるヒット時に#%の確率で毒を付与する", "negate": false}, {"string": "アタックによるヒット時に常に毒を付与する", "negate": false, "value": 100}], "trade": {"ids": {"implicit": ["implicit.stat_3954735777"]}}}
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{"ref": "Attacks cannot cause Bleeding", "better": 1, "id": "bleed_on_hit_with_attacks_%", "matchers": [{"string": "アタックは出血を付与することができない", "negate": false}, {"string": "アタックは出血を付与する", "negate": false, "value": 100}, {"string": "アタックは#%の確率で出血を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1310194496"]}}}
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{"ref": "#% increased Arrow Speed", "better": 1, "id": "base_arrow_speed_+%", "matchers": [{"string": "矢のスピードが#%増加する", "negate": false}, {"string": "矢のスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1207554355"], "implicit": ["implicit.stat_1207554355"]}}}
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{"ref": "Grants # additional Skill Slots", "better": 1, "id": "local_item_additional_skill_slots", "matchers": [{"string": "スキルスロットを追加で1個付与する", "negate": false, "value": 1}, {"string": "スキルスロットを追加で#個付与する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_958696139"]}}}
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{"ref": "Maximum Quality is #%", "better": 1, "id": "local_maximum_quality_is_%", "matchers": [{"string": "品質の最大値 #%", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_275498888"]}}}
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{"ref": "#% increased Life Recovery from Flasks", "better": 1, "id": "flask_life_to_recover_+%", "matchers": [{"string": "フラスコによるライフ回復量が#%増加する", "negate": false}, {"string": "フラスコによるライフ回復量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_821241191"], "implicit": ["implicit.stat_821241191"]}}}
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{"ref": "#% increased Mana Recovery from Flasks", "better": 1, "id": "flask_mana_to_recover_+%", "matchers": [{"string": "フラスコによるマナ回復量が#%増加する", "negate": false}, {"string": "フラスコによるマナ回復量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2222186378"], "implicit": ["implicit.stat_2222186378"]}}}
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{"ref": "#% increased Stun Threshold", "better": 1, "id": "stun_threshold_+%", "matchers": [{"string": "スタン閾値が#%増加する", "negate": false}, {"string": "スタン閾値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_680068163"], "implicit": ["implicit.stat_680068163"], "enchant": ["enchant.stat_680068163"]}}}
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{"ref": "#% of Flask Recovery applied Instantly", "better": 1, "id": "flask_recovery_amount_%_to_recover_instantly", "matchers": [{"string": "フラスコによる回復の#%が即座に適用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_462041840"]}}}
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{"ref": "Flasks gain # charges per Second", "better": 1, "id": "generate_x_charges_for_any_flask_per_minute", "matchers": [{"string": "フラスコは毎秒#のチャージを獲得する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_731781020"]}}}
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{"ref": "Has # Charm Slots", "better": 1, "id": "local_charm_slots", "matchers": [{"string": "#個のチャームスロットを持つ", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_1416292992"], "implicit": ["implicit.stat_1416292992"]}}}
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{"ref": "Used when you become Frozen", "better": 1, "id": "local_flask_use_on_affected_by_freeze", "matchers": [{"string": "凍結すると使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1691862754"]}}}
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{"ref": "Used when you start Bleeding", "better": 1, "id": "local_flask_use_on_affected_by_bleed", "matchers": [{"string": "出血すると使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3676540188"]}}}
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{"ref": "Used when you become Poisoned", "better": 1, "id": "local_flask_use_on_affected_by_poison", "matchers": [{"string": "毒を受けると使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1412682799"]}}}
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{"ref": "Used when you become Ignited", "better": 1, "id": "local_flask_use_on_affected_by_ignite", "matchers": [{"string": "発火すると使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_585126960"]}}}
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{"ref": "Used when you become Shocked", "better": 1, "id": "local_flask_use_on_affected_by_shock", "matchers": [{"string": "感電をすると使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3699444296"]}}}
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{"ref": "Used when you become Stunned", "better": 1, "id": "local_flask_use_on_stunned", "matchers": [{"string": "スタンを受けた時に使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1810482573"]}}}
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{"ref": "Used when you are affected by a Slow", "better": 1, "id": "local_flask_use_on_affected_by_slow", "matchers": [{"string": "減速の影響を受けた時に使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2778646494"]}}}
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{"ref": "Used when you take Fire damage from a Hit", "better": 1, "id": "local_flask_use_on_fire_damage_taken", "matchers": [{"string": "ヒットによる火ダメージを受けた時に使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3854901951"]}}}
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{"ref": "Used when you take Cold damage from a Hit", "better": 1, "id": "local_flask_use_on_cold_damage_taken", "matchers": [{"string": "ヒットによる冷気ダメージを受けた時に使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2994271459"]}}}
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{"ref": "Used when you take Lightning damage from a Hit", "better": 1, "id": "local_flask_use_on_lightning_damage_taken", "matchers": [{"string": "ヒットによる雷ダメージを受けた時に使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2016937536"]}}}
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{"ref": "Used when you take Chaos damage from a Hit", "better": 1, "id": "local_flask_use_on_chaos_damage_taken", "matchers": [{"string": "ヒットによる混沌ダメージを受けた時に使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3310778564"]}}}
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{"ref": "Used when you Kill a Rare or Unique Enemy", "better": 1, "id": "local_flask_use_on_killing_rare_or_unique_enemy", "matchers": [{"string": "レアまたはユニークの敵をキルした時に使用される", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_4010341289"]}}}
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{"ref": "Regenerate #% of maximum Life per second", "better": 1, "id": "life_regeneration_rate_per_minute_%", "matchers": [{"string": "毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_836936635"], "implicit": ["implicit.stat_836936635"], "enchant": ["enchant.stat_836936635"], "rune": ["rune.stat_836936635"]}}}
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{"ref": "#% increased Elemental Ailment Threshold", "better": 1, "id": "ailment_threshold_+%", "matchers": [{"string": "元素系状態異常閾値が#%増加する", "negate": false}, {"string": "元素系状態異常閾値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3544800472"], "implicit": ["implicit.stat_3544800472"], "rune": ["rune.stat_3544800472"]}}}
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{"ref": "#% increased Slowing Potency of Debuffs on You", "better": 1, "id": "base_slow_potency_+%", "matchers": [{"string": "プレイヤーに対する減速のポテンシャルが#%増加する", "negate": false}, {"string": "プレイヤーに対する減速のポテンシャルが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_924253255"], "implicit": ["implicit.stat_924253255"], "enchant": ["enchant.stat_924253255"], "rune": ["rune.stat_924253255"], "sanctum": ["sanctum.stat_978111083"]}}}
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{"ref": "#% faster start of Energy Shield Recharge", "better": 1, "id": "energy_shield_delay_-%", "matchers": [{"string": "エナジーシールドのリチャージが#%速く始まる", "negate": false}, {"string": "エナジーシールドのリチャージが#%遅く始まる", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1782086450"], "implicit": ["implicit.stat_1782086450"], "enchant": ["enchant.stat_1782086450"]}}}
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{"ref": "Gain # Rage on Hit", "better": 1, "id": "local_gain_X_rage_on_hit", "matchers": [{"string": "ヒット時に憤怒を#獲得する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1725749947"], "enchant": ["enchant.stat_1725749947"]}}}
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{"ref": "Has no Accuracy Penalty from Range", "better": 1, "id": "local_weapon_accuracy_is_unaffected_by_distance", "matchers": [{"string": "遠距離での命中力ペナルティがなくなる", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1050883682"]}}}
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{"ref": "#% increased Damage taken", "better": 1, "id": "base_damage_taken_+%", "matchers": [{"string": "受けるダメージが#%増加する", "negate": false}, {"string": "受けるダメージが#%減少する", "negate": true}], "trade": {"ids": {"implicit": ["implicit.stat_3691641145"]}}}
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{"ref": "Culling Strike", "better": 1, "id": "local_culling_strike", "matchers": [{"string": "カリングストライク", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2524254339"], "implicit": ["implicit.stat_1574531783"]}}}
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{"ref": "#% chance to cause Bleeding on Hit", "better": 1, "id": "local_chance_to_bleed_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率で出血を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1519615863", "explicit.stat_2174054121"], "implicit": ["implicit.stat_1519615863"], "enchant": ["enchant.stat_1519615863"], "rune": ["rune.stat_1519615863"]}}}
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{"ref": "Cannot use Projectile Attacks", "better": 1, "id": "local_cannot_be_thrown", "matchers": [{"string": "投射物アタックを使用できなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1961849903"], "implicit": ["implicit.stat_1961849903"]}}}
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{"ref": "Causes Daze buildup equal to #% of Damage dealt", "better": 1, "id": "local_weapon_damage_%_to_gain_as_daze_build_up", "matchers": [{"string": "与えたダメージの#%と同量の眩暈蓄積を引き起こす", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1559935218"], "implicit": ["implicit.stat_1559935218"]}}}
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{"ref": "Always Hits", "better": 1, "id": "local_always_hit", "matchers": [{"string": "常にヒットする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4126210832"]}}}
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{"ref": "Strikes deal Splash damage to targets within 1.5 metres", "better": 1, "id": "melee_splash", "matchers": [{"string": "ストライクは1.5m以内の対象にスプラッシュダメージを与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3675300253"], "implicit": ["implicit.stat_3675300253"]}}}
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{"ref": "Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage", "better": 1, "id": "local_explode_on_kill_with_crit_%_physical_damage_to_deal", "matchers": [{"string": "クリティカルキル時に敵を爆発させ、そのライフの#%を物理ダメージとして与える", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1541903247"]}}}
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{"ref": "Crushes Enemies on Hit", "better": 1, "id": "local_crush_on_hit", "matchers": [{"string": "ヒット時に敵を破砕する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Maim on Hit", "better": 1, "id": "local_maim_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率で重傷を付与する", "negate": false}, {"string": "ヒット時に重傷を付与する", "negate": false, "value": 100}], "trade": {"ids": {"implicit": ["implicit.stat_2763429652"], "enchant": ["enchant.stat_2763429652"]}}}
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{"ref": "#% increased Projectile Speed with this Weapon", "better": 1, "id": "local_projectile_speed_+%", "matchers": [{"string": "この武器による投射物スピードが#%増加する", "negate": false}, {"string": "この武器による投射物スピードが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_535217483"], "implicit": ["implicit.stat_535217483"]}}}
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{"ref": "#% chance to Blind Enemies on hit", "better": 1, "id": "local_chance_to_blind_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率で敵を盲目にする", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_2301191210"]}}}
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{"ref": "#% chance to Poison on Hit with this weapon", "better": 1, "id": "local_poison_on_hit_%", "matchers": [{"string": "この武器によるヒット時に#%の確率で毒を付与する", "negate": false}, {"string": "この武器によるヒット時に毒を付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3885634897"], "enchant": ["enchant.stat_3885634897"], "rune": ["rune.stat_3885634897"]}}}
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{"ref": "Grants # Mana per Enemy Hit", "better": 1, "id": "local_mana_gain_per_target", "matchers": [{"string": "ヒットを与えた敵1体ごとに#のマナを付与する", "negate": false}, {"string": "ヒットを与えた敵1体ごとに#のマナを取り除く", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% of Spell Mana Cost Converted to Life Cost", "better": 1, "id": "spells_cost_life_instead_of_mana_%", "matchers": [{"string": "スペルのマナコストの#%がライフコストに変換される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3544050945"]}}}
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{"ref": "Breaks # Armour on Critical Hit", "better": 1, "id": "local_apply_X_armour_break_on_crit", "matchers": [{"string": "クリティカルヒット時に#のアーマーを破壊する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_4270348114"]}}}
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{"ref": "Forks Critical Hits", "better": 1, "id": "local_weapon_roll_crits_twice", "matchers": [{"string": "二重クリティカルヒット", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1451444093"]}}}
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{"ref": "Unblockable", "better": 1, "id": "local_attacks_cannot_be_blocked", "matchers": [{"string": "ブロックできない", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1137147997"]}}}
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{"ref": "#% increased Melee Strike Range with this weapon", "better": 1, "id": "local_+%_weapon_range", "matchers": [{"string": "この武器の近接ストライク距離が#%増加する", "negate": false}, {"string": "この武器の近接ストライク距離が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_548198834"], "implicit": ["implicit.stat_548198834"], "enchant": ["enchant.stat_548198834"]}}}
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{"ref": "+#% to Block chance", "better": 1, "id": "additional_block_%", "matchers": [{"string": "ブロック率 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1702195217"], "implicit": ["implicit.stat_1702195217"]}}}
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{"ref": "#% chance to Chain an additional time", "better": 1, "id": "local_additional_attack_chain_chance_%", "matchers": [{"string": "#%の確率で追加で1回連鎖する", "negate": false}, {"string": "追加で1回連鎖する", "negate": false, "value": 100}], "trade": {"ids": {"implicit": ["implicit.stat_1028592286"]}}}
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{"ref": "#% increased Projectile Range", "better": 1, "id": "projectile_attack_range_+%", "matchers": [{"string": "投射物の範囲が#%増加する", "negate": false}, {"string": "投射物の範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Bolt Speed", "better": 1, "id": "projectile_speed_+%_with_crossbow_skills", "matchers": [{"string": "ボルトのスピードが#%増加する", "negate": false}, {"string": "ボルトのスピードが#%減少する", "negate": true}], "trade": {"ids": {"implicit": ["implicit.stat_1803308202"]}}}
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{"ref": "Grenade Skills Fire # additional Projectiles", "better": 1, "id": "grenade_skill_number_of_additional_projectiles", "matchers": [{"string": "グレネードスキルは投射物を追加で1個放つ", "negate": false, "value": 1}, {"string": "グレネードスキルは投射物を追加で#個放つ", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1980802737"]}}}
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{"ref": "+# to maximum number of Summoned Ballista Totems", "better": 1, "id": "additional_ballista_totems_allowed", "matchers": [{"string": "バリスタトーテムの最大召喚数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Cooldown Recovery Rate for throwing Traps", "better": 1, "id": "placing_traps_cooldown_recovery_+%", "matchers": [{"string": "トラップ投擲のクールダウン解消レートが#%増加する", "negate": false}, {"string": "トラップ投擲のクールダウン解消レートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased chance to inflict Ailments", "better": 1, "id": "ailment_chance_+%", "matchers": [{"string": "状態異常を付与する確率が#%増加する", "negate": false}, {"string": "状態異常を付与する確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1772247089"]}}}
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{"ref": "#% increased Magnitude of Ailments you inflict", "better": 1, "id": "ailment_effect_+%", "matchers": [{"string": "プレイヤーが付与した状態異常の強度が#%増加する", "negate": false}, {"string": "プレイヤーが付与した状態異常の強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1303248024"]}}}
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{"ref": "#% increased Area of Effect", "better": 1, "id": "base_skill_area_of_effect_+%", "matchers": [{"string": "効果範囲が#%増加する", "negate": false}, {"string": "効果範囲が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_280731498"], "enchant": ["enchant.stat_280731498"]}}}
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{"ref": "Break #% increased Armour", "better": 1, "id": "armour_break_amount_+%", "matchers": [{"string": "アーマー破壊するアーマー量が#%増加する", "negate": false}, {"string": "アーマー破壊するアーマー量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1776411443"], "enchant": ["enchant.stat_1776411443"]}}}
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{"ref": "#% increased Armour Break Duration", "better": 1, "id": "armour_break_duration_+%", "matchers": [{"string": "アーマー破壊の持続時間が#%増加する", "negate": false}, {"string": "アーマー破壊の持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2215233444"]}}}
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{"ref": "#% increased Attack Damage", "better": 1, "id": "attack_damage_+%", "matchers": [{"string": "アタックダメージが#%増加する", "negate": false}, {"string": "アタックダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2843214518"]}}}
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{"ref": "Aura Skills have #% increased Magnitudes", "better": 1, "id": "aura_effect_+%", "matchers": [{"string": "オーラスキルは強度が#%増加する", "negate": false}, {"string": "オーラスキルは強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_315791320"]}}}
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{"ref": "#% increased Damage with Axes", "better": 1, "id": "axe_damage_+%", "matchers": [{"string": "斧によるダメージが#%増加する", "negate": false}, {"string": "斧によるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with Axes", "better": 1, "id": "axe_attack_speed_+%", "matchers": [{"string": "斧のアタックスピードが#%増加する", "negate": false}, {"string": "斧のアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to inflict Bleeding on Hit", "better": 1, "id": "base_chance_to_inflict_bleeding_%", "matchers": [{"string": "ヒット時に#%の確率で出血を付与する", "negate": false}, {"string": "ヒット時に常に出血を付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_1519615863", "explicit.stat_2174054121"], "implicit": ["implicit.stat_1519615863"], "enchant": ["enchant.stat_1519615863"], "rune": ["rune.stat_1519615863"]}}}
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{"ref": "#% increased Bleeding Duration", "better": 1, "id": "base_bleed_duration_+%", "matchers": [{"string": "出血持続時間が#%増加する", "negate": false}, {"string": "出血持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1459321413"]}}}
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{"ref": "#% increased Blind Effect", "better": 1, "id": "blind_effect_+%", "matchers": [{"string": "盲目の効果が#%増加する", "negate": false}, {"string": "盲目の効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1585769763"]}}}
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{"ref": "#% chance to Blind Enemies on Hit with Attacks", "better": 1, "id": "attacks_chance_to_blind_on_hit_%", "matchers": [{"string": "アタックによるヒット時に#%の確率で敵を盲目にする", "negate": false}, {"string": "アタックによるヒット時に敵を盲目にする", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_318953428"]}}}
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{"ref": "#% increased Damage with Hits against Rare and Unique Enemies", "better": 1, "id": "damage_+%_to_rare_and_unique_enemies", "matchers": [{"string": "レアまたはユニークの敵に対するヒットダメージが#%増加する", "negate": false}, {"string": "レアまたはユニークの敵に対するヒットダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1852872083"]}}}
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{"ref": "#% increased Accuracy Rating with Bows", "better": 1, "id": "bow_accuracy_rating_+%", "matchers": [{"string": "弓の命中力が#%増加する", "negate": false}, {"string": "弓の命中力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_169946467"]}}}
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{"ref": "#% increased Damage with Bows", "better": 1, "id": "bow_damage_+%", "matchers": [{"string": "弓によるダメージが#%増加する", "negate": false}, {"string": "弓によるダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4188894176"]}}}
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{"ref": "#% increased Attack Speed with Bows", "better": 1, "id": "bow_attack_speed_+%", "matchers": [{"string": "弓のアタックスピードが#%増加する", "negate": false}, {"string": "弓のアタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3759735052"]}}}
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{"ref": "Projectiles have #% chance to Chain an additional time from terrain", "better": 1, "id": "projectile_chance_to_chain_1_extra_time_from_terrain_%", "matchers": [{"string": "投射物は#%の確率で地形から追加で1回連鎖する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4081947835"], "enchant": ["enchant.stat_4081947835"]}}}
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{"ref": "#% increased Damage while you have an active Charm", "better": 1, "id": "damage_+%_while_using_charm", "matchers": [{"string": "チャームがアクティブな間ダメージが#%増加する", "negate": false}, {"string": "チャームがアクティブな間ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_627767961"]}}}
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{"ref": "#% increased Chill Duration on Enemies", "better": 1, "id": "chill_duration_+%", "matchers": [{"string": "敵に対する冷却の持続時間が#%増加する", "negate": false}, {"string": "敵に対する冷却の持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3485067555"]}}}
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{"ref": "Damage Penetrates #% Cold Resistance", "better": 1, "id": "base_reduce_enemy_cold_resistance_%", "matchers": [{"string": "ダメージは#%の冷気耐性を突破する", "negate": false}, {"string": "ヒットは冷気耐性を実際の値より#%高いものとして扱う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3417711605"], "enchant": ["enchant.stat_3417711605"]}}}
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{"ref": "#% increased Cooldown Recovery Rate", "better": 1, "id": "base_cooldown_speed_+%", "matchers": [{"string": "クールダウン解消レートが#%増加する", "negate": false}, {"string": "クールダウン解消レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1004011302"], "enchant": ["enchant.stat_1004011302"]}}}
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{"ref": "#% increased Damage if you have Consumed a Corpse Recently", "better": 1, "id": "damage_+%_if_you_have_consumed_a_corpse_recently", "matchers": [{"string": "直近死体を消費していればダメージが#%増加する", "negate": false}, {"string": "直近死体を消費していればダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2118708619"]}}}
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{"ref": "#% increased Magnitude of Damaging Ailments you inflict with Critical Hits", "better": 1, "id": "critical_hit_damaging_ailment_effect_+%", "matchers": [{"string": "プレイヤーがクリティカルヒットで付与したダメージ性状態異常の強度が#%増加する", "negate": false}, {"string": "プレイヤーがクリティカルヒットで付与したダメージ性状態異常の強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_440490623"]}}}
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{"ref": "#% increased Damage with Crossbows", "better": 1, "id": "crossbow_damage_+%", "matchers": [{"string": "クロスボウのダメージが#%増加する", "negate": false}, {"string": "クロスボウのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_427684353"]}}}
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{"ref": "#% increased Crossbow Reload Speed", "better": 1, "id": "reload_speed_+%", "matchers": [{"string": "クロスボウのリロードスピードが#%増加する", "negate": false}, {"string": "クロスボウのリロードスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3192728503"]}}}
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{"ref": "#% increased Attack Speed with Crossbows", "better": 1, "id": "crossbow_attack_speed_+%", "matchers": [{"string": "クロスボウのアタックスピードが#%増加する", "negate": false}, {"string": "クロスボウのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1135928777"]}}}
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{"ref": "#% increased Area of Effect of Curses", "better": 1, "id": "curse_area_of_effect_+%", "matchers": [{"string": "呪いの効果範囲が#%増加する", "negate": false}, {"string": "呪いの効果範囲が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_153777645"]}}}
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{"ref": "#% slower Curse Activation", "better": 1, "id": "curse_delay_+%", "matchers": [{"string": "呪いのアクティベーションが#%遅くなる", "negate": false}, {"string": "呪いのアクティベーションが#%速くなる", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1104825894"]}}}
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{"ref": "#% increased Curse Duration", "better": 1, "id": "base_curse_duration_+%", "matchers": [{"string": "呪いの持続時間が#%増加する", "negate": false}, {"string": "呪いの持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3824372849"]}}}
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{"ref": "#% increased Curse Magnitudes", "better": 1, "id": "curse_effect_+%", "matchers": [{"string": "呪いの強度が#%増加する", "negate": false}, {"string": "呪いの強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2353576063"], "enchant": ["enchant.stat_2353576063"]}}}
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{"ref": "#% increased Critical Hit Chance with Daggers", "better": 1, "id": "dagger_critical_strike_chance_+%", "matchers": [{"string": "短剣のクリティカルヒット率が#%増加する", "negate": false}, {"string": "短剣のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Daggers", "better": 1, "id": "dagger_damage_+%", "matchers": [{"string": "短剣によるダメージが#%増加する", "negate": false}, {"string": "短剣によるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with Daggers", "better": 1, "id": "dagger_attack_speed_+%", "matchers": [{"string": "短剣のアタックスピードが#%増加する", "negate": false}, {"string": "短剣のアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% of Damage is taken from Mana before Life", "better": 1, "id": "base_damage_removed_from_mana_before_life_%", "matchers": [{"string": "ダメージの#%をライフより先にマナで受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_458438597"]}}}
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{"ref": "#% increased Damage against Enemies with Fully Broken Armour", "better": 1, "id": "damage_+%_against_enemies_with_fully_broken_armour", "matchers": [{"string": "完全アーマー破壊状態の敵に対するダメージが#%増加する", "negate": false}, {"string": "完全アーマー破壊状態の敵に対するダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2301718443"]}}}
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{"ref": "#% increased Duration of Damaging Ailments on Enemies", "better": 1, "id": "damaging_ailment_duration_+%", "matchers": [{"string": "敵に付与したダメージ性状態異常の持続時間が#%増加する", "negate": false}, {"string": "敵に付与したダメージ性状態異常の持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1829102168"]}}}
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{"ref": "#% increased Daze Buildup", "better": 1, "id": "daze_build_up_+%", "matchers": [{"string": "眩暈蓄積が#%増加する", "negate": false}, {"string": "眩暈蓄積が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1949833742"]}}}
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{"ref": "Debuffs on you expire #% faster", "better": 1, "id": "debuff_time_passed_+%", "matchers": [{"string": "プレイヤーに対するデバフは#%速く消える", "negate": false}, {"string": "プレイヤーに対するデバフは#%遅く消える", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1238227257"], "rune": ["rune.stat_1238227257"]}}}
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{"ref": "#% increased Duration of Ignite, Shock and Chill on Enemies", "better": 1, "id": "ignite_shock_chill_duration_+%", "matchers": [{"string": "敵に付与した発火、感電および冷却の持続時間が#%増加する", "negate": false}, {"string": "敵に付与した発火、感電および冷却の持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1062710370"]}}}
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{"ref": "#% increased Elemental Damage", "better": 1, "id": "elemental_damage_+%", "matchers": [{"string": "元素ダメージが#%増加する", "negate": false}, {"string": "元素ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3141070085"]}}}
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{"ref": "Empowered Attacks deal #% increased Damage", "better": 1, "id": "empowered_attack_damage_+%", "matchers": [{"string": "強化されたアタックはダメージが#%増加する", "negate": false}, {"string": "強化されたアタックはダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1569101201"]}}}
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{"ref": "Meta Skills gain #% increased Energy", "better": 1, "id": "energy_generated_+%", "matchers": [{"string": "メタスキルの獲得エネルギーが#%増加する", "negate": false}, {"string": "メタスキルの獲得エネルギーが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4236566306"], "enchant": ["enchant.stat_4236566306"], "rune": ["rune.stat_4236566306"]}}}
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{"ref": "Damaging Ailments deal damage #% faster", "better": 1, "id": "damaging_ailments_deal_damage_+%_faster", "matchers": [{"string": "ダメージ性状態異常がダメージを与える速度が#%速くなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_538241406"]}}}
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{"ref": "Damage Penetrates #% Fire Resistance", "better": 1, "id": "base_reduce_enemy_fire_resistance_%", "matchers": [{"string": "ダメージは#%の火耐性を突破する", "negate": false}, {"string": "ヒットは火耐性を実際の値より#%高いものとして扱う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2653955271"], "enchant": ["enchant.stat_2653955271"]}}}
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{"ref": "#% increased Critical Hit Chance with Flails", "better": 1, "id": "flail_critical_strike_chance_+%", "matchers": [{"string": "フレイルによるクリティカルヒット率が#%増加する", "negate": false}, {"string": "フレイルによるクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Flails", "better": 1, "id": "flail_damage_+%", "matchers": [{"string": "フレイルのダメージが#%増加する", "negate": false}, {"string": "フレイルのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Flask Effect Duration", "better": 1, "id": "flask_duration_+%", "matchers": [{"string": "フラスコ効果持続時間が#%増加する", "negate": false}, {"string": "フラスコ効果持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3741323227"]}}}
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{"ref": "#% increased Energy Shield from Equipped Focus", "better": 1, "id": "energy_shield_from_focus_+%", "matchers": [{"string": "装備中のフォーカスから得られるエナジーシールドが#%増加する", "negate": false}, {"string": "装備中のフォーカスから得られるエナジーシールドが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3174700878"]}}}
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{"ref": "Projectiles have #% chance for an additional Projectile when Forking", "better": 1, "id": "chance_to_fork_extra_projectile_%", "matchers": [{"string": "投射物は分岐する時に#%の確率で追加の投射物を放つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3003542304"]}}}
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{"ref": "#% increased Freeze Threshold", "better": 1, "id": "freeze_threshold_+%", "matchers": [{"string": "凍結閾値が#%増加する", "negate": false}, {"string": "凍結閾値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3780644166"], "enchant": ["enchant.stat_3780644166"]}}}
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{"ref": "Herald Skills deal #% increased Damage", "better": 1, "id": "damage_+%_with_herald_skills", "matchers": [{"string": "ヘラルドスキルのダメージが#%増加する", "negate": false}, {"string": "ヘラルドスキルのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_21071013"]}}}
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{"ref": "#% increased Magnitude of Ignite you inflict", "better": 1, "id": "base_ignite_effect_+%", "matchers": [{"string": "プレイヤーが付与した発火の強度が#%増加する", "negate": false}, {"string": "プレイヤーが付与した発火の強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3791899485"]}}}
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{"ref": "#% increased Skill Effect Duration", "better": 1, "id": "skill_effect_duration_+%", "matchers": [{"string": "スキル効果持続時間が#%増加する", "negate": false}, {"string": "スキル効果持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3377888098"], "enchant": ["enchant.stat_3377888098"]}}}
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{"ref": "#% increased Knockback Distance", "better": 1, "id": "knockback_distance_+%", "matchers": [{"string": "ノックバック距離が#%増加する", "negate": false}, {"string": "ノックバック距離が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_565784293"]}}}
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{"ref": "#% of Skill Mana Costs Converted to Life Costs", "better": 1, "id": "base_skill_cost_life_instead_of_mana_%", "matchers": [{"string": "スキルのマナコストの#%がライフコストに変換される", "negate": false}, {"string": "スキルのマナコストがライフコストに変換される", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2480498143"]}}}
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{"ref": "#% increased Life Flask Charges gained", "better": 1, "id": "life_flask_charges_gained_+%", "matchers": [{"string": "ライフフラスコの獲得チャージが#%増加する", "negate": false}, {"string": "ライフフラスコの獲得チャージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4009879772"]}}}
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{"ref": "#% increased amount of Life Leeched", "better": 1, "id": "base_life_leech_amount_+%", "matchers": [{"string": "ライフリーチ量が#%増加する", "negate": false}, {"string": "ライフリーチ量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2112395885"]}}}
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{"ref": "Recover #% of maximum Life on Kill", "better": 1, "id": "recover_%_maximum_life_on_kill", "matchers": [{"string": "敵を倒した時にライフの#%を回復する", "negate": false}, {"string": "敵を倒した時にライフの#%を失う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2023107756"], "rune": ["rune.stat_2023107756"]}}}
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{"ref": "#% increased Life Regeneration rate", "better": 1, "id": "life_regeneration_rate_+%", "matchers": [{"string": "ライフ自動回復レートが#%増加する", "negate": false}, {"string": "ライフ自動回復レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_44972811"], "enchant": ["enchant.stat_44972811"]}}}
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{"ref": "Damage Penetrates #% Lightning Resistance", "better": 1, "id": "base_reduce_enemy_lightning_resistance_%", "matchers": [{"string": "ダメージは#%の雷耐性を突破する", "negate": false}, {"string": "ヒットは雷耐性を実際の値より#%高いものとして扱う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_818778753"], "enchant": ["enchant.stat_818778753"]}}}
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{"ref": "#% increased Damage with Maces", "better": 1, "id": "mace_damage_+%", "matchers": [{"string": "メイスのダメージが#%増加する", "negate": false}, {"string": "メイスのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1181419800"]}}}
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{"ref": "#% increased Stun Buildup with Maces", "better": 1, "id": "mace_hit_damage_stun_multiplier_+%", "matchers": [{"string": "メイスによるスタン蓄積が#%増加する", "negate": false}, {"string": "メイスによるスタン蓄積が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_872504239"]}}}
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{"ref": "#% increased Mana Flask Charges gained", "better": 1, "id": "mana_flask_charges_gained_+%", "matchers": [{"string": "獲得マナフラスコチャージが#%増加する", "negate": false}, {"string": "獲得マナフラスコチャージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3590792340"]}}}
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{"ref": "#% increased amount of Mana Leeched", "better": 1, "id": "base_mana_leech_amount_+%", "matchers": [{"string": "マナリーチ量が#%増加する", "negate": false}, {"string": "マナリーチ量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2839066308"]}}}
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{"ref": "Recover #% of maximum Mana on Kill", "better": 1, "id": "maximum_mana_%_gained_on_kill", "matchers": [{"string": "敵を倒した時にマナの#%を回復する", "negate": false}, {"string": "敵を倒した時にマナの#%を失う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1030153674", "explicit.stat_1604736568"], "rune": ["rune.stat_1030153674"]}}}
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{"ref": "Mark Skills have #% increased Cast Speed", "better": 1, "id": "mark_skill_cast_speed_+%", "matchers": [{"string": "呪印スキルのキャストスピードが#%増加する", "negate": false}, {"string": "呪印スキルのキャストスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4189061307"]}}}
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{"ref": "Mark Skills have #% increased Skill Effect Duration", "better": 1, "id": "mark_skill_duration_+%", "matchers": [{"string": "呪印スキルのスキル効果持続時間が#%増加する", "negate": false}, {"string": "呪印スキルのスキル効果持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2594634307"]}}}
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{"ref": "#% increased Effect of your Mark Skills", "better": 1, "id": "mark_effect_+%", "matchers": [{"string": "プレイヤーの呪印スキルの効果が#%増加する", "negate": false}, {"string": "プレイヤーの呪印スキルの効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_712554801"]}}}
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{"ref": "+# to Maximum Rage", "better": 1, "id": "maximum_rage", "matchers": [{"string": "憤怒の最大数 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1181501418"]}}}
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{"ref": "#% increased Melee Damage", "better": 1, "id": "melee_damage_+%", "matchers": [{"string": "近接ダメージが#%増加する", "negate": false}, {"string": "近接ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1002362373"]}}}
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{"ref": "#% increased Minion Accuracy Rating", "better": 1, "id": "minion_accuracy_rating_+%", "matchers": [{"string": "ミニオンの命中力が#%増加する", "negate": false}, {"string": "ミニオンの命中力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1718147982"]}}}
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{"ref": "Minions have #% increased Area of Effect", "better": 1, "id": "minion_skill_area_of_effect_+%", "matchers": [{"string": "ミニオンの効果範囲が#%増加する", "negate": false}, {"string": "ミニオンの効果範囲が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3811191316"]}}}
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{"ref": "Minions have #% increased Attack and Cast Speed", "better": 1, "id": "minion_attack_and_cast_speed_+%", "matchers": [{"string": "ミニオンのアタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "ミニオンのアタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3091578504"]}}}
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{"ref": "Minions have +#% to Chaos Resistance", "better": 1, "id": "minion_chaos_resistance_%", "matchers": [{"string": "ミニオンの混沌耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3837707023"]}}}
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{"ref": "Minions have #% increased Critical Hit Chance", "better": 1, "id": "minion_critical_strike_chance_+%", "matchers": [{"string": "ミニオンのクリティカルヒット率が#%増加する", "negate": false}, {"string": "ミニオンのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_491450213"]}}}
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{"ref": "Minions have #% increased Critical Damage Bonus", "better": 1, "id": "minion_critical_strike_multiplier_+", "matchers": [{"string": "ミニオンのクリティカルダメージボーナスが#%増える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1854213750"]}}}
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{"ref": "Minions deal #% increased Damage", "better": 1, "id": "minion_damage_+%", "matchers": [{"string": "ミニオンのダメージが#%増加する", "negate": false}, {"string": "ミニオンのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1589917703"]}}}
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{"ref": "Minions have #% additional Physical Damage Reduction", "better": 1, "id": "minion_additional_physical_damage_reduction_%", "matchers": [{"string": "ミニオンは#%の追加物理ダメージ軽減率を持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3119612865"]}}}
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{"ref": "Minions have +#% to all Elemental Resistances", "better": 1, "id": "minion_elemental_resistance_%", "matchers": [{"string": "ミニオンの全ての元素耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1423639565"]}}}
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{"ref": "Minions Revive #% faster", "better": 1, "id": "minion_resummon_speed_+%", "matchers": [{"string": "ミニオンは#%速く復活する", "negate": false}, {"string": "ミニオンは#%遅く復活する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2639966148"]}}}
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{"ref": "Offering Skills have #% increased Duration", "better": 1, "id": "offering_duration_+%", "matchers": [{"string": "オファリングスキルの持続時間が#%増加する", "negate": false}, {"string": "オファリングスキルの持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2957407601"]}}}
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{"ref": "Offerings have #% increased Maximum Life", "better": 1, "id": "offering_life_+%", "matchers": [{"string": "オファリングは最大ライフが#%増加する", "negate": false}, {"string": "オファリングは最大ライフが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3787460122"]}}}
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{"ref": "#% increased Global Physical Damage", "better": 1, "id": "physical_damage_+%", "matchers": [{"string": "グローバル物理ダメージが#%増加する", "negate": false}, {"string": "グローバル物理ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1310194496"]}}}
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{"ref": "#% increased Pin Buildup", "better": 1, "id": "hit_damage_pin_multiplier_+%", "matchers": [{"string": "足止め蓄積が#%増加する", "negate": false}, {"string": "足止め蓄積が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3473929743"]}}}
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{"ref": "#% chance to Poison on Hit", "better": 1, "id": "base_chance_to_poison_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率で毒を付与する", "negate": false}, {"string": "ヒット時に常に毒を付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_795138349"]}}}
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{"ref": "#% increased Magnitude of Poison you inflict", "better": 1, "id": "base_poison_effect_+%", "matchers": [{"string": "プレイヤーが付与した毒の強度が#%増加する", "negate": false}, {"string": "プレイヤーが付与した毒の強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2487305362"]}}}
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{"ref": "#% increased Poison Duration", "better": 1, "id": "base_poison_duration_+%", "matchers": [{"string": "毒持続時間が#%増加する", "negate": false}, {"string": "毒持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2011656677"]}}}
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{"ref": "#% increased Projectile Damage", "better": 1, "id": "projectile_damage_+%", "matchers": [{"string": "投射物ダメージが#%増加する", "negate": false}, {"string": "投射物ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1839076647"]}}}
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{"ref": "#% increased Damage with Quarterstaves", "better": 1, "id": "quarterstaff_damage_+%", "matchers": [{"string": "クォータースタッフによるダメージが#%増加する", "negate": false}, {"string": "クォータースタッフによるダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4045894391"]}}}
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{"ref": "#% increased Freeze Buildup with Quarterstaves", "better": 1, "id": "quarterstaff_hit_damage_freeze_multiplier_+%", "matchers": [{"string": "クォータースタッフによる凍結蓄積が#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1697447343"]}}}
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{"ref": "#% increased Attack Speed with Quarterstaves", "better": 1, "id": "quarterstaff_attack_speed_+%", "matchers": [{"string": "クォータースタッフのアタックスピードが#%増加する", "negate": false}, {"string": "クォータースタッフのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3283482523"]}}}
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{"ref": "#% increased bonuses gained from Equipped Quiver", "better": 1, "id": "quiver_mod_effect_+%", "matchers": [{"string": "装備中の矢筒から得られるボーナスが#%増加する", "negate": false}, {"string": "装備中の矢筒から得られるボーナスが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1200678966"]}}}
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{"ref": "Gain # Rage on Melee Hit", "better": 1, "id": "gain_x_rage_on_melee_hit", "matchers": [{"string": "近接ヒット時に憤怒を#獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2709367754"]}}}
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{"ref": "Gain # Rage when Hit by an Enemy", "better": 1, "id": "gain_x_rage_when_hit", "matchers": [{"string": "敵によるヒットを受けた時に憤怒を#獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3292710273"]}}}
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{"ref": "#% increased Defences from Equipped Shield", "better": 1, "id": "shield_defences_+%", "matchers": [{"string": "装備中の盾から得られる防御力が#%増加する", "negate": false}, {"string": "装備中の盾から得られる防御力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_145497481"]}}}
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{"ref": "#% increased Magnitude of Shock you inflict", "better": 1, "id": "shock_effect_+%", "matchers": [{"string": "プレイヤーが付与した感電の強度が#%増加する", "negate": false}, {"string": "プレイヤーが付与した感電の強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2527686725"]}}}
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{"ref": "#% increased Attack Speed with Spears", "better": 1, "id": "spear_attack_speed_+%", "matchers": [{"string": "スピアのアタックスピードが#%増加する", "negate": false}, {"string": "スピアのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1165163804"]}}}
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{"ref": "#% increased Critical Damage Bonus with Spears", "better": 1, "id": "spear_critical_strike_multiplier_+", "matchers": [{"string": "スピアのクリティカルダメージボーナスが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2456523742"]}}}
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{"ref": "#% increased Damage with Spears", "better": 1, "id": "spear_damage_+%", "matchers": [{"string": "スピアのダメージが#%増加する", "negate": false}, {"string": "スピアのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2696027455"]}}}
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{"ref": "#% increased Stun Buildup", "better": 1, "id": "hit_damage_stun_multiplier_+%", "matchers": [{"string": "スタン蓄積が#%増加する", "negate": false}, {"string": "スタン蓄積が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_239367161"]}}}
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{"ref": "Gain additional Stun Threshold equal to #% of maximum Energy Shield", "better": 1, "id": "stun_threshold_+_from_%_maximum_energy_shield", "matchers": [{"string": "最大エナジーシールドの#%と同量の追加スタン閾値を獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_416040624"]}}}
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{"ref": "Gain additional Ailment Threshold equal to #% of maximum Energy Shield", "better": 1, "id": "ailment_threshold_+_from_%_maximum_energy_shield", "matchers": [{"string": "Gain additional Ailment Threshold equal to #% of maximum Energy Shield", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3398301358"]}}}
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{"ref": "#% increased Stun Threshold if you haven't been Stunned Recently", "better": 1, "id": "stun_threshold_+%_when_not_stunned_recently", "matchers": [{"string": "直近プレイヤーがスタンを受けていなければスタン閾値が#%増加する", "negate": false}, {"string": "直近プレイヤーがスタンを受けていなければスタン閾値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1405298142"]}}}
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{"ref": "#% increased Magnitude of Bleeding you inflict", "better": 1, "id": "base_bleeding_effect_+%", "matchers": [{"string": "プレイヤーが付与した出血の強度が#%増加する", "negate": false}, {"string": "プレイヤーが付与した出血の強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3166958180"]}}}
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{"ref": "#% increased Damage with Swords", "better": 1, "id": "sword_damage_+%", "matchers": [{"string": "剣によるダメージが#%増加する", "negate": false}, {"string": "剣によるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with Swords", "better": 1, "id": "sword_attack_speed_+%", "matchers": [{"string": "剣のアタックスピードが#%増加する", "negate": false}, {"string": "剣のアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Thorns damage", "better": 1, "id": "thorns_damage_+%", "matchers": [{"string": "棘ダメージが#%増加する", "negate": false}, {"string": "棘ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1315743832"], "enchant": ["enchant.stat_1315743832"]}}}
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{"ref": "#% increased Totem Damage", "better": 1, "id": "totem_damage_+%", "matchers": [{"string": "トーテムダメージが#%増加する", "negate": false}, {"string": "トーテムダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3851254963"]}}}
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{"ref": "#% increased Totem Life", "better": 1, "id": "totem_life_+%", "matchers": [{"string": "トーテムのライフが#%増加する", "negate": false}, {"string": "トーテムのライフが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_686254215"]}}}
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{"ref": "#% increased Totem Placement speed", "better": 1, "id": "summon_totem_cast_speed_+%", "matchers": [{"string": "トーテム設置スピードが#%増加する", "negate": false}, {"string": "トーテム設置スピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3374165039"]}}}
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{"ref": "Triggered Spells deal #% increased Spell Damage", "better": 1, "id": "triggered_spell_spell_damage_+%", "matchers": [{"string": "トリガーで発動したスペルのスペルダメージが#%増加する", "negate": false}, {"string": "トリガーで発動したスペルのスペルダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3067892458"]}}}
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{"ref": "#% increased Damage with Unarmed Attacks", "better": 1, "id": "damage_+%_while_unarmed", "matchers": [{"string": "素手によるアタックのダメージが#%増加する", "negate": false}, {"string": "素手によるアタックのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Warcry Buff Effect", "better": 1, "id": "warcry_buff_effect_+%", "matchers": [{"string": "ウォークライのバフの効果が#%増加する", "negate": false}, {"string": "ウォークライのバフの効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3037553757"]}}}
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{"ref": "#% increased Warcry Cooldown Recovery Rate", "better": 1, "id": "warcry_cooldown_speed_+%", "matchers": [{"string": "ウォークライクールダウン解消レートが#%増加する", "negate": false}, {"string": "ウォークライクールダウン解消レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4159248054"]}}}
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{"ref": "#% increased Damage with Warcries", "better": 1, "id": "warcry_damage_+%", "matchers": [{"string": "ウォークライのダメージが#%増加する", "negate": false}, {"string": "ウォークライのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1594812856"]}}}
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{"ref": "#% increased Warcry Speed", "better": 1, "id": "warcry_speed_+%", "matchers": [{"string": "ウォークライスピードが#%増加する", "negate": false}, {"string": "ウォークライスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1316278494"], "enchant": ["enchant.stat_1316278494"]}}}
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{"ref": "#% increased Weapon Swap Speed", "better": 1, "id": "weapon_swap_speed_+%", "matchers": [{"string": "ウェポンスワップスピードが#%増加する", "negate": false}, {"string": "ウェポンスワップスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3233599707"], "enchant": ["enchant.stat_3233599707"]}}}
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{"ref": "#% increased Effect of Withered", "better": 1, "id": "withered_effect_+%", "matchers": [{"string": "衰弱の効果が#%増加する", "negate": false}, {"string": "衰弱の効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2545584555"]}}}
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{"ref": "#% increased Unarmed Attack Speed", "better": 1, "id": "unarmed_attack_speed_+%", "matchers": [{"string": "素手アタックスピードが#%増加する", "negate": false}, {"string": "素手アタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds", "better": 1, "id": "projectile_damage_+%_if_youve_dealt_melee_hit_recently", "matchers": [{"string": "過去8秒間にプレイヤーが近接ヒットを与えていれば投射物ダメージが#%増加する", "negate": false}, {"string": "過去8秒間にプレイヤーが近接ヒットを与えていれば投射物ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3596695232"]}}}
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{"ref": "#% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds", "better": 1, "id": "melee_damage_+%_if_youve_dealt_projectile_attack_hit_recently", "matchers": [{"string": "過去8秒間にプレイヤーが投射物アタックヒットを与えていれば近接ダメージが#%増加する", "negate": false}, {"string": "過去8秒間にプレイヤーが投射物アタックヒットを与えていれば近接ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3028809864"]}}}
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{"ref": "#% increased Parry Damage", "better": 1, "id": "parry_damage_+%", "matchers": [{"string": "パリィダメージが#%増加する", "negate": false}, {"string": "パリィダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1569159338"]}}}
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{"ref": "#% increased Parried Debuff Duration", "better": 1, "id": "parry_skill_effect_duration_+%", "matchers": [{"string": "パリィのデバフの持続時間が#%増加する", "negate": false}, {"string": "パリィのデバフの持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3401186585"]}}}
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{"ref": "#% increased Stun Threshold while Parrying", "better": 1, "id": "parry_stun_threshold_+%_during_parry", "matchers": [{"string": "パリィしている間スタン閾値が#%増加する", "negate": false}, {"string": "パリィしている間スタン閾値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1911237468"]}}}
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{"ref": "#% chance to gain Volatility on Kill", "better": 1, "id": "volatility_on_kill_%_chance", "matchers": [{"string": "キル時に#%の確率でボラティリティを獲得する", "negate": false}, {"string": "キル時にボラティリティを獲得する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3749502527"]}}}
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{"ref": "Companions deal #% increased Damage", "better": 1, "id": "companion_damage_+%", "matchers": [{"string": "コンパニオンのダメージが#%増加する", "negate": false}, {"string": "コンパニオンのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_234296660"]}}}
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{"ref": "Companions have #% increased maximum Life", "better": 1, "id": "companion_maximum_life_+%", "matchers": [{"string": "コンパニオンの最大ライフが#%増加する", "negate": false}, {"string": "コンパニオンの最大ライフが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1805182458"]}}}
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{"ref": "#% increased Hazard Damage", "better": 1, "id": "hazard_damage_+%", "matchers": [{"string": "ハザードのダメージが#%増加する", "negate": false}, {"string": "ハザードのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1697951953"]}}}
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{"ref": "#% chance for Attack Hits to apply Incision", "better": 1, "id": "chance_to_inflict_incision_on_attack_hit_%", "matchers": [{"string": "アタックヒットは1スタックの切開を付与する", "negate": false, "value": 100}, {"string": "アタックヒットは#%の確率で1スタックの切開を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_300723956"]}}}
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{"ref": "#% increased Valour gained", "better": 1, "id": "banner_resource_gained_+%", "matchers": [{"string": "勇猛の獲得量が#%増加する", "negate": false}, {"string": "勇猛の獲得量が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1050359418"]}}}
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{"ref": "Banner Skills have #% increased Area of Effect", "better": 1, "id": "banner_area_of_effect_+%", "matchers": [{"string": "バナースキルの効果範囲が#%増加する", "negate": false}, {"string": "バナースキルの効果範囲が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_429143663"]}}}
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{"ref": "Banner Skills have #% increased Duration", "better": 1, "id": "banner_duration_+%", "matchers": [{"string": "バナースキルの持続時間が#%増加する", "negate": false}, {"string": "バナースキルの持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2720982137"]}}}
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{"ref": "Upgrades Radius to Large", "better": 1, "id": "TLJ_local_jewel_display_radius_change", "matchers": [{"string": "半径を中範囲にアップグレードする", "negate": false, "value": 1}, {"string": "半径を大範囲にアップグレードする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3891355829|1"]}}}
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{"ref": "#% increased Effect of Small Passive Skills in Radius", "better": 1, "id": "TLJ_local_jewel_small_passive_in_radius_effect_+%", "matchers": [{"string": "範囲内の通常パッシブスキルの効果が#%増加する", "negate": false}, {"string": "範囲内の通常パッシブスキルの効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1060572482"]}}}
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{"ref": "#% increased Effect of Notable Passive Skills in Radius", "better": 1, "id": "TLJ_local_jewel_notable_passive_in_radius_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルの効果が#%増加する", "negate": false}, {"string": "範囲内の特殊パッシブスキルの効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4234573345"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Accuracy Rating", "better": 1, "id": "TLJ_accuracy_rating_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはグローバル命中力が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはグローバル命中力が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_533892981"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased chance to inflict Ailments", "better": 1, "id": "TLJ_ailment_chance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは状態異常を付与する確率が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは状態異常を付与する確率が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_412709880"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Ailments you inflict", "better": 1, "id": "TLJ_ailment_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した状態異常の強度が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した状態異常の強度が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1321104829"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Elemental Ailment Threshold", "better": 1, "id": "TLJ_ailment_threshold_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは元素系状態異常閾値が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは元素系状態異常閾値が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3409275777"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Area of Effect", "better": 1, "id": "TLJ_base_skill_area_of_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは効果範囲が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは効果範囲が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3391917254"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Armour", "better": 1, "id": "TLJ_physical_damage_reduction_rating_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはアーマーが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはアーマーが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3858398337"]}}}
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{"ref": "Small Passive Skills in Radius also grant Break #% increased Armour", "better": 1, "id": "TLJ_armour_break_amount_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはアーマー破壊するアーマー量が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはアーマー破壊するアーマー量が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4089835882"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Armour Break Duration", "better": 1, "id": "TLJ_armour_break_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはアーマー破壊の持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはアーマー破壊の持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2910947908"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance for Attacks", "better": 1, "id": "TLJ_attack_critical_strike_chance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはアタックのクリティカルヒット率が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはアタックのクリティカルヒット率が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3865605585"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus for Attack Damage", "better": 1, "id": "TLJ_attack_critical_strike_multiplier_+", "matchers": [{"string": "範囲内の特殊パッシブスキルはアタックダメージのクリティカルダメージボーナスが#%増加するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1352561456"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Attack Damage", "better": 1, "id": "TLJ_attack_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはアタックダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはアタックダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1426522529"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed", "better": 1, "id": "TLJ_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはアタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはアタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2822644689"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Aura Skills have #% increased Magnitudes", "better": 1, "id": "TLJ_aura_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはオーラスキルは強度が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはオーラスキルは強度が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3243034867"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Axes", "better": 1, "id": "TLJ_axe_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは斧によるダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは斧によるダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Axes", "better": 1, "id": "TLJ_axe_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは斧のアタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは斧のアタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Small Passive Skills in Radius also grant #% chance to inflict Bleeding on Hit", "better": 1, "id": "TLJ_base_chance_to_inflict_bleeding_%", "matchers": [{"string": "範囲内の通常パッシブスキルはヒット時に#%の確率で出血を付与するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはヒット時に常に出血を付与するも付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_944643028"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Bleeding Duration", "better": 1, "id": "TLJ_base_bleed_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは出血持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは出血持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1505023559"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Blind Effect", "better": 1, "id": "TLJ_blind_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは盲目の効果が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは盲目の効果が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2912416697"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% chance to Blind Enemies on Hit with Attacks", "better": 1, "id": "TLJ_attacks_chance_to_blind_on_hit_%", "matchers": [{"string": "範囲内の通常パッシブスキルはアタックによるヒット時に#%の確率で敵を盲目にするも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはアタックによるヒット時に敵を盲目にするも付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2610562860"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Block chance", "better": 1, "id": "TLJ_block_chance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはブロック率が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはブロック率が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3821543413"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Hits against Rare and Unique Enemies", "better": 1, "id": "TLJ_damage_+%_to_rare_and_unique_enemies", "matchers": [{"string": "範囲内の通常パッシブスキルはレアまたはユニークの敵に対するヒットダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはレアまたはユニークの敵に対するヒットダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_147764878"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Accuracy Rating with Bows", "better": 1, "id": "TLJ_bow_accuracy_rating_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは弓の命中力が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは弓の命中力が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1285594161"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Bows", "better": 1, "id": "TLJ_bow_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは弓によるダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは弓によるダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_945774314"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Bows", "better": 1, "id": "TLJ_bow_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは弓のアタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは弓のアタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3641543553"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Cast Speed", "better": 1, "id": "TLJ_base_cast_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはキャストスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはキャストスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1022759479"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Projectiles have #% chance to Chain an additional time from terrain", "better": 1, "id": "TLJ_projectile_chance_to_chain_1_extra_time_from_terrain_%", "matchers": [{"string": "範囲内の特殊パッシブスキルは投射物は#%の確率で地形から追加で1回連鎖するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2334956771"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Charm Effect Duration", "better": 1, "id": "TLJ_charm_duration_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはチャームの効果持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはチャームの効果持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3088348485"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Charm Charges gained", "better": 1, "id": "TLJ_charm_charges_gained_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはチャームの獲得チャージが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはチャームの獲得チャージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2320654813"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage while you have an active Charm", "better": 1, "id": "TLJ_damage_+%_while_using_charm", "matchers": [{"string": "範囲内の通常パッシブスキルはチャームがアクティブな間ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはチャームがアクティブな間ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3649547492"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Chaos Damage", "better": 1, "id": "TLJ_chaos_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは混沌ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは混沌ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1309799717"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Chill Duration on Enemies", "better": 1, "id": "TLJ_chill_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは敵に対する冷却の持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは敵に対する冷却の持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_61644361"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Cold Damage", "better": 1, "id": "TLJ_cold_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは冷気ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは冷気ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2442527254"]}}}
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{"ref": "Small Passive Skills in Radius also grant Damage Penetrates #% Cold Resistance", "better": 1, "id": "TLJ_base_reduce_enemy_cold_resistance_%", "matchers": [{"string": "範囲内の通常パッシブスキルはダメージは#%の冷気耐性を突破するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはヒットは冷気耐性を実際の値より#%高いものとして扱うも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1896066427"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Cooldown Recovery Rate", "better": 1, "id": "TLJ_base_cooldown_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはクールダウン解消レートが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはクールダウン解消レートが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2149603090"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage if you have Consumed a Corpse Recently", "better": 1, "id": "TLJ_damage_+%_if_you_have_consumed_a_corpse_recently", "matchers": [{"string": "範囲内の通常パッシブスキルは直近死体を消費していればダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは直近死体を消費していればダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1892122971"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Damaging Ailments you inflict with Critical Hits", "better": 1, "id": "TLJ_critical_hit_damaging_ailment_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーがクリティカルヒットで付与したダメージ性状態異常の強度が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーがクリティカルヒットで付与したダメージ性状態異常の強度が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4092130601"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance", "better": 1, "id": "TLJ_critical_strike_chance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはクリティカルヒット率が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはクリティカルヒット率が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2077117738"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus", "better": 1, "id": "TLJ_base_critical_strike_multiplier_+", "matchers": [{"string": "範囲内の特殊パッシブスキルはクリティカルダメージボーナスが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはクリティカルダメージボーナスが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2359002191"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Spell Damage Bonus", "better": 1, "id": "TLJ_base_spell_critical_strike_multiplier_+", "matchers": [{"string": "範囲内の特殊パッシブスキルはスペルクリティカルダメージボーナスが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはスペルクリティカルダメージボーナスが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2466785537"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Crossbows", "better": 1, "id": "TLJ_crossbow_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはクロスボウのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはクロスボウのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_517664839"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Crossbow Reload Speed", "better": 1, "id": "TLJ_reload_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはクロスボウのリロードスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはクロスボウのリロードスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3856744003"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Crossbows", "better": 1, "id": "TLJ_crossbow_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはクロスボウのアタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはクロスボウのアタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_715957346"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Area of Effect of Curses", "better": 1, "id": "TLJ_curse_area_of_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは呪いの効果範囲が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは呪いの効果範囲が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3859848445"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Curse Duration", "better": 1, "id": "TLJ_base_curse_duration_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは呪いの持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは呪いの持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1087108135"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Curse Magnitudes", "better": 1, "id": "TLJ_curse_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは呪いの強度が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは呪いの強度が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2770044702"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance with Daggers", "better": 1, "id": "TLJ_dagger_critical_strike_chance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは短剣のクリティカルヒット率が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは短剣のクリティカルヒット率が#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Daggers", "better": 1, "id": "TLJ_dagger_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは短剣によるダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは短剣によるダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Daggers", "better": 1, "id": "TLJ_dagger_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは短剣のアタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは短剣のアタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius also grant #% of Damage is taken from Mana before Life", "better": 1, "id": "TLJ_base_damage_removed_from_mana_before_life_%", "matchers": [{"string": "範囲内の特殊パッシブスキルはダメージの#%をライフより先にマナで受けるも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2709646369"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage against Enemies with Fully Broken Armour", "better": 1, "id": "TLJ_damage_+%_against_enemies_with_fully_broken_armour", "matchers": [{"string": "範囲内の通常パッシブスキルは完全アーマー破壊状態の敵に対するダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは完全アーマー破壊状態の敵に対するダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1834658952"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Duration of Damaging Ailments on Enemies", "better": 1, "id": "TLJ_damaging_ailment_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは敵に付与したダメージ性状態異常の持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは敵に付与したダメージ性状態異常の持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2272980012"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Daze Buildup", "better": 1, "id": "TLJ_daze_build_up_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは眩暈蓄積が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは眩暈蓄積が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4140541628"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Debuffs on you expire #% faster", "better": 1, "id": "TLJ_debuff_time_passed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーに対するデバフは#%速く消えるも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーに対するデバフは#%遅く消えるも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2256120736"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Duration of Ignite, Shock and Chill on Enemies", "better": 1, "id": "TLJ_ignite_shock_chill_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは敵に付与した発火、感電および冷却の持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは敵に付与した発火、感電および冷却の持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1323216174"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Elemental Damage", "better": 1, "id": "TLJ_elemental_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは元素ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは元素ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3222402650"]}}}
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{"ref": "Small Passive Skills in Radius also grant Empowered Attacks deal #% increased Damage", "better": 1, "id": "TLJ_empowered_attack_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは強化されたアタックはダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは強化されたアタックはダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3395186672"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Meta Skills gain #% increased Energy", "better": 1, "id": "TLJ_energy_generated_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはメタスキルの獲得エネルギーが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはメタスキルの獲得エネルギーが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2849546516"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased maximum Energy Shield", "better": 1, "id": "TLJ_maximum_energy_shield_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは最大エナジーシールドが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは最大エナジーシールドが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3665922113"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% faster start of Energy Shield Recharge", "better": 1, "id": "TLJ_energy_shield_delay_-%", "matchers": [{"string": "範囲内の特殊パッシブスキルはエナジーシールドのリチャージが#%速く始まるも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはエナジーシールドのリチャージが#%遅く始まるも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3394832998"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Energy Shield Recharge Rate", "better": 1, "id": "TLJ_energy_shield_recharge_rate_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはエナジーシールドリチャージレートが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはエナジーシールドリチャージレートが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1552666713"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Evasion Rating", "better": 1, "id": "TLJ_evasion_rating_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは回避力が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは回避力が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1994296038"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Damaging Ailments deal damage #% faster", "better": 1, "id": "TLJ_damaging_ailments_deal_damage_+%_faster", "matchers": [{"string": "範囲内の特殊パッシブスキルはダメージ性状態異常がダメージを与える速度が#%速くなるも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3173882956"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Fire Damage", "better": 1, "id": "TLJ_fire_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは火ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは火ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_139889694"]}}}
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{"ref": "Small Passive Skills in Radius also grant Damage Penetrates #% Fire Resistance", "better": 1, "id": "TLJ_base_reduce_enemy_fire_resistance_%", "matchers": [{"string": "範囲内の通常パッシブスキルはダメージは#%の火耐性を突破するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはヒットは火耐性を実際の値より#%高いものとして扱うも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1432756708"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance with Flails", "better": 1, "id": "TLJ_flail_critical_strike_chance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはフレイルによるクリティカルヒット率が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはフレイルによるクリティカルヒット率が#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Flails", "better": 1, "id": "TLJ_flail_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはフレイルのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはフレイルのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Flask Charges gained", "better": 1, "id": "TLJ_flask_charges_gained_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは獲得フラスコチャージが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは獲得フラスコチャージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2066964205"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Flask Effect Duration", "better": 1, "id": "TLJ_flask_duration_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはフラスコ効果持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはフラスコ効果持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1773308808"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Energy Shield from Equipped Focus", "better": 1, "id": "TLJ_energy_shield_from_focus_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは装備中のフォーカスから得られるエナジーシールドが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは装備中のフォーカスから得られるエナジーシールドが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3419203492"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Projectiles have #% chance for an additional Projectile when Forking", "better": 1, "id": "TLJ_chance_to_fork_extra_projectile_%", "matchers": [{"string": "範囲内の特殊パッシブスキルは投射物は分岐する時に#%の確率で追加の投射物を放つも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4258720395"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Freeze Buildup", "better": 1, "id": "TLJ_hit_damage_freeze_multiplier_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは凍結蓄積が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは凍結蓄積が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1087531620"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Freeze Threshold", "better": 1, "id": "TLJ_freeze_threshold_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは凍結閾値が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは凍結閾値が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_830345042"]}}}
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{"ref": "Small Passive Skills in Radius also grant Herald Skills deal #% increased Damage", "better": 1, "id": "TLJ_damage_+%_with_herald_skills", "matchers": [{"string": "範囲内の通常パッシブスキルはヘラルドスキルのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはヘラルドスキルのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3065378291"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased chance to Ignite", "better": 1, "id": "TLJ_ignite_chance_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは発火付与確率が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは発火付与確率が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_394473632"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Ignite you inflict", "better": 1, "id": "TLJ_base_ignite_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した発火の強度が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した発火の強度が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_253641217"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Skill Effect Duration", "better": 1, "id": "TLJ_skill_effect_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはスキル効果持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはスキル効果持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3113764475"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Knockback Distance", "better": 1, "id": "TLJ_knockback_distance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはノックバック距離が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはノックバック距離が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2976476845"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% of Skill Mana Costs Converted to Life Costs", "better": 1, "id": "TLJ_base_skill_cost_life_instead_of_mana_%", "matchers": [{"string": "範囲内の特殊パッシブスキルはスキルのマナコストの#%がライフコストに変換されるも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはスキルのマナコストがライフコストに変換されるも付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3386297724"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Life Recovery from Flasks", "better": 1, "id": "TLJ_flask_life_to_recover_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはフラスコによるライフ回復量が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはフラスコによるライフ回復量が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_980177976"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Life Flask Charges gained", "better": 1, "id": "TLJ_life_flask_charges_gained_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはライフフラスコの獲得チャージが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはライフフラスコの獲得チャージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2749798749"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased amount of Life Leeched", "better": 1, "id": "TLJ_base_life_leech_amount_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはライフリーチ量が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはライフリーチ量が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3666476747"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Recover #% of maximum Life on Kill", "better": 1, "id": "TLJ_recover_%_maximum_life_on_kill", "matchers": [{"string": "範囲内の特殊パッシブスキルは敵を倒した時にライフの#%を回復するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは敵を倒した時にライフの#%を失うも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2726713579"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% of Damage taken Recouped as Life", "better": 1, "id": "TLJ_damage_taken_goes_to_life_over_4_seconds_%", "matchers": [{"string": "範囲内の特殊パッシブスキルは受けたダメージの#%をライフとして回収するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3669820740"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Life Regeneration rate", "better": 1, "id": "TLJ_life_regeneration_rate_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはライフ自動回復レートが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはライフ自動回復レートが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1185341308"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Lightning Damage", "better": 1, "id": "TLJ_lightning_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは雷ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは雷ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2768899959"]}}}
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{"ref": "Small Passive Skills in Radius also grant Damage Penetrates #% Lightning Resistance", "better": 1, "id": "TLJ_base_reduce_enemy_lightning_resistance_%", "matchers": [{"string": "範囲内の通常パッシブスキルはダメージは#%の雷耐性を突破するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはヒットは雷耐性を実際の値より#%高いものとして扱うも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_868556494"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Maces", "better": 1, "id": "TLJ_mace_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはメイスのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはメイスのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1852184471"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Stun Buildup with Maces", "better": 1, "id": "TLJ_mace_hit_damage_stun_multiplier_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはメイスによるスタン蓄積が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはメイスによるスタン蓄積が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2392824305"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Mana Recovery from Flasks", "better": 1, "id": "TLJ_flask_mana_to_recover_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはフラスコによるマナ回復量が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはフラスコによるマナ回復量が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3774951878"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Mana Flask Charges gained", "better": 1, "id": "TLJ_mana_flask_charges_gained_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは獲得マナフラスコチャージが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは獲得マナフラスコチャージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_804718241"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased amount of Mana Leeched", "better": 1, "id": "TLJ_base_mana_leech_amount_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはマナリーチ量が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはマナリーチ量が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3700202631"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Recover #% of maximum Mana on Kill", "better": 1, "id": "TLJ_maximum_mana_%_gained_on_kill", "matchers": [{"string": "範囲内の特殊パッシブスキルは敵を倒した時にマナの#%を回復するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_525523040"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Mana Regeneration Rate", "better": 1, "id": "TLJ_mana_regeneration_rate_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはマナ自動回復レートが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはマナ自動回復レートが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3256879910"]}}}
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{"ref": "Small Passive Skills in Radius also grant Mark Skills have #% increased Cast Speed", "better": 1, "id": "TLJ_mark_skill_cast_speed_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは呪印スキルのキャストスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは呪印スキルのキャストスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_665523952"]}}}
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{"ref": "Small Passive Skills in Radius also grant Mark Skills have #% increased Skill Effect Duration", "better": 1, "id": "TLJ_mark_skill_duration_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは呪印スキルのスキル効果持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは呪印スキルのスキル効果持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4162678661"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Effect of your Mark Skills", "better": 1, "id": "TLJ_mark_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーの呪印スキルの効果が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーの呪印スキルの効果が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_179541474"]}}}
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{"ref": "Notable Passive Skills in Radius also grant +# to Maximum Rage", "better": 1, "id": "TLJ_maximum_rage", "matchers": [{"string": "範囲内の特殊パッシブスキルは憤怒の最大数 #も付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1846980580"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Melee Damage", "better": 1, "id": "TLJ_melee_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは近接ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは近接ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1337740333"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Minion Accuracy Rating", "better": 1, "id": "TLJ_minion_accuracy_rating_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはミニオンの命中力が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはミニオンの命中力が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_793875384"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Minions have #% increased Area of Effect", "better": 1, "id": "TLJ_minion_skill_area_of_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはミニオンの効果範囲が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはミニオンの効果範囲が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2534359663"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Minions have #% increased Attack and Cast Speed", "better": 1, "id": "TLJ_minion_attack_and_cast_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはミニオンのアタックスピードおよびキャストスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはミニオンのアタックスピードおよびキャストスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3106718406"]}}}
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{"ref": "Small Passive Skills in Radius also grant Minions have +#% to Chaos Resistance", "better": 1, "id": "TLJ_minion_chaos_resistance_%", "matchers": [{"string": "範囲内の通常パッシブスキルはミニオンの混沌耐性 #%も付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1756380435"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Minions have #% increased Critical Hit Chance", "better": 1, "id": "TLJ_minion_critical_strike_chance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはミニオンのクリティカルヒット率が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはミニオンのクリティカルヒット率が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3628935286"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Minions have #% increased Critical Damage Bonus", "better": 1, "id": "TLJ_minion_critical_strike_multiplier_+", "matchers": [{"string": "範囲内の特殊パッシブスキルはミニオンのクリティカルダメージボーナスが#%増えるも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_593241812"]}}}
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{"ref": "Small Passive Skills in Radius also grant Minions deal #% increased Damage", "better": 1, "id": "TLJ_minion_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはミニオンのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはミニオンのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2954360902"]}}}
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{"ref": "Small Passive Skills in Radius also grant Minions have #% increased maximum Life", "better": 1, "id": "TLJ_minion_maximum_life_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはミニオンの最大ライフが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはミニオンの最大ライフが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_378796798"]}}}
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{"ref": "Small Passive Skills in Radius also grant Minions have #% additional Physical Damage Reduction", "better": 1, "id": "TLJ_minion_additional_physical_damage_reduction_%", "matchers": [{"string": "範囲内の通常パッシブスキルはミニオンは#%の追加物理ダメージ軽減率を持つも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_30438393"]}}}
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{"ref": "Small Passive Skills in Radius also grant Minions have +#% to all Elemental Resistances", "better": 1, "id": "TLJ_minion_elemental_resistance_%", "matchers": [{"string": "範囲内の通常パッシブスキルはミニオンの全ての元素耐性 #%も付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3225608889"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Minions Revive #% faster", "better": 1, "id": "TLJ_minion_resummon_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはミニオンは#%速く復活するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはミニオンは#%遅く復活するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Movement Speed", "better": 1, "id": "TLJ_base_movement_velocity_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは移動スピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは移動スピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_844449513"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Offering Skills have #% increased Duration", "better": 1, "id": "TLJ_offering_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはオファリングスキルの持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはオファリングスキルの持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2374711847"]}}}
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{"ref": "Small Passive Skills in Radius also grant Offerings have #% increased Maximum Life", "better": 1, "id": "TLJ_offering_life_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはオファリングは最大ライフが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはオファリングは最大ライフが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2107703111"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Global Physical Damage", "better": 1, "id": "TLJ_physical_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはグローバル物理ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはグローバル物理ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1417267954"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% chance to Pierce an Enemy", "better": 1, "id": "TLJ_base_chance_to_pierce_%", "matchers": [{"string": "範囲内の特殊パッシブスキルは#%の確率で敵を貫通するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1800303440"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Pin Buildup", "better": 1, "id": "TLJ_hit_damage_pin_multiplier_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは足止め蓄積が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは足止め蓄積が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1944020877"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% chance to Poison on Hit", "better": 1, "id": "TLJ_base_chance_to_poison_on_hit_%", "matchers": [{"string": "範囲内の通常パッシブスキルはヒット時に#%の確率で毒を付与するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはヒット時に常に毒を付与するも付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2840989393"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Poison you inflict", "better": 1, "id": "TLJ_base_poison_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した毒の強度が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した毒の強度が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_462424929"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Poison Duration", "better": 1, "id": "TLJ_base_poison_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは毒持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは毒持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_221701169"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Projectile Damage", "better": 1, "id": "TLJ_projectile_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは投射物ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは投射物ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_455816363"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Projectile Speed", "better": 1, "id": "TLJ_base_projectile_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは投射物スピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは投射物スピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1777421941"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Quarterstaves", "better": 1, "id": "TLJ_quarterstaff_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはクォータースタッフによるダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはクォータースタッフによるダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_821948283"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Freeze Buildup with Quarterstaves", "better": 1, "id": "TLJ_quarterstaff_hit_damage_freeze_multiplier_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはクォータースタッフによる凍結蓄積が#%増加するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_127081978"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Quarterstaves", "better": 1, "id": "TLJ_quarterstaff_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはクォータースタッフのアタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはクォータースタッフのアタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_111835965"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased bonuses gained from Equipped Quiver", "better": 1, "id": "TLJ_quiver_mod_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは装備中の矢筒から得られるボーナスが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは装備中の矢筒から得られるボーナスが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4180952808"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Gain # Rage on Melee Hit", "better": 1, "id": "TLJ_gain_x_rage_on_melee_hit", "matchers": [{"string": "範囲内の特殊パッシブスキルは近接ヒット時に憤怒を#獲得するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2969557004"]}}}
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{"ref": "Notable Passive Skills in Radius also grant Gain # Rage when Hit by an Enemy", "better": 1, "id": "TLJ_gain_x_rage_when_hit", "matchers": [{"string": "範囲内の特殊パッシブスキルは敵によるヒットを受けた時に憤怒を#獲得するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2131720304"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Defences from Equipped Shield", "better": 1, "id": "TLJ_shield_defences_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは装備中の盾から得られる防御力が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは装備中の盾から得られる防御力が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_713216632"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased chance to Shock", "better": 1, "id": "TLJ_shock_chance_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは感電付与確率が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは感電付与確率が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1039268420"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Shock Duration", "better": 1, "id": "TLJ_shock_duration_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは感電持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは感電持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3513818125"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Shock you inflict", "better": 1, "id": "TLJ_shock_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した感電の強度が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した感電の強度が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1166140625"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Slowing Potency of Debuffs on You", "better": 1, "id": "TLJ_base_slow_potency_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーに対する減速のポテンシャルが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーに対する減速のポテンシャルが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2580617872"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Spears", "better": 1, "id": "TLJ_spear_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはスピアのアタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはスピアのアタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1266413530"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Damage Bonus with Spears", "better": 1, "id": "TLJ_spear_critical_strike_multiplier_+", "matchers": [{"string": "範囲内の特殊パッシブスキルはスピアのクリティカルダメージボーナスが#%増加するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_138421180"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Spears", "better": 1, "id": "TLJ_spear_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはスピアのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはスピアのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2809428780"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Critical Hit Chance for Spells", "better": 1, "id": "TLJ_spell_critical_strike_chance_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはスペルのクリティカルヒット率が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはスペルのクリティカルヒット率が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2704905000"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Spell Damage", "better": 1, "id": "TLJ_spell_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはスペルダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはスペルダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1137305356"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Stun Buildup", "better": 1, "id": "TLJ_hit_damage_stun_multiplier_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはスタン蓄積が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはスタン蓄積が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4173554949"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Stun Threshold", "better": 1, "id": "TLJ_stun_threshold_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはスタン閾値が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはスタン閾値が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_484792219"]}}}
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{"ref": "Small Passive Skills in Radius also grant Gain additional Stun Threshold equal to #% of maximum Energy Shield", "better": 1, "id": "TLJ_stun_threshold_+_from_%_maximum_energy_shield", "matchers": [{"string": "範囲内の通常パッシブスキルは最大エナジーシールドの#%と同量の追加スタン閾値を獲得するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1653682082"]}}}
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{"ref": "Small Passive Skills in Radius also grant Gain additional Ailment Threshold equal to #% of maximum Energy Shield", "better": 1, "id": "TLJ_ailment_threshold_+_from_%_maximum_energy_shield", "matchers": [{"string": "範囲内の通常パッシブスキルはGain additional Ailment Threshold equal to #% of maximum Energy Shieldも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2633846058"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Stun Threshold if you haven't been Stunned Recently", "better": 1, "id": "TLJ_stun_threshold_+%_when_not_stunned_recently", "matchers": [{"string": "範囲内の通常パッシブスキルは直近プレイヤーがスタンを受けていなければスタン閾値が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは直近プレイヤーがスタンを受けていなければスタン閾値が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_654207792"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Magnitude of Bleeding you inflict", "better": 1, "id": "TLJ_base_bleeding_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した出血の強度が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはプレイヤーが付与した出血の強度が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_391602279"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Swords", "better": 1, "id": "TLJ_sword_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは剣によるダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは剣によるダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Attack Speed with Swords", "better": 1, "id": "TLJ_sword_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは剣のアタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは剣のアタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Thorns damage", "better": 1, "id": "TLJ_thorns_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルは棘ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは棘ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1320662475"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Totem Damage", "better": 1, "id": "TLJ_totem_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはトーテムダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはトーテムダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2108821127"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Totem Life", "better": 1, "id": "TLJ_totem_life_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはトーテムのライフが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはトーテムのライフが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_442393998"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Totem Placement speed", "better": 1, "id": "TLJ_summon_totem_cast_speed_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはトーテム設置スピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはトーテム設置スピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1145481685"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Trap Damage", "better": 1, "id": "TLJ_trap_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはトラップダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはトラップダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Trap Throwing Speed", "better": 1, "id": "TLJ_trap_throwing_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはトラップ投擲スピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはトラップ投擲スピードが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Small Passive Skills in Radius also grant Triggered Spells deal #% increased Spell Damage", "better": 1, "id": "TLJ_triggered_spell_spell_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはトリガーで発動したスペルのスペルダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはトリガーで発動したスペルのスペルダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_473917671"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Unarmed Attacks", "better": 1, "id": "TLJ_damage_+%_while_unarmed", "matchers": [{"string": "範囲内の通常パッシブスキルは素手によるアタックのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは素手によるアタックのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Warcry Buff Effect", "better": 1, "id": "TLJ_warcry_buff_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはウォークライのバフの効果が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはウォークライのバフの効果が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2675129731"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Warcry Cooldown Recovery Rate", "better": 1, "id": "TLJ_warcry_cooldown_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはウォークライクールダウン解消レートが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはウォークライクールダウン解消レートが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2056107438"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Damage with Warcries", "better": 1, "id": "TLJ_warcry_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはウォークライのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはウォークライのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1160637284"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Warcry Speed", "better": 1, "id": "TLJ_warcry_speed_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはウォークライスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはウォークライスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1602294220"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Weapon Swap Speed", "better": 1, "id": "TLJ_weapon_swap_speed_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはウェポンスワップスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはウェポンスワップスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1129429646"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Effect of Withered", "better": 1, "id": "TLJ_withered_effect_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは衰弱の効果が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは衰弱の効果が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1552940819"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Unarmed Attack Speed", "better": 1, "id": "TLJ_unarmed_attack_speed_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは素手アタックスピードが#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは素手アタックスピードが#%減少するも付与する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds", "better": 1, "id": "TLJ_projectile_damage_+%_if_youve_dealt_melee_hit_recently", "matchers": [{"string": "範囲内の通常パッシブスキルは過去8秒間にプレイヤーが近接ヒットを与えていれば投射物ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは過去8秒間にプレイヤーが近接ヒットを与えていれば投射物ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4006897718"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds", "better": 1, "id": "TLJ_melee_damage_+%_if_youve_dealt_projectile_attack_hit_recently", "matchers": [{"string": "範囲内の通常パッシブスキルは過去8秒間にプレイヤーが投射物アタックヒットを与えていれば近接ダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルは過去8秒間にプレイヤーが投射物アタックヒットを与えていれば近接ダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_237048203"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Parry Damage", "better": 1, "id": "TLJ_parry_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはパリィダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはパリィダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2176628242"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Parried Debuff Duration", "better": 1, "id": "TLJ_parry_skill_effect_duration_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルはパリィのデバフの持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはパリィのデバフの持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_95491901"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Stun Threshold while Parrying", "better": 1, "id": "TLJ_parry_stun_threshold_+%_during_parry", "matchers": [{"string": "範囲内の特殊パッシブスキルはパリィしている間スタン閾値が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはパリィしている間スタン閾値が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1454720326"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% chance to gain Volatility on Kill", "better": 1, "id": "TLJ_volatility_on_kill_%_chance", "matchers": [{"string": "範囲内の特殊パッシブスキルはキル時に#%の確率でボラティリティを獲得するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルはキル時にボラティリティを獲得するも付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_4236343330"]}}}
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{"ref": "Small Passive Skills in Radius also grant Companions deal #% increased Damage", "better": 1, "id": "TLJ_companion_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはコンパニオンのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはコンパニオンのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3510870778"]}}}
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{"ref": "Small Passive Skills in Radius also grant Companions have #% increased maximum Life", "better": 1, "id": "TLJ_companion_maximum_life_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはコンパニオンの最大ライフが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはコンパニオンの最大ライフが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3671479297"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% increased Hazard Damage", "better": 1, "id": "TLJ_hazard_damage_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはハザードのダメージが#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはハザードのダメージが#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4123377117"]}}}
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{"ref": "Small Passive Skills in Radius also grant #% chance for Attack Hits to apply Incision", "better": 1, "id": "TLJ_chance_to_inflict_incision_on_attack_hit_%", "matchers": [{"string": "範囲内の通常パッシブスキルはアタックヒットは1スタックの切開を付与するも付与する", "negate": false, "value": 100}, {"string": "範囲内の通常パッシブスキルはアタックヒットは#%の確率で1スタックの切開を付与するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1332767632"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Valour gained", "better": 1, "id": "TLJ_banner_resource_gained_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは勇猛の獲得量が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは勇猛の獲得量が#%減少するも付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3252357574"]}}}
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{"ref": "Small Passive Skills in Radius also grant Banner Skills have #% increased Area of Effect", "better": 1, "id": "TLJ_banner_area_of_effect_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはバナースキルの効果範囲が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはバナースキルの効果範囲が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4142814612"]}}}
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{"ref": "Small Passive Skills in Radius also grant Banner Skills have #% increased Duration", "better": 1, "id": "TLJ_banner_duration_+%", "matchers": [{"string": "範囲内の通常パッシブスキルはバナースキルの持続時間が#%増加するも付与する", "negate": false}, {"string": "範囲内の通常パッシブスキルはバナースキルの持続時間が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2690740379"]}}}
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{"ref": "Notable Passive Skills in Radius also grant #% increased Presence Area of Effect", "better": 1, "id": "TLJ_presence_area_+%", "matchers": [{"string": "範囲内の特殊パッシブスキルは存在下の効果範囲が#%増加するも付与する", "negate": false}, {"string": "範囲内の特殊パッシブスキルは存在下の効果範囲が#%減少するも付与する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4032352472"]}}}
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{"ref": "#% increased Strength", "better": 1, "id": "strength_+%", "matchers": [{"string": "筋力が#%増加する", "negate": false}, {"string": "筋力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_734614379"]}}}
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{"ref": "#% increased Intelligence", "better": 1, "id": "intelligence_+%", "matchers": [{"string": "知性が#%増加する", "negate": false}, {"string": "知性が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_656461285"]}}}
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{"ref": "#% increased Dexterity", "better": 1, "id": "dexterity_+%", "matchers": [{"string": "器用さが#%増加する", "negate": false}, {"string": "器用さが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4139681126"]}}}
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{"ref": "Gain #% of Damage as Extra Chaos Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_chaos", "matchers": [{"string": "ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3398787959"], "enchant": ["enchant.stat_3398787959"]}}}
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{"ref": "#% increased Quantity of Gold Dropped by Slain Enemies", "better": 1, "id": "gold_+%_from_enemies", "matchers": [{"string": "倒した敵がドロップするゴールドの数量が#%増加する", "negate": false}, {"string": "倒した敵がドロップするゴールドの数量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3175163625"], "enchant": ["enchant.stat_3175163625"], "rune": ["rune.stat_3175163625"]}}}
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{"ref": "+# to Maximum Endurance Charges", "better": 1, "id": "max_endurance_charges", "matchers": [{"string": "エンデュランスチャージの最大数 #", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_1515657623"]}}}
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{"ref": "+# to Maximum Frenzy Charges", "better": 1, "id": "max_frenzy_charges", "matchers": [{"string": "フレンジーチャージの最大数 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4078695"], "enchant": ["enchant.stat_4078695"]}}}
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{"ref": "+# to Maximum Power Charges", "better": 1, "id": "max_power_charges", "matchers": [{"string": "パワーチャージの最大数 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_227523295"], "enchant": ["enchant.stat_227523295"]}}}
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{"ref": "+#% to maximum Block chance", "better": 1, "id": "additional_maximum_block_%", "matchers": [{"string": "ブロック率の最大値 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_480796730"], "enchant": ["enchant.stat_480796730"]}}}
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{"ref": "# Life gained when you Block", "better": 1, "id": "life_gained_on_block", "matchers": [{"string": "ブロック時に#のライフを獲得する", "negate": false}, {"string": "ブロック時に#のライフを失う", "negate": true}], "trade": {"ids": {"enchant": ["enchant.stat_762600725"]}}}
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{"ref": "# Mana gained when you Block", "better": 1, "id": "mana_gained_on_block", "matchers": [{"string": "ブロック時に#のマナを獲得する", "negate": false}, {"string": "ブロック時に#のマナを失う", "negate": true}], "trade": {"ids": {"enchant": ["enchant.stat_2122183138"]}}}
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{"ref": "#% increased Skill Speed", "better": 1, "id": "skill_speed_+%", "matchers": [{"string": "スキルスピードが#%増加する", "negate": false}, {"string": "スキルスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_970213192"], "enchant": ["enchant.stat_970213192"], "rune": ["rune.stat_970213192"]}}}
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{"ref": "+# to Level of all Skills", "better": 1, "id": "all_skill_gem_level_+", "matchers": [{"string": "全てのスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4283407333"], "enchant": ["enchant.stat_4283407333"]}}}
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{"ref": "Debuffs you inflict have #% increased Slow Magnitude", "better": 1, "id": "base_debuff_slow_magnitude_+%", "matchers": [{"string": "プレイヤーが付与したデバフは減速強度が#%増加する", "negate": false}, {"string": "プレイヤーが付与したデバフは減速強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3650992555"], "enchant": ["enchant.stat_3650992555"]}}}
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{"ref": "Life Flasks gain # charges per Second", "better": 1, "id": "generate_x_charges_for_life_flasks_per_minute", "matchers": [{"string": "ライフフラスコは毎秒#のチャージを獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1102738251"], "enchant": ["enchant.stat_1102738251"]}}}
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{"ref": "Mana Flasks gain # charges per Second", "better": 1, "id": "generate_x_charges_for_mana_flasks_per_minute", "matchers": [{"string": "マナフラスコは毎秒#のチャージを獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2200293569"], "enchant": ["enchant.stat_2200293569"]}}}
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{"ref": "Charms gain # charges per Second", "better": 1, "id": "generate_x_charges_for_charms_per_minute", "matchers": [{"string": "チャームは毎秒#のチャージを獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_185580205"], "enchant": ["enchant.stat_185580205"]}}}
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{"ref": "Adds # to # Chaos damage", "better": 1, "id": "local_minimum_added_chaos_damage", "matchers": [{"string": "#から#の混沌ダメージを追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2223678961"], "enchant": ["enchant.stat_2223678961"]}}}
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{"ref": "Immune to Maim", "better": 1, "id": "immune_to_maim", "matchers": [{"string": "重傷に対する完全耐性を獲得する", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_3429557654"]}}}
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{"ref": "You cannot be Hindered", "better": 1, "id": "you_cannot_be_hindered", "matchers": [{"string": "プレイヤーは阻害を受けることがない", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_721014846"]}}}
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{"ref": "Corrupted Blood cannot be inflicted on you", "better": 1, "id": "cannot_be_inflicted_by_corrupted_blood", "matchers": [{"string": "穢れた血を付与されることがない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1658498488"], "enchant": ["enchant.stat_1658498488"]}}}
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{"ref": "Cannot be Blinded", "better": 1, "id": "cannot_be_blinded", "matchers": [{"string": "盲目になることがない", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_1436284579"]}}}
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{"ref": "#% increased Armour, Evasion and Energy Shield", "better": 1, "id": "local_armour_and_evasion_and_energy_shield_+%", "matchers": [{"string": "アーマー、回避力およびエナジーシールドが#%増加する", "negate": false}, {"string": "アーマー、回避力およびエナジーシールドが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3523867985"], "rune": ["rune.stat_3523867985"]}}}
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{"ref": "Adds # to # Chaos Damage to Attacks", "better": 1, "id": "attack_minimum_added_chaos_damage", "matchers": [{"string": "#から#の混沌ダメージをアタックに追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_674553446"]}}}
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{"ref": "+# to Level of all Fire Skills", "better": 1, "id": "fire_skill_gem_level_+", "matchers": [{"string": "全ての火スキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_599749213"]}}}
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{"ref": "+# to Level of all Lightning Skills", "better": 1, "id": "lightning_skill_gem_level_+", "matchers": [{"string": "全ての雷スキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1147690586"]}}}
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{"ref": "+# to Level of all Elemental Skills", "better": 1, "id": "elemental_skill_gem_level_+", "matchers": [{"string": "全ての元素スキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2901213448"]}}}
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{"ref": "+# to Level of all Curse Skills", "better": 1, "id": "curse_skill_gem_level_+", "matchers": [{"string": "全ての呪いスキルのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Mana per Enemy Hit with Attacks", "better": 1, "id": "mana_gain_per_target", "matchers": [{"string": "アタックでヒットを与えた敵1体ごとに#のマナを獲得する", "negate": false}, {"string": "アタックでヒットを与えた敵1体ごとに#のマナを失う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_820939409"]}}}
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{"ref": "#% increased Light Radius", "better": 1, "id": "light_radius_+%", "matchers": [{"string": "光半径が#%増加する", "negate": false}, {"string": "光半径が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1263695895"]}}}
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{"ref": "Your Curses have infinite Duration", "better": 1, "id": "curses_never_expire", "matchers": [{"string": "プレイヤーの呪いは無限の持続時間を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Dodge Roll passes through Enemies", "better": 1, "id": "dodge_roll_phasing_without_visual", "matchers": [{"string": "敵を通り抜けてドッジロールする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1298316550"]}}}
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{"ref": "# to # Fire Thorns damage", "better": 1, "id": "thorns_maximum_base_fire_damage", "matchers": [{"string": "#から#の火棘ダメージ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1993950627"]}}}
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{"ref": "# to # Cold Thorns damage", "better": 1, "id": "thorns_minimum_base_cold_damage", "matchers": [{"string": "#から#の冷気棘ダメージ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage taken as Fire Damage", "better": 1, "id": "physical_hit_and_dot_damage_%_taken_as_fire", "matchers": [{"string": "物理ダメージの#%を火ダメージとして受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1004468512"]}}}
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{"ref": "Freezes Enemies that are on Full Life", "better": 1, "id": "local_always_freeze_on_full_life", "matchers": [{"string": "フルライフ状態の敵を凍結させる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2260055669"]}}}
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{"ref": "#% increased Attack Damage when on Low Life", "better": 1, "id": "attack_damage_+%_when_on_low_life", "matchers": [{"string": "低ライフ状態の時のアタックダメージが#%増加する", "negate": false}, {"string": "低ライフ状態の時のアタックダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4246007234"]}}}
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{"ref": "#% increased Attack Damage while not on Low Mana", "better": 1, "id": "attack_damage_+%_while_not_on_low_mana", "matchers": [{"string": "低マナ状態でない時のアタックダメージが#%増加する", "negate": false}, {"string": "低マナ状態でない時のアタックダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2462683918"]}}}
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{"ref": "Damage over Time bypasses your Energy Shield\\nWhile not on Full Life, Sacrifice #% of maximum Mana per Second to Recover that much Life", "better": 1, "id": "unique_body_armour_black_doubt_drain_%_mana_to_recover_life_until_full_and_dot_bypasses_es", "matchers": [{"string": "継続ダメージはプレイヤーのエナジーシールドをバイパスする\\nフルライフ状態でない時に毎秒マナの#%を捧げ、同量のライフを回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to #% of your maximum Life", "better": 1, "id": "unique_boots_secondary_ground_ignite_while_moving_base_fire_damage_%_of_life", "matchers": [{"string": "移動中に地面に発火領域を生成し、8秒持続する。プレイヤーのライフの#%と同量の火ダメージを与えたと仮定して敵を発火させる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2356156926"]}}}
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{"ref": "Drop Shocked Ground while moving, lasting 8 seconds", "better": 1, "id": "unique_boots_secondary_ground_shock_while_moving", "matchers": [{"string": "移動中に感電領域を生成し、8秒持続する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_65133983"]}}}
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{"ref": "Cannot be Poisoned", "better": 1, "id": "cannot_be_poisoned", "matchers": [{"string": "毒を受けることがない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3835551335"]}}}
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{"ref": "Chance to Ignite is doubled", "better": 1, "id": "chance_to_ignite_is_doubled", "matchers": [{"string": "発火付与確率が二倍になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1540254896"]}}}
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{"ref": "You have no Spirit", "better": 1, "id": "spirit_does_not_exist", "matchers": [{"string": "スピリットが0になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3148264775"]}}}
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{"ref": "Leeches #% of maximum Life when you Cast a Spell", "better": 1, "id": "life_leech_%_maximum_life_on_spell_cast", "matchers": [{"string": "プレイヤーがスペルをキャストした時に最大ライフの#%をライフリーチする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_335699483"]}}}
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{"ref": "#% more Attack Damage", "better": 1, "id": "unique_quill_rain_damage_+%_final", "matchers": [{"string": "アタックダメージが#%上昇する", "negate": false}, {"string": "アタックダメージが#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_412462523"]}}}
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{"ref": "#% chance for Energy Shield Recharge to start when you Kill an Enemy", "better": 1, "id": "energy_shield_recharges_on_kill_%", "matchers": [{"string": "プレイヤーが敵を倒した時に#%の確率でエナジーシールドのリチャージが始まる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1618482990"]}}}
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{"ref": "Causes Bleeding on Hit", "better": 1, "id": "local_bleed_on_hit", "matchers": [{"string": "ヒット時に出血を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2091621414"]}}}
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{"ref": "You can apply one fewer Curse", "better": 1, "id": "number_of_additional_curses_allowed", "matchers": [{"string": "付与できる呪いが1個減る", "negate": false}, {"string": "呪いを追加で1個付与できる", "negate": false, "value": 1}, {"string": "呪いを追加で#個付与できる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2353576063"], "enchant": ["enchant.stat_2353576063"]}}}
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{"ref": "#% increased Life and Mana Recovery from Flasks", "better": 1, "id": "flask_life_and_mana_to_recover_+%", "matchers": [{"string": "フラスコによるライフおよびマナの回復量が#%増加する", "negate": false}, {"string": "フラスコによるライフおよびマナの回復量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2310741722"], "rune": ["rune.stat_2310741722"]}}}
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{"ref": "You are considered on Low Life while at #% of maximum Life or below instead", "better": 1, "id": "low_life_threshold_%_override", "matchers": [{"string": "最大ライフが#%以下の時に代わりにプレイヤーは低ライフ状態として見なされる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_356835700"]}}}
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{"ref": "Lose # Life when you use a Skill", "better": 1, "id": "lose_x_life_when_you_use_skill", "matchers": [{"string": "スキルを使用した時に#のライフを失う", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1902409192"]}}}
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{"ref": "#% chance to Avoid Death from Hits", "better": 1, "id": "chance_to_avoid_death_%", "matchers": [{"string": "#%の確率でヒットによる死を無効化する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1689729380"]}}}
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{"ref": "You count as on Low Life while at #% of maximum Mana or below", "better": 1, "id": "unique_you_count_as_on_low_life_while_at_%_of_maximum_mana_or_below", "matchers": [{"string": "マナが最大マナの#%以下の時に低ライフ状態とみなされる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3154256486"]}}}
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{"ref": "You count as on Low Mana while at #% of maximum Life or below", "better": 1, "id": "unique_you_count_as_on_low_mana_while_at_%_of_maximum_health_or_below", "matchers": [{"string": "ライフが最大ライフの#%以下の時に低マナ状態とみなされる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1143240184"]}}}
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{"ref": "#% of Armour applies to Elemental Damage", "better": 1, "id": "armour_%_applies_to_fire_cold_lightning_damage", "matchers": [{"string": "アーマーの#%が元素ダメージに適用される", "negate": false}, {"string": "アーマーが元素ダメージに適用される", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3362812763"]}}}
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{"ref": "Moving while Bleeding doesn't cause you to take extra damage", "better": 1, "id": "no_extra_bleeding_damage_while_moving", "matchers": [{"string": "プレイヤーは出血中に移動しても追加のダメージを受けない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4112450013"]}}}
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{"ref": "When you Kill a Rare monster, you gain its Modifiers for 20 seconds", "better": 1, "id": "gain_rare_monster_mods_on_kill_ms", "matchers": [{"string": "プレイヤーがレアモンスターをキルした時に、そのモッドを20秒間獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2913235441"]}}}
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{"ref": "Blocking Damage Poisons the Enemy as though dealing # Base Chaos Damage", "better": 1, "id": "poison_as_though_dealing_X_damage_on_block", "matchers": [{"string": "敵のダメージをブロックすると#の基礎混沌ダメージを与えたと仮定してその敵に毒を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4195198267"]}}}
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{"ref": "Accuracy Rating is Doubled", "better": 1, "id": "accuracy_rating_is_doubled", "matchers": [{"string": "命中力が二倍になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2161347476"]}}}
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{"ref": "#% increased Weapon Damage per 10 Strength", "better": 1, "id": "weapon_damage_+%_per_10_str", "matchers": [{"string": "筋力10ごとに武器ダメージが#%増加する", "negate": false}, {"string": "筋力10ごとに武器ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1791136590"]}}}
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{"ref": "#% increased Attack Speed per 10 Dexterity", "better": 1, "id": "attack_speed_+%_per_10_dex", "matchers": [{"string": "器用さ10ごとにアタックスピードが#%増加する", "negate": false}, {"string": "器用さ10ごとにアタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_889691035"]}}}
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{"ref": "#% increased Area of Effect for Attacks per 10 Intelligence", "better": 1, "id": "attack_area_of_effect_+%_per_10_int", "matchers": [{"string": "知性10ごとにアタックの効果範囲が#%増加する", "negate": false}, {"string": "知性10ごとにアタックの効果範囲が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_434750362"]}}}
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{"ref": "Your Maximum Resistances are #%", "better": 1, "id": "override_maximum_damage_resistance_%", "matchers": [{"string": "耐性の最大値は#%になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Damage as Chaos Damage per Undead Minion", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_chaos_per_active_undead_minion", "matchers": [{"string": "アンデッドミニオン1体ごとにダメージの#%を混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_997343726"]}}}
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{"ref": "You take #% of damage from Blocked Hits", "better": 1, "id": "base_block_%_damage_taken", "matchers": [{"string": "ブロックしたヒットからダメージの#%を受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2905515354"]}}}
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{"ref": "Enemies are Culled on Block", "better": 1, "id": "culling_strike_enemies_on_block", "matchers": [{"string": "ブロック時に敵はカリングストライクを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_381470861"]}}}
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{"ref": "+#% to Block Chance while holding a Focus", "better": 1, "id": "additional_block_chance_%_while_holding_focus", "matchers": [{"string": "フォーカスを装備中にブロック率 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3122852693"]}}}
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{"ref": "#% more Physical Damage with Unarmed Melee Attacks", "better": 1, "id": "unique_facebreaker_unarmed_melee_physical_damage_+%_final", "matchers": [{"string": "素手による近接アタックの物理ダメージが#%上昇する", "negate": false}, {"string": "素手による近接アタックの物理ダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain # Rage when Critically Hit by an Enemy", "better": 1, "id": "gain_x_rage_when_taken_crit", "matchers": [{"string": "敵からクリティカルを受けた時に憤怒を#獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1466716929"]}}}
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{"ref": "#% increased Ignite Duration on Enemies", "better": 1, "id": "ignite_duration_+%", "matchers": [{"string": "敵に対する発火の持続時間が#%増加する", "negate": false}, {"string": "敵に対する発火の持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1086147743"]}}}
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{"ref": "Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite", "better": 1, "id": "enemies_you_ignite_take_chaos_damage_from_ignite_instead", "matchers": [{"string": "プレイヤーにより発火を付与された敵は発火から火ダメージの代わりに混沌ダメージを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2714810050"]}}}
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{"ref": "#% of damage Blocked is Recouped as Mana", "better": 1, "id": "damage_blocked_%_recouped_as_mana", "matchers": [{"string": "ブロックしたダメージはマナとして回収される", "negate": false, "value": 100}, {"string": "ブロックしたダメージの#%はマナとして回収される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2875218423"]}}}
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{"ref": "Take no Extra Damage from Critical Hits", "better": 1, "id": "self_take_no_extra_damage_from_critical_strikes", "matchers": [{"string": "クリティカルヒットから追加ダメージを受けない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4294267596"]}}}
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{"ref": "Life Flasks do not recover Life", "better": 1, "id": "base_life_flasks_do_not_recover_life", "matchers": [{"string": "ライフフラスコはライフを回復しない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_265717301"]}}}
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{"ref": "On-Kill Effects happen twice", "better": 1, "id": "on_kill_effects_occur_twice", "matchers": [{"string": "オンキル効果は2回起きる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_259470957"]}}}
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{"ref": "#% chance to be inflicted with Bleeding when Hit", "better": 1, "id": "receive_bleeding_chance_%_when_hit", "matchers": [{"string": "ヒットを受けた時に#%の確率で出血を付与される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3423694372"]}}}
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{"ref": "You cannot be Chilled or Frozen", "better": 1, "id": "base_cannot_be_chilled_or_frozen", "matchers": [{"string": "冷却および凍結を付与されることがない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2996245527"]}}}
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{"ref": "Every 3 seconds, Consume a nearby Corpse to Recover #% of maximum Life", "better": 1, "id": "consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life", "matchers": [{"string": "3秒ごとに周囲の死体1体を消費してライフの#%を回復する", "negate": false}, {"string": "3秒ごとに周囲の死体1体を消費してライフの#%を失う", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3764198549"]}}}
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{"ref": "You have a Smoke Cloud around you while stationary", "better": 1, "id": "smoke_cloud_while_stationary_radius", "matchers": [{"string": "静止中にプレイヤーの周囲に煙幕が発生する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2592455368"]}}}
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{"ref": "#% increased Evasion Rating when on Full Life", "better": 1, "id": "evasion_rating_+%_when_on_full_life", "matchers": [{"string": "フルライフ状態の時に回避力が#%増加する", "negate": false}, {"string": "フルライフ状態の時に回避力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_88817332"]}}}
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{"ref": "#% increased Movement Speed when on Full Life", "better": 1, "id": "movement_velocity_+%_when_on_full_life", "matchers": [{"string": "フルライフ時に移動スピードが#%増加する", "negate": false}, {"string": "フルライフ時に移動スピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3393547195"]}}}
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{"ref": "All damage with this Weapon causes Electrocution buildup", "better": 1, "id": "local_all_damage_can_electrocute", "matchers": [{"string": "この武器による全てのダメージが麻痺を蓄積する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1910743684"]}}}
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{"ref": "All Damage from Hits with this Weapon Contributes to Freeze Buildup", "better": 1, "id": "local_all_damage_can_freeze", "matchers": [{"string": "この武器のヒットによる全てのダメージが凍結蓄積に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3761294489"]}}}
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{"ref": "All Damage from Hits with this Weapon Contributes to Chill Magnitude", "better": 1, "id": "local_all_damage_can_chill", "matchers": [{"string": "この武器によるヒットの全てのダメージが冷却強度に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2156230257"]}}}
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{"ref": "Culling Strike against Frozen Enemies", "better": 1, "id": "local_cull_frozen_enemies_on_hit", "matchers": [{"string": "凍結状態の敵に対してカリングストライク", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1158324489"]}}}
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{"ref": "Enemies Frozen by you take #% increased Damage", "better": 1, "id": "frozen_monsters_take_increased_damage", "matchers": [{"string": "プレイヤーによって凍結状態にさせられた敵が受けるダメージが#%増加する", "negate": false}, {"string": "プレイヤーによって凍結状態にさせられた敵が受けるダメージが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_849085925"]}}}
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{"ref": "#% of Maximum Life Converted to Energy Shield", "better": 1, "id": "maximum_life_%_to_convert_to_maximum_energy_shield", "matchers": [{"string": "最大ライフの#%をエナジーシールドに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2458962764"]}}}
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{"ref": "#% more Damage taken if you have not been Hit Recently", "better": 1, "id": "damage_taken_+%_if_not_hit_recently_final", "matchers": [{"string": "直近プレイヤーがヒットを受けていなければ受けるダメージが#%上昇する", "negate": false}, {"string": "直近プレイヤーがヒットを受けていなければ受けるダメージが#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_67637087"]}}}
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{"ref": "#% increased Evasion Rating if you have been Hit Recently", "better": 1, "id": "evasion_+%_if_hit_recently", "matchers": [{"string": "直近プレイヤーがヒットを受けていれば回避力が#%増加する", "negate": false}, {"string": "直近プレイヤーがヒットを受けていれば回避力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1073310669"]}}}
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{"ref": "Undead Minions have #% increased Reservation", "better": 1, "id": "undead_minion_reservation_+%", "matchers": [{"string": "アンデッドミニオンのリザーブが#%増加する", "negate": false}, {"string": "アンデッドミニオンのリザーブが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1176947534"]}}}
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{"ref": "#% increased Rarity of Items found when on Low Life", "better": 1, "id": "item_found_rarity_+%_when_on_low_life", "matchers": [{"string": "低ライフ時に見つかるアイテムのレアリティが#%増加する", "negate": false}, {"string": "低ライフ時に見つかるアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2929867083"]}}}
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{"ref": "You cannot be Chilled for # seconds after being Chilled", "better": 1, "id": "chill_prevention_ms_when_chilled", "matchers": [{"string": "プレイヤーは冷却を付与された後#秒間は冷却を付与されることがない", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_2306924373"]}}}
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{"ref": "You cannot be Frozen for # seconds after being Frozen", "better": 1, "id": "freeze_prevention_ms_when_frozen", "matchers": [{"string": "プレイヤーは凍結を付与された後#秒間は凍結を付与されることがない", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_3612464552"]}}}
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{"ref": "You cannot be Ignited for # seconds after being Ignited", "better": 1, "id": "ignite_prevention_ms_when_ignited", "matchers": [{"string": "プレイヤーは発火を付与された後#秒間は発火を付与されることがない", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_947072590"]}}}
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{"ref": "You cannot be Shocked for # seconds after being Shocked", "better": 1, "id": "shock_prevention_ms_when_shocked", "matchers": [{"string": "プレイヤーは感電を付与された後#秒間は感電を付与されることがない", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_215346464"]}}}
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{"ref": "Curses you inflict are reflected back to you", "better": 1, "id": "curses_reflected_to_self", "matchers": [{"string": "付与した呪いはプレイヤー自身に反射される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4275855121"]}}}
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{"ref": "#% increased Attack and Cast Speed", "better": 1, "id": "attack_and_cast_speed_+%", "matchers": [{"string": "アタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "アタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2672805335"]}}}
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{"ref": "Share Charges with Allies in your Presence", "better": 1, "id": "share_charges_with_allies_in_your_presence", "matchers": [{"string": "プレイヤーの存在下にいる味方とチャージを共有する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2535267021"]}}}
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{"ref": "Base Critical Hit Chance for Attacks with Weapons is #%", "better": 1, "id": "override_weapon_base_critical_strike_chance", "matchers": [{"string": "武器によるアタックの基礎クリティカルヒット率は#%になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2635559734"]}}}
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{"ref": "Enemies in your Presence killed by anyone count as being killed by you instead", "better": 1, "id": "deathgrip_presence", "matchers": [{"string": "プレイヤーの存在下で他人にキルされた敵は代わりにプレイヤーにキルされたと見なされる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1576794517"]}}}
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{"ref": "All Damage from Hits Contributes to Poison Magnitude", "better": 1, "id": "all_damage_can_poison", "matchers": [{"string": "ヒットによる全てのダメージが毒の強度に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4012215578"]}}}
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{"ref": "Freeze as though dealing Cold damage equal to #% of your maximum Mana when Hit", "better": 1, "id": "freeze_damage_equal_to_%_of_maximum_mana_to_return_when_hit", "matchers": [{"string": "ヒットを受けた時にプレイヤーの最大マナの#%と同量の冷気ダメージを与えたと仮定して敵を凍結させる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2006107135"]}}}
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{"ref": "+# Physical damage taken from Projectile Attacks", "better": 1, "id": "physical_ranged_attack_damage_taken_+", "matchers": [{"string": "投射物アタックにより受ける物理ダメージ #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3612407781"]}}}
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{"ref": "#% increased Magnitude of Chill you inflict", "better": 1, "id": "chill_effect_+%", "matchers": [{"string": "プレイヤーが付与した冷却の強度が#%増加する", "negate": false}, {"string": "プレイヤーが付与した冷却の強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_828179689"]}}}
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{"ref": "#% reduced Mana Cost of Skills", "better": 1, "id": "base_mana_cost_-%", "matchers": [{"string": "スキルのマナコストが#%減少する", "negate": false}, {"string": "スキルのマナコストが#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_474294393"]}}}
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{"ref": "Lightning damage from Hits Contributes to Electrocution Buildup", "better": 1, "id": "base_lightning_damage_can_electrocute", "matchers": [{"string": "ヒットによる雷ダメージが麻痺蓄積に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1017648537"]}}}
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{"ref": "Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills", "better": 1, "id": "strength_can_satisfy_dexterity_and_intelligence_requirements_of_melee_weapons_and_skills", "matchers": [{"string": "筋力は近接武器および近接スキルのその他の要求能力値を満たすことができる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2230687504"]}}}
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{"ref": "#% increased effect of Ignite on you", "better": 1, "id": "ignite_effect_on_self_+%", "matchers": [{"string": "プレイヤーに対する発火の効果が#%増加する", "negate": false}, {"string": "プレイヤーに対する発火の効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1269971728"]}}}
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{"ref": "#% increased Effect of Chill on you", "better": 1, "id": "chill_effectiveness_on_self_+%", "matchers": [{"string": "プレイヤーに対する冷却の効果が#%増加する", "negate": false}, {"string": "プレイヤーに対する冷却の効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1478653032"]}}}
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{"ref": "#% increased effect of Shock on you", "better": 1, "id": "shocked_effect_on_self_+%", "matchers": [{"string": "プレイヤーに対する感電の効果が#%増加する", "negate": false}, {"string": "プレイヤーに対する感電の効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3801067695"], "rune": ["rune.stat_3801067695"]}}}
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{"ref": "Thorns can Retaliate against all Hits", "better": 1, "id": "thorns_proc_off_any_hit", "matchers": [{"string": "棘で全てのヒットに対して報復できる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3414243317"]}}}
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{"ref": "Trigger Decompose Skill on Step", "better": 1, "id": "local_display_triggers_level_x_corpse_cloud_on_footstep", "matchers": [{"string": "歩いたときにデコンポーズスキルをトリガーする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4036087867"]}}}
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{"ref": "Deal #% of Overkill damage to enemies within 2 metres of the enemy killed", "better": 1, "id": "overkill_damage_%_as_physical_to_nearby_enemies", "matchers": [{"string": "オーバーキルダメージの#%をキルした敵の2m以内の敵に与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2301852600"]}}}
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{"ref": "Regenerate #% of maximum Life per second per Endurance Charge", "better": 1, "id": "life_regeneration_rate_per_minute_%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed per Frenzy Charge", "better": 1, "id": "movement_velocity_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに移動スピードが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1541516339"]}}}
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{"ref": "#% increased Critical Damage Bonus per Power Charge", "better": 1, "id": "critical_strike_multiplier_+_per_power_charge", "matchers": [{"string": "パワーチャージごとにクリティカルダメージボーナスが#%増加する", "negate": false}, {"string": "パワーチャージごとにクリティカルダメージボーナスが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4164870816"]}}}
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{"ref": "Leech from Critical Hits is instant", "better": 1, "id": "base_leech_is_instant_on_critical", "matchers": [{"string": "クリティカルストライクによるリーチは即時になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3389184522"]}}}
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{"ref": "Targets can be affected by +# of your Poisons at the same time", "better": 1, "id": "number_of_additional_poison_stacks", "matchers": [{"string": "一度に対象に付与できる毒のスタック数 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1755296234"]}}}
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{"ref": "Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell", "better": 1, "id": "sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast", "matchers": [{"string": "プレイヤーがスペルをキャストした時にライフの#%を捧げ、同量のエナジーシールドを獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_613752285"]}}}
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{"ref": "Decimating Strike", "better": 1, "id": "decimating_strike", "matchers": [{"string": "壊滅ストライク", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3872034802"]}}}
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{"ref": "Cannot be Ignited", "better": 1, "id": "base_cannot_be_ignited", "matchers": [{"string": "発火を付与されることがない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_331731406"]}}}
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{"ref": "+# Physical Damage taken from Attack Hits", "better": 1, "id": "physical_attack_damage_taken_+", "matchers": [{"string": "アタックのヒットにより受ける物理ダメージ #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3441651621"]}}}
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{"ref": "Gain no inherent bonus from Intelligence", "better": 1, "id": "gain_no_inherent_bonus_from_intelligence", "matchers": [{"string": "知性から固有ボーナスを獲得できなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4187571952"]}}}
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{"ref": "You have no Life Regeneration", "better": 1, "id": "no_life_regeneration", "matchers": [{"string": "プレイヤーはライフが自動回復しなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_854225133"]}}}
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{"ref": "The Effect of Chill on you is reversed", "better": 1, "id": "chill_effect_is_reversed", "matchers": [{"string": "プレイヤーに対する冷却の効果が反転する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2955966707"]}}}
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{"ref": "#% of Melee Physical Damage taken reflected to Attacker", "better": 1, "id": "melee_physical_damage_taken_%_to_deal_to_attacker", "matchers": [{"string": "受けた近接物理ダメージの#%をアタックをしてきた敵に反射する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1092987622"]}}}
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{"ref": "#% of Physical Damage prevented Recouped as Life", "better": 1, "id": "physical_damage_prevented_recouped_as_life_%", "matchers": [{"string": "防いだ物理ダメージの#%をライフとして回収する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1374654984"]}}}
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{"ref": "Energy Shield Recharge is not interrupted by Damage if Recharge began Recently", "better": 1, "id": "energy_shield_recharge_is_not_interrupted_if_recharge_begaen_recently", "matchers": [{"string": "直近エナジーシールドリチャージが開始していればエナジーシールドリチャージはダメージによって妨害されない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1419390131"]}}}
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{"ref": "Minions gain #% of their maximum Life as Extra maximum Energy Shield", "better": 1, "id": "minion_maximum_life_%_to_gain_as_maximum_energy_shield", "matchers": [{"string": "ミニオンはその最大ライフの#%を追加の最大エナジーシールドとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_943702197"]}}}
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{"ref": "Cannot be Shocked", "better": 1, "id": "base_cannot_be_shocked", "matchers": [{"string": "感電を付与されることがない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_491899612"]}}}
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{"ref": "#% chance for Flasks you use to not consume Charges", "better": 1, "id": "flasks_%_chance_to_not_consume_charges", "matchers": [{"string": "#%の確率でプレイヤーが使用したフラスコのチャージを消費しない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_311641062"]}}}
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{"ref": "You have no Elemental Resistances", "better": 1, "id": "your_elemental_resistances_do_not_exist", "matchers": [{"string": "元素耐性がなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1776968075"]}}}
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{"ref": "Critical Hits Poison the enemy", "better": 1, "id": "poison_on_critical_strike", "matchers": [{"string": "クリティカルヒットは敵に毒を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_62849030"]}}}
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{"ref": "Reflects opposite Ring", "better": 1, "id": "local_ring_duplicate_other_ring", "matchers": [{"string": "もう一個の指輪を反射する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_746505085"]}}}
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{"ref": "#% more minimum Physical Attack Damage", "better": 1, "id": "unique_ryslathas_coil_minimum_physical_attack_damage_+%_final", "matchers": [{"string": "物理アタックダメージの最低値が#%上昇する", "negate": false}, {"string": "物理アタックダメージの最低値が#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2423248184"]}}}
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{"ref": "#% more maximum Physical Attack Damage", "better": 1, "id": "unique_ryslathas_coil_maximum_physical_attack_damage_+%_final", "matchers": [{"string": "物理アタックダメージの最大値が#%上昇する", "negate": false}, {"string": "物理アタックダメージの最大値が#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3735888493"]}}}
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{"ref": "Equipment and Skill Gems have #% increased Attribute Requirements", "better": 1, "id": "global_item_attribute_requirements_+%", "matchers": [{"string": "装備およびスキルジェムは要求能力値が#%増加する", "negate": false}, {"string": "装備およびスキルジェムは要求能力値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_752930724"]}}}
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{"ref": "Permanently Intimidate enemies on Block", "better": 1, "id": "permanently_intimidate_enemy_on_block", "matchers": [{"string": "ブロック時に永続的に敵を威嚇する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2930706364"]}}}
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{"ref": "Intimidate Enemies on Block for # seconds", "better": 1, "id": "intimidate_enemy_on_block_for_duration_ms", "matchers": [{"string": "ブロック時に敵を#秒間威嚇する", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_3703496511"]}}}
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{"ref": "Onslaught", "better": 1, "id": "base_should_have_onslaught_from_stat", "matchers": [{"string": "猛攻", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1520059289"]}}}
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{"ref": "#% chance to Intimidate Enemies for 4 seconds on Hit", "better": 1, "id": "chance_to_intimidate_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率で近くの敵を4秒間威嚇する", "negate": false}, {"string": "ヒット時に近くの敵を4秒間威嚇する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_78985352"]}}}
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{"ref": "#% increased Experience gain", "better": 1, "id": "experience_gain_+%", "matchers": [{"string": "獲得経験値が#%増加する", "negate": false}, {"string": "獲得経験値が#%減少する", "negate": true}, {"string": "マップでの獲得経験値が#%増加する", "negate": false}, {"string": "マップでの獲得経験値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3666934677", "explicit.stat_57434274"]}}, "fromAreaMods": true}
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{"ref": "#% chance to gain a Power Charge on Critical Hit", "better": 1, "id": "add_power_charge_on_critical_strike_%", "matchers": [{"string": "クリティカルヒット時に#%の確率でパワーチャージを1個獲得する", "negate": false}, {"string": "クリティカルヒット時にパワーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3814876985"]}}}
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{"ref": "#% increased Strength Requirement", "better": 1, "id": "local_strength_requirement_+%", "matchers": [{"string": "筋力の装備条件が#%増加する", "negate": false}, {"string": "筋力の装備条件が#%減少する", "negate": true}, {"string": "筋力の装備条件がない", "negate": false, "value": -1}], "trade": {"ids": {"explicit": ["explicit.stat_295075366"]}}}
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{"ref": "Energy Shield Recharge starts when you use a Mana Flask", "better": 1, "id": "start_energy_shield_recharge_when_you_use_a_mana_flask", "matchers": [{"string": "マナフラスコを使用した時にエナジーシールドリチャージが開始する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2402413437"]}}}
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{"ref": "#% increased Chance to be afflicted by Ailments when Hit", "better": 1, "id": "chance_to_be_inflicted_with_an_ailment_+%", "matchers": [{"string": "ヒットを受けた時に状態異常を付与される確率が#%増加する", "negate": false}, {"string": "ヒットを受けた時に状態異常を付与される確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_892489594"]}}}
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{"ref": "#% increased Movement Speed while affected by an Ailment", "better": 1, "id": "movement_speed_+%_while_affected_by_ailment", "matchers": [{"string": "状態異常の影響を受けている時に移動スピードが#%増加する", "negate": false}, {"string": "状態異常の影響を受けている時に移動スピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_610276769"]}}}
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{"ref": "Your Minions spread Caustic Ground on Death, dealing #% of their maximum Life as Chaos Damage per second", "better": 1, "id": "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%", "matchers": [{"string": "ミニオンは死亡時に腐食領域を撒き、毎秒最大ライフの#%を混沌ダメージとして与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Causes Double Stun Buildup", "better": 1, "id": "local_double_hit_damage_stun_build_up", "matchers": [{"string": "二倍のスタン蓄積を引き起こす", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_769129523"]}}}
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{"ref": "Hits Break # Armour", "better": 1, "id": "local_apply_X_armour_break_on_hit", "matchers": [{"string": "ヒットは#のアーマーを破壊する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_289086688"]}}}
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{"ref": "Inflicts Fire Exposure when this Weapon Fully Breaks Armour", "better": 1, "id": "local_apply_fire_exposure_on_full_armour_break", "matchers": [{"string": "この武器で敵のアーマーを完全破壊した時に火の曝露を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3439162551"]}}}
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{"ref": "Double Stun Threshold while Shield is Raised", "better": 1, "id": "local_shield_double_stun_threshold_while_active_blocking", "matchers": [{"string": "盾を掲げている時にスタン閾値が二倍になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3686997387"]}}}
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{"ref": "Every Rage also grants #% increased Stun Threshold", "better": 1, "id": "stun_threshold_+%_per_rage", "matchers": [{"string": "憤怒のそれぞれのスタックはスタン閾値の#%増加も付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_352044736"]}}}
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{"ref": "Every Rage also grants #% increased Armour", "better": 1, "id": "armour_+%_per_rage", "matchers": [{"string": "憤怒のそれぞれのスタックはアーマーの#%増加も付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2995914769"]}}}
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{"ref": "Physical Damage is Pinning", "better": 1, "id": "base_physical_damage_can_pin", "matchers": [{"string": "物理ダメージは足止めできる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2041668411"]}}}
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{"ref": "Attacks with this Weapon gain #% of Physical damage as Extra damage of each Element", "better": 1, "id": "local_non_skill_physical_damage_%_to_gain_as_each_element_with_attacks_while_have_this_two_handed_hand_weapon", "matchers": [{"string": "この武器によるアタックは物理ダメージの#%をそれぞれの元素属性の追加ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3620731914"]}}}
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{"ref": "Allies in your Presence have Block Chance equal to yours", "better": 1, "id": "override_block_chance_for_allies_in_your_presence", "matchers": [{"string": "存在下にいる味方はプレイヤーと同量のブロック率を持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1361645249"]}}}
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{"ref": "No Movement Speed Penalty while Shield is Raised", "better": 1, "id": "no_movement_penalty_while_shield_is_raised", "matchers": [{"string": "盾を掲げている間移動スピードペナルティを受けない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_585231074"]}}}
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{"ref": "Maim on Critical Hit", "better": 1, "id": "local_always_maim_on_crit", "matchers": [{"string": "クリティカルヒット時に重傷を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2895144208"]}}}
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{"ref": "Always deals Critical Hits against Heavy Stunned Enemies", "better": 1, "id": "local_always_crit_heavy_stunned_enemies", "matchers": [{"string": "ヘビースタン状態の敵に対して常にクリティカルヒットを与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2214130968"]}}}
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{"ref": "#% of your Life Regeneration is granted to Allies in your Presence", "better": 1, "id": "total_base_life_regeneration_rate_per_minute_%_granted_to_allies_in_your_presence", "matchers": [{"string": "プレイヤーの基礎ライフ自動回復の#%が存在下にいる味方に付与される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4287671144"]}}}
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{"ref": "When a Party Member in your Presence Casts a Spell, you\\nSacrifice #% of Mana and they Leech that Mana", "better": 1, "id": "unique_%_maximum_mana_to_sacrifice_to_party_members_in_your_presence_when_they_cast_a_spell", "matchers": [{"string": "プレイヤーの存在下にいるパーティーメンバーがスペルをキャストした時にプレイヤーはマナの#%を捧げ、そのパーティーメンバーはそのマナをリーチする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_603021645"]}}}
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{"ref": "You cannot Block", "better": 1, "id": "cannot_block_attacks", "matchers": [{"string": "ダメージをブロックできなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3162258068"]}}}
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{"ref": "Modifiers to Maximum Block Chance instead apply to Maximum Resistances", "better": 1, "id": "maximum_block_modifiers_apply_to_maximum_resistances_instead", "matchers": [{"string": "ブロック率の最大値のモッドは代わりに耐性の最大値に適用される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3679696791"]}}}
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{"ref": "Can Block damage from all Hits", "better": 1, "id": "can_block_all_hits", "matchers": [{"string": "全てのヒットによるダメージをブロックできる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3902042119"]}}}
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{"ref": "Cannot use Shield Skills", "better": 1, "id": "your_shield_skills_are_disabled", "matchers": [{"string": "シールドスキルを使用できない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_65135897"]}}}
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{"ref": "You count as on Full Mana while at #% of maximum Mana or above", "better": 1, "id": "full_mana_threshold_%_override", "matchers": [{"string": "マナが最大マナの#%以上の時にフルマナ状態としてみなされる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_423304126"]}}}
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{"ref": "#% increased Attack Speed while on Full Mana", "better": 1, "id": "attack_speed_+%_while_on_full_mana", "matchers": [{"string": "フルマナ状態の時にアタックスピードが#%増加する", "negate": false}, {"string": "フルマナ状態の時にアタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4145314483"]}}}
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{"ref": "Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude", "better": 1, "id": "unique_fire_damage_shocks", "matchers": [{"string": "ヒットによる火ダメージが発火確率およびその強度の代わりに感電確率に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2949096603"]}}}
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{"ref": "Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup", "better": 1, "id": "unique_cold_damage_ignites", "matchers": [{"string": "ヒットによる冷気ダメージが冷却強度および凍結蓄積の代わりに発火確率およびその強度に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1261612903"]}}}
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{"ref": "Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance", "better": 1, "id": "unique_lightning_damage_freezes", "matchers": [{"string": "ヒットによる雷ダメージが感電確率の代わりに凍結蓄積に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1011772129"]}}}
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{"ref": "Skills gain a Base Life Cost equal to #% of Base Mana Cost", "better": 1, "id": "base_skill_gain_life_cost_%_of_mana_cost", "matchers": [{"string": "スキルは基礎マナコストの#%と同量の基礎ライフコストを獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3605834869"]}}}
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{"ref": "#% of Spell Damage Leeched as Life", "better": 1, "id": "base_life_leech_from_all_spell_damage_permyriad", "matchers": [{"string": "スペルダメージの#%をライフとしてリーチする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_782941180"]}}}
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{"ref": "#% of Fire Damage from Hits taken as Physical Damage", "better": 1, "id": "base_fire_hit_damage_taken_%_as_physical", "matchers": [{"string": "ヒットによる火ダメージの#%を物理ダメージとして受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3205239847"]}}}
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{"ref": "Your Critical Damage Bonus is 300%", "better": 1, "id": "critical_strike_multiplier_is_300", "matchers": [{"string": "クリティカルダメージ倍率が300%になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_824024007"]}}}
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{"ref": "Enemies in your Presence are Ignited as though dealt # Base Fire Damage", "better": 1, "id": "ignite_as_though_dealing_X_damage_in_your_presence", "matchers": [{"string": "プレイヤーの存在下にいる敵は#の基礎火ダメージを与えられたと仮定して発火を受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1433051415"]}}}
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{"ref": "Reflects # to # Lightning Damage to Melee Attackers", "better": 1, "id": "minimum_lightning_damage_to_return_to_melee_attacker", "matchers": [{"string": "#から#の雷ダメージを近接アタックしてきた敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Damage cannot bypass Energy Shield", "better": 1, "id": "unique_body_armour_shavronnes_wrappings_damage_cannot_bypass_energy_shield", "matchers": [{"string": "ダメージはエナジーシールドをバイパスしない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Bleeding you inflict is Aggravated", "better": 1, "id": "aggravate_inflicted_bleeding", "matchers": [{"string": "プレイヤーが付与した出血は悪化する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_841429130"]}}}
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{"ref": "#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks", "better": 1, "id": "aggravate_bleeding_on_attack_crit_chance_%", "matchers": [{"string": "プレイヤーがアタックでクリティカルヒットを与えた対象に付与した出血を#%の確率で悪化させる", "negate": false}, {"string": "プレイヤーがアタックでクリティカルヒットを与えた対象に付与した出血を悪化させる", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2438634449"]}}}
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{"ref": "When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life", "better": 1, "id": "life_leeched_from_hits_also_leeches_same_amount_to_allies_in_presence", "matchers": [{"string": "プレイヤーがヒットによりライフをライフリーチした時に、プレイヤーの存在下にいる味方も同量のライフをリーチする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3605721598"]}}}
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{"ref": "Gain 0% to #% increased Movement Speed at random when Hit, until Hit again", "better": 1, "id": "maximum_random_movement_velocity_+%_when_hit", "matchers": [{"string": "ヒットを受けた時に再度ヒットを受けるまで、移動スピードが最大#%増加した値までのランダムな数値になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_796381300"]}}}
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{"ref": "Projectiles Split towards +# targets", "better": 1, "id": "projectile_number_to_split", "matchers": [{"string": "投射物は#体の対象に対して分岐する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3464380325"]}}}
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{"ref": "#% chance to gain a Power Charge on Hit", "better": 1, "id": "add_power_charge_on_skill_hit_%", "matchers": [{"string": "ヒット時に#%の確率でパワーチャージを1個獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1453197917"]}}}
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{"ref": "Lose all Power Charges on reaching maximum Power Charges", "better": 1, "id": "lose_all_power_charges_on_reaching_maximum_power_charges", "matchers": [{"string": "パワーチャージが最大数に達した時に全てのパワーチャージを失う", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2135899247"]}}}
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{"ref": "Shocks you when you reach maximum Power Charges", "better": 1, "id": "shocked_for_4_seconds_on_reaching_maximum_power_charges", "matchers": [{"string": "パワーチャージが最大数に達した時にプレイヤーは感電する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4256314560"]}}}
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{"ref": "Minions deal #% of your Life as additional Cold Damage with Attacks", "better": 1, "id": "minion_attack_added_cold_damage_as_%_parent_maximum_life", "matchers": [{"string": "ミニオンはアタックでプレイヤーのライフの#%を追加の冷気ダメージとして与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Reserves #% of Life", "better": 1, "id": "life_reserved_by_stat_%", "matchers": [{"string": "ライフの#%をリザーブする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Elemental damage from Hits taken as Chaos damage", "better": 1, "id": "elemental_damage_taken_%_as_chaos", "matchers": [{"string": "ヒットによる元素ダメージの#%を混沌ダメージとして受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1175213674"]}}}
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{"ref": "+#% chance to be Poisoned", "better": 1, "id": "chance_to_be_poisoned_%", "matchers": [{"string": "毒を付与される確率 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4250009622"]}}}
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{"ref": "#% increased Endurance Charge Duration", "better": 1, "id": "endurance_charge_duration_+%", "matchers": [{"string": "エンデュランスチャージの持続時間が#%増加する", "negate": false}, {"string": "エンデュランスチャージの持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1170174456"]}}}
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{"ref": "Recover #% of maximum Life for each Endurance Charge consumed", "better": 1, "id": "recover_%_life_per_endurance_charge_consumed", "matchers": [{"string": "消費したエンデュランスチャージ1個ごとにライフの#%を回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_939832726"]}}}
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{"ref": "#% increased Culling Strike Threshold", "better": 1, "id": "culling_strike_threshold_+%", "matchers": [{"string": "カリングストライクの閾値が#%増加する", "negate": false}, {"string": "カリングストライクの閾値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3563080185"]}}}
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{"ref": "Your speed is unaffected by Slows", "better": 1, "id": "slows_have_no_potency_on_you", "matchers": [{"string": "プレイヤーのスピードは減速の効果を受けない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_50721145"]}}}
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{"ref": "Regenerate #% of maximum Life per second while on Low Life", "better": 1, "id": "life_regeneration_rate_per_minute_%_when_on_low_life", "matchers": [{"string": "低ライフ時に毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3942946753"]}}}
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{"ref": "#% increased Spell Damage per 10 Spirit", "better": 1, "id": "spell_damage_+%_per_10_spirit", "matchers": [{"string": "スピリット10ごとにスペルダメージが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2412053423"]}}}
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{"ref": "Life Recovery from Flasks also applies to Energy Shield", "better": 1, "id": "life_recovery_from_flasks_also_recovers_energy_shield", "matchers": [{"string": "フラスコによるライフ回復はエナジーシールドにも適用される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2812872407"]}}}
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{"ref": "Unaffected by Curses", "better": 1, "id": "unaffected_by_curses", "matchers": [{"string": "呪いの効果を受けない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Curse Reflection", "better": 1, "id": "reflect_curses", "matchers": [{"string": "呪い反射", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you", "better": 1, "id": "all_damage_taken_chills_you_while_bleeding", "matchers": [{"string": "出血状態の時にヒットから受ける全てのダメージがプレイヤーに対する冷却の強度に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2420248029"]}}}
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{"ref": "All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you", "better": 1, "id": "all_damage_taken_chills_you_while_poisoned", "matchers": [{"string": "毒状態の時にヒットから受ける全てのダメージがプレイヤーに対する冷却の強度に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1291285202"]}}}
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{"ref": "All Damage from Hits against Bleeding targets Contributes to Chill Magnitude", "better": 1, "id": "all_damage_to_bleeding_enemies_contributes_to_chill", "matchers": [{"string": "出血状態の対象がヒットから受ける全てのダメージがその敵に対する冷却の強度に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1717295693"]}}}
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{"ref": "All Damage from Hits against Poisoned targets Contributes to Chill Magnitude", "better": 1, "id": "all_damage_to_poisoned_enemies_contributes_to_chill", "matchers": [{"string": "毒状態の対象がヒットから受ける全てのダメージがその敵に対する冷却の強度に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1375667591"]}}}
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{"ref": "Armour also applies to Lightning damage taken from Hits", "better": 1, "id": "base_armour_applies_to_lightning_damage", "matchers": [{"string": "アーマーはヒットから受ける雷ダメージにも適用される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2134207902"]}}}
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{"ref": "Lightning Resistance does not affect Lightning damage taken", "better": 1, "id": "lightning_resistance_does_not_apply_to_lighting_damage", "matchers": [{"string": "雷耐性は受ける雷ダメージに影響しない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3999959974"]}}}
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{"ref": "Enemies in your Presence have Lightning Resistance equal to yours", "better": 1, "id": "enemies_in_presence_lightning_resist_equal_to_yours", "matchers": [{"string": "プレイヤーの存在下にいる敵の雷耐性がプレイヤーの数値と同じになる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1546580830"]}}}
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{"ref": "#% of Physical damage from Hits taken as Lightning damage", "better": 1, "id": "physical_damage_taken_%_as_lightning", "matchers": [{"string": "ヒットによる物理ダメージの#%を雷ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently", "better": 1, "id": "max_chance_to_block_attacks_if_not_blocked_recently", "matchers": [{"string": "直近ブロックをしていなければアタックブロック率が最大値になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Life Recovery from Flasks is instant", "better": 1, "id": "life_flask_recovery_is_instant", "matchers": [{"string": "フラスコによるライフ回復は即時になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_720388959"]}}}
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{"ref": "Life Leech can Overflow Maximum Life", "better": 1, "id": "life_leech_can_overcap_life", "matchers": [{"string": "ライフリーチは最大ライフをオーバーフローできる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2714890129"]}}}
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{"ref": "Life Recovery from Flasks can Overflow Maximum Life", "better": 1, "id": "life_flask_recovery_can_overcap_life", "matchers": [{"string": "フラスコによるライフ回復は最大ライフをオーバーフローできる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1245896889"]}}}
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{"ref": "Soul Eater", "better": 1, "id": "unique_gain_soul_eater", "matchers": [{"string": "ソウルイーター", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1404607671"]}}}
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{"ref": "Presence Radius is doubled", "better": 1, "id": "unique_double_presence_radius", "matchers": [{"string": "存在下の半径が二倍になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1810907437"]}}}
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{"ref": "Chaos Resistance is zero", "better": 1, "id": "zero_chaos_resistance", "matchers": [{"string": "混沌耐性は0になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2439129490"]}}}
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{"ref": "Recover #% of maximum Life when you Block", "better": 1, "id": "recover_%_of_maximum_life_on_block", "matchers": [{"string": "プレイヤーがブロックした時にライフの#%を回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2442647190"]}}}
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{"ref": "Enemies you Curse are Intimidated", "better": 1, "id": "enemies_you_curse_are_intimidated", "matchers": [{"string": "プレイヤーが呪いを付与した敵は威嚇状態になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% reduced Elemental Ailment Duration on you", "better": 1, "id": "self_elemental_status_duration_-%", "matchers": [{"string": "受ける元素系状態異常の持続時間が#%減少する", "negate": false}, {"string": "受ける元素系状態異常の持続時間が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Curses have no Activation Delay", "better": 1, "id": "unique_no_curse_delay", "matchers": [{"string": "呪いはアクティベーション遅延を持たない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3751072557"]}}}
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{"ref": "1% increased Movement Speed per # Evasion Rating\\nOther Modifiers to Movement Speed do not apply", "better": 1, "id": "movement_speed_is_only_base_+1%_per_x_evasion_rating", "matchers": [{"string": "回避力#ごとに移動スピードが1%増加する\\n移動スピードの他のモッドは適用されない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Life Flasks used while on Low Life apply Recovery Instantly", "better": 1, "id": "life_flask_recovery_is_instant_while_on_low_life", "matchers": [{"string": "低ライフ状態で使用されたライフフラスコは回復を即座に適用する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1200347828"]}}}
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{"ref": "Mana Flasks used while on Low Mana apply Recovery Instantly", "better": 1, "id": "mana_flask_recovery_is_instant_while_on_low_mana", "matchers": [{"string": "低マナ状態の時に使用したマナフラスコは回復を即座に適用する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1839832419"]}}}
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{"ref": "Attacks Gain #% of Damage as Extra Fire Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_fire_with_attacks", "matchers": [{"string": "アタックはダメージの#%を追加火ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1049080093"]}}}
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{"ref": "Attacks Gain #% of Damage as Extra Cold Damage", "better": 1, "id": "non_skill_base_all_damage_%_to_gain_as_cold_with_attacks", "matchers": [{"string": "アタックはダメージの#%を追加冷気ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1484500028"]}}}
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{"ref": "Attacks Gain #% of Physical Damage as extra Chaos Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_chaos_with_attacks", "matchers": [{"string": "アタックは物理ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_261503687"]}}}
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{"ref": "Enemies Chilled by your Hits increase damage taken by Chill Magnitude", "better": 1, "id": "enemies_chilled_by_hits_take_damage_increased_by_chill_effect", "matchers": [{"string": "プレイヤーのヒットにより冷却を受けた敵は受けるダメージが冷却効果の分増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1816894864"]}}}
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{"ref": "# Physical Damage taken on Minion Death", "better": 1, "id": "physical_damage_taken_on_minion_death", "matchers": [{"string": "ミニオン死亡時に#の物理ダメージを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4176970656"]}}}
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{"ref": "You gain Onslaught for # seconds on Kill", "better": 1, "id": "onslaught_buff_duration_on_kill_ms", "matchers": [{"string": "敵を倒した時にプレイヤーは猛攻を#秒間獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1195849808"]}}}
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{"ref": "Deal #% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%", "better": 1, "id": "unique_damage_+%_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max", "matchers": [{"string": "レアおよびユニークの敵がプレイヤーの存在下にいた秒数ごとにヒットダメージが#%、最大200%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4258409981"]}}}
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{"ref": "Projectiles Pierce all Ignited enemies", "better": 1, "id": "always_pierce_burning_enemies", "matchers": [{"string": "投射物は燃焼状態の敵を全て貫通する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2214228141"]}}}
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{"ref": "#% increased Stun Recovery", "better": 1, "id": "base_stun_recovery_+%", "matchers": [{"string": "スタン復帰が#%増加する", "negate": false}, {"string": "スタン復帰が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2511217560"]}}}
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{"ref": "Increases and Reductions to Spell damage also apply to Attacks", "better": 1, "id": "additive_spell_damage_modifiers_apply_to_attack_damage", "matchers": [{"string": "スペルダメージの増減はアタックにも適用される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3811649872"]}}}
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{"ref": "Life Recharges", "better": 1, "id": "base_life_recharges_like_energy_shield", "matchers": [{"string": "ライフはリチャージする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3971919056"]}}}
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{"ref": "+# to maximum number of Summoned Totems", "better": 1, "id": "number_of_additional_totems_allowed", "matchers": [{"string": "召喚できるトーテムの最大数 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_429867172"]}}}
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{"ref": "Inflicts a random Curse on you when your Totems die, ignoring Curse limit", "better": 1, "id": "randomly_cursed_when_totems_die_curse_level", "matchers": [{"string": "トーテムが死亡した時に呪いの上限を無視してプレイヤーにランダムな呪いを付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2918129907"]}}}
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{"ref": "Warcries Explode Corpses dealing #% of their Life as Physical Damage", "better": 1, "id": "corpses_in_your_area_of_effect_explode_dealing_%_maximum_life_physical_damage_on_warcry", "matchers": [{"string": "ウォークライは死体を爆破しそのライフの#%を物理ダメージとして与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_11014011"]}}}
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{"ref": "Warcry Skills have #% increased Area of Effect", "better": 1, "id": "warcry_skill_area_of_effect_+%", "matchers": [{"string": "ウォークライスキルの効果範囲が#%増加する", "negate": false}, {"string": "ウォークライスキルの効果範囲が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2567751411"]}}}
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{"ref": "Totems Reflect #% of their maximum Life as Fire Damage to nearby Enemies when Hit", "better": 1, "id": "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit", "matchers": [{"string": "トーテムはヒットを受けた時にその最大ライフの#%を火ダメージとして近くの敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Melee Critical Damage Bonus", "better": 1, "id": "melee_weapon_critical_strike_multiplier_+", "matchers": [{"string": "近接クリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Physical Damage taken", "better": 1, "id": "physical_damage_taken_+%", "matchers": [{"string": "受ける物理ダメージが#%増加する", "negate": false}, {"string": "受ける物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain # Rage after Spending a total of 200 Mana", "better": 1, "id": "gain_x_rage_per_200_mana_spent", "matchers": [{"string": "合計200のマナを使用した後に憤怒を#獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Rage grants Spell damage instead of Attack damage", "better": 1, "id": "rage_grants_spell_damage_instead", "matchers": [{"string": "憤怒はアタックダメージの代わりにスペルダメージを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Global Defences", "better": 1, "id": "global_defences_+%", "matchers": [{"string": "グローバル防御力が#%増加する", "negate": false}, {"string": "グローバル防御力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1389153006"]}}}
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{"ref": "Cannot have Energy Shield", "better": 1, "id": "cannot_have_current_energy_shield", "matchers": [{"string": "エナジーシールドを持つことができない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_410952253"]}}}
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{"ref": "Regenerate # Life per second per Maximum Energy Shield", "better": 1, "id": "life_regeneration_per_minute_per_maximum_energy_shield", "matchers": [{"string": "最大エナジーシールド1ごとに毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3276271783"]}}}
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{"ref": "Recover #% of Missing Life before being Hit by an Enemy", "better": 1, "id": "missing_life_%_gained_as_life_before_hit", "matchers": [{"string": "敵からのヒットを受ける前に喪失ライフの#%を獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1990472846"]}}}
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{"ref": "You have no Accuracy Penalty at Distance", "better": 1, "id": "deadeye_accuracy_unaffected_by_range", "matchers": [{"string": "遠距離での命中ペナルティがなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3070990531"]}}}
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{"ref": "Increases and Reductions to Minion Damage also affect you", "better": 1, "id": "minion_damage_increases_and_reductions_also_affects_you", "matchers": [{"string": "ミニオンダメージの増減のモッドはプレイヤーにも影響する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1631928082"]}}}
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{"ref": "Increases and Reductions to Minion Attack Speed also affect you", "better": 1, "id": "additive_modifiers_to_minion_attack_speed_also_affect_you", "matchers": [{"string": "ミニオンアタックスピードの増減はプレイヤーにも影響する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2293111154"]}}}
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{"ref": "#% increased Mana Regeneration Rate while stationary", "better": 1, "id": "mana_regeneration_rate_+%_while_stationary", "matchers": [{"string": "静止中はマナ自動回復レートが#%増加する", "negate": false}, {"string": "静止中はマナ自動回復レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3308030688"]}}}
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{"ref": "Gain #% of maximum Life as Extra maximum Energy Shield", "better": 1, "id": "maximum_life_%_to_gain_as_maximum_energy_shield", "matchers": [{"string": "最大ライフの#%を追加の最大エナジーシールドとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1228337241"]}}}
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{"ref": "#% of Damage taken bypasses Energy Shield", "better": 1, "id": "base_all_damage_bypass_energy_shield_%", "matchers": [{"string": "受けたダメージの#%がエナジーシールドをバイパスする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2448633171"]}}}
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{"ref": "You lose #% of maximum Energy Shield per second", "better": 1, "id": "energy_shield_lost_per_minute_%", "matchers": [{"string": "毎秒エナジーシールドの#%を失う", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2350411833"]}}}
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{"ref": "Excess Life Recovery from Leech is applied to Energy Shield", "better": 1, "id": "life_leech_excess_goes_to_energy_shield", "matchers": [{"string": "リーチによるライフ回復の超過分はエナジーシールドに適用される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_999436592"]}}}
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{"ref": "Minions in Presence lose Life when you lose Life\\nMinions in Presence gain Life when you gain Life", "better": 1, "id": "unique_minions_in_presence_gain_and_lose_life_when_you_do", "matchers": [{"string": "存在下のミニオンはプレイヤーがライフを失った時にライフを失う\\n存在下のミニオンはプレイヤーがライフを獲得した時にライフを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second", "better": 1, "id": "ignite_proliferation_radius_15", "matchers": [{"string": "プレイヤーが付与した発火は1.5m以内に1秒間留まった他の敵にも伝染する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3314057862"]}}}
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{"ref": "Your Critical Hits do not deal extra Damage", "better": 1, "id": "no_critical_strike_multiplier", "matchers": [{"string": "プレイヤーのクリティカルヒットは追加ダメージを与えない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4058681894"]}}}
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{"ref": "Critical Hits do not deal extra Damage", "better": 1, "id": "local_no_critical_strike_multiplier", "matchers": [{"string": "クリティカルヒットは追加のダメージを与えない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1508661598"]}}}
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{"ref": "+#% to Thorns Critical Hit Chance", "better": 1, "id": "base_thorns_critical_strike_chance", "matchers": [{"string": "棘クリティカルヒット率 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2715190555"]}}}
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{"ref": "#% chance for Slam Skills you use yourself to cause Aftershocks", "better": 1, "id": "your_slam_aftershock_chance_%", "matchers": [{"string": "プレイヤー自らによって使用されるスラムは#%の確率で余震を引き起こす", "negate": false}, {"string": "プレイヤー自らによって使用されるスラムは余震を引き起こす", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_1157523820", "explicit.stat_2045949233"]}}}
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{"ref": "Energy Generation is doubled", "better": 1, "id": "energy_generation_is_doubled", "matchers": [{"string": "エネルギーの生成量が二倍になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_793801176"]}}}
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{"ref": "#% increased Reload Speed", "better": 1, "id": "local_reload_speed_+%", "matchers": [{"string": "リロードスピードが#%増加する", "negate": false}, {"string": "リロードスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_710476746"]}}}
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{"ref": "#% chance to not consume a bolt if you've Reloaded Recently", "better": 1, "id": "crossbow_attack_%_chance_to_not_consume_ammo_if_reloaded_recently", "matchers": [{"string": "直近リロードを行っていれば#%の確率でボルトを消費しない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_842299438"]}}}
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{"ref": "Skills reserve 50% less Spirit", "better": 1, "id": "unique_spirit_reservations_are_halved", "matchers": [{"string": "スキルのスピリットリザーブが50%低下する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2838161567"]}}}
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{"ref": "This Weapon's Critical Hit Chance is {0:d}%", "better": 1, "id": "local_weapon_base_crit_chance_permyriad_override", "matchers": [{"string": "この武器のクリティカルヒット率は{0:d}%である", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks Chain # additional times", "better": 1, "id": "attacks_num_of_additional_chains", "matchers": [{"string": "アタックは追加で1回連鎖する", "negate": false, "value": 1}, {"string": "アタックは追加で#回連鎖する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3868118796"]}}}
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{"ref": "+# Strength Requirement", "better": 1, "id": "local_strength_requirement_+", "matchers": [{"string": "筋力の装備条件 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2833226514"]}}}
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{"ref": "+# Dexterity Requirement", "better": 1, "id": "local_dexterity_requirement_+", "matchers": [{"string": "器用さの装備条件 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1133453872"]}}}
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{"ref": "+# Intelligence Requirement", "better": 1, "id": "local_intelligence_requirement_+", "matchers": [{"string": "知性の装備条件 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2153364323"]}}}
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{"ref": "Enemies Chilled by your Hits can be Shattered as though Frozen", "better": 1, "id": "chills_from_your_hits_cause_shattering", "matchers": [{"string": "プレイヤーのヒットにより冷却を付与された敵は凍結されたかのように粉砕させることができる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3119292058"]}}}
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{"ref": "Trigger Ember Fusillade Skill on casting a Spell", "better": 1, "id": "local_display_triggers_level_x_ember_fusillade_on_spell_cast", "matchers": [{"string": "スペルキャスト時にエンバーフューシレイドをトリガーする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_826162720"]}}}
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{"ref": "Trigger Spark Skill on killing a Shocked Enemy", "better": 1, "id": "local_display_triggers_level_x_spark_on_killing_shocked_enemy_with_enemy_location_as_origin", "matchers": [{"string": "感電状態の敵をキルした時にスパークスキルをトリガーする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_811217923"]}}}
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{"ref": "Trigger Lightning Bolt Skill on Critical Hit", "better": 1, "id": "local_display_triggers_level_x_lightning_bolt_on_critical_strike", "matchers": [{"string": "クリティカルヒット時にライトニングボルトスキルをトリガーする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_704919631"]}}}
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{"ref": "You can only Socket Ruby Jewels in this item", "better": 1, "id": "local_can_only_socket_ruby_gems", "matchers": [{"string": "このアイテムにはルビージュエルだけをソケットできる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4031148736"]}}}
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{"ref": "You can only Socket Emerald Jewels in this item", "better": 1, "id": "local_can_only_socket_emerald_gems", "matchers": [{"string": "このアイテムにはエメラルドジュエルだけをソケットできる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3598729471"]}}}
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{"ref": "You can only Socket Sapphire Jewels in this item", "better": 1, "id": "local_can_only_socket_sapphire_gems", "matchers": [{"string": "このアイテムにはサファイアジュエルだけをソケットできる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_21302430"]}}}
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{"ref": "Fire Resistance is unaffected by Area Penalties", "better": 1, "id": "fire_resist_unaffected_by_area_penalties", "matchers": [{"string": "火耐性はエリアペナルティの影響を受けない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3247805335"]}}}
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{"ref": "Cold Resistance is unaffected by Area Penalties", "better": 1, "id": "cold_resist_unaffected_by_area_penalties", "matchers": [{"string": "冷気耐性はエリアペナルティの影響を受けない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4207433208"]}}}
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{"ref": "Lightning Resistance is unaffected by Area Penalties", "better": 1, "id": "lightning_resist_unaffected_by_area_penalties", "matchers": [{"string": "雷耐性はエリアペナルティの影響を受けない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3631920880"]}}}
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{"ref": "Triggers Gas Cloud on Hit", "better": 1, "id": "local_display_triggers_level_x_gas_cloud_on_main_hand_hit", "matchers": [{"string": "ヒット時にガスクラウドをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Detonation on Hit", "better": 1, "id": "local_display_triggers_level_x_detonation_on_off_hand_hit", "matchers": [{"string": "ヒット時にデトネーションをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Take # Fire Damage when you Ignite an Enemy", "better": 1, "id": "fire_damage_taken_when_enemy_ignited", "matchers": [{"string": "敵を発火させた時に#の火ダメージを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2518598473"]}}}
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{"ref": "+# metres to Dodge Roll distance", "better": 1, "id": "dodge_roll_base_travel_distance", "matchers": [{"string": "ドッジロールの距離 #m", "negate": false, "value": 10}], "trade": {"ids": {"explicit": ["explicit.stat_258119672"], "sanctum": ["sanctum.stat_1040593638"]}}}
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{"ref": "#% increased Evasion Rating if you've Dodge Rolled Recently", "better": 1, "id": "evasion_rating_+%_if_you_dodge_rolled_recently", "matchers": [{"string": "直近プレイヤーがドッジロールしていれば回避力が#%増加する", "negate": false}, {"string": "直近プレイヤーがドッジロールしていれば回避力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1040569494"]}}}
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{"ref": "Critical Hits ignore Enemy Monster Elemental Resistances", "better": 1, "id": "critical_strikes_ignore_elemental_resistances", "matchers": [{"string": "クリティカルヒットは敵モンスターの元素耐性を無視する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1094937621"]}}}
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{"ref": "Life Regeneration is applied to Energy Shield instead", "better": 1, "id": "regenerate_energy_shield_instead_of_life", "matchers": [{"string": "ライフ自動回復がライフではなくエナジーシールドに適用される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_632761194"]}}}
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{"ref": "Gain #% of maximum Mana as Extra maximum Energy Shield", "better": 1, "id": "mana_%_to_gain_as_energy_shield", "matchers": [{"string": "最大マナの#%を追加の最大エナジーシールドとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3027830452"]}}}
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{"ref": "#% chance when you gain a Charge to gain an additional Charge", "better": 1, "id": "chance_to_gain_1_more_charge_%", "matchers": [{"string": "チャージを1個獲得する時に#%の確率でチャージを追加で1個獲得する", "negate": false}, {"string": "チャージを1個獲得する時にチャージを追加で1個獲得する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_1555237944"]}}}
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{"ref": "Can be modified while Corrupted", "better": 1, "id": "local_item_allow_modification_while_corrupted", "matchers": [{"string": "コラプト状態でも改変可能", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1161337167"]}}}
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{"ref": "#% of charges used by Charms granted to your Life Flasks", "better": 1, "id": "charm_charges_used_%_granted_to_life_flasks", "matchers": [{"string": "チャームによって使用されたチャージの#%がライフフラスコに付与される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2369960685"]}}}
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{"ref": "#% increased effect of Socketed Soul Cores", "better": 1, "id": "local_soul_core_effect_+%", "matchers": [{"string": "ソケットされたソウルコアの効果が#%増加する", "negate": false}, {"string": "ソケットされたソウルコアの効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4065505214"]}}}
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{"ref": "Gain # random Charges on reaching Maximum Rage", "better": 1, "id": "gain_X_random_charges_on_reaching_maximum_rage", "matchers": [{"string": "憤怒が最大数に達した時にランダムなチャージを#個獲得する", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2906384323"]}}}
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{"ref": "Lose all Rage on reaching Maximum Rage", "better": 1, "id": "lose_all_rage_on_reaching_maximum_rage", "matchers": [{"string": "憤怒が最大数に達した時に全ての憤怒を失う", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3851480592"]}}}
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{"ref": "Life Recovery from Regeneration is not applied", "better": 1, "id": "life_recovery_from_regeneration_is_not_applied", "matchers": [{"string": "自動回復によるライフ回復は適用されない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3947672598"]}}}
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{"ref": "Every 4 seconds, Recover 1 Life for every # Life Recovery per second from Regeneration", "better": 1, "id": "recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds", "matchers": [{"string": "4秒ごとに、自動回復による毎秒のライフ回復#ごとに1のライフを回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1457411584"]}}}
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{"ref": "Skills have +# to Limit", "better": 1, "id": "base_limit_+", "matchers": [{"string": "スキルの上限 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2942704390"]}}}
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{"ref": "Inflict Fire Exposure on Shocking an Enemy", "better": 1, "id": "inflict_fire_exposure_on_shock", "matchers": [{"string": "敵を感電させた時に火の曝露を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1538879632"]}}}
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{"ref": "Inflict Cold Exposure on Igniting an Enemy", "better": 1, "id": "inflict_cold_exposure_on_ignite", "matchers": [{"string": "発火時に冷気の曝露を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3314536008"]}}}
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{"ref": "Inflict Lightning Exposure on Critical Hit", "better": 1, "id": "inflict_lightning_exposure_on_crit", "matchers": [{"string": "クリティカルヒット時に雷の曝露を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2665488635"]}}}
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{"ref": "Every second, inflicts Critical Weakness on enemies in your Presence for # seconds", "better": 1, "id": "enemies_in_presence_gain_critical_weakness_every_second_for_seconds", "matchers": [{"string": "毎秒、プレイヤーの存在下にいる敵にクリティカルウィークネスを#秒間付与する", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_1052498387"]}}}
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{"ref": "Enemies in your Presence are Blinded", "better": 1, "id": "enemies_in_presence_are_blinded", "matchers": [{"string": "プレイヤーの存在下にいる敵は盲目状態になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1464727508"]}}}
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{"ref": "Skills have +# seconds to Cooldown", "better": 1, "id": "unique_cooldown_modifier_ms", "matchers": [{"string": "スキルのクールダウン #秒", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_396200591"]}}}
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{"ref": "#% chance to not destroy Corpses when Consuming Corpses", "better": 1, "id": "base_chance_to_not_consume_corpse_%", "matchers": [{"string": "死体を消費する時に#%の確率で死体を破壊しない", "negate": false}, {"string": "死体を消費する時に死体を破壊しない", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_965913123"]}}}
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{"ref": "Can't use other Rings", "better": 1, "id": "local_ring_disable_other_ring", "matchers": [{"string": "他の指輪を使用できない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_64726306"]}}}
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{"ref": "#% increased Duration of Curses on you", "better": 1, "id": "self_curse_duration_+%", "matchers": [{"string": "受ける呪いの持続時間が#%増加する", "negate": false}, {"string": "受ける呪いの持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2920970371"]}}}
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{"ref": "Right ring slot: Projectiles from Spells Chain +# times", "better": 1, "id": "local_right_ring_slot_number_of_additional_chains_for_spell_projectiles", "matchers": [{"string": "右の指輪スロット: スペルによる投射物は#回連鎖する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1555918911"]}}}
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{"ref": "Projectiles from Spells cannot Pierce", "better": 1, "id": "projectiles_from_spells_cannot_pierce", "matchers": [{"string": "スペルによる投射物は貫通することができない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3826125995"]}}}
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{"ref": "Excess Life Recovery added as Guard for # seconds", "better": 1, "id": "local_unique_flask_life_recovered_above_effective_life_is_instead_added_as_guard_for_X_seconds", "matchers": [{"string": "超過ライフ回復はガードとして#秒間追加される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_636464211"]}}}
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{"ref": "Alternating every 5 seconds:\\nTake #% more Damage from Hits\\nTake #% more Damage over time", "better": 1, "id": "has_trickster_alternating_damage_taken_+%_final", "matchers": [{"string": "5秒ごとに変化する:\\nヒットから受けるダメージが#%上昇する\\n受ける継続ダメージが#%上昇する", "negate": false}, {"string": "5秒ごとに変化する:\\nヒットから受けるダメージが#%低下する\\n受ける継続ダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Block chance is Lucky", "better": 1, "id": "block_chance_is_lucky", "matchers": [{"string": "ブロック率が幸運になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1469179771"]}}}
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{"ref": "Charms use no Charges", "better": 1, "id": "charms_use_no_charges", "matchers": [{"string": "チャームはチャージを使用しない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2620375641"]}}}
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{"ref": "Aggravate Bleeding on Enemies when they Enter your Presence", "better": 1, "id": "aggravate_bleeding_on_enemies_when_they_enter_your_presence", "matchers": [{"string": "敵がプレイヤーの存在下に侵入した時にその敵に付与されていた出血を悪化させる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_874646180"]}}}
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{"ref": "Skills gain #% of Damage as Chaos Damage per 3 Life Cost", "better": 1, "id": "non_skill_all_damage_%_to_gain_as_chaos_per_3_life_cost", "matchers": [{"string": "スキルはライフコスト3ごとにダメージの#%を混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4117005593"]}}}
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{"ref": "+# to Spirit per Socket filled", "better": 1, "id": "local_spirit_+_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとにスピリット #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4163415912"]}}}
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{"ref": "#% increased Maximum Life per Socket filled", "better": 1, "id": "local_maximum_life_+%_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに最大ライフが#%増加する", "negate": false}, {"string": "嵌められているソケットごとに最大ライフが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2702182380"]}}}
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{"ref": "#% increased Maximum Mana per Socket filled", "better": 1, "id": "local_maximum_mana_+%_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに最大マナが#%増加する", "negate": false}, {"string": "嵌められているソケットごとに最大マナが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_911712882"]}}}
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{"ref": "#% increased Global Defences per Socket filled", "better": 1, "id": "local_global_defences_+%_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとにグローバル防御力が#%増加する", "negate": false}, {"string": "嵌められているソケットごとにグローバル防御力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1225174187"]}}}
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{"ref": "#% increased Rarity of Items found per Socket filled", "better": 1, "id": "local_item_found_rarity_+%_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに見つかるアイテムレアリティが#%増加する", "negate": false}, {"string": "嵌められているソケットごとに見つかるアイテムレアリティが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_313223231"]}}}
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{"ref": "+#% to all Elemental Resistances per Socket filled", "better": 1, "id": "local_resist_all_elements_+%_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに全ての元素耐性 #%", "negate": false}, {"string": "嵌められているソケットごとに全ての元素耐性 -#%", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2593651571"]}}}
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{"ref": "#% increased Attributes per Socket filled", "better": 1, "id": "local_all_attributes_+%_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに能力値が#%増加する", "negate": false}, {"string": "嵌められているソケットごとに能力値が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2513318031"]}}}
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{"ref": "+# to maximum Life per Socket filled", "better": 1, "id": "local_base_maximum_life_+_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに最大ライフ #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_150391334"]}}}
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{"ref": "+# to maximum Mana per Socket filled", "better": 1, "id": "local_base_maximum_mana_+_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに最大マナ #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1036267537"]}}}
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{"ref": "+#% to Chaos Resistance per Socket filled", "better": 1, "id": "local_base_chaos_damage_resistance_%_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに混沌耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1123023256"]}}}
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{"ref": "+# to all Attributes per Socket filled", "better": 1, "id": "local_all_attributes_+_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに全ての能力値 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3474271079"]}}}
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{"ref": "+# to Stun Threshold per Socket filled", "better": 1, "id": "local_stun_threshold_+_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとにスタン閾値 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3679769182"]}}}
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{"ref": "# Life Regeneration per second per Socket filled", "better": 1, "id": "local_base_life_regeneration_rate_per_minute_+_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとに毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_332337290"]}}}
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{"ref": "Hits against you have #% reduced Critical Damage Bonus per Socket filled", "better": 1, "id": "local_base_self_critical_strike_multiplier_-%_per_rune_or_soul_core", "matchers": [{"string": "嵌められているソケットごとにプレイヤーに対するヒットのクリティカルダメージボーナスが#%減少する", "negate": false}, {"string": "嵌められているソケットごとにプレイヤーに対するヒットのクリティカルダメージボーナスが#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_701923421"]}}}
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{"ref": "On Hitting an enemy, gains maximum added Lightning damage equal to\\nthe enemy's Power for 6 seconds, up to a total of #", "better": 1, "id": "local_maximum_added_lightning_damage_equal_to_total_monster_power_of_enemies_hit_in_past_6_seconds_up_to_X", "matchers": [{"string": "敵へのヒット時に敵のパワーと同量の追加雷ダメージの最大値を獲得する。合計最大#まで", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1630111277"]}}}
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{"ref": "You can use each type of Support Gem an additional time in different Skills", "better": 1, "id": "support_gem_limit_+", "matchers": [{"string": "同じ種類のサポートジェムを異なるスキルで追加で1個使用できる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_898131228"]}}}
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{"ref": "Immobilise enemies at #% buildup instead of 100%", "better": 1, "id": "crowd_control_effects_are_triggered_at_%_poise_threshold_instead", "matchers": [{"string": "蓄積が100%の代わりに0%の時に敵を移動不可にする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4238331303"]}}}
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{"ref": "Enemies Immobilised by you take #% less Damage", "better": 1, "id": "unique_crowd_controlled_enemy_damage_taken_-%_final", "matchers": [{"string": "プレイヤーによって移動不可にされた敵が受けるダメージが#%低下する", "negate": false}, {"string": "プレイヤーによって移動不可にされた敵が受けるダメージが#%上昇する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1613322341"]}}}
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{"ref": "Dodge Roll avoids all Hits", "better": 1, "id": "dodge_roll_can_avoid_all_damage", "matchers": [{"string": "ドッジロールは全てのヒットを無効化する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3518087336"]}}}
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{"ref": "#% less Movement and Skill Speed per Dodge Roll in the past 20 seconds", "better": 1, "id": "unique_movement_speed_and_skill_speed_-%_final_per_number_of_times_dodge_rolled_in_past_20_seconds", "matchers": [{"string": "過去20秒間に行ったドッジロールごとに移動スピードおよびスキルスピードが#%低下する", "negate": false}, {"string": "過去20秒間に行ったドッジロールごとに移動スピードおよびスキルスピードが#%上昇する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3156445245"]}}}
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{"ref": "Allies in your Presence Gain #% of Damage as Extra Fire Damage", "better": 1, "id": "allies_in_presence_damage_%_to_gain_as_fire", "matchers": [{"string": "プレイヤーの存在下の味方はダメージの#%を追加火ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2173791158"]}}}
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{"ref": "Allies in your Presence Regenerate #% of their Maximum Life per second", "better": 1, "id": "allies_in_presence_life_regeneration_rate_per_minute_equal_to_their_maximum_life_%", "matchers": [{"string": "プレイヤーの存在下の味方は毎秒その最大ライフの#%を自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3081479811"]}}}
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{"ref": "Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance", "better": 1, "id": "enemies_in_presence_elemental_damage_resisted_by_lowest_elemental_resistance", "matchers": [{"string": "プレイヤーの存在下にいる敵は元素ダメージに対してその最も低い耐性で抵抗する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2786852525"]}}}
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{"ref": "Enemies in your Presence are Intimidated", "better": 1, "id": "enemies_in_presence_are_intimidated", "matchers": [{"string": "プレイヤーの存在下にいる敵は威嚇状態になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3491722585"]}}}
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{"ref": "#% chance to Avoid Physical Damage from Hits", "better": 1, "id": "avoid_physical_damage_%", "matchers": [{"string": "#%の確率でヒットによる物理ダメージを無効化する", "negate": false}, {"string": "ヒットによる物理ダメージを無効化する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2415497478"]}}}
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{"ref": "#% chance to Avoid Chaos Damage from Hits", "better": 1, "id": "avoid_chaos_damage_%", "matchers": [{"string": "#%の確率でヒットによる混沌ダメージを無効化する", "negate": false}, {"string": "ヒットによる混沌ダメージを無効化する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_1563503803"]}}}
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{"ref": "Skills have a #% longer Perfect Timing window", "better": 1, "id": "perfect_timing_window_ms_+%", "matchers": [{"string": "スキルは完璧なタイミングの幅が#%長くなる", "negate": false}, {"string": "スキルは完璧なタイミングの幅が#%短くなる", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1373370443"]}}}
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{"ref": "Recover all Mana when Used", "better": 1, "id": "local_unique_flask_recover_all_mana_on_use", "matchers": [{"string": "使用すると全てのマナを回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1002973905"]}}}
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{"ref": "Every 3 seconds during Effect, deal #% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres", "better": 1, "id": "local_unique_flask_nova_with_chaos_damage_equal_to_%_mana_spent_during_flask_effect", "matchers": [{"string": "効果中3秒ごとに、その時間で使用したマナの#%を3m以内の敵に対して混沌ダメージとして与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1910039112"]}}}
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{"ref": "Deals #% of current Mana as Chaos Damage to you when Effect ends", "better": 1, "id": "local_unique_flask_take_chaos_damage_equal_to_current_mana_%_when_flask_effect_ends", "matchers": [{"string": "効果終了時に現在のマナの#%を混沌ダメージとしてプレイヤーに与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3311259821"]}}}
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{"ref": "#% chance for Trigger skills to refund half of Energy Spent", "better": 1, "id": "trigger_skills_refund_half_energy_spent_chance_%", "matchers": [{"string": "スキルをトリガーすると#%の確率で使ったエネルギーの半分を取り戻す", "negate": false}, {"string": "スキルをトリガーすると使ったエネルギーの半分を取り戻す", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_599320227"]}}}
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{"ref": "#% increased bonuses gained from Equipped Rings", "better": 1, "id": "equipped_rings_effect_of_bonuses_+%", "matchers": [{"string": "装備中の指輪から得られるボーナスが#%増加する", "negate": false}, {"string": "装備中の指輪から得られるボーナスが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2793222406"]}}}
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{"ref": "#% increased bonuses gained from left Equipped Ring", "better": 1, "id": "equipped_ring1_effect_of_bonuses_+%", "matchers": [{"string": "左手に装備中の指輪から得られるボーナスが#%増加する", "negate": false}, {"string": "左手に装備中の指輪から得られるボーナスが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_513747733"]}}}
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{"ref": "#% increased bonuses gained from right Equipped Ring", "better": 1, "id": "equipped_ring2_effect_of_bonuses_+%", "matchers": [{"string": "右手に装備中の指輪から得られるボーナスが#%増加する", "negate": false}, {"string": "右手に装備中の指輪から得られるボーナスが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3885501357"]}}}
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{"ref": "Enemies in your Presence have Fire Exposure", "better": 1, "id": "enemies_in_presence_have_fire_exposure", "matchers": [{"string": "プレイヤーの存在下にいる敵は火の曝露を持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1069772386"]}}}
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{"ref": "Critical Hits Ignore Enemy Monster Lightning Resistance", "better": 1, "id": "critical_strikes_ignore_lightning_resistance", "matchers": [{"string": "クリティカルヒットは敵モンスターの雷耐性を無視する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1289045485"]}}}
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{"ref": "#% chance to Blind Chilled enemies on Hit", "better": 1, "id": "blind_chilled_enemies_on_hit_%", "matchers": [{"string": "ヒット時に冷却状態の敵を盲目にする", "negate": false, "value": 100}, {"string": "ヒット時に#%の確率で冷却状態の敵を盲目にする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3450276548"]}}}
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{"ref": "Armour is increased by Overcapped Fire Resistance", "better": 1, "id": "armour_increased_by_overcapped_fire_resistance", "matchers": [{"string": "アーマーは最大値を超えた火耐性により増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2129352930"]}}}
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{"ref": "Evasion Rating is increased by Overcapped Lightning Resistance", "better": 1, "id": "evasion_rating_increased_by_overcapped_lightning_resistance", "matchers": [{"string": "回避力は最大値を超えた雷耐性により増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3924187855"]}}}
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{"ref": "Energy Shield is increased by Overcapped Cold Resistance", "better": 1, "id": "energy_shield_increased_by_overcapped_cold_resistance", "matchers": [{"string": "エナジーシールドは最大値を超えた冷気耐性により増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3377256514"]}}}
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{"ref": "Elemental Ailment Threshold is increased by Overcapped Chaos Resistance", "better": 1, "id": "ailment_threshold_increased_by_overcapped_chaos_resistance", "matchers": [{"string": "元素系状態異常閾値が最大値を超えた混沌耐性により増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_83828836"]}}}
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{"ref": "Chaos Damage from Hits also Contributes to Freeze Buildup", "better": 1, "id": "chaos_damage_can_freeze", "matchers": [{"string": "ヒットによる混沌ダメージが凍結蓄積にも寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2973498992"]}}}
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{"ref": "Chaos Damage from Hits also Contributes to Electrocute Buildup", "better": 1, "id": "base_chaos_damage_can_electrocute", "matchers": [{"string": "ヒットによる混沌ダメージが麻痺蓄積にも寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2315177528"]}}}
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{"ref": "Adds # to # Lightning Damage to Attacks per 20 Intelligence", "better": 1, "id": "minimum_added_lightning_damage_to_attacks_per_20_intelligence", "matchers": [{"string": "知性20ごとに#から#の雷ダメージをアタックに追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3111921451"]}}}
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{"ref": "#% increased Attack Speed per 20 Dexterity", "better": 1, "id": "attack_speed_+%_per_20_dex", "matchers": [{"string": "器用さ20ごとにアタックスピードが#%増加する", "negate": false}, {"string": "器用さ20ごとにアタックスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_720908147"]}}}
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{"ref": "Minions' Resistances are equal to yours", "better": 1, "id": "minion_resistances_equal_yours", "matchers": [{"string": "ミニオンの耐性はプレイヤーのものと同じ値になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3045072899"]}}}
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{"ref": "You take Fire Damage instead of Physical Damage from Bleeding", "better": 1, "id": "bleeding_damage_on_self_taken_as_fire_instead", "matchers": [{"string": "出血から物理ダメージの代わりに火ダメージを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2022332470"]}}}
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{"ref": "Lightning Damage of Enemies Hitting you is Lucky", "better": 1, "id": "enemies_extra_damage_rolls_with_lightning_damage", "matchers": [{"string": "プレイヤーをヒットする敵の雷ダメージは幸運になる", "negate": false}, {"string": "プレイヤーをヒットする敵の雷ダメージは不運になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4224965099"]}}}
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{"ref": "Curse Skills have #% increased Cast Speed", "better": 1, "id": "curse_cast_speed_+%", "matchers": [{"string": "呪いスキルのキャストスピードが#%増加する", "negate": false}, {"string": "呪いスキルのキャストスピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2378065031"]}}}
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{"ref": "Damage of Enemies Hitting you is Lucky while you are on Low Life", "better": 1, "id": "enemy_extra_damage_rolls_when_on_low_life", "matchers": [{"string": "低ライフ時にプレイヤーに対する敵のヒットダメージが幸運となる", "negate": false}, {"string": "低ライフ時にプレイヤーに対する敵のヒットダメージが不運となる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3753748365"]}}}
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{"ref": "+# to Ailment Threshold", "better": 1, "id": "ailment_threshold_+", "matchers": [{"string": "状態異常閾値 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1488650448"]}}}
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{"ref": "Enemies take #% increased Damage for each Elemental Ailment type among\\nyour Ailments on them", "better": 1, "id": "elemental_ailment_types_apply_damage_taken_+%", "matchers": [{"string": "プレイヤーが状態異常を付与し敵が影響を受けている元素系状態異常の数ごとに敵が受けるダメージが#%増加する", "negate": false}, {"string": "プレイヤーが状態異常を付与し敵が影響を受けている元素系状態異常の数ごとに敵が受けるダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1509533589"]}}}
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{"ref": "Using a Mana Flask revives your Persistent Minions", "better": 1, "id": "unique_revive_permanent_minions_on_mana_flask_use", "matchers": [{"string": "マナフラスコを使用するとプレイヤーの永続ミニオンを復活させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies have an Accuracy Penalty against you based on Distance", "better": 1, "id": "enemy_hits_against_you_have_distance_based_accuracy_falloff", "matchers": [{"string": "敵はプレイヤーとの距離に応じて命中力ペナルティを持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3868746097"]}}}
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{"ref": "Maximum Chance to Evade is 50%", "better": 1, "id": "maximum_chance_to_evade_is_50%", "matchers": [{"string": "回避率の最大値は50%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1500744699"]}}}
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{"ref": "Defend with 200% of Armour", "better": 1, "id": "double_armour_effect", "matchers": [{"string": "200%のアーマーで防御する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3387008487"]}}}
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{"ref": "Maximum Physical Damage Reduction is 50%", "better": 1, "id": "maximum_physical_damage_reduction_is_50%", "matchers": [{"string": "物理ダメージ軽減率の最大値は50%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3960211755"]}}}
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{"ref": "Apply Elemental Exposure to Enemies 3 metres in front of you\\nfor 4 seconds while Shield is raised", "better": 1, "id": "unique_shield_window_of_paradise_apply_elemental_exposure_while_raised", "matchers": [{"string": "盾を構えている時にプレイヤーの前方3m以内の敵に4秒間元素曝露を適用する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_223138829"]}}}
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{"ref": "Life and Mana Flasks can be equipped in either slot", "better": 1, "id": "life_and_mana_flasks_can_be_equipped_in_either_slot", "matchers": [{"string": "ライフおよびマナフラスコをどちらのスロットにも装備できる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_932866937"]}}}
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{"ref": "#% of Elemental damage from Hits taken as Physical damage", "better": 1, "id": "elemental_hit_damage_taken_%_as_physical", "matchers": [{"string": "ヒットにyる元素ダメージの#%を物理ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "You take #% of Elemental damage from Blocked Hits", "better": 1, "id": "block_%_damage_taken_from_elemental", "matchers": [{"string": "ブロックしたヒットから元素ダメージの#%を受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Can't use Body Armour", "better": 1, "id": "disable_chest_slot", "matchers": [{"string": "鎧を使用することができない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4007482102"]}}}
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{"ref": "You can wield Two-Handed Axes, Maces and Swords in one hand", "better": 1, "id": "can_wield_2h_axe_sword_mace_in_one_hand", "matchers": [{"string": "両手装備の斧、メイスおよび剣を片手に装備できる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3635316831"]}}}
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{"ref": "#% increased Rarity of Items Dropped by Enemies killed with a Critical Hit", "better": 1, "id": "killed_monster_dropped_item_rarity_+%_on_crit", "matchers": [{"string": "クリティカルヒットにより倒された敵がドロップするアイテムのレアリティが#%増加する", "negate": false}, {"string": "クリティカルヒットにより倒された敵がドロップするアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_21824003"]}}}
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{"ref": "You have Consecrated Ground around you while stationary", "better": 1, "id": "gifts_from_above_consecrated_ground_while_stationary", "matchers": [{"string": "静止中にプレイヤーの周りに神聖領域を持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1736538865"]}}}
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{"ref": "Allies in your Presence Gain #% of Damage as Extra Chaos Damage", "better": 1, "id": "allies_in_presence_non_skill_base_all_damage_%_to_gain_as_chaos", "matchers": [{"string": "プレイヤーの存在下にいる味方はダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4258251165"]}}}
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{"ref": "Enemies in your Presence Gain #% of Damage as Extra Chaos Damage", "better": 1, "id": "enemies_in_presence_non_skill_base_all_damage_%_to_gain_as_chaos", "matchers": [{"string": "プレイヤーの存在下にいる敵はダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1224838456"]}}}
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{"ref": "Enemies in your Presence have at least #% of Life Reserved", "better": 1, "id": "enemies_in_presence_have_life_reserved_%", "matchers": [{"string": "プレイヤーの存在下にいる敵は少なくともそのライフの#%をリザーブする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3840716439"]}}}
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{"ref": "Enemies in your Presence count as being on Low Life", "better": 1, "id": "enemies_in_presence_count_as_low_life", "matchers": [{"string": "プレイヤーの存在下にいる敵は低ライフ状態であると見なされる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1285684287"]}}}
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{"ref": "Enemies in your Presence count as having #% more Power", "better": 1, "id": "unique_redblade_banner_enemies_in_presence_monster_power_+%_final", "matchers": [{"string": "プレイヤーの存在下にいる敵は2倍のパワーを持っていると見なされる", "negate": false, "value": 100}, {"string": "プレイヤーの存在下にいる敵は#%上昇したパワーを持っていると見なされる", "negate": false}, {"string": "プレイヤーの存在下にいる敵は#%低下したパワーを持っていると見なされる", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2836928993"]}}}
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{"ref": "Enemies in your Presence have no Elemental Resistances", "better": 1, "id": "enemies_in_presence_have_no_elemental_resistances", "matchers": [{"string": "プレイヤーの存在下にいる敵は元素耐性を持たない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_83011992"]}}}
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{"ref": "Gain #% of Maximum Mana as Armour", "better": 1, "id": "mana_%_to_gain_as_armour", "matchers": [{"string": "最大マナの#%をアーマーとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_514290151"]}}}
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{"ref": "Increases and Reductions to Mana Regeneration Rate also\\napply to Energy Shield Recharge Rate", "better": 1, "id": "additive_modifiers_to_mana_regeneration_also_apply_to_energy_shield_recharge_rate", "matchers": [{"string": "マナ自動回復レートの増減のモッドはエナジーシールドリチャージレートにも影響する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3407300125"]}}}
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{"ref": "Defend against Hits as though you had #% more Armour per 1% current Energy Shield", "better": 1, "id": "armour_+%_final_vs_hits_per_1%_current_energy_shield", "matchers": [{"string": "エナジーシールドの現在値1%ごとに#%上昇したアーマーを持っていると仮定してヒットに対して防御する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_679087890"]}}}
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{"ref": "Take #% of Mana Costs you pay for Skills as Physical Damage", "better": 1, "id": "skills_deal_you_x%_of_mana_cost_as_physical_damage", "matchers": [{"string": "スキルのために支払ったマナコストの#%を物理ダメージとして受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3181887481"]}}}
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{"ref": "Cannot Immobilise enemies", "better": 1, "id": "cannot_immobilise_enemies", "matchers": [{"string": "敵に移動不可を付与できない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4062529591"]}}}
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{"ref": "Ignore Strength Requirement of Melee Weapons and Melee Skills", "better": 1, "id": "ignore_strength_requirements_of_melee_weapons_and_skills", "matchers": [{"string": "近接武器および近接スキルの筋力要求を無視する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Take Physical Damage equal to #% of your total unmet Strength Requirements when you Attack", "better": 1, "id": "take_physical_damage_equal_to_%_total_unmet_strength_requirements_on_attack", "matchers": [{"string": "プレイヤーがアタックした時に満たしていない筋力要求値と同じ値の物理ダメージを受ける", "negate": false, "value": 100}, {"string": "プレイヤーがアタックした時に満たしていない筋力要求値の#%と同じ量の物理ダメージを受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently", "better": 1, "id": "no_mana_regeneration_if_not_crit_recently", "matchers": [{"string": "直近クリティカルヒットを与えていなければマナを自動回復できない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1458880585"]}}}
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{"ref": "#% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently", "better": 1, "id": "mana_regeneration_rate_+%_if_crit_recently", "matchers": [{"string": "直近プレイヤーがクリティカルヒットを与えていればマナ自動回復レートが#%増加する", "negate": false}, {"string": "直近プレイヤーがクリティカルヒットを与えていればマナ自動回復レートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1659564104"]}}}
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{"ref": "Deal your Thorns Damage to Enemies you Stun with Melee Attacks", "better": 1, "id": "deal_thorns_damage_on_stun", "matchers": [{"string": "プレイヤーがスタンを与えた敵に棘ダメージを与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2107791433"]}}}
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{"ref": "Damage taken Recouped as Life is also Recouped as Energy Shield", "better": 1, "id": "life_recoup_also_applies_to_energy_shield", "matchers": [{"string": "受けたダメージをライフとして回収する時にエナジーシールドとしても回収する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2432200638"]}}}
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{"ref": "Gain Tailwind on Critical Hit, no more than once per second", "better": 1, "id": "gain_tailwind_on_critical_hit", "matchers": [{"string": "クリティカルヒット時に追い風を獲得する。1秒に1度だけ起きる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2459662130"]}}}
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{"ref": "Lose all Tailwind when Hit", "better": 1, "id": "lose_all_tailwind_when_hit", "matchers": [{"string": "ヒットを受けた時に追い風を全て失う", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_367897259"]}}}
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{"ref": "Gain #% of damage as Fire damage per 1% Chance to Block", "better": 1, "id": "non_skill_all_damage_%_to_gain_as_fire_+_per_1%_attack_block_chance", "matchers": [{"string": "ブロック率1%ごとにダメージの#%を火ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2771095426"]}}}
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{"ref": "Critical Hits with Spells apply # Stacks of Critical Weakness", "better": 1, "id": "apply_X_stacks_of_critical_weakness_on_critical_hit_with_spells", "matchers": [{"string": "スペルによるクリティカルヒットは#スタックのクリティカルウィークネスを付与する", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_1550131834"]}}}
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{"ref": "Life that would be lost by taking Damage is instead Reserved\\nuntil you take no Damage to Life for # seconds", "better": 1, "id": "reserve_life_instead_of_loss_from_damage_for_x_ms", "matchers": [{"string": "プレイヤーが#秒間ライフに対するダメージを受けなくなるまで\\nダメージを受けることにより失われるライフは代わりにリザーブされる", "negate": false, "value": 1000}], "trade": {"ids": null}}
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{"ref": "Arrows Fork", "better": 1, "id": "arrows_fork", "matchers": [{"string": "矢は分岐する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2421436896"]}}}
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{"ref": "Arrows Pierce all targets after Forking", "better": 1, "id": "arrows_always_pierce_after_forking", "matchers": [{"string": "矢は分岐した後に全ての対象を貫通する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2138799639"]}}}
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{"ref": "Chaos Damage from Hits also Contributes to Shock Chance", "better": 1, "id": "chaos_damage_can_shock", "matchers": [{"string": "ヒットによる混沌ダメージが感電確率にも寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2418601510"]}}}
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{"ref": "Knocks Back Enemies on Hit", "better": 1, "id": "local_knockback", "matchers": [{"string": "ヒット時に敵をノックバックする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3739186583"]}}}
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{"ref": "Spells have a #% chance to inflict Withered for 4 seconds on Hit", "better": 1, "id": "spells_have_x%_chance_inflict_withered_on_hit", "matchers": [{"string": "スペルはヒット時に#%の確率で衰弱を4秒間付与する", "negate": false}, {"string": "スペルはヒット時に衰弱を4秒間付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2348696937"]}}}
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{"ref": "Gain a random Shrine buff every 10 seconds", "better": 1, "id": "gain_shrine_buff_every_10_seconds", "matchers": [{"string": "10秒ごとにランダムなシュラインのバフを1種類獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2625554454"]}}}
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{"ref": "+# to maximum Valour", "better": 1, "id": "banner_resource_maximum_+", "matchers": [{"string": "勇猛の最大値 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1896726125"]}}}
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{"ref": "Banners always have maximum Valour", "better": 1, "id": "banners_always_have_max_valour", "matchers": [{"string": "バナーは常に最大値の勇猛を持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1761741119"]}}}
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{"ref": "Cannot use Warcries", "better": 1, "id": "cannot_use_warcries", "matchers": [{"string": "ウォークライを使用できなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2598171606"]}}}
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{"ref": "All Attacks count as Empowered Attacks", "better": 1, "id": "all_attacks_count_as_exerted", "matchers": [{"string": "全てのアタックは強化アタックとして見なされる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1952324525"]}}}
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{"ref": "Pin Enemies which are Primed for Pinning", "better": 1, "id": "pin_almost_pinned_enemies", "matchers": [{"string": "足止め寸前状態の敵に足止めを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spells fire {0:d} additional Projectiles\\nSpells fire Projectiles in a circle", "better": 1, "id": "spell_projectile_skills_fire_X_additional_projectiles_in_a_circle", "matchers": [{"string": "スペルは投射物を追加で{0:d}個放つ\\nスペルは投射物を放射状に放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot be Light Stunned", "better": 1, "id": "cannot_be_light_stunned", "matchers": [{"string": "ライトスタン状態になることがない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1000739259"]}}}
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{"ref": "Non-Channelling Attacks cost an additional #% of your maximum Mana", "better": 1, "id": "base_mana_cost_+_with_non_channelling_attacks_%_maximum_mana", "matchers": [{"string": "チャネリング以外のアタックはプレイヤーの最大マナの#%を追加のコストとする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Non-Channelling Attacks have Added Lightning Damage equal to #% of maximum Mana", "better": 1, "id": "non_channelling_attack_added_lightning_damage_%_maximum_mana", "matchers": [{"string": "チャネリング以外のアタックは最大マナの#%と同量の追加雷ダメージを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Global Evasion Rating when on Low Life", "better": 1, "id": "evasion_rating_+%_when_on_low_life", "matchers": [{"string": "低ライフ時にグローバル回避力が#%増加する", "negate": false}, {"string": "低ライフ時にグローバル回避力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2695354435"]}}}
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{"ref": "#% of Damage from Hits is taken from your Companion's Life before you", "better": 1, "id": "companion_takes_%_damage_before_you", "matchers": [{"string": "ヒットによるダメージの#%をプレイヤーの前にコンパニオンのライフから受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1150343007"]}}}
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{"ref": "Non-Channelling Spells cost an additional #% of your maximum Life", "better": 1, "id": "base_life_cost_+_with_non_channelling_spells_%_maximum_life", "matchers": [{"string": "チャネリング以外のスペルはプレイヤーの最大ライフの#%を追加のコストとする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1920747151"]}}}
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{"ref": "Non-Channelling Spells deal #% increased Damage per 100 maximum Life", "better": 1, "id": "spell_damage_+%_per_100_max_life_with_non_channelling_skills", "matchers": [{"string": "チャネリング以外のスペルは最大ライフ100ごとにダメージが#%増加する", "negate": false}, {"string": "チャネリング以外のスペルは最大ライフ100ごとにダメージが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1027889455"]}}}
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{"ref": "Non-Channelling Spells have #% increased Critical Hit Chance per 100 maximum Life", "better": 1, "id": "spell_critical_strike_chance_+%_per_100_max_life_with_non_channelling_skills", "matchers": [{"string": "チャネリング以外のスペルは最大ライフ100ごとにクリティカルヒット率が#%増加する", "negate": false}, {"string": "チャネリング以外のスペルは最大ライフ100ごとにクリティカルヒット率が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_170426423"]}}}
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{"ref": "+1 to Maximum Spirit per # Maximum Life", "better": 1, "id": "unique_prism_guardian_spirit_+_per_X_maximum_life", "matchers": [{"string": "最大ライフ#ごとに最大スピリット +1", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1345486764"]}}}
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{"ref": "Minions have Unholy Might", "better": 1, "id": "minions_have_unholy_might", "matchers": [{"string": "ミニオンはアンホーリーマイトを持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3893509584"]}}}
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{"ref": "Can Evade all Hits if you have not been Hit Recently", "better": 1, "id": "can_evade_all_hits_if_you_havent_been_hit_recently", "matchers": [{"string": "直近ヒットを受けていなければ全てのヒットを回避できる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3658454671"]}}}
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{"ref": "Life Leech is Converted to Energy Shield Leech", "better": 1, "id": "convert_all_life_leech_to_energy_shield_leech", "matchers": [{"string": "ライフリーチはエナジーシールドリーチに変換される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3314050176"]}}}
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{"ref": "Your Curses can affect Hexproof Enemies", "better": 1, "id": "ignore_hexproof", "matchers": [{"string": "プレイヤーの呪いはヘックスプルーフの敵にも影響できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your base Energy Shield Recharge Delay is # seconds", "better": 1, "id": "energy_shield_recharge_delay_override_ms", "matchers": [{"string": "プレイヤーの基礎エナジーシールドリチャージ遅延は#秒", "negate": false, "value": 1000}], "trade": {"ids": {"explicit": ["explicit.stat_3091132047"]}}}
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{"ref": "#% increased Attack Speed per Overcapped Block chance", "better": 1, "id": "attack_speed_+%_per_1%_overcapped_block_chance", "matchers": [{"string": "最大値を超えたブロック率ごとにアタックスピードが#%増加する", "negate": false}, {"string": "最大値を超えたブロック率ごとにアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Non-Channelling Spells have #% chance to cost Double Mana and Critically Hit", "better": 1, "id": "non_channelling_spells_x%_chance_to_double_mana_cost_and_always_crit", "matchers": [{"string": "チャネリング以外のスペルは#%の確率で二倍のマナをコストとしクリティカルヒットを与える", "negate": false}, {"string": "チャネリング以外のスペルは二倍のマナをコストとしクリティカルヒットを与える", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Block chance against Projectiles", "better": 1, "id": "block_chance_+%_against_projectiles", "matchers": [{"string": "投射物に対するブロック率が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3583542124"]}}}
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{"ref": "#% chance to Curse Enemies with Enfeeble on Block", "better": 1, "id": "curse_on_block_enfeeble_chance_%", "matchers": [{"string": "ブロック時に#%の確率で敵をエンフィーブルで呪う", "negate": false}, {"string": "ブロック時に敵をエンフィーブルで呪う", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3830953767"]}}}
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{"ref": "Parried enemies take more Spell Damage instead of more Attack Damage", "better": 1, "id": "parry_applies_spell_damage_debuff_instead", "matchers": [{"string": "パリィを受けた敵は受けるアタックダメージ上昇の代わりに受けるスペルダメージが上昇する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3488640354"]}}}
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{"ref": "#% increased Parried Debuff Magnitude", "better": 1, "id": "parried_magnitude_+%", "matchers": [{"string": "パリィのデバフの強度が#%増加する", "negate": false}, {"string": "パリィのデバフの強度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_818877178"]}}}
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{"ref": "Parrying applies # Stacks of Critical Weakness", "better": 1, "id": "apply_X_stacks_of_critical_weakness_on_parry", "matchers": [{"string": "パリィは#スタックのクリティカルウィークネスを適用する", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2104138899"]}}}
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{"ref": "Hits are Resisted by #% Fire Resistance instead of target's value", "better": 1, "id": "hits_treat_enemy_fire_resistance_as_x%", "matchers": [{"string": "ヒットは対象の数値の代わりに火耐性の#%で抵抗される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Hits are Resisted by #% Cold Resistance instead of target's value", "better": 1, "id": "hits_treat_enemy_cold_resistance_as_x%", "matchers": [{"string": "ヒットは対象の数値の代わりに冷気耐性の#%で抵抗される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Hits are Resisted by #% Lightning Resistance instead of target's value", "better": 1, "id": "hits_treat_enemy_lightning_resistance_as_x%", "matchers": [{"string": "ヒットは対象の数値の代わりに雷耐性の#%で抵抗される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to inflict Withered for 4 seconds on Hit", "better": 1, "id": "withered_on_hit_for_4_seconds_%_chance", "matchers": [{"string": "ヒット時に#%の確率で衰弱を4秒間付与する", "negate": false}, {"string": "ヒット時に衰弱を4秒間付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Enemies take #% increased Elemental Damage from your Hits for\\neach Withered you have inflicted on them", "better": 1, "id": "enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits", "matchers": [{"string": "敵はプレイヤーから付与された衰弱のスタック数ごとにヒットによリ受ける元素ダメージが#%増加する", "negate": false}, {"string": "敵はプレイヤーから付与された衰弱のスタック数ごとにヒットによリ受ける元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Inherent bonus of Strength grants +5 to Accuracy Rating per Strength instead", "better": 1, "id": "strength_inherently_grants_accuracy_instead_of_life", "matchers": [{"string": "筋力の固有ボーナスは代わりに筋力1ごとに命中力 +5を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Inherent bonus of Dexterity grants +2 to Mana per Dexterity instead", "better": 1, "id": "dexterity_inherently_grants_mana_instead_of_accuracy", "matchers": [{"string": "器用さの固有ボーナスは代わりに器用さ1ごとにマナ +2を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Inherent bonus of Intelligence grants +2 to Life per Intelligence instead", "better": 1, "id": "intelligence_inherently_grants_life_instead_of_mana", "matchers": [{"string": "知性の固有ボーナスは代わりに知性1ごとにライフ +2を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Inflict # Corrupted Blood Debuffs for # second on Block, dealing #% of\\nyour maximum Life as Physical damage per second", "better": 1, "id": "unique_blood_barrier_corrupted_blood_base_physical_damage_per_minute_as_%_of_maximum_life", "matchers": [{"string": "ブロック時に穢れた血を#秒間付与し\\nプレイヤーの最大ライフの#%を毎秒物理ダメージとして与える", "negate": false, "value": 1}, {"string": "ブロック時に穢れた血#スタックを#秒間付与し\\nプレイヤーの最大ライフの#%を毎秒物理ダメージとして与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Bow Attacks consume #% of your maximum Life Flask Charges if possible to deal added Physical damage equal to #% of Flask's Life Recovery amount", "better": 1, "id": "consume_%_of_maximum_life_flask_charges_on_bow_attack", "matchers": [{"string": "弓アタックはもし可能ならばライフフラスコのチャージの最大数の#%を消費し、フラスコのライフ回復量の#%と同量の追加物理ダメージを与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3893788785"]}}}
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{"ref": "Critical Hits inflict Impale", "better": 1, "id": "critical_hits_always_apply_impale", "matchers": [{"string": "クリティカルヒットは串刺しを付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3058238353"]}}}
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{"ref": "Critical Hits cannot Extract Impale", "better": 1, "id": "critical_hits_cannot_consume_impale", "matchers": [{"string": "クリティカルヒットは串刺しを取り出せない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3414998042"]}}}
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{"ref": "Life Recovery other than Flasks cannot Recover Life to above Low Life", "better": 1, "id": "cannot_recover_above_low_life_except_flasks", "matchers": [{"string": "フラスコ以外によるライフ回復はライフを低ライフ以上には回復できない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Life Recovery rate", "better": 1, "id": "life_recovery_rate_+%", "matchers": [{"string": "ライフ回復レートが#%増加する", "negate": false}, {"string": "ライフ回復レートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Life Leech recovers based on your Chaos damage instead of Physical damage", "better": 1, "id": "life_leech_recovers_based_on_your_chaos_damage_instead_of_physical_damage", "matchers": [{"string": "ライフリーチによる回復が物理ダメージの代わりに混沌ダメージに基づくようになる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_825825364"]}}}
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{"ref": "When you Consume a Charge Trigger Chaotic Infusion to gain # Chaos Infusion", "better": 1, "id": "gain_X_chaos_infusion_when_any_charge_is_consumed", "matchers": [{"string": "チャージを1個消費した時にカオティックインフュージョンをトリガーし#スタックのカオスインフュージョンを獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2332055252"]}}}
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{"ref": "Attacks consume an Endurance Charge to Critically Hit", "better": 1, "id": "attack_consume_endurance_charge_to_always_crit", "matchers": [{"string": "アタックはエンデュランスチャージを1個消費し、常にクリティカルヒットを与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3550545679"]}}}
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{"ref": "Take # Chaos damage per second per Endurance Charge", "better": 1, "id": "self_chaos_damage_taken_per_minute_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージごとに毎秒#の混沌ダメージを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3164544692"]}}}
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{"ref": "Spear Projectile Attacks Consume a Frenzy Charge to fire # additional Projectiles", "better": 1, "id": "spear_throws_consume_frenzy_charge_to_fire_additional_projectiles", "matchers": [{"string": "スピア投射物アタックはフレンジーチャージを1個消費し投射物を追加で1個放つ", "negate": false, "value": 1}, {"string": "スピア投射物アタックはフレンジーチャージを1個消費し投射物を追加で#個放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Damage from Hits with this Weapon Contributes to Pin Buildup", "better": 1, "id": "local_all_damage_can_pin", "matchers": [{"string": "この武器のヒットによる全てのダメージが足止め蓄積に寄与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4142786792"]}}}
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{"ref": "Fully Armour Broken enemies you kill with Hits Shatter", "better": 1, "id": "shatter_on_kill_if_fully_broken_armour", "matchers": [{"string": "プレイヤーがキルした完全アーマー破壊状態の敵は粉砕される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3278008231"]}}}
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{"ref": "Can Block from all Directions while Shield is Raised", "better": 1, "id": "can_block_from_all_directions", "matchers": [{"string": "盾を構えている時に全ての方向からの攻撃をブロックできる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target", "better": 1, "id": "local_aggravating_bleeds_also_causes_you_to_aggravate_ignites", "matchers": [{"string": "この武器により全ての出血を悪化させ、また対象の全ての発火を悪化させる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2312741059"]}}}
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{"ref": "#% chance to Aggravate Bleeding on Hit", "better": 1, "id": "local_aggravate_bleeding_on_hit_chance_%", "matchers": [{"string": "ヒット時に#%の確率で出血を悪化させる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1009412152"]}}}
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{"ref": "Recover Energy Shield equal to #% of Armour when you Block", "better": 1, "id": "energy_shield_%_of_armour_rating_gained_on_block", "matchers": [{"string": "ブロック時にアーマーの#%と同量のエナジーシールドを回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "You have Unholy Might while you have no Energy Shield", "better": 1, "id": "unholy_might_while_you_have_no_energy_shield", "matchers": [{"string": "エナジーシールドがない時にプレイヤーはアンホーリーマイトを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Breaks Armour equal to #% of damage from Hits with this weapon", "better": 1, "id": "local_armour_break_damage_%_dealt_as_armour_break", "matchers": [{"string": "この武器によるヒットのダメージの#%と同量のアーマーを破壊する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_949573361"]}}}
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{"ref": "Infinite Projectile Parry Range", "better": 1, "id": "infinite_parry_blocked_projectile_distance", "matchers": [{"string": "投射物のパリィ範囲が無限になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1148289948"]}}}
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{"ref": "Life Recovery from Flasks is also applied to Minions in your Presence", "better": 1, "id": "life_recovery_from_flasks_apply_to_minions_in_your_presence", "matchers": [{"string": "フラスコによるライフ回復はプレイヤーの存在下にいるミニオンにも適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions deal # to # additional Attack Physical Damage", "better": 1, "id": "minion_attack_minimum_added_physical_damage", "matchers": [{"string": "ミニオンは#から#の追加アタック物理ダメージを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy", "better": 1, "id": "non_skill_cold_damage_%_to_gain_as_fire_per_1%_chill_effect_on_enemy", "matchers": [{"string": "敵に付与した冷却の強度1%ごとに冷気ダメージの#%を追加火ダメージとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2469544361"]}}}
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{"ref": "You can have two Companions of different types", "better": 1, "id": "can_have_2_companions", "matchers": [{"string": "異なる種類の2体のコンパニオンを使役できる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1888024332"]}}}
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{"ref": "#% of Current Energy Shield also grants Elemental Damage reduction", "better": 1, "id": "current_energy_shield_%_as_elemental_damage_reduction", "matchers": [{"string": "現在のエナジーシールド量の#%は元素ダメージ軽減も付与する", "negate": false}, {"string": "現在のエナジーシールド量は元素ダメージ軽減も付与する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2342939473"]}}}
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{"ref": "Blind Targets when you Poison them", "better": 1, "id": "blind_on_poison_inflicted", "matchers": [{"string": "プレイヤーが敵に毒を付与した時にその敵に盲目を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Magnitude of Ignite against Frozen enemies", "better": 1, "id": "ignite_effect_+%_against_frozen_enemies", "matchers": [{"string": "凍結状態の敵に対する発火の強度が#%増加する", "negate": false}, {"string": "凍結状態の敵に対する発火の強度が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Freeze Buildup against Ignited enemies", "better": 1, "id": "hit_damage_freeze_multiplier_+%_against_ignited_enemies", "matchers": [{"string": "発火状態の敵に対する凍結蓄積が#%増加する", "negate": false}, {"string": "発火状態の敵に対する凍結蓄積が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Rolls only the minimum or maximum Damage value for each Damage Type", "better": 1, "id": "local_damage_roll_always_min_or_max", "matchers": [{"string": "それぞれのダメージタイプに対して最小値または最大値のみをロールする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3108672983"]}}}
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{"ref": "Your Hits can Penetrate Elemental Resistances down to a minimum of -50%", "better": 1, "id": "elemental_penetration_can_go_down_to_override", "matchers": [{"string": "プレイヤーのヒットは元素耐性を最低-50%まで突破できる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2890792988"]}}}
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{"ref": "Damage Penetrates #% Elemental Resistances", "better": 1, "id": "reduce_enemy_elemental_resistance_%", "matchers": [{"string": "ダメージは#%の元素耐性を突破する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2101383955"]}}}
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{"ref": "Knockback direction is reversed", "better": 1, "id": "enemy_knockback_direction_is_reversed", "matchers": [{"string": "ノックバックの方向が逆になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_281201999"]}}}
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{"ref": "#% increased Spell damage for each 200 total Mana you have Spent Recently", "better": 1, "id": "spell_damage_+%_per_200_mana_spent_recently", "matchers": [{"string": "直近プレイヤーが使用した合計マナ200ごとにスペルダメージが#%増加する", "negate": false}, {"string": "直近プレイヤーが使用した合計マナ200ごとにスペルダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_347220474"]}}}
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{"ref": "#% increased Cost of Skills for each 200 total Mana Spent Recently", "better": 1, "id": "mana_cost_+%_per_200_mana_spent_recently", "matchers": [{"string": "直近マナを合計200使用するごとにスキルのコストが#%増加する", "negate": false}, {"string": "直近マナを合計200使用するごとにスキルのコストが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2650053239"]}}}
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{"ref": "Mana Recovery other than Regeneration cannot Recover Mana", "better": 1, "id": "cannot_recover_mana_except_regeneration", "matchers": [{"string": "自動回復以外のマナ回復でマナを回復できなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3593063598"]}}}
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{"ref": "Lose #% of maximum Life per second", "better": 1, "id": "life_degeneration_%_per_minute_not_in_grace", "matchers": [{"string": "毎秒ライフの#%を失う", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1661347488"]}}}
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{"ref": "Any number of Poisons from this Weapon can affect a target at the same time", "better": 1, "id": "local_hits_with_this_weapon_ignore_poison_limit", "matchers": [{"string": "この武器による一度に1体の対象に影響できる毒のスタック数の上限がなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4021234281"]}}}
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{"ref": "Regenerate # Rage per second", "better": 1, "id": "base_rage_regeneration_per_minute", "matchers": [{"string": "毎秒#の憤怒を自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2853314994"]}}}
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{"ref": "No Inherent loss of Rage", "better": 1, "id": "no_inherent_rage_loss", "matchers": [{"string": "憤怒の固有効果による喪失がなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4163076972"]}}}
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{"ref": "Attacks have added Chaos damage equal to #% of maximum Life", "better": 1, "id": "attack_added_chaos_damage_%_of_maximum_life", "matchers": [{"string": "アタックは最大ライフの#%と同量の追加混沌ダメージを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks have added Physical damage equal to #% of maximum Life", "better": 1, "id": "attack_added_physical_damage_%_of_maximum_life", "matchers": [{"string": "アタックは最大ライフの#%と同量の追加物理ダメージを持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2723294374"]}}}
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{"ref": "+# to Level of Flammability Skills", "better": 1, "id": "flammability_gem_level_+", "matchers": [{"string": "フラマビリティスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4211044223"]}}}
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{"ref": "+# to Level of Hypothermia Skills", "better": 1, "id": "hypothermia_gem_level_+", "matchers": [{"string": "ハイポサーミアスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_714102612"]}}}
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{"ref": "+# to Level of Conductivity Skills", "better": 1, "id": "conductivity_gem_level_+", "matchers": [{"string": "コンダクティビティスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2762675824"]}}}
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{"ref": "+# to Level of Vulnerability Skills", "better": 1, "id": "vulnerability_gem_level_+", "matchers": [{"string": "バルネラビリティスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3507701584"]}}}
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{"ref": "+# to Level of Despair Skills", "better": 1, "id": "despair_gem_level_+", "matchers": [{"string": "ディスペアスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2157870819"]}}}
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{"ref": "+# to Level of Enfeeble Skills", "better": 1, "id": "enfeeble_gem_level_+", "matchers": [{"string": "エンフィーブルスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3948285912"]}}}
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{"ref": "+# to Level of Temporal Chains Skills", "better": 1, "id": "temporal_chains_gem_level_+", "matchers": [{"string": "テンポラルチェインスキルのレベル #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1042153418"]}}}
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{"ref": "Grants up to your maximum Rage on use", "better": 1, "id": "charm_grants_up_to_your_maximum_rage_when_used", "matchers": [{"string": "使用時に憤怒を最大値まで付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1509210032"]}}}
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{"ref": "Grants a Power Charge on use", "better": 1, "id": "charm_grants_power_charge_when_used", "matchers": [{"string": "使用時にパワーチャージを1個付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2566921799"]}}}
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{"ref": "Grants a Frenzy Charge on use", "better": 1, "id": "charm_grants_frenzy_charge_when_used", "matchers": [{"string": "使用時にフレンジーチャージを1個付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_280890192"]}}}
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{"ref": "Defend with 200% of Armour during effect", "better": 1, "id": "charm_defend_with_double_armour_during_effect", "matchers": [{"string": "効果中は200%のアーマーで防御する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3138344128"]}}}
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{"ref": "Grants Onslaught during effect", "better": 1, "id": "charm_gain_onslaught_during_effect", "matchers": [{"string": "効果中は猛攻を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_618665892"]}}}
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{"ref": "Energy Shield Recharge starts on use", "better": 1, "id": "charm_energy_shield_recharge_starts_when_used", "matchers": [{"string": "使用するとエナジーシールドリチャージが始まる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1056492907"]}}}
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{"ref": "Creates Consecrated Ground on use", "better": 1, "id": "charm_create_consecrated_ground_when_used", "matchers": [{"string": "使用時に神聖領域を生成する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3849649145"]}}}
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{"ref": "Recover Life equal to #% of Mana Flask's Recovery Amount when used", "better": 1, "id": "charm_recover_life_equal_to_x%_of_mana_flask_recovery_amount", "matchers": [{"string": "使用時にマナフラスコの回復量の#%と同量のライフを回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2716923832"]}}}
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{"ref": "Recover Mana equal to #% of Life Flask's Recovery Amount when used", "better": 1, "id": "charm_recover_mana_equal_to_x%_of_life_flask_recovery_amount", "matchers": [{"string": "使用時にライフフラスコの回復量の#%と同量のマナを回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3891350097"]}}}
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{"ref": "Ignite Enemies in Presence as though dealing Fire damage equal to #% of your maximum Life when used", "better": 1, "id": "charm_ignite_enemies_in_presence_as_though_dealing_fire_damage_equal_to_x%_of_your_maximum_life_when_used", "matchers": [{"string": "使用時にプレイヤーの最大ライフの#%と同量の火ダメージを与えたと仮定して存在下にいる敵を発火させる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3833167682"]}}}
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{"ref": "Lightning Damage of Enemies Hitting you is Lucky during effect", "better": 1, "id": "charm_enemies_extra_damage_rolls_with_lightning_damage_during_effect", "matchers": [{"string": "効果中はプレイヤーをヒットする敵の雷ダメージは幸運になる", "negate": false}, {"string": "効果中はプレイヤーをヒットする敵の雷ダメージは不運になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3246948616"]}}}
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{"ref": "#% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect", "better": 1, "id": "charm_x%_of_chaos_damage_from_hits_prevented_recouped_as_life_and_mana_during_effect", "matchers": [{"string": "効果中に受けたヒットから防いだ混沌ダメージの#%をライフおよびマナとして回収する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2678930256"]}}}
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{"ref": "Possessed by a random Spirit for # seconds on use", "better": 1, "id": "charm_possesed_by_random_azmerian_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時にランダムな精霊に#秒間憑りつかれる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Possessed by Spirit Of The Owl for # seconds on use", "better": 1, "id": "charm_possesed_by_owl_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に梟の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_300107724"]}}}
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{"ref": "Possessed by Spirit Of The Serpent for # seconds on use", "better": 1, "id": "charm_possesed_by_serpent_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に蛇の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3181677174"]}}}
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{"ref": "Possessed by Spirit Of The Primate for # seconds on use", "better": 1, "id": "charm_possesed_by_primate_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に猿の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3763491818"]}}}
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{"ref": "Possessed by Spirit Of The Bear for # seconds on use", "better": 1, "id": "charm_possesed_by_bear_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に熊の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3403424702"]}}}
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{"ref": "Possessed by Spirit Of The Boar for # seconds on use", "better": 1, "id": "charm_possesed_by_boar_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に猪の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1685559578"]}}}
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{"ref": "Possessed by Spirit Of The Ox for # seconds on use", "better": 1, "id": "charm_possesed_by_ox_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に雄牛の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3463873033"]}}}
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{"ref": "Possessed by Spirit Of The Wolf for # seconds on use", "better": 1, "id": "charm_possesed_by_wolf_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に狼の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3504441212"]}}}
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{"ref": "Possessed by Spirit Of The Stag for # seconds on use", "better": 1, "id": "charm_possesed_by_stag_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に蛙の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3685424517"]}}}
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{"ref": "Possessed by Spirit Of The Cat for # seconds on use", "better": 1, "id": "charm_possesed_by_cat_spirit_for_x_seconds_when_used", "matchers": [{"string": "使用時に猫の精霊に#秒間憑依される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2839557359"]}}}
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{"ref": "#% increased Maximum Life per socketed Grand Spectrum", "better": 1, "id": "maximum_life_+%_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとに最大ライフが#%増加する", "negate": false}, {"string": "グランドスペクトラム1個ごとに最大ライフが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_332217711"]}}}
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{"ref": "+#% to all Elemental Resistances per socketed Grand Spectrum", "better": 1, "id": "elemental_resistance_%_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとに全ての元素耐性が#%される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_242161915"]}}}
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{"ref": "#% increased Spirit per socketed Grand Spectrum", "better": 1, "id": "spirit_+%_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとにスピリットが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1430165758"]}}}
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{"ref": "#% of Fire Damage Converted to Cold Damage", "better": 1, "id": "non_skill_base_fire_damage_%_to_convert_to_cold", "matchers": [{"string": "火ダメージの#%を冷気ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3503160529"]}}}
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{"ref": "#% of Fire damage Converted to Lightning damage", "better": 1, "id": "non_skill_base_fire_damage_%_to_convert_to_lightning", "matchers": [{"string": "火ダメージの#%を雷ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2772033465"]}}}
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{"ref": "#% of Lightning Damage Converted to Cold Damage", "better": 1, "id": "non_skill_base_lightning_damage_%_to_convert_to_cold", "matchers": [{"string": "雷ダメージの#%を冷気ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3627052716"]}}}
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{"ref": "#% of Cold Damage Converted to Lightning Damage", "better": 1, "id": "non_skill_base_cold_damage_%_to_convert_to_lightning", "matchers": [{"string": "冷気ダメージの#%を雷ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1686824704"]}}}
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{"ref": "#% of Lightning Damage Converted to Chaos Damage", "better": 1, "id": "non_skill_base_lightning_damage_%_to_convert_to_chaos", "matchers": [{"string": "雷ダメージの#%を混沌ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2109189637"]}}}
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{"ref": "#% of Elemental Damage Converted to Fire Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_convert_to_fire", "matchers": [{"string": "元素ダメージの#%を火ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_40154188"]}}}
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{"ref": "#% of Elemental Damage Converted to Cold Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_convert_to_cold", "matchers": [{"string": "元素ダメージの#%を冷気ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_210092264"]}}}
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{"ref": "#% of Elemental Damage Converted to Lightning Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_convert_to_lightning", "matchers": [{"string": "元素ダメージの#%を雷ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_289540902"]}}}
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{"ref": "#% of Elemental Damage Converted to Chaos Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_convert_to_chaos", "matchers": [{"string": "元素ダメージの#%を混沌ダメージに変換する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2295988214"]}}}
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{"ref": "Pain Attunement", "better": 1, "id": "keystone_pain_attunement", "matchers": [{"string": "ペインアチューンメント", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_98977150"]}}}
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{"ref": "Iron Reflexes", "better": 1, "id": "keystone_iron_reflexes", "matchers": [{"string": "アイアンリフレックス", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_326965591"]}}}
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{"ref": "Blood Magic", "better": 1, "id": "keystone_blood_magic", "matchers": [{"string": "ブラッドマジック", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2801937280"]}}}
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{"ref": "Eldritch Battery", "better": 1, "id": "keystone_eldritch_battery", "matchers": [{"string": "エルドリッチバッテリー", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2262736444"]}}}
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{"ref": "Giant's Blood", "better": 1, "id": "keystone_giants_blood", "matchers": [{"string": "ジャイアントブラッド", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1875158664"]}}}
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{"ref": "Unwavering Stance", "better": 1, "id": "keystone_unwavering_stance", "matchers": [{"string": "アンウェイバリングスタンス", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1683578560"]}}}
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{"ref": "Iron Grip", "better": 1, "id": "keystone_iron_grip", "matchers": [{"string": "アイアングリップ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3528245713"]}}}
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{"ref": "Iron Will", "better": 1, "id": "keystone_iron_will", "matchers": [{"string": "アイアンウィル", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_281311123"]}}}
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{"ref": "Everlasting Sacrifice", "better": 1, "id": "keystone_everlasting_sacrifice", "matchers": [{"string": "エバーラスティングサクリファイス", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_145598447"]}}}
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{"ref": "Can have # additional Instilled Modifiers", "better": 1, "id": "local_item_can_have_x_additional_enchantments", "matchers": [{"string": "注入エンチャントモッドをもう一個持つことができる", "negate": false, "value": 1}, {"string": "追加の注入エンチャントモッドを#個追加で持つことができる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1135194732"]}}}
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{"ref": "Gain #% of Elemental Damage as Extra Fire Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_gain_as_fire", "matchers": [{"string": "獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Elemental Damage as Extra Cold Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_gain_as_cold", "matchers": [{"string": "獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Elemental Damage Damage as Extra Lightning Damage", "better": 1, "id": "non_skill_base_elemental_damage_%_to_gain_as_lightning", "matchers": [{"string": "獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Evade Enemy Attacks", "better": 1, "id": "base_cannot_evade", "matchers": [{"string": "敵のアタックを回避することができない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_474452755"]}}}
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{"ref": "Regenerate #% of maximum Life per second while Surrounded", "better": 1, "id": "life_regeneration_rate_per_minute_%_while_surrounded", "matchers": [{"string": "包囲されている間毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2002533190"]}}}
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{"ref": "Virtuous", "better": 1, "id": "demigods_virtue", "matchers": [{"string": "美徳", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1132041585"]}}}
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{"ref": "#% increased effect of Socketed Items", "better": 1, "id": "local_rune_and_soul_core_effect_+%", "matchers": [{"string": "ソケットされているアイテムの効果が#%増加する", "negate": false}, {"string": "ソケットされているアイテムの効果が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2748623647"]}}}
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{"ref": "On Corruption, Item gains two Enchantments", "better": 1, "id": "local_force_corruption_outcome_two_enchants", "matchers": [{"string": "コラプト時に、アイテムは2個のエンチャントを獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4215035940"]}}}
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{"ref": "Allocates #", "better": 1, "id": "mod_granted_passive_hash_essence", "matchers": [{"string": "# を割り当てる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Poison on Hit", "better": 1, "id": "global_poison_on_hit", "matchers": [{"string": "ヒット時に毒を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2011656677", "explicit.stat_4012215578", "explicit.stat_983749596"], "rune": ["rune.stat_983749596"], "sanctum": ["sanctum.stat_1200789871"]}}}
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{"ref": "Cannot be Stunned", "better": 1, "id": "base_cannot_be_stunned", "matchers": [{"string": "スタンを受けることがない", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3691641145"]}}}
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{"ref": "Break Armour equal to #% of Physical Damage dealt", "better": 1, "id": "armour_break_physical_damage_%_dealt_as_armour_break", "matchers": [{"string": "与えた物理ダメージの#%と同量のアーマーを破壊する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Area of Effect", "better": 1, "id": "rare_monster_mod_area_of_effect_+%_final", "matchers": [{"string": "効果範囲が#%上昇する", "negate": false}, {"string": "効果範囲が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "All Damage from Hits Contributes to Ignite Chance and Magnitude", "better": 1, "id": "all_damage_can_ignite", "matchers": [{"string": "ヒットによる全てのダメージが発火確率およびその強度に寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Hits always Shock", "better": 1, "id": "always_shock", "matchers": [{"string": "ヒットは常に敵を感電させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Slowing Potency of Debuffs on me", "better": 1, "id": "monster_slow_potency_+%_final", "matchers": [{"string": "自らに対する減速のデバフのポテンシャルが#%上昇", "negate": false}, {"string": "自らに対する減速のデバフのポテンシャルが#%低下", "negate": true}], "trade": {"ids": null}}
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{"ref": "Hexproof", "better": 1, "id": "hexproof", "matchers": [{"string": "ヘックスプルーフ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Projectiles gain Damage as they travel farther, dealing up\\nto #% increased Damage with Hits to targets", "better": 1, "id": "projectile_damage_+%_max_as_distance_travelled_increases", "matchers": [{"string": "投射物は飛ぶにつれてダメージが上がり、対象に対するヒットダメージが最大#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Recover Life or Energy Shield to above #%", "better": 1, "id": "cannot_recover_life_or_energy_shield_above_%", "matchers": [{"string": "ライフとエナジーシールドを#%を超えて回復することができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items found in this Area", "better": 1, "id": "map_item_drop_rarity_+%", "matchers": [{"string": "このエリアで見つかるアイテムのレアリティが#%増加する", "negate": false}, {"string": "このエリアで見つかるアイテムのレアリティが#%減少する", "negate": true}, {"string": "次のエリアでは見つかるアイテムのレアリティが#%増加する", "negate": false}, {"string": "次のエリアでは見つかるアイテムのレアリティが#%減少する", "negate": true}, {"string": "マップで見つかるアイテムのレアリティが#%増加する", "negate": false}, {"string": "マップで見つかるアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879"], "enchant": ["enchant.stat_2306002879"]}}, "fromAreaMods": true}
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{"ref": "#% increased Gold found in this Area", "better": 1, "id": "map_gold_+%", "matchers": [{"string": "エリアで見つかるゴールドの量が#%増加する", "negate": false}, {"string": "エリアで見つかるゴールドの量が#%減少する", "negate": true}, {"string": "マップで見つかるゴールドの量が#%増加する", "negate": false}, {"string": "マップで見つかるゴールドの量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1133965702"]}}, "fromAreaMods": true}
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{"ref": "#% increased Pack size", "better": 1, "id": "map_pack_size_+%", "matchers": [{"string": "パックサイズが#%増加する", "negate": false}, {"string": "パックサイズが#%減少する", "negate": true}, {"string": "<enchanted>{{パックサイズが#%増加する}}", "negate": false}, {"string": "<enchanted>{{パックサイズが#%減少する}}", "negate": true}, {"string": "マップではパックサイズが#%増加する", "negate": false}, {"string": "マップではパックサイズが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521"], "enchant": ["enchant.stat_2017682521"]}}, "fromAreaMods": true}
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{"ref": "#% increased number of Monster Packs", "better": 1, "id": "map_monster_tre_+%", "matchers": [{"string": "モンスターパックの数が#%増加する", "negate": false}, {"string": "モンスターパックの数が#%減少する", "negate": true}, {"string": "マップのモンスターパック数が#%増加する", "negate": false}, {"string": "マップのモンスターパック数が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2624927319"]}}, "fromAreaMods": true}
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{"ref": "#% increased amount of Chests", "better": 1, "id": "map_chest_amount_+%", "matchers": [{"string": "チェストの数が#%増加する", "negate": false}, {"string": "チェストの数が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2745845732"]}}, "fromAreaMods": true}
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{"ref": "#% increased Magic Monsters", "better": 1, "id": "map_number_of_magic_packs_+%", "matchers": [{"string": "マジックモンスター数が#%上昇する", "negate": false}, {"string": "<enchanted>{{マジックモンスターの数が#%増加する}}", "negate": false}, {"string": "マップに出現するマジックモンスターが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3873704640"], "enchant": ["enchant.stat_3873704640"]}}, "fromAreaMods": true}
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{"ref": "#% increased number of Rare Monsters", "better": 1, "id": "map_number_of_rare_packs_+%", "matchers": [{"string": "レアモンスターの数が#%増加する", "negate": false}, {"string": "<enchanted>{{レアモンスターの数が#%増加する}}", "negate": false}, {"string": "マップに出現するレアモンスターが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3793155082"], "enchant": ["enchant.stat_3793155082"]}}, "fromAreaMods": true}
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{"ref": "#% increased amount of Magic Chests", "better": 1, "id": "map_magic_chest_amount_+%", "matchers": [{"string": "マジックチェストの数が#%増加する", "negate": false}, {"string": "マジックチェストの数が#%減少する", "negate": true}, {"string": "マップに出現するマジックチェストの数が#%増加する", "negate": false}, {"string": "マップに出現するマジックチェストの数が#%減少する", "negate": true}], "trade": {"ids": null}, "fromAreaMods": true}
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{"ref": "#% increased amount of Rare Chests", "better": 1, "id": "map_rare_chest_amount_+%", "matchers": [{"string": "レアチェストの数が#%増加する", "negate": false}, {"string": "レアチェストの数が#%減少する", "negate": true}, {"string": "マップに出現するレアチェストの数が#%増加する", "negate": false}, {"string": "マップに出現するレアチェストの数が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_798469000"]}}, "fromAreaMods": true}
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{"ref": "#% increased Magic Pack Size", "better": 1, "id": "map_magic_pack_size_+%", "matchers": [{"string": "マジックモンスターのパックサイズが#%増加する", "negate": false}, {"string": "マジックモンスターのパックサイズが#%減少する", "negate": true}, {"string": "マップに出現するマジックパックサイズが#%増加する", "negate": false}, {"string": "マップに出現するマジックパックサイズが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1714706956"]}}, "fromAreaMods": true}
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{"ref": "Rare Monsters have # additional Modifiers", "better": 1, "id": "map_rare_monster_num_additional_modifiers", "matchers": [{"string": "レアモンスターは追加のモッドを#個持つ", "negate": false, "value": 1}, {"string": "マップに出現するレアモンスターは追加のモッドを#個持つ", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2550456553"]}}}
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{"ref": "Area contains # additional Shrines", "better": 1, "id": "map_num_extra_shrines", "matchers": [{"string": "エリアに追加のシュラインが1個出現する", "negate": false, "value": 1}, {"string": "エリアに追加のシュラインが#個出現する", "negate": false}, {"string": "マップにはシュラインが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップにはシュラインが追加で#個出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1468737867"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional Strongboxes", "better": 1, "id": "map_num_extra_strongboxes", "matchers": [{"string": "エリアにはストロングボックスが追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアにはストロングボックスが追加で#個出現する", "negate": false}, {"string": "マップにはストロングボックスが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップにはストロングボックスが追加で#個出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3240183538"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional Essences", "better": 1, "id": "map_extra_monoliths", "matchers": [{"string": "エリアにはエッセンスが追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアにはエッセンスが追加で#個出現する", "negate": false}, {"string": "マップにはエッセンスが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップにはエッセンスが追加で#個出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_395808938"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Undead", "better": 1, "id": "map_monster_additional_undead_packs", "matchers": [{"string": "エリアにはアンデッドが追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_240445958"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Beasts", "better": 1, "id": "map_monster_additional_beasts_packs", "matchers": [{"string": "エリアには獣が追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3757259819"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Ezomyte Monsters", "better": 1, "id": "map_monster_additional_ezomyte_packs", "matchers": [{"string": "エリアにはエゾマイトモンスターが追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1436812886"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Faridun Monsters", "better": 1, "id": "map_monster_additional_faridun_packs", "matchers": [{"string": "エリアにはファリドゥンモンスターが追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4130878258"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Vaal Monsters", "better": 1, "id": "map_monster_additional_vaal_packs", "matchers": [{"string": "エリアにはヴァールモンスターが追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4181857719"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Iron Guards", "better": 1, "id": "map_monster_additional_baron_packs", "matchers": [{"string": "エリアには鉄の護衛が追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2949706590"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Plagued Monsters", "better": 1, "id": "map_monster_additional_perennial_packs", "matchers": [{"string": "エリアには感染したモンスターが追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3592067990"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Transcended Monsters", "better": 1, "id": "map_monster_additional_doryani_packs", "matchers": [{"string": "エリアには昇華したモンスターが追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1689473577"]}}, "fromAreaMods": true}
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{"ref": "Area contains # additional packs of Bramble Monsters", "better": 1, "id": "map_monster_additional_bramble_packs", "matchers": [{"string": "エリアには茨のモンスターが追加で#パック出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3309089125"]}}, "fromAreaMods": true}
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{"ref": "Monsters deal #% of Damage as Extra Fire", "better": 1, "id": "mapmonsterdamageasfire_0", "matchers": [{"string": "モンスターはダメージの#%を追加火ダメージとして与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_92381065"]}}, "fromAreaMods": true}
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{"ref": "Monsters deal #% of Damage as Extra Cold", "better": 1, "id": "mapmonsterdamageascold_0", "matchers": [{"string": "モンスターはダメージの#%を追加冷気ダメージとして与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_211727", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters deal #% of Damage as Extra Lightning", "better": 1, "id": "mapmonsterdamageaslightning_0", "matchers": [{"string": "モンスターはダメージの#%を追加雷ダメージとして与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_512071314"]}}, "fromAreaMods": true}
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{"ref": "#% increased Monster Damage", "better": 1, "id": "mapmonsterdamageincrease_0", "matchers": [{"string": "モンスターのダメージが#%増加する", "negate": false}, {"string": "モンスターのダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1890519597"], "sanctum": ["sanctum.stat_1890519597"]}}, "fromAreaMods": true}
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{"ref": "#% increased Monster Movement Speed", "better": 1, "id": "mapmonsterspeedincrease_0", "matchers": [{"string": "モンスターの移動スピードが#%増加する", "negate": false}, {"string": "モンスターの移動スピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2306522833", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "#% increased Monster Attack Speed", "better": 1, "id": "mapmonsterspeedincrease_1", "matchers": [{"string": "モンスターのアタックスピードが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1913583994", "explicit.stat_2306522833"]}}, "fromAreaMods": true}
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{"ref": "#% increased Monster Cast Speed", "better": 1, "id": "mapmonsterspeedincrease_2", "matchers": [{"string": "モンスターのキャストスピードが#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1913583994", "explicit.stat_2488361432"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Critical Hit Chance", "better": 1, "id": "mapmonstercritincrease_0", "matchers": [{"string": "モンスターのクリティカルヒット率が#%増加する", "negate": false}, {"string": "モンスターのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2753083623", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "+#% to Monster Critical Damage Bonus", "better": 1, "id": "mapmonstercritincrease_1", "matchers": [{"string": "モンスターのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2753083623"]}}, "fromAreaMods": true}
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{"ref": "#% more Monster Life", "better": 1, "id": "mapmonsterlifeincrease_0", "matchers": [{"string": "モンスターのライフが#%上昇する", "negate": false}, {"string": "モンスターのライフが#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_95249895"]}}, "fromAreaMods": true}
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{"ref": "+#% Monster Elemental Resistances", "better": 1, "id": "mapmonsterelementalresistances_0", "matchers": [{"string": "モンスターの元素耐性 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1054098949", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters are Armoured", "better": 1, "id": "mapmonsterarmoured_0", "matchers": [{"string": "モンスターはアーマーが高い", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2539290279", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters are Evasive", "better": 1, "id": "mapmonsterevasive_0", "matchers": [{"string": "モンスターは回避力が高い", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2570249991", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters gain #% of maximum Life as Extra maximum Energy Shield", "better": 1, "id": "mapmonsterenergyshield_0", "matchers": [{"string": "モンスターは最大ライフの#%を追加最大エナジーシールドとして獲得する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_2887760183"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% chance to Poison on Hit", "better": 1, "id": "mapmonsterpoisoning_0", "matchers": [{"string": "モンスターはヒット時に#%の確率で毒を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_95221307"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% chance to Bleed on Hit", "better": 1, "id": "mapmonsterbleeding_0", "matchers": [{"string": "モンスターはヒット時に#%の確率で出血を付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2506820610", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Ailment Threshold", "better": 1, "id": "mapmonsterstunailmentthreshold_0", "matchers": [{"string": "モンスターは状態異常閾値が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1994551050"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Stun Threshold", "better": 1, "id": "mapmonsterstunailmentthreshold_1", "matchers": [{"string": "モンスターのスタン閾値が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_4101943684"]}}, "fromAreaMods": true}
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{"ref": "Monsters Break Armour equal to #% of Physical Damage dealt", "better": 1, "id": "mapmonsterarmourbreak_0", "matchers": [{"string": "モンスターは与えた物理ダメージの#%と同量のアーマーを破壊する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1879340377", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Accuracy Rating", "better": 1, "id": "mapmonsteraccuracy_0", "matchers": [{"string": "モンスターの命中力が#%増加する", "negate": false}, {"string": "モンスターの命中力が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1588049749", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters deal #% of Damage as Extra Chaos", "better": 1, "id": "mapmonsterdamageaschaos_0", "matchers": [{"string": "モンスターはダメージの#%を追加混沌ダメージとして与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2200661314"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Stun Buildup", "better": 1, "id": "mapmonsterstunbuildup_0", "matchers": [{"string": "モンスターのスタン蓄積が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_115425161", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Shock Chance", "better": 1, "id": "mapmonsterelementailmentchance_0", "matchers": [{"string": "モンスターの感電付与確率が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1984618452"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Ignite Chance", "better": 1, "id": "mapmonsterelementailmentchance_1", "matchers": [{"string": "モンスターの発火付与確率が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2508044078"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Freeze Buildup", "better": 1, "id": "mapmonsterelementailmentchance_2", "matchers": [{"string": "モンスターの凍結蓄積が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Monsters fire # additional Projectiles", "better": 1, "id": "mapmonsteradditionalprojectiles_0", "matchers": [{"string": "モンスターは投射物を追加で#個放つ", "negate": false}, {"string": "プレイヤーは投射物を追加で#個放つ", "negate": false, "value": 0}, {"string": "プレイヤーおよびモンスターは投射物を追加で#個放つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1309819744"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% increased Area of Effect", "better": 1, "id": "mapmonsterincreasedareaofeffect_0", "matchers": [{"string": "モンスターの効果範囲が#%増加する", "negate": false}, {"string": "モンスターの効果範囲が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1708461270"]}}, "fromAreaMods": true}
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{"ref": "Players are Cursed with Enfeeble", "better": 1, "id": "mapplayerenfeeble_0", "matchers": [{"string": "プレイヤーはエンフィーブルの呪いを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2326202293", "explicit.stat_2777224821", "explicit.stat_4103440490", "explicit.stat_558910024"]}}, "fromAreaMods": true}
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{"ref": "Players are Cursed with Temporal Chains", "better": 1, "id": "mapplayertemporalchains_0", "matchers": [{"string": "プレイヤーはテンポラルチェーンの呪いを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2326202293", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Area has patches of Chilled Ground", "better": 1, "id": "map_ground_ice_base_magnitude", "matchers": [{"string": "エリアには冷却領域がまだらに存在する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262", "explicit.stat_2777224821", "explicit.stat_349586058"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}, "fromAreaMods": true}
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{"ref": "Area has patches of Shocked Ground", "better": 1, "id": "map_ground_lightning", "matchers": [{"string": "エリアには感電領域がまだらに存在する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_3477720557"]}}, "fromAreaMods": true}
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{"ref": "Monster Damage Penetrates #% Elemental Resistances", "better": 1, "id": "mapmonsterselementalpenetration_0", "matchers": [{"string": "モンスターのダメージは#%の元素耐性を突破する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1898978455", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "#% maximum Player Resistances", "better": 1, "id": "mapplayermaximumresists_0", "matchers": [{"string": "プレイヤーの耐性の最大値が#%", "negate": false}, {"string": "全ての耐性の最大値 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_3376488707"]}}, "fromAreaMods": true}
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{"ref": "Players gain #% increased Flask Charges", "better": 1, "id": "mapplayerflaskchargegain_0", "matchers": [{"string": "全てのプレイヤーの獲得フラスコチャージが#%増加する", "negate": false}, {"string": "全てのプレイヤーの獲得フラスコチャージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2549889921", "explicit.stat_2777224821"]}}, "fromAreaMods": true}
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{"ref": "Players have #% more Recovery Rate of Life and Energy Shield", "better": 1, "id": "mapplayerrecoveryrate_0", "matchers": [{"string": "全てのプレイヤーのライフとエナジーシールドの回復レートが#%上昇する", "negate": false}, {"string": "全てのプレイヤーのライフとエナジーシールドの回復レートが#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_4181072906"]}}, "fromAreaMods": true}
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{"ref": "Players have #% more Cooldown Recovery Rate", "better": 1, "id": "mapplayercooldownrecovery_0", "matchers": [{"string": "全てのプレイヤーのクールダウン解消レートが#%上昇する", "negate": false}, {"string": "全てのプレイヤーのクールダウン解消レートが#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_941368244"]}}, "fromAreaMods": true}
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{"ref": "Monsters take #% reduced Extra Damage from Critical Hits", "better": 1, "id": "mapmonstersbaseselfcriticalmultiplier_0", "matchers": [{"string": "モンスターがクリティカルヒットから受ける追加ダメージが#%減少する", "negate": false}, {"string": "モンスターがクリティカルヒットから受ける追加ダメージが#%増加する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_337935900"]}}, "fromAreaMods": true}
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{"ref": "#% more effect of Curses on Monsters", "better": 1, "id": "mapmonsterscurseeffectonself_0", "matchers": [{"string": "モンスターに対する呪いの効果が#%上昇する", "negate": false}, {"string": "モンスターに対する呪いの効果が#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3796523155"]}}, "fromAreaMods": true}
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{"ref": "Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit", "better": 1, "id": "mapmonstersstealcharges_0", "matchers": [{"string": "モンスターはヒット時に#%の確率でパワーチャージ、フレンジーチャージおよびエンデュランスチャージを盗む", "negate": false}, {"string": "モンスターはヒット時にパワーチャージ、フレンジーチャージおよびエンデュランスチャージを盗む", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821", "explicit.stat_3222482040"]}}, "fromAreaMods": true}
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{"ref": "# Maps in Range are Irradiated", "better": 1, "id": "tower_add_irradiated_to_X_maps", "matchers": [{"string": "範囲内の#個のマップは照射状態になる", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_4041853756"]}}}
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{"ref": "# Maps in Range contain Breaches", "better": 1, "id": "tower_add_breach_to_X_maps", "matchers": [{"string": "範囲内の#個のマップにはブリーチが出現する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2219129443"]}}}
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{"ref": "# Maps in Range contain Expedition Encounters", "better": 1, "id": "tower_add_expedition_to_X_maps", "matchers": [{"string": "範囲内の#個のマップにはエクスペディションエンカウンターが出現する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1714888636"]}}}
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{"ref": "# Maps in Range contain Mirrors of Delirium", "better": 1, "id": "tower_add_delirium_to_X_maps", "matchers": [{"string": "範囲内の#個のマップにはデリリウムの鏡が出現する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3879011313"]}}}
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{"ref": "# Maps in Range contain Ritual Altars", "better": 1, "id": "tower_add_ritual_to_X_maps", "matchers": [{"string": "範囲内の#個のマップにはリチュアルの祭壇が出現する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3166002380"]}}}
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{"ref": "Up to # Maps in Range contain Bosses", "better": 1, "id": "tower_add_map_bosses_to_X_maps", "matchers": [{"string": "範囲内の最大#個のマップにボスが出現する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3376302538"]}}}
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{"ref": "#% increased Quantity of Items found in this Area", "better": 1, "id": "map_item_drop_quantity_+%", "matchers": [{"string": "このエリアで見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "このエリアで見つかるアイテムの数量が#%減少する", "negate": true}, {"string": "次のエリアでは見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "次のエリアでは見つかるアイテムの数量が#%減少する", "negate": true}, {"string": "マップで見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "マップで見つかるアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2390685262"]}}}
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{"ref": "#% increased Waystones found in Area", "better": 1, "id": "map_map_item_drop_chance_+%", "matchers": [{"string": "エリアで見つかるウェイストーンの量が#%増加する", "negate": false}, {"string": "マップで見つかるウェイストーンの数量が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2777224821"]}}}
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{"ref": "Rare Monsters have a #% chance to have an additional Modifier", "better": 1, "id": "map_rare_monster_additional_modifier_chance_%_with_rollover", "matchers": [{"string": "レアモンスターは#%の確率でモッドを追加で1個持つ", "negate": false}, {"string": "レアモンスターはモッドを追加で1個持つ", "negate": false, "value": 100}, {"string": "レアモンスターはモッドを追加で1個持ち、#%の確率でモッドを追加でもう1個持つ", "negate": false}, {"string": "レアモンスターはモッドを追加で2個持つ", "negate": false, "value": 200}, {"string": "レアモンスターはモッドを追加で2個持ち、#%の確率でモッドを追加でもう1個持つ", "negate": false}, {"string": "レアモンスターはモッドを追加で3個持つ", "negate": false, "value": 300}, {"string": "レアモンスターはモッドを追加で3個持ち、#%の確率でモッドを追加でもう1個持つ", "negate": false}, {"string": "マップに出現するレアモンスターは#%の確率で追加のモッドを1個持つ", "negate": false}, {"string": "マップに出現するレアモンスターは追加のモッドを1個持つ", "negate": false, "value": 100}, {"string": "マップに出現するレアモンスターは追加のモッドを1個持ち、#%の確率でさらに追加のモッドを1個持つ", "negate": false}, {"string": "マップに出現するレアモンスターは追加のモッドを2個持つ", "negate": false, "value": 200}, {"string": "マップに出現するレアモンスターは追加のモッドを2個持ち、#%の確率でさらに追加のモッドを1個持つ", "negate": false}, {"string": "マップに出現するレアモンスターは追加のモッドを3個持つ", "negate": false, "value": 300}, {"string": "マップに出現するレアモンスターは追加のモッドを3個持ち、#%の確率でさらに追加のモッドを1個持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3732878551"], "enchant": ["enchant.stat_3732878551"]}}}
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{"ref": "Area has #% increased chance to contain Shrines", "better": 1, "id": "map_shrine_chance_+%", "matchers": [{"string": "エリアにシュラインが出現する確率が#%増加する", "negate": false}, {"string": "エリアにシュラインが出現する確率が#%減少する", "negate": true}, {"string": "マップにシュラインが出現する確率が#%増加する", "negate": false}, {"string": "マップにシュラインが出現する確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_689816330"]}}}
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{"ref": "Area has #% increased chance to contain Strongboxes", "better": 1, "id": "map_strongbox_chance_+%", "matchers": [{"string": "エリアにストロングボックスが出現する確率が#%増加する", "negate": false}, {"string": "エリアにストロングボックスが出現する確率が#%減少する", "negate": true}, {"string": "マップにストロングボックスが出現する確率が#%増加する", "negate": false}, {"string": "マップにストロングボックスが出現する確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4279535856"]}}}
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{"ref": "Area has #% increased chance to contain Essences", "better": 1, "id": "map_monolith_chance_+%", "matchers": [{"string": "エリアにエッセンスが出現する確率が#%増加する", "negate": false}, {"string": "エリアにエッセンスが出現する確率が#%減少する", "negate": true}, {"string": "マップにエッセンスが出現する確率が#%増加する", "negate": false}, {"string": "マップにエッセンスが出現する確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1825943485"]}}}
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{"ref": "Area has #% increased chance to contain Azmeri Spirits", "better": 1, "id": "map_tormented_spirit_chance_+%", "matchers": [{"string": "エリアにアズメリの精霊が出現する確率が#%増加する", "negate": false}, {"string": "エリアにアズメリの精霊が出現する確率が#%減少する", "negate": true}, {"string": "マップにアズメリの精霊が出現する確率が#%増加する", "negate": false}, {"string": "マップにアズメリの精霊が出現する確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3815617979"]}}}
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{"ref": "Area has #% increased chance to contain Rogue Exiles", "better": 1, "id": "map_rogue_exile_chance_+%", "matchers": [{"string": "エリアにローグエグザイルが出現する確率が#%増加する", "negate": false}, {"string": "エリアにローグエグザイルが出現する確率が#%減少する", "negate": true}, {"string": "マップにローグエグザイルが出現する確率が#%増加する", "negate": false}, {"string": "マップにローグエグザイルが出現する確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1352729973"]}}}
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{"ref": "Map has # additional random Modifiers", "better": 1, "id": "map_number_of_additional_mods", "matchers": [{"string": "マップはランダムなモッドを追加で#個持つ", "negate": false, "value": 1}, {"string": "マップにはランダムなモッドが#個追加される", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_588512487"]}}}
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{"ref": "Breaches in Area spawn #% increased Magic Monsters", "better": 1, "id": "map_breach_number_of_magic_packs_+%", "matchers": [{"string": "エリアのブリーチがスポーンさせるマジックモンスターが#%増加する", "negate": false}, {"string": "エリアのブリーチがスポーンさせるマジックモンスターが#%減少する", "negate": true}, {"string": "マップに出現するブリーチがスポーンさせるマジックモンスターの数が#%増加する", "negate": false}, {"string": "マップに出現するブリーチがスポーンさせるマジックモンスターの数が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1090596078"]}}}
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{"ref": "Breaches in Area spawn # additional Rare Monsters", "better": 1, "id": "map_breach_X_additional_rare_monsters", "matchers": [{"string": "エリアのブリーチはレアモンスターを追加で1体スポーンさせる", "negate": false, "value": 1}, {"string": "エリアのブリーチはレアモンスターを追加で#体スポーンさせる", "negate": false}, {"string": "マップに出現するブリーチはレアモンスターを追加で1体スポーンさせる", "negate": false, "value": 1}, {"string": "マップに出現するブリーチはレアモンスターを追加で#体スポーンさせる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1653625239"]}}}
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{"ref": "Breaches have #% increased Monster density", "better": 1, "id": "map_breach_monster_quantity_+%", "matchers": [{"string": "ブリーチのモンスター密度が#%増加する", "negate": false}, {"string": "ブリーチのモンスター密度が#%減少する", "negate": true}, {"string": "次のエリアのブリーチはモンスターの密度が#%増加する", "negate": false}, {"string": "マップに出現するブリーチはモンスター密度が#%増加する", "negate": false}, {"string": "マップに出現するブリーチはモンスター密度が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1210760818"]}}}
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{"ref": "Breaches in Area contain # additional Clasped Hands", "better": 1, "id": "map_breaches_num_additional_chests_to_spawn", "matchers": [{"string": "エリアのブリーチには閉じた手が追加で#個出現する", "negate": false, "value": 1}, {"string": "マップに出現するブリーチには閉じた手が追加で#個出現する", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_2224050171"]}}}
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{"ref": "#% increased Quantity of Breach Splinters dropped by Breach Monsters in Area", "better": 1, "id": "map_breach_monster_splinter_quantity_+%", "matchers": [{"string": "エリアのブリーチモンスターがドロップするブリーチの破片の数量が#%増加する", "negate": false}, {"string": "エリアのブリーチモンスターがドロップするブリーチの破片の数量が#%減少する", "negate": true}, {"string": "マップに出現するブリーチモンスターがドロップするブリーチの破片の数量が#%増加する", "negate": false}, {"string": "マップに出現するブリーチモンスターがドロップするブリーチの破片の数量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_624534143"]}}}
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{"ref": "Areas which contain Breaches have #% chance to contain three additional Breaches", "better": 1, "id": "map_breach_%_chance_for_3_additional_breach", "matchers": [{"string": "ブリーチの出現するエリアには#%の確率でブリーチが追加で3個出現する", "negate": false}, {"string": "ブリーチの出現するエリアにはブリーチが追加で3個出現する", "negate": false, "value": 100}, {"string": "ブリーチの出現するマップには#%の確率でブリーチが追加で3個出現する", "negate": false}, {"string": "ブリーチの出現するマップにはブリーチが追加で3個出現する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_2440265466"]}}}
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{"ref": "Areas which contain Breaches have #% chance to contain an additional Breach", "better": 1, "id": "map_breach_%_chance_for_1_additional_breach", "matchers": [{"string": "ブリーチの出現するエリアには#%の確率でブリーチが追加で1個出現する", "negate": false}, {"string": "ブリーチの出現するエリアにはブリーチが追加で1個出現する", "negate": false, "value": 100}, {"string": "ブリーチの出現するマップには#%の確率でブリーチが追加で1個出現する", "negate": false}, {"string": "ブリーチの出現するマップにはブリーチが追加で1個出現する", "negate": false, "value": 100}], "trade": {"ids": {"explicit": ["explicit.stat_3049505189"]}}}
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{"ref": "#% increased quantity of Artifacts dropped by Monsters", "better": 1, "id": "map_expedition_artifact_quantity_+%", "matchers": [{"string": "モンスターがドロップするアーティファクトの数量が#%増加する", "negate": false}, {"string": "モンスターがドロップするアーティファクトの数量が#%減少する", "negate": false}, {"string": "マップでモンスターがドロップするアーティファクトの数量が#%増加する", "negate": false}, {"string": "マップでモンスターがドロップするアーティファクトの数量が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4219583418"], "implicit": ["implicit.stat_4219583418"]}}}
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{"ref": "#% increased Explosive Placement Range", "better": 1, "id": "map_expedition_maximum_placement_distance_+%", "matchers": [{"string": "爆発物の設置距離が#%増加する", "negate": false}, {"string": "爆発物の設置距離が#%減少する", "negate": false}, {"string": "マップでは爆発物の設置距離が#%増加する", "negate": false}, {"string": "マップでは爆発物の設置距離が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1539368271"], "implicit": ["implicit.stat_1539368271"]}}}
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{"ref": "Expeditions in Area have +# Remnants", "better": 1, "id": "map_expedition_relics_+", "matchers": [{"string": "エリアのエクスペディションにあるレムナントの数 #", "negate": false}, {"string": "マップに出現するエクスペディションのレムナント #個", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_3753446846"]}}}
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{"ref": "#% increased Explosive Radius", "better": 1, "id": "map_expedition_explosion_radius_+%", "matchers": [{"string": "爆発物の半径が#%増加する", "negate": false}, {"string": "マップにある爆発物の半径が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3289828378"], "implicit": ["implicit.stat_3289828378"]}}}
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{"ref": "#% increased Quantity of Expedition Logbooks dropped by Runic Monsters", "better": 1, "id": "expedition_monsters_logbook_chance_+%", "matchers": [{"string": "ルーニックモンスターがドロップするエクスペディションログブックの数量が#%増加する", "negate": false}, {"string": "ルーニックモンスターがドロップするエクスペディションログブックの数量が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1083387327"]}}}
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{"ref": "#% increased number of Rare Expedition Monsters in Area", "better": 1, "id": "map_expedition_rare_monsters_+%", "matchers": [{"string": "エリアのレアエクスペディションモンスターの数が#%増加する", "negate": false}, {"string": "エリアのレアエクスペディションモンスターの数が#%減少する", "negate": false}, {"string": "マップに出現するレアエクスペディションモンスターの数が#%増加する", "negate": false}, {"string": "マップに出現するレアエクスペディションモンスターの数が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2694800111"]}}}
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{"ref": "#% increased Effect of Remnants in Area", "better": 1, "id": "map_expedition_relic_mod_effect_+%", "matchers": [{"string": "エリアのレムナントの効果が#%増加する", "negate": false}, {"string": "エリアのレムナントの効果が#%減少する", "negate": false}, {"string": "マップのレムナントの効果が#%増加する", "negate": false}, {"string": "マップのレムナントの効果が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3078574625"]}}}
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{"ref": "Area contains #% increased number of Runic Monster Markers", "better": 1, "id": "map_expedition_elite_marker_count_+%", "matchers": [{"string": "エリアに含まれるルークニックモンスターの目印の数が#%増加する", "negate": false}, {"string": "エリアに含まれるルークニックモンスターの目印の数が#%減少する", "negate": false}, {"string": "マップにあるルーニックモンスターの目印の数が#%増加する", "negate": false}, {"string": "マップにあるルーニックモンスターの目印の数が#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1640965354"], "implicit": ["implicit.stat_1640965354"]}}}
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{"ref": "#% increased Stack size of Simulacrum Splinters found in Area", "better": 1, "id": "map_delirium_splinter_stack_size_+%", "matchers": [{"string": "エリアで見つかるシミュラクラムの破片のスタックサイズが#%増加する", "negate": false}, {"string": "エリアで見つかるシミュラクラムの破片のスタックサイズが#%減少する", "negate": false}, {"string": "マップで見つかるシミュラクラムの破片のスタックサイズが#%増加する", "negate": false}, {"string": "マップで見つかるシミュラクラムの破片のスタックサイズが#%減少する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3836551197"], "enchant": ["enchant.stat_3836551197"]}}}
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{"ref": "Delirious Monsters Killed in Area provide #% increased Reward Progress", "better": 1, "id": "map_affliction_reward_progress_on_kill_+%", "matchers": [{"string": "エリアでキルされたデリリウムモンスターが寄与する報酬の進行が#%増加する", "negate": false}, {"string": "マップに出現するデリリウムモンスターを倒した時に得られる報酬の進捗が#%増加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3428124128"]}}}
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{"ref": "Delirium Fog in Area lasts # additional seconds before dissipating", "better": 1, "id": "map_affliction_secondary_wave_delay_ms_+", "matchers": [{"string": "エリアのデリリウムの霧は消える前に追加で#秒間持続する", "negate": false}, {"string": "マップではデリリウムの霧は消える前に追加で#秒持続する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1174954559"]}}}
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{"ref": "Delirium Fog in Area dissipates #% faster", "better": 1, "id": "map_affliction_secondary_wave_acceleration_+%", "matchers": [{"string": "エリアのデリリウムの霧は#%速く消える", "negate": false}, {"string": "エリアのデリリウムの霧は#%遅く消える", "negate": true}, {"string": "マップではデリリウムの霧は#%速く消える", "negate": false}, {"string": "マップではデリリウムの霧は#%遅く消える", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3350944114"]}}}
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{"ref": "Delirium in Area increases #% faster with distance from the mirror", "better": 1, "id": "map_affliction_encounter_monster_depth_+%", "matchers": [{"string": "エリアのデリリウムは鏡からの距離が#%速く広がる", "negate": false}, {"string": "エリアのデリリウムは鏡からの距離が#%遅く広がる", "negate": true}, {"string": "マップのデリリウムは鏡からの距離により#%速く深まる", "negate": false}, {"string": "マップのデリリウムは鏡からの距離により#%遅く深まる", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1769611692"]}}}
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{"ref": "Delirium Monsters in Area have #% increased Pack Size", "better": 1, "id": "map_affliction_pack_size_+%", "matchers": [{"string": "エリアのデリリウムモンスターはパックサイズが#%増加する", "negate": false}, {"string": "エリアのデリリウムモンスターはパックサイズが#%減少する", "negate": true}, {"string": "マップに出現するデリリウムモンスターのパックサイズが#%増加する", "negate": false}, {"string": "マップに出現するデリリウムモンスターのパックサイズが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3465791711"]}}}
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{"ref": "Delirium Fog in Area spawns #% increased Fracturing Mirrors", "better": 1, "id": "map_delirium_doodads_+%_final", "matchers": [{"string": "エリアのデリリウムエンカウンターがスポーンする割れる鏡の量が#%増加する", "negate": false}, {"string": "エリアのデリリウムエンカウンターがスポーンする割れる鏡の量が#%減少する", "negate": true}, {"string": "マップに出現するデリリウムの霧がスポーンさせる壊れる鏡の量が#%増加する", "negate": false}, {"string": "マップに出現するデリリウムの霧がスポーンさせる壊れる鏡の量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_551040294"]}}}
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{"ref": "Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for # seconds", "better": 1, "id": "map_killing_rare_monsters_pauses_delirium_mirror_timer_for_x_seconds", "matchers": [{"string": "エリアでレアモンスターを倒すとデリリウムの鏡のタイマーが1秒間停止する", "negate": false, "value": 1}, {"string": "エリアでレアモンスターを倒すとデリリウムの鏡のタイマーが#秒間停止する", "negate": false}, {"string": "マップでレアモンスターを倒すとデリリウムの鏡のタイマーが1秒間停止する", "negate": false, "value": 1}, {"string": "マップでレアモンスターを倒すとデリリウムの鏡のタイマーが#秒間停止する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2323782229"]}}}
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{"ref": "Delirium Encounters in Area are #% more likely to spawn Unique Bosses", "better": 1, "id": "map_affliction_encounter_boss_chance_+%", "matchers": [{"string": "エリアのデリリウムエンカウンターがユニークボスをスポーンさせる確率が#%上昇する", "negate": false}, {"string": "エリアのデリリウムエンカウンターがユニークボスをスポーンさせる確率が#%低下する", "negate": true}, {"string": "マップに出現するデリリウムエンカウンターでユニークボスがスポーンする確率が#%上昇する", "negate": false}, {"string": "マップに出現するデリリウムエンカウンターでユニークボスがスポーンする確率が#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3962960008"]}}}
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{"ref": "Delirium Encounters in Area have #% chance to generate an additional Reward type", "better": 1, "id": "map_delirium_additional_reward_type_chance_%", "matchers": [{"string": "エリアのデリリウムエンカウンターは#%の確率で報酬タイプを追加で1種類生成する", "negate": false}, {"string": "マップのデリリウムエンカウンターは#%の確率で報酬タイプを追加で1個生成する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1770833858"]}}}
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{"ref": "Monsters Sacrificed at Ritual Altars in Area grant #% increased Tribute", "better": 1, "id": "map_ritual_tribute_+%", "matchers": [{"string": "エリアのリチュアルの祭壇で捧げられたモンスターが付与するトリビュートが#%増加する", "negate": false}, {"string": "エリアのリチュアルの祭壇で捧げられたモンスターが付与するトリビュートが#%減少する", "negate": true}, {"string": "マップに出現するリチュアルの祭壇で捧げられたモンスターが付与するトリビュートが#%増加する", "negate": false}, {"string": "マップに出現するリチュアルの祭壇で捧げられたモンスターが付与するトリビュートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_159726667"]}}}
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{"ref": "Rerolling Favours at Ritual Altars in Area costs #% increased Tribute", "better": 1, "id": "map_ritual_rewards_reroll_cost_+%_final", "matchers": [{"string": "エリアのリチュアルの祭壇で恩寵のリロールに必要なトリビュートコストが#%増加する", "negate": false}, {"string": "エリアのリチュアルの祭壇で恩寵のリロールに必要なトリビュートコストが#%減少する", "negate": true}, {"string": "マップに出現するリチュアルの祭壇で恩寵をリロールにかかるトリビュートが#%増加する", "negate": false}, {"string": "マップに出現するリチュアルの祭壇で恩寵をリロールにかかるトリビュートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2282052746"]}}}
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{"ref": "Deferring Favours at Ritual Altars in Area costs #% increased Tribute", "better": 1, "id": "map_ritual_defer_reward_tribute_cost_+%", "matchers": [{"string": "エリアのリチュアルの祭壇で恩寵の繰り越しに必要なトリビュートコストが#%増加する", "negate": false}, {"string": "エリアのリチュアルの祭壇で恩寵の繰り越しに必要なトリビュートコストが#%減少する", "negate": true}, {"string": "マップのリチュアルの祭壇で恩寵を繰り越すのに必要なトリビュートが#%増加する", "negate": false}, {"string": "マップのリチュアルの祭壇で恩寵を繰り越すのに必要なトリビュートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1345835998"]}}}
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{"ref": "Favours Deferred at Ritual Altars in Area reappear #% sooner", "better": 1, "id": "map_ritual_deferred_rewards_are_offered_again_+%_sooner", "matchers": [{"string": "エリアのリチュアルの祭壇で繰り越した恩寵は#%速く再出現する", "negate": false}, {"string": "マップのリチュアルの祭壇で繰り越した恩寵が再度出現する頻度が#%速くなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_28208665"]}}}
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{"ref": "Ritual Altars in Area allow rerolling Favours # additional times", "better": 1, "id": "map_ritual_additional_reward_rerolls", "matchers": [{"string": "エリアのリチュアルの祭壇は恩寵を追加で1回リロールできる", "negate": false, "value": 1}, {"string": "エリアのリチュアルの祭壇は恩寵を追加で#回リロールできる", "negate": false}, {"string": "マップに出現するリチュアルの祭壇では恩寵を追加で1回リロールすることができる", "negate": false, "value": 1}, {"string": "マップに出現するリチュアルの祭壇では恩寵を追加で#回リロールすることができる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_120737942"]}}}
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{"ref": "Favours Rerolled at Ritual Altars in Area have #% chance to cost no Tribute", "better": 1, "id": "map_ritual_offered_rewards_from_rerolls_have_permyriad_chance_to_cost_no_tribute", "matchers": [{"string": "エリアのリチュアルの祭壇で恩寵のリロールが#%の確率でトリビュートコストがなくなる", "negate": false}, {"string": "マップのリチュアルの祭壇での恩寵のリロールは#%の確率でトリビュートを消費しないで行える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_937291386"]}}}
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{"ref": "Revived Monsters from Ritual Altars in Area have #% increased chance to be Magic", "better": 1, "id": "map_ritual_magic_monsters_+%", "matchers": [{"string": "エリアのリチュアルの祭壇で復活したモンスターがマジックになる確率が#%増加する", "negate": false}, {"string": "エリアのリチュアルの祭壇で復活したモンスターがマジックになる確率が#%減少する", "negate": true}, {"string": "マップのリチュアルの祭壇で復活するモンスターがマジックとなる確率が#%増加する", "negate": false}, {"string": "マップのリチュアルの祭壇で復活するモンスターがマジックとなる確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1031644647"]}}}
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{"ref": "Revived Monsters from Ritual Altars in Area have #% increased chance to be Rare", "better": 1, "id": "map_ritual_rare_monsters_+%", "matchers": [{"string": "エリアのリチュアルの祭壇で復活したモンスターがレアになる確率が#%増加する", "negate": false}, {"string": "エリアのリチュアルの祭壇で復活したモンスターがレアになる確率が#%減少する", "negate": true}, {"string": "マップのリチュアルの祭壇で復活するモンスターがレアとなる確率が#%増加する", "negate": false}, {"string": "マップのリチュアルの祭壇で復活するモンスターがレアとなる確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3979184174"]}}}
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{"ref": "Ritual Favours in Area have #% increased chance to be Omens", "better": 1, "id": "map_ritual_omen_chance_+%", "matchers": [{"string": "エリアのリチュアルの恩寵がお告げになる確率が#%増加する", "negate": false}, {"string": "エリアのリチュアルの恩寵がお告げになる確率が#%減少する", "negate": true}, {"string": "マップのリチュアルがお告げを含む確率が#%増加する", "negate": false}, {"string": "マップのリチュアルがお告げを含む確率が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4219853180"]}}}
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{"ref": "Areas with Map Bosses contain # additional Strongboxes", "better": 1, "id": "maps_with_bosses_additional_strongbox_+", "matchers": [{"string": "マップボスが登場するエリアにはストロングボックスが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップボスが登場するエリアにはストロングボックスが追加で#個出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1564929017"]}}}
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{"ref": "Areas with Map Bosses contain # additional Shrines", "better": 1, "id": "maps_with_bosses_additional_shrine_+", "matchers": [{"string": "マップボスが登場するエリアにはシュラインが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップボスが登場するエリアにはシュラインが追加で#個出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2309707140"]}}}
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{"ref": "Areas with Map Bosses contain # additional Essences", "better": 1, "id": "maps_with_bosses_additional_essence_+", "matchers": [{"string": "マップボスが登場するエリアにはエッセンスが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップボスが登場するエリアにはエッセンスが追加で#個出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1326574452"]}}}
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{"ref": "Areas with Map Bosses contain # additional Azmeri Spirits", "better": 1, "id": "maps_with_bosses_additional_spirit_+", "matchers": [{"string": "マップボスが登場するエリアにはアズメリの精霊が追加で1体出現する", "negate": false, "value": 1}, {"string": "マップボスが登場するエリアにはアズメリの精霊が追加で#体出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3744494731"]}}}
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{"ref": "#% increased Quantity of Waystones dropped by Map Bosses in Area", "better": 1, "id": "map_map_boss_bonus_map_drop_chance_+%", "matchers": [{"string": "エリアのマップボスがドロップするウェイストーンの数量が#%増加する", "negate": false}, {"string": "エリアのマップボスがドロップするウェイストーンの数量が#%減少する", "negate": true}, {"string": "マップボスがドロップするウェイストーンの数量が#%増加する", "negate": false}, {"string": "マップボスがドロップするウェイストーンの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Map Bosses grant #% increased Experience", "better": 1, "id": "map_boss_experience_+%_final", "matchers": [{"string": "マップボスが付与する経験値が#%上昇する", "negate": false}, {"string": "マップボスが付与する経験値が#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3860150265"]}}}
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{"ref": "#% increased Rarity of Items dropped by Map Bosses", "better": 1, "id": "map_boss_item_rarity_+%", "matchers": [{"string": "マップボスのドロップするアイテムのレアリティが#%増加する", "negate": false}, {"string": "マップボスのドロップするアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_4255069232"]}}}
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{"ref": "#% increased Quantity of Items dropped by Map Bosses", "better": 1, "id": "map_boss_dropped_item_quantity_+%", "matchers": [{"string": "マップボスのドロップするアイテムの数量が#%増加する", "negate": false}, {"string": "マップボスのドロップするアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3119172063"]}}}
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{"ref": "Breaches expand to at least # metres in radius\\nBreaches remain open while there are alive Breach Monsters", "better": 1, "id": "map_breach_minimum_radius", "matchers": [{"string": "ブリーチは最低#mの半径まで広がる\\n生存中のブリーチモンスターがいる間ブリーチは開いたままになる", "negate": false, "value": 10}, {"string": "マップに出現するブリーチは最低半径#mまで拡大する\\nマップに出現するブリーチは生存中のブリーチモンスターがいる間は開いたままになる", "negate": false, "value": 10}], "trade": {"ids": null}}
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{"ref": "Expedition Monsters in your Maps spawn with half of their Life missing", "better": 1, "id": "map_expedition_monster_spawn_with_half_life", "matchers": [{"string": "マップのエクスペディションモンスターはライフの半分を失った状態でスポーンする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_144770454"]}}}
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{"ref": "Runic Monsters in your Maps are Duplicated", "better": 1, "id": "map_expedition_twinned_elites", "matchers": [{"string": "マップのルーニックモンスターは複製される", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2816104578"]}}}
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{"ref": "Can Reroll Favours at Ritual Altars in your Maps twice as many times", "better": 1, "id": "map_ritual_unlimited_reward_rerolls", "matchers": [{"string": "マップのリチュアルの祭壇で恩寵のリロールを二倍の回数行える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2500154144"]}}}
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{"ref": "Favours at Ritual Altars in Area costs #% increased Tribute", "better": 1, "id": "map_ritual_offered_and_defer_rewards_tribute_cost_+%", "matchers": [{"string": "エリアのリチュアルの祭壇で恩寵のトリビュートコストが#%増加する", "negate": false}, {"string": "エリアのリチュアルの祭壇で恩寵のトリビュートコストが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1228222525"]}}}
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{"ref": "Delirium Fog in your Maps never dissipates", "better": 1, "id": "map_delirium_fog_never_dissipates", "matchers": [{"string": "マップのデリリウムの霧が晴れることがなくなる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1084853859"]}}}
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{"ref": "Map Bosses are Hunted by Azmeri Spirits", "better": 1, "id": "map_boss_is_possessed", "matchers": [{"string": "ユニークボスはアズメリの精霊によって狩られている", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2588474575"]}}}
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{"ref": "Map Bosses have # additional Modifiers", "better": 1, "id": "map_unique_boss_num_additional_modifiers", "matchers": [{"string": "ユニークボスはモッドを追加で#個持つ", "negate": false, "value": 1}], "trade": {"ids": {"explicit": ["explicit.stat_1458461453"]}}}
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{"ref": "All Maps in Range can be accessed", "better": 1, "id": "local_tablet_make_maps_in_radius_available", "matchers": [{"string": "範囲内の全てのマップにアクセス可能になる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3418590244"]}}}
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{"ref": "Completing Irradiated Maps in Range removes Irradiation instead", "better": 1, "id": "map_remove_irradiation_instead_of_completing", "matchers": [{"string": "範囲内の照射されたマップを完了すると代わりに照射状態を取り除く", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3961229149"]}}}
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{"ref": "+# to Monster Level of Area", "better": 1, "id": "map_level_+", "matchers": [{"string": "エリアのモンスターレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Shrines grant a random additional Shrine Effect", "better": 1, "id": "map_shrines_grant_a_random_additional_effect", "matchers": [{"string": "シュラインはランダムなシュラインの効果を追加で1種類付与する", "negate": false}, {"string": "次のエリアではシュラインはランダムなシュライン効果を追加で付与する", "negate": false}, {"string": "マップに出現するシュラインはランダムなシュライン効果を追加で1個付与する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1468737867"]}}}
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{"ref": "Area has a #% chance to contain Obelisks of Corruption", "better": 1, "id": "map_tempest_corruption_weight", "matchers": [{"string": "エリアにはコラプトのオベリスクが出現する", "negate": false, "value": 100}, {"string": "エリアには#%の確率でコラプトのオベリスクが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Amalgamations of Corruption become more difficult and rewarding each time Corruption Coalesces", "better": 1, "id": "map_beyond_monster_difficulty_tankiness_+%_per_portal_merge", "matchers": [{"string": "コラプトの合成体はコラプトが結合するごとにより難易度が高まり報酬が良くなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Amalgamations of Corruption always spawn with stronger varieties", "better": 1, "id": "map_beyond_demon_always_elite", "matchers": [{"string": "コラプトの融合体は常に強力なバリエーションがスポーンする", "negate": false}], "trade": {"ids": null}}
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{"ref": "<enchanted>{{Monsters grant #% increased Experience}}", "better": 1, "id": "monster_slain_experience_+%", "matchers": [{"string": "<enchanted>{{モンスターの付与する経験値が#%増加する}}", "negate": false}, {"string": "<enchanted>{{モンスターの付与する経験値が#%減少する}}", "negate": true}], "trade": {"ids": null}}
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{"ref": "Monsters drop no items", "better": 1, "id": "map_monster_no_drops", "matchers": [{"string": "モンスターはアイテムをドロップしない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Rare Monsters Are Mirrored", "better": 1, "id": "map_duplicate_all_rare_monsters", "matchers": [{"string": "レアモンスターはミラー化される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items Found from Chests", "better": 1, "id": "chest_item_quantity_+%", "matchers": [{"string": "チェストから見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "チェストから見つかるアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "<enchanted>{{#% increased Rarity of Items Found in Excavated Chests}}", "better": 1, "id": "chest_item_rarity_+%_final_from_mod", "matchers": [{"string": "<enchanted>{{発掘された宝箱から見つかるアイテムのレアリティが#%増加する}}", "negate": false}, {"string": "<enchanted>{{発掘された宝箱から見つかるアイテムのレアリティが#%減少する}}", "negate": true}], "trade": {"ids": null}}
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{"ref": "Contains # additional Unique Items", "better": 1, "id": "chest_drop_additional_unqiue_items", "matchers": [{"string": "ユニークアイテムが追加で1個入っている", "negate": false, "value": 1}, {"string": "ユニークアイテムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Chest level", "better": 1, "id": "chest_dropped_item_level_+", "matchers": [{"string": "宝箱のレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains Identified Items", "better": 1, "id": "chest_items_drop_identified", "matchers": [{"string": "鑑定済みのアイテムが入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contained Items have #% Quality", "better": 1, "id": "chest_dropped_equipment_flasks_charms_have_quality_%", "matchers": [{"string": "#%の品質を持つアイテムが入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contained Items have # additional Sockets", "better": 1, "id": "dropped_items_have_additional_sockets", "matchers": [{"string": "ソケットが1個追加されたアイテムが入っている", "negate": false, "value": 1}, {"string": "ソケットが#個追加されたアイテムが入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Runes", "better": 1, "id": "drop_additional_runes", "matchers": [{"string": "ルーンが追加で#個入っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Contains # additional Inscribed Ultimatums", "better": 1, "id": "drop_additional_ultimatum_key", "matchers": [{"string": "アルティメイタムの刻印が追加で#個入っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Contains # additional Unusual Tablets", "better": 1, "id": "drop_additional_special_tower_augment", "matchers": [{"string": "珍しい石板が追加で#個入っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid All Damage from Hits", "better": 1, "id": "avoid_damage_%", "matchers": [{"string": "ヒットによる全てのダメージを#%の確率で無効化する", "negate": false}, {"string": "ヒットによる全てのダメージを無効化する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Your Hits can't be Evaded", "better": 1, "id": "global_always_hit", "matchers": [{"string": "プレイヤーのヒットは回避されない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Always Critically Strikes", "better": 1, "id": "always_crit", "matchers": [{"string": "常にクリティカルヒットを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Hits against Monsters cannot be Critical Hits", "better": 1, "id": "never_take_critical_strike", "matchers": [{"string": "モンスターに対するヒットはクリティカルヒットにはならない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Mana cannot be Leeched from Monsters", "better": 1, "id": "base_cannot_have_mana_leeched_from", "matchers": [{"string": "モンスターからマナをリーチできない", "negate": false}], "trade": {"ids": null}}
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{"ref": "<nemesismod>{{Monsters are Immune to Physical Damage}}", "better": 1, "id": "physical_immunity", "matchers": [{"string": "<nemesismod>{{モンスターは物理ダメージに対して完全耐性を得る}}", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immune to Cold Damage", "better": 1, "id": "base_cold_immunity", "matchers": [{"string": "冷気ダメージ完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immune to lightning Damage", "better": 1, "id": "base_lightning_immunity", "matchers": [{"string": "雷ダメージ完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immune to Fire Damage", "better": 1, "id": "base_fire_immunity", "matchers": [{"string": "火ダメージに対する完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Provides Immunity to Chaos Damage", "better": 1, "id": "chaos_immunity", "matchers": [{"string": "混沌ダメージへの完全耐性を与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Runic Monsters apply # random Curse on Hit", "better": 1, "id": "apply_X_random_curses_on_hit", "matchers": [{"string": "ルーニックモンスターはヒット時にランダムな呪いを付与する", "negate": false, "value": 1}, {"string": "ルーニックモンスターはヒット時にランダムな呪いを#個付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters do not grant Flask Charges when Slain", "better": 1, "id": "monster_grants_no_flask_charges", "matchers": [{"string": "モンスターは倒されてもフラスコチャージを付与しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Every 4 seconds, Regenerate #% of maximum Life over one second", "better": 1, "id": "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds", "matchers": [{"string": "4秒ごとにライフの#%を1秒かけて自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance against Enemies on Full Life", "better": 1, "id": "critical_strike_chance_against_enemies_on_full_life_+%", "matchers": [{"string": "フルライフ状態の敵に対するクリティカルヒット率が#%増加する", "negate": false}, {"string": "フルライフ状態の敵に対するクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Damage Penetrates #% Chaos Resistance", "better": 1, "id": "reduce_enemy_chaos_resistance_%", "matchers": [{"string": "ダメージは#%の混沌耐性を突破する", "negate": false}, {"string": "プレイヤーによるヒットは敵の混沌耐性を実際より#%高いものとして計算する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage", "better": 1, "id": "damage_+%", "matchers": [{"string": "ダメージが#%増加する", "negate": false}, {"string": "ダメージが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2154246560"], "enchant": ["enchant.stat_2154246560"]}}}
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{"ref": "<enchanted>{{Runic Monsters are Duplicated}}", "better": 1, "id": "expedition_twinned_elites", "matchers": [{"string": "<enchanted>{{ルーニックモンスターは複製される}}", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Item Quantity", "better": 1, "id": "from_league_item_quantity_+%_permyriad", "matchers": [{"string": "アイテム数量が#%増加する", "negate": false}, {"string": "アイテム数量が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Item Rarity", "better": 1, "id": "from_league_item_rarity_+%_permyriad", "matchers": [{"string": "アイテムレアリティが#%増加する", "negate": false}, {"string": "アイテムレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "<enchanted>{{#% increased Quantity of Artifacts dropped by Monsters}}", "better": 1, "id": "expedition_monsters_currency_drop_quantity_+%", "matchers": [{"string": "<enchanted>{{モンスターからドロップするアーティファクトの数量が#%増加する}}", "negate": false}, {"string": "<enchanted>{{モンスターからドロップするアーティファクトの数量が#%減少する}}", "negate": false}], "trade": {"ids": null}}
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{"ref": "<enchanted>{{#% increased Quantity of Artifacts found in Excavated Chests}}", "better": 1, "id": "expedition_chest_currency_drop_quantity_+%", "matchers": [{"string": "<enchanted>{{発掘された宝箱から見つかるアーティファクトの数量が#%増加する}}", "negate": false}, {"string": "<enchanted>{{発掘された宝箱から見つかるアーティファクトの数量が#%減少する}}", "negate": true}], "trade": {"ids": null}}
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{"ref": "<enchanted>{{Monsters spawn with an additional #% of Life missing}}", "better": 1, "id": "map_expedition_monster_spawn_additional_missing_life_%", "matchers": [{"string": "<enchanted>{{モンスターは追加でライフを#%失った状態でスポーンする}}", "negate": false}, {"string": "マップに出現するエクスペディションモンスターは追加で#%のライフを失った状態でスポーンする", "negate": false}], "trade": {"ids": null}}
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{"ref": "<enchanted>{{Items dropped by Monsters have #% chance to be Corrupted}}", "better": 1, "id": "monster_items_drop_corrupted_%", "matchers": [{"string": "<enchanted>{{モンスターからドロップするアイテムは#%の確率でコラプト状態である}}", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by aberrations of chaos", "better": 1, "id": "chest_contains_ultimatum_monsters_display", "matchers": [{"string": "カオスの異形により守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items found", "better": 1, "id": "base_item_found_quantity_+%", "matchers": [{"string": "見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "見つかるアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as Extra Fire Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_fire", "matchers": [{"string": "物理ダメージの#%を追加火ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as Extra Cold Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_cold", "matchers": [{"string": "物理ダメージの#%を追加冷気ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as Extra Lightning Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_lightning", "matchers": [{"string": "物理ダメージの#%を追加雷ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Attack Speed", "better": 1, "id": "active_skill_attack_speed_+%_final", "matchers": [{"string": "アタックスピードが#%上昇する", "negate": false}, {"string": "アタックスピードが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% of Maximum Life taken per second as Chaos Damage", "better": 1, "id": "base_chaos_damage_%_of_maximum_life_taken_per_minute", "matchers": [{"string": "毎秒最大ライフの#%を混沌ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more maximum Life", "better": 1, "id": "monster_life_+%_final_from_rarity", "matchers": [{"string": "最大ライフが#%上昇する", "negate": false}, {"string": "最大ライフが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Curse Enemies with Vulnerability on Hit", "better": 1, "id": "curse_on_hit_level_vulnerability", "matchers": [{"string": "ヒット時に敵をヴァルネラビリティで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Curse Enemies with Vulnerability on Hit", "better": 1, "id": "curse_on_hit_%_vulnerability", "matchers": [{"string": "ヒット時に#%の確率で敵をヴァルネラビリティで呪う", "negate": false}, {"string": "ヒット時に敵をヴァルネラビリティで呪う", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Stun Duration on you", "better": 1, "id": "stun_duration_on_self_+%", "matchers": [{"string": "プレイヤーに対するスタンの持続時間が#%増加する", "negate": false}, {"string": "プレイヤーに対するスタンの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Character Size", "better": 1, "id": "base_actor_scale_+%", "matchers": [{"string": "キャラクターサイズが#%増加する", "negate": false}, {"string": "キャラクターサイズが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage Converted to Fire Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_fire", "matchers": [{"string": "物理ダメージの#%を火ダメージに変換する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage Converted to Cold Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_cold", "matchers": [{"string": "物理ダメージの#%を冷気ダメージに変換する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage Converted to Lightning Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_lightning", "matchers": [{"string": "物理ダメージの#%を雷ダメージに変換する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage Converted to Chaos Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_chaos", "matchers": [{"string": "物理ダメージの#%を混沌ダメージに変換する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Cast Speed", "better": 1, "id": "active_skill_cast_speed_+%_final", "matchers": [{"string": "キャストスピードが#%上昇する", "negate": false}, {"string": "キャストスピードが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Never deal Critical Hits", "better": 1, "id": "global_cannot_crit", "matchers": [{"string": "クリティカルヒットを与えられなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain an Endurance Charge on Hit", "better": 1, "id": "add_endurance_charge_on_skill_hit_%", "matchers": [{"string": "ヒット時に#%の確率でエンデュランスチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Frenzy Charge on Hit", "better": 1, "id": "add_frenzy_charge_on_skill_hit_%", "matchers": [{"string": "ヒット時に#%の確率でフレンジーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Curse Immune", "better": 1, "id": "immune_to_curses", "matchers": [{"string": "呪いに完全耐性", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed per Power Charge", "better": 1, "id": "cast_speed_+%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとにキャストスピードが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Acrobatics", "better": 1, "id": "keystone_acrobatics", "matchers": [{"string": "アクロバット", "negate": false}], "trade": {"ids": null}}
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{"ref": "Has no Sockets", "better": 1, "id": "local_has_no_sockets", "matchers": [{"string": "ソケットを持たない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unaffected by Shock", "better": 1, "id": "unaffected_by_shock", "matchers": [{"string": "感電の効果を受けない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Shocked", "better": 1, "id": "base_avoid_shock_%", "matchers": [{"string": "#%の確率で感電を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Reflects # Physical Damage to Melee Attackers", "better": 1, "id": "physical_damage_to_return_to_melee_attacker", "matchers": [{"string": "#の物理ダメージを近接アタックしてきた敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Reflects # Cold Damage to Melee Attackers", "better": 1, "id": "cold_damage_to_return_to_melee_attacker", "matchers": [{"string": "#の冷気ダメージを近接アタックしてきた敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Reflects # to # Physical Damage to Melee Attackers", "better": 1, "id": "maximum_physical_damage_to_return_to_melee_attacker", "matchers": [{"string": "#から#の物理ダメージを近接アタックしてきた敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot be Chilled", "better": 1, "id": "base_cannot_be_chilled", "matchers": [{"string": "冷却を付与されることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Mana Cost of Skills when on Low Life", "better": 1, "id": "mana_cost_+%_when_on_low_life", "matchers": [{"string": "低ライフ時にスキルのマナコストが#%増加する", "negate": false}, {"string": "低ライフ時にスキルのマナコストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to all Elemental Resistances while on Low Life", "better": 1, "id": "elemental_resistance_%_when_on_low_life", "matchers": [{"string": "低ライフ時の全ての元素耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Evasion Rating while on Low Life", "better": 1, "id": "evasion_rating_+_when_on_low_life", "matchers": [{"string": "低ライフ時の回避力 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed when on Low Life", "better": 1, "id": "movement_velocity_+%_when_on_low_life", "matchers": [{"string": "低ライフ時に移動スピードが#%増加する", "negate": false}, {"string": "低ライフ時に移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed when on Full Life", "better": 1, "id": "attack_speed_+%_when_on_full_life", "matchers": [{"string": "フルライフ時にアタックスピードが#%増加する", "negate": false}, {"string": "フルライフ時にアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Conduit", "better": 1, "id": "keystone_conduit", "matchers": [{"string": "コンジット", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area has Damaging Totems", "better": 1, "id": "map_packs_are_str_mission_totems", "matchers": [{"string": "エリアにはダメージを与えるトーテムが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters Fracture", "better": 1, "id": "map_non_unique_monsters_spawn_X_monsters_on_death", "matchers": [{"string": "モンスターは粉砕される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Rare Monsters in next Area will each have a Nemesis Mod", "better": 1, "id": "map_rare_monsters_have_nemesis_mod", "matchers": [{"string": "次のエリアではレアモンスターのそれぞれはネメシスモッドを持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262", "explicit.stat_3793155082"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879", "enchant.stat_3793155082"]}}}
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{"ref": "Area is inhabited by # additional Rogue Exiles", "better": 1, "id": "map_spawn_extra_exiles", "matchers": [{"string": "エリアにはローグエグザイルが追加で#体生息している", "negate": false, "value": 1}, {"string": "マップにはローグエグザイルが追加で#体生息している", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Area is inhabited by Sea Witches and their Spawn", "better": 1, "id": "map_packs_are_sea_witches_and_spawn", "matchers": [{"string": "エリアにはシーウィッチとその幼体が生息している", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Area is inhabited by Undead", "better": 1, "id": "map_packs_are_undead_and_necromancers", "matchers": [{"string": "エリアにはアンデッドが生息している", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Area is inhabited by Animals", "better": 1, "id": "map_packs_are_animals", "matchers": [{"string": "エリアには動物が生息している", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Area is inhabited by Demons", "better": 1, "id": "map_packs_are_demons", "matchers": [{"string": "エリアにはデーモンが生息している", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Area is inhabited by Humanoids", "better": 1, "id": "map_packs_are_humanoids", "matchers": [{"string": "エリアにはヒューマノイドが生息している", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
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{"ref": "Area has increased monster variety", "better": 1, "id": "map_additional_number_of_packs_to_choose", "matchers": [{"string": "エリアのモンスターの種類が増える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Area contains two Unique Bosses", "better": 1, "id": "map_spawn_two_bosses", "matchers": [{"string": "エリアには2体のユニークボスがいる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Monsters cannot be Stunned", "better": 1, "id": "map_monsters_cannot_be_stunned", "matchers": [{"string": "モンスターはスタンを受けることがない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262", "explicit.stat_95249895"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Players are Cursed with Vulnerability", "better": 1, "id": "map_player_has_level_X_vulnerability", "matchers": [{"string": "プレイヤーはヴァルネラビリティの呪いを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2390685262"]}}}
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{"ref": "Area contains no monsters", "better": 1, "id": "display_map_no_monsters", "matchers": [{"string": "エリアにはモンスターがいない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters are Hexproof", "better": 1, "id": "map_monsters_are_hexproof", "matchers": [{"string": "モンスターは呪術無効化を持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2390685262"]}}}
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{"ref": "Area is inhabited by wild Animals", "better": 1, "id": "display_map_inhabited_by_wild_beasts", "matchers": [{"string": "エリアには動物が生息している", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area is inhabited by Skeletons", "better": 1, "id": "map_packs_are_skeletons", "matchers": [{"string": "エリアにはスケルトンが生息している", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Area has patches of Burning Ground", "better": 1, "id": "map_base_ground_fire_damage_to_deal_per_minute", "matchers": [{"string": "エリアには燃焼領域がまだらに存在する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
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{"ref": "Area is inhabited by Spiders", "better": 1, "id": "map_packs_are_spiders", "matchers": [{"string": "エリアには蜘蛛が出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
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{"ref": "Area is inhabited by Solaris fanatics", "better": 1, "id": "map_packs_are_solaris", "matchers": [{"string": "エリアにはソラリスの狂信者が出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Area is inhabited by Cultists of Kitava", "better": 1, "id": "map_packs_are_kitava", "matchers": [{"string": "エリアにはキタヴァの崇拝者が出現する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Players are Cursed with Punishment", "better": 1, "id": "map_player_has_level_X_punishment", "matchers": [{"string": "プレイヤーはパニッシュメントの呪いを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Players have Blood Magic", "better": 1, "id": "map_player_has_blood_magic_keystone", "matchers": [{"string": "プレイヤーはブラッドマジックを持つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Monsters are Unaffected by Shock", "better": 1, "id": "map_monster_unaffected_by_shock", "matchers": [{"string": "モンスターは感電の効果を受けない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Monsters' Action Speed cannot be modified to below base value", "better": 1, "id": "map_monsters_movement_speed_cannot_be_reduced_below_base", "matchers": [{"string": "モンスターのアクションスピードは基礎値よりも低く修正されることがない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2306522833", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Players have Point Blank", "better": 1, "id": "map_players_have_point_blank", "matchers": [{"string": "全てのプレイヤーはポイントブランクになる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "+#% Chance to Block", "better": 1, "id": "local_additional_block_chance_%", "matchers": [{"string": "ブロック率 #%", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1702195217"], "implicit": ["implicit.stat_1702195217"]}}}
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{"ref": "#% Chance to Block Spell Damage while on Low Life", "better": 1, "id": "old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value", "matchers": [{"string": "低ライフ時のスペルブロック率が#%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% Chance to Block Spell Damage", "better": 1, "id": "old_do_not_use_spell_block_%_from_assumed_block_value", "matchers": [{"string": "スペルブロック率が#%", "negate": false}, {"string": "スペルダメージブロック率 #%", "negate": false}], "trade": {"ids": null}}
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|
{"ref": "+#% Chance to Block Spell Damage while on Low Life", "better": 1, "id": "spell_block_%_while_on_low_life", "matchers": [{"string": "低ライフ時のスペルブロック率 #%", "negate": false}], "trade": {"ids": null}}
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|
{"ref": "Action Speed cannot be modified to below base value", "better": 1, "id": "action_speed_cannot_be_reduced_below_base", "matchers": [{"string": "アクションスピードは基礎値よりも低く修正されることがない", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2250533757", "implicit.stat_3691641145"], "explicit": ["explicit.stat_2154246560", "explicit.stat_2250533757", "explicit.stat_983749596"], "enchant": ["enchant.stat_2154246560", "enchant.stat_2250533757"], "sanctum": ["sanctum.stat_1200789871", "sanctum.stat_1416455556"], "rune": ["rune.stat_983749596"]}}}
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|
{"ref": "Phasing", "better": 1, "id": "phase_through_objects", "matchers": [{"string": "透明化", "negate": false}], "trade": {"ids": null}}
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|
{"ref": "Regenerate #% of maximum Energy Shield per second", "better": 1, "id": "base_energy_shield_regeneration_rate_per_minute_%", "matchers": [{"string": "毎秒エナジーシールドの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Locks enemy in place", "better": 1, "id": "no_movement_speed", "matchers": [{"string": "敵をその場に固定する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks have #% chance to Maim on Hit", "better": 1, "id": "maim_on_hit_%", "matchers": [{"string": "アタックはヒット時に#%の確率で重傷を付与する", "negate": false}, {"string": "アタックはヒット時に重傷を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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|
{"ref": "Cannot be Knocked Back", "better": 1, "id": "cannot_be_knocked_back", "matchers": [{"string": "ノックバックを受けることがない", "negate": false}], "trade": {"ids": null}}
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|
{"ref": "+# to Melee Strike Range", "better": 1, "id": "melee_range_+", "matchers": [{"string": "近接ストライク距離 #", "negate": false}], "trade": {"ids": null}}
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|
{"ref": "#% chance to Ignite", "better": 1, "id": "base_chance_to_ignite_%", "matchers": [{"string": "#%の確率で敵を発火させる", "negate": false}, {"string": "常に敵を発火させる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Burns Ground on Death", "better": 1, "id": "monster_ground_fire_on_death_%_max_damage_to_deal_per_minute", "matchers": [{"string": "死亡時に地面を燃焼", "negate": false}], "trade": {"ids": null}}
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|
{"ref": "Spreads Caustic Ground on Death", "better": 1, "id": "monster_caustic_cloud_on_death_%_max_damage_to_deal_per_minute", "matchers": [{"string": "死亡時に腐食領域生成", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Area of Effect of Aura Skills", "better": 1, "id": "base_aura_area_of_effect_+%", "matchers": [{"string": "オーラスキルの効果範囲が#%増加する", "negate": false}, {"string": "オーラスキルの効果範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Curse Enemies with Enfeeble on Hit", "better": 1, "id": "curse_on_hit_level_enfeeble", "matchers": [{"string": "ヒット時に敵をエンフィーブルで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Curse Enemies with Temporal Chains on Hit", "better": 1, "id": "curse_on_hit_level_temporal_chains", "matchers": [{"string": "ヒット時に敵をテンポラルチェーンで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Curse Enemies with Temporal Chains on Hit", "better": 1, "id": "curse_on_hit_%_temporal_chains", "matchers": [{"string": "ヒット時に#%の確率で敵をテンポラルチェーンで呪う", "negate": false, "value": 100}, {"string": "ヒット時に敵をテンポラルチェーンで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Curse Enemies with Flammability on Hit", "better": 1, "id": "curse_on_hit_%_flammability", "matchers": [{"string": "ヒット時に#%の確率で敵をフラマビリティで呪う", "negate": false, "value": 100}, {"string": "ヒット時に敵をフラマビリティで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Ancestral Bond", "better": 1, "id": "keystone_ancestral_bond", "matchers": [{"string": "アンセストラルボンド", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain a Frenzy Charge on Critical Hit", "better": 1, "id": "add_frenzy_charge_on_critical_strike", "matchers": [{"string": "クリティカルヒット時にフレンジーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to all maximum Resistances", "better": 1, "id": "additional_maximum_all_resistances_%", "matchers": [{"string": "全ての耐性の最大値 #%", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3376488707"]}}}
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{"ref": "Socketed Gems are Supported by Level # Concentrated Effect", "better": 1, "id": "local_display_socketed_gems_get_concentrated_area_level", "matchers": [{"string": "ソケットされたジェムはレベル#効果濃縮によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Fire Penetration", "better": 1, "id": "local_display_socketed_gems_get_fire_penetration_level", "matchers": [{"string": "ソケットされたジェムはレベル#火耐性突破によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Added Fire Damage", "better": 1, "id": "local_display_socketed_gems_get_added_fire_damage_level", "matchers": [{"string": "ソケットされたジェムはレベル#火ダメージ追加によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Cold to Fire", "better": 1, "id": "local_display_socketed_gems_get_cold_to_fire_level", "matchers": [{"string": "ソケットされたジェムはレベル#冷気から火変換によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "When you generate an Endurance Charge, Allies in your Presence generate that Charge instead", "better": 1, "id": "endurance_only_conduit", "matchers": [{"string": "プレイヤーがエンデュランスチャージを1個生成する時に、プレイヤーの存在下にいる味方がそのチャージを代わりに生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain an Endurance Charge when you take a Critical Hit", "better": 1, "id": "add_endurance_charge_on_enemy_critical_strike", "matchers": [{"string": "プレイヤーがクリティカルヒットを受けた時にエンデュランスチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Chills Ground on Death", "better": 1, "id": "monster_ground_ice_on_death_base_area_of_effect_radius", "matchers": [{"string": "死亡時に地面を冷却", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spreads Tar on Death", "better": 1, "id": "monster_ground_tar_on_death_base_area_of_effect_radius", "matchers": [{"string": "死亡時にタール散布", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are supported by Level # Blind", "better": 1, "id": "local_display_socketed_gems_get_blind_level", "matchers": [{"string": "ソケットされたジェムはレベル#盲目付与によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Chests have #% increased Item Rarity", "better": 1, "id": "map_chest_item_rarity_+%", "matchers": [{"string": "チェストのアイテムのレアリティが#%増加する", "negate": false}, {"string": "チェストのアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "All Chests are Magic or Rare", "better": 1, "id": "map_chests_all_magic_or_rare", "matchers": [{"string": "全てのチェストはマジックまたはレアである", "negate": false}], "trade": {"ids": null}, "fromAreaMods": true}
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{"ref": "Socketed Gems are Supported by Level # Pulverise", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_pulverise", "matchers": [{"string": "ソケットされたジェムはレベル#破砕によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Increased Area of Effect", "better": 1, "id": "local_display_socketed_gems_get_increased_area_level", "matchers": [{"string": "ソケットされたジェムはレベル#効果範囲増加するによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level 10 Intensify", "better": 1, "id": "local_display_supported_by_level_10_intensify", "matchers": [{"string": "ソケットされたジェムはレベル10インテンシファイによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Life cannot be Leeched from Monsters", "better": 1, "id": "base_cannot_have_life_leeched_from", "matchers": [{"string": "モンスターからライフをリーチできない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Extra gore", "better": 1, "id": "extra_gore", "matchers": [{"string": "追加ゴア表現", "negate": false}], "trade": {"ids": null}}
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{"ref": "Has one socket of each colour", "better": 1, "id": "local_one_socket_each_colour_only", "matchers": [{"string": "それぞれの色のソケットを1個持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage while Dual Wielding", "better": 1, "id": "block_while_dual_wielding_%", "matchers": [{"string": "二刀流中のアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Skeleton Movement Speed", "better": 1, "id": "skeleton_movement_speed_+%", "matchers": [{"string": "スケルトンの移動スピードが#%増加する", "negate": false}, {"string": "スケルトンの移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Skeleton Attack Speed", "better": 1, "id": "skeleton_attack_speed_+%", "matchers": [{"string": "スケルトンのアタックスピードが#%増加する", "negate": false}, {"string": "スケルトンのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Skeleton Cast Speed", "better": 1, "id": "skeleton_cast_speed_+%", "matchers": [{"string": "スケルトンのキャストスピードが#%増加する", "negate": false}, {"string": "スケルトンのキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems Cost and Reserve Life instead of Mana", "better": 1, "id": "local_display_socketed_gems_have_blood_magic", "matchers": [{"string": "ソケットされたジェムはマナの代わりにライフをコストととしリザーブする", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Aura Gems", "better": 1, "id": "local_socketed_aura_gem_level_+", "matchers": [{"string": "ソケットされたオーラジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have #% chance to cause Enemies to Flee on Hit", "better": 1, "id": "local_display_socketed_gems_have_chance_to_flee_%", "matchers": [{"string": "ソケットされたジェムはヒット時に#%の確率で敵を逃走させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage Converted to Chaos Damage per Level", "better": 1, "id": "non_skill_base_physical_damage_%_to_convert_to_chaos_per_level", "matchers": [{"string": "レベル1ごとに物理ダメージの#%を混沌ダメージに変換する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Strength Gems", "better": 1, "id": "local_socketed_strength_gem_level_+", "matchers": [{"string": "ソケットされた筋力ジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Chaos Damage taken does not cause double loss of Energy Shield", "better": 1, "id": "base_chaos_damage_does_not_damage_energy_shield_extra_hard", "matchers": [{"string": "受けた混沌ダメージはエナジーシールドの二倍の喪失を引き起こさない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage from Hits taken as Chaos Damage", "better": 1, "id": "physical_damage_taken_%_as_chaos", "matchers": [{"string": "ヒットによる物理ダメージの#%を混沌ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Damage with Arrow Hits at Close Range", "better": 1, "id": "unique_chin_sol_close_range_bow_damage_+%_final", "matchers": [{"string": "近距離での弓によるヒットのダメージが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Bow Knockback at Close Range", "better": 1, "id": "unique_chin_sol_close_range_knockback", "matchers": [{"string": "弓により近距離の敵をノックバックする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage from Hits taken as Fire Damage", "better": 1, "id": "physical_damage_taken_%_as_fire", "matchers": [{"string": "ヒットによる物理ダメージの#%を火ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Reflects # Fire Damage to Melee Attackers", "better": 1, "id": "fire_damage_to_return_to_melee_attacker", "matchers": [{"string": "#の火ダメージを近接アタックしてきた敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Ignited", "better": 1, "id": "base_avoid_ignite_%", "matchers": [{"string": "#%の確率で発火を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Physical Damage with Ranged Weapons", "better": 1, "id": "ranged_weapon_physical_damage_+%", "matchers": [{"string": "遠距離武器の物理ダメージが#%増加する", "negate": false}, {"string": "遠距離武器の物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Arrows Pierce all Targets", "better": 1, "id": "base_arrows_always_pierce", "matchers": [{"string": "矢は全ての対象を貫通する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Arrows Pierce # additional Targets", "better": 1, "id": "arrow_base_number_of_targets_to_pierce", "matchers": [{"string": "矢は対象を追加で1体貫通する", "negate": false, "value": 1}, {"string": "矢は対象を追加で#体貫通する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage while Dual Wielding Claws", "better": 1, "id": "block_while_dual_wielding_claws_%", "matchers": [{"string": "鉤爪二刀流中のアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% chance to Block Projectile Attack Damage", "better": 1, "id": "additional_block_chance_against_projectiles_%", "matchers": [{"string": "投射物アタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Leech", "better": 1, "id": "base_cannot_leech", "matchers": [{"string": "リーチすることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have #% reduced Reservation Efficiency", "better": 1, "id": "local_display_socketed_gems_have_mana_reservation_+%", "matchers": [{"string": "ソケットされたジェムのリザーブ効率が#%増加する", "negate": true}, {"string": "ソケットされたジェムのリザーブ効率が#%減少する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Always Freezes Enemies on Hit", "better": 1, "id": "base_chance_to_freeze_%", "matchers": [{"string": "ヒット時に常に敵を凍結させる", "negate": false}, {"string": "常に敵を凍結させる", "negate": false, "value": 100}, {"string": "#%の確率で敵を凍結させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Intelligence Requirement", "better": 1, "id": "local_intelligence_requirement_+%", "matchers": [{"string": "知性の装備条件が#%増加する", "negate": false}, {"string": "知性の装備条件が#%減少する", "negate": true}, {"string": "知性の装備条件がない", "negate": false, "value": -1}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Added Chaos Damage", "better": 1, "id": "local_display_socketed_gems_get_added_chaos_damage_level", "matchers": [{"string": "ソケットされたジェムはレベル#混沌ダメージ追加によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Poisonous Hit", "better": 1, "id": "local_poison_on_hit", "matchers": [{"string": "ヒットが毒性になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Skeleton Duration", "better": 1, "id": "skeleton_duration_+%", "matchers": [{"string": "スケルトンの持続時間が#%増加する", "negate": false}, {"string": "スケルトンの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# Strength and Intelligence Requirement", "better": 1, "id": "local_strength_and_intelligence_requirement_+", "matchers": [{"string": "筋力と知性の装備条件 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage taken when on Low Mana", "better": 1, "id": "spell_damage_taken_+%_when_on_low_mana", "matchers": [{"string": "低マナ時に受けるスペルダメージが#%増加する", "negate": false}, {"string": "低マナ時に受けるスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Evasion Rating while on Full Life", "better": 1, "id": "evasion_rating_+_when_on_full_life", "matchers": [{"string": "フルライフ時の回避力 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Removes Curses on use", "better": 1, "id": "local_flask_remove_curses_on_use", "matchers": [{"string": "使用した時に呪いを取り除く", "negate": false}], "trade": {"ids": null}}
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{"ref": "50% chance to cause Bleeding on Hit", "better": 1, "id": "local_chance_to_bleed_on_hit_50%", "matchers": [{"string": "ヒット時に50%の確率で出血を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "25% chance to cause Bleeding on Hit", "better": 1, "id": "local_chance_to_bleed_on_hit_25%", "matchers": [{"string": "ヒット時に25%の確率で出血を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Cause Bleeding on Critical Hit", "better": 1, "id": "local_bleed_on_critical_strike_chance_%", "matchers": [{"string": "クリティカルヒット時に#%の確率で出血を付与する", "negate": false}, {"string": "クリティカルヒット時に出血を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "50% chance to cause Bleeding on Critical Hit", "better": 1, "id": "local_chance_to_bleed_on_crit_50%", "matchers": [{"string": "クリティカルヒット時に50%の確率で出血を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks deal no Physical Damage", "better": 1, "id": "attacks_deal_no_physical_damage", "matchers": [{"string": "アタックは物理ダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Golden Radiance", "better": 1, "id": "display_golden_radiance", "matchers": [{"string": "黄金の輝き", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot be Stunned when on Low Life", "better": 1, "id": "cannot_be_stunned_when_on_low_life", "matchers": [{"string": "低ライフ時にスタンを受けることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Magnitudes of Non-Curse Auras from your Skills", "better": 1, "id": "non_curse_aura_effect_+%", "matchers": [{"string": "プレイヤーのスキルによる呪い以外のオーラの強度が#%増加する", "negate": false}, {"string": "プレイヤーのスキルによる呪い以外のオーラの強度が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased effect of Non-Curse Auras from your Skills on your Minions", "better": 1, "id": "minions_have_non_curse_aura_effect_+%_from_parent_skills", "matchers": [{"string": "プレイヤーのスキルによる呪い以外のオーラのミニオンに対する効果が#%増加する", "negate": false}, {"string": "プレイヤーのスキルによる呪い以外のオーラのミニオンに対する効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Restless Dead", "better": 1, "id": "display_map_restless_dead", "matchers": [{"string": "死者に安息は訪れない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Area Damage", "better": 1, "id": "area_damage_+%", "matchers": [{"string": "範囲ダメージが#%増加する", "negate": false}, {"string": "範囲ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Global Damage", "better": 1, "id": "on_weapon_global_damage_+%", "matchers": [{"string": "グローバルダメージが#%増加する", "negate": false}, {"string": "グローバルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area contains additional waves of Ghosts", "better": 1, "id": "map_cowards_trial_extra_ghosts", "matchers": [{"string": "エリアには連続して襲いかかるゴーストが追加で出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains additional waves of Raging Spirits", "better": 1, "id": "map_cowards_trial_extra_raging_spirits", "matchers": [{"string": "エリアには連続して襲いかかるレイジングスピリットが追加で出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Curse Non-Cursed Enemies with Enfeeble on Hit", "better": 1, "id": "curse_with_enfeeble_on_hit_%_against_uncursed_enemies", "matchers": [{"string": "ヒット時に呪い状態でない敵をエンフィーブルで呪う", "negate": false, "value": 100}, {"string": "ヒット時に#%の確率で呪い状態でない敵をエンフィーブルで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spreads Tar when you take a Critical Hit", "better": 1, "id": "ground_tar_on_take_crit_base_area_of_effect_radius", "matchers": [{"string": "プレイヤーがクリティカルヒットを受けた時にタールを撒く", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to spread Tar when Hit", "better": 1, "id": "ground_tar_when_hit_%_chance", "matchers": [{"string": "ヒットを受けた時に#%の確率でタールを撒く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Spells have Culling Strike", "better": 1, "id": "spells_have_culling_strike", "matchers": [{"string": "プレイヤーのスペルはカリングストライクを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters are Immune to randomly chosen Elemental Ailments or Stun", "better": 1, "id": "map_monsters_immune_to_a_random_status_ailment_or_stun", "matchers": [{"string": "モンスターはランダムに選ばれた元素系状態異常またはスタンに対して完全耐性になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters' Melee Attacks apply random Hexes on Hit", "better": 1, "id": "map_monster_melee_attacks_apply_random_curses", "matchers": [{"string": "モンスターによる近接アタックはヒット時にランダムな呪術を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters Reflect Hexes", "better": 1, "id": "map_monsters_reflect_curses", "matchers": [{"string": "モンスターは呪術を反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Life Leech from Hits with this Weapon is instant", "better": 1, "id": "local_life_leech_is_instant", "matchers": [{"string": "この武器のヒットによるライフリーチは即時になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% reduced Mana Reservation Efficiency of Skills", "better": 1, "id": "mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "スキルのマナリザーブ効率が#%減少する", "negate": false}, {"string": "スキルのマナリザーブ効率が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Mana Reservation Efficiency of Skills", "better": 1, "id": "base_mana_reservation_efficiency_+%", "matchers": [{"string": "スキルのマナリザーブ効率が#%増加する", "negate": false}, {"string": "スキルのマナリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Reservation Efficiency of Skills", "better": 1, "id": "base_reservation_efficiency_+%", "matchers": [{"string": "スキルのリザーブ効率が#%増加する", "negate": false}, {"string": "スキルのリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Ignited while on Low Life", "better": 1, "id": "avoid_ignite_%_when_on_low_life", "matchers": [{"string": "低ライフ時に#%の確率で発火を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Elemental Proliferation", "better": 1, "id": "local_display_socketed_gems_get_elemental_proliferation_level", "matchers": [{"string": "ソケットされたジェムはレベル#元素拡散によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Spark Duration", "better": 1, "id": "spark_skill_effect_duration_+%", "matchers": [{"string": "スパークの持続時間が#%増加する", "negate": false}, {"string": "スパークの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area is a large Maze", "better": 1, "id": "display_map_larger_maze", "matchers": [{"string": "エリアは巨大な迷路である", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains a Large Chest", "better": 1, "id": "display_map_large_chest", "matchers": [{"string": "エリアには巨大なチェストが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Movement Gems", "better": 1, "id": "local_socketed_movement_gem_level_+", "matchers": [{"string": "ソケットされた移動ジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players deal #% more Projectile Damage", "better": 1, "id": "map_player_projectile_damage_+%_final", "matchers": [{"string": "プレイヤーの投射物ダメージが#%上昇する", "negate": false}, {"string": "プレイヤーの投射物ダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Projectiles move at #% increased Speed", "better": 1, "id": "map_projectile_speed_+%", "matchers": [{"string": "投射物が飛ぶスピードが#%増加する", "negate": false}, {"string": "投射物が飛ぶスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% chance to Suppress Spell Damage per Frenzy Charge", "better": 1, "id": "spell_suppression_chance_%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとにスペル抑制確率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Evasion Rating per Frenzy Charge", "better": 1, "id": "evasion_rating_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに回避力が#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとに回避力が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Frenzy Charge Duration", "better": 1, "id": "base_frenzy_charge_duration_+%", "matchers": [{"string": "フレンジーチャージの持続時間が#%増加する", "negate": false}, {"string": "フレンジーチャージの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Spell Totem", "better": 1, "id": "local_display_socketed_gems_get_spell_totem_level", "matchers": [{"string": "ソケットされたジェムはレベル#スペルトーテムによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Increased Duration", "better": 1, "id": "local_display_socketed_gems_get_increased_duration_level", "matchers": [{"string": "ソケットされたジェムはレベル#持続時間増加するによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Added Lightning Damage", "better": 1, "id": "local_display_socketed_gems_get_added_lightning_damage_level", "matchers": [{"string": "ソケットされたジェムはレベル#雷ダメージ追加によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Duration of Lightning Ailments", "better": 1, "id": "lightning_ailment_duration_+%", "matchers": [{"string": "雷系状態異常の持続時間が#%増加する", "negate": false}, {"string": "雷系状態異常の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased effect of Curses on you", "better": 1, "id": "curse_effect_on_self_+%", "matchers": [{"string": "プレイヤーに対する呪いの効果が#%増加する", "negate": false}, {"string": "プレイヤーに対する呪いの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are supported by Level # Chance to Flee", "better": 1, "id": "local_display_socketed_gems_get_flee_level", "matchers": [{"string": "ソケットされたジェムはレベル#逃走付与によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Emits a golden glow", "better": 1, "id": "unique_loris_lantern_golden_light", "matchers": [{"string": "黄金の輝きを放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Chaos Resistance when on Low Life", "better": 1, "id": "chaos_damage_resistance_%_when_on_low_life", "matchers": [{"string": "低ライフ時に混沌耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemy hits on you roll low Damage", "better": 1, "id": "enemy_hits_roll_low_damage", "matchers": [{"string": "プレイヤーに対する敵のヒットのダメージは低い値をロールする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Faster Attacks", "better": 1, "id": "local_display_socketed_gems_get_faster_attacks_level", "matchers": [{"string": "ソケットされたジェムはレベル#アタックスピードによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Melee Physical Damage", "better": 1, "id": "local_display_socketed_gems_get_melee_physical_damage_level", "matchers": [{"string": "ソケットされたジェムはレベル#近接物理ダメージによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain an Endurance Charge when you Block", "better": 1, "id": "chance_to_gain_endurance_charge_on_block_%", "matchers": [{"string": "ブロック時に#%の確率でエンデュランスチャージを1個獲得する", "negate": false}, {"string": "ブロック時にエンデュランスチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Damage of Enemies Hitting you is Lucky while you are on Full Life", "better": 1, "id": "enemy_extra_damage_rolls_when_on_full_life", "matchers": [{"string": "フルライフ時にプレイヤーに対する敵のヒットダメージが幸運になる", "negate": false}, {"string": "フルライフ時にプレイヤーに対する敵のヒットダメージが不運になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters drop Burning Ground on death", "better": 1, "id": "map_monsters_drop_ground_fire_on_death_base_radius", "matchers": [{"string": "モンスターは死亡時に燃焼領域を生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas Have the Same Layout for all Players", "better": 1, "id": "map_fixed_seed", "matchers": [{"string": "エリアは全てのプレイヤーにとって同じレイアウトとなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minimap is Revealed", "better": 1, "id": "map_minimap_revealed", "matchers": [{"string": "ミニマップが開示されている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Life, Mana, Energy Shield and Flasks are not refilled in Towns", "better": 1, "id": "map_no_refills_in_town", "matchers": [{"string": "ライフ、マナ、エナジーシールドおよびフラスコは街に戻っても回復しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Item drops on death", "better": 1, "id": "item_drops_on_death", "matchers": [{"string": "死亡時にアイテムをドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Deal # to # Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge", "better": 1, "id": "base_minimum_lightning_damage_on_charge_expiry", "matchers": [{"string": "パワーチャージ、フレンジーチャージまたはエンデュランスチャージを失った時に近くの敵に#から#の雷ダメージを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Reflects # Chaos Damage to Melee Attackers", "better": 1, "id": "chaos_damage_to_return_to_melee_attacker", "matchers": [{"string": "#の混沌ダメージを近接アタックしてきた敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Power Charge Duration", "better": 1, "id": "power_charge_duration_+%", "matchers": [{"string": "パワーチャージの持続時間が#%増加する", "negate": false}, {"string": "パワーチャージの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage per Power Charge", "better": 1, "id": "spell_damage_+%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとにスペルダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to create Consecrated Ground when you Block", "better": 1, "id": "consecrate_on_block_%_chance_to_create", "matchers": [{"string": "ブロック時に#%の確率で神聖領域を生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to create Desecrated Ground when you Block", "better": 1, "id": "desecrate_on_block_%_chance_to_create", "matchers": [{"string": "ブロック時に#%の確率で冒涜領域を生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Elemental Gems", "better": 1, "id": "local_socketed_elemental_gem_level_+", "matchers": [{"string": "ソケットされた元素ジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Energy Shield per Enemy Killed", "better": 1, "id": "base_energy_shield_gained_on_enemy_death", "matchers": [{"string": "敵を一体倒すごとに#のエナジーシールドを獲得する", "negate": false}, {"string": "敵を一体倒すごとに#のエナジーシールドを失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Claw Physical Damage when on Low Life", "better": 1, "id": "physical_claw_damage_+%_when_on_low_life", "matchers": [{"string": "低ライフ時に鉤爪による物理ダメージが#%増加する", "negate": false}, {"string": "低ライフ時に鉤爪による物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Claws while on Low Life", "better": 1, "id": "claw_damage_+%_while_on_low_life", "matchers": [{"string": "低ライフ時に鉤爪のダメージが#%増加する", "negate": false}, {"string": "低ライフ時に鉤爪のダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Accuracy Rating when on Low Life", "better": 1, "id": "accuracy_rating_+%_when_on_low_life", "matchers": [{"string": "低ライフ時に命中力が#%増加する", "negate": false}, {"string": "低ライフ時に命中力が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed when on Low Life", "better": 1, "id": "attack_speed_+%_when_on_low_life", "matchers": [{"string": "低ライフ時にアタックスピードが#%増加する", "negate": false}, {"string": "低ライフ時にアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage taken from Projectile Hits", "better": 1, "id": "projectile_damage_taken_+%", "matchers": [{"string": "投射物のヒットから受けるダメージが#%増加する", "negate": false}, {"string": "投射物のヒットから受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "You cannot increase the Rarity of Items found", "better": 1, "id": "cannot_increase_rarity_of_dropped_items", "matchers": [{"string": "見つかるアイテムのレアリティを増加させることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "You cannot increase the Quantity of Items found", "better": 1, "id": "cannot_increase_quantity_of_dropped_items", "matchers": [{"string": "見つかるアイテムの数量を増加させることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "You cannot be killed by reflected Elemental Damage", "better": 1, "id": "cannot_be_killed_by_elemental_reflect", "matchers": [{"string": "プレイヤーは反射による元素ダメージで倒されることはない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased effect of Curses on Monsters", "better": 1, "id": "map_monsters_curse_effect_+%", "matchers": [{"string": "モンスターに対する呪いの効果が#%増加する", "negate": false}, {"string": "モンスターに対する呪いの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Insufficient Mana doesn't prevent your Melee Attacks", "better": 1, "id": "melee_attacks_usable_without_mana_cost", "matchers": [{"string": "マナの量が不十分でもプレイヤーは近接アタックを使用できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Rogue Exiles roam Wraeclast", "better": 1, "id": "map_spawn_exile_per_area_%", "matchers": [{"string": "ローグエグザイルがレイクラストをうろついている", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Strength and Dexterity", "better": 1, "id": "additional_strength_and_dexterity", "matchers": [{"string": "筋力および器用さ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Strength and Intelligence", "better": 1, "id": "additional_strength_and_intelligence", "matchers": [{"string": "筋力および知性 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Dexterity and Intelligence", "better": 1, "id": "additional_dexterity_and_intelligence", "matchers": [{"string": "器用さおよび知性 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Weapon Range", "better": 1, "id": "local_weapon_range_+", "matchers": [{"string": "武器の攻撃範囲 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Frenzy Charge on Kill", "better": 1, "id": "add_frenzy_charge_on_kill_%_chance", "matchers": [{"string": "敵を倒した時に#%の確率でフレンジーチャージを1個獲得する", "negate": false}, {"string": "敵を倒した時にフレンジーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power Charge on Kill", "better": 1, "id": "add_power_charge_on_kill_%_chance", "matchers": [{"string": "敵を倒した時に#%の確率でパワーチャージを1個獲得する", "negate": false}, {"string": "敵を倒した時にパワーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to gain an Endurance Charge on Kill", "better": 1, "id": "endurance_charge_on_kill_%", "matchers": [{"string": "敵を倒した時に#%の確率でエンデュランスチャージを1個獲得する", "negate": false}, {"string": "敵を倒した時にエンデュランスチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Gain an Endurance Charge when you lose a Power Charge", "better": 1, "id": "gain_endurance_charge_on_power_charge_expiry", "matchers": [{"string": "プレイヤーがパワーチャージを失った時に#%の確率でエンデュランスチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Chill Effect and Freeze Duration on you are based on #% of Energy Shield", "better": 1, "id": "chill_and_freeze_duration_based_on_%_energy_shield", "matchers": [{"string": "受ける冷却の効果および凍結の持続時間はエナジーシールドの#%に基づく", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Damage when on Full Life", "better": 1, "id": "melee_damage_+%_when_on_full_life", "matchers": [{"string": "フルライフ時に近接ダメージが#%増加する", "negate": false}, {"string": "フルライフ時に近接ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance on Critical Hit to create Consecrated Ground", "better": 1, "id": "consecrate_on_crit_%_chance_to_create", "matchers": [{"string": "クリティカルヒット時に神聖領域を生成する", "negate": false, "value": 100}, {"string": "クリティカルヒット時に#%の確率で神聖領域を生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Projectile Speed per Frenzy Charge", "better": 1, "id": "projectile_speed_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに投射物スピードが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Projectile Damage per Power Charge", "better": 1, "id": "projectile_damage_+%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに投射物スピードが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Right ring slot: You cannot Regenerate Mana", "better": 1, "id": "local_right_ring_slot_no_mana_regeneration", "matchers": [{"string": "右の指輪スロット: マナを自動回復できない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Right ring slot: Regenerate #% of maximum Energy Shield per second", "better": 1, "id": "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%", "matchers": [{"string": "右の指輪スロット: 毎秒エナジーシールドの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Left ring slot: #% increased Mana Regeneration Rate", "better": 1, "id": "local_left_ring_slot_mana_regeneration_rate_+%", "matchers": [{"string": "左の指輪スロット:マナ自動回復レートが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Left ring slot: You cannot Recharge or Regenerate Energy Shield", "better": 1, "id": "local_left_ring_slot_no_energy_shield_recharge_or_regeneration", "matchers": [{"string": "左の指輪スロット: エナジーシールドをリチャージすることも自動回復することもできない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Energy Shield per second", "better": 1, "id": "base_energy_shield_regeneration_rate_per_minute", "matchers": [{"string": "毎秒#のエナジーシールドを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "You cannot Recharge Energy Shield", "better": 1, "id": "cannot_recharge_energy_shield", "matchers": [{"string": "エナジーシールドをリチャージすることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack and Cast Speed per Frenzy Charge", "better": 1, "id": "attack_and_cast_speed_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとにアタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとにアタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Regenerate #% of maximum Life per second per Frenzy Charge", "better": 1, "id": "life_regeneration_rate_per_minute_%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per Frenzy Charge with Hits against Enemies on Low Life", "better": 1, "id": "damage_+%_vs_enemies_on_low_life_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに低ライフ状態の敵に対するヒットダメージが#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとに低ライフ状態の敵に対するヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed while Cursed", "better": 1, "id": "movement_velocity_+%_while_cursed", "matchers": [{"string": "呪いを受けている時に移動スピードが#%増加する", "negate": false}, {"string": "呪いを受けている時に移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage while holding a Shield", "better": 1, "id": "shield_block_%", "matchers": [{"string": "盾装備中のアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Raised Zombies have +# to maximum Life", "better": 1, "id": "zombie_maximum_life_+", "matchers": [{"string": "蘇生したゾンビの最大ライフが#される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Raised Zombies deal #% more Physical Damage", "better": 1, "id": "zombie_physical_damage_+%_final", "matchers": [{"string": "蘇生したゾンビの物理ダメージが#%上昇する", "negate": false}, {"string": "蘇生したゾンビの物理ダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Raised Zombies have +#% to all Resistances", "better": 1, "id": "zombie_chaos_elemental_damage_resistance_%", "matchers": [{"string": "蘇生したゾンビの全ての耐性が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Raised Zombie Size", "better": 1, "id": "zombie_scale_+%", "matchers": [{"string": "蘇生したゾンビのサイズが#%増加する", "negate": false}, {"string": "蘇生したゾンビのサイズが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Enemies Killed by Zombies' Hits Explode, dealing #% of their Life as Fire Damage", "better": 1, "id": "zombie_explode_on_kill_%_fire_damage_to_deal", "matchers": [{"string": "ゾンビのヒットにより倒された敵は爆発し、そのライフの#%を火ダメージとして与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased maximum number of Raised Zombies", "better": 1, "id": "number_of_zombies_allowed_+%", "matchers": [{"string": "蘇生したゾンビの最大数が#%増加する", "negate": false}, {"string": "蘇生したゾンビの最大数が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Intelligence for each Unique Item Equipped", "better": 1, "id": "intelligence_+%_per_equipped_unique", "matchers": [{"string": "装備中のユニークアイテム1個ごとに知性が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Slain monsters to drop an additional Scroll of Wisdom", "better": 1, "id": "additional_scroll_of_wisdom_drop_chance_%", "matchers": [{"string": "#%の確率で倒したモンスターが叡智の書を追加で1個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Cold Damage Converted to Fire Damage", "better": 1, "id": "non_skill_base_cold_damage_%_to_convert_to_fire", "matchers": [{"string": "冷気ダメージの#%を火ダメージに変換する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Ignited Enemies Killed by your Hits are destroyed", "better": 1, "id": "ignited_enemies_explode_on_kill", "matchers": [{"string": "プレイヤーのヒットにより倒された発火状態の敵は破壊される", "negate": false}], "trade": {"ids": null}}
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{"ref": "You gain Onslaught for # seconds on Critical Hit", "better": 1, "id": "onslaught_on_crit_duration_ms", "matchers": [{"string": "クリティカルヒット時にプレイヤーは猛攻を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items found during Effect", "better": 1, "id": "local_unique_flask_item_rarity_+%_while_healing", "matchers": [{"string": "効果中は見つかるアイテムのレアリティが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items found during Effect", "better": 1, "id": "local_unique_flask_item_quantity_+%_while_healing", "matchers": [{"string": "効果中は見つかるアイテムの数量が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Light Radius during Effect", "better": 1, "id": "local_unique_flask_light_radius_+%_while_healing", "matchers": [{"string": "効果中は光半径が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to all maximum Elemental Resistances during Effect", "better": 1, "id": "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing", "matchers": [{"string": "効果中は全ての元素耐性の最大値 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Elemental Resistances during Effect", "better": 1, "id": "local_unique_flask_resist_all_elements_%_during_flask_effect", "matchers": [{"string": "効果中は元素耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value", "better": 1, "id": "additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value", "matchers": [{"string": "スペルダメージの増減はその数値の150%がアタックにも適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Fire Damage Converted to Chaos Damage", "better": 1, "id": "non_skill_base_fire_damage_%_to_convert_to_chaos", "matchers": [{"string": "火ダメージの#%を混沌ダメージに変換する", "negate": false}], "trade": {"ids": null}}
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{"ref": "1% increased Movement Speed per # Evasion Rating, up to 75%", "better": 1, "id": "movement_velocity_+1%_per_X_evasion_rating", "matchers": [{"string": "回避力#ごとに移動スピードが1%、最大75%まで増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Physical Damage from Hits also Contributes to Chill Magnitude", "better": 1, "id": "physical_damage_can_chill", "matchers": [{"string": "ヒットによる物理ダメージが冷却の強度にも寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items Dropped by Slain Frozen Enemies", "better": 1, "id": "killed_monster_dropped_item_quantity_+%_when_frozen", "matchers": [{"string": "凍結状態の敵を倒してドロップしたアイテムの数量が#%増加する", "negate": false}, {"string": "凍結状態の敵を倒してドロップしたアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items Dropped by Slain Shocked Enemies", "better": 1, "id": "killed_monster_dropped_item_rarity_+%_when_shocked", "matchers": [{"string": "感電状態の敵を倒してドロップしたアイテムのレアリティが#%増加する", "negate": false}, {"string": "感電状態の敵を倒してドロップしたアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "# Chaos Damage taken per second", "better": 1, "id": "base_chaos_damage_taken_per_minute", "matchers": [{"string": "毎秒#の混沌ダメージを受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Counts as Dual Wielding", "better": 1, "id": "local_unique_counts_as_dual_wielding", "matchers": [{"string": "二刀流中とみなされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "You take # Chaos Damage per second for # seconds on Kill", "better": 1, "id": "deaths_oath_debuff_on_kill_duration_ms", "matchers": [{"string": "プレイヤーは敵を倒した時に#の混沌継続ダメージを#秒間受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gore Footprints", "better": 1, "id": "blood_footprints_from_item", "matchers": [{"string": "血塗れの足跡エフェクト", "negate": false}], "trade": {"ids": null}}
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{"ref": "Deals # Chaos Damage per second to nearby Enemies", "better": 1, "id": "local_display_aura_base_chaos_damage_to_deal_per_minute", "matchers": [{"string": "近くの敵に毎秒#の混沌継続ダメージを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Mercury Footprints", "better": 1, "id": "silver_footprints_from_item", "matchers": [{"string": "マーキュリー足跡エフェクト", "negate": false}], "trade": {"ids": null}}
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{"ref": "Ignites you inflict deal Damage #% faster", "better": 1, "id": "faster_burn_%", "matchers": [{"string": "プレイヤーが付与した発火がダメージを与える速度が#%速くなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Leech Mana", "better": 1, "id": "base_cannot_leech_mana", "matchers": [{"string": "マナをリーチすることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Leech when on Low Life", "better": 1, "id": "cannot_leech_when_on_low_life", "matchers": [{"string": "低ライフ時にリーチすることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "You and nearby allies gain #% increased Damage", "better": 1, "id": "local_display_aura_damage_+%", "matchers": [{"string": "プレイヤーおよび近くの味方のダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Fire Damage in Main Hand", "better": 1, "id": "unique_local_minimum_added_fire_damage_when_in_main_hand", "matchers": [{"string": "メインハンドに#から#の火ダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Chaos Damage in Off Hand", "better": 1, "id": "unique_local_maximum_added_chaos_damage_when_in_off_hand", "matchers": [{"string": "#から#の混沌ダメージをオフハンドに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Cold Damage in Off Hand", "better": 1, "id": "unique_local_minimum_added_cold_damage_when_in_off_hand", "matchers": [{"string": "オフハンドに#から#の冷気ダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+40% to Maximum Effect of Shock", "better": 1, "id": "unique_voltaxic_rift_shock_maximum_magnitude_override", "matchers": [{"string": "感電効果の最大値 +40%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Hits with this Weapon Shock Enemies as though dealing #% more Damage", "better": 1, "id": "local_hits_with_this_weapon_shock_as_though_damage_+%_final", "matchers": [{"string": "この武器によるヒットは#%上昇したダメージを与えたと仮定して敵を感電させる", "negate": false}, {"string": "この武器によるヒットは#%低下したダメージを与えたと仮定して敵を感電させる", "negate": true}], "trade": {"ids": null}}
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{"ref": "Enemies Killed with Attack or Spell Hits Explode, dealing #% of their Life as Fire Damage", "better": 1, "id": "explode_on_kill_%_fire_damage_to_deal", "matchers": [{"string": "アタックまたはスペルのヒットにより倒された敵は爆発し、そのライフの#%を火ダメージとして与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Inspiration", "better": 1, "id": "local_display_socketed_gems_get_reduced_mana_cost_level", "matchers": [{"string": "ソケットされたジェムはレベル#インスピレーションによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Faster Casting", "better": 1, "id": "local_display_socketed_gems_get_faster_cast_level", "matchers": [{"string": "ソケットされたジェムはレベル#キャストスピードによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Removes #% of your maximum Energy Shield on use", "better": 1, "id": "local_flask_removes_%_maximum_energy_shield_on_use", "matchers": [{"string": "使用した時に最大エナジーシールドの#%を取り除く", "negate": false}], "trade": {"ids": null}}
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{"ref": "You take #% of your maximum Life as Chaos Damage on use", "better": 1, "id": "local_flask_deals_%_maximum_life_as_chaos_damage_on_use", "matchers": [{"string": "使用した時にプレイヤーは最大ライフの#%を混沌ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Frenzy Charges on use", "better": 1, "id": "local_flask_gain_frenzy_charges_on_use", "matchers": [{"string": "使用した時にフレンジーチャージを#個獲得する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Gain # Power Charges on use", "better": 1, "id": "local_flask_gain_power_charges_on_use", "matchers": [{"string": "使用した時にパワーチャージを#個獲得する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Gain # Endurance Charges on use", "better": 1, "id": "local_flask_gain_endurance_charges_on_use", "matchers": [{"string": "使用した時にエンデュランスチャージを#個獲得する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "You can only deal Damage with this Weapon or Ignite", "better": 1, "id": "local_can_only_deal_damage_with_this_weapon", "matchers": [{"string": "この武器または発火によってのみダメージを与えることができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Left ring slot: You and your Minions take #% increased Reflected Elemental Damage", "better": 1, "id": "local_left_ring_slot_elemental_reflect_damage_taken_+%", "matchers": [{"string": "左の指輪スロット: プレイヤーとミニオンが反射により受ける元素ダメージが#%増加する", "negate": false}, {"string": "左の指輪スロット: プレイヤーとミニオンが反射により受ける元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Right ring slot: You and your Minions take #% increased Reflected Physical Damage", "better": 1, "id": "local_right_ring_slot_physical_reflect_damage_taken_+%", "matchers": [{"string": "右の指輪スロット: プレイヤーとミニオンが反射により受ける物理ダメージが#%増加する", "negate": false}, {"string": "右の指輪スロット: プレイヤーとミニオンが反射により受ける物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Removes Burning when you use a Flask", "better": 1, "id": "flasks_dispel_burning", "matchers": [{"string": "プレイヤーがフラスコを使用した時に燃焼を取り除く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unique Boss drops # additional Rare #", "better": 1, "id": "unique_map_boss_number_of_rare_items_to_drop", "matchers": [{"string": "ユニークボスはレアの#を追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Shock", "better": 1, "id": "base_chance_to_shock_%", "matchers": [{"string": "#%の確率で敵を感電させる", "negate": false}, {"string": "常に敵を感電させる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Fishing Line Strength", "better": 1, "id": "fishing_line_strength_+%", "matchers": [{"string": "釣り糸の強度が#%増加する", "negate": false}, {"string": "釣り糸の強度が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Fishing Pool Consumption", "better": 1, "id": "fishing_pool_consumption_+%", "matchers": [{"string": "釣り場の消耗が#%増加する", "negate": false}, {"string": "釣り場の消耗が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Fishing Range", "better": 1, "id": "fishing_range_+%", "matchers": [{"string": "釣りの範囲が#%増加する", "negate": false}, {"string": "釣りの範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Fish Caught", "better": 1, "id": "fish_quantity_+%", "matchers": [{"string": "捕まえる魚の数量が#%増加する", "negate": false}, {"string": "捕まえる魚の数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Fish Caught", "better": 1, "id": "fish_rarity_+%", "matchers": [{"string": "捕まえる魚のレアリティが#%増加する", "negate": false}, {"string": "捕まえる魚のレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage per 5% Chance to Block Attack Damage", "better": 1, "id": "spell_damage_+%_per_5%_block_chance", "matchers": [{"string": "アタックブロック率5%ごとにスペルダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Life per Enemy Hit with Spells", "better": 1, "id": "base_life_gained_on_spell_hit", "matchers": [{"string": "スペルでヒットを与えた敵1体ごとに#のライフを獲得する", "negate": false}, {"string": "スペルでヒットを与えた敵1体ごとに#のライフを失う", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Global Attack Speed per Green Socket", "better": 1, "id": "global_attack_speed_+%_per_green_socket_on_item", "matchers": [{"string": "緑ソケット1個ごとにグローバルアタックスピードが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Global Physical Damage with Weapons per Red Socket", "better": 1, "id": "global_weapon_physical_damage_+%_per_red_socket_on_item", "matchers": [{"string": "赤ソケット1個ごとに武器によるグローバル物理ダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Attack Damage Leeched as Mana per Blue Socket", "better": 1, "id": "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item", "matchers": [{"string": "青ソケット1個ごとに物理アタックダメージの#%をマナとしてリーチする", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Melee Strike Range per White Socket", "better": 1, "id": "global_melee_range_+_per_white_socket_on_item", "matchers": [{"string": "白ソケット1個ごとに近接ストライク距離 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage taken from Melee Attacks", "better": 1, "id": "melee_damage_taken_+%", "matchers": [{"string": "近接アタックから受けるダメージが#%増加する", "negate": false}, {"string": "近接アタックから受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Regenerate #% of your Armour as Life over 1 second when you Block", "better": 1, "id": "regenerate_%_armour_as_life_over_1_second_on_block", "matchers": [{"string": "ブロック時にアーマーの#%をライフとして1秒かけて自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Lose #% of your maximum Energy Shield when you Block", "better": 1, "id": "energy_shield_%_to_lose_on_block", "matchers": [{"string": "ブロック時にエナジーシールドの#%を失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as extra Chaos Damage", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_chaos", "matchers": [{"string": "物理ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Fire Damage as Extra Chaos Damage", "better": 1, "id": "non_skill_base_fire_damage_%_to_gain_as_chaos", "matchers": [{"string": "火ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Cold Damage as Extra Chaos Damage", "better": 1, "id": "non_skill_base_cold_damage_%_to_gain_as_chaos", "matchers": [{"string": "冷気ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Lightning Damage as Extra Chaos Damage", "better": 1, "id": "non_skill_base_lightning_damage_%_to_gain_as_chaos", "matchers": [{"string": "雷ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Ignite when in Main Hand", "better": 1, "id": "unique_ignite_chance_%_when_in_main_hand", "matchers": [{"string": "メインハンドに装備中は#%の確率で敵を発火させる", "negate": false}, {"string": "メインハンドに装備中は常に敵を発火させる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Chill Duration on Enemies when in Off Hand", "better": 1, "id": "unique_chill_duration_+%_when_in_off_hand", "matchers": [{"string": "オフハンドに装備中は敵に対する冷却の持続時間が#%増加する", "negate": false}, {"string": "オフハンドに装備中は敵に対する冷却の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "30% increased Movement Speed for # seconds on Throwing a Trap", "better": 1, "id": "movement_speed_bonus_when_throwing_trap_ms", "matchers": [{"string": "トラップを投げると#秒間移動スピードが30%増加する", "negate": false}, {"string": "トラップを投げると#秒間移動スピードが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Trap", "better": 1, "id": "local_display_socketed_gems_get_trap_level", "matchers": [{"string": "ソケットされたジェムはレベル#トラップ化によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Trap Duration", "better": 1, "id": "trap_duration_+%", "matchers": [{"string": "トラップの持続時間が#%増加する", "negate": false}, {"string": "トラップの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Trap lasts # seconds", "better": 1, "id": "base_trap_duration", "matchers": [{"string": "トラップは#秒持続する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Ice Spears on Death", "better": 1, "id": "display_monster_ice_spear_nova_on_death_text", "matchers": [{"string": "死亡時にアイススピアー", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spikes on Death", "better": 1, "id": "display_monster_spike_nova_on_death_text", "matchers": [{"string": "死亡時にスパイク", "negate": false}], "trade": {"ids": null}}
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{"ref": "Reflects # to # Cold Damage to Melee Attackers", "better": 1, "id": "minimum_cold_damage_to_return_to_melee_attacker", "matchers": [{"string": "#から#の冷気ダメージを近接アタックしてきた敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minion Instability", "better": 1, "id": "keystone_minion_instability", "matchers": [{"string": "ミニオンインスタビリティ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as Extra Damage of a random Element", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_random_element", "matchers": [{"string": "物理ダメージの#%をランダムな元素属性の追加ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Curse Enemies with Enfeeble on Hit", "better": 1, "id": "curse_on_hit_%_enfeeble", "matchers": [{"string": "ヒット時に#%の確率で敵をエンフィーブルで呪う", "negate": false}, {"string": "ヒット時に敵をエンフィーブルで呪う", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Powerful Shrines can affect both Monsters and you", "better": 1, "id": "map_allow_shrines", "matchers": [{"string": "強力なシュラインがモンスターとプレイヤー両方に影響を与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Life over 1 second when you Cast a Spell", "better": 1, "id": "regenerate_X_life_over_1_second_on_cast", "matchers": [{"string": "プレイヤーがスペルをキャストした時に#のライフを1秒間かけて自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Final Boss drops higher Level Items", "better": 1, "id": "display_map_final_boss_drops_higher_level_gear", "matchers": [{"string": "最後のボスはレベルの高いアイテムをドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Critical Strikes have Culling Strike", "better": 1, "id": "crits_have_culling_strike", "matchers": [{"string": "クリティカルストライクはカリングストライクになる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Fire Damage taken", "better": 1, "id": "fire_damage_taken_+%", "matchers": [{"string": "受ける火ダメージが#%増加する", "negate": false}, {"string": "受ける火ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# Fire Damage taken from Hits", "better": 1, "id": "fire_damage_taken_+", "matchers": [{"string": "ヒットにより受ける火ダメージ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain a Frenzy Charge if an Attack Ignites an Enemy", "better": 1, "id": "gain_frenzy_charge_if_attack_ignites", "matchers": [{"string": "アタックにより敵を発火させた時にフレンジーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Culling Strike against Burning Enemies", "better": 1, "id": "culling_strike_on_burning_enemies", "matchers": [{"string": "燃焼状態の敵に対してカリングストライク", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Chaos Damage taken", "better": 1, "id": "chaos_damage_taken_+", "matchers": [{"string": "受ける混沌ダメージ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Curse Skills have #% increased Skill Effect Duration", "better": 1, "id": "curse_skill_effect_duration_+%", "matchers": [{"string": "呪いスキルのスキル効果持続時間が#%増加する", "negate": false}, {"string": "呪いスキルのスキル効果持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Curse Gems", "better": 1, "id": "local_socketed_curse_gem_level_+", "matchers": [{"string": "ソケットされた呪いジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Chaos Resistance during any Flask Effect", "better": 1, "id": "chaos_resistance_+_while_using_flask", "matchers": [{"string": "いずれかのフラスコ効果中は混沌耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters and bosses invade from elsewhere in Wraeclast", "better": 1, "id": "map_invasion_monster_packs", "matchers": [{"string": "モンスターとボスはレイクラスト中のあらゆる場所から侵入している", "negate": false}], "trade": {"ids": null}}
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{"ref": "Summons Skeletons", "better": 1, "id": "chest_display_summons_skeletons", "matchers": [{"string": "スケルトンを召喚する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Freezes you when activated", "better": 1, "id": "chest_display_freeze", "matchers": [{"string": "作動するとプレイヤーを凍結させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Casts Ice Nova", "better": 1, "id": "chest_display_ice_nova", "matchers": [{"string": "アイスノヴァを使用する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items Found from Chests", "better": 1, "id": "chest_item_rarity_+%", "matchers": [{"string": "チェストから見つかるアイテムのレアリティが#%増加する", "negate": false}, {"string": "チェストから見つかるアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Contains # additional Kaom Items", "better": 1, "id": "chest_number_of_additional_kaom_uniques_to_drop", "matchers": [{"string": "カオムのアイテムが追加で1個入っている", "negate": false, "value": 1}, {"string": "カオムのアイテムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Unique Maps", "better": 1, "id": "chest_drop_additional_unique_maps", "matchers": [{"string": "ユニークマップが追加で1個入っている", "negate": false, "value": 1}, {"string": "ユニークマップが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by # packs of Rare Monsters", "better": 1, "id": "number_of_additional_rare_packs_to_summon", "matchers": [{"string": "レアモンスター1パックに守られている", "negate": false, "value": 1}, {"string": "レアモンスター#パックに守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by # packs of Magic Monsters", "better": 1, "id": "number_of_additional_magic_packs_to_summon", "matchers": [{"string": "マジックモンスター1パックに守られている", "negate": false, "value": 1}, {"string": "マジックモンスター#パックに守られている", "negate": false}, {"string": "マジックモンスター1体により守られている", "negate": false, "value": 0}, {"string": "マジックモンスター#体により守られている", "negate": false, "value": 0}, {"string": "レアモンスター1体により守られている", "negate": false, "value": 0}, {"string": "レアモンスター#体により守られている", "negate": false, "value": 0}, {"string": "モンスター1体により守られている", "negate": false, "value": 0}, {"string": "モンスター#体により守られている", "negate": false, "value": 0}, {"string": "マジックモンスター1パックにより守られている", "negate": false, "value": 1}, {"string": "マジックモンスター#パックにより守られている", "negate": false}, {"string": "レアモンスター1パックにより守られている", "negate": false, "value": 1}, {"string": "レアモンスター#パックにより守られている", "negate": false}, {"string": "モンスター1パックにより守られている", "negate": false, "value": 1}, {"string": "モンスター# パックにより守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by # packs of Monsters", "better": 1, "id": "number_of_additional_normal_packs_to_summon", "matchers": [{"string": "モンスター1パックに守られている", "negate": false, "value": 1}, {"string": "モンスター#パックに守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Revives the fallen monster # times\\nFallen monster gains an additional Modifier each time it revives", "better": 1, "id": "chest_revive_single_monster_num_times_display", "matchers": [{"string": "倒したモンスターが#回生き返る\\n倒したモンスターは生き返るたびに追加のモッドを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by # Rogue Exiles", "better": 1, "id": "chest_spawn_rogue_exiles", "matchers": [{"string": "ローグエグザイル1体に守られている", "negate": false, "value": 1}, {"string": "ローグエグザイル#体に守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by # Unique Bosses", "better": 1, "id": "chest_spawn_X_standalone_map_bosses", "matchers": [{"string": "ユニークボス1体に守られている", "negate": false, "value": 1}, {"string": "ユニークボス#体に守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Revives nearby dead Monsters with Onslaught", "better": 1, "id": "chest_display_revive_nearby_monsters", "matchers": [{"string": "近くで倒されたモンスターを猛攻状態で蘇生する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by a stream of Monsters", "better": 1, "id": "chest_display_spawns_monsters_continuously", "matchers": [{"string": "連続して襲いかかるモンスターに守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by a stream of Tormented Spirits", "better": 1, "id": "chest_display_spawns_torment_spirits_continuously", "matchers": [{"string": "連続して襲いかかる拷問された幽霊に守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by a Redblade Warband", "better": 1, "id": "chest_display_summons_fire_warband", "matchers": [{"string": "レッドブレードのウォーバンドに守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by a Mutewind Warband", "better": 1, "id": "chest_display_summons_cold_warband", "matchers": [{"string": "ミュートウィンドのウォーバンドに守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by a Brinerot Warband", "better": 1, "id": "chest_display_summons_lightning_warband", "matchers": [{"string": "ブラインロットのウォーバンドに守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by a Renegade Warband", "better": 1, "id": "chest_display_summons_chaos_warband", "matchers": [{"string": "レネゲードのウォーバンドに守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Detonates nearby corpses", "better": 1, "id": "chest_display_explodes_corpses", "matchers": [{"string": "近くの死体を爆発させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by camoflaged Monsters", "better": 1, "id": "chest_camoflaged", "matchers": [{"string": "カモフラージュしたモンスターに守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Casts a random Hex Curse Spell when activated", "better": 1, "id": "chest_display_cast_random_curse", "matchers": [{"string": "作動するとランダムな呪術呪いスペルをキャストする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by the Ancestors' Power", "better": 1, "id": "chest_display_kaom_totems", "matchers": [{"string": "先祖の力により守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Ignites you when activated", "better": 1, "id": "chest_display_ignite", "matchers": [{"string": "作動するとプレイヤーを発火させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spreads Caustic Ground", "better": 1, "id": "chest_display_caustic_clouds", "matchers": [{"string": "腐敗領域を撒く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Explodes", "better": 1, "id": "chest_display_explosion", "matchers": [{"string": "爆発する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contained Gems have Experience", "better": 1, "id": "chest_gems_drop_with_experience", "matchers": [{"string": "経験値を持つジェムが入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Items", "better": 1, "id": "chest_drop_additional_normal_items_up_to", "matchers": [{"string": "アイテムが追加で#個入っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Contains # additional Magic Items", "better": 1, "id": "chest_drop_additional_magic_items_up_to", "matchers": [{"string": "マジックアイテムが追加で#個入っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Contains # additional Rare Items", "better": 1, "id": "chest_drop_additional_rare_items_up_to", "matchers": [{"string": "レアアイテムが追加で#個入っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "<enchanted>{{Items dropped by Runic Monsters are fully Linked}}", "better": 1, "id": "dropped_items_are_fully_linked", "matchers": [{"string": "<enchanted>{{ルーニックモンスターがドロップするアイテムは全てのソケットがリンクされている}}", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # extra Vaal Gems", "better": 1, "id": "chest_drops_extra_vaal_gems", "matchers": [{"string": "ヴァールジェムが追加で1個入っている", "negate": false, "value": 1}, {"string": "ヴァールジェムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains additional Divination Cards that give Shaper or Elder items", "better": 1, "id": "display_strongbox_drops_additional_shaper_or_elder_cards", "matchers": [{"string": "シェイパーアイテムまたはエルダーアイテムと交換できる占いカードが追加で入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems Chain # additional times", "better": 1, "id": "local_display_socketed_gems_chain_X_additional_times", "matchers": [{"string": "ソケットされたジェムは追加で#回連鎖する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Immunity to Bleeding", "better": 1, "id": "immune_to_bleeding", "matchers": [{"string": "出血への完全耐性を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Vaal Gems", "better": 1, "id": "local_socketed_vaal_gem_level_+", "matchers": [{"string": "ソケットされたヴァールジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Non-Vaal Gems", "better": 1, "id": "local_socketed_non_vaal_gem_level_+", "matchers": [{"string": "ソケットされた非ヴァールジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Strongboxes are guarded by ambushing monsters", "better": 1, "id": "map_ambush_chests", "matchers": [{"string": "ストロングボックスは奇襲を行うモンスターにより守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains additional Divination Cards that give Currency", "better": 1, "id": "chest_drop_additional_currency_item_divination_cards", "matchers": [{"string": "カレンシーと交換できる占いカードが追加で入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Arrows deal 50% increased Damage with Hits to Targets they Pierce", "better": 1, "id": "arrow_damage_+50%_vs_pierced_targets", "matchers": [{"string": "矢は貫通した対象へのヒットダメージが50%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Arrows deal #% increased Damage with Hits to Targets they Pierce", "better": 1, "id": "arrow_damage_+%_vs_pierced_targets", "matchers": [{"string": "矢は貫通した対象へのヒットダメージが#%増加する", "negate": false}, {"string": "矢は貫通した対象へのヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "You gain Onslaught for # seconds on using a Vaal Skill", "better": 1, "id": "onslaught_on_vaal_skill_use_duration_ms", "matchers": [{"string": "ヴァールスキル使用した時に猛攻を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Support Gems", "better": 1, "id": "local_socketed_support_gem_level_+", "matchers": [{"string": "ソケットされたサポートジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Skills Chain +# times", "better": 1, "id": "number_of_chains", "matchers": [{"string": "スキルは#回連鎖する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Hexes Transfer to all Enemies in a range of 30 when Hexed Enemy dies", "better": 1, "id": "transfer_hexes_to_X_nearby_enemies_on_kill", "matchers": [{"string": "呪術を受けた敵が死亡した時に30の範囲のすべての敵に呪術が転移する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Damage against Ignited Enemies", "better": 1, "id": "melee_damage_+%_vs_burning_enemies", "matchers": [{"string": "発火状態の敵に対する近接ダメージが#%増加する", "negate": false}, {"string": "発火状態の敵に対する近接ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Damage against Shocked Enemies", "better": 1, "id": "melee_damage_+%_vs_shocked_enemies", "matchers": [{"string": "感電状態の敵に対する近接ダメージが#%増加する", "negate": false}, {"string": "感電状態の敵に対する近接ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Damage against Frozen Enemies", "better": 1, "id": "melee_damage_+%_vs_frozen_enemies", "matchers": [{"string": "凍結状態の敵に対する近接ダメージが#%増加する", "negate": false}, {"string": "凍結状態の敵に対する近接ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Projectiles have #% chance to Shock", "better": 1, "id": "projectile_shock_chance_%", "matchers": [{"string": "投射物は#%の確率で敵を感電させる", "negate": false}, {"string": "投射物は常に敵を感電させる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Projectiles have #% chance to Freeze", "better": 1, "id": "projectile_freeze_chance_%", "matchers": [{"string": "投射物は#%の確率で敵を凍結させる", "negate": false}, {"string": "投射物は常に敵を凍結させる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Projectiles have #% chance to Ignite", "better": 1, "id": "projectile_ignite_chance_%", "matchers": [{"string": "投射物は#%の確率で敵を発火させる", "negate": false}, {"string": "投射物は常に敵を発火させる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are supported by Level # Life Leech", "better": 1, "id": "local_display_socketed_gems_get_life_leech_level", "matchers": [{"string": "ソケットされたジェムはレベル#ライフリーチによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are supported by Level # Chance to Bleed", "better": 1, "id": "local_display_socketed_gems_get_chance_to_bleed_level", "matchers": [{"string": "ソケットされたジェムはレベル#出血付与によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Light Radius is based on Energy Shield instead of Life", "better": 1, "id": "light_radius_scales_with_energy_shield", "matchers": [{"string": "光半径はライフの代わりにエナジーシールドに基づく", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Physical Damage taken from Hits by Animals", "better": 1, "id": "physical_damage_taken_+_vs_beasts", "matchers": [{"string": "動物によるヒットから受ける物理ダメージ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage taken per Frenzy Charge", "better": 1, "id": "damage_taken_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに受けるダメージが#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとに受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Lightning Damage per Frenzy Charge", "better": 1, "id": "lightning_damage_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに雷ダメージが#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとに雷ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "# Life gained on Kill per Frenzy Charge", "better": 1, "id": "life_gained_on_enemy_death_per_frenzy_charge", "matchers": [{"string": "敵を倒した時にフレンジーチャージ1個ごとに#のライフを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains no other Items", "better": 1, "id": "chest_no_regular_drops", "matchers": [{"string": "他のアイテムが入っていない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Life on use", "better": 1, "id": "local_unique_flask_instantly_recovers_%_maximum_life", "matchers": [{"string": "使用した時にライフの#%を回復する", "negate": false}, {"string": "使用した時にライフを全回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Maximum Life taken as Chaos Damage per second", "better": 1, "id": "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing", "matchers": [{"string": "毎秒最大ライフの#%を混沌ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage", "better": 1, "id": "unique_add_power_charge_on_melee_knockback_%", "matchers": [{"string": "プレイヤーが近接ダメージにより敵をノックバックさせた時に#%の確率でパワーチャージを1個獲得する", "negate": false}, {"string": "プレイヤーが近接ダメージにより敵をノックバックさせた時にパワーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Grants Level # Bear Trap Skill", "better": 1, "id": "local_display_grants_skill_bear_trap_level", "matchers": [{"string": "レベル#ベアトラップスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unique Boss gives #% increased Experience", "better": 1, "id": "display_map_boss_gives_experience_+%", "matchers": [{"string": "ユニークボスが付与する経験値が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unique Boss drops # additional Currency Items", "better": 1, "id": "map_death_and_taxes_boss_drops_additional_currency", "matchers": [{"string": "ユニークボスはカレンシーアイテムを追加で1個ドロップする", "negate": false, "value": 1}, {"string": "ユニークボスはカレンシーアイテムを追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Slaying Enemies in a kill streak grants Rampage bonuses", "better": 1, "id": "map_players_gain_rampage_stacks", "matchers": [{"string": "敵を連続して倒すとランページボーナスが付与される", "negate": false}, {"string": "次のエリアでは敵をキルストリークで倒すとランページボーナスが付与される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power Charge when you Throw a Trap", "better": 1, "id": "gain_power_charge_when_throwing_trap_%", "matchers": [{"string": "プレイヤーがトラップを投げた時に#%の確率でパワーチャージを1個獲得する", "negate": false}, {"string": "プレイヤーがトラップを投げた時にパワーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Slaying Enemies close together can attract monsters from Beyond this realm", "better": 1, "id": "map_beyond_rules", "matchers": [{"string": "敵どうしが近くにいる状態で同時に倒すとこの世界の外からのビヨンドからモンスターを呼び寄せる", "negate": false}, {"string": "次のエリアでは敵どうしをお互いに近くで倒すとこのレルムのビヨンドからモンスターを呼び寄せる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance per 8 Strength", "better": 1, "id": "critical_strike_chance_+%_per_8_strength", "matchers": [{"string": "筋力8ごとにクリティカルヒット率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed while Ignited", "better": 1, "id": "attack_speed_+%_while_ignited", "matchers": [{"string": "発火中はアタックスピードが#%増加する", "negate": false}, {"string": "発火中はアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed while Ignited", "better": 1, "id": "cast_speed_+%_while_ignited", "matchers": [{"string": "発火中はキャストスピードが#%増加する", "negate": false}, {"string": "発火中はキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% chance to be Ignited", "better": 1, "id": "chance_to_be_ignited_%", "matchers": [{"string": "発火を付与される確率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Cause Poison on Critical Hit", "better": 1, "id": "local_poison_on_critical_strike_chance_%", "matchers": [{"string": "クリティカルヒット時に#%の確率で敵に毒を付与する", "negate": false}, {"string": "クリティカルヒット時に敵に毒を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Melee Critical Hits have #% chance to Poison the Enemy", "better": 1, "id": "poison_on_melee_critical_strike_%", "matchers": [{"string": "近接クリティカルヒットは#%の確率で毒を敵に付与する", "negate": false}, {"string": "近接クリティカルヒットは毒を敵に付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage during Effect", "better": 1, "id": "local_unique_flask_block_%_while_healing", "matchers": [{"string": "効果中はアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Spell Damage during Effect", "better": 1, "id": "local_unique_flask_spell_block_%_while_healing", "matchers": [{"string": "効果中はスペルブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Damage per 450 Evasion Rating", "better": 1, "id": "attack_damage_+%_per_450_evasion", "matchers": [{"string": "回避力450ごとにアタックダメージが#%増加する", "negate": false}, {"string": "回避力450ごとにアタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Hits against Ignited Enemies", "better": 1, "id": "hit_damage_+%_vs_ignited_enemies", "matchers": [{"string": "発火状態の敵に対するヒットダメージが#%増加する", "negate": false}, {"string": "発火状態の敵に対するヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed while on Full Energy Shield", "better": 1, "id": "movement_velocity_+%_on_full_energy_shield", "matchers": [{"string": "フルエナジーシールド時に移動スピードが#%増加する", "negate": false}, {"string": "フルエナジーシールド時に移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% Chance to Cause Monster to Flee on Block", "better": 1, "id": "block_causes_monster_flee_%", "matchers": [{"string": "ブロック時に#%の確率でモンスターを逃走させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Leech Life #% faster", "better": 1, "id": "base_life_leech_rate_+%", "matchers": [{"string": "ライフリーチが#%速くなる", "negate": false}, {"string": "ライフリーチが#%遅くなる", "negate": true}], "trade": {"ids": null}}
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{"ref": "Leech #% faster", "better": 1, "id": "leech_rate_+%", "matchers": [{"string": "リーチが#%速くなる", "negate": false}, {"string": "リーチが#%遅くなる", "negate": true}], "trade": {"ids": null}}
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{"ref": "Leech Mana #% faster", "better": 1, "id": "base_mana_leech_rate_+%", "matchers": [{"string": "マナリーチが#%速くなる", "negate": false}, {"string": "マナリーチが#%遅くなる", "negate": true}], "trade": {"ids": null}}
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{"ref": "Adds # to # Chaos Damage to Spells", "better": 1, "id": "spell_minimum_added_chaos_damage", "matchers": [{"string": "#から#の混沌ダメージをスペルに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Life on Rampage", "better": 1, "id": "recover_%_maximum_life_on_rampage_threshold", "matchers": [{"string": "ランページ開始時にライフの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Removes Elemental Ailments on Rampage", "better": 1, "id": "dispel_status_ailments_on_rampage_threshold", "matchers": [{"string": "ランページ開始時に元素系状態異常を取り除く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain Immunity to Physical Damage for # seconds on Rampage", "better": 1, "id": "gain_physical_damage_immunity_on_rampage_threshold_ms", "matchers": [{"string": "ランページ開始時に#秒間物理ダメージに対する完全耐性を獲得する", "negate": false, "value": 1000}], "trade": {"ids": null}}
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{"ref": "Kills grant an additional Vaal Soul if you have Rampaged Recently", "better": 1, "id": "gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently", "matchers": [{"string": "直近ランページを開始していれば敵を倒すことにより追加のヴァールソウルが付与される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Creates a Smoke Cloud on Rampage", "better": 1, "id": "ground_smoke_on_rampage_threshold_ms", "matchers": [{"string": "ランページを開始すると煙幕を生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies do not block your movement for # seconds on Rampage", "better": 1, "id": "phasing_on_rampage_threshold_ms", "matchers": [{"string": "ランページを開始すると#秒間敵がプレイヤーの移動を妨げない", "negate": false, "value": 1000}], "trade": {"ids": null}}
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{"ref": "#% Global chance to Blind Enemies on Hit", "better": 1, "id": "global_chance_to_blind_on_hit_%", "matchers": [{"string": "ヒット時に#%のグローバル確率で敵を盲目にする", "negate": false}, {"string": "ヒット時に敵を盲目にする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Regenerate # Life per second per Level", "better": 1, "id": "life_regeneration_rate_per_minute_per_level", "matchers": [{"string": "1レベルごとに毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Global Critical Hit Chance per Level", "better": 1, "id": "critical_strike_chance_+%_per_level", "matchers": [{"string": "1レベルごとにグローバルクリティカルヒット率が#%増加する", "negate": false}, {"string": "1レベルごとにグローバルクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Damage per Level", "better": 1, "id": "attack_damage_+%_per_level", "matchers": [{"string": "1レベルごとにアタックダメージが#%増加する", "negate": false}, {"string": "1レベルごとにアタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage per Level", "better": 1, "id": "spell_damage_+%_per_level", "matchers": [{"string": "1レベルごとにスペルダメージが#%増加する", "negate": false}, {"string": "1レベルごとにスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain # Flask Charges when you deal a Critical Hit", "better": 1, "id": "recharge_flasks_on_crit", "matchers": [{"string": "プレイヤーがクリティカルヒットを与えるとフラスコチャージを1獲得する", "negate": false, "value": 1}, {"string": "プレイヤーがクリティカルヒットを与えるとフラスコチャージを#獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies you Attack have #% chance to Reflect # to # Chaos Damage to you", "better": 1, "id": "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance", "matchers": [{"string": "プレイヤーがアタックした敵は#%の確率で#から#の混沌ダメージをプレイヤーに反射する", "negate": false}, {"string": "プレイヤーがアタックした敵は#から#の混沌ダメージをプレイヤーに反射する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Rampage", "better": 1, "id": "player_gain_rampage_stacks", "matchers": [{"string": "ランページ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Melee Hits count as Rampage Kills\\nRampage", "better": 1, "id": "melee_hits_grant_rampage_stacks", "matchers": [{"string": "近接ヒットはランページキルとみなされる\\nランページ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Mana on Kill per Level", "better": 1, "id": "mana_gained_on_enemy_death_per_level", "matchers": [{"string": "敵を倒した時に1レベルごとに#のマナを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Energy Shield on Kill per Level", "better": 1, "id": "energy_shield_gained_on_enemy_death_per_level", "matchers": [{"string": "敵を倒した時に1レベルごとに#のエナジーシールドを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Skill Gems", "better": 1, "id": "local_socketed_active_skill_gem_level_+", "matchers": [{"string": "ソケットされたスキルジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Elemental Damage per Level", "better": 1, "id": "elemental_damage_+%_per_level", "matchers": [{"string": "1レベルごとに元素ダメージが#%増加する", "negate": false}, {"string": "1レベルごとに元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Chaos Damage per Level", "better": 1, "id": "chaos_damage_+%_per_level", "matchers": [{"string": "1レベルごとに混沌ダメージが#%増加する", "negate": false}, {"string": "1レベルごとに混沌ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain # Life on Kill per Level", "better": 1, "id": "life_gained_on_enemy_death_per_level", "matchers": [{"string": "敵を倒した時に1レベルごとに#のライフを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Blind duration", "better": 1, "id": "blind_duration_+%", "matchers": [{"string": "盲目の持続時間が#%増加する", "negate": false}, {"string": "盲目の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per 10 Levels", "better": 1, "id": "damage_+%_per_10_levels", "matchers": [{"string": "10レベルごとにダメージが#%増加する", "negate": false}, {"string": "10レベルごとにダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area is inhabited by # additional Invasion Bosses", "better": 1, "id": "map_num_extra_invasion_bosses", "matchers": [{"string": "エリアにはインベージョンボスが追加で1体生息している", "negate": false, "value": 1}, {"string": "エリアにはインベージョンボスが追加で#体生息している", "negate": false}, {"string": "次のエリアにはインベージョンボスが追加で1体生息している", "negate": false, "value": 1}, {"string": "次のエリアにはインベージョンボスが追加で#体生息している", "negate": false}, {"string": "マップにはインベージョンボスが追加で1体生息している", "negate": false, "value": 1}, {"string": "マップにはインベージョンボスが追加で#体生息している", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have Onslaught", "better": 1, "id": "map_monsters_have_onslaught", "matchers": [{"string": "モンスターは猛攻ととなる", "negate": false}, {"string": "次のエリアのモンスターは猛攻状態になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Prefixes Cannot Be Changed", "better": 1, "id": "item_generation_cannot_change_prefixes", "matchers": [{"string": "プレフィックスは変化しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Suffixes Cannot Be Changed", "better": 1, "id": "item_generation_cannot_change_suffixes", "matchers": [{"string": "サフィックスは変化しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot roll Attack Modifiers", "better": 1, "id": "item_generation_cannot_roll_attack_affixes", "matchers": [{"string": "アタックモッドはロールされない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot roll Caster Modifiers", "better": 1, "id": "item_generation_cannot_roll_caster_affixes", "matchers": [{"string": "キャスターモッドはロールされない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Can have up to 3 Crafted Modifiers", "better": 1, "id": "item_generation_can_have_multiple_crafted_mods", "matchers": [{"string": "クラフトモッドを最大3個まで持つことができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have Elemental Equilibrium", "better": 1, "id": "local_display_socketed_gems_have_elemental_equilibrium", "matchers": [{"string": "ソケットされたジェムはエレメンタルイクイリブリアムを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have Secrets of Suffering", "better": 1, "id": "local_display_socketed_gems_have_secrets_of_suffering", "matchers": [{"string": "ソケットされたジェムはシークレットオブサファリングを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500", "better": 1, "id": "unaffected_by_ignite_and_shock_while_max_life_mana_within_500", "matchers": [{"string": "最大ライフと最大マナの差が500以内であれば発火および感電の効果を受けない", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Fire Resistance when Socketed with a Red Gem", "better": 1, "id": "unique_fire_damage_resistance_%_when_red_gem_socketed", "matchers": [{"string": "赤ジェムがソケットされた場合の火耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Lightning Resistance when Socketed with a Blue Gem", "better": 1, "id": "unique_lightning_damage_resistance_%_when_blue_gem_socketed", "matchers": [{"string": "青ジェムがソケットされた場合の雷耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Cold Resistance when Socketed with a Green Gem", "better": 1, "id": "unique_cold_damage_resistance_%_when_green_gem_socketed", "matchers": [{"string": "緑ジェムがソケットされた場合の冷気耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Sockets are White", "better": 1, "id": "local_all_sockets_are_white", "matchers": [{"string": "全てのソケットは白色である", "negate": false}], "trade": {"ids": null}}
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{"ref": "Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit", "better": 1, "id": "curse_on_projectile_block_level_15_temporal_chains", "matchers": [{"string": "敵の投射物アタックダメージをブロック時に呪いの上限を無視してその敵をテンポラルチェーンで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit", "better": 1, "id": "curse_on_spell_block_level_15_elemental_weakness", "matchers": [{"string": "敵のスペルダメージをブロック時に呪いの上限を無視してその敵をエレメンタルウィークネスで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies slain by Socketed Gems drop #% increased item quantity", "better": 1, "id": "local_display_socketed_gems_get_item_quantity_+%", "matchers": [{"string": "ソケットされたジェムにより倒された敵がドロップするアイテムの数量が#%増加する", "negate": false}, {"string": "ソケットされたジェムにより倒された敵がドロップするアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area becomes fatal after some time", "better": 1, "id": "display_map_has_oxygen", "matchers": [{"string": "エリアは時間が経つと致命的になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Magic Monster Packs in next Area will each have a Bloodline Mod", "better": 1, "id": "map_magic_pack_mod_rules", "matchers": [{"string": "次のエリアのマジックモンスターのそれぞれはブラッドラインモッドを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Curse Enemies with Vulnerability on Block", "better": 1, "id": "curse_on_block_level_5_vulnerability", "matchers": [{"string": "ブロック時に敵をヴァルネラビリティで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Steal Power, Frenzy, and Endurance Charges on Hit", "better": 1, "id": "base_steal_power_frenzy_endurance_charges_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率でパワーチャージ、フレンジーチャージおよびエンデュランスチャージを盗む", "negate": false}, {"string": "ヒット時にパワーチャージ、フレンジーチャージおよびエンデュランスチャージを盗む", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Hits against Blinded Enemies", "better": 1, "id": "hit_damage_+%_vs_blinded_enemies", "matchers": [{"string": "盲目状態の敵に対するヒットダメージが#%増加する", "negate": false}, {"string": "盲目状態の敵に対するヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to create a Smoke Cloud when Hit", "better": 1, "id": "ground_smoke_when_hit_%", "matchers": [{"string": "ヒットを受けた時に#%の確率で煙幕を生成する", "negate": false}, {"string": "ヒットを受けた時に煙幕を生成する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Tormented Spirits haunt Wraeclast", "better": 1, "id": "map_spawn_tormented_spirits", "matchers": [{"string": "拷問された幽霊がレイクラストを彷徨っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Azmeri Spirits", "better": 1, "id": "map_spawn_extra_torment_spirits", "matchers": [{"string": "エリアには拷問された幽霊が追加で#体彷徨っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "#% increased Elemental Damage with Attack Skills during any Flask Effect", "better": 1, "id": "elemental_damage_with_attack_skills_+%_while_using_flask", "matchers": [{"string": "いずれかのフラスコ効果中はアタックスキルによる元素ダメージが#%増加する", "negate": false}, {"string": "いずれかのフラスコ効果中はアタックスキルによる元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Adds # to # Fire Damage to Attacks against Ignited Enemies", "better": 1, "id": "minimum_added_fire_damage_vs_ignited_enemies", "matchers": [{"string": "発火状態の敵に対するアタックに#から#の物理ダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Socketed Minion Spells on Kill with this Weapon\\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses", "better": 1, "id": "cast_socketed_minion_skills_on_bow_kill_%", "matchers": [{"string": "この武器により敵を撃破した時にソケットされたミニオンスペルをトリガーする\\nこのアイテムによりトリガーされるミニオンスペルは0.25秒のクールダウンを持ち使用回数が5回まで貯まる", "negate": false, "value": 100}, {"string": "この武器により敵を撃破した時に#%の確率でソケットされたミニオンスペルをトリガーする\\nこのアイテムによりトリガーされるミニオンスペルは0.25秒のクールダウンを持ち使用回数が5回まで貯まる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions deal #% increased Damage per 5 Dexterity", "better": 1, "id": "minion_damage_+%_per_5_dex", "matchers": [{"string": "器用さ5ごとにミニオンのダメージが#%増加する", "negate": false}, {"string": "器用さ5ごとにミニオンのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Socketed Spells on Killing a Shocked Enemy", "better": 1, "id": "cast_linked_spells_on_shocked_enemy_kill_%", "matchers": [{"string": "感電状態の敵を撃破した時に#%の確率でソケットされたスペルをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot gain Power Charges", "better": 1, "id": "cannot_gain_power_charges", "matchers": [{"string": "パワーチャージを獲得することができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Hits per Curse on Enemy", "better": 1, "id": "damage_vs_cursed_enemies_per_enemy_curse_+%", "matchers": [{"string": "敵に付与した呪いの数ごとにヒットダメージが#%増加する", "negate": false}, {"string": "敵に付与した呪いの数ごとにヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Physical Damage per Endurance Charge", "better": 1, "id": "physical_damage_per_endurance_charge_+%", "matchers": [{"string": "エンデュランスチャージ1個ごとに物理ダメージが#%増加する", "negate": false}, {"string": "エンデュランスチャージ1個ごとに物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per Power Charge with Hits against Enemies that are on Full Life", "better": 1, "id": "damage_vs_enemies_on_full_life_per_power_charge_+%", "matchers": [{"string": "フルライフ状態の敵に対してパワーチャージ1個ごとにヒットダメージが#%増加する", "negate": false}, {"string": "フルライフ状態の敵に対してパワーチャージ1個ごとにヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per Power Charge with Hits against Enemies on Low Life", "better": 1, "id": "damage_vs_enemies_on_low_life_per_power_charge_+%", "matchers": [{"string": "低ライフ状態の敵に対してパワーチャージ1個ごとにヒットダメージが#%増加する", "negate": false}, {"string": "低ライフ状態の敵に対してパワーチャージ1個ごとにヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Penetrate #% Elemental Resistances per Frenzy Charge", "better": 1, "id": "penetrate_elemental_resistance_per_frenzy_charge_%", "matchers": [{"string": "フレンジーチャージ1個ごとに#%の元素耐性を突破する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Endurance, Frenzy and Power Charge Duration", "better": 1, "id": "charge_duration_+%", "matchers": [{"string": "エンデュランスチャージ、フレンジーチャージおよびパワーチャージの持続時間が#%増加する", "negate": false}, {"string": "エンデュランスチャージ、フレンジーチャージおよびパワーチャージの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Duration of Elemental Ailments on Enemies", "better": 1, "id": "base_elemental_status_ailment_duration_+%", "matchers": [{"string": "敵に対する元素系状態異常の持続時間が#%増加する", "negate": false}, {"string": "敵に対する元素系状態異常の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Your Hits can only Kill Frozen Enemies", "better": 1, "id": "hits_can_only_kill_frozen_enemies", "matchers": [{"string": "プレイヤーのヒットは凍結状態の敵だけを撃破できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # extra Vaal Fragments", "better": 1, "id": "chest_drops_extra_vaal_fragments", "matchers": [{"string": "ヴァールの断片が追加で1個入っている", "negate": false, "value": 1}, {"string": "ヴァールの断片が追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Rare Items of the same type", "better": 1, "id": "chest_drops_extra_rare_items_of_same_base_type", "matchers": [{"string": "レアアイテムが追加で#個入っている", "negate": false, "value": 1}, {"string": "同じ種類のレアアイテムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Maximum Energy Shield taken as Physical Damage on Minion Death", "better": 1, "id": "maximum_es_taken_as_physical_damage_on_minion_death_%", "matchers": [{"string": "ミニオン死亡時に最大エナジーシールドの#%を物理ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Deal no Physical Damage", "better": 1, "id": "base_deal_no_physical_damage", "matchers": [{"string": "物理ダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Deal no Non-Physical Damage", "better": 1, "id": "deal_no_non_physical_damage", "matchers": [{"string": "物理ダメージ以外のダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks that Fire Projectiles Consume up to # additional Steel Shards", "better": 1, "id": "steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles", "matchers": [{"string": "投射物を放つアタックはスティールシャードを追加で最大#個消費する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Skills Fire # additional Projectiles for 4 seconds after\\nyou consume a total of 12 Steel Shards", "better": 1, "id": "skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo", "matchers": [{"string": "プレイヤーがスティールシャードを合計12消費した後に4秒間スキルは投射物を追加で#個放つ", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Ignites you inflict with Attacks deal Damage #% faster", "better": 1, "id": "faster_burn_from_attacks_%", "matchers": [{"string": "プレイヤーがアタックにより付与した発火がダメージを与える速度が#%速くなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems fire Projectiles in a circle", "better": 1, "id": "local_display_socketed_gems_projectiles_nova", "matchers": [{"string": "ソケットされたジェムは投射物を放射状に放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Projectile Spells fire Projectiles in a circle", "better": 1, "id": "local_display_socketed_spells_projectiles_circle", "matchers": [{"string": "ソケットされた投射物スペルは投射物を放射状に放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems fire # additional Projectiles", "better": 1, "id": "local_display_socketed_gems_have_number_of_additional_projectiles", "matchers": [{"string": "ソケットされたジェムは投射物を追加で1個放つ", "negate": false, "value": 1}, {"string": "ソケットされたジェムは投射物を追加で#個放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Projectile Spells fire # additional Projectiles", "better": 1, "id": "local_display_socketed_spells_additional_projectiles", "matchers": [{"string": "ソケットされた投射物スペルは投射物を追加で1個放つ", "negate": false, "value": 1}, {"string": "ソケットされた投射物スペルは投射物を追加で#個放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have #% increased Skill Effect Duration", "better": 1, "id": "local_display_socketed_gems_skill_effect_duration_+%", "matchers": [{"string": "ソケットされたジェムのスキル効果持続時間が#%増加する", "negate": false}, {"string": "ソケットされたジェムのスキル効果持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Generosity", "better": 1, "id": "local_display_socketed_gems_get_generosity_level", "matchers": [{"string": "ソケットされたジェムはレベル#寛大によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Elemental Damage per Frenzy Charge", "better": 1, "id": "elemental_damage_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに元素ダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Mines can be Detonated # additional times", "better": 1, "id": "mine_extra_uses", "matchers": [{"string": "マインは追加で1回起爆できる", "negate": false, "value": 1}, {"string": "マインは追加で#回起爆できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "You gain Onslaught for # seconds on Culling Strike", "better": 1, "id": "onslaught_buff_duration_on_culling_strike_ms", "matchers": [{"string": "カリングストライク時に#秒間猛攻を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Chilled during Onslaught", "better": 1, "id": "base_avoid_chill_%_while_have_onslaught", "matchers": [{"string": "猛攻中は#%の確率で冷却を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "You and your Totems Regenerate #% of maximum Life per second for each Summoned Totem", "better": 1, "id": "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem", "matchers": [{"string": "召喚したトーテム1体ごとにプレイヤーとトーテムは毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Mine Throwing Speed", "better": 1, "id": "mine_laying_speed_+%", "matchers": [{"string": "マイン投擲スピードが#%増加する", "negate": false}, {"string": "マイン投擲スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Mines have #% increased Detonation Speed", "better": 1, "id": "mine_detonation_speed_+%", "matchers": [{"string": "マインの起爆スピードが#%増加する", "negate": false}, {"string": "マインの起爆スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% more Mine Damage", "better": 1, "id": "unique_mine_damage_+%_final", "matchers": [{"string": "マインダメージが#%上昇する", "negate": false}, {"string": "マインダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Blastchain Mine", "better": 1, "id": "local_display_socketed_gems_get_remote_mine_level", "matchers": [{"string": "ソケットされたジェムはレベル#連続爆破マインによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Cold Damage with Attack Skills", "better": 1, "id": "cold_damage_with_attack_skills_+%", "matchers": [{"string": "アタックスキルの冷気ダメージが#%増加する", "negate": false}, {"string": "アタックスキルの冷気ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Adds # to # Lightning Damage to Unarmed Melee Hits", "better": 1, "id": "attack_minimum_added_melee_lightning_damage_while_unarmed", "matchers": [{"string": "#から#の雷ダメージを素手による近接ヒットに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Lightning Damage to Spells while Unarmed", "better": 1, "id": "spell_maximum_added_lightning_damage_while_unarmed", "matchers": [{"string": "素手状態中に#から#の雷ダメージをスペルに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Energy Shield gained on Killing a Shocked Enemy", "better": 1, "id": "gain_X_energy_shield_on_killing_shocked_enemy", "matchers": [{"string": "感電状態の敵を倒した時に#のエナジーシールドを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by Dario, the Living Void\\nGuarded by waves of Void Constructs", "better": 1, "id": "chest_display_guarded_by_dario", "matchers": [{"string": "生ける虚空ダリオにより守られている\\n連続して襲いかかるヴォイドコンストラクトにより守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Knock Enemies Back", "better": 1, "id": "cannot_knockback", "matchers": [{"string": "敵をノックバックさせることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Attack Damage Chills when you Stun", "better": 1, "id": "attack_damage_that_stuns_also_chills", "matchers": [{"string": "プレイヤーが敵をスタンさせた時に全てのアタックダメージで敵に冷却を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Allies gain #% of maximum Life Regenerated per second", "better": 1, "id": "shapers_seed_unique_aura_life_regeneration_rate_per_minute_%", "matchers": [{"string": "近くの味方は毎秒ライフの#%の自動回復を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Allies gain #% increased Mana Regeneration Rate", "better": 1, "id": "shapers_seed_unique_aura_mana_regeneration_rate_+%", "matchers": [{"string": "近くの味方はマナ自動回復レートの#%増加を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items Dropped by Frozen Enemies", "better": 1, "id": "killed_monster_dropped_item_rarity_+%_when_frozen", "matchers": [{"string": "凍結状態の敵を倒してドロップしたアイテムのレアリティが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% reduced Action Speed", "better": 1, "id": "action_speed_-%", "matchers": [{"string": "アクションスピードが#%減少する", "negate": false}, {"string": "アクションスピードが#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as Extra Fire Damage with Attacks", "better": 1, "id": "non_skill_physical_damage_%_to_gain_as_fire_with_attacks", "matchers": [{"string": "アタックは物理ダメージの#%を追加火ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Allies' Aura Buffs do not affect you", "better": 1, "id": "immune_to_ally_buff_auras", "matchers": [{"string": "味方のオーラのバフはプレイヤーに影響しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Aura Buffs do not affect allies", "better": 1, "id": "buff_auras_dont_affect_allies", "matchers": [{"string": "プレイヤーのオーラのバフは味方に影響しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased effect of Buffs on you", "better": 1, "id": "buff_effect_on_self_+%", "matchers": [{"string": "プレイヤーに対するバフの効果が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Powerful Tempests can affect both Monsters and you", "better": 1, "id": "map_always_has_weather", "matchers": [{"string": "強力なテンペストがモンスターとプレイヤー両方に影響を与える", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2390685262"]}}}
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{"ref": "Socketed Gems are Supported by Level # Knockback", "better": 1, "id": "local_display_socketed_gems_supported_by_x_knockback_level", "matchers": [{"string": "ソケットされたジェムはレベル#ノックバックによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Life per second per Endurance Charge", "better": 1, "id": "life_regen_per_minute_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Transmogrification", "better": 1, "id": "map_non_unique_equipment_drops_as_sell_price", "matchers": [{"string": "高値で売れる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Atziri's Influence", "better": 1, "id": "map_items_drop_corrupted", "matchers": [{"string": "アトジリインフルエンス", "negate": false}], "trade": {"ids": null}}
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{"ref": "Living Weapons", "better": 1, "id": "map_weapons_drop_animated", "matchers": [{"string": "武器がアニメイトされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to cause Enemies to Flee on use", "better": 1, "id": "local_flask_use_causes_monster_flee_chance_%", "matchers": [{"string": "使用した時に#%の確率で敵を逃走させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Melee Physical Damage during effect", "better": 1, "id": "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect", "matchers": [{"string": "フラスコ効果中は近接物理ダメージが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds Knockback to Melee Attacks during Effect", "better": 1, "id": "local_flask_adds_knockback_while_healing", "matchers": [{"string": "効果中は近接アタックにノックバックを付加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants # Life and Mana per Enemy Hit", "better": 1, "id": "local_life_and_mana_gain_per_target", "matchers": [{"string": "ヒットを与えた敵1体ごとに#のライフおよびマナを付与する", "negate": false}, {"string": "ヒットを与えた敵1体ごとに#のライフおよびマナを取り除く", "negate": true}], "trade": {"ids": null}}
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{"ref": "Grants Level # Icestorm Skill", "better": 1, "id": "local_display_grants_skill_icestorm_level", "matchers": [{"string": "レベル#アイスストームスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power Charge when you Stun with Melee Damage", "better": 1, "id": "chance_to_gain_power_charge_on_melee_stun_%", "matchers": [{"string": "プレイヤーが近接ダメージで敵をスタンさせた時に#%の確率でパワーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power Charge when you Stun", "better": 1, "id": "chance_to_gain_power_charge_on_stun_%", "matchers": [{"string": "プレイヤーが敵をスタンさせた時に#%の確率でパワーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid Elemental Ailments", "better": 1, "id": "avoid_all_elemental_status_%", "matchers": [{"string": "#%の確率で元素系状態異常を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate #% of maximum Mana per second", "better": 1, "id": "mana_regeneration_rate_per_minute_%", "matchers": [{"string": "毎秒マナの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemy Projectiles Pierce you", "better": 1, "id": "projectiles_always_pierce_you", "matchers": [{"string": "敵の投射物はプレイヤーを貫通する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Gluttony of Elements Skill", "better": 1, "id": "local_display_grants_skill_gluttony_of_elements_level", "matchers": [{"string": "レベル#元素の飽食スキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Pierce", "better": 1, "id": "local_display_socketed_gems_get_pierce_level", "matchers": [{"string": "ソケットされたジェムはレベル#貫通によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Life per second per Buff on you", "better": 1, "id": "life_regeneration_per_minute_per_active_buff", "matchers": [{"string": "プレイヤーが持っているバフ1個ごとに毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Claws", "better": 1, "id": "claw_damage_+%", "matchers": [{"string": "鉤爪によるダメージが#%増加する", "negate": false}, {"string": "鉤爪によるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Wands", "better": 1, "id": "wand_damage_+%", "matchers": [{"string": "ワンドによるダメージが#%増加する", "negate": false}, {"string": "ワンドによるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with One Handed Weapons", "better": 1, "id": "damage_+%_with_one_handed_weapons", "matchers": [{"string": "片手武器によるダメージが#%増加する", "negate": false}, {"string": "片手武器によるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Two Handed Weapons", "better": 1, "id": "damage_+%_with_two_handed_weapons", "matchers": [{"string": "両手武器によるダメージが#%増加する", "negate": false}, {"string": "両手武器によるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Damage while Dual Wielding", "better": 1, "id": "damage_while_dual_wielding_+%", "matchers": [{"string": "二刀流中はアタックダメージが#%増加する", "negate": false}, {"string": "二刀流中はアタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Physical Damage with Unarmed Attacks", "better": 1, "id": "unarmed_melee_physical_damage_+%", "matchers": [{"string": "素手によるアタックの近接物理ダメージが#%増加する", "negate": false}, {"string": "素手によるアタックの近接物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage while wielding a Staff", "better": 1, "id": "spell_staff_damage_+%", "matchers": [{"string": "スタッフ装備中はスペルダメージが#%増加する", "negate": false}, {"string": "スタッフ装備中はスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage while Dual Wielding", "better": 1, "id": "spell_damage_+%_while_dual_wielding", "matchers": [{"string": "二刀流中はスペルダメージが#%増加する", "negate": false}, {"string": "二刀流中はスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage while holding a Shield", "better": 1, "id": "spell_damage_+%_while_holding_shield", "matchers": [{"string": "盾装備中はスペルダメージが#%増加する", "negate": false}, {"string": "盾装備中はスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Mine Damage", "better": 1, "id": "mine_damage_+%", "matchers": [{"string": "マインダメージが#%増加する", "negate": false}, {"string": "マインダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage over Time", "better": 1, "id": "damage_over_time_+%", "matchers": [{"string": "継続ダメージが#%増加する", "negate": false}, {"string": "継続ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with Maces or Sceptres", "better": 1, "id": "mace_attack_speed_+%", "matchers": [{"string": "メイスまたはセプターのアタックスピードが#%増加する", "negate": false}, {"string": "メイスまたはセプターのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with Claws", "better": 1, "id": "claw_attack_speed_+%", "matchers": [{"string": "鉤爪のアタックスピードが#%増加する", "negate": false}, {"string": "鉤爪のアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with Wands", "better": 1, "id": "wand_attack_speed_+%", "matchers": [{"string": "ワンドのアタックスピードが#%増加する", "negate": false}, {"string": "ワンドのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with One Handed Melee Weapons", "better": 1, "id": "one_handed_melee_attack_speed_+%", "matchers": [{"string": "片手近接武器のアタックスピードが#%増加する", "negate": false}, {"string": "片手近接武器のアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with Two Handed Melee Weapons", "better": 1, "id": "two_handed_melee_attack_speed_+%", "matchers": [{"string": "両手近接武器のアタックスピードが#%増加する", "negate": false}, {"string": "両手近接武器のアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed while Dual Wielding", "better": 1, "id": "attack_speed_while_dual_wielding_+%", "matchers": [{"string": "二刀流中はアタックスピードが#%増加する", "negate": false}, {"string": "二刀流中はアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed while Dual Wielding", "better": 1, "id": "cast_speed_while_dual_wielding_+%", "matchers": [{"string": "二刀流中はキャストスピードが#%増加する", "negate": false}, {"string": "二刀流中はキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed while holding a Shield", "better": 1, "id": "attack_speed_+%_while_holding_shield", "matchers": [{"string": "盾装備中はアタックスピードが#%増加する", "negate": false}, {"string": "盾装備中はアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed while holding a Shield", "better": 1, "id": "cast_speed_+%_while_holding_shield", "matchers": [{"string": "盾装備中はキャストスピードが#%増加する", "negate": false}, {"string": "盾装備中はキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed while wielding a Staff", "better": 1, "id": "cast_speed_+%_while_holding_staff", "matchers": [{"string": "スタッフ装備中はキャストスピードが#%増加する", "negate": false}, {"string": "スタッフ装備中はキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Unarmed Attack Speed with Melee Skills", "better": 1, "id": "unarmed_melee_attack_speed_+%", "matchers": [{"string": "近接スキルの素手アタックスピードが#%増加する", "negate": false}, {"string": "近接スキルの素手アタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Damage while holding a Shield", "better": 1, "id": "attack_damage_+%_while_holding_a_shield", "matchers": [{"string": "盾装備中はアタックダメージが#%増加する", "negate": false}, {"string": "盾装備中はアタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed with Fire Skills", "better": 1, "id": "cast_speed_for_fire_skills_+%", "matchers": [{"string": "火スキルのキャストスピードが#%増加する", "negate": false}, {"string": "火スキルのキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed with Cold Skills", "better": 1, "id": "cast_speed_for_cold_skills_+%", "matchers": [{"string": "冷気スキルのキャストスピードが#%増加する", "negate": false}, {"string": "冷気スキルのキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed with Lightning Skills", "better": 1, "id": "cast_speed_for_lightning_skills_+%", "matchers": [{"string": "雷スキルのキャストスピードが#%増加する", "negate": false}, {"string": "雷スキルのキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cast Speed with Chaos Skills", "better": 1, "id": "cast_speed_for_chaos_skills_+%", "matchers": [{"string": "混沌スキルのキャストスピードが#%増加する", "negate": false}, {"string": "混沌スキルのキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain # Energy Shield per Enemy Hit with Attacks", "better": 1, "id": "energy_shield_gain_per_target", "matchers": [{"string": "アタックでヒットを与えた敵1体ごとに#のエナジーシールドを獲得する", "negate": false}, {"string": "アタックでヒットを与えた敵1体ごとに#のエナジーシールドを失う", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Maces or Sceptres", "better": 1, "id": "mace_critical_strike_chance_+%", "matchers": [{"string": "メイスまたはセプターのクリティカルヒット率が#%増加する", "negate": false}, {"string": "メイスまたはセプターのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Axes", "better": 1, "id": "axe_critical_strike_chance_+%", "matchers": [{"string": "斧のクリティカルヒット率が#%増加する", "negate": false}, {"string": "斧のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Swords", "better": 1, "id": "sword_critical_strike_chance_+%", "matchers": [{"string": "剣のクリティカルヒット率が#%増加する", "negate": false}, {"string": "剣のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Bows", "better": 1, "id": "bow_critical_strike_chance_+%", "matchers": [{"string": "弓のクリティカルヒット率が#%増加する", "negate": false}, {"string": "弓のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Claws", "better": 1, "id": "claw_critical_strike_chance_+%", "matchers": [{"string": "鉤爪のクリティカルヒット率が#%増加する", "negate": false}, {"string": "鉤爪のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Wands", "better": 1, "id": "wand_critical_strike_chance_+%", "matchers": [{"string": "ワンドのクリティカルヒット率が#%増加する", "negate": false}, {"string": "ワンドのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Quarterstaves", "better": 1, "id": "quarterstaff_critical_strike_chance_+%", "matchers": [{"string": "クォータースタッフのクリティカルヒット率が#%増加する", "negate": false}, {"string": "クォータースタッフのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Maces or Sceptres", "better": 1, "id": "mace_critical_strike_multiplier_+", "matchers": [{"string": "メイスまたはセプターのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Axes", "better": 1, "id": "axe_critical_strike_multiplier_+", "matchers": [{"string": "斧のクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Swords", "better": 1, "id": "sword_critical_strike_multiplier_+", "matchers": [{"string": "剣のクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Damage Bonus with Bows", "better": 1, "id": "bow_critical_strike_multiplier_+", "matchers": [{"string": "弓のクリティカルダメージボーナスが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Claws", "better": 1, "id": "claw_critical_strike_multiplier_+", "matchers": [{"string": "鉤爪のクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Damage Bonus with Daggers", "better": 1, "id": "critical_strike_multiplier_with_dagger_+", "matchers": [{"string": "ダガーのクリティカルダメージボーナスが#%増える", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Wands", "better": 1, "id": "wand_critical_strike_multiplier_+", "matchers": [{"string": "ワンドのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Damage Bonus with Quarterstaves", "better": 1, "id": "quarterstaff_critical_strike_multiplier_+", "matchers": [{"string": "クォータースタッフのクリティカルダメージボーナスが#%増加する", "negate": false}, {"string": "クォータースタッフのクリティカルダメージボーナスが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with One Handed Melee Weapons", "better": 1, "id": "one_handed_melee_critical_strike_chance_+%", "matchers": [{"string": "片手近接武器のクリティカルヒット率が#%増加する", "negate": false}, {"string": "片手近接武器のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Two Handed Melee Weapons", "better": 1, "id": "two_handed_melee_critical_strike_chance_+%", "matchers": [{"string": "両手近接武器のクリティカルヒット率が#%増加する", "negate": false}, {"string": "両手近接武器のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Critical Hit Chance while Dual Wielding", "better": 1, "id": "critical_strike_chance_while_dual_wielding_+%", "matchers": [{"string": "二刀流のクリティカルヒット率が#%増加する", "negate": false}, {"string": "二刀流のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance while holding a Shield", "better": 1, "id": "critical_strike_chance_while_wielding_shield_+%", "matchers": [{"string": "盾装備中はクリティカルヒット率が#%増加する", "negate": false}, {"string": "盾装備中はクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Critical Hit Chance", "better": 1, "id": "melee_critical_strike_chance_+%", "matchers": [{"string": "近接クリティカルヒット率が#%増加する", "negate": false}, {"string": "近接クリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Mines", "better": 1, "id": "mine_critical_strike_chance_+%", "matchers": [{"string": "マインのクリティカルヒット率が#%増加する", "negate": false}, {"string": "マインのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Fire Skills", "better": 1, "id": "fire_critical_strike_chance_+%", "matchers": [{"string": "火スキルのクリティカルヒット率が#%増加する", "negate": false}, {"string": "火スキルのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Cold Skills", "better": 1, "id": "cold_critical_strike_chance_+%", "matchers": [{"string": "冷気スキルのクリティカルヒット率が#%増加する", "negate": false}, {"string": "冷気スキルのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Lightning Skills", "better": 1, "id": "lightning_critical_strike_chance_+%", "matchers": [{"string": "雷スキルのクリティカルヒット率が#%増加する", "negate": false}, {"string": "雷スキルのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Elemental Skills", "better": 1, "id": "elemental_critical_strike_chance_+%", "matchers": [{"string": "元素スキルのクリティカルヒット率が#%増加する", "negate": false}, {"string": "元素スキルのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with Chaos Skills", "better": 1, "id": "chaos_critical_strike_chance_+%", "matchers": [{"string": "混沌スキルのクリティカルヒット率が#%増加する", "negate": false}, {"string": "混沌スキルのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Damage Bonus with One Handed Melee Weapons", "better": 1, "id": "one_handed_melee_critical_strike_multiplier_+", "matchers": [{"string": "片手近接武器のクリティカルダメージボーナスが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Two Handed Melee Weapons", "better": 1, "id": "two_handed_melee_critical_strike_multiplier_+", "matchers": [{"string": "両手近接武器のクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus while Dual Wielding", "better": 1, "id": "global_critical_strike_multiplier_while_dual_wielding_+", "matchers": [{"string": "二刀流中のクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Melee Critical Damage Bonus while holding a Shield", "better": 1, "id": "melee_critical_strike_multiplier_+_while_wielding_shield", "matchers": [{"string": "盾装備中のクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Mines", "better": 1, "id": "mine_critical_strike_multiplier_+", "matchers": [{"string": "マインのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Fire Skills", "better": 1, "id": "fire_critical_strike_multiplier_+", "matchers": [{"string": "火スキルのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Cold Skills", "better": 1, "id": "cold_critical_strike_multiplier_+", "matchers": [{"string": "冷気スキルのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Lightning Skills", "better": 1, "id": "lightning_critical_strike_multiplier_+", "matchers": [{"string": "雷スキルのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Elemental Skills", "better": 1, "id": "elemental_critical_strike_multiplier_+", "matchers": [{"string": "元素スキルのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus with Chaos Skills", "better": 1, "id": "chaos_critical_strike_multiplier_+", "matchers": [{"string": "混沌スキルのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Fire and Cold Resistances", "better": 1, "id": "fire_and_cold_damage_resistance_%", "matchers": [{"string": "火および冷気耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Fire and Lightning Resistances", "better": 1, "id": "fire_and_lightning_damage_resistance_%", "matchers": [{"string": "火および雷耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Cold and Lightning Resistances", "better": 1, "id": "cold_and_lightning_damage_resistance_%", "matchers": [{"string": "冷気および雷耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Stun Duration on Enemies", "better": 1, "id": "base_stun_duration_+%", "matchers": [{"string": "敵に対するスタンの持続時間が#%増加する", "negate": false}, {"string": "敵に対するスタンの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Frozen", "better": 1, "id": "base_avoid_freeze_%", "matchers": [{"string": "#%の確率で凍結を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Chilled", "better": 1, "id": "base_avoid_chill_%", "matchers": [{"string": "#%の確率で冷却を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Stunned", "better": 1, "id": "base_avoid_stun_%", "matchers": [{"string": "#%の確率でスタンを無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Knock Enemies Back on hit", "better": 1, "id": "base_global_chance_to_knockback_%", "matchers": [{"string": "ヒット時に#%の確率で敵をノックバックする", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage while wielding a Staff", "better": 1, "id": "additional_staff_block_%", "matchers": [{"string": "スタッフ装備中のアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Spell Damage while Dual Wielding", "better": 1, "id": "spell_block_while_dual_wielding_%", "matchers": [{"string": "二刀流中のスペルブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Spell Damage while holding a Shield", "better": 1, "id": "shield_spell_block_%", "matchers": [{"string": "盾装備中のスペルブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Spell Damage while wielding a Staff", "better": 1, "id": "spell_block_with_staff_%", "matchers": [{"string": "スタッフ装備中のスペルブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Chill and Freeze Duration on Enemies", "better": 1, "id": "chill_and_freeze_duration_+%", "matchers": [{"string": "敵に対する冷却と凍結の持続時間が#%増加する", "negate": false}, {"string": "敵に対する冷却と凍結の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Shock Duration", "better": 1, "id": "shock_duration_+%", "matchers": [{"string": "感電持続時間が#%増加する", "negate": false}, {"string": "感電持続時間が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3668351662"]}}}
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{"ref": "#% increased effect of Chill and Shock on you", "better": 1, "id": "shocked_chilled_effect_on_self_+%", "matchers": [{"string": "プレイヤーに対する冷却および感電の効果が#%増加する", "negate": false}, {"string": "プレイヤーに対する冷却および感電の効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to Impale Enemies on Hit with Attacks", "better": 1, "id": "attacks_impale_on_hit_%_chance", "matchers": [{"string": "アタックによるヒット時に#%の確率で敵を串刺しにする", "negate": false}, {"string": "アタックによるヒット時に敵を串刺しにする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Burning Damage", "better": 1, "id": "burn_damage_+%", "matchers": [{"string": "燃焼ダメージが#%増加する", "negate": false}, {"string": "燃焼ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Minions have +#% Chance to Block Attack Damage", "better": 1, "id": "minion_block_%", "matchers": [{"string": "ミニオンのアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Totems gain +#% to all Elemental Resistances", "better": 1, "id": "totem_elemental_resistance_%", "matchers": [{"string": "トーテムは全ての元素耐性が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Strength from Passives in Radius is Transformed to Dexterity", "better": 1, "id": "local_jewel_nearby_passives_str_to_dex", "matchers": [{"string": "範囲内のパッシブによる筋力は器用さに変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Dexterity from Passives in Radius is Transformed to Intelligence", "better": 1, "id": "local_jewel_nearby_passives_dex_to_int", "matchers": [{"string": "範囲内のパッシブによる器用さは知性に変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Intelligence from Passives in Radius is Transformed to Strength", "better": 1, "id": "local_jewel_nearby_passives_int_to_str", "matchers": [{"string": "範囲内のパッシブによる知性は筋力に変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Strength from Passives in Radius is Transformed to Intelligence", "better": 1, "id": "local_jewel_nearby_passives_str_to_int", "matchers": [{"string": "範囲内のパッシブによる筋力は知性に変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Intelligence from Passives in Radius is Transformed to Dexterity", "better": 1, "id": "local_jewel_nearby_passives_int_to_dex", "matchers": [{"string": "範囲内のパッシブによる知性は器用さに変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Dexterity from Passives in Radius is Transformed to Strength", "better": 1, "id": "local_jewel_nearby_passives_dex_to_str", "matchers": [{"string": "範囲内のパッシブによる器用さは筋力に変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Knocks Back Enemies in an Area when you use a Flask", "better": 1, "id": "local_flask_use_causes_area_knockback", "matchers": [{"string": "フラスコ使用した時に範囲内の敵をノックバックする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Attacks do not cost Mana", "better": 1, "id": "attacks_do_not_cost_mana", "matchers": [{"string": "プレイヤーのアタックはマナをコストとして消費しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Leech or Regenerate Mana", "better": 1, "id": "cannot_leech_or_regenerate_mana", "matchers": [{"string": "マナをリーチすることも自動回復することもできない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Resolute Technique", "better": 1, "id": "resolute_technique", "matchers": [{"string": "レゾリュートテクニック", "negate": false}], "trade": {"ids": null}}
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{"ref": "Passives in Radius can be Allocated without being connected to your tree", "better": 1, "id": "local_unique_jewel_nearby_disconnected_passives_can_be_allocated", "matchers": [{"string": "範囲内のパッシブはツリーと繋げることなく割り当てることができる", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4077035099"]}}}
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{"ref": "With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain # of its Modifiers for 20 seconds", "better": 1, "id": "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill", "matchers": [{"string": "範囲内で特殊パッシブが4個割り当てられていれば、プレイヤーがレアモンスターを倒した時にそのモッドの内#個をを20秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Area of Effect while Unarmed", "better": 1, "id": "skill_area_of_effect_when_unarmed_+%", "matchers": [{"string": "素手状態中は効果範囲が#%増加する", "negate": false}, {"string": "素手状態中は効果範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Melee Strike Range while Unarmed", "better": 1, "id": "melee_range_+_while_unarmed", "matchers": [{"string": "素手状態中の近接ストライク距離 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers", "better": 1, "id": "local_unique_jewel_melee_applies_to_bow", "matchers": [{"string": "範囲内の近接モッドと近接武器モッドは弓モッドに変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius", "better": 1, "id": "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius", "matchers": [{"string": "範囲内の割り当て済みパッシブの知性10ごとに混沌ダメージが#%増加する", "negate": false}, {"string": "範囲内の割り当て済みパッシブの知性10ごとに混沌ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Passives in Radius apply to Minions instead of you", "better": 1, "id": "local_unique_jewel_passives_in_radius_applied_to_minions_instead", "matchers": [{"string": "範囲内のパッシブはプレイヤーの代わりにミニオンに適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage per 10 Intelligence", "better": 1, "id": "spell_damage_+%_per_10_int", "matchers": [{"string": "知性10ごとにスペルダメージが#%増加する", "negate": false}, {"string": "知性10ごとにスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Life when you Consume a corpse", "better": 1, "id": "recover_%_maximum_life_when_corpse_destroyed_or_consumed", "matchers": [{"string": "プレイヤーが死体を消費した時にライフの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Totem Life per 10 Strength Allocated in Radius", "better": 1, "id": "local_unique_jewel_totem_life_+X%_per_10_str_in_radius", "matchers": [{"string": "範囲内で振り当てられた筋力10ごとにトーテムライフが#%増加する", "negate": false}, {"string": "範囲内で振り当てられた筋力10ごとにトーテムライフが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Totems cannot be Stunned", "better": 1, "id": "totems_cannot_be_stunned", "matchers": [{"string": "トーテムはスタンを受けることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions have +#% chance to Suppress Spell Damage", "better": 1, "id": "minion_spell_suppression_chance_%", "matchers": [{"string": "ミニオンのスペルダメージ抑制確率が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Fire Attack Damage per Buff on you", "better": 1, "id": "minimum_added_fire_attack_damage_per_active_buff", "matchers": [{"string": "プレイヤーの持つバフ1個ごとに#から#の火アタックダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Fire Spell Damage per Buff on you", "better": 1, "id": "minimum_added_fire_spell_damage_per_active_buff", "matchers": [{"string": "プレイヤーの持つバフ1個ごとに#から#の火スペルダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions Recover #% of their maximum Life when they Block", "better": 1, "id": "minion_recover_%_of_maximum_life_on_block", "matchers": [{"string": "ミニオンはブロック時にライフの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage while Leeching", "better": 1, "id": "damage_+%_while_leeching", "matchers": [{"string": "リーチ中はダメージが#%増加する", "negate": false}, {"string": "リーチ中はダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed while Ignited", "better": 1, "id": "movement_velocity_+%_while_ignited", "matchers": [{"string": "発火中は移動スピードが#%増加する", "negate": false}, {"string": "発火中は移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Melee Hits have #% chance to Fortify", "better": 1, "id": "chance_to_fortify_on_melee_hit_+%", "matchers": [{"string": "近接ヒットにより堅牢化する", "negate": false, "value": 100}, {"string": "近接ヒットは#%の確率で堅牢化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage for each Magic Item Equipped", "better": 1, "id": "damage_+%_per_equipped_magic_item", "matchers": [{"string": "装備中のマジックアイテム1個ごとにダメージが#%増加する", "negate": false}, {"string": "装備中のマジックアイテム1個ごとにダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Totems fire # additional Projectiles", "better": 1, "id": "totem_number_of_additional_projectiles", "matchers": [{"string": "トーテムは投射物を追加で#個放つ", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage while no Mana is Reserved", "better": 1, "id": "spell_damage_+%_while_no_mana_reserved", "matchers": [{"string": "リザーブされているマナがない時にスペルダメージが#%増加する", "negate": false}, {"string": "リザーブされているマナがない時にスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attributes per allocated Keystone", "better": 1, "id": "all_attributes_+%_per_assigned_keystone", "matchers": [{"string": "割り当てられているキーストーン1個ごとに能力値が#%増加する", "negate": false}, {"string": "割り当てられているキーストーン1個ごとに能力値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain # Life per Elemental Ailment on Enemies Hit with Attacks", "better": 1, "id": "life_gained_on_hit_per_enemy_status_ailment", "matchers": [{"string": "アタックスキルでヒットを与えた敵に付与されている元素系状態異常の数ごとに#のライフを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Life per Elemental Ailment on Enemies Hit with Spells", "better": 1, "id": "life_gained_on_spell_hit_per_enemy_status_ailment", "matchers": [{"string": "スペルでヒットを与えた敵の元素系状態異常の種類ごとに#のライフを獲得する", "negate": false}, {"string": "スペルでヒットを与えた敵の元素系状態異常の種類ごとに#のライフを失う", "negate": true}], "trade": {"ids": null}}
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{"ref": "Survival", "better": 1, "id": "local_is_survival_jewel", "matchers": [{"string": "サバイバル", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Allies have Culling Strike", "better": 1, "id": "local_display_aura_allies_have_culling_strike", "matchers": [{"string": "近くの味方はカリングストライクを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Allies have #% increased Item Rarity", "better": 1, "id": "local_display_aura_allies_have_increased_item_rarity_+%", "matchers": [{"string": "近くの味方が見つけるアイテムのレアリティが#%増加する", "negate": false}, {"string": "近くの味方が見つけるアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Nearby Allies have +#% to Critical Damage Bonus", "better": 1, "id": "local_display_nearby_allies_critical_strike_multiplier_+", "matchers": [{"string": "近くの味方のクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Allies have +# Fortification", "better": 1, "id": "local_display_nearby_allies_have_fortify", "matchers": [{"string": "近くの味方の堅牢化 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain an additional Vaal Soul on Kill", "better": 1, "id": "chance_to_gain_vaal_soul_on_kill_%", "matchers": [{"string": "敵を倒した時に#%の確率で追加のヴァールソウルを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Vaal Skill Effect Duration", "better": 1, "id": "vaal_skill_effect_duration_+%", "matchers": [{"string": "ヴァールスキルの効果の持続時間が#%増加する", "negate": false}, {"string": "ヴァールスキルの効果の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Vaal Skills have #% chance to regain consumed Souls when used", "better": 1, "id": "vaal_skill_soul_refund_chance_%", "matchers": [{"string": "ヴァールスキルは使用された時に#%の確率で消費されたソウルを再獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Vaal Skill Critical Hit Chance", "better": 1, "id": "vaal_skill_critical_strike_chance_+%", "matchers": [{"string": "ヴァールスキルのクリティカルヒット率が#%増加する", "negate": false}, {"string": "ヴァールスキルのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to Vaal Skill Critical Damage Bonus", "better": 1, "id": "vaal_skill_critical_strike_multiplier_+", "matchers": [{"string": "ヴァールスキルのクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Flasks applied to you have #% increased Effect", "better": 1, "id": "flask_effect_+%", "matchers": [{"string": "プレイヤーに対して使用されたフラスコの効果が#%増加する", "negate": false}, {"string": "プレイヤーに対して使用されたフラスコの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cost of Aura Skills that summon Totems", "better": 1, "id": "mana_cost_+%_on_totemified_aura_skills", "matchers": [{"string": "トーテムを召喚するオーラスキルのコストが#%増加する", "negate": false}, {"string": "トーテムを召喚するオーラスキルのコストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to gain an additional Vaal Soul per Enemy Shattered", "better": 1, "id": "chance_to_gain_vaal_soul_on_enemy_shatter_%", "matchers": [{"string": "#%の確率で粉砕した敵1体ごとにヴァールソウルを追加で1獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Experience Gain for Corrupted Gems", "better": 1, "id": "corrupted_gem_experience_gain_+%", "matchers": [{"string": "コラプト状態のジェムが獲得する経験値が#%増加する", "negate": false}, {"string": "コラプト状態のジェムが獲得する経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "With 5 Corrupted Items Equipped: Gain Soul Eater for # seconds on Vaal Skill use", "better": 1, "id": "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms", "matchers": [{"string": "コラプト状態のアイテムを5個装備していると: ヴァールスキル使用時にソウルイーターを#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Lose #% of maximum Energy Shield on Kill", "better": 1, "id": "maximum_energy_shield_%_lost_on_kill", "matchers": [{"string": "敵を倒した時にエナジーシールドの#%を失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Curse you with Punishment on Kill", "better": 1, "id": "chance_to_curse_self_with_punishment_on_kill_%", "matchers": [{"string": "敵をキル時にプレイヤーをパニッシュメントで呪う", "negate": false, "value": 100}, {"string": "敵をキル時に#%の確率でプレイヤーをパニッシュメントで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "# additional Curses can be applied to you", "better": 1, "id": "number_of_additional_curses_allowed_on_self", "matchers": [{"string": "プレイヤー自身に対して呪いを追加で1個付与できる", "negate": false, "value": 1}, {"string": "プレイヤー自身に対して呪いを追加で#個付与できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per Curse on you", "better": 1, "id": "damage_+%_per_active_curse_on_self", "matchers": [{"string": "プレイヤーに付与された呪い1種類ごとにダメージが#%増加する", "negate": false}, {"string": "プレイヤーに付与された呪い1種類ごとにダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage taken while on Full Energy Shield", "better": 1, "id": "damage_taken_+%_while_es_full", "matchers": [{"string": "フルエナジーシールド時に受けるダメージが#%増加する", "negate": false}, {"string": "フルエナジーシールド時に受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Your spells have #% chance to Shock against Frozen Enemies", "better": 1, "id": "spell_chance_to_shock_frozen_enemies_%", "matchers": [{"string": "プレイヤーのスペルは凍結状態の敵に対して#%の確率で感電させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage", "better": 1, "id": "local_unique_jewel_physical_damage_increases_applies_to_cold_damage", "matchers": [{"string": "範囲内の物理ダメージの増減は冷気ダメージに適用されるように変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage", "better": 1, "id": "local_unique_jewel_damage_increases_applies_to_fire_damage", "matchers": [{"string": "範囲内の火ダメージ以外のダメージタイプの増減は火ダメージに適用されるように変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value", "better": 1, "id": "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled", "matchers": [{"string": "範囲内のエナジーシールドの増減はその数値の200%がアーマーに適用されるように変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield", "better": 1, "id": "local_unique_jewel_life_increases_applies_to_energy_shield", "matchers": [{"string": "範囲内のライフの増減はエナジーシールドに適用されるように変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds 1 to Maximum Life per # Intelligence Allocated in Radius", "better": 1, "id": "local_unique_jewel_additional_life_per_X_int_in_radius", "matchers": [{"string": "範囲内の割り当て済み知性#ごとに最大ライフに1追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value", "better": 1, "id": "local_unique_jewel_life_increases_applies_to_mana_doubled", "matchers": [{"string": "範囲内のライフの増減はその数値の200%がマナに適用されるように変化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus", "better": 1, "id": "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius", "matchers": [{"string": "範囲内のパッシブによる器用さと知性は筋力の近接ダメージボーナスに加算される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Life when you lose an Endurance Charge", "better": 1, "id": "gain_x_life_when_endurance_charge_expires_or_consumed", "matchers": [{"string": "プレイヤーがエンデュランスチャージを失った時に#のライフを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Damage against Bleeding Enemies", "better": 1, "id": "attack_damage_vs_bleeding_enemies_+%", "matchers": [{"string": "出血状態の敵に対するアタックダメージが#%増加する", "negate": false}, {"string": "出血状態の敵に対するアタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Curse Enemies with Flammability on Hit", "better": 1, "id": "curse_on_hit_level_flammability", "matchers": [{"string": "ヒット時に敵をフラマビリティで呪う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Lightning Warp Skill", "better": 1, "id": "local_display_grants_skill_lightning_warp_level", "matchers": [{"string": "レベル#ライトニングワープスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are supported by Level # Multistrike", "better": 1, "id": "local_display_socketed_gems_get_multistrike_level", "matchers": [{"string": "ソケットされたジェムはレベル#マルチストライクによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Damage against Bleeding Enemies", "better": 1, "id": "melee_damage_vs_bleeding_enemies_+%", "matchers": [{"string": "出血状態の敵に対する近接ダメージが#%増加する", "negate": false}, {"string": "出血状態の敵に対する近接ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Adds # to # Fire Damage to Spells", "better": 1, "id": "spell_minimum_added_fire_damage", "matchers": [{"string": "#から#の火ダメージをスペルに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Cold Damage to Spells", "better": 1, "id": "spell_minimum_added_cold_damage", "matchers": [{"string": "#から#の冷気ダメージをスペルに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Lightning Damage to Spells", "better": 1, "id": "spell_minimum_added_lightning_damage", "matchers": [{"string": "#から#の雷ダメージをスペルに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area has patches of desecrated ground", "better": 1, "id": "map_tempest_base_ground_desecration_damage_to_deal_per_minute", "matchers": [{"string": "エリアには冒涜領域がまだらに存在する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Tempest Effects have #% increased Area of Effect", "better": 1, "id": "map_storm_area_of_effect_+%", "matchers": [{"string": "テンペストエフェクトの効果範囲が#%増加する", "negate": false}, {"string": "テンペストエフェクトの効果範囲が#%減少する", "negate": true}, {"string": "次のエリアではテンペストエフェクトの効果範囲が#%増加する", "negate": false}, {"string": "次のエリアではテンペストエフェクトの効果範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Movement Skills", "better": 1, "id": "damage_+%_with_movement_skills", "matchers": [{"string": "移動スキルのダメージが#%増加する", "negate": false}, {"string": "移動スキルのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Speed with Movement Skills", "better": 1, "id": "attack_speed_+%_with_movement_skills", "matchers": [{"string": "移動スキルのアタックスピードが#%増加する", "negate": false}, {"string": "移動スキルのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain # Life per Ignited Enemy Killed", "better": 1, "id": "life_gained_on_killing_ignited_enemies", "matchers": [{"string": "発火状態の敵を倒した時に#のライフを獲得する", "negate": false}, {"string": "発火状態の敵を倒した時に#のライフを失う", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage taken from Skeletons", "better": 1, "id": "damage_taken_+%_from_skeletons", "matchers": [{"string": "スケルトンから受けるダメージが#%増加する", "negate": false}, {"string": "スケルトンから受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage taken from Ghosts", "better": 1, "id": "damage_taken_+%_from_ghosts", "matchers": [{"string": "ゴーストから受けるダメージが#%増加する", "negate": false}, {"string": "ゴーストから受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "You cannot be Shocked while Frozen", "better": 1, "id": "cannot_be_shocked_while_frozen", "matchers": [{"string": "プレイヤーは凍結中に感電を付与されることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Global Physical Damage while Frozen", "better": 1, "id": "physical_damage_+%_while_frozen", "matchers": [{"string": "凍結中はグローバル物理ダメージが#%増加する", "negate": false}, {"string": "凍結中はグローバル物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Hits that Stun inflict Bleeding", "better": 1, "id": "bleed_on_stun", "matchers": [{"string": "敵をスタンさせるヒットは出血を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to grant Onslaught to nearby Enemies on Kill", "better": 1, "id": "chance_to_grant_nearby_enemies_onslaught_on_kill_%", "matchers": [{"string": "敵を倒した時に#%の確率で猛攻を近くの敵に付与する", "negate": false}, {"string": "敵を倒した時に猛攻を近くの敵に付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to gain Onslaught for 10 seconds on Kill", "better": 1, "id": "chance_to_gain_onslaught_on_kill_for_10_seconds_%", "matchers": [{"string": "敵を倒した時に#%の確率で猛攻を10秒間獲得する", "negate": false}, {"string": "敵を倒した時に猛攻を10秒間獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Energy Shield on Kill", "better": 1, "id": "recover_energy_shield_%_on_kill", "matchers": [{"string": "敵を倒した時にエナジーシールドの#%を回復する", "negate": false}, {"string": "敵を倒した時にエナジーシールドの#%を失う", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to Fire Damage over Time Multiplier", "better": 1, "id": "fire_dot_multiplier_+", "matchers": [{"string": "火継続ダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "With at least 40 Dexterity in Radius, Barrage fires an additional # Projectiles simultaneously on the first and final attacks", "better": 1, "id": "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius", "matchers": [{"string": "範囲内に器用さが40以上あれば、バラージは最初と最後のアタック時に同時に投射物を追加で1個放つ", "negate": false, "value": 1}, {"string": "範囲内に器用さが40以上あれば、バラージは最初と最後のアタック時に同時に投射物を追加で#個放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to # Skeleton Mages", "better": 1, "id": "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons", "matchers": [{"string": "範囲内に知性が40以上あれば、スケルトン召喚はスケルトンメイジを最大#体召喚する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Siege Ballista has +# to maximum number of Summoned Totems per 200 Dexterity", "better": 1, "id": "number_of_additional_siege_ballistae_per_200_dexterity", "matchers": [{"string": "器用さ200ごとにシージバリスタのトーテム最大召喚数が#される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Shrapnel Ballista has +# to maximum number of Summoned Totems per 200 Strength", "better": 1, "id": "number_of_additional_shrapnel_ballistae_per_200_strength", "matchers": [{"string": "筋力200ごとにシュラプネルバリスタのトーテム最大召喚数が#される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Physical Damage to Attacks per 25 Dexterity", "better": 1, "id": "attack_minimum_added_physical_damage_per_25_dexterity", "matchers": [{"string": "器用さ25ごとに#から#の物理ダメージをアタックに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Physical Damage to Attacks per 25 Strength", "better": 1, "id": "attack_minimum_added_physical_damage_per_25_strength", "matchers": [{"string": "筋力25ごとに#から#の物理ダメージをアタックに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Enemies are Blinded", "better": 1, "id": "local_display_nearby_enemies_are_blinded", "matchers": [{"string": "近くの敵は盲目となる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Fire Burst on Kill", "better": 1, "id": "display_cast_fire_burst_on_kill", "matchers": [{"string": "敵を倒した時にレベル#ファイヤーバーストをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Enemies are Hindered, with #% increased Movement Speed", "better": 1, "id": "local_display_nearby_enemies_movement_speed_+%", "matchers": [{"string": "近くの敵は阻害を受け、移動スピードが#%増加する", "negate": false}, {"string": "近くの敵は阻害を受け、移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Hypothermia", "better": 1, "id": "local_display_socketed_gems_supported_by_x_hypothermia", "matchers": [{"string": "ソケットされたジェムはレベル#低体温化によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Ice Bite", "better": 1, "id": "local_display_socketed_gems_supported_by_x_ice_bite", "matchers": [{"string": "ソケットされたジェムはレベル#氷傷によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Cold Penetration", "better": 1, "id": "local_display_socketed_gems_supported_by_x_cold_penetration", "matchers": [{"string": "ソケットされたジェムはレベル#冷気耐性突破によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Mana Leech", "better": 1, "id": "local_display_socketed_gems_supported_by_x_mana_leech", "matchers": [{"string": "ソケットされたジェムはレベル#マナリーチによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Added Cold Damage", "better": 1, "id": "local_display_socketed_gems_supported_by_x_added_cold_damage", "matchers": [{"string": "ソケットされたジェムはレベル#冷気ダメージ追加によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Consumes # Frenzy Charges on use", "better": 1, "id": "local_flask_consumes_x_frenzy_charges_on_use", "matchers": [{"string": "使用した時にフレンジーチャージを1個消費する", "negate": false, "value": 1}, {"string": "使用した時にフレンジーチャージを#個消費する", "negate": false}, {"string": "使用した時にフレンジーチャージを全て消費する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance against Blinded Enemies", "better": 1, "id": "critical_strike_chance_+%_vs_blinded_enemies", "matchers": [{"string": "盲目状態の敵に対してクリティカルヒット率が#%増加する", "negate": false}, {"string": "盲目状態の敵に対してクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Hits against Hindered Enemies", "better": 1, "id": "damage_+%_vs_hindered_enemies", "matchers": [{"string": "阻害状態の敵に対するヒットダメージが#%増加する", "negate": false}, {"string": "阻害状態の敵に対するヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain Soul Eater during any Flask Effect", "better": 1, "id": "gain_soul_eater_during_flask_effect", "matchers": [{"string": "いずれかのフラスコ効果中はソウルイーターを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Lose all Eaten Souls when you use a Flask", "better": 1, "id": "lose_soul_eater_souls_on_flask_use", "matchers": [{"string": "フラスコ使用した時にすべての喰らった魂を失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players gain Soul Eater for # seconds on Rare Monster Kill", "better": 1, "id": "map_players_gain_soul_eater_on_rare_kill_ms", "matchers": [{"string": "プレイヤーはレアモンスターを倒した時にソウルイーターを#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players gain Modifiers from Slain Rare Monsters for # seconds", "better": 1, "id": "map_players_gain_rare_monster_mods_on_kill_ms", "matchers": [{"string": "プレイヤーは倒したレアモンスターのモッドを#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players gain a Random Mod from Slain Rare Monsters for # seconds", "better": 1, "id": "map_players_gain_1_random_rare_monster_mod_on_kill_ms", "matchers": [{"string": "全てのプレイヤーはレアモンスターを倒すとランダムなモッド1個を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Deals #% more Damage", "better": 1, "id": "active_skill_damage_+%_final", "matchers": [{"string": "ダメージが#%上昇する", "negate": false}, {"string": "ダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have no Reservation\\nYour Blessing Skills are Disabled", "better": 1, "id": "disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana", "matchers": [{"string": "ソケットされたジェムは何もリザーブしない\\nブレッシングスキルは無効化される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Illusory Warp Skill", "better": 1, "id": "local_display_illusory_warp_level", "matchers": [{"string": "レベル#イリューソリィーワープスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Implicit Modifier magnitudes", "better": 1, "id": "local_implicit_stat_magnitude_+%", "matchers": [{"string": "暗黙モッドの強さ 二倍", "negate": false, "value": 100}, {"string": "暗黙モッドの強さ 三倍", "negate": false, "value": 200}, {"string": "暗黙モッドの強さが#%増加する", "negate": false}, {"string": "暗黙モッドの強さが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Unarmed Attacks against Bleeding Enemies", "better": 1, "id": "unarmed_damage_+%_vs_bleeding_enemies", "matchers": [{"string": "出血状態の敵に対する素手によるアタックダメージが#%増加する", "negate": false}, {"string": "出血状態の敵に対する素手によるアタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills", "better": 1, "id": "modifiers_to_claw_damage_also_affect_unarmed_melee_damage", "matchers": [{"string": "鉤爪ダメージのモッドは素手による近接スキルのアタックダメージにも適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Unarmed Melee Attack Critical Hit Chance", "better": 1, "id": "base_melee_critical_strike_chance_while_unarmed_%", "matchers": [{"string": "素手による近接アタッククリティカルヒット率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Life per Bleeding Enemy Hit", "better": 1, "id": "life_gained_on_bleeding_enemy_hit", "matchers": [{"string": "ヒットを与えた出血状態の敵1体ごとに#のライフを獲得する", "negate": false}, {"string": "ヒットを与えた出血状態の敵1体ごとに#のライフを失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level 10 Summon Spectral Wolf on Kill", "better": 1, "id": "local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance", "matchers": [{"string": "敵を倒した時にレベル10スペクトラルウルフ召喚をトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 25 Summon Spectral Wolf on Critical Hit with this Weapon", "better": 1, "id": "local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance", "matchers": [{"string": "この武器でクリティカルヒットを行った時に#%の確率でレベル25スペクトラルウルフ召喚をトリガーする", "negate": false}, {"string": "この武器でクリティカルヒットを行った時にレベル25スペクトラルウルフ召喚をトリガーする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Physical Damage with Axes", "better": 1, "id": "physical_axe_damage_+%", "matchers": [{"string": "斧による物理ダメージが#%増加する", "negate": false}, {"string": "斧による物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Physical Attack Damage while Dual Wielding", "better": 1, "id": "physical_damage_while_dual_wielding_+%", "matchers": [{"string": "二刀流中は物理アタックダメージが#%増加する", "negate": false}, {"string": "二刀流中は物理アタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills", "better": 1, "id": "modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed", "matchers": [{"string": "鉤爪によるアタックスピードのモッドは素手による近接スキルのアタックスピードにも適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Modifiers to Claw Critical Hit Chance also apply to Unarmed Critical Hit Chance with Melee Skills", "better": 1, "id": "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance", "matchers": [{"string": "鉤爪によるクリティカルヒット率のモッドは素手による近接スキルのクリティカルヒット率にも適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% faster start of Energy Shield Recharge during any Flask Effect", "better": 1, "id": "energy_shield_delay_during_flask_effect_-%", "matchers": [{"string": "いずれかのフラスコ効果中はエナジーシールドのリチャージが#%速く始まる", "negate": false}, {"string": "いずれかのフラスコ効果中はエナジーシールドのリチャージが#%遅く始まる", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Energy Shield Recharge Rate during any Flask Effect", "better": 1, "id": "energy_shield_recharge_rate_during_flask_effect_+%", "matchers": [{"string": "いずれかのフラスコ効果中はエナジーシールドリチャージレートが#%増加する", "negate": false}, {"string": "いずれかのフラスコ効果中はエナジーシールドリチャージレートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Unique Boss drops # additional Maps", "better": 1, "id": "map_display_unique_boss_drops_X_maps", "matchers": [{"string": "ユニークボスはマップを追加で1個ドロップする", "negate": false, "value": 1}, {"string": "ユニークボスはマップを追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Cold Damage per 1% Chance to Block Attack Damage", "better": 1, "id": "cold_damage_+%_per_1%_block_chance", "matchers": [{"string": "アタックブロック率1%ごとに冷気ダメージが#%増加する", "negate": false}, {"string": "アタックブロック率1%ごとに冷気ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Maximum Mana per 2% Chance to Block Spell Damage", "better": 1, "id": "maximum_mana_+%_per_2%_spell_block_chance", "matchers": [{"string": "スペルブロック率2%ごとに最大マナが#%増加する", "negate": false}, {"string": "スペルブロック率2%ごとに最大マナが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Armour while Chilled or Frozen", "better": 1, "id": "physical_damage_reduction_rating_+%_while_chilled_or_frozen", "matchers": [{"string": "冷却または凍結中はアーマーが#%増加する", "negate": false}, {"string": "冷却または凍結中はアーマーが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Adds # to # Cold Damage to Spells and Attacks", "better": 1, "id": "spell_and_attack_minimum_added_cold_damage", "matchers": [{"string": "#から#の冷気ダメージをスペルとアタックに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters drop items # Levels higher", "better": 1, "id": "map_monster_drop_higher_level_gear", "matchers": [{"string": "モンスターはアイテムレベルが#高いアイテムをドロップする", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Creates a Smoke Cloud on Use", "better": 1, "id": "local_smoke_ground_on_flask_use_radius", "matchers": [{"string": "使用した時に煙幕を生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Creates Consecrated Ground on Use", "better": 1, "id": "local_consecrate_ground_on_flask_use_radius", "matchers": [{"string": "使用した時に神聖領域を生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Creates Chilled Ground on Use", "better": 1, "id": "local_flask_chilled_ground_on_flask_use_radius", "matchers": [{"string": "使用した時に冷却領域を生成する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Taunts nearby Enemies on use", "better": 1, "id": "local_flask_taunt_enemies_on_use_radius", "matchers": [{"string": "使用した時に近くの敵を挑発する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Restores Ward on use", "better": 1, "id": "local_flask_restore_ward", "matchers": [{"string": "使用した時にワードを回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "# Enemy Writhing Worms escape the Flask when used\\nWrithing Worms are destroyed when Hit", "better": 1, "id": "local_number_of_bloodworms_to_spawn_on_flask_use", "matchers": [{"string": "使用すると1匹の蠢く虫が敵としてフラスコから逃げ出す\\n蠢く虫はヒットを受けると破壊される", "negate": false, "value": 1}, {"string": "使用すると#匹の蠢く虫が敵としてフラスコから逃げ出す\\n蠢く虫はヒットを受けると破壊される", "negate": false}], "trade": {"ids": null}}
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{"ref": "You lose all Endurance Charges on reaching maximum Endurance Charges", "better": 1, "id": "lose_all_endurance_charges_when_reaching_maximum", "matchers": [{"string": "エンデュランスチャージが最大数に達した時に全てのエンデュランスチャージを失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 16 Molten Burst on Melee Hit", "better": 1, "id": "local_display_molten_burst_on_melee_hit_%", "matchers": [{"string": "近接ヒット時に#%の確率でレベル16モルテンバーストをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Petrified during Effect", "better": 1, "id": "local_flask_is_petrified", "matchers": [{"string": "効果中は石化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% additional Physical Damage Reduction during Effect", "better": 1, "id": "local_flask_additional_physical_damage_reduction_%", "matchers": [{"string": "効果中は#%の物理ダメージ軽減率追加", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Enemies take {0:d} Lightning Damage per second", "better": 1, "id": "local_display_nearby_enemies_take_X_lightning_damage_per_minute", "matchers": [{"string": "近くの敵は毎秒{0:d}の雷ダメージが受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Flasks do not apply to you", "better": 1, "id": "cannot_be_affected_by_flasks", "matchers": [{"string": "フラスコはプレイヤーに適用されない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Flasks you Use apply to your Raised Zombies and Spectres", "better": 1, "id": "flasks_apply_to_your_zombies_and_spectres", "matchers": [{"string": "使用したフラスコはゾンビおよびスペクターに適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triggers Level # Abberath's Fury when Equipped", "better": 1, "id": "display_abberaths_hooves_skill_level", "matchers": [{"string": "装備するとレベル#アバラスの怒りをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate #% of maximum Life per second while Frozen", "better": 1, "id": "life_regeneration_per_minute_%_while_frozen", "matchers": [{"string": "凍結中は毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to knockback on Counterattack", "better": 1, "id": "knockback_on_counterattack_%", "matchers": [{"string": "カウンターアタック時に#%の確率で敵をノックバックする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Energy Shield Recharge to start when you Block", "better": 1, "id": "energy_shield_recharges_on_block_%", "matchers": [{"string": "ブロック時に#%の確率でエナジーシールドリチャージが始まる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks with this Weapon deal Double Damage to Chilled Enemies", "better": 1, "id": "local_double_damage_to_chilled_enemies", "matchers": [{"string": "この武器によるアタックは冷却状態の敵に対してダブルダメージを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks with this Weapon Penetrate #% Elemental Resistances", "better": 1, "id": "local_elemental_penetration_%", "matchers": [{"string": "この武器によるアタックは#%の元素耐性を突破する", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_4064396395"]}}}
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{"ref": "Zealot's Oath during Effect", "better": 1, "id": "local_flask_zealots_oath", "matchers": [{"string": "効果中はゼロッツオースを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage while you have no Frenzy Charges", "better": 1, "id": "damage_while_no_frenzy_charges_+%", "matchers": [{"string": "フレンジーチャージを持たない時にダメージが#%増加する", "negate": false}, {"string": "フレンジーチャージを持たない時にダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as Extra Lightning Damage with Attacks", "better": 1, "id": "non_skill_physical_damage_%_to_gain_as_lightning_with_attacks", "matchers": [{"string": "アタックは物理ダメージの#%を追加雷ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# maximum Energy Shield per 5 Strength", "better": 1, "id": "maximum_energy_shield_+_per_5_strength", "matchers": [{"string": "筋力5ごとに最大エナジーシールド #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to maximum number of Summoned Golems", "better": 1, "id": "base_number_of_golems_allowed", "matchers": [{"string": "ゴーレム最大召喚数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Summon Stone Golem Skill", "better": 1, "id": "local_display_grants_level_x_summon_stone_golem", "matchers": [{"string": "レベル#ストーンゴーレム召喚スキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Counts as all One Handed Melee Weapon Types", "better": 1, "id": "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types", "matchers": [{"string": "全ての種類の片手近接武器とみなされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Fortify", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_fortify", "matchers": [{"string": "ソケットされたジェムはレベル#堅牢化によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Energy Shield Recovery rate", "better": 1, "id": "energy_shield_recovery_rate_+%", "matchers": [{"string": "エナジーシールドリチャージレートが#%増加する", "negate": false}, {"string": "エナジーシールドリチャージレートが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2339757871"]}}}
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{"ref": "Immunity to Damage during Effect", "better": 1, "id": "local_flask_immune_to_damage", "matchers": [{"string": "効果中はダメージに対する完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Physical Damage Over Time per 10 Dexterity", "better": 1, "id": "physical_damage_over_time_per_10_dexterity_+%", "matchers": [{"string": "器用さ10ごとに物理継続ダメージが#%増加する", "negate": false}, {"string": "器用さ10ごとに物理継続ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Bleeding Duration per 12 Intelligence", "better": 1, "id": "bleed_duration_per_12_intelligence_+%", "matchers": [{"string": "知性12ごとに出血の持続時間が#%増加する", "negate": false}, {"string": "知性12ごとに出血の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% Chance to cause Bleeding Enemies to Flee on hit", "better": 1, "id": "%_chance_to_cause_bleeding_enemies_to_flee_on_hit", "matchers": [{"string": "ヒット時に#%の確率で出血状態の敵を逃走させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid Fire Damage from Hits", "better": 1, "id": "avoid_fire_damage_%", "matchers": [{"string": "#%の確率でヒットによる火ダメージを無効化する", "negate": false}, {"string": "ヒットによる火ダメージを無効化する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to create Chilled Ground when you Freeze an Enemy", "better": 1, "id": "chilled_ground_on_freeze_%_chance_for_3_seconds", "matchers": [{"string": "プレイヤーが敵を凍結させた時に#%の確率で冷却領域を生成する", "negate": false}, {"string": "プレイヤーが敵を凍結させた時に冷却領域を生成する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to create Consecrated Ground when you Shatter an Enemy", "better": 1, "id": "consecrate_ground_on_shatter_%_chance_for_3_seconds", "matchers": [{"string": "プレイヤーが敵を粉砕した時に#%の確率で神聖領域を生成する", "negate": false}, {"string": "プレイヤーが敵を粉砕した時に神聖領域を生成する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% Chance for Traps to Trigger an additional time", "better": 1, "id": "trap_%_chance_to_trigger_twice", "matchers": [{"string": "#%の確率でトラップは追加でもう1回作動する", "negate": false}, {"string": "トラップは追加でもう1回作動する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Traps and Mines deal # to # additional Physical Damage", "better": 1, "id": "trap_and_mine_minimum_added_physical_damage", "matchers": [{"string": "トラップとマインは#から#の追加物理ダメージを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Last Breath when you Use a Skill during Effect, for #% of Mana Cost", "better": 1, "id": "local_flask_life_gain_on_skill_use_%_mana_cost", "matchers": [{"string": "効果中はプレイヤーがスキルを使うとスキルのマナコストの#%の最期の一息を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Traps and Mines have a #% chance to Poison on Hit", "better": 1, "id": "traps_and_mines_%_chance_to_poison", "matchers": [{"string": "トラップおよびマインはヒット時に#%の確率で毒を付与する", "negate": false}, {"string": "トラップおよびマインはヒット時に毒を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Blasphemy", "better": 1, "id": "local_display_socketed_curse_gems_supported_by_level_x_blasphemy", "matchers": [{"string": "ソケットされたジェムはレベル#冒涜によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Curse Gems have #% reduced Reservation Efficiency", "better": 1, "id": "local_display_socketed_curse_gems_have_mana_reservation_+%", "matchers": [{"string": "ソケットされた呪いジェムのリザーブ効率が#%増加する", "negate": true}, {"string": "ソケットされた呪いジェムのリザーブ効率が#%減少する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to grant a Power Charge to nearby Allies on Kill", "better": 1, "id": "chance_to_grant_power_charge_to_nearby_allies_on_kill_%", "matchers": [{"string": "敵を倒した時に#%の確率でパワーチャージを近くの味方に付与する", "negate": false}, {"string": "敵を倒した時にパワーチャージを近くの味方に付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to grant a Frenzy Charge to nearby Allies on Hit", "better": 1, "id": "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率でフレンジーチャージを近くの味方に付与する", "negate": false}, {"string": "ヒット時にフレンジーチャージを近くの味方に付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 10 Summon Raging Spirit on Kill", "better": 1, "id": "local_display_summon_raging_spirit_on_kill_%", "matchers": [{"string": "敵キル時に#%の確率でレベル8のレイジングスピリット召喚をトリガーする", "negate": false}, {"string": "敵を倒した時にレベル8のレイジングスピリット召喚をトリガーする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Glows while in an Area containing a Unique Fish", "better": 1, "id": "glows_in_area_with_unique_fish", "matchers": [{"string": "ユニークの魚がいるエリアにいる時に光る", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks with this Weapon Maim on hit", "better": 1, "id": "local_maim_on_hit", "matchers": [{"string": "この武器によるアタックはヒット時に重傷を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Always Critical Hit Shocked Enemies", "better": 1, "id": "always_crit_shocked_enemies", "matchers": [{"string": "感電状態の敵に対して常にクリティカルヒットを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "You cannot deal Critical Hits against non-Shocked Enemies", "better": 1, "id": "cannot_crit_non_shocked_enemies", "matchers": [{"string": "感電状態でない敵に対してクリティカルヒットを与えることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions have #% chance to Blind Enemies on hit", "better": 1, "id": "minions_%_chance_to_blind_on_hit", "matchers": [{"string": "ミニオンはヒット時に#%の確率で敵を盲目にする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions cannot be Blinded", "better": 1, "id": "minions_cannot_be_blinded", "matchers": [{"string": "ミニオンは盲目になることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Minion Gems are Supported by Level # Life Leech", "better": 1, "id": "display_socketed_minion_gems_supported_by_level_X_life_leech", "matchers": [{"string": "ソケットされたジェムはレベル#ライフリーチによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Found Magic Items drop Identified", "better": 1, "id": "magic_items_drop_identified", "matchers": [{"string": "マジックアイテムは鑑定済みでドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Mana per Grand Spectrum", "better": 1, "id": "X_mana_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとに#のマナを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Armour per Grand Spectrum", "better": 1, "id": "X_armour_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとに#のアーマーを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Elemental Damage per Grand Spectrum", "better": 1, "id": "elemental_damage_+%_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとに元素ダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance per Grand Spectrum", "better": 1, "id": "critical_strike_chance_+%_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとにクリティカルヒット率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid Elemental Ailments per Grand Spectrum", "better": 1, "id": "avoid_all_elemental_status_%_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとに#%の確率で元素系状態異常を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions have +#% to Critical Damage Bonus per Grand Spectrum", "better": 1, "id": "minion_critical_strike_multiplier_+_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとにミニオンのクリティカルダメージ倍率 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Minimum Endurance Charges per Grand Spectrum", "better": 1, "id": "minimum_endurance_charges_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとにエンデュランスチャージの最低数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Minimum Frenzy Charges per Grand Spectrum", "better": 1, "id": "minimum_frenzy_charges_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとにフレンジーチャージの最低数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Minimum Power Charges per Grand Spectrum", "better": 1, "id": "minimum_power_charges_per_stackable_unique_jewel", "matchers": [{"string": "グランドスペクトラム1個ごとにパワーチャージの最低数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Mana gained on Killing a Frozen Enemy", "better": 1, "id": "recover_X_mana_on_killing_frozen_enemy", "matchers": [{"string": "凍結状態の敵を倒した時に#のマナを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power Charge on Killing a Frozen Enemy", "better": 1, "id": "chance_to_gain_power_charge_on_killing_frozen_enemy_%", "matchers": [{"string": "凍結状態の敵を倒した時に#%の確率でパワーチャージを1個獲得する", "negate": false}, {"string": "凍結状態の敵を倒した時にパワーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Damage if you've Frozen an Enemy Recently", "better": 1, "id": "damage_+%_if_you_have_frozen_enemy_recently", "matchers": [{"string": "直近プレイヤーが敵を凍結させていればダメージが#%増加する", "negate": false}, {"string": "直近プレイヤーが敵を凍結させていればダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Adds # to # Lightning Damage to Attacks with this Weapon per 10 Intelligence", "better": 1, "id": "attack_minimum_added_lightning_damage_per_10_int", "matchers": [{"string": "知性10ごとに#から#の雷ダメージをこの武器によるアタックに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed while Bleeding", "better": 1, "id": "movement_speed_+%_while_bleeding", "matchers": [{"string": "出血中は移動スピードが#%増加する", "negate": false}, {"string": "出血中は移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Physical Damage taken while moving", "better": 1, "id": "physical_damage_taken_+%_while_moving", "matchers": [{"string": "移動中は受ける物理ダメージが#%増加する", "negate": false}, {"string": "移動中は受ける物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% additional Physical Damage Reduction while stationary", "better": 1, "id": "physical_damage_reduction_rating_%_while_not_moving", "matchers": [{"string": "静止中は#%の物理ダメージ軽減率追加", "negate": false}, {"string": "静止中は受ける物理ダメージ #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Lightning Damage for each Shocked Enemy you've Killed Recently", "better": 1, "id": "minimum_added_lightning_damage_per_shocked_enemy_killed_recently", "matchers": [{"string": "直近プレイヤーが倒した感電状態の敵1体ごとに#から#の雷ダメージ追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Damage Penetrates #% Cold Resistance against Chilled Enemies", "better": 1, "id": "cold_penetration_%_vs_chilled_enemies", "matchers": [{"string": "冷却状態の敵に対するダメージは#%の冷気耐性を突破する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Recover # Life when you Ignite an Enemy", "better": 1, "id": "recover_X_life_on_enemy_ignited", "matchers": [{"string": "プレイヤーが敵を発火させた時に#のライフを回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Shock Reflection", "better": 1, "id": "reflect_shocks", "matchers": [{"string": "感電を反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Chaos Damage taken does not cause double loss of Energy Shield while not on Low Life", "better": 1, "id": "chaos_damage_does_not_damage_energy_shield_extra_hard_while_not_low_life", "matchers": [{"string": "低ライフ状態でない時に受けた混沌ダメージはエナジーシールドの二倍の喪失を引き起こさない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain a Frenzy Charge on Hit while Bleeding", "better": 1, "id": "gain_frenzy_charge_on_hit_while_bleeding", "matchers": [{"string": "出血中はヒット時にフレンジーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Cold Damage per Frenzy Charge", "better": 1, "id": "cold_damage_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに冷気ダメージが#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとに冷気ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Recover # Life when you Block", "better": 1, "id": "recover_X_life_on_block", "matchers": [{"string": "ブロック時に#のライフを回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Reckoning Skill", "better": 1, "id": "local_display_grants_level_X_reckoning", "matchers": [{"string": "レベル#レコニングスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions Recover #% of maximum Life on Killing a Poisoned Enemy", "better": 1, "id": "minions_recover_%_maximum_life_on_killing_poisoned_enemy", "matchers": [{"string": "ミニオンは毒状態の敵を倒した時にライフの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain a Frenzy Charge on reaching Maximum Power Charges", "better": 1, "id": "gain_frenzy_charge_on_reaching_maximum_power_charges", "matchers": [{"string": "パワーチャージが最大数に達した時にフレンジーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Envy Skill", "better": 1, "id": "local_display_grants_level_X_envy", "matchers": [{"string": "レベル#エンビースキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Armour if you've Blocked Recently", "better": 1, "id": "X_armour_if_you_have_blocked_recently", "matchers": [{"string": "直近ブロックをしていればアーマー #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions have #% chance to Poison Enemies on Hit", "better": 1, "id": "minions_chance_to_poison_on_hit_%", "matchers": [{"string": "ミニオンはヒット時に#%の確率で毒を付与する", "negate": false}, {"string": "ミニオンはヒット時に毒を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Bone Nova when you Hit a Bleeding Enemy", "better": 1, "id": "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill", "matchers": [{"string": "プレイヤーが出血状態の敵にヒットを与えた時にレベル#ボーンノヴァをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Icicle Burst when you Hit a Frozen Enemy", "better": 1, "id": "local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy", "matchers": [{"string": "プレイヤーが凍結状態の敵にヒットを与えた時にレベル#アイシクルバーストをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies", "better": 1, "id": "attacks_chance_to_bleed_25%_vs_cursed_enemies", "matchers": [{"string": "呪い状態の敵をヒットした時にアタックは25%の確率で出血を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Evasion Rating is increased by Overcapped Cold Resistance", "better": 1, "id": "evasion_rating_increased_by_overcapped_cold_resistance", "matchers": [{"string": "回避力は最大値を超えた冷気耐性により増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Critical Hit Chance is increased by Overcapped Lightning Resistance", "better": 1, "id": "critical_strike_chance_increased_by_overcapped_lightning_resistance", "matchers": [{"string": "クリティカルヒット率は最大値を超えた雷耐性により増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to cover Enemies in Ash when they Hit you", "better": 1, "id": "apply_covered_in_ash_to_attacker_when_hit_%", "matchers": [{"string": "敵からヒットを受けた時に#%の確率でその敵を灰まみれにする", "negate": false}, {"string": "敵からヒットを受けた時にその敵を灰まみれにする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%", "better": 1, "id": "chill_enemy_when_hit_duration_ms", "matchers": [{"string": "ヒットを受けた時に敵を{0:d}秒間冷却させ、そのアクションスピードを30%減少させる", "negate": false, "value": 1000}], "trade": {"ids": null}}
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{"ref": "Sockets cannot be modified", "better": 1, "id": "local_six_linked_random_sockets", "matchers": [{"string": "ソケットを変更することができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "You can only Socket Corrupted Gems in this item", "better": 1, "id": "local_can_only_socket_corrupted_gems", "matchers": [{"string": "このアイテムにはコラプト状態のジェムのみをソケットできる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Passives granting Fire Resistance or all Elemental Resistances in Radius\\nalso grant Chance to Block Attack Damage at #% of its value", "better": 1, "id": "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%", "matchers": [{"string": "範囲内の火耐性または全ての元素耐性を付与するパッシブはその数値の#%のアタックブロック確率も付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Passives granting Cold Resistance or all Elemental Resistances in Radius\\nalso grant Chance to Suppress Spell Damage at #% of its value", "better": 1, "id": "local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%", "matchers": [{"string": "範囲内にある冷気耐性または全ての元素耐性を付与するパッシブはその数値の#%のスペルダメージ抑制確率も付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Passives granting Lightning Resistance or all Elemental Resistances in Radius\\nalso grant Chance to Block Spell Damage at #% of its value", "better": 1, "id": "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%", "matchers": [{"string": "範囲内の雷耐性または全ての元素耐性を付与するパッシブは同じ数値のスペルブロック確率も付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Passives granting Fire Resistance or all Elemental Resistances in Radius\\nalso grant an equal chance to gain an Endurance Charge on Kill", "better": 1, "id": "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance", "matchers": [{"string": "範囲内の火耐性または全ての元素耐性を付与するパッシブは同じ数値のキル時エンデュランスチャージ獲得確率を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Passives granting Cold Resistance or all Elemental Resistances in Radius\\nalso grant an equal chance to gain a Frenzy Charge on Kill", "better": 1, "id": "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance", "matchers": [{"string": "範囲内にある冷気耐性または全ての元素耐性を付与するパッシブは同じ数値のキル時フレンジーチャージ獲得確率も付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Passives granting Lightning Resistance or all Elemental Resistances in Radius\\nalso grant an equal chance to gain a Power Charge on Kill", "better": 1, "id": "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance", "matchers": [{"string": "範囲内の雷耐性または全ての元素耐性を付与するパッシブは同じ数値のキル時パワーチャージ獲得確率も付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Lightning Bolt when you deal a Critical Hit", "better": 1, "id": "local_display_cast_lightning_on_critical_strike", "matchers": [{"string": "クリティカルヒットを与えた時にレベル#ライトニングボルトをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Arctic Armour Buff Effect", "better": 1, "id": "arctic_armour_buff_effect_+%", "matchers": [{"string": "アークティックアーマーのバフ効果が#%増加する", "negate": false}, {"string": "アークティックアーマーのバフ効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Arctic Armour has no Reservation", "better": 1, "id": "arctic_armour_no_reservation", "matchers": [{"string": "アークティックアーマーのリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Bleeding Enemies you Kill Explode, dealing #% of\\ntheir Maximum Life as Physical Damage", "better": 1, "id": "bleeding_enemies_explode_for_%_life_as_physical_damage", "matchers": [{"string": "プレイヤーが倒した出血状態の敵は爆発し、その最大ライフの#%を物理ダメージとして与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Herald of Ice Damage", "better": 1, "id": "herald_of_ice_damage_+%", "matchers": [{"string": "ヘラルドオブアイスのダメージが#%増加する", "negate": false}, {"string": "ヘラルドオブアイスのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Lightning Damage taken", "better": 1, "id": "lightning_damage_taken_+%", "matchers": [{"string": "受ける雷ダメージが#%増加する", "negate": false}, {"string": "受ける雷ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% of Lightning Damage is taken from Mana before Life", "better": 1, "id": "lightning_damage_%_taken_from_mana_before_life", "matchers": [{"string": "雷ダメージの#%をライフの前にマナで受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Mana when you Shock an Enemy", "better": 1, "id": "recover_%_maximum_mana_when_enemy_shocked", "matchers": [{"string": "プレイヤーが敵を感電させた時にマナの#%を回復する", "negate": false}, {"string": "プレイヤーが敵を感電させた時にマナの#%を失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage when in Off Hand", "better": 1, "id": "additional_block_chance_%_when_in_off_hand", "matchers": [{"string": "オフハンドに装備中はアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Global Critical Hit Chance when in Main Hand", "better": 1, "id": "critical_strike_chance_+%_when_in_main_hand", "matchers": [{"string": "メインハンドに装備中はグローバルクリティカルヒット率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Global Critical Damage Bonus per Green Socket", "better": 1, "id": "global_critical_strike_mulitplier_+_per_green_socket_on_item", "matchers": [{"string": "緑ソケット1個ごとにグローバルクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Physical Attack Damage Leeched as Life per Red Socket", "better": 1, "id": "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad", "matchers": [{"string": "赤ソケット1個ごとに物理アタックダメージの#%をライフとしてリーチする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Charges gained by Other Flasks during Effect", "better": 1, "id": "local_unique_flask_charges_gained_+%_during_flask_effect", "matchers": [{"string": "効果中は他のフラスコが獲得するチャージ量が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gains no Charges during Effect of any Overflowing Chalice Flask", "better": 1, "id": "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect", "matchers": [{"string": "満ち溢れている杯フラスコ効果中はフラスコチャージを獲得できない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Lightning Damage per 10 Intelligence", "better": 1, "id": "lightning_damage_+%_per_10_intelligence", "matchers": [{"string": "知性10ごとに雷ダメージが#%増加する", "negate": false}, {"string": "知性10ごとに雷ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Damage per Endurance Charge", "better": 1, "id": "melee_damage_+%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに近接ダメージが#%増加する", "negate": false}, {"string": "エンデュランスチャージ1個ごとに近接ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "You cannot be Shocked while at maximum Endurance Charges", "better": 1, "id": "cannot_be_shocked_while_at_maximum_endurance_charges", "matchers": [{"string": "エンデュランスチャージが最大数の時にプレイヤーは感電を受けることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Map has a Vaal Side Area", "better": 1, "id": "map_force_side_area", "matchers": [{"string": "マップにはヴァールサイドエリアが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Every 10 seconds, gain #% increased Elemental Damage for 4 seconds", "better": 1, "id": "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds", "matchers": [{"string": "10秒ごとに4秒間元素ダメージが#%増加する", "negate": false}, {"string": "10秒ごとに4秒間元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed if you've used a Warcry Recently", "better": 1, "id": "movement_speed_+%_if_used_a_warcry_recently", "matchers": [{"string": "直近プレイヤーがウォークライを使用していれば移動スピードが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate #% of maximum Life per second if you've taken a Savage Hit in the past 1 second", "better": 1, "id": "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit", "matchers": [{"string": "過去1秒間にプレイヤーがサベージヒットを受けていれば毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage taken if you've taken a Savage Hit Recently", "better": 1, "id": "damage_taken_+%_if_you_have_taken_a_savage_hit_recently", "matchers": [{"string": "直近プレイヤーがサベージヒットを受けていれば受けるダメージが#%増加する", "negate": false}, {"string": "直近プレイヤーがサベージヒットを受けていれば受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Hits for each Level higher the Enemy is than you", "better": 1, "id": "damage_+%_for_each_level_the_enemy_is_higher_than_you", "matchers": [{"string": "敵のレベルがプレイヤーのレベルより1高いごとにヒットダメージが#%増加する", "negate": false}, {"string": "敵のレベルがプレイヤーのレベルより1高いごとにヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Skill Mana Cost", "better": 1, "id": "movement_skills_mana_cost_+%", "matchers": [{"string": "移動スキルのマナコストが#%増加する", "negate": false}, {"string": "移動スキルのマナコストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid Elemental Ailments while Phasing", "better": 1, "id": "avoid_elemental_ailments_%_while_phasing", "matchers": [{"string": "透明化中は#%の確率で元素系状態異常を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Evasion Rating during Onslaught", "better": 1, "id": "evasion_rating_+%_while_onslaught_is_active", "matchers": [{"string": "猛攻中は回避力が#%増加する", "negate": false}, {"string": "猛攻中は回避力が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items Dropped by Slain Maimed Enemies", "better": 1, "id": "quantity_of_items_dropped_by_maimed_enemies_+%", "matchers": [{"string": "重傷状態の敵を倒してドロップしたアイテムの数量が#%増加する", "negate": false}, {"string": "重傷状態の敵を倒してドロップしたアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items Dropped by Slain Maimed Enemies", "better": 1, "id": "rarity_of_items_dropped_by_maimed_enemies_+%", "matchers": [{"string": "重傷状態の敵を倒してドロップしたアイテムのレアリティが#%増加する", "negate": false}, {"string": "重傷状態の敵を倒してドロップしたアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Skills Chain # additional times while at maximum Frenzy Charges", "better": 1, "id": "num_of_additional_chains_at_max_frenzy_charges", "matchers": [{"string": "フレンジーチャージが最大数の時にスキルは追加で1回連鎖する", "negate": false, "value": 1}, {"string": "フレンジーチャージが最大数の時にスキルは追加で#回連鎖する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Frenzy Charge on Killing a Frozen Enemy", "better": 1, "id": "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%", "matchers": [{"string": "凍結状態の敵を倒した時に#%の確率でフレンジーチャージを1個獲得する", "negate": false}, {"string": "凍結状態の敵を倒した時にフレンジーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "You have Phasing if Energy Shield Recharge has started Recently", "better": 1, "id": "gain_phasing_for_4_seconds_on_begin_es_recharge", "matchers": [{"string": "直近エナジーシールドのリチャージが始まっていればプレイヤーは透明化を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Evasion Rating while Phasing", "better": 1, "id": "evasion_rating_+%_while_phasing", "matchers": [{"string": "透明化中は回避力が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage from Taunted Enemies", "better": 1, "id": "block_chance_%_vs_taunted_enemies", "matchers": [{"string": "挑発状態の敵からのアタックに対してアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently", "better": 1, "id": "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently", "matchers": [{"string": "直近プレイヤーが挑発状態の敵を倒していればアーマーと回避力が#%増加する", "negate": false}, {"string": "直近プレイヤーが挑発状態の敵を倒していればアーマーと回避力が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Skills Summon your maximum number of Totems in formation", "better": 1, "id": "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation", "matchers": [{"string": "ソケットされたスキルは最大数のトーテムを一斉に召喚する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Totems gain +#% to all Elemental Resistances per Summoned Totem", "better": 1, "id": "totems_resist_all_elements_+%_per_active_totem", "matchers": [{"string": "召喚したトーテム1体ごとにトーテムの全ての元素耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Totems have #% increased Cast Speed per Summoned Totem", "better": 1, "id": "totems_spells_cast_speed_+%_per_active_totem", "matchers": [{"string": "召喚したトーテム1体ごとにトーテムのキャストスピードが#%増加する", "negate": false}, {"string": "召喚したトーテム1体ごとにトーテムのキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Totems have #% increased Attack Speed per Summoned Totem", "better": 1, "id": "totems_attack_speed_+%_per_active_totem", "matchers": [{"string": "召喚したトーテム1体ごとにトーテムのアタックスピードが#%増加する", "negate": false}, {"string": "召喚したトーテム1体ごとにトーテムのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Mana Recovery rate", "better": 1, "id": "mana_recovery_rate_+%", "matchers": [{"string": "マナ回復レートが#%増加する", "negate": false}, {"string": "マナ回復レートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Attacks Chain # additional times when in Main Hand", "better": 1, "id": "attacks_num_of_additional_chains_when_in_main_hand", "matchers": [{"string": "メインハンドに装備中はアタックは追加で1回連鎖する", "negate": false, "value": 1}, {"string": "メインハンドに装備中はアタックは追加で#回連鎖する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks fire # additional Projectiles when in Off Hand", "better": 1, "id": "attacks_number_of_additional_projectiles_when_in_off_hand", "matchers": [{"string": "オフハンドに装備中はアタックは投射物を追加で1個放つ", "negate": false, "value": 1}, {"string": "オフハンドに装備中はアタックは投射物を追加で#個放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Cold Damage to Counterattacks", "better": 1, "id": "counter_attacks_minimum_added_cold_damage", "matchers": [{"string": "#から#の冷気ダメージをカウンターアタックに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Golem Damage for each Type of Golem you have Summoned", "better": 1, "id": "golem_damage_+%_per_active_golem_type", "matchers": [{"string": "召喚したゴーレム1種類ごとにゴーレムのダメージが#%増加する", "negate": false}, {"string": "召喚したゴーレム1種類ごとにゴーレムのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Maximum Life if no Equipped Items are Corrupted", "better": 1, "id": "life_+%_with_no_corrupted_equipped_items", "matchers": [{"string": "装備中のアイテムにコラプト状態のアイテムがなければ最大ライフが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Life per second if no Equipped Items are Corrupted", "better": 1, "id": "life_regeneration_per_minute_with_no_corrupted_equipped_items", "matchers": [{"string": "装備中のアイテムにコラプト状態のアイテムがなければ毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Energy Shield per second if all Equipped items are Corrupted", "better": 1, "id": "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items", "matchers": [{"string": "装備中のアイテムにコラプト状態のアイテムがなければ毎秒#のエナジーシールドを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Mana per second if all Equipped Items are Corrupted", "better": 1, "id": "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items", "matchers": [{"string": "装備中のアイテムが全てコラプト状態ならば毎秒#のマナを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Chaos Damage", "better": 1, "id": "global_minimum_added_chaos_damage", "matchers": [{"string": "#から#の混沌ダメージを追加する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2223678961"], "enchant": ["enchant.stat_2223678961"]}}}
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{"ref": "Regenerate #% of maximum Energy Shield per second while on Low Life", "better": 1, "id": "energy_shield_regeneration_rate_per_minute_%_while_on_low_life", "matchers": [{"string": "低ライフ時に毎秒エナジーシールドの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies you Attack Reflect # Physical Damage to you", "better": 1, "id": "minimum_physical_damage_to_reflect_to_self_on_attack", "matchers": [{"string": "プレイヤーがアタックした敵は#の物理ダメージをプレイヤーに反射する", "negate": false}, {"string": "プレイヤーがアタックした敵は#から#の物理ダメージをプレイヤーに反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Poison Cursed Enemies on hit", "better": 1, "id": "poison_cursed_enemies_on_hit", "matchers": [{"string": "呪い状態の敵に対するヒット時に毒を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Poison on Hit against Cursed Enemies", "better": 1, "id": "chance_to_poison_%_vs_cursed_enemies", "matchers": [{"string": "呪い状態の敵に対するヒット時に#%の確率で毒を付与する", "negate": false}, {"string": "呪い状態の敵に対するヒット時に常に毒を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "+#% chance to be Shocked", "better": 1, "id": "chance_to_be_shocked_%", "matchers": [{"string": "感電を付与される確率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Redblade Unique Items", "better": 1, "id": "chest_drop_additional_fire_warband_uniques", "matchers": [{"string": "レッドブレードのユニークアイテムが追加で1個入っている", "negate": false, "value": 1}, {"string": "レッドブレードのユニークアイテムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Mutewind Unique Items", "better": 1, "id": "chest_drop_additional_cold_warband_uniques", "matchers": [{"string": "ミュートウィンドのユニークアイテムが追加で1個入っている", "negate": false, "value": 1}, {"string": "ミュートウィンドのユニークアイテムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Brinerot Unique Items", "better": 1, "id": "chest_drop_additional_lightning_warband_uniques", "matchers": [{"string": "ブラインロットのユニークアイテムが追加で1個入っている", "negate": false, "value": 1}, {"string": "ブラインロットのユニークアイテムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Renegade Unique Items", "better": 1, "id": "chest_drop_additional_chaos_warband_uniques", "matchers": [{"string": "レネゲードのユニークアイテムが追加で1個入っている", "negate": false, "value": 1}, {"string": "レネゲードのユニークアイテムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contained Weapons are Animated", "better": 1, "id": "weapons_drop_animated", "matchers": [{"string": "入っている武器はアニメートされている", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Global Defences per White Socket", "better": 1, "id": "global_defences_+%_per_white_socket_on_item", "matchers": [{"string": "白ソケット1個ごとにグローバル防御力が#%増加する", "negate": false}, {"string": "白ソケット1個ごとにグローバル防御力が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Contains # additional Rare Maraketh Weapons", "better": 1, "id": "chest_drop_additional_rare_maraketh_weapons", "matchers": [{"string": "マラケスのレアの武器が追加で1個入っている", "negate": false, "value": 1}, {"string": "マラケスのレアの武器が追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Deshret Items", "better": 1, "id": "chest_drop_additional_deshret_uniques", "matchers": [{"string": "デシュレットのアイテムが追加で1個入っている", "negate": false, "value": 1}, {"string": "デシュレットのアイテムが追加で#個入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items found with a Magic Item Equipped", "better": 1, "id": "item_found_quantity_+%_if_wearing_a_magic_item", "matchers": [{"string": "マジックアイテムを装備していれば見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "マジックアイテムを装備していれば見つかるアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items found with a Normal Item Equipped", "better": 1, "id": "item_found_rarity_+%_if_wearing_a_normal_item", "matchers": [{"string": "ノーマルアイテムを装備していれば見つかるアイテムのレアリティが#%増加する", "negate": false}, {"string": "ノーマルアイテムを装備していれば見つかるアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Attack Skills have +# to maximum number of Summoned Totems", "better": 1, "id": "attack_skills_additional_totems_allowed", "matchers": [{"string": "アタックスキルのトーテムの最大召喚数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions have +#% to Cold Resistance", "better": 1, "id": "minion_cold_damage_resistance_%", "matchers": [{"string": "ミニオンの冷気耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions have +#% to Fire Resistance", "better": 1, "id": "minion_fire_damage_resistance_%", "matchers": [{"string": "ミニオンの火耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions gain #% of their Physical Damage as Extra Cold Damage", "better": 1, "id": "minion_physical_damage_%_to_gain_as_cold", "matchers": [{"string": "ミニオンはその物理ダメージの#%を追加冷気ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot be Stunned during Effect", "better": 1, "id": "local_flask_cannot_be_stunned_during_flask_effect", "matchers": [{"string": "効果中はスタンすることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Recover # Energy Shield when your Trap is triggered by an Enemy", "better": 1, "id": "gain_x_es_on_trap_triggered_by_an_enemy", "matchers": [{"string": "トラップが敵により作動した時に#のエナジーシールドを回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Recover # Life when your Trap is triggered by an Enemy", "better": 1, "id": "gain_x_life_on_trap_triggered_by_an_enemy", "matchers": [{"string": "トラップが敵により作動した時に#のライフを回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy", "better": 1, "id": "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy", "matchers": [{"string": "トラップが敵により作動した時に#%の確率でフレンジーチャージを1個獲得する", "negate": false}, {"string": "トラップが敵により作動した時にフレンジーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Bleeding cannot be inflicted on you", "better": 1, "id": "base_cannot_gain_bleeding", "matchers": [{"string": "出血を付与されることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Melee Attacks have #% chance to Poison on Hit", "better": 1, "id": "chance_to_poison_on_melee_hit_%", "matchers": [{"string": "近接アタックはヒット時に#%の確率で敵に毒を付与する", "negate": false}, {"string": "近接アタックはヒット時に敵に毒を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed if you've Killed Recently", "better": 1, "id": "movement_speed_+%_if_enemy_killed_recently", "matchers": [{"string": "直近プレイヤーが敵を倒していれば移動スピードが#%増加する", "negate": false}, {"string": "直近プレイヤーが敵を倒していれば移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level 10 Controlled Destruction", "better": 1, "id": "local_display_supported_by_level_10_controlled_destruction", "matchers": [{"string": "ソケットされたジェムはレベル10破壊制御によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Controlled Destruction", "better": 1, "id": "local_display_socketed_gems_supported_by_x_controlled_destruction", "matchers": [{"string": "ソケットされたジェムはレベル#破壊制御によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cold Damage from Hits also Contributes to Ignite Chance and Magnitude", "better": 1, "id": "cold_damage_can_ignite", "matchers": [{"string": "ヒットによる冷気ダメージが発火確率およびその強度にも寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Area of Effect per Endurance Charge", "better": 1, "id": "area_of_effect_+%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに効果範囲が#%増加する", "negate": false}, {"string": "エンデュランスチャージ1個ごとに効果範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to double Stun Duration", "better": 1, "id": "chance_to_double_stun_duration_%", "matchers": [{"string": "#%の確率で敵に対するスタンの持続時間が倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "If you've Warcried Recently, you and nearby allies have #% increased Attack, Cast and Movement Speed", "better": 1, "id": "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%", "matchers": [{"string": "直近プレイヤーがウォークライを使用していればプレイヤーおよび近くの味方のアタックスピード、キャストスピードおよび移動スピードが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Chaos Skills have #% increased Skill Effect Duration", "better": 1, "id": "chaos_skill_effect_duration_+%", "matchers": [{"string": "混沌スキルのスキル効果持続時間が#%増加する", "negate": false}, {"string": "混沌スキルのスキル効果持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Immunity to Freeze, Chill, Curses and Stuns during Effect", "better": 1, "id": "local_unique_flask_kiaras_determination", "matchers": [{"string": "効果中は凍結、冷却、呪いおよびスタンに対する完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Casts Fire Nova", "better": 1, "id": "monster_casts_fire_nova_text", "matchers": [{"string": "ファイヤーノヴァ使用", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered by Molten Gold", "better": 1, "id": "monster_immune_to_damage_in_lava_text", "matchers": [{"string": "溶けた金によって強化されている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Removes Flask Charges", "better": 1, "id": "monster_casts_flask_charge_nova_text", "matchers": [{"string": "フラスコチャージ除去", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies take increased Damage", "better": 1, "id": "monster_has_damage_taken_aura_text", "matchers": [{"string": "敵の被ダメージ増加", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies are affected by Temporal Chains", "better": 1, "id": "monster_has_temporal_chains_aura_text", "matchers": [{"string": "敵はテンポラルチェインを受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies take Damage when using Movement skills", "better": 1, "id": "monster_has_movement_skill_damage_aura_text", "matchers": [{"string": "移動スキルを使った敵がダメージを受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Causes Bleeding", "better": 1, "id": "monster_casts_bleed_nova_text", "matchers": [{"string": "出血を付与", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems deal # to # Added Fire Damage", "better": 1, "id": "local_display_socketed_gems_maximum_added_fire_damage", "matchers": [{"string": "ソケットされたジェムは#から#の追加火ダメージを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have #% more Attack and Cast Speed", "better": 1, "id": "local_display_socketed_gems_attack_and_cast_speed_+%_final", "matchers": [{"string": "ソケットされたジェムのアタックスピードおよびキャストスピードが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems deal #% more Elemental Damage", "better": 1, "id": "local_display_socketed_gems_elemental_damage_+%_final", "matchers": [{"string": "ソケットされたジェムの元素ダメージが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Elemental Damage Taken while stationary", "better": 1, "id": "essence_display_elemental_damage_taken_while_not_moving_+%", "matchers": [{"string": "静止中は受ける元素ダメージが#%増加する", "negate": false}, {"string": "静止中は受ける元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% of Physical Damage from Hits taken as Cold Damage", "better": 1, "id": "physical_damage_taken_%_as_cold", "matchers": [{"string": "ヒットによる物理ダメージの#%を冷気ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains many Sentinel Traps", "better": 1, "id": "map_packs_have_pop_up_traps", "matchers": [{"string": "エリアには多数ののセンチネルトラップがある", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Chaos Damage taken over time", "better": 1, "id": "chaos_damage_taken_over_time_+%", "matchers": [{"string": "受ける混沌継続ダメージが#%増加する", "negate": false}, {"string": "受ける混沌継続ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have +#% Critical Hit Chance", "better": 1, "id": "local_display_socketed_gems_additional_critical_strike_chance_%", "matchers": [{"string": "ソケットされたジェムのクリティカルヒット率 +3.5%", "negate": false, "value": 3}, {"string": "ソケットされたジェムのクリティカルヒット率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack and Cast Speed during any Flask Effect", "better": 1, "id": "attack_and_cast_speed_+%_during_flask_effect", "matchers": [{"string": "いずれかのフラスコ効果中はアタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "いずれかのフラスコ効果中はアタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed during any Flask Effect", "better": 1, "id": "movement_speed_+%_during_flask_effect", "matchers": [{"string": "いずれかのフラスコ効果中は移動スピードが#%増加する", "negate": false}, {"string": "いずれかのフラスコ効果中は移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "# to # Added Cold Damage per Frenzy Charge", "better": 1, "id": "minimum_added_cold_damage_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに#から#の追加冷気ダメージ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Fire Damage if you've Blocked Recently", "better": 1, "id": "minimum_added_fire_damage_if_blocked_recently", "matchers": [{"string": "直近ブロックしていれば#から#の火ダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems have #% chance to Ignite", "better": 1, "id": "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage", "matchers": [{"string": "ソケットされたジェムは#%の確率で発火させる", "negate": false}, {"string": "ソケットされたジェムは常に発火させる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Socketed Gems deal #% more Damage while on Low Life", "better": 1, "id": "local_display_socketed_gems_damage_+%_final_while_on_low_life", "matchers": [{"string": "ソケットされたジェムは低ライフ時にダメージが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Damage Penetrates #% Elemental Resistances during any Flask Effect", "better": 1, "id": "elemental_penetration_%_during_flask_effect", "matchers": [{"string": "いずれかのフラスコ効果中はダメージが#%の元素耐性を突破する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% additional Physical Damage Reduction during any Flask Effect", "better": 1, "id": "additional_physical_damage_reduction_%_during_flask_effect", "matchers": [{"string": "いずれかのフラスコ効果中は#%の物理ダメージ軽減率追加", "negate": false}], "trade": {"ids": null}}
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{"ref": "You and your Minions take #% increased Reflected Damage", "better": 1, "id": "reflect_damage_taken_and_minion_reflect_damage_taken_+%", "matchers": [{"string": "プレイヤーおよびミニオンが受ける反射ダメージが#%増加する", "negate": false}, {"string": "プレイヤーおよびミニオンが受ける反射ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power Charge when you Block", "better": 1, "id": "power_charge_on_block_%_chance", "matchers": [{"string": "ブロック時に#%の確率でパワーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Recover 10% of maximum Mana when you use a Skill", "better": 1, "id": "recover_10%_of_maximum_mana_on_skill_use_%", "matchers": [{"string": "プレイヤーがスキルを使用した時に#%の確率でマナの10%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to maximum Fortification", "better": 1, "id": "max_fortification_+1_per_5", "matchers": [{"string": "堅牢化の最大数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Crush on Hit", "better": 1, "id": "chance_to_crush_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率で破砕する", "negate": false}, {"string": "ヒット時に破砕する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to gain Alchemist's Genius when you use a Flask", "better": 1, "id": "gain_alchemists_genius_on_flask_use_%", "matchers": [{"string": "フラスコ使用した時に#%の確率で錬金術師の天才を獲得する", "negate": false}, {"string": "フラスコ使用した時に錬金術師の天才を獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Areas can contain Essences", "better": 1, "id": "map_has_monoliths", "matchers": [{"string": "エリアには複数のエッセンスが出現することがある", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power, Frenzy or Endurance Charge on Kill", "better": 1, "id": "power_frenzy_or_endurance_charge_on_kill_%", "matchers": [{"string": "敵を倒した時に#%の確率でパワーチャージ、フレンジーチャージまたはエンデュランスチャージを1個獲得する", "negate": false}, {"string": "敵を倒した時にパワーチャージ、フレンジーチャージまたはエンデュランスチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Socketed Non-Curse Aura Gems have #% increased Aura Effect", "better": 1, "id": "local_display_socketed_non_curse_aura_gems_effect_+%", "matchers": [{"string": "ソケットされた呪い以外のオーラジェムのオーラの効果が#%増加する", "negate": false}, {"string": "ソケットされた呪い以外のオーラジェムのオーラの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Cast Level 20 Fire Burst on Hit", "better": 1, "id": "local_display_fire_burst_on_hit_%", "matchers": [{"string": "ヒット時にレベル20ファイヤーバーストをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain Onslaught for 3 seconds when Hit", "better": 1, "id": "gain_onslaught_for_3_seconds_%_chance_when_hit", "matchers": [{"string": "ヒットを受けた時に#%の確率で猛攻を3秒間獲得する", "negate": false}, {"string": "ヒットを受けた時に猛攻を3秒間獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "You gain Onslaught for # seconds when Hit", "better": 1, "id": "unique_gain_onslaught_when_hit_duration_ms", "matchers": [{"string": "ヒットを受けた時に猛攻を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems deal #% more Damage over Time", "better": 1, "id": "local_display_socketed_gems_damage_over_time_+%_final", "matchers": [{"string": "ソケットされたジェムの継続ダメージが#%上昇する", "negate": false}, {"string": "ソケットされたジェムの継続ダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds", "better": 1, "id": "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit", "matchers": [{"string": "ヒットはディケイを付与し、毎秒700の混沌ダメージを8秒間与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Hits inflict Decay, dealing # Chaos Damage per second for 8 seconds", "better": 1, "id": "deal_chaos_damage_per_second_for_10_seconds_on_hit", "matchers": [{"string": "ヒットはディケイを付与し、毎秒#の混沌ダメージを8秒間与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Movement speed while on Burning, Chilled or Shocked ground", "better": 1, "id": "movement_speed_+%_while_on_burning_chilled_shocked_ground", "matchers": [{"string": "燃焼領域、冷却領域または感電領域の上にいる時に移動スピードが#%増加する", "negate": false}, {"string": "燃焼領域、冷却領域または感電領域の上にいる時に移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Mana Regeneration Rate while Shocked", "better": 1, "id": "mana_regeneration_rate_+%_while_shocked", "matchers": [{"string": "感電状態の時にマナ自動回復レートが#%増加する", "negate": false}, {"string": "感電状態の時にマナ自動回復レートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Recover #% of your maximum Mana when you Block", "better": 1, "id": "mana_%_gained_on_block", "matchers": [{"string": "ブロック時に最大マナの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Leech Life from Critical Hits", "better": 1, "id": "cannot_leech_life_from_critical_strikes", "matchers": [{"string": "クリティカルヒットによりライフをリーチすることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Blind Enemies on Critical Hit", "better": 1, "id": "%_chance_to_blind_on_critical_strike", "matchers": [{"string": "クリティカルヒット時に#%の確率で敵を盲目にする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Stun Threshold is based on Energy Shield instead of Life", "better": 1, "id": "stun_threshold_based_on_energy_shield_instead_of_life", "matchers": [{"string": "スタン閾値はライフの代わりにエナジーシールドに基づく", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies Taunted by you deal #% more Damage with Hits and\\nAilments against other targets", "better": 1, "id": "taunted_enemies_damage_+%_final_vs_non_taunt_target", "matchers": [{"string": "プレイヤーにより挑発された敵はプレイヤー以外の対象に対してヒットおよび状態異常のダメージが#%上昇する", "negate": false}, {"string": "プレイヤーにより挑発された敵はプレイヤー以外の対象に対してヒットおよび状態異常のダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Enemies you Shock have #% increased Cast Speed", "better": 1, "id": "enemies_you_shock_cast_speed_+%", "matchers": [{"string": "感電させた敵のキャストスピードが#%増加する", "negate": false}, {"string": "感電させた敵のキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Enemies you Shock have #% increased Movement Speed", "better": 1, "id": "enemies_you_shock_movement_speed_+%", "matchers": [{"string": "感電させた敵の移動スピードが#%増加する", "negate": false}, {"string": "感電させた敵の移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Burning Damage if you've Ignited an Enemy Recently", "better": 1, "id": "burning_damage_+%_if_ignited_an_enemy_recently", "matchers": [{"string": "直近プレイヤーが敵を発火させていれば燃焼ダメージが#%増加する", "negate": false}, {"string": "直近プレイヤーが敵を発火させていれば燃焼ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Life when you Ignite an Enemy", "better": 1, "id": "recover_%_maximum_life_on_enemy_ignited", "matchers": [{"string": "プレイヤーが敵を発火させた時にライフの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Physical Damage against Ignited Enemies", "better": 1, "id": "melee_physical_damage_+%_vs_ignited_enemies", "matchers": [{"string": "発火状態の敵に対する近接物理ダメージが#%増加する", "negate": false}, {"string": "発火状態の敵に対する近接物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items Dropped by Slain Normal Enemies", "better": 1, "id": "normal_monster_dropped_item_quantity_+%", "matchers": [{"string": "ノーマルの敵を倒してドロップするアイテムの数量が#%増加する", "negate": false}, {"string": "ノーマルの敵を倒してドロップするアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items Dropped by Slain Magic Enemies", "better": 1, "id": "magic_monster_dropped_item_rarity_+%", "matchers": [{"string": "マジックの敵を倒してドロップしたアイテムのレアリティが#%増加する", "negate": false}, {"string": "マジックの敵を倒してドロップしたアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area is Alluring", "better": 1, "id": "map_fishy_effect_1", "matchers": [{"string": "エリアは魅惑的である", "negate": false}, {"string": "エリアは常に魅惑的である", "negate": false}, {"string": "エリアは不快である", "negate": false}, {"string": "エリアは常に不快である", "negate": false}, {"string": "エリアはとても魅惑的にである", "negate": false}, {"string": "エリアは常にとても魅惑的である", "negate": false}, {"string": "エリアはとても不快である", "negate": false}, {"string": "エリアは常にとても不快である", "negate": false}, {"string": "エリアは極めて魅惑的である", "negate": false}, {"string": "エリアは常に極めて魅惑的である", "negate": false}, {"string": "エリアは極めて不快である", "negate": false}, {"string": "エリアは常に極めて不快である", "negate": false}, {"string": "エリアは信じられないほど魅惑的である", "negate": false}, {"string": "エリアは常に信じられないほど魅惑的である", "negate": false}, {"string": "エリアは信じられないほど不快である", "negate": false}, {"string": "エリアは常に信じられないほど不快である", "negate": false}, {"string": "エリアは異常なほど魅惑的である", "negate": false}, {"string": "エリアは常に異常なほど魅惑的である", "negate": false}, {"string": "エリアは異常なほど不快である", "negate": false}, {"string": "エリアは常に異常なほど不快である", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players and their Minions cannot take Reflected Damage", "better": 1, "id": "map_players_cannot_take_reflected_damage", "matchers": [{"string": "全てのプレイヤーおよびミニオンが反射ダメージを受けることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains hunted traitors", "better": 1, "id": "map_contains_x_additional_packs_on_their_own_team", "matchers": [{"string": "エリアには追われている裏切り者が出現する", "negate": false}, {"string": "マップには追われている裏切り者が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unique Boss is accompanied by Bodyguards", "better": 1, "id": "map_boss_accompanied_by_bodyguards", "matchers": [{"string": "ユニークボスはボディーガードを伴っている", "negate": false}, {"string": "マップのボスがボディーガードを伴う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Maps found in Area are Corrupted with 8 Modifiers", "better": 1, "id": "map_dropped_maps_are_corrupted_with_8_mods", "matchers": [{"string": "エリアで見つかるマップはコラプト状態でありモッドを8個持つ", "negate": false}, {"string": "マップで見つかるマップはコラプト状態で8個モッドを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Splinters and Emblems dropped by Legion Monsters are duplicated", "better": 1, "id": "map_legion_monster_splinter_emblem_drops_duplicated", "matchers": [{"string": "リージョンモンスターのドロップする破片と徽章が複製される", "negate": false}, {"string": "マップでリージョンモンスターがドロップする破片および徽章は複製される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Catalysts dropped by Metamorphs are duplicated", "better": 1, "id": "map_metamorph_catalyst_drops_duplicated", "matchers": [{"string": "メタモルフのドロップするカタリストは複製される", "negate": false}, {"string": "マップでメタモルフがドロップするカタリストは複製される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cost of Building and Upgrading Blight Towers is doubled", "better": 1, "id": "map_blight_tower_cost_doubled", "matchers": [{"string": "ブライトタワーの建設コストおよびアップグレードコストが二倍になる", "negate": false}, {"string": "マップでのブライトタワーの建築およびアップグレードのコストが二倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Lifeforce dropped by Harvest Monsters is Duplicated", "better": 1, "id": "map_harvest_double_lifeforce_dropped", "matchers": [{"string": "マップに出現するハーベストモンスターがドロップするライフフォースが複製される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance with arrows that Fork", "better": 1, "id": "critical_strike_chance_+%_for_forking_arrows", "matchers": [{"string": "分岐した矢のクリティカルヒット率が#%増加する", "negate": false}, {"string": "分岐した矢のクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Arrows Pierce all Targets after Chaining", "better": 1, "id": "arrows_always_pierce_after_chaining", "matchers": [{"string": "矢は連鎖した後に全ての対象を貫通する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Arrows that Pierce have 50% chance to inflict Bleeding", "better": 1, "id": "arrows_that_pierce_chance_to_bleed_25%", "matchers": [{"string": "貫通した矢は50%の確率で敵に出血を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Projectile Attack Damage per 200 Accuracy Rating", "better": 1, "id": "projectile_attack_damage_+%_per_200_accuracy", "matchers": [{"string": "命中力200ごとに投射物アタックダメージが#%増加する", "negate": false}, {"string": "命中力200ごとに投射物アタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Spells fire # additional Projectiles", "better": 1, "id": "spells_number_of_additional_projectiles", "matchers": [{"string": "スペルは投射物を追加で1個放つ", "negate": false, "value": 1}, {"string": "スペルは投射物を追加で#個放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions deal #% increased Damage if you've Hit Recently", "better": 1, "id": "minion_damage_+%_if_enemy_hit_recently", "matchers": [{"string": "直近プレイヤーがヒットを与えていればミニオンのダメージが#%増加する", "negate": false}, {"string": "直近プレイヤーがヒットを与えていればミニオンのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Increases and Reductions to Minion Damage also affect you at 150% of their value", "better": 1, "id": "additive_minion_damage_modifiers_apply_to_you_at_150%_value", "matchers": [{"string": "ミニオンダメージの増減のモッドはその数値の150%がプレイヤーにも影響する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance against Chilled Enemies", "better": 1, "id": "global_critical_strike_chance_+%_vs_chilled_enemies", "matchers": [{"string": "冷却状態の敵に対するクリティカルヒット率が#%増加する", "negate": false}, {"string": "冷却状態の敵に対するクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Trigger a Socketed Cold Spell on Melee Critical Hit, with a 0.25 second Cooldown", "better": 1, "id": "local_unique_cast_socketed_cold_skills_on_melee_critical_strike", "matchers": [{"string": "近接クリティカルヒット時にソケットされた冷気スペルをトリガーする。クールダウンは0.25秒", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Area of Effect for Attacks", "better": 1, "id": "attack_area_of_effect_+%", "matchers": [{"string": "アタックの効果範囲が#%増加する", "negate": false}, {"string": "アタックの効果範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Physical Damage from Hits also Contributes to Shock Chance", "better": 1, "id": "physical_damage_can_shock", "matchers": [{"string": "ヒットによる物理ダメージが感電確率にも寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Deal no Elemental Damage", "better": 1, "id": "deal_no_elemental_damage", "matchers": [{"string": "元素ダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Maim on Hit", "better": 1, "id": "global_maim_on_hit", "matchers": [{"string": "ヒット時に重傷を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "With at least 40 Intelligence in Radius, Raised Spectres have a #% chance to gain Soul Eater for 20 seconds on Kill", "better": 1, "id": "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius", "matchers": [{"string": "範囲内に知性が40以上ある場合、蘇生したスペクターは敵を倒した時に#%の確率でソウルイーターを20秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Movement Skills deal no Physical Damage", "better": 1, "id": "movement_skills_deal_no_physical_damage", "matchers": [{"string": "移動スキルは物理ダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "You have Phasing if you've Killed Recently", "better": 1, "id": "gain_phasing_if_enemy_killed_recently", "matchers": [{"string": "直近プレイヤーが敵を倒していれば透明化を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Movement Skills Cost no Mana", "better": 1, "id": "movement_skills_cost_no_mana", "matchers": [{"string": "移動スキルはマナをコストとして使用しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Projectile Attack Damage", "better": 1, "id": "projectile_attack_damage_+%", "matchers": [{"string": "投射物アタックダメージが#%増加する", "negate": false}, {"string": "投射物アタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# Mana per 4 Strength", "better": 1, "id": "X_mana_per_4_strength", "matchers": [{"string": "筋力4ごとにマナ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Energy Shield per 10 Strength", "better": 1, "id": "energy_shield_+%_per_10_strength", "matchers": [{"string": "筋力10ごとにエナジーシールドが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Life per 4 Dexterity", "better": 1, "id": "X_life_per_4_dexterity", "matchers": [{"string": "器用さ4ごとにライフ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Melee Physical Damage per 10 Dexterity", "better": 1, "id": "melee_physical_damage_+%_per_10_dexterity", "matchers": [{"string": "器用さ10ごとに近接物理ダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Accuracy Rating per 2 Intelligence", "better": 1, "id": "X_accuracy_per_2_intelligence", "matchers": [{"string": "知性2ごとに命中力 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Evasion Rating per 10 Intelligence", "better": 1, "id": "evasion_+%_per_10_intelligence", "matchers": [{"string": "知性10ごとに回避力が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Frenzy Charge when you Stun an Enemy", "better": 1, "id": "chance_to_gain_frenzy_charge_on_stun_%", "matchers": [{"string": "プレイヤーが敵をスタンさせた時に#%の確率でフレンジーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage Over Time during Effect", "better": 1, "id": "local_unique_flask_damage_over_time_+%_during_flask_effect", "matchers": [{"string": "効果中は継続ダメージが#%増加する", "negate": false}, {"string": "効果中は継続ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Projectiles Pierce all Targets while you have Phasing", "better": 1, "id": "projectiles_pierce_while_phasing", "matchers": [{"string": "透明化中に投射物は対象を全て貫通する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Projectiles Pierce # additional Targets while you have Phasing", "better": 1, "id": "projectiles_pierce_x_additional_targets_while_you_have_phasing", "matchers": [{"string": "透明化中に投射物は対象を追加で1体貫通する", "negate": false, "value": 1}, {"string": "透明化中に投射物は対象を追加で#体貫通する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid Projectiles while Phasing", "better": 1, "id": "avoid_projectiles_while_phasing_%_chance", "matchers": [{"string": "透明化中は#%の確率で投射物を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Skills fire # additional Projectiles during Effect", "better": 1, "id": "local_flask_number_of_additional_projectiles_during_flask_effect", "matchers": [{"string": "効果中はスキルが投射物を追加で1個放つ", "negate": false, "value": 1}, {"string": "効果中はスキルが投射物を追加で#個放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Area of Effect during Effect", "better": 1, "id": "local_flask_area_of_effect_+%_during_flask_effect", "matchers": [{"string": "効果中は効果範囲が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players are Cursed with Despair", "better": 1, "id": "map_player_has_level_X_despair", "matchers": [{"string": "プレイヤーはディスペアの呪いを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
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{"ref": "Players are Cursed with Conductivity", "better": 1, "id": "map_player_has_level_X_conductivity", "matchers": [{"string": "プレイヤーはコンダクティヴィティの呪いを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
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{"ref": "Players are Cursed with Flammability", "better": 1, "id": "map_player_has_level_X_flammability", "matchers": [{"string": "プレイヤーはフラマビリティの呪いを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
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{"ref": "Monster Level: #", "better": 1, "id": "map_item_level_override", "matchers": [{"string": "モンスターレベル: #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Celestial Footprints", "better": 1, "id": "celestial_footprints_from_item", "matchers": [{"string": "天体の足跡エフェクト", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unique Boss drops divination cards", "better": 1, "id": "map_unique_boss_drops_divination_cards", "matchers": [{"string": "ユニークボスは占いカードをドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions have #% increased Attack Speed", "better": 1, "id": "minion_attack_speed_+%", "matchers": [{"string": "ミニオンのアタックスピードが#%増加する", "negate": false}, {"string": "ミニオンのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "# Flask Charges recovered every 3 seconds", "better": 1, "id": "map_flask_charges_recovered_per_3_seconds_%", "matchers": [{"string": "3秒ごとにフラスコチャージが#回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area can contain Breaches", "better": 1, "id": "map_breach_rules", "matchers": [{"string": "エリアに複数のブリーチが出現することがある", "negate": false}, {"string": "マップに複数のブリーチが出現することがある", "negate": false}], "trade": {"ids": null}}
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{"ref": "Traps from Skills are thrown randomly around targeted location", "better": 1, "id": "unique_sunblast_throw_traps_in_circle_radius", "matchers": [{"string": "スキルによるトラップは対象地点の周囲にランダムに投擲される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Primordial", "better": 1, "id": "primordial_jewel_count", "matchers": [{"string": "プリモーディアル", "negate": false}], "trade": {"ids": null}}
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{"ref": "Golems have #% increased Maximum Life", "better": 1, "id": "golem_maximum_life_+%", "matchers": [{"string": "ゴーレムの最大ライフが#%増加する", "negate": false}, {"string": "ゴーレムの最大ライフが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Summoned Golems Regenerate #% of their maximum Life per second", "better": 1, "id": "golem_life_regeneration_per_minute_%", "matchers": [{"string": "召喚したゴーレムは毎秒そのライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage if you Summoned a Golem in the past 8 seconds", "better": 1, "id": "damage_+%_if_golem_summoned_in_past_8_seconds", "matchers": [{"string": "過去8秒間にプレイヤーがゴーレムを召喚していればダメージが#%増加する", "negate": false}, {"string": "過去8秒間にプレイヤーがゴーレムを召喚していればダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Golems Summoned in the past 8 seconds deal #% increased Damage", "better": 1, "id": "golem_damage_+%_if_summoned_in_past_8_seconds", "matchers": [{"string": "過去8秒間に召喚されたゴーレムのダメージが#%増加する", "negate": false}, {"string": "過去8秒間に召喚されたゴーレムのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Golem Skills have #% increased Cooldown Recovery Rate", "better": 1, "id": "golem_skill_cooldown_recovery_+%", "matchers": [{"string": "ゴーレムスキルのクールダウン解消レートが#%増加する", "negate": false}, {"string": "ゴーレムスキルのクールダウン解消レートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Summoned Golems have #% increased Cooldown Recovery Rate", "better": 1, "id": "golem_cooldown_recovery_+%", "matchers": [{"string": "召喚したゴーレムのクールダウン解消レートが#%増加する", "negate": false}, {"string": "召喚したゴーレムのクールダウン解消レートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Effect of Buffs granted by your Golems", "better": 1, "id": "golem_buff_effect_+%", "matchers": [{"string": "ゴーレムにより付与されるバフの効果が#%増加する", "negate": false}, {"string": "ゴーレムにより付与されるバフの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Golems have #% increased Attack and Cast Speed", "better": 1, "id": "golem_attack_and_cast_speed_+%", "matchers": [{"string": "ゴーレムのアタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "ゴーレムのアタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Golems have +# to Armour", "better": 1, "id": "golem_physical_damage_reduction_rating", "matchers": [{"string": "ゴーレムのアーマー #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Armour per Summoned Totem", "better": 1, "id": "X_armour_per_active_totem", "matchers": [{"string": "召喚したトーテム1体ごとにアーマー #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Critical Hits deal no Damage", "better": 1, "id": "critical_strikes_deal_no_damage", "matchers": [{"string": "クリティカルヒットはダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Armour while stationary", "better": 1, "id": "armour_while_stationary", "matchers": [{"string": "静止中のアーマー #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to create Chilled Ground when Hit with an Attack", "better": 1, "id": "chilled_ground_when_hit_with_attack_%", "matchers": [{"string": "アタックによるヒットを受けた時に#%の確率で冷却領域を生成する", "negate": false}, {"string": "アタックによるヒットを受けた時に冷却領域を生成する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Non-Critical Hits deal no Damage", "better": 1, "id": "non_critical_strikes_deal_no_damage", "matchers": [{"string": "クリティカルヒットでないヒットはダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently", "better": 1, "id": "critical_strike_multiplier_+_if_have_dealt_non_crit_recently", "matchers": [{"string": "直近クリティカルでないヒットを与えていればクリティカルダメージボーナスが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enemies Killed by your Hits are destroyed", "better": 1, "id": "enemies_explode_on_kill", "matchers": [{"string": "プレイヤーのヒットにより倒された敵は破壊される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus per 1% Chance to Block Attack Damage", "better": 1, "id": "critical_strike_multiplier_+_per_1%_block_chance", "matchers": [{"string": "アタックブロック率1%ごとにクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating", "better": 1, "id": "attack_damage_+1%_per_300_of_min_of_armour_or_evasion", "matchers": [{"string": "アーマーまたは回避力の低い方の数値200ごとにアタックダメージが1%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Melee Hits which Stun have #% chance to Fortify", "better": 1, "id": "chance_to_fortify_on_melee_stun_%", "matchers": [{"string": "スタンを与えた近接ヒットは#%の確率で堅牢化する", "negate": false}, {"string": "スタンを与えた近接ヒットは堅牢化する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "You have Onslaught while Fortified", "better": 1, "id": "gain_onslaught_while_you_have_fortify", "matchers": [{"string": "堅牢化中は猛攻を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Properties are doubled while in a Breach", "better": 1, "id": "local_item_stats_are_doubled_in_breach", "matchers": [{"string": "ブリーチ内にいる時にプロパティが二倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 1 Raise Spiders on Kill", "better": 1, "id": "local_display_raise_spider_on_kill_%_chance", "matchers": [{"string": "敵キル時に#%の確率でレベル1スパイダー蘇生をトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Cast Spells", "better": 1, "id": "cannot_cast_spells", "matchers": [{"string": "スペルをキャストすることができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spell Skills deal no Damage", "better": 1, "id": "spell_skills_deal_no_damage", "matchers": [{"string": "スペルスキルはダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Burning Hoofprints", "better": 1, "id": "goat_footprints_from_item", "matchers": [{"string": "バーニング足跡エフェクト", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Fire Damage per 20 Strength", "better": 1, "id": "fire_damage_+%_per_20_strength", "matchers": [{"string": "筋力20ごとに火ダメージが#%増加する", "negate": false}, {"string": "筋力20ごとに火ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Summoned Golems are Aggressive", "better": 1, "id": "golems_larger_aggro_radius", "matchers": [{"string": "召喚したゴーレムは攻撃的になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage while Shocked", "better": 1, "id": "spell_damage_+%_while_shocked", "matchers": [{"string": "感電中はスペルダメージが#%増加する", "negate": false}, {"string": "感電中はスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to all maximum Resistances while you have no Endurance Charges", "better": 1, "id": "additional_maximum_all_resistances_%_with_no_endurance_charges", "matchers": [{"string": "エンデュランスチャージがない時に全ての耐性の最大値 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "You have Onslaught while at maximum Endurance Charges", "better": 1, "id": "gain_onslaught_while_at_maximum_endurance_charges", "matchers": [{"string": "エンデュランスチャージが最大数の時に猛攻を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Half of your Strength is added to your Minions", "better": 1, "id": "minions_gain_your_strength", "matchers": [{"string": "プレイヤーの筋力の半分がミニオンに加算される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+1 to maximum number of Raised Zombies per # Strength", "better": 1, "id": "number_of_zombies_allowed_+1_per_X_strength", "matchers": [{"string": "筋力#ごとにゾンビの最大蘇生数 +1", "negate": false}], "trade": {"ids": null}}
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{"ref": "1% increased Rarity of Items found per # Rampage Kills", "better": 1, "id": "item_found_rarity_+1%_per_X_rampage_stacks", "matchers": [{"string": "ランページキル#回ごとに見つかるアイテムのレアリティが1%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immune to Burning Ground, Shocked Ground and Chilled Ground", "better": 1, "id": "immune_to_burning_shocks_and_chilled_ground", "matchers": [{"string": "燃焼領域、感電領域および冷却領域に対する完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Maximum Life per 10 Dexterity", "better": 1, "id": "maximum_life_per_10_dexterity", "matchers": [{"string": "器用さ10ごとに最大ライフ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Life per second while moving", "better": 1, "id": "life_regeneration_per_minute_while_moving", "matchers": [{"string": "移動中は毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Spells are disabled", "better": 1, "id": "your_spells_are_disabled", "matchers": [{"string": "スペルは無効化される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Life per 2% increased Rarity of Items found", "better": 1, "id": "maximum_life_per_2%_increased_item_found_rarity", "matchers": [{"string": "アイテムのレアリティの増加する2%ごとにライフ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Increases and Reductions to Quantity of Items found also apply to Damage", "better": 1, "id": "damage_+%_per_1%_increased_item_found_quantity", "matchers": [{"string": "見つかるアイテムの数量の増減はダメージにも適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items found per Chest opened Recently", "better": 1, "id": "item_found_quantity_+%_per_chest_opened_recently", "matchers": [{"string": "直近開けたチェスト1個ごとに見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "直近開けたチェスト1個ごとに見つかるアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed per Chest opened Recently", "better": 1, "id": "movement_speed_+%_per_chest_opened_recently", "matchers": [{"string": "直近開いたチェストの数ごとに移動スピードが#%増加する", "negate": false}, {"string": "直近開いたチェストの数ごとに移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Contains an additional Pirate Unique item", "better": 1, "id": "chest_number_of_additional_pirate_uniques_to_drop", "matchers": [{"string": "海賊のユニークアイテムが追加で入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Warcries Knock Back and Interrupt Enemies in a smaller Area", "better": 1, "id": "warcries_knock_back_enemies", "matchers": [{"string": "ウォークライは狭い範囲の敵をノックバックし行動を妨害する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack and Cast Speed if you've used a Movement Skill Recently", "better": 1, "id": "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use", "matchers": [{"string": "直近プレイヤーが移動スキルを使用していればアタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "直近プレイヤーが移動スキルを使用していればアタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Movement Speed cannot be modified to below base value", "better": 1, "id": "movement_speed_cannot_be_reduced_below_base", "matchers": [{"string": "移動スピードは基礎値よりも低く修正されることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Maximum Charges", "better": 1, "id": "local_extra_max_charges", "matchers": [{"string": "最大チャージ数 #", "negate": false}, {"string": "最大チャージ数 #。使用するとこの値が-1される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Leaguestones", "better": 1, "id": "map_leaguestone_area_contains_x_additional_leaguestones", "matchers": [{"string": "エリアにはリーグストーンが追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアにはリーグストーンが追加で#個出現する", "negate": false}, {"string": "次のエリアにはリーグストーンが追加で1個ある", "negate": false, "value": 1}, {"string": "次のエリアにはリーグストーンが追加で#個ある", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Energy Shield starts at zero", "better": 1, "id": "start_at_zero_energy_shield", "matchers": [{"string": "プレイヤーのエナジーシールドはゼロから開始する", "negate": false}], "trade": {"ids": null}}
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{"ref": "During Effect, Damage Penetrates #% Resistance of each Element for which your Uncapped Elemental Resistance is highest", "better": 1, "id": "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type", "matchers": [{"string": "効果中はプレイヤーの最大値に制限されない元素耐性が最大となっている元素のダメージが#%の元素耐性を突破する", "negate": false}], "trade": {"ids": null}}
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{"ref": "During Effect, #% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest", "better": 1, "id": "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type", "matchers": [{"string": "効果中はプレイヤーの最大値に制限されない元素耐性が最低となっている元素属性から受けるダメージが#%増加する", "negate": false}, {"string": "効果中はプレイヤーの最大値に制限されない元素耐性が最低となっている元素属性から受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Endurance Charge on Melee Stun", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun", "matchers": [{"string": "ソケットされたジェムはレベル#近接スタン時エンデュランスチャージによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Hits against Chilled Enemies", "better": 1, "id": "hit_damage_+%_vs_chilled_enemies", "matchers": [{"string": "冷却状態の敵に対するヒットダメージが#%増加する", "negate": false}, {"string": "冷却状態の敵に対するヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area contains # additional guarded Vaal Vessels", "better": 1, "id": "map_vaal_temple_spawn_additional_vaal_vessels", "matchers": [{"string": "エリアにはモンスターに守られているヴァールの器が追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアにはモンスターに守られているヴァールの器が追加で#個出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immune to Freeze and Chill while Ignited", "better": 1, "id": "immune_to_freeze_and_chill_while_ignited", "matchers": [{"string": "発火中は凍結および冷却に対する完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Damage Penetrates #% of Fire Resistance if you have Blocked Recently", "better": 1, "id": "fire_penetration_%_if_you_have_blocked_recently", "matchers": [{"string": "直近ブロックをしていればダメージが#%の火耐性を突破する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Blood Offering Skill", "better": 1, "id": "local_display_grants_level_x_blood_offering_skill", "matchers": [{"string": "レベル#ブラッドオファリングスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy", "better": 1, "id": "local_display_cast_level_1_summon_lesser_shrine_on_kill_%", "matchers": [{"string": "プレイヤーが敵を倒した時に#%の確率でレベル1クリエイトレッサーシュラインをトリガーする", "negate": false}, {"string": "プレイヤーが敵を倒した時にレベル1クリエイトレッサーシュラインをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "You always Ignite while Burning", "better": 1, "id": "always_ignite_while_burning", "matchers": [{"string": "燃焼中は常に発火を付与できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage while not Cursed", "better": 1, "id": "additional_block_%_while_not_cursed", "matchers": [{"string": "呪いを受けていない時にアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Spell Damage while Cursed", "better": 1, "id": "additional_spell_block_%_while_cursed", "matchers": [{"string": "呪いを受けている時にスペルブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Maximum Life per Level", "better": 1, "id": "life_per_level", "matchers": [{"string": "1レベルごとに最大ライフ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Maximum Mana per Level", "better": 1, "id": "mana_per_level", "matchers": [{"string": "1レベルごとに最大マナ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# Maximum Energy Shield per Level", "better": 1, "id": "energy_shield_per_level", "matchers": [{"string": "1レベルごとに最大エナジーシールド #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Death Aura when Equipped", "better": 1, "id": "local_display_grants_skill_death_aura_level", "matchers": [{"string": "装備するとレベル#のデスオーラをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Mana Reservation of Herald Skills is always 45%", "better": 1, "id": "herald_mana_reservation_override_45%", "matchers": [{"string": "ヘラルドスキルのマナリザーブが常に45%になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "35% chance to avoid being Stunned for each Herald Buff affecting you", "better": 1, "id": "avoid_stun_35%_per_active_herald", "matchers": [{"string": "プレイヤーに影響しているヘラルドバフの数ごとに35%の確率でスタンを無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage if you have Shocked an Enemy Recently", "better": 1, "id": "damage_+%_if_you_have_shocked_recently", "matchers": [{"string": "直近プレイヤーが敵を感電させていればダメージが#%増加する", "negate": false}, {"string": "直近プレイヤーが敵を感電させていればダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Shocked Enemies you Kill Explode, dealing #% of\\ntheir Life as Lightning Damage which cannot Shock", "better": 1, "id": "shocked_enemies_explode_for_%_life_as_lightning_damage", "matchers": [{"string": "プレイヤーが倒した感電状態の敵は爆発し、そのライフの#%を雷状態として与える。この雷ダメージを感電を付与することはできない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by a stream of Ghost Pirates\\nGuarded by the Maiden of the Black Crest", "better": 1, "id": "chest_display_weylams_war", "matchers": [{"string": "連続して襲いかかる海賊の幽霊により守られている\\nブラッククレストの乙女により守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Minion Attack Speed per 50 Dexterity", "better": 1, "id": "minion_attack_speed_+%_per_50_dex", "matchers": [{"string": "器用さ50ごとにミニオンのアタックスピードが#%増加する", "negate": false}, {"string": "器用さ50ごとにミニオンのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Minion Movement Speed per 50 Dexterity", "better": 1, "id": "minion_movement_speed_+%_per_50_dex", "matchers": [{"string": "器用さ50ごとにミニオンの移動スピードが#%増加する", "negate": false}, {"string": "器用さ50ごとにミニオンの移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Minions' Hits can only Kill Ignited Enemies", "better": 1, "id": "minions_hits_can_only_kill_ignited_enemies", "matchers": [{"string": "ミニオンのヒットは発火状態の敵だけを倒すことができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Blocks Projectiles while charging", "better": 1, "id": "trigger_charge_additional_block_chance_against_projectiles_%", "matchers": [{"string": "突進中投射物をブロック", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of Socketed Herald Gems", "better": 1, "id": "local_socketed_herald_gem_level_+", "matchers": [{"string": "ソケットされたヘラルドジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Area of Effect while you have no Frenzy Charges", "better": 1, "id": "skill_area_of_effect_+%_while_no_frenzy_charges", "matchers": [{"string": "フレンジーチャージがない場合に効果範囲が#%増加する", "negate": false}, {"string": "フレンジーチャージがない場合に効果範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% Global Critical Damage Bonus while you have no Frenzy Charges", "better": 1, "id": "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges", "matchers": [{"string": "フレンジーチャージがない場合にグローバルクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Accuracy Rating while at Maximum Frenzy Charges", "better": 1, "id": "accuracy_rating_while_at_maximum_frenzy_charges", "matchers": [{"string": "フレンジーチャージが最大数の時の命中力 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Movement Attack Skills have #% increased Attack Speed", "better": 1, "id": "movement_attack_skills_attack_speed_+%", "matchers": [{"string": "移動アタックスキルのアタックスピードが#%増加する", "negate": false}, {"string": "移動アタックスキルのアタックスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cold Damage if you have used a Fire Skill Recently", "better": 1, "id": "cold_damage_+%_if_you_have_used_a_fire_skill_recently", "matchers": [{"string": "直近火スキルを使用していれば冷気ダメージが#%増加する", "negate": false}, {"string": "直近火スキルを使用していれば冷気ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Fire Damage if you have used a Cold Skill Recently", "better": 1, "id": "fire_damage_+%_if_you_have_used_a_cold_skill_recently", "matchers": [{"string": "直近冷気スキルを使用していれば火ダメージが#%増加する", "negate": false}, {"string": "直近冷気スキルを使用していれば火ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per Power Charge", "better": 1, "id": "damage_+%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとにダメージが#%増加する", "negate": false}, {"string": "パワーチャージ1個ごとにダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance that if you would gain Power Charges, you instead gain up to\\nyour maximum number of Power Charges", "better": 1, "id": "gain_maximum_power_charges_on_power_charge_gained_%_chance", "matchers": [{"string": "パワーチャージ獲得時に#%の確率で代わりにパワーチャージを最大数獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Fire Damage from Hits also Contributes to Poison Magnitude", "better": 1, "id": "base_fire_damage_can_poison", "matchers": [{"string": "ヒットによる火ダメージが毒の強度にも寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cold Damage from Hits also Contributes to Poison Magnitude", "better": 1, "id": "base_cold_damage_can_poison", "matchers": [{"string": "ヒットによる冷気ダメージが毒の強度にも寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Lightning Damage from Hits also Contributes to Poison Magntiude", "better": 1, "id": "base_lightning_damage_can_poison", "matchers": [{"string": "ヒットによる雷ダメージが毒の強度にも寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Fire Skills have #% chance to Poison on Hit", "better": 1, "id": "fire_skills_chance_to_poison_on_hit_%", "matchers": [{"string": "火スキルはヒット時に#%の確率で毒を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cold Skills have #% chance to Poison on Hit", "better": 1, "id": "cold_skills_chance_to_poison_on_hit_%", "matchers": [{"string": "冷気スキルはヒット時に#%の確率で毒を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Lightning Skills have #% chance to Poison on Hit", "better": 1, "id": "lightning_skills_chance_to_poison_on_hit_%", "matchers": [{"string": "雷スキルはヒット時に#%の確率で敵に毒を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas can contain Abysses", "better": 1, "id": "map_spawn_abysses", "matchers": [{"string": "エリアには複数のアビスが出現することがある", "negate": false}, {"string": "マップには複数のアビスが出現することがある", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Legion Encounters", "better": 1, "id": "map_legion_league_extra_spawns", "matchers": [{"string": "エリアにはリージョンエンカウンターが追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアにはリージョンエンカウンターが追加で#個出現する", "negate": false}, {"string": "マップにはリージョンエンカウンターが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップにはリージョンエンカウンターが追加で#個出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains a Blight Encounter", "better": 1, "id": "map_num_extra_blights_", "matchers": [{"string": "エリアにはブライトエンカウンターが出現する", "negate": false}, {"string": "マップにはブライトエンカウンターが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains Metamorph Monsters", "better": 1, "id": "map_area_contains_metamorphs", "matchers": [{"string": "エリアにはメタモルフモンスターが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain a Mirror of Delirium", "better": 1, "id": "map_spawn_affliction_mirror", "matchers": [{"string": "エリアにはデリリウムのミラーが出現する", "negate": false}, {"string": "マップにはデリリウムの鏡が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to Hinder on Hit with Spells", "better": 1, "id": "map_monsters_spells_chance_to_hinder_on_hit_%_chance", "matchers": [{"string": "モンスターはスペルによるヒット時に#%の確率で阻害を付与する", "negate": false}, {"string": "モンスターはスペルによるヒット時に阻害を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to Maim on Hit with Attacks", "better": 1, "id": "map_monsters_maim_on_hit_%_chance", "matchers": [{"string": "モンスターはアタックによるヒット時に#%の確率で重傷を付与する", "negate": false}, {"string": "モンスターはアタックによるヒット時に重傷を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Items cannot drop as Magic or Rare", "better": 1, "id": "map_non_unique_items_drop_normal", "matchers": [{"string": "アイテムがマジックまたはレアとしてドロップすることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Doryani's Touch Skill", "better": 1, "id": "local_display_grants_skill_doryanis_touch_level", "matchers": [{"string": "レベル#ドリヤニズタッチスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Chaos Resistance is doubled", "better": 1, "id": "chaos_damage_resistance_is_doubled", "matchers": [{"string": "混沌耐性が二倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Far Shot", "better": 1, "id": "player_far_shot", "matchers": [{"string": "ファーショット", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Mana Cost of Minion Skills", "better": 1, "id": "minion_skill_mana_cost_+%", "matchers": [{"string": "ミニオンスキルのマナコストが#%増加する", "negate": false}, {"string": "ミニオンスキルのマナコストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Intimidating Cry on Hit", "better": 1, "id": "local_display_use_level_X_abyssal_cry_on_hit", "matchers": [{"string": "ヒット時にレベル#インティミデーティングクライをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Lightning Warp on Hit with this Weapon", "better": 1, "id": "local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon", "matchers": [{"string": "この武器によるヒット時にレベル#ライトニングワープをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Summon # additional Skeletons with Summon Skeletons", "better": 1, "id": "summon_skeletons_num_additional_warrior_skeletons", "matchers": [{"string": "スケルトン召喚時に追加で1体スケルトンを召喚する", "negate": false, "value": 1}, {"string": "スケルトン召喚時に追加で#体スケルトンを召喚する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# seconds to Summon Skeleton Cooldown", "better": 1, "id": "summon_skeletons_cooldown_modifier_ms", "matchers": [{"string": "スケルトン召喚のクールダウン #秒", "negate": false, "value": 1000}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Harbingers", "better": 1, "id": "map_num_extra_harbingers", "matchers": [{"string": "エリアにはハービンジャーが追加で1体出現する", "negate": false, "value": 1}, {"string": "エリアにはハービンジャーが追加で#体出現する", "negate": false}, {"string": "マップにはハービンジャーが追加で1体出現する", "negate": false, "value": 1}, {"string": "マップにはハービンジャーが追加で#体出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Energy Shield Recharge starts when you are Stunned", "better": 1, "id": "energy_shield_recharge_start_when_stunned", "matchers": [{"string": "プレイヤーがスタンを受けた時にエナジーシールドのリチャージが始まる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Izaro will drop # additional Treasure Keys on Death", "better": 1, "id": "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys", "matchers": [{"string": "イザロは死亡時に宝の鍵を追加で1個ドロップする", "negate": false, "value": 1}, {"string": "イザロは死亡時に宝の鍵を追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Izaro will drop # additional Unique Items on Death", "better": 1, "id": "labyrinth_darkshrine_izaro_dropped_unique_items_+", "matchers": [{"string": "イザロは死亡時にユニークアイテムを追加で1個ドロップする", "negate": false, "value": 1}, {"string": "イザロは死亡時にユニークアイテムを追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "You will receive # additional uses of the Divine Font", "better": 1, "id": "labyrinth_darkshrine_additional_divine_font_use_display", "matchers": [{"string": "聖なる洗礼盤を追加で1回使用できる", "negate": false, "value": 1}, {"string": "聖なる洗礼盤を追加で#回使用できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Labyrinth Traps are disabled in the Aspirant's Trial", "better": 1, "id": "labyrinth_darkshrine_boss_room_traps_are_disabled", "matchers": [{"string": "ラビリンスの罠は志す者の試練で無力化される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage Taken from Hits from Labyrinth Traps\\n#% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players", "better": 1, "id": "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%", "matchers": [{"string": "ラビリンスの罠によるヒットから受けるダメージが#%増加する\\nラビリンスの罠によるプレイヤーに対する継続ダメージデバフの効果が#%増加する", "negate": false}, {"string": "ラビリンスの罠によるヒットから受けるダメージが#%減少する\\nラビリンスの罠によるプレイヤーに対する継続ダメージデバフの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "You take #% increased Extra Damage from Critical Hits while you have no Power Charges", "better": 1, "id": "extra_damage_taken_from_crit_while_no_power_charges_+%", "matchers": [{"string": "パワーチャージがない時にクリティカルヒットから受ける追加ダメージが#%増加する", "negate": false}, {"string": "パワーチャージがない時にクリティカルヒットから受ける追加ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as Extra Chaos Damage while at maximum Power Charges", "better": 1, "id": "non_skill_base_physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges", "matchers": [{"string": "パワーチャージが最大数の時に物理ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Scorching Ray Skill", "better": 1, "id": "local_display_grants_skill_scorching_ray_level", "matchers": [{"string": "レベル#スコーチングレイスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Blight Skill", "better": 1, "id": "local_display_grants_skill_blight_level", "matchers": [{"string": "レベル#ブライトスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Channelling Skills deal #% increased Damage", "better": 1, "id": "channelled_skill_damage_+%", "matchers": [{"string": "チャネリングスキルのダメージが#%増加する", "negate": false}, {"string": "チャネリングスキルのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% more Poison Duration", "better": 1, "id": "unique_volkuurs_clutch_poison_duration_+%_final", "matchers": [{"string": "毒持続時間が#%上昇する", "negate": false}, {"string": "毒持続時間が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Projectile Attack Skills have #% increased Critical Hit Chance", "better": 1, "id": "projectile_attack_skill_critical_strike_chance_+%", "matchers": [{"string": "投射物アタックスキルのクリティカルヒット率が#%増加する", "negate": false}, {"string": "投射物アタックスキルのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Chance to Poison", "better": 1, "id": "local_display_socketed_gems_supported_by_X_lesser_poison", "matchers": [{"string": "ソケットされたジェムはレベル#毒付与確率によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Vile Toxins", "better": 1, "id": "local_display_socketed_gems_supported_by_X_vile_toxins", "matchers": [{"string": "ソケットされたジェムはレベル#猛毒によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Innervate", "better": 1, "id": "local_display_socketed_gems_supported_by_x_innervate_level", "matchers": [{"string": "ソケットされたジェムはレベル#イナーヴェイトによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Void Gaze when you use a Skill", "better": 1, "id": "local_display_trigger_level_X_void_gaze_on_skill_use", "matchers": [{"string": "プレイヤーがスキルを使った時にレベル#ヴォイドゲイズをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks with this Weapon deal # to # added Chaos Damage against\\nEnemies affected by at least 5 Poisons", "better": 1, "id": "minimum_added_chaos_damage_vs_enemies_with_5+_poisons", "matchers": [{"string": "毒が5スタック以上付与されている敵に対する\\nこの武器によるアタックは#から#の混沌ダメージを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Poison Duration per Power Charge", "better": 1, "id": "poison_duration_+%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに毒の持続時間が#%増加する", "negate": false}, {"string": "パワーチャージ1個ごとに毒の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons", "better": 1, "id": "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%", "matchers": [{"string": "毒が5スタック以上付与されている敵を撃破した時に#%の確率でフレンジーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons", "better": 1, "id": "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%", "matchers": [{"string": "毒のスタック数が5未満の敵を撃破した時に#%の確率でパワーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Poison Duration if you have at least 150 Intelligence", "better": 1, "id": "poison_duration_+%_with_over_150_intelligence", "matchers": [{"string": "知性が150以上あれば毒の持続時間が#%増加する", "negate": false}, {"string": "知性が150以上あれば毒の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Blight has #% increased Hinder Duration", "better": 1, "id": "blight_secondary_skill_effect_duration_+%", "matchers": [{"string": "ブライトの阻害の持続時間が#%増加する", "negate": false}, {"string": "ブライトの阻害の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Storm Cascade when you Attack", "better": 1, "id": "local_display_trigger_level_x_storm_cascade_on_attack", "matchers": [{"string": "プレイヤーがアタックした時にレベル#ストームカスケードをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Projectiles from Attacks have #% chance to inflict Bleeding on Hit while\\nyou have a Bestial Minion", "better": 1, "id": "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion", "matchers": [{"string": "ベスティアルミニオンがいる時にアタックによる投射物はヒット時に#%の確率で出血を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Projectiles from Attacks have #% chance to Poison on Hit while\\nyou have a Bestial Minion", "better": 1, "id": "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion", "matchers": [{"string": "ベスティアルミニオンがいる時にアタックによる投射物はヒット時に#%の確率で毒を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Projectiles from Attacks have #% chance to Maim on Hit while\\nyou have a Bestial Minion", "better": 1, "id": "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion", "matchers": [{"string": "アタックによる投射物はヒット時に#%の確率で重傷を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Physical Damage to Attacks while you have a Bestial Minion", "better": 1, "id": "attack_minimum_added_physical_damage_if_you_have_beast_minion", "matchers": [{"string": "ベスティアルミニオンがいる時に#から#の物理ダメージをアタックに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Chaos Damage to Attacks while you have a Bestial Minion", "better": 1, "id": "attack_minimum_added_chaos_damage_if_you_have_beast_minion", "matchers": [{"string": "ベスティアルミニオンがいる時に#から#の混沌ダメージをアタックに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack and Movement Speed while you have a Bestial Minion", "better": 1, "id": "attack_and_movement_speed_+%_if_you_have_beast_minion", "matchers": [{"string": "ベスティアルミニオンがいる時にアタックスピードと移動スピードが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Darktongue's Kiss when you Cast a Curse Spell", "better": 1, "id": "local_display_trigger_level_X_darktongue_kiss_on_curse", "matchers": [{"string": "呪いスペルをキャストした時にレベル#ダークタンのキスをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Effect of Lightning Ailments", "better": 1, "id": "lightning_ailment_effect_+%", "matchers": [{"string": "雷系状態異常の効果が#%増加する", "negate": false}, {"string": "雷系状態異常の効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gems can be Socketed in this Item ignoring Socket Colour", "better": 1, "id": "local_can_socket_gems_ignoring_colour", "matchers": [{"string": "ソケットの色を無視してこのアイテムにジェムをソケットできる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Has no Attribute Requirements", "better": 1, "id": "local_no_attribute_requirements", "matchers": [{"string": "能力値の装備条件がない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gems Socketed in Red Sockets have +# to Level", "better": 1, "id": "local_socketed_gems_in_red_sockets_get_level_+", "matchers": [{"string": "赤色ソケットにソケットされたジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gems Socketed in Green Sockets have +#% to Quality", "better": 1, "id": "local_socketed_gems_in_green_sockets_get_quality_%", "matchers": [{"string": "緑色ソケットにソケットされたジェムの品質 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gems Socketed in Blue Sockets gain #% increased Experience", "better": 1, "id": "local_socketed_gems_in_blue_sockets_experience_gained_+%", "matchers": [{"string": "青色ソケットにソケットされたジェムは獲得経験値が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence", "better": 1, "id": "thaumaturgy_rotation_active", "matchers": [{"string": "マラカイのエンデュランス、フレンジーおよびパワーをそれぞれ6秒間順番に付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Scorching Ray beam length", "better": 1, "id": "fire_beam_length_+%", "matchers": [{"string": "スコーチングレイのビームの長さが#%増加する", "negate": false}, {"string": "スコーチングレイのビームの長さが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Grants Level # Purity of Fire Skill", "better": 1, "id": "local_display_grants_skill_purity_of_fire_level", "matchers": [{"string": "レベル#ピュリティオブファイヤースキルを付与する", "negate": false}, {"string": "レベル#のピュリティオブファイヤスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Purity of Ice Skill", "better": 1, "id": "local_display_grants_skill_purity_of_cold_level", "matchers": [{"string": "レベル#ピュリティオブアイススキルを付与する", "negate": false}, {"string": "レベル#のピュリティオブアイススキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Purity of Lightning Skill", "better": 1, "id": "local_display_grants_skill_purity_of_lightning_level", "matchers": [{"string": "レベル#ピュリティオブライトニングスキルを付与する", "negate": false}, {"string": "レベル#のピュリティオブライトニングスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Vaal Impurity of Fire Skill", "better": 1, "id": "local_display_grants_skill_vaal_impurity_of_fire_level", "matchers": [{"string": "レベル#ヴァ―ルインピュリティオブファイヤースキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Vaal Impurity of Ice Skill", "better": 1, "id": "local_display_grants_skill_vaal_impurity_of_ice_level", "matchers": [{"string": "レベル#ヴァ―ルインピュリティオブアイススキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Vaal Impurity of Lightning Skill", "better": 1, "id": "local_display_grants_skill_vaal_impurity_of_lightning_level", "matchers": [{"string": "レベル#ヴァ―ルインピュリティオブライトニングスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Life when you lose a Spirit Charge", "better": 1, "id": "gain_%_life_when_spirit_charge_expires_or_consumed", "matchers": [{"string": "スピリットチャージを失った時にライフの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Spectre maximum Life", "better": 1, "id": "spectre_maximum_life_+", "matchers": [{"string": "スペクターの最大ライフ #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spectres have #% increased maximum Life", "better": 1, "id": "base_spectre_maximum_life_+%", "matchers": [{"string": "スペクターの最大ライフが#%増加する", "negate": false}, {"string": "スペクターの最大ライフが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain a Power Charge after Spending a total of 200 Mana", "better": 1, "id": "local_display_gain_power_charge_on_spending_mana", "matchers": [{"string": "マナを合計200使用した後にパワーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Mana per Second per Power Charge", "better": 1, "id": "mana_regeneration_rate_per_minute_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに毎秒#のマナを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary", "better": 1, "id": "gain_random_charge_per_second_while_stationary", "matchers": [{"string": "静止中は1秒に一度フレンジーチャージ、エンデュランスチャージまたはパワーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Lose all Frenzy, Endurance, and Power Charges when you Move", "better": 1, "id": "lose_all_charges_on_starting_movement", "matchers": [{"string": "移動時にフレンジーチャージ、エンデュランスチャージおよびパワーチャージを全て失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area is inhabited by Lunaris fanatics", "better": 1, "id": "display_map_inhabited_by_lunaris_fanatics", "matchers": [{"string": "エリアにはルナリスの狂信者が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Notable Passive Skills in Radius grant nothing", "better": 1, "id": "local_unique_jewel_notable_passive_in_radius_does_nothing", "matchers": [{"string": "範囲内の特殊パッシブは何も付与しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triggers Level # Fire Aegis when Equipped", "better": 1, "id": "local_display_cast_fire_aegis_on_gain_skill", "matchers": [{"string": "装備するとレベル#火のイージスをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triggers Level # Cold Aegis when Equipped", "better": 1, "id": "local_display_cast_cold_aegis_on_gain_skill", "matchers": [{"string": "装備するとレベル#冷気のイージスをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triggers Level # Lightning Aegis when Equipped", "better": 1, "id": "local_display_cast_lightning_aegis_on_gain_skill", "matchers": [{"string": "装備するとレベル#雷のイージスをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triggers Level # Elemental Aegis when Equipped", "better": 1, "id": "local_display_cast_elemental_aegis_on_gain_skill", "matchers": [{"string": "装備するとレベル#元素のイージスをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triggers Level # Physical Aegis when Equipped", "better": 1, "id": "local_display_cast_physical_aegis_on_gain_skill", "matchers": [{"string": "装備するとレベル#物理のイージスをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Summon Doedre's Effigy Skill\\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\\nHexes from Socketed Skills can apply 5 additional Curses\\n20% less Effect of Curses from Socketed Hex Skills", "better": 1, "id": "local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect", "matchers": [{"string": "レベル#ドードゥリズエフィジー召喚スキルを付与する\\nソケットされた呪術呪いスキルはドードゥリズエフィジーが召喚されるとトリガーされる\\nソケットされたスキルによる呪術は追加で呪い5つを付与できる\\nソケットされた呪術スキルによる呪いの効果が20%低下する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Summon Doedre's Effigy Skill\\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\\nHexes from Socketed Skills can apply 5 additional Curses", "better": 1, "id": "local_display_grants_level_x_curse_pillar_skill", "matchers": [{"string": "レベル#ドードゥリズエフィジー召喚スキルを付与する\\nソケットされた呪術呪いスキルはドードゥリのエフィジーが召喚されるとトリガーされる\\nソケットされたスキルによる呪術は追加で呪い5つを付与できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you", "better": 1, "id": "poison_reflected_to_self", "matchers": [{"string": "プレイヤーに付与された毒のスタックが100より少なければプレイヤーが付与した毒はプレイヤーに反射される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Bleeding you inflict is Reflected to you", "better": 1, "id": "bleeding_reflected_to_self", "matchers": [{"string": "プレイヤーが付与した出血はプレイヤーに反射される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Chaos Resistance per Poison on you", "better": 1, "id": "chaos_damage_resistance_%_per_poison_stack", "matchers": [{"string": "プレイヤーの毒のスタック数ごとに混沌耐性が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage for each Poison on you up to a maximum of 75%", "better": 1, "id": "damage_+%_per_poison_up_to_75%", "matchers": [{"string": "プレイヤーに付与された毒のスタック数ごとにダメージが#%、最大75%増加する", "negate": false}, {"string": "プレイヤーに付与された毒のスタック数ごとにダメージが#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed for each Poison on you up to a maximum of 50%", "better": 1, "id": "movement_speed_+%_per_poison_up_to_50%", "matchers": [{"string": "プレイヤーに付与されている毒のスタックごとに移動スピードが#%、最大50%増加する", "negate": false}, {"string": "プレイヤーに付与された毒のスタックごとに移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Poison you inflict with Travel Skills is Reflected to you if you\\nhave fewer than 5 Poisons on you", "better": 1, "id": "travel_skills_poison_reflected_to_self_up_to_5_poisons", "matchers": [{"string": "プレイヤーに付与された毒が5スタックより少なければトラベルスキルで付与した毒はプレイヤーに反射される", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Armour while Bleeding", "better": 1, "id": "armour_+%_while_bleeding", "matchers": [{"string": "出血中はアーマーが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot be Ignited if Strength is higher than Dexterity", "better": 1, "id": "cannot_be_ignited_with_strength_higher_than_dex", "matchers": [{"string": "筋力が器用さより高ければ発火を付与されることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot be Frozen if Dexterity is higher than Intelligence", "better": 1, "id": "cannot_be_frozen_with_dex_higher_than_int", "matchers": [{"string": "器用さが知性よりも高ければ凍結を付与されることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot be Shocked if Intelligence is higher than Strength", "better": 1, "id": "cannot_be_shocked_with_int_higher_than_strength", "matchers": [{"string": "知性が筋力より高ければ感電を付与されることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per 5 of your lowest Attribute", "better": 1, "id": "damage_+%_per_5_of_your_lowest_attribute", "matchers": [{"string": "最も低い能力値5ごとにダメージが#%増加する", "negate": false}, {"string": "最も低い能力値5ごとにダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Duration of Ailments on Enemies", "better": 1, "id": "base_all_ailment_duration_+%", "matchers": [{"string": "敵に対する状態異常の持続時間が#%増加する", "negate": false}, {"string": "敵に対する状態異常の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Fog of War when your Trap is triggered", "better": 1, "id": "local_display_trigger_level_x_smoke_cloud_on_trap_triggered", "matchers": [{"string": "トラップが作動時にレベル#フォグオブウォーをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Flammability has no Reservation if Cast as an Aura", "better": 1, "id": "flammability_no_reservation", "matchers": [{"string": "フラマビリティはオーラとしてキャストした時のリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Frostbite has no Reservation if Cast as an Aura", "better": 1, "id": "frostbite_no_reservation", "matchers": [{"string": "フロストバイトはオーラとしてキャストした時のリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Conductivity has no Reservation if Cast as an Aura", "better": 1, "id": "conductivity_no_reservation", "matchers": [{"string": "コンダクティヴィティはオーラとしてキャストした時のリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Vulnerability has no Reservation if Cast as an Aura", "better": 1, "id": "vulnerability_no_reservation", "matchers": [{"string": "ヴァルネラビリティはオーラとしてキャストされた時にリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Despair has no Reservation if Cast as an Aura", "better": 1, "id": "despair_no_reservation", "matchers": [{"string": "ディスペアはオーラとしてキャストした時のリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Temporal Chains has no Reservation if Cast as an Aura", "better": 1, "id": "temporal_chains_no_reservation", "matchers": [{"string": "テンポラルチェーンはオーラとしてキャストした時のリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Punishment has no Reservation if Cast as an Aura", "better": 1, "id": "punishment_no_reservation", "matchers": [{"string": "パニッシュメントはオーラとしてキャストした時のリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Enfeeble has no Reservation if Cast as an Aura", "better": 1, "id": "enfeeble_no_reservation", "matchers": [{"string": "エンフィーブルはオーラとしてキャストした時のリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Elemental Weakness has no Reservation if Cast as an Aura", "better": 1, "id": "elemental_weakness_no_reservation", "matchers": [{"string": "エレメンタルウィークネスはオーラとしてキャストした時のリザーブがなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% chance to Suppress Spell Damage while your Off Hand is empty", "better": 1, "id": "spell_suppression_chance_%_while_off_hand_empty", "matchers": [{"string": "オフハンドに何も装備していない時にスペルダメージ抑制確率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Cold Damage while your Off Hand is empty", "better": 1, "id": "cold_damage_+%_while_off_hand_is_empty", "matchers": [{"string": "オフハンドに何も装備していない時に冷気ダメージが#%増加する", "negate": false}, {"string": "オフハンドに何も装備していない時に冷気ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Every 16 seconds you gain Iron Reflexes for 8 seconds", "better": 1, "id": "iron_reflexes_rotation_active", "matchers": [{"string": "16秒ごとに8秒間アイアンリフレックスを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Damage with Arrow Hits at Close Range while you have Iron Reflexes", "better": 1, "id": "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes", "matchers": [{"string": "アイアンリフレックスを持っている時に近距離での矢のヒットダメージが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "You have Far Shot while you do not have Iron Reflexes", "better": 1, "id": "gain_player_far_shot_while_do_not_have_iron_reflexes", "matchers": [{"string": "アイアンリフレックスを持っていない場合ファーショットを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes", "better": 1, "id": "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes", "matchers": [{"string": "アイアンリフレックスを持っていない場合アタックスピード、キャストスピードおよび移動スピードが#%増加する", "negate": false}, {"string": "アイアンリフレックスを持っていない場合アタックスピード、キャストスピードおよび移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "All Elemental Damage from Hits Contributes to Shock Chance", "better": 1, "id": "elemental_damage_can_shock", "matchers": [{"string": "ヒットによる全ての元素ダメージが感電確率に寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triggers Level # Death Walk when Equipped", "better": 1, "id": "local_display_trigger_death_walk_on_equip_level", "matchers": [{"string": "装備するとレベル#デスウォークをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks", "better": 1, "id": "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed", "matchers": [{"string": "凶暴な眼のジュエルがソケットされていればアタックによるヒット時に敵を4秒間威嚇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "With a Murderous Eye Jewel Socketed, Melee Hits have #% chance to Fortify", "better": 1, "id": "local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed", "matchers": [{"string": "凶暴な眼のジュエルがソケットされていれば近接ヒットは#%の確率で堅牢化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "With a Murderous Eye Jewel Socketed, Melee Attacks grant # Rage on Hit, no more than once every second", "better": 1, "id": "local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed", "matchers": [{"string": "凶暴な眼のジュエルがソケットされていれば近接アタックはヒット時に憤怒を#付与する。1秒に一度だけ起きる", "negate": false}], "trade": {"ids": null}}
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{"ref": "With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks", "better": 1, "id": "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed", "matchers": [{"string": "探索する眼のジュエルがソケットされていればアタックによるヒット時に敵を4秒間重傷にする", "negate": false}], "trade": {"ids": null}}
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{"ref": "With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks", "better": 1, "id": "local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed", "matchers": [{"string": "探索する眼のジュエルがソケットされていればアタックによるヒット時に敵を4秒間盲目にする", "negate": false}], "trade": {"ids": null}}
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{"ref": "With a Searching Eye Jewel Socketed, Attacks have #% chance to grant Onslaught On Kill", "better": 1, "id": "local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed", "matchers": [{"string": "探索する眼のジュエルがソケットされていればアタックはキル時に#%の確率で猛攻を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Deal no Non-Elemental Damage", "better": 1, "id": "deal_no_non_elemental_damage", "matchers": [{"string": "元素ダメージ以外のダメージを与えない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Elemental Penetration", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_elemental_penetration", "matchers": [{"string": "ソケットされたジェムはレベル#元素耐性突破によりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Spirit Charge on Kill", "better": 1, "id": "gain_spirit_charge_on_kill_%_chance", "matchers": [{"string": "敵を倒した時に#%の確率でスピリットチャージを1個獲得する", "negate": false}, {"string": "敵を倒した時にスピリットチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Energy Shield when you lose a Spirit Charge", "better": 1, "id": "gain_%_es_when_spirit_charge_expires_or_consumed", "matchers": [{"string": "スピリットチャージを失った時にエナジーシールドの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Physical Damage as Extra Damage of each Element per Spirit Charge", "better": 1, "id": "non_skill_physical_damage_%_to_gain_as_each_element_per_spirit_charge", "matchers": [{"string": "スピリットチャージ1個ごとに物理ダメージの#%を全ての元素属性の追加ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level # Spirit Burst when you Use a Skill while you have a Spirit Charge", "better": 1, "id": "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge", "matchers": [{"string": "プレイヤーがスピリットチャージがある状態でスキルを使用した時にレベル#スピリットバーストをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain a Spirit Charge every # seconds", "better": 1, "id": "gain_spirit_charge_every_x_ms", "matchers": [{"string": "1秒ごとにスピリットチャージを1個獲得する", "negate": false, "value": 1000}, {"string": "#秒ごとにスピリットチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "You lose all Spirit Charges when taking a Savage Hit", "better": 1, "id": "lose_spirit_charges_on_savage_hit_taken", "matchers": [{"string": "プレイヤーがサベージヒットを受けた時にスピリットチャージを全て失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Maximum Spirit Charges per Abyss Jewel affecting you", "better": 1, "id": "maximum_spirit_charges_per_abyss_jewel_equipped", "matchers": [{"string": "プレイヤーに影響しているアビスジュエル1個ごとにスピリットチャージの最大数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy", "better": 1, "id": "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy", "matchers": [{"string": "プレイヤーがレアまたはユニークの敵を倒した時に10秒間狂気の存在感を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill", "better": 1, "id": "local_display_trigger_level_20_shade_form_on_skill_use_%", "matchers": [{"string": "プレイヤーがソケットされたスキルを使用した時に#%の確率でレベル20シェイドフォームをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 20 Shade Form when Hit", "better": 1, "id": "local_display_trigger_level_20_shade_form_when_hit_%", "matchers": [{"string": "ヒットを受けた時にレベル20シェイドフォームをトリガーする", "negate": false, "value": 100}, {"string": "ヒットを受けた時に#%の確率でレベル20シェイドフォームをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Physical Damage per Endurance Charge", "better": 1, "id": "minimum_added_physical_damage_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに#から#の物理ダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Chaos Resistance per Endurance Charge", "better": 1, "id": "chaos_damage_resistance_%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに混沌耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Elemental Damage taken from Hits per Endurance Charge", "better": 1, "id": "elemental_damage_taken_from_hits_+%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとにヒットから受ける元素ダメージが#%増加する", "negate": false}, {"string": "エンデュランスチャージ1個ごとにヒットから受ける元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Armour per Endurance Charge", "better": 1, "id": "physical_damage_reduction_rating_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとにアーマー #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid Elemental Damage from Hits per Frenzy Charge", "better": 1, "id": "avoid_elemental_damage_%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに#%の確率でヒットによる元素ダメージを無効化する", "negate": false}, {"string": "フレンジーチャージがある時にヒットによる元素ダメージを無効化する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Adds # to # Lightning Damage to Spells per Power Charge", "better": 1, "id": "minimum_added_lightning_damage_to_spells_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに#から#の雷ダメージをスペルに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Critical Hit Chance per Power Charge", "better": 1, "id": "additional_critical_strike_chance_per_power_charge_permyriad", "matchers": [{"string": "パワーチャージ1個ごとにクリティカルヒット率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Spell Damage per Power Charge", "better": 1, "id": "additional_spell_block_%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとにスペルダメージブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Mana Cost of Raise Spectre", "better": 1, "id": "raise_spectre_mana_cost_+%", "matchers": [{"string": "スペクター蘇生のマナコストが#%増加する", "negate": false}, {"string": "スペクター蘇生のマナコストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Consumes a Void Charge to Trigger Level # Void Shot when you fire Arrows with a Non-Triggered Skill", "better": 1, "id": "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow", "matchers": [{"string": "プレイヤーがトリガースキル以外のスキルを使用し矢を放った時にヴォイドチャージを消費しレベル#ヴォイドショットをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot be Stunned by Attacks if your other Ring is an Elder Item", "better": 1, "id": "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item", "matchers": [{"string": "もう片方の指輪がエルダーアイテムであればアタックによりスタンを受けることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack Damage if your other Ring is a Shaper Item", "better": 1, "id": "attack_damage_+%_if_other_ring_is_shaper_item", "matchers": [{"string": "もう片方の指輪がシェイパーアイテムであればアタックダメージが#%増加する", "negate": false}, {"string": "もう片方の指輪がシェイパーアイテムであればアタックダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage if your other Ring is an Elder Item", "better": 1, "id": "spell_damage_+%_if_other_ring_is_elder_item", "matchers": [{"string": "もう片方の指輪がエルダーアイテムであればスペルダメージが#%増加する", "negate": false}, {"string": "もう片方の指輪がエルダーアイテムであればスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Cannot be Stunned by Spells if your other Ring is a Shaper Item", "better": 1, "id": "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item", "matchers": [{"string": "もう片方の指輪がシェイパーアイテムであればスペルによりスタンを受けることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Recover #% of maximum Life when you use a Mana Flask", "better": 1, "id": "recover_%_maximum_life_on_mana_flask_use", "matchers": [{"string": "マナフラスコ使用した時にライフの#%を回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Non-instant Recovery from Mana Flasks also applies to Life", "better": 1, "id": "non_instant_mana_recovery_from_flasks_also_recovers_life", "matchers": [{"string": "マナフラスコによる即時ではない回復はライフにも適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Physical Damage to Spells", "better": 1, "id": "spell_minimum_added_physical_damage", "matchers": [{"string": "#から#の物理ダメージをスペルに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 20 Tentacle Whip on Kill", "better": 1, "id": "local_display_trigger_tentacle_smash_on_kill_%_chance", "matchers": [{"string": "敵を倒した時に#%の確率でレベル20テンタクルウィップをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 20 Glimpse of Eternity when Hit", "better": 1, "id": "local_display_trigger_temporal_anomaly_when_hit_%_chance", "matchers": [{"string": "ヒットを受けた時に#%の確率でレベル20永遠の兆しをトリガーする", "negate": false}, {"string": "ヒットを受けた時にレベル20永遠の兆しをトリガーする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Level 20 Summon Volatile Anomaly on Kill", "better": 1, "id": "local_display_trigger_void_sphere_on_kill_%_chance", "matchers": [{"string": "敵を倒した時に#%の確率でレベル20ヴォラタイルアノマリー召喚をトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Petrification Statue Skill", "better": 1, "id": "local_display_grant_level_x_petrification_statue", "matchers": [{"string": "レベル#石化の像スキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Aspect of the Cat Skill", "better": 1, "id": "local_display_grants_skill_cat_aspect_level", "matchers": [{"string": "レベル#猫のアスペクトスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Aspect of the Avian Skill", "better": 1, "id": "local_display_grants_skill_bird_aspect_level", "matchers": [{"string": "レベル#鳥のアスペクトスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Aspect of the Spider Skill", "better": 1, "id": "local_display_grants_skill_spider_aspect_level", "matchers": [{"string": "レベル#蜘蛛のアスペクトスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Intimidating Cry Skill", "better": 1, "id": "local_display_grants_skill_intimidating_cry_level", "matchers": [{"string": "レベル#インティミデーティングクライスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Aspect of the Crab Skill", "better": 1, "id": "local_display_grants_skill_crab_aspect_level", "matchers": [{"string": "レベル#蟹のアスペクトスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items found when on Low Life", "better": 1, "id": "item_found_quantity_+%_when_on_low_life", "matchers": [{"string": "低ライフ時に見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "低ライフ時に見つかるアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per 15 Dexterity", "better": 1, "id": "damage_+%_per_15_dex", "matchers": [{"string": "器用さ15ごとにダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Life per second while Ignited", "better": 1, "id": "life_regeneration_per_minute_while_ignited", "matchers": [{"string": "発火中は毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Elemental Damage if you've Killed a Cursed Enemy Recently", "better": 1, "id": "elemental_damage_+%_if_cursed_enemy_killed_recently", "matchers": [{"string": "直近プレイヤーが呪い状態の敵を倒していれば元素ダメージが#%増加する", "negate": false}, {"string": "直近プレイヤーが呪い状態の敵を倒していれば元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to deal Double Damage per 500 Strength", "better": 1, "id": "chance_to_deal_double_damage_%_per_500_strength", "matchers": [{"string": "筋力500ごとに#%の確率でダブルダメージを与える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain Beasts to hunt", "better": 1, "id": "map_spawn_bestiary_encounters", "matchers": [{"string": "エリアには捕獲できるビーストが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy", "better": 1, "id": "raging_spirits_refresh_duration_when_they_kill_ignited_enemy", "matchers": [{"string": "召喚したレイジングスピリットが発火状態の敵を倒した時にその持続時間が更新される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain a Frenzy Charge on every 50th Rampage Kill", "better": 1, "id": "add_frenzy_charge_every_50_rampage_stacks", "matchers": [{"string": "ランページキル50回目ごとにフレンジーチャージを1個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Area of Effect per 25 Rampage Kills", "better": 1, "id": "area_of_effect_+%_per_25_rampage_stacks", "matchers": [{"string": "ランページキル25ごとに効果範囲が#%増加する", "negate": false}, {"string": "ランページキル25ごとに効果範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to Chill Attackers for 4 seconds on Block", "better": 1, "id": "chill_attackers_for_4_seconds_on_block_%_chance", "matchers": [{"string": "ブロック時に#%の確率でアタックしてきた敵を4秒間冷却する", "negate": false}, {"string": "ブロック時にアタックしてきた敵を4秒間冷却する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to Shock Attackers for 4 seconds on Block", "better": 1, "id": "shock_attackers_for_4_seconds_on_block_%_chance", "matchers": [{"string": "ブロック時に#%の確率でアタックをしてきた敵を4秒間感電させる", "negate": false}, {"string": "ブロック時にアタックをしてきた敵を4秒間感電させる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Trap And Mine Damage", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage", "matchers": [{"string": "ソケットされたジェムはレベル#トラップ・マインダメージによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Cluster Trap", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_cluster_trap", "matchers": [{"string": "ソケットされたジェムはレベル#クラスタートラップによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Cold Damage while you have Avian's Might", "better": 1, "id": "minimum_added_cold_damage_while_you_have_avians_might", "matchers": [{"string": "鳥の力がある時に#から#の冷気ダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # to # Lightning Damage while you have Avian's Might", "better": 1, "id": "minimum_added_lightning_damage_while_you_have_avians_might", "matchers": [{"string": "鳥の力がある時に#から#の雷ダメージを追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# seconds to Avian's Might Duration", "better": 1, "id": "avians_might_duration_ms_+", "matchers": [{"string": "鳥の力の持続時間 #秒", "negate": false}], "trade": {"ids": null}}
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{"ref": "Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies", "better": 1, "id": "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies", "matchers": [{"string": "鳥のアスペクトは鳥の力と鳥の飛行のバフを近くの味方にも付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Aspect of the Avian Buff Effect", "better": 1, "id": "aspect_of_the_avian_buff_effect_+%", "matchers": [{"string": "鳥のアスペクトのバフの効果が#%増加する", "negate": false}, {"string": "鳥のアスペクトのバフの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Regenerate # Life per Second while you have Avian's Flight", "better": 1, "id": "life_regeneration_per_minute_while_you_have_avians_flight", "matchers": [{"string": "鳥の飛行がある時に毎秒#のライフを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Mana per Second while you have Avian's Flight", "better": 1, "id": "mana_regeneration_rate_per_minute_while_you_have_avians_flight", "matchers": [{"string": "鳥の飛行がある時に毎秒#のマナを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# seconds to Avian's Flight Duration", "better": 1, "id": "avians_flight_duration_ms_+", "matchers": [{"string": "鳥の飛行の持続時間 #秒", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight", "better": 1, "id": "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%", "matchers": [{"string": "プレイヤーが鳥の力または鳥の飛行を獲得した時にレベル20ツイスターをトリガーする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area is Overgrown with Large Caustic Plants", "better": 1, "id": "map_incursion_spawn_large_caustic_plants", "matchers": [{"string": "エリアには巨大な腐食性植物が生い茂っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters deal #% of Physical Damage as Extra Fire", "better": 1, "id": "map_monsters_%_physical_damage_to_gain_as_fire", "matchers": [{"string": "モンスターは物理ダメージの#%を追加火ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters deal #% of Physical Damage as Extra Lightning", "better": 1, "id": "map_monsters_%_physical_damage_to_gain_as_lightning", "matchers": [{"string": "モンスターは物理ダメージの#%を追加雷ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters Poison on Hit", "better": 1, "id": "map_monsters_poison_on_hit", "matchers": [{"string": "モンスターはヒット時に毒を付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Temple Architects drop # additional Map Currency Items", "better": 1, "id": "map_architects_drops_additional_map_currency", "matchers": [{"string": "寺院のアーキテクトはマップカレンシーアイテムを追加で1個ドロップする", "negate": false, "value": 1}, {"string": "寺院のアーキテクトはマップカレンシーアイテムを追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area has a #% chance to contain Cadiro Perandus", "better": 1, "id": "map_spawn_cadiro_%_chance", "matchers": [{"string": "エリアには#%の確率でカディーロ・ペランダスが出現する", "negate": false}, {"string": "エリアにはカディーロ・ペランダスが出現する", "negate": false, "value": 100}, {"string": "次のエリアでは#%の確率でカディーロ・ペランダスが出現する", "negate": false}, {"string": "次のエリアではカディーロ・ペランダスが出現する", "negate": false, "value": 100}, {"string": "マップには#%の確率でカディーロ・ペランダスが出現する", "negate": false}, {"string": "マップにはカディーロ・ペランダスが出現する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage", "better": 1, "id": "local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex", "matchers": [{"string": "範囲内に知性と器用さが合計40あれば、プリスマティックスキルの火ダメージが50%低下する", "negate": false}], "trade": {"ids": null}}
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{"ref": "With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold", "better": 1, "id": "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius", "matchers": [{"string": "範囲内に筋力と知性が合計40あれば、プリスマティックスキルは冷気ダメージを選択することがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage", "better": 1, "id": "local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex", "matchers": [{"string": "範囲内に器用さと筋力が合計40あれば、プリスマティックスキルの雷ダメージが50%低下する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain deposits of Voltaxic Sulphite", "better": 1, "id": "map_delve_rules", "matchers": [{"string": "エリアにはボルタキシックサルファイトの塊が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed per Endurance Charge", "better": 1, "id": "movement_speed_+%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに移動スピードが#%増加する", "negate": false}, {"string": "エンデュランスチャージ1個ごとに移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed per Power Charge", "better": 1, "id": "movement_speed_+%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに移動スピードが#%増加する", "negate": false}, {"string": "パワーチャージ1個ごとに移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Regenerate #% of maximum Life per second per Power Charge", "better": 1, "id": "life_regeneration_rate_per_minute_%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per Endurance Charge", "better": 1, "id": "damage_+%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとにダメージが#%増加する", "negate": false}, {"string": "エンデュランスチャージ1個ごとにダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage per Frenzy Charge", "better": 1, "id": "damage_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとにダメージが#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとにダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "# to # Fire Damage per Endurance Charge", "better": 1, "id": "minimum_added_fire_damage_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに#から#の火ダメージ", "negate": false}], "trade": {"ids": null}}
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{"ref": "# to # Lightning Damage per Power Charge", "better": 1, "id": "minimum_added_lightning_damage_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに#から#の雷ダメージ", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage per Endurance Charge", "better": 1, "id": "additional_attack_block_%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとにアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage per Frenzy Charge", "better": 1, "id": "additional_attack_block_%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとにアタックブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Chance to Block Attack Damage per Power Charge", "better": 1, "id": "additional_attack_block_%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとにアタックダメージブロック率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% chance to Suppress Spell Damage per Endurance Charge", "better": 1, "id": "spell_suppression_chance_%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとにスペルダメージ抑制確率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% chance to Suppress Spell Damage per Power Charge", "better": 1, "id": "spell_suppression_chance_%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとにスペルダメージ抑制確率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Fire Damage as Extra Chaos Damage per Endurance Charge", "better": 1, "id": "non_skill_fire_damage_%_to_gain_as_chaos_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとに火ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Cold Damage as Extra Chaos Damage per Frenzy Charge", "better": 1, "id": "non_skill_cold_damage_%_to_gain_as_chaos_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに冷気ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain #% of Lightning Damage as Chaos Damage per Power Charge", "better": 1, "id": "non_skill_lightning_damage_%_to_gain_as_chaos_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに雷ダメージの#%を混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Armour per Endurance Charge", "better": 1, "id": "physical_damage_reduction_rating_+%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとにアーマーが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Energy Shield per Power Charge", "better": 1, "id": "energy_shield_+%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとにエナジーシールドが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges", "better": 1, "id": "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance", "matchers": [{"string": "プレイヤーがエンデュランスチャージを獲得しようとする時に#%の確率で代わりに最大数のエンデュランスチャージを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges", "better": 1, "id": "gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance", "matchers": [{"string": "フレンジーチャージ獲得時に#%の確率で代わりにフレンジーチャージを最大数獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gain # Endurance Charges every second if you've been Hit Recently", "better": 1, "id": "gain_endurance_charge_per_second_if_have_been_hit_recently", "matchers": [{"string": "直近ヒットを受けていれば毎秒エンデュランスチャージを1個獲得する", "negate": false, "value": 1}, {"string": "直近ヒットを受けていれば毎秒エンデュランスチャージを#個獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Attack and Cast Speed per Endurance Charge", "better": 1, "id": "attack_and_cast_speed_+%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとにアタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "エンデュランスチャージ1個ごとにアタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Accuracy Rating per Frenzy Charge", "better": 1, "id": "accuracy_rating_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに命中力が#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとに命中力が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack and Cast Speed per Power Charge", "better": 1, "id": "attack_and_cast_speed_+%_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとにアタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "パワーチャージ1個ごとにアタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance per Endurance Charge", "better": 1, "id": "critical_strike_chance_+%_per_endurance_charge", "matchers": [{"string": "エンデュランスチャージ1個ごとにクリティカルヒット率が#%増加する", "negate": false}, {"string": "エンデュランスチャージ1個ごとにクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance per Frenzy Charge", "better": 1, "id": "critical_strike_chance_+%_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとにクリティカルヒット率が#%増加する", "negate": false}, {"string": "フレンジーチャージ1個ごとにクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% additional Physical Damage Reduction per Frenzy Charge", "better": 1, "id": "physical_damage_reduction_percent_per_frenzy_charge", "matchers": [{"string": "フレンジーチャージ1個ごとに#%の物理ダメージ軽減率追加", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% additional Physical Damage Reduction per Power Charge", "better": 1, "id": "physical_damage_reduction_percent_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに#%の物理ダメージ軽減率追加", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges", "better": 1, "id": "intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%", "matchers": [{"string": "エンデュランスチャージが最大数の時にアタックによるヒット時に#%の確率で敵を4秒間威嚇する", "negate": false}, {"string": "エンデュランスチャージが最大数の時にアタックによるヒット時に敵を4秒間威嚇する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges", "better": 1, "id": "gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%", "matchers": [{"string": "フレンジーチャージが最大数の時にヒット時に#%の確率で猛攻を4秒間獲得する", "negate": false}, {"string": "フレンジーチャージが最大数の時にヒット時に猛攻を4秒間獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges", "better": 1, "id": "gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%", "matchers": [{"string": "パワーチャージが最大数の時にスペルによるヒット時に#%の確率でアーケインサージを獲得する", "negate": false}, {"string": "パワーチャージが最大数の時にスペルによるヒット時にアーケインサージを獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "You cannot be Stunned while at maximum Endurance Charges", "better": 1, "id": "cannot_be_stunned_while_at_max_endurance_charges", "matchers": [{"string": "エンデュランスチャージが最大数の時にプレイヤーはスタンを受けることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Flask Charge when you deal a Critical Hit while at maximum Frenzy Charges", "better": 1, "id": "gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges", "matchers": [{"string": "フレンジーチャージが最大数の時にプレイヤーがクリティカルヒットを与えると#%の確率でフラスコチャージを1獲得する", "negate": false}, {"string": "フレンジーチャージが最大数の時にプレイヤーがクリティカルヒットを与えるとフラスコチャージを1獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "You can apply # additional Curses while at maximum Power Charges", "better": 1, "id": "number_of_additional_curses_allowed_while_at_maximum_power_charges", "matchers": [{"string": "パワーチャージが最大数の時にプレイヤーは呪いを追加で1個付与できる", "negate": false, "value": 1}, {"string": "パワーチャージが最大数の時にプレイヤーは呪いを追加で#個付与できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "You have Iron Reflexes while at maximum Frenzy Charges", "better": 1, "id": "gain_iron_reflexes_while_at_maximum_frenzy_charges", "matchers": [{"string": "フレンジーチャージが最大数の時にアイアンリフレックスを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "You have Mind over Matter while at maximum Power Charges", "better": 1, "id": "gain_mind_over_matter_while_at_maximum_power_charges", "matchers": [{"string": "パワーチャージが最大数の時にマインドオーバーマターを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Fractured Walls only conceal Resonator Chests", "better": 1, "id": "delve_biome_off_path_reward_chests_always_resonators", "matchers": [{"string": "ひび割れた壁の奥にはレゾネーターのチェストだけが隠されている", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Fractured Walls only conceal Currency Chests", "better": 1, "id": "delve_biome_off_path_reward_chests_always_currency", "matchers": [{"string": "ひび割れた壁の奥にはカレンシーのチェストだけが隠されている", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2017682521", "explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2017682521", "enchant.stat_2306002879"]}}}
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{"ref": "Area contains Immortal Syndicate activity", "better": 1, "id": "map_spawn_betrayals", "matchers": [{"string": "エリアでイモータルシンジケートが活動している", "negate": false}], "trade": {"ids": null}}
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{"ref": "Point Blank", "better": 1, "id": "keystone_point_blank", "matchers": [{"string": "ポイントブランク", "negate": false}], "trade": {"ids": null}}
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{"ref": "Deals #% more Attack Damage", "better": 1, "id": "active_skill_attack_damage_+%_final", "matchers": [{"string": "アタックダメージが#%上昇する", "negate": false}, {"string": "アタックダメージが#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_412462523"]}}}
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{"ref": "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell", "better": 1, "id": "gain_arcane_surge_on_spell_hit_by_you_or_your_totems", "matchers": [{"string": "プレーヤーまたはトーテムがスペルで敵をヒットした時にアーケインサージを獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Hinder Enemies on Hit with Spells", "better": 1, "id": "spells_chance_to_hinder_on_hit_%", "matchers": [{"string": "スペルによるヒット時に#%の確率で敵を阻害する", "negate": false}, {"string": "スペルによるヒット時に敵を阻害する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Players have +#% to All Resistances", "better": 1, "id": "map_players_resist_all_%", "matchers": [{"string": "プレイヤーの全ての耐性 #%", "negate": false}, {"string": "全ての耐性 #%", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3128852541"]}}}
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{"ref": "Stashes cannot be used", "better": 1, "id": "map_no_stashes", "matchers": [{"string": "スタッシュを使用することができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Items cannot be sold to or purchased from NPCs", "better": 1, "id": "map_no_vendors", "matchers": [{"string": "NPCにアイテムを売ることもNPCから買うこともできない", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Chaos Damage over Time Multiplier", "better": 1, "id": "chaos_dot_multiplier_+", "matchers": [{"string": "混沌継続ダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Cold Damage over Time Multiplier", "better": 1, "id": "cold_dot_multiplier_+", "matchers": [{"string": "冷気継続ダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Physical Damage over Time Multiplier", "better": 1, "id": "physical_dot_multiplier_+", "matchers": [{"string": "物理継続ダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Unique Items found in Area", "better": 1, "id": "map_unique_item_drop_chance_+%", "matchers": [{"string": "エリアで見つかるユニークアイテムの数が#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Red Beasts", "better": 1, "id": "map_additional_red_beasts", "matchers": [{"string": "エリアには赤ビーストが追加で#体いる", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "#% more Rare Shaper Items found in Area", "better": 1, "id": "map_shaper_rare_chance_+%", "matchers": [{"string": "エリアで見つかるレアのシェイパーアイテムの数が#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Rare Elder Items found in Area", "better": 1, "id": "map_elder_rare_chance_+%", "matchers": [{"string": "エリアで見つかるレアエルダーアイテムが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Map owner gains #% more Sulphite", "better": 1, "id": "map_owner_sulphite_gained_+%", "matchers": [{"string": "マップのオーナーが獲得するサルファイトが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Divination Cards found in Area", "better": 1, "id": "map_divination_card_drop_chance_+%", "matchers": [{"string": "エリアで見つかる占いカードが#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Abysses in Area spawn #% increased Monsters", "better": 1, "id": "map_abyss_monster_spawn_amount_+%", "matchers": [{"string": "エリアに出現するアビスがスポーンさせるモンスターが#%増加する", "negate": false}, {"string": "エリアに出現するアビスがスポーンさせるモンスターが#%減少する", "negate": true}, {"string": "マップに出現するアビスからスポーンするモンスターが#%増加する", "negate": false}, {"string": "マップに出現するアビスからスポーンするモンスターが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Each Legion is accompanied by a General", "better": 1, "id": "map_legion_league_force_general", "matchers": [{"string": "それぞれのリージョンは将軍を伴う", "negate": false}], "trade": {"ids": null}}
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{"ref": "Blight Encounters contain up to # additional Blight Bosses", "better": 1, "id": "map_blight_up_to_X_additional_bosses", "matchers": [{"string": "ブライトエンカウンターにはブライトボスが追加で最大#体含まれる", "negate": false, "value": 1}, {"string": "マップに出現するブライトエンカウンターではブライトボスが最大#体出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Harbingers have #% chance to drop an additional Stack of Currency Shards", "better": 1, "id": "map_harbinger_additional_currency_shard_stack_chance_%", "matchers": [{"string": "ハービンジャーは#%の確率でカレンシーシャードを追加で1スタックドロップする", "negate": false}, {"string": "マップに出現するハービンジャーは#%の確率でカレンシーの欠片のスタックを追加でドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain Memory Fragments", "better": 1, "id": "map_synthesis_league", "matchers": [{"string": "エリアには記憶の断片が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown", "better": 1, "id": "local_display_trigger_socketed_curses_on_casting_curse_%_chance", "matchers": [{"string": "呪いスペルをキャストした時に#%の確率でソケットされた呪いスペルをトリガーする。クールダウンは0.25秒", "negate": false}, {"string": "呪いスペルをキャストした時にソケットされた呪いスペルをトリガーする。クールダウンは0.25秒", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Gain #% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped", "better": 1, "id": "non_skill_elemental_damage_%_to_gain_as_chaos_per_shaper_item_equipped", "matchers": [{"string": "装備中のシェイパーアイテム1個ごとに元素ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items", "better": 1, "id": "hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped", "matchers": [{"string": "装備中のアイテムの全てがシェイパーアイテムならヒットは敵モンスターの混沌耐性を無視する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items", "better": 1, "id": "hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped", "matchers": [{"string": "装備中のアイテムの全てがエルダーアイテムならヒットは敵モンスターの混沌耐性を無視する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Cold Damage per 1% Cold Resistance above 75%", "better": 1, "id": "cold_damage_+%_per_cold_resistance_above_75", "matchers": [{"string": "75%を超える冷気耐性1%ごとに冷気ダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Lightning Damage per 1% Lightning Resistance above 75%", "better": 1, "id": "lightning_damage_+%_per_lightning_resistance_above_75", "matchers": [{"string": "75%を超える雷耐性1%ごとに雷ダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Radius of Consecrated Ground created by this Flask", "better": 1, "id": "local_flask_area_of_consecrated_ground_+%", "matchers": [{"string": "このフラスコにより生成された神聖領域は三倍の半径を持つ", "negate": false, "value": 200}, {"string": "このフラスコにより生成された神聖領域は二倍の半径を持つ", "negate": false, "value": 100}, {"string": "このフラスコにより生成された神聖領域の半径が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Consecrated Ground created during Effect applies #% increased Damage taken to Enemies", "better": 1, "id": "local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground", "matchers": [{"string": "効果中に生成された神聖領域は敵が受けるダメージを#%増加させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Hit Chance against Enemies on Consecrated Ground during Effect", "better": 1, "id": "local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect", "matchers": [{"string": "効果中は神聖領域上の敵に対してクリティカルヒット率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance against Enemies on Consecrated Ground during Effect", "better": 1, "id": "local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect", "matchers": [{"string": "効果中は神聖領域の上にいる敵に対するクリティカルヒット率が#%増加する", "negate": false}, {"string": "効果中は神聖領域の上にいる敵に対するクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Enemies you kill are Shocked", "better": 1, "id": "enemy_shock_on_kill", "matchers": [{"string": "プレイヤーが倒した敵は感電状態になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "You gain Divinity for # seconds on reaching maximum Divine Charges\\nLose all Divine Charges when you gain Divinity", "better": 1, "id": "gain_divinity_ms_when_reaching_maximum_divine_charges", "matchers": [{"string": "ディバインチャージが最大数に達した時に神性を#秒間獲得する\\n神性を獲得した時にディバインチャージを全て失う", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% reduced Mana Reservation Efficiency of Skills per 250 total Attributes", "better": 1, "id": "mana_reservation_efficiency_-2%_per_250_total_attributes", "matchers": [{"string": "能力値の合計250ごとにスキルのマナリザーブ効率が#%減少する", "negate": false}, {"string": "能力値の合計250ごとにスキルのマナリザーブ効率が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Mana Reservation Efficiency of Skills per 250 total Attributes", "better": 1, "id": "mana_reservation_efficiency_+%_per_250_total_attributes", "matchers": [{"string": "能力値の合計250ごとにスキルのマナリザーブ効率が#%増加する", "negate": false}, {"string": "能力値の合計250ごとにスキルのマナリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Nearby Allies have #% increased Defences per 100 Strength you have", "better": 1, "id": "dominance_defences_+%_on_nearby_allies_per_100_strength", "matchers": [{"string": "プレイヤーの筋力100ごとに近くの味方の防御力が#%増加する", "negate": false}, {"string": "プレイヤーの筋力100ごとに近くの味方の防御力が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Nearby Allies have #% Chance to Block Attack Damage per 100 Strength you have", "better": 1, "id": "dominance_additional_block_%_on_nearby_allies_per_100_strength", "matchers": [{"string": "プレイヤーの筋力100ごとに近くの味方のアタックブロック率が#%増える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Allies have +#% to Critical Damage Bonus per 100 Dexterity you have", "better": 1, "id": "dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity", "matchers": [{"string": "プレイヤーの器用さ100ごとに近くの味方のクリティカルダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Allies have #% increased Cast Speed per 100 Intelligence you have", "better": 1, "id": "dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence", "matchers": [{"string": "プレイヤーの知性100ごとに近くの味方のキャストスピードが#%増加する", "negate": false}, {"string": "プレイヤーの知性100ごとに近くの味方のキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Grants Level # Precision Skill", "better": 1, "id": "local_display_grants_skill_accuracy_crits_aura_level", "matchers": [{"string": "レベル#プレシジョンスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Precision has 100% increased Mana Reservation Efficiency", "better": 1, "id": "precision_mana_reservation_efficiency_+100%", "matchers": [{"string": "プレシジョンのマナリザーブ効率が100%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Precision has #% increased Mana Reservation Efficiency", "better": 1, "id": "precision_mana_reservation_efficiency_+%", "matchers": [{"string": "プレシジョンのマナリザーブ効率が#%増加する", "negate": false}, {"string": "プレシジョンのマナリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Socketed Gems are Supported by Level # Divine Blessing", "better": 1, "id": "local_display_socketed_gems_supported_by_level_x_aura_duration", "matchers": [{"string": "ソケットされたジェムはレベル#ディバインブレッシングによりサポートされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown", "better": 1, "id": "chance_to_trigger_socketed_bow_skill_on_bow_attack_%", "matchers": [{"string": "プレイヤーが弓でアタックを行うと#%の確率でソケットされた弓スキルをトリガーする。クールダウンは1秒", "negate": false}, {"string": "プレイヤーが弓でアタックを行うとソケットされた弓スキルをトリガーする。クールダウンは1秒", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown", "better": 1, "id": "trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%", "matchers": [{"string": "弓装備中はプレイヤーがスペルをキャストした時に#%の確率でソケットされた弓スキルをトリガーする。クールダウンは1秒", "negate": false}, {"string": "弓装備中はプレイヤーがスペルをキャストした時にソケットされた弓スキルをトリガーする。クールダウンは1秒", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Life Leech effects are not removed when Unreserved Life is Filled", "better": 1, "id": "base_life_leech_does_not_stop_at_full_life", "matchers": [{"string": "未リザーブライフが満タンになってもライフリーチ効果は取り除かれない", "negate": false}], "trade": {"ids": null}}
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{"ref": "When used in the Synthesiser, the new item will have an additional Herald Modifier", "better": 1, "id": "local_apply_extra_herald_mod_when_synthesised", "matchers": [{"string": "シンセサイザーの中で使用された時に新しいアイテムはヘラルドモッドを追加で持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Herald of Thunder has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_thunder_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "ヘラルドオブサンダーのマナリザーブ効率が#%減少する", "negate": false}, {"string": "ヘラルドオブサンダーのマナリザーブ効率が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Thunder has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_thunder_mana_reservation_efficiency_+%", "matchers": [{"string": "ヘラルドオブサンダーのマナリザーブ効率が#%増加する", "negate": false}, {"string": "ヘラルドオブサンダーのマナリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Lightning Damage while affected by Herald of Thunder", "better": 1, "id": "lightning_damage_+%_while_affected_by_herald_of_thunder", "matchers": [{"string": "ヘラルドオブサンダーの影響を受けている時に雷ダメージが#%増加する", "negate": false}, {"string": "ヘラルドオブサンダーの影響を受けている時に雷ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Thunder has #% increased Buff Effect", "better": 1, "id": "herald_of_thunder_buff_effect_+%", "matchers": [{"string": "ヘラルドオブサンダーのバフの効果が#%増加する", "negate": false}, {"string": "ヘラルドオブサンダーのバフの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to maximum Lightning Resistance while affected by Herald of Thunder", "better": 1, "id": "maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder", "matchers": [{"string": "ヘラルドオブサンダーの影響を受けている時に雷耐性の最大値が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Lightning Resistance while affected by Herald of Thunder", "better": 1, "id": "lightning_damage_resistance_%_while_affected_by_herald_of_thunder", "matchers": [{"string": "ヘラルドオブサンダーの影響を受けている時に雷耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Herald of Ash has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_ash_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "ヘラルドオブアッシュのマナリザーブ効率が#%減少する", "negate": false}, {"string": "ヘラルドオブアッシュのマナリザーブ効率が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Ash has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_ash_mana_reservation_efficiency_+%", "matchers": [{"string": "ヘラルドオブアッシュのマナリザーブ効率が#%増加する", "negate": false}, {"string": "ヘラルドオブアッシュのマナリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Fire Damage while affected by Herald of Ash", "better": 1, "id": "fire_damage_+%_while_affected_by_herald_of_ash", "matchers": [{"string": "ヘラルドオブアッシュの影響を受けている時に火ダメージが#%増加する", "negate": false}, {"string": "ヘラルドオブアッシュの影響を受けている時に火ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Ash has #% increased Buff Effect", "better": 1, "id": "herald_of_ash_buff_effect_+%", "matchers": [{"string": "ヘラルドオブアッシュのバフの効果が#%増加する", "negate": false}, {"string": "ヘラルドオブアッシュのバフの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to maximum Fire Resistance while affected by Herald of Ash", "better": 1, "id": "maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash", "matchers": [{"string": "ヘラルドオブアッシュの影響を受けている時に火耐性の最大値が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Fire Resistance while affected by Herald of Ash", "better": 1, "id": "fire_damage_resistance_%_while_affected_by_herald_of_ash", "matchers": [{"string": "ヘラルドオブアッシュの影響を受けている時に火耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Herald of Ice has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_ice_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "ヘラルドオブアイスのマナリザーブ効率が#%減少する", "negate": false}, {"string": "ヘラルドオブアイスのマナリザーブ効率が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Ice has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_ice_mana_reservation_efficiency_+%", "matchers": [{"string": "ヘラルドオブアイスのマナリザーブ効率が#%増加する", "negate": false}, {"string": "ヘラルドオブアイスのマナリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Cold Damage while affected by Herald of Ice", "better": 1, "id": "cold_damage_+%_while_affected_by_herald_of_ice", "matchers": [{"string": "ヘラルドオブアイスの影響を受けている時に冷気ダメージが#%増加する", "negate": false}, {"string": "ヘラルドオブアイスの影響を受けている時に冷気ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Ice has #% increased Buff Effect", "better": 1, "id": "herald_of_ice_buff_effect_+%", "matchers": [{"string": "ヘラルドオブアイスのバフの効果が#%増加する", "negate": false}, {"string": "ヘラルドオブアイスのバフの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to maximum Cold Resistance while affected by Herald of Ice", "better": 1, "id": "maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice", "matchers": [{"string": "ヘラルドオブアイスの影響を受けている時に冷気耐性の最大値が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% to Cold Resistance while affected by Herald of Ice", "better": 1, "id": "cold_damage_resistance_%_while_affected_by_herald_of_ice", "matchers": [{"string": "ヘラルドオブアイスの影響を受けている時に冷気耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Herald of Purity has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_purity_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "ヘラルドオブピュリティのマナリザーブ効率が#%減少する", "negate": false}, {"string": "ヘラルドオブピュリティのマナリザーブ効率が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Purity has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_purity_mana_reservation_efficiency_+%", "matchers": [{"string": "ヘラルドオブピュリティのマナリザーブ効率が#%増加する", "negate": false}, {"string": "ヘラルドオブピュリティのマナリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Physical Damage while affected by Herald of Purity", "better": 1, "id": "physical_damage_+%_while_affected_by_herald_of_purity", "matchers": [{"string": "ヘラルドオブピュリティの影響を受けている時に物理ダメージが#%増加する", "negate": false}, {"string": "ヘラルドオブピュリティの影響を受けている時に物理ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Purity has #% increased Buff Effect", "better": 1, "id": "herald_of_light_buff_effect_+%", "matchers": [{"string": "ヘラルドオブピュリティのバフの効果が#%増加する", "negate": false}, {"string": "ヘラルドオブピュリティのバフの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Sentinels of Purity deal #% increased Damage", "better": 1, "id": "sentinel_of_purity_damage_+%", "matchers": [{"string": "浄化のセンチネルのダメージが#%増加する", "negate": false}, {"string": "浄化のセンチネルのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% additional Physical Damage Reduction while affected by Herald of Purity", "better": 1, "id": "physical_damage_reduction_%_while_affected_by_herald_of_purity", "matchers": [{"string": "ヘラルドオブピュリティの影響を受けている時に#%の物理ダメージ軽減率追加", "negate": false}], "trade": {"ids": null}}
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{"ref": "Herald of Agony has #% reduced Mana Reservation Efficiency", "better": 1, "id": "herald_of_agony_mana_reservation_efficiency_-2%_per_1", "matchers": [{"string": "ヘラルドオブアゴニーのマナリザーブ効率が#%減少する", "negate": false}, {"string": "ヘラルドオブアゴニーのマナリザーブ効率が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Agony has #% increased Mana Reservation Efficiency", "better": 1, "id": "herald_of_agony_mana_reservation_efficiency_+%", "matchers": [{"string": "ヘラルドオブアゴニーのマナリザーブ効率が#%増加する", "negate": false}, {"string": "ヘラルドオブアゴニーのマナリザーブ効率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Chaos Damage while affected by Herald of Agony", "better": 1, "id": "chaos_damage_+%_while_affected_by_herald_of_agony", "matchers": [{"string": "ヘラルドオブアゴニーの影響を受けている時に混沌ダメージが#%増加する", "negate": false}, {"string": "ヘラルドオブアゴニーの影響を受けている時に混沌ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Herald of Agony has #% increased Buff Effect", "better": 1, "id": "herald_of_agony_buff_effect_+%", "matchers": [{"string": "ヘラルドオブアゴニーのバフの効果が#%増加する", "negate": false}, {"string": "ヘラルドオブアゴニーのバフの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Agony Crawler deals #% increased Damage", "better": 1, "id": "agony_crawler_damage_+%", "matchers": [{"string": "アゴニークローラーのダメージが#%増加する", "negate": false}, {"string": "アゴニークローラーのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to Chaos Resistance while affected by Herald of Agony", "better": 1, "id": "chaos_damage_resistance_%_while_affected_by_herald_of_agony", "matchers": [{"string": "ヘラルドオブアゴニーの影響を受けている時に混沌耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters drop # additional Currency Items", "better": 1, "id": "map_synthesised_rare_monster_drop_additional_currency", "matchers": [{"string": "シンセシスレアモンスターはカレンシーアイテムを追加で1個ドロップする", "negate": false, "value": 1}, {"string": "シンセシスレアモンスターはカレンシーアイテムを追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% chance to drop a Currency Item", "better": 1, "id": "map_synthesised_magic_monster_additional_currency_item_drop_chance_%", "matchers": [{"string": "シンセシスマジックモンスターは#%の確率でカレンシーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスマジックモンスターはカレンシーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% chance to drop a Currency Item", "better": 1, "id": "map_synthesised_monster_additional_currency_item_drop_chance_%", "matchers": [{"string": "シンセシスモンスターは#%の確率でカレンシーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスモンスターはカレンシーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters drop # additional Quality Currency Items", "better": 1, "id": "map_synthesised_rare_monster_drop_additional_quality_currency", "matchers": [{"string": "シンセシスレアモンスターは品質関連のカレンシーアイテムを追加で1個ドロップする", "negate": false, "value": 1}, {"string": "シンセシスレアモンスターは品質関連のカレンシーアイテムを追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% chance to drop a Quality Currency Item", "better": 1, "id": "map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%", "matchers": [{"string": "シンセシスマジックモンスターは#%の確率で品質関連のカレンシーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスマジックモンスターは品質関連のカレンシーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% chance to drop a Quality Currency Item", "better": 1, "id": "map_synthesised_monster_additional_quality_currency_item_drop_chance_%", "matchers": [{"string": "シンセシスモンスターは#%の確率で品質関連のカレンシーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスモンスターは品質関連のカレンシーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% increased chance to drop a Fractured Item", "better": 1, "id": "map_synthesised_rare_monster_fractured_item_drop_chance_+%", "matchers": [{"string": "シンセシスレアモンスターがフラクチャーアイテムをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% increased chance to drop a Fractured Item", "better": 1, "id": "map_synthesised_magic_monster_fractured_item_drop_chance_+%", "matchers": [{"string": "シンセシスマジックモンスターがフラクチャーアイテムをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% increased chance to drop a Fractured Item", "better": 1, "id": "map_synthesised_monster_fractured_item_drop_chance_+%", "matchers": [{"string": "シンセシスモンスターがフラクチャーアイテムをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Items dropped by Synthesised Rare Monsters have #% chance to be Corrupted", "better": 1, "id": "map_synthesised_rare_monster_items_drop_corrupted_%", "matchers": [{"string": "シンセシスレアモンスターからドロップするアイテムは#%の確率でコラプト状態となる", "negate": false}, {"string": "シンセシスレアモンスターからドロップするアイテムはコラプト状態となる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Items dropped by Synthesised Magic Monsters have #% chance to be Corrupted", "better": 1, "id": "map_synthesised_magic_monster_items_drop_corrupted_%", "matchers": [{"string": "シンセシスマジックモンスターからドロップするアイテムは#%の確率でコラプト状態となる", "negate": false}, {"string": "シンセシスマジックモンスターからドロップするアイテムはコラプト状態となる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Items dropped by Synthesised Monsters have #% chance to be Corrupted", "better": 1, "id": "map_synthesised_monster_items_drop_corrupted_%", "matchers": [{"string": "シンセシスモンスターからドロップするアイテムは#%の確率でコラプト状態である", "negate": false}, {"string": "シンセシスモンスターからドロップするアイテムはコラプト状態である", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% increased chance to drop a Map", "better": 1, "id": "map_synthesised_rare_monster_map_drop_chance_+%", "matchers": [{"string": "シンセシスレアモンスターがマップをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% increased chance to drop a Map", "better": 1, "id": "map_synthesised_magic_monster_map_drop_chance_+%", "matchers": [{"string": "シンセシスマジックモンスターがマップをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% increased chance to drop a Map", "better": 1, "id": "map_synthesised_monster_map_drop_chance_+%", "matchers": [{"string": "シンセシスモンスターがマップをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop a Divination Card", "better": 1, "id": "map_synthesised_rare_monster_additional_divination_card_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率で占いカードを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターは占いカードを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% chance to drop a Divination Card", "better": 1, "id": "map_synthesised_magic_monster_additional_divination_card_drop_chance_%", "matchers": [{"string": "シンセシスマジックモンスターは#%の確率で占いカードを1個ドロップする", "negate": false}, {"string": "シンセシスマジックモンスターは占いカードを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% chance to drop a Divination Card", "better": 1, "id": "map_synthesised_monster_additional_divination_card_drop_chance_%", "matchers": [{"string": "シンセシスモンスターは#%の確率で占いカードを1個ドロップする", "negate": false}, {"string": "シンセシスモンスターは占いカードを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% increased chance to drop a Unique Item", "better": 1, "id": "map_synthesised_rare_monster_unique_item_drop_chance_+%", "matchers": [{"string": "シンセシスレアモンスターがユニークアイテムをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% increased chance to drop a Unique Item", "better": 1, "id": "map_synthesised_magic_monster_unique_item_drop_chance_+%", "matchers": [{"string": "シンセシスマジックモンスターがユニークアイテムをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% increased chance to drop a Unique Item", "better": 1, "id": "map_synthesised_monster_unique_item_drop_chance_+%", "matchers": [{"string": "シンセシスモンスターがユニークアイテムをドロップする確率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items Dropped by Synthesised Rare Monsters", "better": 1, "id": "map_synthesised_rare_monster_dropped_item_quantity_+%", "matchers": [{"string": "シンセシスレアモンスターのドロップするアイテムの品質が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items Dropped by Synthesised Magic Monsters", "better": 1, "id": "map_synthesised_magic_monster_dropped_item_quantity_+%", "matchers": [{"string": "シンセシスマジックモンスターのドロップするアイテムの数量が#%増加する", "negate": false}], "trade": {"ids": null}}
|
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{"ref": "#% increased Quantity of Items Dropped by Synthesised Monsters", "better": 1, "id": "map_synthesised_monster_dropped_item_quantity_+%", "matchers": [{"string": "シンセシスモンスターのドロップするアイテムの品質が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items Dropped by Synthesised Rare Monsters", "better": 1, "id": "map_synthesised_rare_monster_dropped_item_rarity_+%", "matchers": [{"string": "シンセシスレアモンスターのドロップするアイテムのレアリティが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items Dropped by Synthesised Magic Monsters", "better": 1, "id": "map_synthesised_magic_monster_dropped_item_rarity_+%", "matchers": [{"string": "シンセシスマジックモンスターのドロップするアイテムのレアリティが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items Dropped by Synthesised Monsters", "better": 1, "id": "map_synthesised_monster_dropped_item_rarity_+%", "matchers": [{"string": "シンセシスモンスターのドロップするアイテムのレアリティが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters grant #% increased Experience", "better": 1, "id": "map_synthesised_rare_monster_slain_experience_+%", "matchers": [{"string": "シンセシスレアモンスターの付与する経験値が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters grant #% increased Experience", "better": 1, "id": "map_synthesised_magic_monster_slain_experience_+%", "matchers": [{"string": "シンセシスマジックモンスターの付与経験値が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters grant #% increased Experience", "better": 1, "id": "map_synthesised_monster_slain_experience_+%", "matchers": [{"string": "シンセシスモンスターが付与する経験値が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters drop # additional Currency Shards", "better": 1, "id": "map_synthesised_rare_monster_drop_additional_currency_shard", "matchers": [{"string": "シンセシスレアモンスターはカレンシーの欠片を追加で1個ドロップする", "negate": false, "value": 1}, {"string": "シンセシスレアモンスターはカレンシーの欠片を追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% chance to drop a Currency Shard", "better": 1, "id": "map_synthesised_magic_monster_additional_currency_shard_drop_chance_%", "matchers": [{"string": "シンセシスマジックモンスターは#%の確率でカレンシーの欠片を1個ドロップする", "negate": false}, {"string": "シンセシスマジックモンスターはカレンシーの欠片を1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% chance to drop a Currency Shard", "better": 1, "id": "map_synthesised_monster_additional_currency_shard_drop_chance_%", "matchers": [{"string": "シンセシスモンスターは#%の確率でカレンシーシャードを1個ドロップする", "negate": false}, {"string": "シンセシスモンスターはカレンシーシャードを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop a Shaper Item", "better": 1, "id": "map_synthesised_rare_monster_additional_shaper_item_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でシェイパーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはシェイパーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% chance to drop a Shaper Item", "better": 1, "id": "map_synthesised_magic_monster_additional_shaper_item_drop_chance_%", "matchers": [{"string": "シンセシスマジックモンスターは#%の確率でシェイパーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスマジックモンスターはシェイパーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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|
{"ref": "Synthesised Monsters have #% chance to drop a Shaper Item", "better": 1, "id": "map_synthesised_monster_additional_shaper_item_drop_chance_%", "matchers": [{"string": "シンセシスモンスターは#%の確率でシェイパーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスモンスターはシェイパーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop an Elder Item", "better": 1, "id": "map_synthesised_rare_monster_additional_elder_item_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でエルダーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはエルダーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% chance to drop an Elder Item", "better": 1, "id": "map_synthesised_magic_monster_additional_elder_item_drop_chance_%", "matchers": [{"string": "シンセシスマジックモンスターは#%の確率でエルダーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスマジックモンスターはエルダーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
|
|
{"ref": "Synthesised Monsters have #% chance to drop an Elder Item", "better": 1, "id": "map_synthesised_monster_additional_elder_item_drop_chance_%", "matchers": [{"string": "シンセシスモンスターは#%の確率でエルダーアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスモンスターはエルダーアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
|
|
{"ref": "Synthesised Rare Monsters drop # additional Breach Splinters", "better": 1, "id": "map_synthesised_rare_monster_drop_additional_breach_splinter", "matchers": [{"string": "シンセシスレアモンスターはブリーチの破片を追加で1個ドロップする", "negate": false, "value": 1}, {"string": "シンセシスレアモンスターはブリーチの破片を追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
|
|
{"ref": "Synthesised Magic Monsters have #% chance to drop a Breach Splinter", "better": 1, "id": "map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%", "matchers": [{"string": "シンセシスマジックモンスターは#%の確率でブリーチスプリンターを1個ドロップする", "negate": false}, {"string": "シンセシスマジックモンスターはブリーチスプリンターを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% chance to drop a Breach Splinter", "better": 1, "id": "map_synthesised_monster_additional_breach_splinter_drop_chance_%", "matchers": [{"string": "シンセシスモンスターは#%の確率でブリーチスプリンターを1個ドロップする", "negate": false}, {"string": "シンセシスモンスターはブリーチスプリンターを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop a Fossil", "better": 1, "id": "map_synthesised_rare_monster_additional_fossil_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率で化石を1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターは化石を1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Magic Monsters have #% chance to drop a Fossil", "better": 1, "id": "map_synthesised_magic_monster_additional_fossil_drop_chance_%", "matchers": [{"string": "シンセシスマジックモンスターは#%の確率で化石を1個ドロップする", "negate": false}, {"string": "シンセシスマジックモンスターは化石を1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Monsters have #% chance to drop a Fossil", "better": 1, "id": "map_synthesised_monster_additional_fossil_drop_chance_%", "matchers": [{"string": "シンセシスモンスターは#%の確率で化石を1個ドロップする", "negate": false}, {"string": "シンセシスモンスターは化石を1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop a Jewel", "better": 1, "id": "map_synthesised_rare_monster_additional_jewel_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でジュエルを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはジュエルを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop an Abyss Jewel", "better": 1, "id": "map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でアビスジュエルを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはアビスジュエルを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop a Map", "better": 1, "id": "map_synthesised_rare_monster_additional_map_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でマップを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはマップを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop a Talisman", "better": 1, "id": "map_synthesised_rare_monster_additional_talisman_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でタリスマンを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはタリスマンを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop an Essence", "better": 1, "id": "map_synthesised_rare_monster_additional_essence_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でエッセンスを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはエッセンスを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have a #% chance to resurrect as an Ally when slain", "better": 1, "id": "map_synthesised_rare_monster_resurrect_as_ally_chance_%", "matchers": [{"string": "シンセシスレアモンスターは倒された時に#%の確率で味方として蘇る", "negate": false}, {"string": "シンセシスレアモンスターは倒された時に味方として蘇る", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "When a Player Kills a Synthesised Rare Monster, they have #% chance to gain its Modifiers for 20 seconds", "better": 1, "id": "map_synthesised_rare_monster_gives_mods_to_killer_chance_%", "matchers": [{"string": "プレイヤーがシンセシスレアモンスターを倒した時に#%の確率でそのモッドを20秒間獲得する", "negate": false}, {"string": "プレイヤーがシンセシスレアモンスターを倒した時にそのモッドを20秒間獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop a Vaal Fragment", "better": 1, "id": "map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でヴァールの断片を1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはヴァールの断片を1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Synthesised Rare Monsters have #% chance to drop a Veiled Item", "better": 1, "id": "map_synthesised_rare_monster_additional_veiled_item_drop_chance_%", "matchers": [{"string": "シンセシスレアモンスターは#%の確率でヴェールアイテムを1個ドロップする", "negate": false}, {"string": "シンセシスレアモンスターはヴェールアイテムを1個ドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Duplicate up to # Synthesised Rare Monsters", "better": 1, "id": "map_duplicate_x_synthesised_rare_monsters", "matchers": [{"string": "最大#体のシンセシスレアモンスターも複製する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Synthesised Packs to be upgraded to Magic", "better": 1, "id": "map_upgrade_synthesised_pack_to_magic_%_chance", "matchers": [{"string": "#%の確率でシンセシスパックがマジックにアップグレードされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Synthesised Packs to be upgraded to Rare", "better": 1, "id": "map_upgrade_synthesised_pack_to_rare_%_chance", "matchers": [{"string": "#%の確率でシンセシスパックがレアにアップグレードされる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Synthesised Rare Packs to have an additional Rare Monster", "better": 1, "id": "map_additional_rare_in_synthesised_rare_pack_%_chance", "matchers": [{"string": "#%の確率でシンセシスレアのパックに追加のレアモンスターが含まれる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Size of Synthesised Monster Packs", "better": 1, "id": "map_synthesised_monster_pack_size_+%", "matchers": [{"string": "シンセシスモンスターのパックサイズが#%増加する", "negate": false}, {"string": "シンセシスモンスターパックサイズが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Doubles the values of Memory Modifiers affecting Memories placed on this location", "better": 1, "id": "synthesis_map_global_mod_values_doubled_on_this_node", "matchers": [{"string": "この場所にある記憶に影響するグローバルモッドの値が倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triples the values of Global Mods affecting Memories placed on this location", "better": 1, "id": "synthesis_map_global_mod_values_tripled_on_this_node", "matchers": [{"string": "この場所にある記憶に影響するグローバルモッドの値が三倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Experience from Monsters Slain in Memories placed on this Location", "better": 1, "id": "synthesis_map_monster_slain_experience_+%_on_this_node", "matchers": [{"string": "この場所にある記憶で倒された敵から得られる経験値が#%増加する", "negate": false}, {"string": "この場所にある記憶で倒された敵から得られる経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Memories at this location do not collapse", "better": 1, "id": "synthesis_map_memories_do_not_collapse_on_this_node", "matchers": [{"string": "この場所にある記憶は崩壊しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Allow for memories at or adjacent to this location have BONUS", "better": 1, "id": "synthesis_map_nearby_memories_have_bonus", "matchers": [{"string": "この場所またはこの場所の隣りにある記憶がボーナスを持つことができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Synthesised Chests which contain Normal Monsters", "better": 1, "id": "map_synthesis_spawn_additional_normal_ambush_chest", "matchers": [{"string": "エリアにはノーマルモンスターの入っているシンセシスのチェストが追加で#個出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Synthesised Chests which contain Magic Monsters", "better": 1, "id": "map_synthesis_spawn_additional_magic_ambush_chest", "matchers": [{"string": "エリアにはマジックモンスターの入っているシンセシスのチェストが追加で#個出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Synthesised Chests which contain Rare Monsters", "better": 1, "id": "map_synthesis_spawn_additional_rare_ambush_chest", "matchers": [{"string": "エリアにはレアモンスターの入っているシンセシスのチェストが追加で#個出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "#% increased Skill Effect Duration while affected by Malevolence", "better": 1, "id": "skill_effect_duration_+%_while_affected_by_malevolence", "matchers": [{"string": "マレヴォレンスの影響を受けている時にスキル効果持続時間が#%増加する", "negate": false}, {"string": "マレヴォレンスの影響を受けている時にスキル効果持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to Damage over Time Multiplier while affected by Malevolence", "better": 1, "id": "dot_multiplier_+_while_affected_by_malevolence", "matchers": [{"string": "マレヴォレンスの影響を受けている時に継続ダメージ倍率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Recovery rate of Life and Energy Shield while affected by Malevolence", "better": 1, "id": "life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence", "matchers": [{"string": "マレヴォレンスの影響を受けている時にライフおよびエナジーシールドの回復レートが#%増加する", "negate": false}, {"string": "マレヴォレンスの影響を受けている時にライフおよびエナジーシールドの回復レートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Unaffected by Poison while affected by Malevolence", "better": 1, "id": "unaffected_by_poison_while_affected_by_malevolence", "matchers": [{"string": "マレヴォレンスの影響を受けている時に毒の効果を受けない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unaffected by Bleeding while affected by Malevolence", "better": 1, "id": "unaffected_by_bleeding_while_affected_by_malevolence", "matchers": [{"string": "マレヴォレンスの影響を受けている時に出血の効果を受けない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence", "better": 1, "id": "your_ailments_deal_damage_faster_%_while_affected_by_malevolence", "matchers": [{"string": "マレヴォレンスの影響を受けている時にプレイヤーが付与したダメージ性状態異常がダメージを与える速度が#%速くなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Critical Hits Penetrate #% of Enemy Elemental Resistances while affected by Zealotry", "better": 1, "id": "critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry", "matchers": [{"string": "ゼロトリーの影響を受けている時にクリティカルヒットは#%の敵元素耐性を突破する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Effects of Consecrated Ground you create while affected by Zealotry Linger for # seconds", "better": 1, "id": "consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry", "matchers": [{"string": "ゼロトリーの影響を受けている時にプレイヤーが生成した神聖領域の効果は#秒間残存する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Consecrated Ground you create while affected by Zealotry causes enemies to take #% increased Damage", "better": 1, "id": "consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry", "matchers": [{"string": "ゼロトリーの影響を受けている時にプレイヤーが生成した神聖領域は敵が受けるダメージを#%増加させる", "negate": false}, {"string": "ゼロトリーの影響を受けている時にプレイヤーが生成した神聖領域は敵が受けるダメージを#%減少させる", "negate": true}], "trade": {"ids": null}}
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{"ref": "Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry", "better": 1, "id": "gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry", "matchers": [{"string": "ゼロトリーの影響を受けている時にプレイヤーが神聖領域を生成するとアーケインサージを4秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance against Enemies on Consecrated Ground while affected by Zealotry", "better": 1, "id": "critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry", "matchers": [{"string": "ゼロトリーの影響を受けている時に神聖領域の上にいる敵に対するクリティカルヒット率が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Memories placed on this location are unaffected by Global Mods", "better": 1, "id": "synthesis_map_node_grants_no_global_mod", "matchers": [{"string": "この場所にある記憶はグローバルモッドの効果を受けない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Doubles the values of Global Mods affecting Memories placed next to this Location", "better": 1, "id": "synthesis_map_adjacent_nodes_global_mod_values_doubled", "matchers": [{"string": "この場所の隣にある記憶に影響するグローバルモッドの値が倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Memories placed on this location can be run # additional times before Decaying", "better": 1, "id": "synthesis_map_node_additional_uses_+", "matchers": [{"string": "この場所にある記憶は侵食される前に追加で1回訪れることができる", "negate": false, "value": 1}, {"string": "この場所にある記憶は侵食される前に追加で#回訪れることができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Memories placed on this location are # Levels Higher", "better": 1, "id": "synthesis_map_node_level_+", "matchers": [{"string": "この場所にある記憶はレベルが#高くなる", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Monsters Slain within Memories placed on this location drop no Items", "better": 1, "id": "synthesis_map_node_monsters_drop_no_items", "matchers": [{"string": "この場所にある記憶で倒されたモンスターはアイテムをドロップしない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Doubles bonuses to Quantity of Items Found in Memories placed on this location", "better": 1, "id": "synthesis_map_node_item_quantity_increases_doubled", "matchers": [{"string": "この場所にある記憶で見つかるアイテムの数量のボーナスが倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Doubles bonuses to Rarity of Items Found in Memories placed on this location", "better": 1, "id": "synthesis_map_node_item_rarity_increases_doubled", "matchers": [{"string": "この場所にある記憶で見つかるアイテムのレアリティのボーナスが倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Doubles bonuses to Monster Pack Size in Memories placed on this location", "better": 1, "id": "synthesis_map_node_pack_size_increases_doubled", "matchers": [{"string": "この場所にある記憶のモンスターパックサイズのボーナスが倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Applies # Memory Modifiers to Memories placed on or next to this location", "better": 1, "id": "synthesis_map_node_grants_additional_global_mod", "matchers": [{"string": "この場所またはその隣りにある記憶にメモリーモッドを1個適用する", "negate": false, "value": 1}, {"string": "この場所またはその隣りにある記憶にメモリーモッドを#個適用する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters", "better": 1, "id": "synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters", "matchers": [{"string": "この場所にある記憶の中にいるゲストモンスターはシンセシスモンスターに置き換えられる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories", "better": 1, "id": "synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories", "matchers": [{"string": "隣接する場所の全てに記憶があればこの場所にある記憶に影響するグローバルモッドの値が三倍になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unique Boss drops additional Currency Shards", "better": 1, "id": "map_boss_drops_additional_currency_shards", "matchers": [{"string": "ユニークボスはカレンシーシャードを追加でドロップする", "negate": false}, {"string": "マップボスはカレンシーの欠片を追加でドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by Ixtolatl, Artisan of Sacrifice\\nGuarded by waves of Vaal Monsters", "better": 1, "id": "chest_display_guarded_by_hooded_architect", "matchers": [{"string": "生贄の職人イクストラトルにより守られている\\n連続して襲いかかるヴァールモンスターにより守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guarded by Mahuatzi, Artisan of Desire\\nGuarded by waves of Vaal Monsters", "better": 1, "id": "chest_display_guarded_by_hooded_architect_mortal", "matchers": [{"string": "欲望の職人マフアツィにより守られている\\n連続して襲いかかるヴァールモンスターにより守られている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains waves of Monsters", "better": 1, "id": "display_cowards_trial_waves_of_monsters", "matchers": [{"string": "モンスターが連続して襲いかかる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains additional waves of Undead Monsters", "better": 1, "id": "display_cowards_trial_waves_of_undead_monsters", "matchers": [{"string": "アンデッドモンスターが追加で連続して襲いかかる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains additional waves of Phantasms", "better": 1, "id": "map_cowards_trial_extra_phantasms", "matchers": [{"string": "エリアには連続して襲いかかるファンタズムが追加で出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains additional waves of Zombies", "better": 1, "id": "map_cowards_trial_extra_zombies", "matchers": [{"string": "エリアには連続して襲いかかるゾンビが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains additional waves of Bone Rhoas", "better": 1, "id": "map_cowards_trial_extra_rhoas", "matchers": [{"string": "エリアには連続して襲いかかる骨のロアが追加で出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains additional waves of Oriathan Zombies", "better": 1, "id": "map_cowards_trial_extra_oriath_citizens", "matchers": [{"string": "エリアには連続して襲いかかるオリアスのゾンビが追加で出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains additional waves of Ravager Maws", "better": 1, "id": "map_cowards_trial_extra_skeleton_cannons", "matchers": [{"string": "エリアには連続して襲いかかる破壊のモーが追加で出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Historic", "better": 1, "id": "local_unique_jewel_alternate_tree_version", "matchers": [{"string": "ヒストリック", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3787436548"]}}}
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{"ref": "#% increased Totem Damage per 10 Devotion", "better": 1, "id": "totem_damage_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとにトーテムのダメージが#%増加する", "negate": false}, {"string": "信仰心10ごとにトーテムのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Brand Damage per 10 Devotion", "better": 1, "id": "sigil_damage_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとにブランドのダメージが#%増加する", "negate": false}, {"string": "信仰心10ごとにブランドのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Channelling Skills deal #% increased Damage per 10 Devotion", "better": 1, "id": "channelled_skill_damage_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとにチャネリングスキルのダメージが#%増加する", "negate": false}, {"string": "信仰心10ごとにチャネリングスキルのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Area Damage per 10 Devotion", "better": 1, "id": "area_damage_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとに範囲ダメージが#%増加する", "negate": false}, {"string": "信仰心10ごとに範囲ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Elemental Damage per 10 Devotion", "better": 1, "id": "elemental_damage_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとに元素ダメージが#%増加する", "negate": false}, {"string": "信仰心10ごとに元素ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to all Elemental Resistances per 10 Devotion", "better": 1, "id": "elemental_resistance_%_per_10_devotion", "matchers": [{"string": "信仰心10ごとに全ての元素耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Magnitude of Non-Damaging Ailments you inflict per 10 Devotion", "better": 1, "id": "non_damaging_ailment_effect_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとにプレイヤーが付与した非ダメージ性状態異常の強度が#%増加する", "negate": false}, {"string": "信仰心10ごとにプレイヤーが付与した非ダメージ性状態異常の強度が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% reduced Elemental Ailment Duration on you per 10 Devotion", "better": 1, "id": "self_elemental_status_duration_-%_per_10_devotion", "matchers": [{"string": "信仰心10ごとにプレイヤーに対する元素系状態異常の持続時間が#%減少する", "negate": false}, {"string": "信仰心10ごとにプレイヤーに対する元素系状態異常の持続時間が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Duration of Curses on you per 10 Devotion", "better": 1, "id": "self_curse_duration_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとにプレイヤーに対する呪いの持続時間が#%増加する", "negate": false}, {"string": "信仰心10ごとにプレイヤーに対する呪いの持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Minion Attack and Cast Speed per 10 Devotion", "better": 1, "id": "minion_attack_and_cast_speed_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとにミニオンのアタックスピードおよびキャストスピードが#%増加する", "negate": false}, {"string": "信仰心10ごとにミニオンのアタックスピードおよびキャストスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Minions have +# to Accuracy Rating per 10 Devotion", "better": 1, "id": "minion_accuracy_rating_per_10_devotion", "matchers": [{"string": "信仰心10ごとにミニオンの命中力 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Regenerate # Mana per Second per 10 Devotion", "better": 1, "id": "mana_regeneration_rate_per_minute_per_10_devotion", "matchers": [{"string": "信仰心10ごとに毎秒#のマナを自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Mana Cost of Skills per 10 Devotion", "better": 1, "id": "mana_cost_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとにスキルのマナコストが#%増加する", "negate": false}, {"string": "信仰心10ごとにスキルのマナコストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased effect of Non-Curse Auras per 10 Devotion", "better": 1, "id": "non_curse_aura_effect_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとに呪い以外のオーラの効果が#%増加する", "negate": false}, {"string": "信仰心10ごとに呪い以外のオーラの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Defences from Equipped Shield per 10 Devotion", "better": 1, "id": "shield_defences_+%_per_10_devotion", "matchers": [{"string": "信仰心10ごとに装備中の盾の防御力が#%増加する", "negate": false}, {"string": "信仰心10ごとに装備中の盾の防御力が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Resilient to Fire Towers", "better": 1, "id": "is_blight_fire_monster", "matchers": [{"string": "火炎タワーに耐性", "negate": false}], "trade": {"ids": null}}
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{"ref": "Resilient to Cold Towers", "better": 1, "id": "is_blight_cold_monster", "matchers": [{"string": "冷気タワーに耐性", "negate": false}], "trade": {"ids": null}}
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{"ref": "Resilient to Lightning Towers", "better": 1, "id": "is_blight_lightning_monster", "matchers": [{"string": "雷タワーに耐性", "negate": false}], "trade": {"ids": null}}
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{"ref": "Resilient to Physical Towers", "better": 1, "id": "is_blight_physical_monster", "matchers": [{"string": "物理タワーに耐性", "negate": false}], "trade": {"ids": null}}
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{"ref": "Ignores Summoning Towers", "better": 1, "id": "is_blight_chaos_monster", "matchers": [{"string": "召喚タワーを無視", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain additional Metamorph monsters", "better": 1, "id": "map_metamorphosis_league", "matchers": [{"string": "エリアにはメタモルフモンスターが追加で出現する", "negate": false}, {"string": "マップにはメタモルフモンスターが追加でいる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Map has # additional Synthesis Global Modifiers", "better": 1, "id": "map_adds_X_extra_synthesis_special_mods", "matchers": [{"string": "マップはランダムなシンセシスグローバルモッドを追加で#個持つ", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Nova Spells have #% more Area of Effect", "better": 1, "id": "local_ring_nova_spells_area_of_effect_+%_final", "matchers": [{"string": "ノヴァスペルの効果範囲が#%上昇する", "negate": false}, {"string": "ノヴァスペルの効果範囲が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players in Area are #% Delirious", "better": 1, "id": "map_endgame_fog_depth", "matchers": [{"string": "エリアの全てのプレイヤーは#%のせん妄度になる", "negate": false}], "trade": {"ids": {"enchant": ["enchant.stat_1715784068"]}}}
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{"ref": "All Monster Damage from Hits always Ignites", "better": 1, "id": "map_monsters_always_ignite", "matchers": [{"string": "モンスターの全てのダメージにより発火が付与される", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Damage from Monsters' Hits Contributes to Chill Magnitude", "better": 1, "id": "map_monsters_all_damage_can_chill", "matchers": [{"string": "モンスターのヒットによる全てのダメージが冷却の強度に寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Damage from Monsters' Hits Contributes to Shock Chance", "better": 1, "id": "map_monsters_all_damage_can_shock", "matchers": [{"string": "モンスターのヒットによる全てのダメージが感電確率に寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to inflict Brittle", "better": 1, "id": "map_monsters_chance_to_inflict_brittle_%", "matchers": [{"string": "モンスターは#%の確率で脆弱を付与する", "negate": false}, {"string": "モンスターは脆弱を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to inflict Scorch", "better": 1, "id": "map_monsters_chance_to_scorch_%", "matchers": [{"string": "モンスターは#%の確率で焦げを付与する", "negate": false}, {"string": "モンスターは焦げを付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to inflict Sapped", "better": 1, "id": "map_monsters_chance_to_inflict_sapped_%", "matchers": [{"string": "モンスターは#%の確率で消耗を付与する", "negate": false}, {"string": "モンスターは消耗を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Monsters' skills Chain # additional times", "better": 1, "id": "map_monster_skills_chain_X_additional_times", "matchers": [{"string": "モンスターのスキルは追加で#回連鎖する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to Impale with Attacks", "better": 1, "id": "map_monsters_chance_to_impale_%", "matchers": [{"string": "モンスターは#%の確率でアタックで串刺しを付与する", "negate": false}, {"string": "モンスターはアタックで串刺しを付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Monsters remove #% of Mana on hit", "better": 1, "id": "map_monsters_remove_%_of_mana_on_hit", "matchers": [{"string": "モンスターはヒット時にマナの#%を取り除く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to remove a Flask Charge on Hit", "better": 1, "id": "map_monsters_remove_enemy_flask_charge_on_hit_%_chance", "matchers": [{"string": "モンスターはヒット時に#%の確率でフラスコチャージを1取り除く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to remove Charges on Hit", "better": 1, "id": "map_monsters_remove_charges_on_hit_%", "matchers": [{"string": "モンスターはヒット時に#%の確率でフラスコチャージを取り除く", "negate": false}, {"string": "モンスターはヒット時にフラスコチャージを取り除く", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Area contains a Smuggler's Cache", "better": 1, "id": "map_spawn_heist_smugglers_cache", "matchers": [{"string": "エリアには密輸人の貯蔵箱が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not consume Sextant Uses", "better": 1, "id": "map_chance_to_not_consume_sextant_use_%", "matchers": [{"string": "#%の確率で六分儀の使用回数を消費しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Map has an additional random Modifier from Kirac's Crafting Bench", "better": 1, "id": "map_random_zana_mod", "matchers": [{"string": "マップはキラックのクラフトベンチから選ばれたランダムなモッドを追加で1個持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Map Boss is surrounded by Tormented Spirits", "better": 1, "id": "map_boss_surrounded_by_tormented_spirits", "matchers": [{"string": "マップボスは拷問された幽霊に囲まれている", "negate": false}], "trade": {"ids": null}}
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{"ref": "The Labyrinth's rewards have been enriched", "better": 1, "id": "display_map_labyrinth_chests_fortune", "matchers": [{"string": "ラビリンスの報酬が豪華になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Labyrinth owner receives # additional uses of the Divine Font", "better": 1, "id": "labyrinth_owner_x_addition_enchants", "matchers": [{"string": "ラビリンスの所有者は聖なる洗礼盤を追加で1回使用できる", "negate": false, "value": 1}, {"string": "ラビリンスの所有者は聖なる洗礼盤を追加で#回使用できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "The Divine Font may bless belts", "better": 1, "id": "display_map_labyrinth_enchant_belts", "matchers": [{"string": "聖なる洗礼盤はベルトを祝福する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Warcries cannot Empower Travel Skills", "better": 1, "id": "travel_skills_cannot_be_exerted", "matchers": [{"string": "ウォークライはトラベルスキルを強化できない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased raising of Alert Level", "better": 1, "id": "heist_contract_alert_level_+%", "matchers": [{"string": "アラートレベルの増え方が#%増加する", "negate": false}, {"string": "アラートレベルの増え方が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Rarity of Items dropped in Heists", "better": 1, "id": "heist_item_rarity_+%", "matchers": [{"string": "ハイスト中にドロップするアイテムのレアリティが#%増加する", "negate": false}, {"string": "ハイスト中にドロップするアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Lockpicking speed", "better": 1, "id": "heist_job_lockpicking_speed_+%", "matchers": [{"string": "錠前破りのスピードが#%増加する", "negate": false}, {"string": "錠前破りのスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Brute Force speed", "better": 1, "id": "heist_job_brute_force_speed_+%", "matchers": [{"string": "怪力のスピードが#%増加する", "negate": false}, {"string": "怪力のスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Perception speed", "better": 1, "id": "heist_job_perception_speed_+%", "matchers": [{"string": "知覚能力のスピードが#%増加する", "negate": false}, {"string": "知覚能力のスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Demolition speed", "better": 1, "id": "heist_job_demolition_speed_+%", "matchers": [{"string": "爆破のスピードが#%増加する", "negate": false}, {"string": "爆破のスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Counter-Thaumaturgy speed", "better": 1, "id": "heist_job_counter_thaumaturgy_speed_+%", "matchers": [{"string": "対魔術のスピードが#%増加する", "negate": false}, {"string": "対魔術のスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Trap Disarmament speed", "better": 1, "id": "heist_job_trap_disarmament_speed_+%", "matchers": [{"string": "罠解除のスピードが#%増加する", "negate": false}, {"string": "罠解除のスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Agility speed", "better": 1, "id": "heist_job_agility_speed_+%", "matchers": [{"string": "敏捷性のスピードが#%増加する", "negate": false}, {"string": "敏捷性のスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Deception speed", "better": 1, "id": "heist_job_deception_speed_+%", "matchers": [{"string": "欺瞞のスピードが#%増加する", "negate": false}, {"string": "欺瞞のスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Engineering speed", "better": 1, "id": "heist_job_engineering_speed_+%", "matchers": [{"string": "工作のスピードが#%増加する", "negate": false}, {"string": "工作のスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased time before Lockdown", "better": 1, "id": "heist_contract_lockdown_timer_+%_halved", "matchers": [{"string": "ロックダウン前の時間が#%増加する", "negate": false}, {"string": "ロックダウン前の時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Job speed", "better": 1, "id": "heist_contract_objective_completion_time_+%", "matchers": [{"string": "ジョブスピードが#%増加する", "negate": false}, {"string": "ジョブスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage with Hits against Enemies that are on Full Life", "better": 1, "id": "damage_+%_vs_enemies_on_full_life", "matchers": [{"string": "フルライフ状態の敵に対するヒットダメージが#%増加する", "negate": false}, {"string": "フルライフ状態の敵に対するヒットダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Damage while area is not in Lockdown\\nPlayers deal #% increased Damage while area is not in Lockdown", "better": 1, "id": "damage_+%_while_not_escaping_heist", "matchers": [{"string": "エリアがロックダウン状態でない時はダメージが#%増加する\\nエリアがロックダウン状態でない時は全てのプレイヤーのダメージが#%増加する", "negate": false}, {"string": "エリアがロックダウン状態でない時はダメージが#%減少する\\nエリアがロックダウン状態でない時は全てのプレイヤーのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Movement Speed while area is not in Lockdown\\nPlayers have #% increased Movement Speed while area is not in Lockdown", "better": 1, "id": "movement_speed_+%_while_not_escaping_heist", "matchers": [{"string": "エリアがロックダウン状態でない時に移動スピードが#%増加する\\nエリアがロックダウン状態でない時に全てのプレイヤーの移動スピードが#%増加する", "negate": false}, {"string": "エリアがロックダウン状態でない時に移動スピードが#%減少する\\nエリアがロックダウン状態でない時に全てのプレイヤーの移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "# to # added Physical Damage\\nPlayers and their Minions have # to # added Physical Damage", "better": 1, "id": "player_and_minion_global_minimum_added_physical_damage", "matchers": [{"string": "#から#の追加物理ダメージ\\n全てのプレイヤーとそのミニオンは#から#の追加物理ダメージを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "# to # added Fire Damage\\nPlayers and their Minions have # to # added Fire Damage", "better": 1, "id": "player_and_minion_global_minimum_added_fire_damage", "matchers": [{"string": "#から#の追加火ダメージ\\n全てのプレイヤーとそのミニオンは#から#の追加火ダメージを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "# to # added Cold Damage\\nPlayers and their Minions have # to # added Cold Damage", "better": 1, "id": "player_and_minion_global_minimum_added_cold_damage", "matchers": [{"string": "#から#の追加冷気ダメージ\\n全てのプレイヤーとそのミニオンは#から#の追加冷気ダメージを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "# to # added Lightning Damage\\nPlayers and their Minions have # to # added Lightning Damage", "better": 1, "id": "player_and_minion_global_minimum_added_lightning_damage", "matchers": [{"string": "#から#の追加雷ダメージ\\n全てのプレイヤーとそのミニオンは#から#の追加雷ダメージを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Items dropped in Heists", "better": 1, "id": "heist_item_quantity_+%", "matchers": [{"string": "ハイスト中にドロップするアイテムの数量が#%増加する", "negate": false}, {"string": "ハイスト中にドロップするアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to Duplicate dropped Rogue's Marker", "better": 1, "id": "heist_coins_dropped_by_monsters_double_%", "matchers": [{"string": "#%の確率でモンスターがドロップするローグマーカーが複製される", "negate": false}, {"string": "モンスターがドロップするローグマーカーが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Interrupted", "better": 1, "id": "heist_interruption_resistance_%", "matchers": [{"string": "#%の確率で妨害を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of all Jobs for Heists", "better": 1, "id": "heist_job_level_+", "matchers": [{"string": "ハイスト中の全てのジョブレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Lockpicking Level for Heists", "better": 1, "id": "heist_job_lockpicking_level_+", "matchers": [{"string": "ハイストの錠前破りレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Brute Force Level for Heists", "better": 1, "id": "heist_job_brute_force_level_+", "matchers": [{"string": "ハイストの怪力レベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Perception Level for Heists", "better": 1, "id": "heist_job_perception_level_+", "matchers": [{"string": "ハイストの知覚能力レベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Demolition Level for Heists", "better": 1, "id": "heist_job_demolition_level_+", "matchers": [{"string": "ハイストの爆破レベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Counter-Thaumaturgy Level for Heists", "better": 1, "id": "heist_job_counter_thaumaturgy_level_+", "matchers": [{"string": "ハイストの対魔術レベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Trap Disarmament Level for Heists", "better": 1, "id": "heist_job_trap_disarmament_level_+", "matchers": [{"string": "ハイストの罠解除レベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Agility Level for Heists", "better": 1, "id": "heist_job_agility_level_+", "matchers": [{"string": "ハイストの敏捷さレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Deception Level for Heists", "better": 1, "id": "heist_job_deception_level_+", "matchers": [{"string": "ハイストの欺瞞レベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Engineering Level for Heists", "better": 1, "id": "heist_job_engineering_level_+", "matchers": [{"string": "ハイストの工作レベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Lockpicking Experience gained", "better": 1, "id": "heist_contract_npc_lockpicking_experience_gain_+%", "matchers": [{"string": "錠前破りの獲得経験値が#%増加する", "negate": false}, {"string": "錠前破りの獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Brute Force Experience gained", "better": 1, "id": "heist_contract_npc_brute_force_experience_gain_+%", "matchers": [{"string": "怪力の獲得経験値が#%増加する", "negate": false}, {"string": "怪力の獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Perception Experience gained", "better": 1, "id": "heist_contract_npc_perception_experience_gain_+%", "matchers": [{"string": "知覚能力の獲得経験値が#%増加する", "negate": false}, {"string": "知覚能力の獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Demolition Experience gained", "better": 1, "id": "heist_contract_npc_demolition_experience_gain_+%", "matchers": [{"string": "爆破の獲得経験値が#%増加する", "negate": false}, {"string": "爆破の獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Counter-Thaumaturgy Experience gained", "better": 1, "id": "heist_contract_npc_counter_thaumaturgy_experience_gain_+%", "matchers": [{"string": "対魔術の獲得経験値が#%増加する", "negate": false}, {"string": "対魔術の獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Trap Disarmament Experience gained", "better": 1, "id": "heist_contract_npc_trap_disarmament_experience_gain_+%", "matchers": [{"string": "罠解除の雇用コストが#%増加する", "negate": false}, {"string": "罠解除の雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Agility Experience gained", "better": 1, "id": "heist_contract_npc_agility_experience_gain_+%", "matchers": [{"string": "敏捷性の獲得経験値が#%増加する", "negate": false}, {"string": "敏捷性の獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Deception Experience gained", "better": 1, "id": "heist_contract_npc_deception_experience_gain_+%", "matchers": [{"string": "欺瞞の獲得経験値が#%増加する", "negate": false}, {"string": "欺瞞の獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Engineering Experience gained", "better": 1, "id": "heist_contract_npc_engineering_experience_gain_+%", "matchers": [{"string": "工作の獲得経験値が#%増加する", "negate": false}, {"string": "工作の獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# seconds to Lockdown Timer", "better": 1, "id": "heist_contract_lockdown_timer_+_halved", "matchers": [{"string": "ロックダウンタイマー #秒", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Rogue's Marker value of primary Heist Target", "better": 1, "id": "heist_contract_primary_target_value_+%", "matchers": [{"string": "主要ハイスト目標を売却した時に得られるローグマーカーが#%増加する", "negate": false}, {"string": "主要ハイスト目標を売却した時に得られるローグマーカーが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased raising of Alert Level from opening Chests", "better": 1, "id": "heist_contract_alert_level_from_chests_+%", "matchers": [{"string": "チェストを開けることによるアラートレベルの増え方が#%増加する", "negate": false}, {"string": "チェストを開けることによるアラートレベルの増え方が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Alert Level from killing Patrol Packs", "better": 1, "id": "heist_contract_alert_level_from_patrols_+%", "matchers": [{"string": "パトロールしている集団を殺すことによるアラートレベルの増え方が#%増加する", "negate": false}, {"string": "パトロールしている集団を殺すことによるアラートレベルの増え方が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Alert Level from killing Guards", "better": 1, "id": "heist_contract_alert_level_from_guards_+%", "matchers": [{"string": "守衛を殺すことによるアラートレベルの増え方が#%増加する", "negate": false}, {"string": "守衛を殺すことによるアラートレベルの増え方が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased raising of Alert Level from Killing Monsters", "better": 1, "id": "heist_contract_alert_level_from_monsters_+%", "matchers": [{"string": "モンスターを倒すことによるアラートレベルの増え方が#%増加する", "negate": false}, {"string": "モンスターを倒すことによるアラートレベルの増え方が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance on killing an Enemy to not generate Alert Level", "better": 1, "id": "heist_contract_avoid_alarm_chance_%_on_kill", "matchers": [{"string": "敵撃破時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance on opening a Chest to not generate Alert Level", "better": 1, "id": "heist_contract_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not Activate Lockdown in Grand Heists", "better": 1, "id": "heist_blueprint_avoid_alarm_chance_%", "matchers": [{"string": "グランドハイスト中に#%の確率でロックダウン状態を開始させない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Critical Hit Chance while area is not in Lockdown\\nPlayers have #% increased Critical Hit Chance while area is not in Lockdown", "better": 1, "id": "critical_strike_chance_+%_while_not_escaping_heist", "matchers": [{"string": "エリアがロックダウン状態でない時はクリティカルヒット率が#%増加する\\nエリアがロックダウン状態でない時は全てのプレイヤーのクリティカルヒット率が#%増加する", "negate": false}, {"string": "エリアがロックダウン状態でない時はクリティカルヒット率が#%減少する\\nエリアがロックダウン状態でない時は全てのプレイヤーのクリティカルヒット率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% to Critical Damage Bonus while area is not in Lockdown\\nPlayers have +#% to Critical Damage Bonus while area is not in Lockdown", "better": 1, "id": "critical_strike_multiplier_+_while_not_escaping_heist", "matchers": [{"string": "エリアがロックダウン状態でない時はクリティカルダメージボーナスが#%になる\\nエリアがロックダウン状態でない時は全てのプレイヤーのクリティカルダメージボーナスが#%になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players and their Minions Regenerate #% of maximum Life per second", "better": 1, "id": "player_and_minion_life_regeneration_rate_per_minute_%", "matchers": [{"string": "全てのプレイヤーおよびそのミニオンはライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players and their Minions have #% increased Mana Regeneration Rate", "better": 1, "id": "player_and_minion_mana_regeneration_rate_+%", "matchers": [{"string": "全てのプレイヤーおよびそのミニオンのマナ自動回復レートが#%増加する", "negate": false}, {"string": "全てのプレイヤーおよびそのミニオンのマナ自動回復レートが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Grants Level # Anger Skill", "better": 1, "id": "heist_npc_uses_level_x_anger_aura", "matchers": [{"string": "レベル#のアンガースキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Determination Skill", "better": 1, "id": "heist_npc_uses_level_x_determination_aura", "matchers": [{"string": "レベル#のデターミネーションスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Pride Skill", "better": 1, "id": "heist_npc_uses_level_x_pride_aura", "matchers": [{"string": "レベル#のプライドスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Hatred Skill", "better": 1, "id": "heist_npc_uses_level_x_hatred_aura", "matchers": [{"string": "レベル#のヘイトレッドスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Grace Skill", "better": 1, "id": "heist_npc_uses_level_x_grace_aura", "matchers": [{"string": "レベル#のグレーススキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Haste Skill", "better": 1, "id": "heist_npc_uses_level_x_haste_aura", "matchers": [{"string": "レベル#のヘイストスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Wrath Skill", "better": 1, "id": "heist_npc_uses_level_x_wrath_aura", "matchers": [{"string": "レベル#のラーススキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Discipline Skill", "better": 1, "id": "heist_npc_uses_level_x_discipline_aura", "matchers": [{"string": "レベル#のディシプリンスキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Zealotry Skill", "better": 1, "id": "heist_npc_uses_level_x_zealotry_aura", "matchers": [{"string": "レベル#のゼロトリースキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Malevolence Skill", "better": 1, "id": "heist_npc_uses_level_x_malevolence_aura", "matchers": [{"string": "レベル#のマレヴォレンススキルを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance on completing a Heist to generate an additional Reveal with Whakano", "better": 1, "id": "heist_contract_additional_whakano_intelligence_chance_on_completion_%", "matchers": [{"string": "ヘイスト完了時に#%の確率でファカーノから情報を聞く回数を追加で増やす", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Lockpicking", "better": 1, "id": "heist_job_lockpicking_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "錠前破りを使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Brute Force", "better": 1, "id": "heist_job_brute_force_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "怪力を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Perception", "better": 1, "id": "heist_job_perception_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "知覚能力を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Demolition", "better": 1, "id": "heist_job_demolition_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "爆破を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Counter-Thaumaturgy", "better": 1, "id": "heist_job_counter_thaumaturgy_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "対魔術を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Trap Disarmament", "better": 1, "id": "heist_job_trap_disarmament_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "罠解除を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Agility", "better": 1, "id": "heist_job_agility_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "敏捷性を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Deception", "better": 1, "id": "heist_job_deception_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "欺瞞を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to not generate Alert Level on opening a Chest using Engineering", "better": 1, "id": "heist_job_engineering_avoid_alarm_chance_%_on_open_chest", "matchers": [{"string": "工作を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Performing Lockpicking during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_lockpicking_no_alert_multiplier", "matchers": [{"string": "ロックダウン中に錠前破りを使用しても追加の時間がかからない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Performing Brute Force during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_brute_force_no_alert_multiplier", "matchers": [{"string": "ロックダウン中に怪力を使用しても追加の時間がかからない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Performing Demolition during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_demolition_no_alert_multiplier", "matchers": [{"string": "爆破を使い宝箱を開けた時に#%の確率でアラートレベルを上げない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Performing Counter-Thaumaturgy during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_counter_thaumaturgy_no_alert_multiplier", "matchers": [{"string": "ロックダウン中に対魔術を使用しても追加の時間がかからない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Performing Engineering during Lockdown doesn't take additional time", "better": 1, "id": "heist_job_engineering_no_alert_multiplier", "matchers": [{"string": "ロックダウン中に工作を使用しても追加の時間がかからない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Lockpicking Jobs", "better": 1, "id": "heist_contract_npc_lockpicking_cost_+%", "matchers": [{"string": "錠前破りのジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "錠前破りのジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Brute Force Jobs", "better": 1, "id": "heist_contract_npc_brute_force_cost_+%", "matchers": [{"string": "怪力のジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "怪力のジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Perception Jobs", "better": 1, "id": "heist_contract_npc_perception_cost_+%", "matchers": [{"string": "知覚能力のジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "知覚能力のジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Demolition Jobs", "better": 1, "id": "heist_contract_npc_demolition_cost_+%", "matchers": [{"string": "爆破のジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "爆破のジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Counter-Thaumaturgy Jobs", "better": 1, "id": "heist_contract_npc_counter_thaumaturgy_cost_+%", "matchers": [{"string": "対魔術のジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "対魔術のジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Trap Disarmament Jobs", "better": 1, "id": "heist_contract_npc_trap_disarmament_cost_+%", "matchers": [{"string": "罠解除のジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "罠解除のジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Agility Jobs", "better": 1, "id": "heist_contract_npc_agility_cost_+%", "matchers": [{"string": "敏捷性のジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "敏捷性のジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Deception Jobs", "better": 1, "id": "heist_contract_npc_deception_cost_+%", "matchers": [{"string": "欺瞞のジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "欺瞞のジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee for Engineering Jobs", "better": 1, "id": "heist_contract_npc_engineering_cost_+%", "matchers": [{"string": "工作のジョブに対する雇用コストが#%増加する", "negate": false}, {"string": "工作のジョブに対する雇用コストが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Basic Currency", "better": 1, "id": "heist_chests_double_currency_%", "matchers": [{"string": "#%の確率でハイストチェストに入っている基礎カレンシーが複製される", "negate": false}, {"string": "ハイストチェストに入っている基礎カレンシーが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Jewels", "better": 1, "id": "heist_chests_double_jewels_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているジュエルが複製される", "negate": false}, {"string": "ハイストチェストに入っているジュエルが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Maps", "better": 1, "id": "heist_chests_double_maps_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているマップが複製される", "negate": false}, {"string": "ハイストチェストに入っているマップが複製される", "negate": false, "value": 100}, {"string": "ハイストの宝箱は#%の確率で含まれるマップを複製する", "negate": false}, {"string": "ハイストの宝箱は含まれるマップを複製する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Sextants", "better": 1, "id": "heist_chests_double_sextants_%", "matchers": [{"string": "#%の確率でハイストチェストに入っている六分儀が複製される", "negate": false}, {"string": "ハイストチェストに入っている六分儀が複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Map Fragments", "better": 1, "id": "heist_chests_double_map_fragments_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているマップの断片が複製される", "negate": false}, {"string": "ハイストチェストに入っているマップの断片が複製される", "negate": false, "value": 100}, {"string": "ハイストの宝箱は#%の確率で含まれるマップフラグメントを複製する", "negate": false}, {"string": "ハイストの宝箱は含まれるマップフラグメントを複製する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Divination Cards", "better": 1, "id": "heist_chests_double_divination_cards_%", "matchers": [{"string": "#%の確率でハイストチェストに入っている占いカードが複製される", "negate": false}, {"string": "ハイストチェストに入っている占いカードが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Delirium Orbs and Splinters", "better": 1, "id": "heist_chests_double_delirium_orbs_and_splinters_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているデリリウムオーブと破片が複製される", "negate": false}, {"string": "ハイストチェストに入っているデリリウムオーブと破片が複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Blighted Maps and Catalysts", "better": 1, "id": "heist_chests_double_blighted_maps_and_catalysts_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているブライトマップとカタリストが複製される", "negate": false}, {"string": "ハイストチェストに入っているブライトマップとカタリストが複製される", "negate": false, "value": 100}, {"string": "ハイストの宝箱は#%の確率で含まれるブライトマップとカタリストを複製する", "negate": false}, {"string": "ハイストの宝箱は含まれるブライトマップとカタリストを複製する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Essences", "better": 1, "id": "heist_chests_double_essences_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているエッセンスが複製される", "negate": false}, {"string": "ハイストチェストに入っているエッセンスが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Breach Splinters", "better": 1, "id": "heist_chests_double_breach_splinters_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているブリーチの破片が複製される", "negate": false}, {"string": "ハイストチェストに入っているブリーチの破片が複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Scarabs", "better": 1, "id": "heist_chests_double_scarabs_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているスカラベが複製される", "negate": false}, {"string": "ハイストチェストに入っているスカラベが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Catalysts", "better": 1, "id": "heist_chests_double_catalysts_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているカタリストが複製される", "negate": false}, {"string": "ハイストチェストに入っているカタリストの破片が複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Legion Splinters", "better": 1, "id": "heist_chests_double_legion_splinters_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているリージョンの破片が複製される", "negate": false}, {"string": "ハイストチェストに入っているリージョンの破片が複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate contained Oils", "better": 1, "id": "heist_chests_double_oils_%", "matchers": [{"string": "#%の確率でハイストチェストに入っているオイルが複製される", "negate": false}, {"string": "ハイストチェストに入っているオイルが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Smuggler's Caches have #% chance to Duplicate contained Rogue's Markers", "better": 1, "id": "heist_coins_from_world_chests_double_%", "matchers": [{"string": "#%の確率で密輸人の貯蔵箱に入っているローグマーカーが複製される", "negate": false}, {"string": "密輸人の貯蔵箱に入っているローグマーカーが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Basic Currency drops to be Duplicated", "better": 1, "id": "heist_drops_double_currency_%", "matchers": [{"string": "ハイスト中は#%の確率でドロップした基礎カレンシーが複製される", "negate": false}, {"string": "ハイスト中はドロップした基礎カレンシーが複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Items to drop Corrupted", "better": 1, "id": "heist_items_drop_corrupted_%", "matchers": [{"string": "ハイスト中に#%の確率でアイテムはコラプト状態でドロップする", "negate": false}, {"string": "ハイスト中にアイテムはコラプト状態でドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Items to drop Identified", "better": 1, "id": "heist_items_drop_identified_%", "matchers": [{"string": "ハイスト中に#%の確率でアイテムは鑑定状態でドロップする", "negate": false}, {"string": "ハイスト中にアイテムは鑑定状態でドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Items to drop with an additional Socket", "better": 1, "id": "heist_items_have_one_additional_socket_%", "matchers": [{"string": "ハイスト中に#%の確率でアイテムはソケットが1個追加された状態でドロップする", "negate": false}, {"string": "ハイスト中にアイテムはソケットが1個追加された状態でドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Items to drop fully linked", "better": 1, "id": "heist_items_are_fully_linked_%", "matchers": [{"string": "ハイスト中に#%の確率でアイテムはソケットが完全にリンクされた状態でドロップする", "negate": false}, {"string": "ハイスト中にアイテムはソケットが完全にリンクされた状態でドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Items to drop with Shaper Influence", "better": 1, "id": "heist_items_have_shaper_influence_%", "matchers": [{"string": "ハイスト中に#%の確率でアイテムはシェイパーインフルエンスの状態でドロップする", "negate": false}, {"string": "ハイスト中にアイテムはシェイパーインフルエンスの状態でドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Items to drop with Elder Influence", "better": 1, "id": "heist_items_have_elder_influence_%", "matchers": [{"string": "ハイスト中に#%の確率でアイテムはエルダーインフルエンスの状態でドロップする", "negate": false}, {"string": "ハイスト中にアイテムはエルダーインフルエンスの状態でドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead", "better": 1, "id": "heist_currency_transmutation_drops_as_alchemy_%", "matchers": [{"string": "ハイスト中は#%の確率で変成のオーブの代わりに錬金術のオーブがドロップする", "negate": false}, {"string": "ハイスト中は変成のオーブの代わりに錬金術のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead", "better": 1, "id": "heist_currency_transmutation_drops_as_chaos_%", "matchers": [{"string": "ハイスト中は#%の確率で変成のオーブの代わりに混沌のオーブがドロップする", "negate": false}, {"string": "ハイスト中は変成のオーブの代わりに混沌のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead", "better": 1, "id": "heist_currency_alteration_drops_as_alchemy_%", "matchers": [{"string": "ハイスト中は#%の確率で改変のオーブの代わりに錬金術のオーブがドロップする", "negate": false}, {"string": "ハイスト中は改変のオーブの代わりに錬金術のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead", "better": 1, "id": "heist_currency_alteration_drops_as_chaos_%", "matchers": [{"string": "ハイスト中は#%の確率で改変のオーブの代わりに混沌のオーブがドロップする", "negate": false}, {"string": "ハイスト中は改変のオーブの代わりに混沌のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead", "better": 1, "id": "heist_currency_alteration_drops_as_regal_%", "matchers": [{"string": "ハイスト中は#%の確率で改変のオーブの代わりに王者のオーブがドロップする", "negate": false}, {"string": "ハイスト中は改変のオーブの代わりに王者のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead", "better": 1, "id": "heist_currency_augmentation_drops_as_alchemy_%", "matchers": [{"string": "ハイスト中は#%の確率で増強のオーブの代わりに錬金術のオーブがドロップする", "negate": false}, {"string": "ハイスト中は増強のオーブの代わりに錬金術のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead", "better": 1, "id": "heist_currency_augmentation_drops_as_chaos_%", "matchers": [{"string": "ハイスト中は#%の確率で増強のオーブの代わりに混沌のオーブがドロップする", "negate": false}, {"string": "ハイスト中は増強のオーブの代わりに混沌のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead", "better": 1, "id": "heist_currency_augmentation_drops_as_regal_%", "matchers": [{"string": "ハイスト中は#%の確率で増強のオーブの代わりに王者のオーブがドロップする", "negate": false}, {"string": "ハイスト中は増強のオーブの代わりに王者のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Chaos Orbs to drop as Divine Orbs instead", "better": 1, "id": "heist_currency_chaos_drops_as_divine_%", "matchers": [{"string": "ハイスト中は#%の確率で混沌のオーブの代わりに神のオーブがドロップする", "negate": false}, {"string": "ハイスト中は混沌のオーブの代わりに神のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead", "better": 1, "id": "heist_currency_chaos_drops_as_exalted_%", "matchers": [{"string": "ハイスト中は#%の確率で混沌のオーブの代わりに高貴なオーブがドロップする", "negate": false}, {"string": "ハイスト中は混沌のオーブの代わりに高貴なオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Regal Orbs to drop as Divine Orbs instead", "better": 1, "id": "heist_currency_regal_drops_as_divine_%", "matchers": [{"string": "ハイスト中は#%の確率で王者のオーブの代わりに神のオーブがドロップする", "negate": false}, {"string": "ハイスト中は王者のオーブの代わりに神のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Regal Orbs to drop as Exalted Orbs instead", "better": 1, "id": "heist_currency_regal_drops_as_exalted_%", "matchers": [{"string": "ハイスト中は#%の確率で王者のオーブの代わりに高貴なオーブがドロップする", "negate": false}, {"string": "ハイスト中は王者のオーブの代わりに高貴なオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead", "better": 1, "id": "heist_currency_scouring_drops_as_regret_%", "matchers": [{"string": "ハイスト中は#%の確率で洗浄のオーブの代わりに後悔のオーブがドロップする", "negate": false}, {"string": "ハイスト中は洗浄のオーブの代わりに後悔のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead", "better": 1, "id": "heist_currency_scouring_drops_as_annulment_%", "matchers": [{"string": "ハイスト中は#%の確率で洗浄のオーブの代わりに無効化のオーブがドロップする", "negate": false}, {"string": "ハイスト中は洗浄のオーブの代わりに無効化のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead", "better": 1, "id": "heist_currency_regret_drops_as_annulment_%", "matchers": [{"string": "ハイスト中は#%の確率で後悔のオーブの代わりに無効化のオーブがドロップする", "negate": false}, {"string": "ハイスト中は後悔のオーブの代わりに無効化のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead", "better": 1, "id": "heist_currency_chromatic_drops_as_jewellers_%", "matchers": [{"string": "ハイスト中は#%の確率で色彩のオーブの代わりに宝飾職人のオーブがドロップする", "negate": false}, {"string": "ハイスト中は色彩のオーブの代わりに宝飾職人のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead", "better": 1, "id": "heist_currency_chromatic_drops_as_fusing_%", "matchers": [{"string": "ハイスト中は#%の確率で色彩のオーブの代わりに結合のオーブがドロップする", "negate": false}, {"string": "ハイスト中は色彩のオーブの代わりに結合のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead", "better": 1, "id": "heist_currency_jewellers_drops_as_fusing_%", "matchers": [{"string": "ハイスト中は#%の確率で宝飾職人のオーブの代わりに結合のオーブがドロップする", "negate": false}, {"string": "ハイスト中は宝飾職人のオーブの代わりに結合のオーブがドロップする", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to contain more valuable Uniques", "better": 1, "id": "heist_chests_unique_rarity_%", "matchers": [{"string": "#%の確率でハイストチェストに貴重なユニークアイテムが入っている", "negate": false}, {"string": "ハイストチェストに貴重なユニークアイテムが入っている", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Armour items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_armour_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加の防具アイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Weapons when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_weapons_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加の武器アイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Jewellery when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_jewellery_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加の宝飾品アイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Gem items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_gems_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のジェムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Essences when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_essences_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のエッセンスを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Divination Card items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_divination_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加の占いカードアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Unique items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_uniques_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のユニークアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Talismans when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_talisman_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のタリスマンを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Abyss items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_abyss_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のアビスアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Breach items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_breach_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のブリーチアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Metamorph items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_metamorph_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のメタモルフアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Delirium items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_delirium_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のデリリウムアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Legion items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_legion_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のリージョンアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Blight items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_blight_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のブライトアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Harbinger items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_harbinger_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のハービンジャーアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to receive additional Delve items when opening a Reward Chest in a Heist", "better": 1, "id": "heist_additional_delve_rewards_from_reward_chests_%", "matchers": [{"string": "ハイストで報酬のチェストを開けた時に#%の確率で追加のデルブアイテムを入手する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Projectiles from Attacks Fork", "better": 1, "id": "attack_projectiles_fork", "matchers": [{"string": "アタックによる投射物は分岐する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Projectiles from Attacks Fork # additional times", "better": 1, "id": "attack_projectiles_fork_additional_times", "matchers": [{"string": "アタックによる投射物は追加で1回分岐する", "negate": false, "value": 1}, {"string": "アタックによる投射物は追加で#回分岐する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Minions are Aggressive", "better": 1, "id": "minion_larger_aggro_radius", "matchers": [{"string": "ミニオンは攻撃的になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain Ritual Altars", "better": 1, "id": "map_area_contains_rituals", "matchers": [{"string": "エリアにはリチュアルの祭壇が出現する", "negate": false}, {"string": "マップにはリチュアルの祭壇が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional packs of Elder Fiends", "better": 1, "id": "map_watchstone_additional_packs_of_elder_monsters", "matchers": [{"string": "エリアにはエルダーフィーンドが追加で#パック出現する", "negate": false}, {"string": "マップにはエルダーフィーンドが追加で#パック出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional packs of Shaper Creations", "better": 1, "id": "map_watchstone_additional_packs_of_shaper_monsters", "matchers": [{"string": "エリアにはシェイパーの創造物が追加で#パック出現する", "negate": false}, {"string": "マップにはシェイパークリエイションが追加で#パック出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spells lose Intensity with #% increased frequency while moving", "better": 1, "id": "intensity_loss_frequency_while_moving_+%", "matchers": [{"string": "移動中にスペルがインテンシティを失う頻度が#%増加する", "negate": false}, {"string": "移動中にスペルがインテンシティを失う頻度が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Inflict # Grasping Vines on Hit", "better": 1, "id": "add_x_grasping_vines_on_hit", "matchers": [{"string": "ヒット時に束縛する蔦を#スタック付与する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Breaches open and close #% faster", "better": 1, "id": "map_breach_time_passed_+%", "matchers": [{"string": "ブリーチが開く速度および閉じる速度が#%速い", "negate": false}, {"string": "ブリーチが開く速度および閉じる速度が#%遅い", "negate": true}, {"string": "マップに出現するブリーチが開く速度および閉じる速度が#%速くなる", "negate": false}, {"string": "マップに出現するブリーチが開く速度および閉じる速度が#%遅くなる", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_2504358770"]}}}
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{"ref": "Found Items drop Identified in Area", "better": 1, "id": "map_equipment_drops_identified", "matchers": [{"string": "エリアで見つかるアイテムは鑑定状態でドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains an Expedition Encounter", "better": 1, "id": "map_expedition_league", "matchers": [{"string": "エリアにエクスペディションエンカウンター1個が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains #% increased number of Remnants", "better": 1, "id": "map_expedition_relics_+%", "matchers": [{"string": "エリアにあるレムナントの数が#%増加する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_2991413918"]}}}
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{"ref": "#% increased number of Explosives", "better": 1, "id": "map_expedition_explosives_+%", "matchers": [{"string": "爆発物の数が#%増加する", "negate": false}, {"string": "マップにある爆発物の数が#%増加する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3051490307"]}}}
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{"ref": "Excavated Chests have a #% chance to contain twice as many Items", "better": 1, "id": "map_expedition_chest_double_drops_chance_%", "matchers": [{"string": "発掘されたチェストは#%の確率で二倍のアイテムが入っている", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3239978999"]}}}
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{"ref": "Remnants have #% chance to have an additional Suffix Modifier", "better": 1, "id": "map_expedition_extra_relic_suffix_chance_%", "matchers": [{"string": "レムナントは#%の確率でサフィックスモッドが1個追加される", "negate": false}, {"string": "マップにあるレムナントは#%の確率でサフィックスモッドを追加で1個持つ", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1871805225"]}}}
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{"ref": "Area contains #% increased number of Monster Markers", "better": 1, "id": "map_expedition_number_of_monster_markers_+%", "matchers": [{"string": "エリアにあるモンスターの目印の数が#%増加する", "negate": false}, {"string": "エリアにあるモンスターの目印の数が#%減少する", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1915989164"]}}}
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{"ref": "Area contains # additional Underground Areas", "better": 1, "id": "map_expedition_saga_additional_terrain_features", "matchers": [{"string": "エリアには地下エリアが追加で1個ある", "negate": false, "value": 1}, {"string": "エリアには地下エリアが追加で#個ある", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_1160596338"]}}}
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{"ref": "#% increased Stealth", "better": 1, "id": "stealth_+%", "matchers": [{"string": "ステルスが#%増加する", "negate": false}, {"string": "ステルスが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Chest Markers", "better": 1, "id": "map_expedition_chest_marker_count_+", "matchers": [{"string": "エリアにはチェストマーカーが#個追加である", "negate": false, "value": 1}, {"string": "マップのエクスペディションエンカウンターはチェストマーカーを追加で#個持つ", "negate": false, "value": 1}], "trade": {"ids": {"implicit": ["implicit.stat_4160330571"]}}}
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{"ref": "Area contains # additional Rare Chest Markers", "better": 1, "id": "map_expedition_epic_chest_marker_count_+", "matchers": [{"string": "エリアにはレアチェストマーカーが追加で#個出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Uncommon Chest Markers", "better": 1, "id": "map_expedition_uncommon_chest_marker_count_+", "matchers": [{"string": "エリアにはアンコモンチェストマーカーが追加で#個出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Common Chest Markers", "better": 1, "id": "map_expedition_common_chest_marker_count_+", "matchers": [{"string": "エリアにはコモンチェストマーカーが追加で#個出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "#% increased Quantity of Exotic Coinage dropped by Monsters in Area", "better": 1, "id": "map_expedition_vendor_reroll_currency_quantity_+%", "matchers": [{"string": "エリアでモンスターがドロップする異国のコインの数量が#%増加する", "negate": false}, {"string": "エリアでモンスターがドロップする異国のコインの数量が#%減少する", "negate": false}, {"string": "マップでモンスターがドロップする異国のコインの数量が#%増加する", "negate": false}, {"string": "マップでモンスターがドロップする異国のコインの数量が#%減少する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Maven releases all Bosses at once", "better": 1, "id": "maven_fight_layout_override", "matchers": [{"string": "メイヴェンは全てのボスを同時に解き放つ", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_2306002879", "explicit.stat_2390685262"], "enchant": ["enchant.stat_2306002879"]}}}
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{"ref": "Grants Immunity to Bleeding for # seconds if used while Bleeding\\nGrants Immunity to Corrupted Blood for # seconds if used while affected by Corrupted Blood", "better": 1, "id": "local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s", "matchers": [{"string": "出血状態で使用すると出血の完全耐性を#秒間付与する\\n穢れた血の影響下で使用すると穢れた血の完全耐性を#秒間付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Immunity to Shock for # seconds if used while Shocked", "better": 1, "id": "local_flask_shock_immunity_if_shocked_s", "matchers": [{"string": "感電状態で使用すると感電の完全耐性を#秒間付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Immunity to Chill for # seconds if used while Chilled\\nGrants Immunity to Freeze for # seconds if used while Frozen", "better": 1, "id": "local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s", "matchers": [{"string": "冷却状態で使用すると冷却の完全耐性を#秒間付与する\\n凍結状態で使用すると凍結の完全耐性を#秒間付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Immunity to Ignite for # seconds if used while Ignited\\nRemoves all Burning when used", "better": 1, "id": "local_flask_ignite_immunity_if_ignited_and_remove_burning_s", "matchers": [{"string": "発火状態で使用すると発火の完全耐性を#秒間付与する\\n使用すると燃焼を全て取り除く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Immunity to Poison for # seconds if used while Poisoned", "better": 1, "id": "local_flask_poison_immunity_if_poisoned_s", "matchers": [{"string": "毒状態で使用すると毒への完全耐性を#秒間付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immunity to Poison during Effect", "better": 1, "id": "local_flask_immune_to_poison_during_flask_effect", "matchers": [{"string": "効果中は毒に対する完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immunity to Freeze and Chill during Effect", "better": 1, "id": "local_flask_immune_to_freeze_and_chill_during_flask_effect", "matchers": [{"string": "効果中は凍結および冷却に対する完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immunity to Ignite during Effect\\nRemoves Burning on use", "better": 1, "id": "local_flask_dispels_burning_and_ignite_immunity_during_effect", "matchers": [{"string": "効果中は発火の完全耐性を獲得する\\n使用した時に燃焼を取り除く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immunity to Bleeding and Corrupted Blood during Effect", "better": 1, "id": "local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect", "matchers": [{"string": "効果中は出血および穢れた血に対して完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Reflected Damage taken during Effect", "better": 1, "id": "local_flask_reflect_damage_taken_+%_during_flask_effect", "matchers": [{"string": "効果中は受ける反射ダメージが#%増加する", "negate": false}, {"string": "効果中は受ける反射ダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% of Lightning Damage with Attack Skills Converted to Chaos Damage", "better": 1, "id": "non_skill_lightning_damage_%_to_convert_to_chaos_with_attacks", "matchers": [{"string": "アタックスキルによる雷ダメージの#%を混沌ダメージに変換する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Attacks with this Weapon Penetrate #% Lightning Resistance", "better": 1, "id": "local_lightning_penetration_%", "matchers": [{"string": "この武器によるアタックは#%の雷耐性を突破する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Map Bosses", "better": 1, "id": "map_spawn_x_random_map_bosses", "matchers": [{"string": "エリアにはマップボスが追加で#体出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Unique Monsters have #% increased Maximum Life", "better": 1, "id": "map_gauntlet_unique_monster_life_+%", "matchers": [{"string": "ユニークモンスターの最大ライフが#%増加する", "negate": false}, {"string": "ユニークモンスターの最大ライフが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Breaches", "better": 1, "id": "map_contains_additional_breaches", "matchers": [{"string": "エリアにはブリーチが追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアにはブリーチが追加で#個出現する", "negate": false}, {"string": "マップには追加のブリーチが1個出現する", "negate": false, "value": 1}, {"string": "マップには追加のブリーチが#個出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Abysses", "better": 1, "id": "map_num_extra_abysses", "matchers": [{"string": "エリアにはアビスが追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアにはアビスが追加で#個出現する", "negate": false}, {"string": "マップにはアビスが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップにはアビスが追加で#個出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Smuggler's Caches", "better": 1, "id": "map_spawn_x_additional_heist_smugglers_caches", "matchers": [{"string": "エリアには密輸人の貯蔵箱が追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアには密輸人の貯蔵箱が追加で#個出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% chance to contain an Expedition Encounter", "better": 1, "id": "map_expedition_encounter_additional_chance_%", "matchers": [{"string": "#%の確率でエクスペディションエンカウンターが1個出現する", "negate": false}, {"string": "エクスペディションエンカウンターが追加で1個出現する", "negate": false, "value": 100}, {"string": "マップにエクスペディションエンカウンターが出現する確率が#%される", "negate": false}, {"string": "マップにエクスペディションエンカウンターが出現する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Modifiers to Item Quantity affect the amount of rewards dropped by the boss by #% of their value", "better": 1, "id": "display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value", "matchers": [{"string": "アイテムの数量のモッドはその数値の#%がボスからドロップする報酬の量に影響する", "negate": false}, {"string": "アイテムの数量のモッドはボスからドロップする報酬の量に影響する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Modifiers to Item Quantity will affect the number of encounter rewards dropped by #% of their value", "better": 1, "id": "display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value", "matchers": [{"string": "アイテムの数量のモッドはその数値の#%がエンカウンターの報酬からドロップするアイテムの数に影響する", "negate": false}, {"string": "アイテムの数量のモッドはエンカウンターの報酬からドロップするアイテムの数に影響する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Awards an Improved Offering to the Goddess", "better": 1, "id": "map_labyrinth_trial_gives_upgraded_offering", "matchers": [{"string": "上質な女神への供物が入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "With at least 40 Strength in Radius, Combust is Disabled", "better": 1, "id": "local_jewel_disable_combust_with_40_strength_in_radius", "matchers": [{"string": "範囲内に筋力が40以上あれば、コンバストは無効化される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Awards an Offering to the Goddess", "better": 1, "id": "display_map_labyrinth_trial_gives_offering", "matchers": [{"string": "女神への供物が報酬として与えられる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Can only empower Rare or Unique enemies", "better": 1, "id": "local_sentinel_only_tag_rare_or_unique", "matchers": [{"string": "レアまたはユニークの敵のみを強化できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowers many enemies in one shot", "better": 1, "id": "local_sentinel_only_one_use", "matchers": [{"string": "一発で多くの敵を強化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Can only empower Rare enemies", "better": 1, "id": "local_sentinel_only_tag_rare", "matchers": [{"string": "レアの敵のみを強化できる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% of Chaos Damage taken bypasses Energy Shield", "better": 1, "id": "base_chaos_damage_bypass_energy_shield_%", "matchers": [{"string": "受けた混沌ダメージの#%はエナジーシールドをバイパスする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant", "better": 1, "id": "local_kill_enemy_on_hit_if_under_15%_life_if_searing_exarch_dominant", "matchers": [{"string": "灼熱の代行者が優勢ならヒット時にライフが15%以下の敵を倒す", "negate": false}], "trade": {"ids": null}}
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{"ref": "Critical Hits have #% chance to inflict Malignant Madness if The Eater of Worlds is dominant", "better": 1, "id": "local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant", "matchers": [{"string": "世界を喰らう者が優勢ならクリティカルヒットは#%の確率で悪意の狂気を付与する", "negate": false}, {"string": "世界を喰らう者が優勢ならクリティカルヒットは悪意の狂気を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Socketed Warcry Skills have +# Cooldown Uses", "better": 1, "id": "local_display_socketed_warcry_skills_cooldown_use_+", "matchers": [{"string": "ソケットされたウォークライスキルのクールダウン使用回数 #", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "When you Attack, take #% of Life as Physical Damage for\\neach Warcry Empowering the Attack", "better": 1, "id": "self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action", "matchers": [{"string": "プレイヤーがアタックした時に、そのアタックを強化しているウォークライの種類ごとにライフの#%を物理ダメージとして受ける", "negate": false}], "trade": {"ids": null}}
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{"ref": "Skills deal #% more Damage for each Warcry Empowering them", "better": 1, "id": "unique_helmet_damage_+%_final_per_warcry_exerting_action", "matchers": [{"string": "スキルはそのスキルを強化しているウォークライの種類ごとにダメージが#%上昇する", "negate": false}, {"string": "スキルはそのスキルを強化しているウォークライの種類ごとにダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "All Damage from Hits Contributes to Chill Magnitude", "better": 1, "id": "all_damage_can_chill", "matchers": [{"string": "ヒットによる全てのダメージが冷却の強度に寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you", "better": 1, "id": "base_all_damage_taken_can_chill", "matchers": [{"string": "ヒットで受けた全てのダメージタイプがプレイヤーに対する冷却強度に寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Damage Taken from Hits can Ignite you", "better": 1, "id": "all_damage_taken_can_ignite", "matchers": [{"string": "ヒットにより受ける全てのダメージによりプレイヤーに発火が付与される", "negate": false}], "trade": {"ids": null}}
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{"ref": "{:+d} seconds to Duration", "better": 1, "id": "local_sentinel_duration_+", "matchers": [{"string": "持続時間 {:+d}秒", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "{:+d} to Charge", "better": 1, "id": "local_sentinel_drone_charge_+", "matchers": [{"string": "チャージ {:+d}", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased number of Empowered Enemies", "better": 1, "id": "local_sentinel_tag_limit_+%", "matchers": [{"string": "強化できる敵の数が#%増加する", "negate": false}, {"string": "強化できる敵の数が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Empowerment", "better": 1, "id": "local_sentinel_drone_difficulty_+%", "matchers": [{"string": "強化値が#%増加する", "negate": false}, {"string": "強化値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Character Gains Tailwind for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_tailwind_on_summon_ms", "matchers": [{"string": "起動した時にキャラクターは追い風を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時にキャラクターは追い風を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Acceleration Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_accelerating_shrine_on_summon_ms", "matchers": [{"string": "起動した時にキャラクターは加速のシュラインの効果を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時にキャラクターは加速のシュラインの効果を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Charged Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_resonating_shrine_on_summon_ms", "matchers": [{"string": "起動した時に充填のシュラインの効果を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時に充填のシュラインの効果を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Diamond Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_diamond_shrine_on_summon_ms", "matchers": [{"string": "起動した時に金剛石のシュラインの効果を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時に金剛石のシュラインの効果を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Gloom Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_gloom_shrine_on_summon_ms", "matchers": [{"string": "起動した時に暗闇のシュラインの効果を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時に暗闇のシュラインの効果を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Resistance Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_resistance_shrine_on_summon_ms", "matchers": [{"string": "起動した時に耐性のシュラインの効果を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時に耐性のシュラインの効果を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Massive Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_massive_shrine_on_summon_ms", "matchers": [{"string": "起動した時に壮大なシュラインの効果を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時に壮大なシュラインの効果を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Echoing Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_echoing_shrine_on_summon_ms", "matchers": [{"string": "起動した時に反響のシュラインの効果を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時に反響のシュラインの効果を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Impenetrable Shrine for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_impenetrable_shrine_on_summon_ms", "matchers": [{"string": "起動した時に強固なシュラインの効果を1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時に強固なシュラインの効果を#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Adrenaline for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_adrenaline_on_summon_ms", "matchers": [{"string": "起動した時にキャラクターはアドレナリンを1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時にキャラクターはアドレナリンを#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Endurance Charges for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_endurance_charge_on_summon_ms", "matchers": [{"string": "起動した時にキャラクターはエンデュランスチャージを1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時にキャラクターはエンデュランスチャージを#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Power Charges for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_power_charge_on_summon_ms", "matchers": [{"string": "起動した時にキャラクターはパワーチャージを1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時にキャラクターはパワーチャージを#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Character Gains Frenzy Charges for # seconds on deployment", "better": 1, "id": "sentinel_drone_player_gains_frenzy_charge_on_summon_ms", "matchers": [{"string": "起動した時にキャラクターはフレンジーチャージを1秒間獲得する", "negate": false, "value": 1000}, {"string": "起動した時にキャラクターはフレンジーチャージを#秒間獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Currency Reward", "better": 1, "id": "sentinel_tag_currency_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はカレンシー報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have an Essence Reward", "better": 1, "id": "sentinel_tag_essence_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はエッセンス報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Unique Reward", "better": 1, "id": "sentinel_tag_unique_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はユニーク報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Gem Reward", "better": 1, "id": "sentinel_tag_gems_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はジェム報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Map Reward", "better": 1, "id": "sentinel_tag_maps_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はマップ報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Jewellery Reward", "better": 1, "id": "sentinel_tag_trinkets_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵は宝飾品報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have an Armour Reward", "better": 1, "id": "sentinel_tag_armour_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵は防具報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Weapon Reward", "better": 1, "id": "sentinel_tag_weapon_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵は武器報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Fragment Reward", "better": 1, "id": "sentinel_tag_fragments_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵は断片報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Scarab Reward", "better": 1, "id": "sentinel_tag_scarabs_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はスカラベ報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Divination Card Reward", "better": 1, "id": "sentinel_tag_divinationcards_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵は占いカード報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have an Abyss Reward", "better": 1, "id": "sentinel_tag_abyss_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はアビス報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Harbinger Reward", "better": 1, "id": "sentinel_tag_harbinger_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はハービンジャー報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Breach Reward", "better": 1, "id": "sentinel_tag_breach_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はブリーチ報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Fossil Reward", "better": 1, "id": "sentinel_tag_fossils_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵は化石報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Legion Reward", "better": 1, "id": "sentinel_tag_legion_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はリージョン報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Blight Reward", "better": 1, "id": "sentinel_tag_blight_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はブライト報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Metamorphosis Reward", "better": 1, "id": "sentinel_tag_metamorphosis_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はメタモルフ報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have an Expedition Reward", "better": 1, "id": "sentinel_tag_expedition_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はエクスペディション報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Heist Reward", "better": 1, "id": "sentinel_tag_heist_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はハイスト報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Ritual Reward", "better": 1, "id": "sentinel_tag_ritual_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はリチュアル報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Delirium Reward", "better": 1, "id": "sentinel_tag_delirium_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はデリリウム報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Empowered Enemies to have a Sentinel Reward", "better": 1, "id": "sentinel_tag_sentinel_reward_chance_permillage", "matchers": [{"string": "#%の確率で強化した敵はセンチネル報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Fires # additional Beams", "better": 1, "id": "sentinel_tag_beam_number_of_beams", "matchers": [{"string": "ビームを追加で1回放つ", "negate": false, "value": 1}, {"string": "ビームを追加で#回放つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance for Rewards to be Doubled", "better": 1, "id": "sentinel_tag_duplicate_reward_chance_%", "matchers": [{"string": "#%の確率で報酬は複製される", "negate": false}, {"string": "報酬は複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "#% chance to be Deployable an additional time", "better": 1, "id": "sentinel_refresh_on_use_chance_%", "matchers": [{"string": "#%の確率で追加で1回起動できる", "negate": false}, {"string": "追加で1回起動できる", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Grants Level # Anger Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_anger_aura", "matchers": [{"string": "レベル#アンガーオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Determination Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_determination_aura", "matchers": [{"string": "レベル#デターミネーションオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Purity of Fire Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_fire_resist_aura", "matchers": [{"string": "レベル#ピュリティオブファイヤーオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Purity of Elements Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_purity_aura", "matchers": [{"string": "レベル#ピュリティオブエレメンツオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Hatred Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_hatred_aura", "matchers": [{"string": "レベル#ヘイトレッドオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Grace Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_grace_aura", "matchers": [{"string": "レベル#グレースオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Purity of Ice Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_cold_resist_aura", "matchers": [{"string": "レベル#ピュリティオブアイスオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Haste Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_haste_aura", "matchers": [{"string": "レベル#ヘイストオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Wrath Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_wrath_aura", "matchers": [{"string": "レベル#ラースオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Discipline Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_discipline_aura", "matchers": [{"string": "レベル#ディスプリンオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Purity of Lightning Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_lightning_resist_aura", "matchers": [{"string": "レベル#ピュリティオブライトニングオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Zealotry Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_zealotry_aura", "matchers": [{"string": "レベル#ゼロトリーオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Grants Level # Malevolence Aura", "better": 1, "id": "local_display_sentinel_uses_level_x_malevolence_aura", "matchers": [{"string": "レベル#マレヴォレンスオーラを付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters have #% increased Quantity of Items Found", "better": 1, "id": "sentinel_tagged_item_quantity_+%", "matchers": [{"string": "強化した敵は見つかるアイテムの数量が#%増加する", "negate": false}, {"string": "強化した敵は見つかるアイテムの数量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters have #% increased Rarity of Items Found", "better": 1, "id": "sentinel_tagged_item_rarity_+%", "matchers": [{"string": "強化した敵は見つかるアイテムのレアリティが#%増加する", "negate": false}, {"string": "強化した敵は見つかるアイテムのレアリティが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters grant #% increased Sentinel Power", "better": 1, "id": "sentinel_tagged_sentinel_experience_+%", "matchers": [{"string": "強化したモンスターが付与するセンチネルパワーが#%増加する", "negate": false}, {"string": "強化したモンスターが付与するセンチネルパワーが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased chance to add Rewards", "better": 1, "id": "sentinel_chance_for_reward_+%", "matchers": [{"string": "報酬を追加する確率が#%増加する", "negate": false}, {"string": "報酬を追加する確率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Rewards", "better": 1, "id": "sentinel_reward_count_+%", "matchers": [{"string": "報酬が#%増加する", "negate": false}, {"string": "報酬が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "When a Character Kills an Empowered Rare Monster,\\nthey have #% chance to gain its Modifiers for 20 seconds", "better": 1, "id": "sentinel_monster_gives_mods_to_killer_chance_%", "matchers": [{"string": "キャラクターが強化したレアモンスターを倒した時に\\n#%の確率でその敵は持っているモッドを20秒間付与する", "negate": false}, {"string": "キャラクターが強化したレアモンスターを倒した時に\\nその敵は持っているモッドを20秒間付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Passives in Radius of # can be Allocated\\nwithout being connected to your tree", "better": 1, "id": "local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash", "matchers": [{"string": "#を中心とする範囲内のパッシブはツリーと繋げることなく割り当てることができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Destroyed on Empowering target Enemy", "better": 1, "id": "sentinel_destroyed_on_tagging_specific_monster", "matchers": [{"string": "対象となる敵を強化したら破壊される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Map Item Quantity affects number of rewards from Empowered Enemy", "better": 1, "id": "sentinel_map_quantity_applies_to_rewards", "matchers": [{"string": "マップのアイテム数量は強化した敵から得られる報酬の数に影響する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters drop # Currency Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_currency_rewards", "matchers": [{"string": "強化した敵は#個のカレンシー報酬をドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters drop # Sentinel Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_sentinel_rewards", "matchers": [{"string": "強化した敵は#個のセンチネル報酬をドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters drop # Divination Card Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_divination_card_rewards", "matchers": [{"string": "強化した敵は#個の占いカード報酬をドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters drop # Scarab Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_scarab_rewards", "matchers": [{"string": "強化した敵は#個のスカラベ報酬をドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters drop # Unique Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_unique_rewards", "matchers": [{"string": "強化した敵は#個のユニーク報酬をドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters drop # Map Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_map_rewards", "matchers": [{"string": "強化した敵は#個のマップ報酬をドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Monsters drop # Fragment Rewards", "better": 1, "id": "sentinel_tagged_monsters_drop_x_fragment_rewards", "matchers": [{"string": "強化した敵は#個の断片報酬をドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Empower Enemies", "better": 1, "id": "local_sentinel_cannot_tag_anything", "matchers": [{"string": "敵を強化することができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Enemies cannot gain Rewards", "better": 1, "id": "sentinel_tag_no_rewards", "matchers": [{"string": "強化した敵は報酬を獲得することがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Empowerment for each Enemy Empowered", "better": 1, "id": "sentinel_tag_difficulty_+permillage_final_per_previous_tag", "matchers": [{"string": "強化した敵1体ごとに強化値が#%上昇する", "negate": false}, {"string": "強化した敵1体ごとに強化値が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased chance to add a Reward for each Enemy Empowered", "better": 1, "id": "sentinel_tag_reward_chance_+permillage_per_previous_tag", "matchers": [{"string": "強化した敵1体ごとに#%増加した確率で報酬を1個追加する", "negate": false}, {"string": "強化した敵1体ごとに#%減少した確率で報酬を1個追加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered", "better": 1, "id": "sentinel_tag_upgrade_target_to_rare_%", "matchers": [{"string": "敵を強化した時に#%の確率でノーマルレアリティの敵をレアにアップグレードする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Spawns Worms", "better": 1, "id": "local_display_sentinel_spawns_worms", "matchers": [{"string": "ワームをスポーンさせる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowered Enemies do not drop Items", "better": 1, "id": "sentinel_tag_no_drops", "matchers": [{"string": "強化した敵はアイテムをドロップしない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cleanses Corrupted Fish", "better": 1, "id": "sentinel_can_cleanse_corrupted_fish", "matchers": [{"string": "穢れた魚を浄化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Purifies Corrupted Water", "better": 1, "id": "sentinel_can_purify_corrupted_water", "matchers": [{"string": "穢れた水を浄化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Petrifies Empowered Enemies for # seconds", "better": 1, "id": "sentinel_petrify_tagged_monsters_ms", "matchers": [{"string": "強化した敵を1秒間石化させる", "negate": false, "value": 1000}, {"string": "強化した敵を#秒間石化させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain Temporal Incursions", "better": 1, "id": "map_spawn_incursion_encounters", "matchers": [{"string": "エリアにはテンポーラルインカージョンが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain many additional Rogue Exiles\\nRogues Exiles are found in Groups\\nRogue Exiles can drop Fractured Items", "better": 1, "id": "display_memory_line_anarchy_rogue_exiles_in_packs", "matchers": [{"string": "エリアに追加のローグエグザイルが出現する\\nローグエグザイルは集団で出現する\\nローグエグザイルはフラクチャーアイテムをドロップすることがある", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain additional Shrines\\nShrines grant multiple Effects when activated\\nShrine Monsters drop Currency Items", "better": 1, "id": "display_memory_line_domination_multiple_modded_shrines", "matchers": [{"string": "エリアに追加のシュラインが出現する\\nシュラインは起動時に複数の効果を付与する\\nシュラインモンスターはカレンシーアイテムをドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain additional Essences\\nEssences contain Rogue Exiles", "better": 1, "id": "display_memory_line_essence_rogue_exiles", "matchers": [{"string": "エリアに追加のエッセンスが出現する\\nエッセンスにローグエグザイルが閉じ込められている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain additional Strongboxes\\nStrongboxes are found in Sequences\\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked", "better": 1, "id": "display_memory_line_ambush_strongbox_chain", "matchers": [{"string": "エリアに追加のストロングボックスが出現する\\nストロングボックスは並んで出現する\\n並んでいるストロングボックスは、並んでいる前のストロングボックスのロックがアンロックされた時に開く", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas are Breached\\nAreas contain additional Large Breach Hands\\nBreach Bosses have a chance to drop a Breachstone", "better": 1, "id": "display_memory_line_breach_area_is_breached", "matchers": [{"string": "エリアはブリーチとなる\\nエリアに追加の大きなブリーチの手が出現する\\nブリーチボスはブリーチストーンをドロップすることがある", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players in Areas are Possessed\\nPlayers in Areas Touch monsters on Hit", "better": 1, "id": "display_memory_line_torment_player_is_possessed", "matchers": [{"string": "エリアにいるプレイヤーは憑依されている\\nエリアにいるプレイヤーはヒット時に敵に触れる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain additional Harbinger Portals\\nHarbinger Portals drop additional Currency Shards when destroyed", "better": 1, "id": "display_memory_line_harbinger_portals_everywhere", "matchers": [{"string": "エリアに追加のハービンジャーポータルが出現する\\nハービンジャーポータルが破壊された時に追加のハービンジャーの欠片をドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain Einhar\\nAreas can contain capturable Harvest Beasts", "better": 1, "id": "display_memory_line_bestiary_capturable_harvest_monsters", "matchers": [{"string": "エリアにアイナーが出現する\\nエリアに捕獲可能なハーベストビーストが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain additional Temporal Incursions\\nTemporal Incursion Portals have their direction reversed", "better": 1, "id": "display_memory_line_incursion_reverse", "matchers": [{"string": "エリアにテンポラルインカージョンが出現する\\nテンポラルインカージョンポータルの方向が逆転している", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain The Sacred Grove\\nCrops are larger in size\\nCrops contain higher tier seeds", "better": 1, "id": "display_memory_line_harvest_larger_plot_with_premium_seeds", "matchers": [{"string": "エリアに聖なる木立が出現する\\n作物のサイズが大きくなる\\n作物にティアの高いシードが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Areas contain additional Abysses\\nAbysses have already fully opened\\nAbysses contain monsters from Beyond this realm", "better": 1, "id": "display_memory_line_abyss_beyond_monsters_from_cracks", "matchers": [{"string": "エリアに追加のアビスが出現する\\nアビスは既に完全に開いている\\nアビスにこの世界の外からのビヨンドモンスターが含まれる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Essences imprison a Rogue Exile", "better": 1, "id": "map_essences_contains_rogue_exiles", "matchers": [{"string": "エッセンスはローグエグザイルを閉じ込めている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Crops in Area are larger in size", "better": 1, "id": "memory_line_big_harvest", "matchers": [{"string": "エリアの作物のサイズが大きくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Explicit Modifier magnitudes", "better": 1, "id": "local_explicit_mod_effect_+%", "matchers": [{"string": "明示モッドの強さが#%増加する", "negate": false}, {"string": "明示モッドの強さが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Other Players are classified as Enemies", "better": 1, "id": "map_friendly_fire", "matchers": [{"string": "他のプレイヤーは敵として分類される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players can only deal Damage when near # other Players", "better": 1, "id": "map_deal_no_damage_if_less_than_X_players_nearby", "matchers": [{"string": "他のプレイヤー#体の近くにいる時にだけダメージを与えることができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players can only deal Damage to Monsters of matching Polarity", "better": 1, "id": "map_players_and_monsters_have_polarity", "matchers": [{"string": "プレイヤーは極性が一致するモンスターに対してのみダメージを与えることができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Nearby Enemies are Covered in Ash", "better": 1, "id": "local_display_nearby_enemies_are_covered_in_ash", "matchers": [{"string": "近くの敵は灰まみれになる", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to Avoid being Knocked Back", "better": 1, "id": "avoid_knockback_%", "matchers": [{"string": "#%の確率でノックバックを無効化する", "negate": false}, {"string": "ノックバックを受けることがない", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Breach Monsters in Area do not drop Splinters", "better": 1, "id": "map_breach_monsters_cannot_drop_splinters", "matchers": [{"string": "エリアのブリーチモンスターは破片をドロップしない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Found Items have #% chance to drop Corrupted in Area", "better": 1, "id": "map_items_drop_corrupted_%", "matchers": [{"string": "エリアで見つかるアイテムは#%の確率でコラプト状態でドロップする", "negate": false}, {"string": "マップで見つかるアイテムは#%の確率でコラプト状態になる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have #% increased Attack, Cast and Movement Speed", "better": 1, "id": "map_monster_attack_cast_and_movement_speed_+%", "matchers": [{"string": "モンスターのアタックスピード、キャストスピードおよび移動スピードが#%増加する", "negate": false}, {"string": "モンスターのアタックスピード、キャストスピードおよび移動スピードが#%減少する", "negate": true}, {"string": "次のエリアのモンスターのアタックスピード、キャストスピードおよび移動スピードが#%増加する", "negate": false}, {"string": "次のエリアのモンスターのアタックスピード、キャストスピードおよび移動スピードが#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3909654181"], "sanctum": ["sanctum.stat_3909654181"]}}}
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{"ref": "Players have #% more maximum Life and Energy Shield", "better": 1, "id": "map_player_maximum_life_and_es_+%_final_from_sanctum_curse", "matchers": [{"string": "プレイヤーは最大ライフおよびエナジーシールドが#%上昇する", "negate": false}, {"string": "プレイヤーは最大ライフおよびエナジーシールドが#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_3119282240"]}}}
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{"ref": "Players have #% more Defences", "better": 1, "id": "map_player_global_defences_+%_final_from_sanctum_boon", "matchers": [{"string": "防御力が#%上昇する", "negate": false}, {"string": "防御力が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players have #% more Recovery Rate of Life, Mana and Energy Shield", "better": 1, "id": "map_player_status_recovery_speed_+%", "matchers": [{"string": "プレイヤーのライフ、マナおよびエナジーシールドの回復レートが#%上昇する", "negate": false}, {"string": "プレイヤーのライフ、マナおよびエナジーシールドの回復レートが#%低下する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1310597900"]}}}
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{"ref": "Sacrifice up to # to receive double on Trial completion", "better": 1, "id": "ultimatum_wager_type_hash", "matchers": [{"string": "試練の完了時に最大#個捧げ二倍の報酬を受け取る", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Effect of Jewel Socket Passive Skills\\ncontaining Corrupted Magic Jewels", "better": 1, "id": "local_unique_jewel_passive_jewel_socket_mod_effect_+%_with_corrupted_magic_jewel_socketed", "matchers": [{"string": "コラプト状態のマジックジュエルをはめている\\nソケットパッシブスキルの効果が#%増加する", "negate": false}, {"string": "コラプト状態のマジックジュエルをはめている\\nソケットパッシブスキルの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Monsters have #% increased Skill Speed", "better": 1, "id": "map_monsters_skill_speed_+%", "matchers": [{"string": "モンスターのスキルスピードが#%増加する", "negate": false}, {"string": "モンスターのスキルスピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Level of all # Skills", "better": 1, "id": "unique_jewel_specific_skill_level_+_level", "matchers": [{"string": "全ての#スキルのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains buried treasure", "better": 1, "id": "map_contains_buried_treasure", "matchers": [{"string": "マップには埋められた宝物が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "All items dropped are converted to Gold", "better": 1, "id": "map_all_items_drop_as_gold", "matchers": [{"string": "全てのアイテムは金貨に変換される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Can be reopened # times", "better": 1, "id": "strongbox_can_reopen_X_times", "matchers": [{"string": "#回再び開けることができる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Costs # Gold to open", "better": 1, "id": "strongbox_gold_cost_to_open", "matchers": [{"string": "開けるために#の金貨をコストとする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Gold cost increased by #% to #% each time opened", "better": 1, "id": "strongbox_gold_cost_min_multiplier_per_open_%", "matchers": [{"string": "開けるたびに金貨のコストが#%から#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Drops items from Ventor's Trove", "better": 1, "id": "ventors_drops_special_items", "matchers": [{"string": "ベンターの宝箱からアイテムをドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Unique Items, Corrupted with an Enchantment", "better": 1, "id": "chest_drops_corrupted_uniques_with_enchantment_jewellery", "matchers": [{"string": "ユニークアイテムが追加で1個入っており、コラプト状態でエンチャントを持つ", "negate": false, "value": 1}, {"string": "ユニークアイテムが追加で#個入っており、コラプト状態でエンチャントを持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Unique Items, Corrupted with unpredictable mod ranges", "better": 1, "id": "chest_drops_corrupted_uniques_with_mod_ranges_outside_normal_range_jewellery", "matchers": [{"string": "ユニークアイテムが追加で1個入っており、コラプト状態で予想不可能なモッドの幅を持つ", "negate": false, "value": 1}, {"string": "ユニークアイテムが追加で#個入っており、コラプト状態で予想不可能なモッドの幅を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # additional Unique Items, Corrupted with an additional Socket", "better": 1, "id": "chest_drops_corrupted_uniques_with_socket_martial", "matchers": [{"string": "ユニークアイテムが追加で1個入っており、コラプト状態でソケットを追加で1個持つ", "negate": false, "value": 1}, {"string": "ユニークアイテムが追加で#個入っており、コラプト状態でソケットを追加で1個持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional packs of Cleansed Monsters", "better": 1, "id": "map_monster_additional_sanctified_packs", "matchers": [{"string": "エリアには浄化されたモンスターのパックが追加で#パック出現する", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Contains many Rare Monsters trapped in Essences \\nContains an Imprisoned Boss that absorbs Essences from Rare Monsters", "better": 1, "id": "display_map_selenite_contains_essences", "matchers": [{"string": "エッセンスに囚われた多くのレアモンスターが出現する\\nレアモンスターのエッセンスを吸収した囚われたボスが1体出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains a Powerful Boss Encounter", "better": 1, "id": "display_map_megalith_contains_bossrush", "matchers": [{"string": "強力なボスとのエンカウンターが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Shrouded in Darkness \\nContains Omen Altars", "better": 1, "id": "display_map_wildwood_contains_omens", "matchers": [{"string": "闇に包まれている\\nお告げの祭壇が出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Drops # additional Jewels", "better": 1, "id": "unique_beetle_drop_additional_jewels_display", "matchers": [{"string": "ジュエルを追加で1個ドロップする", "negate": false, "value": 1}, {"string": "ジュエルを追加で#個ドロップする", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Rarity of Contained Items", "better": 1, "id": "unique_beetle_from_league_item_rarity_+%_permyriad_display", "matchers": [{"string": "入っているアイテムのレアリティが#%上昇する", "negate": false}, {"string": "入っているアイテムのレアリティが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Life Recovered", "better": 1, "id": "local_flask_life_to_recover_+%", "matchers": [{"string": "ライフ回復量が#%増加する", "negate": false}, {"string": "ライフ回復量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1261982764"]}}}
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{"ref": "#% increased Mana Recovered", "better": 1, "id": "local_flask_mana_to_recover_+%", "matchers": [{"string": "マナ回復量が#%増加する", "negate": false}, {"string": "マナ回復量が#%減少する", "negate": true}], "trade": {"ids": {"explicit": ["explicit.stat_1811130680"]}}}
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{"ref": "Instant Recovery", "better": 1, "id": "local_flask_recovers_instantly", "matchers": [{"string": "即時回復", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1526933524"]}}}
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{"ref": "+# Prefix Modifier allowed", "better": 1, "id": "local_maximum_prefixes_allowed_+", "matchers": [{"string": "プレフィックスモッド #個", "negate": false}], "trade": {"ids": {"implicit": ["implicit.stat_3182714256"], "pseudo": ["pseudo.pseudo_number_of_prefix_mods"]}}}
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{"ref": "Maximum # Fragile Regrowth", "better": 1, "id": "base_maximum_fragile_regrowth", "matchers": [{"string": "儚い再生の最大数 #", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_1173537953"]}}}
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{"ref": "Effect is not removed when Unreserved Mana is Filled", "better": 1, "id": "local_flask_effect_not_removed_at_full_mana", "matchers": [{"string": "未リザーブマナがフルになっても効果は取り除かれない", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_3969608626"]}}}
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{"ref": "All Damage from Hits Contributes to Shock Chance", "better": 1, "id": "all_damage_can_shock", "matchers": [{"string": "ヒットによる全てのダメージが感電確率に寄与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players are Cursed with Elemental Weakness", "better": 1, "id": "map_player_has_level_X_elemental_weakness", "matchers": [{"string": "プレイヤーはエレメンタルウィークネスの呪いを受ける", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_558910024"]}}}
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{"ref": "Area has patches of Ignited Ground", "better": 1, "id": "map_base_ground_fire_damage_to_deal_per_10_seconds", "matchers": [{"string": "エリアには発火領域がまだらに存在する", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_133340941"]}}}
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{"ref": "Coalesced Corruption in your Maps have #% increased Merging Radius", "better": 1, "id": "map_beyond_portal_search_radius_+%", "matchers": [{"string": "マップに出現する融合するコラプションのマージ半径が#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Slaying Enemies has a #% increased chance to spawn Coalesced Corruption", "better": 1, "id": "map_beyond_portal_chance_+%", "matchers": [{"string": "敵を倒した時に融合するコラプションをスポーンする確率が#%増加する", "negate": false}, {"string": "敵を倒した時に融合するコラプションをスポーンする確率が#%減少する", "negate": true}, {"string": "マップで敵を倒すと融合するコラプションをスポーンさせる確率が#%増加する", "negate": false}, {"string": "マップで敵を倒すと融合するコラプションをスポーンさせる確率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Monsters in your Maps deal #% more Damage", "better": 1, "id": "map_monster_damage_+%_final_from_deadly_atlas", "matchers": [{"string": "マップに出現するモンスターのダメージが#%上昇する", "negate": false}, {"string": "マップに出現するモンスターのダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Contains # additional Djinn Baryas", "better": 1, "id": "drop_additional_sanctum_key", "matchers": [{"string": "ジンのバリャが追加で#個入っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "+#% to All Resistances", "better": 1, "id": "resist_all_%", "matchers": [{"string": "全ての耐性 #%", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3128852541"]}}}
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{"ref": "#% more Magnitude of Ignite inflicted", "better": 1, "id": "active_skill_ignite_effect_+%_final", "matchers": [{"string": "付与した発火の強度が#%上昇する", "negate": false}, {"string": "付与した発火の強度が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Unique Boss has #% increased Life", "better": 1, "id": "map_boss_maximum_life_+%", "matchers": [{"string": "ユニークボスのライフが#%増加する", "negate": false}, {"string": "ユニークボスのライフが#%減少する", "negate": true}, {"string": "マップボスのライフが#%増加する", "negate": false}, {"string": "マップボスのライフが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Level of all Raise Zombie Gems", "better": 1, "id": "raise_zombie_gem_level_+", "matchers": [{"string": "全てのゾンビ蘇生ジェムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Limit # Raised Zombies", "better": 1, "id": "base_number_of_zombies_allowed", "matchers": [{"string": "ゾンビの蘇生上限 #体", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "#% Chance to Block Attack Damage", "better": 1, "id": "monster_base_block_%", "matchers": [{"string": "アタックブロック率が#%", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% reduced Reservation Efficiency of Skills", "better": 1, "id": "reservation_efficiency_-2%_per_1", "matchers": [{"string": "スキルのリザーブ効率が#%減少する", "negate": false}, {"string": "スキルのリザーブ効率が#%増加する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Reflects # Physical Damage to Attackers on Block", "better": 1, "id": "minimum_physical_damage_to_return_on_block", "matchers": [{"string": "ブロック時に#の物理ダメージをアタックしてきた敵に反射する", "negate": false}, {"string": "ブロック時に#から#の物理ダメージをアタックしてきた敵に反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Contains # Divination Cards that have a Full Stack number of #", "better": 1, "id": "chest_drop_X_divination_cards", "matchers": [{"string": "フルスタック数が#の占いカードが#枚入っている", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Traps cannot be Damaged for +# seconds after being Thrown", "better": 1, "id": "traps_invulnerable_for_duration_ms", "matchers": [{"string": "トラップは投擲後#秒間はダメージを受けることがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Unique Boss deals #% increased Damage", "better": 1, "id": "map_boss_damage_+%", "matchers": [{"string": "ユニークボスのダメージが#%増加する", "negate": false}, {"string": "マップボスのダメージが#%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Skills Repeat an additional # Times", "better": 1, "id": "skill_repeat_count", "matchers": [{"string": "スキルは追加で1回繰り返す", "negate": false, "value": 1}, {"string": "スキルは追加で#回繰り返す", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Freeze Duration on Enemies", "better": 1, "id": "freeze_duration_+%", "matchers": [{"string": "敵に対する凍結の持続時間が#%増加する", "negate": false}, {"string": "敵に対する凍結の持続時間が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "1% increased Evasion Rating per # Dexterity Allocated in Radius", "better": 1, "id": "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius", "matchers": [{"string": "範囲内の割り当て済み器用さ#ごとに回避力が1%増加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds 1 maximum Lightning Damage to Attacks per # Dexterity Allocated in Radius", "better": 1, "id": "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex", "matchers": [{"string": "範囲内の割り当て済み器用さ#ごとに1の最大雷ダメージをアタックに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Battlemage", "better": 1, "id": "keystone_battlemage", "matchers": [{"string": "バトルメイジ", "negate": false}], "trade": {"ids": null}}
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{"ref": "Triggers Level # Manifest Dancing Dervishes on Rampage", "better": 1, "id": "local_display_cast_level_x_manifest_dancing_dervish", "matchers": [{"string": "ランページ開始時にレベル#ダルヴィーシュの舞をトリガーする", "negate": false}], "trade": {"ids": {"explicit": ["explicit.stat_4007938693"]}}}
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{"ref": "With at least 40 Strength in Radius, Ground Slam\\nhas a #% increased angle", "better": 1, "id": "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius", "matchers": [{"string": "範囲内に筋力が40以上あれば、グランドスラムの角度が#%増加する", "negate": false}, {"string": "範囲内に筋力が40以上あれば、グランドスラムの角度が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "With at least 40 Strength in Radius, Ground Slam has a #% chance\\nto grant an Endurance Charge when you Stun an Enemy", "better": 1, "id": "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius", "matchers": [{"string": "範囲内に筋力が40以上あれば、プレイヤーがグランドスラムで敵をスタンさせた時に#%の確率でエンデュランスチャージを1個付与する", "negate": false}, {"string": "範囲内に筋力が40以上あれば、プレイヤーがグランドスラムで敵をスタンさせた時にエンデュランスチャージを1個付与する", "negate": false}], "trade": {"ids": null}}
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{"ref": "This Map's Modifiers to Quantity of Items found also apply to Rarity", "better": 1, "id": "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity", "matchers": [{"string": "このマップのアイテム数量のモッドはレアリティにも適用される", "negate": false}, {"string": "このエリアで見つかるアイテムの数量のモッドはアイテムのレアリティにも適用される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Adds # minimum Cold Damage to Spells per Power Charge", "better": 1, "id": "spell_minimum_added_cold_damage_per_power_charge", "matchers": [{"string": "パワーチャージ1個ごとに#の最低冷気ダメージをスペルに追加する", "negate": false}, {"string": "パワーチャージ1個ごとに#の最大冷気ダメージをスペルに追加する", "negate": false, "value": 0}, {"string": "パワーチャージ1個ごとに#から#の冷気ダメージをスペルに追加する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Trigger Socketed Spells when you Spend at least # Mana on an\\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown", "better": 1, "id": "cast_socketed_spells_on_X_mana_spent", "matchers": [{"string": "200以上のマナをスキルの発動時コストとしてまたはスキルをトリガーするために使用すると\\nソケットされたスペルをトリガーする。クールダウンは0.1秒", "negate": false}, {"string": "プレイヤーが#以上のマナをスキルの発動時コストとしてまたはスキルをトリガーするために使用すると\\n#%の確率でソケットされたスペルをトリガーする。クールダウンは0.1秒", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy", "better": 1, "id": "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy", "matchers": [{"string": "トラップが敵により作動した時に#%の確率で透明化を3秒間獲得する", "negate": false}, {"string": "トラップが敵により作動した時に透明化を3秒間獲得する", "negate": false, "value": 100}, {"string": "トラップが敵により作動した時に#%の確率で透明化を#秒間獲得する", "negate": false}, {"string": "トラップが敵により作動した時に透明化を#秒間獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "# uses remaining", "better": 1, "id": "sextant_uses_remaining", "matchers": [{"string": "残り使用回数 #回", "negate": false, "value": 1}], "trade": {"ids": null}}
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{"ref": "Heist Chests have a #% chance to Duplicate their contents", "better": 1, "id": "chance_for_double_items_from_heist_chests_%", "matchers": [{"string": "ハイストのチェストは#%の確率で中身が複製される", "negate": false}, {"string": "ハイストのチェストは中身が複製される", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Completing a Heist generates # additional Reveals", "better": 1, "id": "map_heist_contract_additional_reveals_granted", "matchers": [{"string": "ハイストを完了すると秘密を聞ける回数を追加で1回増やす", "negate": false, "value": 1}, {"string": "ハイストを完了すると秘密を聞ける回数を追加で#回増やす", "negate": false}], "trade": {"ids": null}}
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{"ref": "Rogue Perks have #% more effect", "better": 1, "id": "map_heist_npc_perks_effect_+%_final", "matchers": [{"string": "ローグのパークの効果が二倍になる", "negate": false, "value": 100}, {"string": "ローグのパークの効果が#%上昇する", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% more Rogue's Marker value of primary Heist Target", "better": 1, "id": "map_heist_contract_primary_target_value_+%_final", "matchers": [{"string": "ハイストの主要目標のローグマーカーの売値が#%上昇する", "negate": false}, {"string": "ハイストの主要目標のローグマーカーの売値が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Strongbox Monsters are Enraged", "better": 1, "id": "map_display_strongbox_monsters_are_enraged", "matchers": [{"string": "ストロングボックスのモンスターは激怒している", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage if you've dealt a Critical Hit in the past 8 seconds", "better": 1, "id": "spell_damage_+%_if_have_crit_in_past_8_seconds", "matchers": [{"string": "過去8秒間にプレイヤーがクリティカルヒットを与えていればスペルダメージが#%増加する", "negate": false}, {"string": "過去8秒間にプレイヤーがクリティカルヒットを与えていればスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Spell Damage if you've dealt a Critical Hit Recently", "better": 1, "id": "spell_damage_+%_if_have_crit_recently", "matchers": [{"string": "直近プレイヤーがクリティカルヒットを与えていればスペルダメージが#%増加する", "negate": false}, {"string": "直近プレイヤーがクリティカルヒットを与えていればスペルダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Area contains # Perandus Chests", "better": 1, "id": "map_leaguestone_override_base_num_perandus_chests", "matchers": [{"string": "エリアにはペランダスのチェストが1個出現する", "negate": false, "value": 1}, {"string": "エリアにはペランダスのチェストが#個出現する", "negate": false}, {"string": "次のエリアにはペランダスの宝箱が1個ある", "negate": false, "value": 1}, {"string": "次のエリアにはペランダスの宝箱が#個ある", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area contains # additional Perandus Chests", "better": 1, "id": "map_spawn_extra_perandus_chests", "matchers": [{"string": "エリアにはペランダスのチェストが追加で1個出現する", "negate": false, "value": 1}, {"string": "エリアにはペランダスのチェストが追加で#個出現する", "negate": false}, {"string": "マップにはペランダスのチェストが追加で1個出現する", "negate": false, "value": 1}, {"string": "マップにはペランダスのチェストが追加で#個出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters take #% more Damage", "better": 1, "id": "map_custom_league_damage_taken_+%_final", "matchers": [{"string": "モンスターが受けるダメージが#%上昇する", "negate": false}, {"string": "モンスターが受けるダメージが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Effect of non-Keystone Passive Skills in Radius", "better": 1, "id": "local_unique_jewel_non_keystone_passive_in_radius_effect_+%", "matchers": [{"string": "範囲内のキーストーン以外のパッシブスキルの効果が#%増加する", "negate": false}, {"string": "範囲内のキーストーン以外のパッシブスキルの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Attack, Cast and Movement Speed during Effect", "better": 1, "id": "local_attack_cast_movement_speed_+%_during_flask_effect", "matchers": [{"string": "効果中はアタックスピード、キャストスピードおよび移動スピードが#%増加する", "negate": false}, {"string": "効果中はアタックスピード、キャストスピードおよび移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "# Maximum Void Charges", "better": 1, "id": "maximum_void_arrows", "matchers": [{"string": "ヴォイドチャージの最大数 #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area is Overgrown with Caustic Plants", "better": 1, "id": "map_area_contains_x_additional_clusters_of_explosive_eggs", "matchers": [{"string": "エリアには腐食性植物が生い茂っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area is Overgrown with Parasitic Caustic Plants", "better": 1, "id": "map_incursion_spawn_parasitic_caustic_plants", "matchers": [{"string": "エリアには寄生を行う腐食性植物が生い茂っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Normal Monsters in this Area Regenerate #% of maximum Life per second", "better": 1, "id": "map_normal_monster_life_regeneration_rate_per_minute_%", "matchers": [{"string": "このエリアのノーマルモンスターは毎秒ライフの#%を自動回復する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Monster Physical Damage Reduction", "better": 1, "id": "map_monsters_additional_physical_damage_reduction", "matchers": [{"string": "モンスターの物理ダメージ軽減率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire", "better": 1, "id": "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius", "matchers": [{"string": "範囲内に知性と器用さが合計40あれば、プリスマティックスキルは火ダメージを選択することがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning", "better": 1, "id": "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius", "matchers": [{"string": "範囲内に知性と筋力が合計40あれば、プリスマティックスキルは雷ダメージを選択することがない", "negate": false}], "trade": {"ids": null}}
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{"ref": "All Metamorph Monsters have Rewards", "better": 1, "id": "map_metamorph_all_metamorphs_have_rewards", "matchers": [{"string": "全てのメタモルフモンスターは報酬を持つ", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% chance to gain a Divine Charge on Hit", "better": 1, "id": "gain_divine_charge_on_hit_%", "matchers": [{"string": "ヒット時に#%の確率でディバインチャージを1個獲得する", "negate": false}, {"string": "ヒット時にディバインチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Natural inhabitants of this area have been removed", "better": 1, "id": "map_nuke_everything", "matchers": [{"string": "このエリアに元々生息していた生物はいなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Delirium Reward Type: #", "better": 1, "id": "map_endgame_affliction_reward_1", "matchers": [{"string": "デリリウム報酬タイプ: #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters deal #% of Physical Damage as Extra Cold", "better": 1, "id": "map_monsters_%_physical_damage_to_gain_as_cold", "matchers": [{"string": "モンスターは物理ダメージの#%を追加冷気ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters deal #% of Physical Damage as Extra Chaos", "better": 1, "id": "map_monsters_%_physical_damage_to_gain_as_chaos", "matchers": [{"string": "モンスターは物理ダメージの#%を追加混沌ダメージとして獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters Overwhelm #% Physical Damage Reduction", "better": 1, "id": "map_monsters_enemy_phys_reduction_%_penalty_vs_hit", "matchers": [{"string": "モンスターは#%の物理ダメージ軽減率を圧倒する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have a #% chance to cause Elemental Ailments on Hit", "better": 1, "id": "map_monsters_%_chance_to_inflict_status_ailments", "matchers": [{"string": "モンスターはヒット時に#%の確率で元素系状態異常を引き起こす", "negate": false}], "trade": {"ids": null}}
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{"ref": "+# to Level of dropped Reward Items", "better": 1, "id": "map_simulacrum_reward_level_+", "matchers": [{"string": "ドロップする報酬のアイテムのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "Quality does not increase Damage", "better": 1, "id": "local_quality_does_not_increase_damage", "matchers": [{"string": "品質はダメージを増加させない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Labyrinth Monsters have #% increased maximum Life", "better": 1, "id": "map_labyrinth_monsters_life_+%", "matchers": [{"string": "ラビリンスのモンスターの最大ライフが#%増加する", "negate": false}, {"string": "ラビリンスのモンスターの最大ライフが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Izaro has #% increased maximum Life", "better": 1, "id": "map_labyrinth_izaro_life_+%", "matchers": [{"string": "イザロの最大ライフが#%増加する", "negate": false}, {"string": "イザロの最大ライフが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Monsters reflect #% of Physical Damage", "better": 1, "id": "map_monsters_reflect_%_physical_damage", "matchers": [{"string": "モンスターは物理ダメージの#%を反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters reflect #% of Elemental Damage", "better": 1, "id": "map_monsters_reflect_%_elemental_damage", "matchers": [{"string": "モンスターは元素ダメージの#%を反射する", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Monster Chaos Resistance", "better": 1, "id": "map_monsters_additional_chaos_resistance", "matchers": [{"string": "モンスターの混沌耐性 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have a #% chance to avoid Poison, Impale, and Bleeding", "better": 1, "id": "map_monsters_avoid_poison_bleed_impale_%", "matchers": [{"string": "モンスターは#%の確率で毒、串刺しおよび出血を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have +#% chance to Suppress Spell Damage", "better": 1, "id": "map_monsters_spell_suppression_chance_%", "matchers": [{"string": "モンスターのスペルダメージ抑制確率 #%", "negate": false}], "trade": {"ids": null}}
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{"ref": "Patrol Packs have #% increased chance to be replaced by an Elite Patrol Pack", "better": 1, "id": "heist_contract_patrol_additional_elite_chance_+%", "matchers": [{"string": "パトロールパックがエリートパトロールパックに置き換わる確率が#%増加する", "negate": false}, {"string": "パトロールパックがエリートパトロールパックに置き換わる確率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Patrolling Monsters deal #% increased Damage", "better": 1, "id": "heist_contract_patrol_damage_+%", "matchers": [{"string": "パトロールのモンスターのダメージが#%増加する", "negate": false}, {"string": "パトロールのモンスターのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Patrol Packs take #% increased damage", "better": 1, "id": "heist_contract_patrol_take_damage_+%", "matchers": [{"string": "パトロールパックが受けるダメージが#%増加する", "negate": false}, {"string": "パトロールパックが受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Reward Room Monsters deal #% increased Damage", "better": 1, "id": "heist_contract_side_area_monsters_damage_+%", "matchers": [{"string": "報酬部屋のモンスターのダメージが#%増加する", "negate": false}, {"string": "報酬部屋のモンスターのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Reward Room Monsters take #% increased Damage", "better": 1, "id": "heist_contract_side_area_monsters_take_damage_+%", "matchers": [{"string": "報酬部屋のモンスターが受けるダメージが#%増加する", "negate": false}, {"string": "報酬部屋のモンスターが受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Guards deal #% increased Damage", "better": 1, "id": "heist_contract_guarding_monsters_damage_+%", "matchers": [{"string": "ガードのダメージが#%増加する", "negate": false}, {"string": "ガードのダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Guards take #% increased Damage", "better": 1, "id": "heist_contract_guarding_monsters_take_damage_+%", "matchers": [{"string": "ガードが受けるダメージが#%増加する", "negate": false}, {"string": "ガードが受けるダメージが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Reward Rooms have #% increased Monsters", "better": 1, "id": "heist_side_reward_room_monsters_+%", "matchers": [{"string": "報酬部屋にいるモンスターが#%増加する", "negate": false}, {"string": "報酬部屋にいるモンスターが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Reinforcements have #% increased Movement Speed", "better": 1, "id": "heist_reinforcements_movements_speed_+%", "matchers": [{"string": "増援の移動スピードが#%増加する", "negate": false}, {"string": "増援の移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Patrol Pack Members have #% chance to be Magic", "better": 1, "id": "heist_patrols_are_magic", "matchers": [{"string": "パトロールパックのメンバーは#%の確率でマジックになる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Guards have #% chance to be Rare", "better": 1, "id": "heist_guards_are_rare", "matchers": [{"string": "ガードは#%の確率でレアになる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Lockdown occurs immediately when Alert Level is full", "better": 1, "id": "heist_lockdown_is_instant", "matchers": [{"string": "アラートレベルがフルになった時に即座にロックダウンが起きる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players cannot inflict Exposure", "better": 1, "id": "map_player_cannot_expose", "matchers": [{"string": "プレイヤーは曝露を付与することができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to gain a Frenzy Charge on Hit", "better": 1, "id": "map_monsters_add_frenzy_charge_on_hit_%", "matchers": [{"string": "モンスターはヒット時に#%の確率でフレンジーチャージを1個獲得する", "negate": false}, {"string": "モンスターはヒット時にフレンジーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to gain an Endurance Charge on Hit", "better": 1, "id": "map_monsters_add_endurance_charge_on_hit_%", "matchers": [{"string": "モンスターはヒット時に#%の確率でエンデュランスチャージを1個獲得する", "negate": false}, {"string": "モンスターはヒット時にエンデュランスチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to gain a Power Charge on Hit", "better": 1, "id": "map_monsters_add_power_charge_on_hit_%", "matchers": [{"string": "モンスターはヒット時に#%の確率でパワーチャージを1個獲得する", "negate": false}, {"string": "モンスターはヒット時にパワーチャージを1個獲得する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Area has patches of Shocked Ground which increase Damage taken by #%", "better": 1, "id": "map_ground_lightning_base_magnitude", "matchers": [{"string": "エリアには感電領域がまだらに存在し受けるダメージを#%増加させる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area has patches of Consecrated Ground", "better": 1, "id": "map_ground_consecrated_life_regeneration_rate_per_minute_%", "matchers": [{"string": "エリアにはまだら状に神聖領域がある", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players cannot Regenerate Life, Mana or Energy Shield", "better": 1, "id": "map_players_no_regeneration_including_es", "matchers": [{"string": "全てのプレイヤーはライフ、マナおよびエナジーシールドを自動回復することができない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Cannot Leech from Monsters", "better": 1, "id": "map_monsters_cannot_be_leeched_from", "matchers": [{"string": "モンスターからリーチできない", "negate": false}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to Avoid Elemental Ailments", "better": 1, "id": "map_monsters_avoid_elemental_ailments_%", "matchers": [{"string": "モンスターは#%の確率で元素系状態異常を無効化する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players have #% increased Chance to Block", "better": 1, "id": "map_players_block_chance_+%", "matchers": [{"string": "全てのプレイヤーのブロック率が#%増加する", "negate": false}, {"string": "全てのプレイヤーのブロック率が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players Prevent +#% of Suppressed Spell Damage", "better": 1, "id": "map_players_spell_damage_%_suppressed", "matchers": [{"string": "全てのプレイヤーはスペルダメージを抑制すると#%のダメージを防ぐ", "negate": false}, {"string": "全てのプレイヤーはスペルダメージを抑制して防ぐダメージ割合が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players have #% more Area of Effect", "better": 1, "id": "map_players_skill_area_of_effect_+%_final", "matchers": [{"string": "全てのプレイヤーの効果範囲が#%上昇する", "negate": false}, {"string": "全てのプレイヤーの効果範囲が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Monsters have #% chance to Blind on Hit", "better": 1, "id": "map_monsters_chance_to_blind_on_hit_%", "matchers": [{"string": "モンスターはヒット時に#%の確率で盲目を付与する", "negate": false}, {"string": "モンスターはヒット時に盲目を付与する", "negate": false, "value": 100}], "trade": {"ids": null}}
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{"ref": "Buffs on Players expire #% faster", "better": 1, "id": "map_player_buff_time_passed_+%_only_buff_category", "matchers": [{"string": "全てのプレイヤーに対するバフは#%速く消える", "negate": false}, {"string": "全てのプレイヤーに対するバフは#%遅く消える", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players have #% increased effect of Non-Curse Auras from Skills", "better": 1, "id": "map_player_non_curse_aura_effect_+%", "matchers": [{"string": "全てのプレイヤーはスキルによる呪い以外のオーラの効果が#%増加する", "negate": false}, {"string": "全てのプレイヤーはスキルによる呪い以外のオーラの効果が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players have #% more Accuracy Rating", "better": 1, "id": "map_player_accuracy_rating_+%_final", "matchers": [{"string": "全てのプレイヤーの命中力が#%上昇する", "negate": false}, {"string": "全てのプレイヤーの命中力が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Total Heist Fee", "better": 1, "id": "heist_contract_total_cost_+%_final", "matchers": [{"string": "合計ハイスト費用が#%増加する", "negate": false}, {"string": "合計ハイスト費用が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "The Ring takes no Cut", "better": 1, "id": "heist_contract_gang_takes_no_cut", "matchers": [{"string": "リングの取り分がなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "No Travel Cost", "better": 1, "id": "heist_contract_no_travel_cost", "matchers": [{"string": "移動費用がなくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Alert Level increases by #% per second", "better": 1, "id": "heist_alert_level_gained_per_10_sec", "matchers": [{"string": "毎秒#%アラートレベルが増える", "negate": false}, {"string": "毎秒#%アラートレベルが減る", "negate": true}], "trade": {"ids": null}}
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{"ref": "Guards add additional Alert Level on Death", "better": 1, "id": "heist_alert_level_gained_on_monster_death", "matchers": [{"string": "ガードは死亡時にアラートレベルを追加で増やす", "negate": false}, {"string": "ガードは死亡時にアラートレベルを下げる", "negate": true}], "trade": {"ids": null}}
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{"ref": "+#% maximum Player Resistances per 25% Alert Level", "better": 1, "id": "heist_player_additional_maximum_resistances_%_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーの耐性の最大値が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Player Fire Resistance per 25% Alert Level", "better": 1, "id": "heist_player_fire_resistance_%_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーの火耐性が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Player Cold Resistance per 25% Alert Level", "better": 1, "id": "heist_player_cold_resistance_%_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーの冷気耐性が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "+#% Player Lightning Resistance per 25% Alert Level", "better": 1, "id": "heist_player_lightning_resistance_%_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーの雷耐性が#%される", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players have #% more Armour per 25% Alert Level", "better": 1, "id": "heist_player_armour_+%_final_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーのアーマーが#%上昇する", "negate": false}, {"string": "アラートレベル25%ごとにプレイヤーのアーマーが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players have #% more Evasion per 25% Alert Level", "better": 1, "id": "heist_player_evasion_rating_+%_final_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーの回避力が#%上昇する", "negate": false}, {"string": "アラートレベル25%ごとにプレイヤーの回避力が#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players have #% more Energy Shield Recovery Rate per 25% Alert Level", "better": 1, "id": "heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーのエナジーシールド回復レートが#%上昇する", "negate": false}, {"string": "アラートレベル25%ごとにプレイヤーのエナジーシールド回復レートが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players have #% more Life Recovery Rate per 25% Alert Level", "better": 1, "id": "heist_player_life_recovery_rate_+%_final_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーのライフ回復レートが#%上昇する", "negate": false}, {"string": "アラートレベル25%ごとにプレイヤーのライフ回復レートが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players have #% more Mana Recovery Rate per 25% Alert Level", "better": 1, "id": "heist_player_mana_recovery_rate_+%_final_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーのマナ回復レートが#%上昇する", "negate": false}, {"string": "アラートレベル25%ごとにプレイヤーのマナ回復レートが#%低下する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Players gain #% increased Flask Charges per 25% Alert Level", "better": 1, "id": "heist_player_flask_charges_gained_+%_per_25%_alert_level", "matchers": [{"string": "アラートレベル25%ごとにプレイヤーのフラスコチャージ獲得量が#%増加する", "negate": false}, {"string": "アラートレベル25%ごとにプレイヤーのフラスコチャージ獲得量が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Job Experience gain", "better": 1, "id": "heist_contract_npc_experience_gain_+%", "matchers": [{"string": "ジョブの獲得経験値が#%増加する", "negate": false}, {"string": "ジョブの獲得経験値が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "+# to Character Level", "better": 1, "id": "heist_contract_npc_level_+", "matchers": [{"string": "キャラクターのレベル #", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Hiring Fee of Rogues", "better": 1, "id": "heist_contract_npc_cost_+%", "matchers": [{"string": "ローグの雇用費用が#%増加する", "negate": false}, {"string": "ローグの雇用費用が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "The Ring's Cut increased by #%", "better": 1, "id": "heist_contract_gang_cost_+%", "matchers": [{"string": "リングの取り分が#%増加する", "negate": false}, {"string": "リングの取り分が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "#% increased Travel Fee", "better": 1, "id": "heist_contract_travel_cost_+%", "matchers": [{"string": "移動費用が#%増加する", "negate": false}, {"string": "移動費用が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\\nCan Consume # Uncorrupted Support Gems\\nHas not Consumed any Gems", "better": 1, "id": "local_unique_hungry_loop_number_of_gems_to_consume", "matchers": [{"string": "ソケットされたコラプト状態でないサポートジェムが最大レベルに達した時にそのジェムを吸収する\\nコラプト状態でないサポートジェムを#個吸収できる\\nジェムを一つも吸収していない", "negate": false, "value": 1}, {"string": "ソケットされたコラプト状態でないサポートジェムが最大レベルに達した時にそのジェムを吸収する\\nコラプト状態でないサポートジェムをさらに追加で#個吸収できる", "negate": false, "value": 1}, {"string": "1個のジェムを吸収済み", "negate": false}], "trade": {"ids": null}}
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{"ref": "Immunity to Shock during Effect", "better": 1, "id": "local_flask_immune_to_shock_during_flask_effect", "matchers": [{"string": "効果中は感電に対する完全耐性を獲得する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Vaal Vessel contains Mortal Fragments", "better": 1, "id": "map_vaal_vessel_gives_mortal_fragment", "matchers": [{"string": "ヴァールの器には定命の者の断片が入っている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Maps have +#% chance to contain a Vaal Side Area", "better": 1, "id": "map_vaal_side_area_chance_%", "matchers": [{"string": "マップには#%の確率でヴァールサイドエリアが出現する", "negate": false}], "trade": {"ids": null}}
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{"ref": "Empowers {:+d} Enemies", "better": 1, "id": "local_sentinel_tag_limit_+", "matchers": [{"string": "強化できる敵の数 {:+d}", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased Chaining range", "better": 1, "id": "chaining_range_+%", "matchers": [{"string": "連鎖範囲が#%増加する", "negate": false}, {"string": "連鎖範囲が#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "Strongboxes have #% chance to be an Operative's Strongbox", "better": 1, "id": "memory_line_strongboxes_chance_to_be_operatives_%", "matchers": [{"string": "ストロングボックスは#%の確率で諜報員のストロングボックスになる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Area is Breached", "better": 1, "id": "memory_line_breach_covers_map", "matchers": [{"string": "エリアはブリーチに侵入されている", "negate": false}], "trade": {"ids": null}}
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{"ref": "Breach Hands are small", "better": 1, "id": "map_breach_hands_are_small", "matchers": [{"string": "ブリーチの手は小さくなる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Players in Area take on the form of Harbingers", "better": 1, "id": "memory_line_player_is_harbinger", "matchers": [{"string": "エリアのプレイヤーはハービンジャーの姿となる", "negate": false}], "trade": {"ids": null}}
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{"ref": "Your Maps have no chance to contain Abysses", "better": 1, "id": "map_disable_abyss_from_chance", "matchers": [{"string": "マップにアビスが出現しない", "negate": false}], "trade": {"ids": null}}
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{"ref": "#% increased maximum Honour", "better": 1, "id": "sanctum_max_honour_+%", "matchers": [{"string": "名誉の最大値が#%増加する", "negate": false}, {"string": "名誉の最大値が#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3970123360"]}}}
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{"ref": "#% increased Honour restored", "better": 1, "id": "sanctum_honour_restored_+%", "matchers": [{"string": "名誉の回復量が#%増加する", "negate": false}, {"string": "名誉の回復量が#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_1583320325"]}}}
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{"ref": "Monsters have #% chance to drop double Sacred Water", "better": 1, "id": "sanctum_monster_double_gold_%", "matchers": [{"string": "モンスターは#%の確率で二倍の神聖な水をドロップする", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_231205265"]}}}
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{"ref": "Fountains have #% chance to grant double Sacred Water", "better": 1, "id": "sanctum_fountain_double_gold_%", "matchers": [{"string": "泉は#%の確率で二倍の神聖な水を付与する", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2363402715"]}}}
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{"ref": "#% increased Merchant Prices", "better": -1, "id": "sanctum_merchant_gold_cost_+%", "matchers": [{"string": "商人の価格が#%増加する", "negate": false}, {"string": "商人の価格が#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3096446459"]}}}
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{"ref": "Restore # Honour on killing a Boss", "better": 1, "id": "sanctum_restore_honour_on_boss_kill", "matchers": [{"string": "ボスキル時に#の名誉を回復する", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3865020351"]}}}
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{"ref": "Restore # Honour on venerating a Maraketh Shrine", "better": 1, "id": "sanctum_restore_honour_on_fountain_use", "matchers": [{"string": "マラケスの社を拝んだ時に#の名誉を回復する", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2492340460"]}}}
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{"ref": "Gain # Sacred Water at the start of the Trial", "better": 1, "id": "sanctum_starting_gold", "matchers": [{"string": "試練の開始時に神聖な水を#獲得する", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2393318075"]}}}
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{"ref": "Gain # Sacred Water when you complete a Room", "better": 1, "id": "gain_x_sanctum_gold_on_room_completion", "matchers": [{"string": "部屋を完了した時に神聖な水を#獲得する", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_4057192895"]}}}
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{"ref": "Restore # Honour on room completion", "better": 1, "id": "sanctum_restore_honour_on_room_completion", "matchers": [{"string": "部屋完了時に#の名誉を回復する", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2114314842"]}}}
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{"ref": "# additional Rooms are revealed on the Trial Map", "better": 1, "id": "sanctum_map_reveal_extra_room_each_floor", "matchers": [{"string": "試練のマップで部屋が追加で1部屋公開される", "negate": false, "value": 1}, {"string": "試練のマップで部屋が追加で#部屋公開される", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_386901949"]}}}
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{"ref": "#% chance to Avoid gaining an Affliction", "better": 1, "id": "sanctum_avoid_affliction_chance_%", "matchers": [{"string": "#%の確率で不幸を受けない", "negate": false}, {"string": "不幸を受けない", "negate": false, "value": 100}], "trade": {"ids": {"sanctum": ["sanctum.stat_1960517795"]}}}
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{"ref": "Monsters take #% increased Damage", "better": 1, "id": "map_monster_damage_taken_+%", "matchers": [{"string": "モンスターは受けるダメージが#%増加する", "negate": false}, {"string": "モンスターは受けるダメージが#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3114474137"]}}}
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{"ref": "Rare Monsters take #% increased Damage", "better": 1, "id": "map_sanctum_guard_damage_taken_+%", "matchers": [{"string": "レアモンスターが受けるダメージが#%増加する", "negate": false}, {"string": "レアモンスターが受けるダメージが#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_408585189"]}}}
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{"ref": "Bosses take #% increased Damage", "better": 1, "id": "map_sanctum_boss_damage_taken_+%", "matchers": [{"string": "ボスが受けるダメージが#%増加する", "negate": false}, {"string": "ボスが受けるダメージが#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3226329527"]}}}
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{"ref": "The Merchant has # additional Choices", "better": 1, "id": "sanctum_merchant_additional_options", "matchers": [{"string": "商人は追加で1個の選択肢を提示する", "negate": false, "value": 1}, {"string": "商人は追加で#個の選択肢を提示する", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_290775436"]}}}
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{"ref": "Rare Monsters deal #% increased Damage", "better": 1, "id": "map_sanctum_guard_sanctum_damage_+%", "matchers": [{"string": "レアモンスターのダメージが#%増加する", "negate": false}, {"string": "レアモンスターのダメージが#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_199414195"]}}}
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{"ref": "Bosses deal #% increased Damage", "better": 1, "id": "map_sanctum_boss_sanctum_damage_+%", "matchers": [{"string": "ボスのダメージが#%増加する", "negate": false}, {"string": "ボスのダメージが#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_2207905451"]}}}
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{"ref": "#% increased quantity of Relics dropped by Monsters", "better": 1, "id": "map_sanctum_relic_drop_chance_+%", "matchers": [{"string": "モンスターがドロップするレリックの数量が#%増加する", "negate": false}, {"string": "モンスターがドロップするレリックの数量が#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_1680962389"]}}}
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{"ref": "#% increased Defences", "better": 1, "id": "map_player_defences_+%", "matchers": [{"string": "防御力が#%増加する", "negate": false}, {"string": "防御力が#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3439681381"]}}}
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{"ref": "Traps deal #% increased Damage", "better": 1, "id": "map_sanctum_traps_damage_+%", "matchers": [{"string": "罠のダメージが#%増加する", "negate": false}, {"string": "罠のダメージが#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_3554921410"]}}}
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{"ref": "Players have #% increased Movement Speed", "better": 1, "id": "map_players_movement_speed_+%", "matchers": [{"string": "プレイヤーは移動スピードが#%増加する", "negate": false}, {"string": "全てのプレイヤーの移動スピードが#%減少する", "negate": true}, {"string": "次のエリアではプレイヤーの移動スピードが#%増加する", "negate": false}, {"string": "次のエリアではプレイヤーの移動スピードが#%減少する", "negate": true}], "trade": {"ids": null}}
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{"ref": "When you gain a Key #% chance to gain another", "better": 1, "id": "sanctum_additional_key_chance_%", "matchers": [{"string": "鍵を獲得した時に#%の確率でもう一個鍵を獲得する", "negate": false}, {"string": "鍵を獲得した時にもう一個鍵を獲得する", "negate": false, "value": 100}], "trade": {"ids": {"sanctum": ["sanctum.stat_3170238729"]}}}
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{"ref": "Restore # Honour on picking up a Key", "better": 1, "id": "sanctum_restore_honour_on_gain_key", "matchers": [{"string": "鍵を拾った時に#の名誉を回復する", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_521869848"]}}}
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{"ref": "+#% to Honour Resistance", "better": 1, "id": "sanctum_honour_resistance_%", "matchers": [{"string": "名誉耐性 #%", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2287831219"]}}}
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{"ref": "+#% to Maximum Honour Resistance", "better": 1, "id": "sanctum_additional_max_honour_resistance_%", "matchers": [{"string": "名誉耐性の最大値 #%", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3096543632"]}}}
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{"ref": "#% increased quantity of Keys dropped by Monsters", "better": 1, "id": "map_sanctum_key_drop_chance_+%", "matchers": [{"string": "モンスターがドロップする鍵の数量が#%増加する", "negate": false}, {"string": "モンスターがドロップする鍵の数量が#%減少する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_729354668"]}}}
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{"ref": "#% chance if you were to lose all your Honour to have 1 Honour instead", "better": 1, "id": "sanctum_chance_to_prevent_zero_honour_%", "matchers": [{"string": "名誉を全て失おうとしている時に#%の確率で代わりに名誉が1になる", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3870327403"]}}}
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{"ref": "#% chance for each of your Keys to upgrade on completing a Floor", "better": 1, "id": "sanctum_chance_to_upgrade_key_on_floor_completed_%", "matchers": [{"string": "階層完了時に#%の確率で所持中のそれぞれの鍵をアップグレードする", "negate": false}, {"string": "階層完了時に所持中のそれぞれの鍵をアップグレードする", "negate": false, "value": 100}], "trade": {"ids": {"sanctum": ["sanctum.stat_2155917449"]}}}
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{"ref": "This item is destroyed when applied to a Trial", "better": 1, "id": "local_unique_relic_destroyed_on_sanctum_start", "matchers": [{"string": "試練に適用された時にこのアイテムは破壊される", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3182333322"]}}}
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{"ref": "Duplicates up to # random Offer Rewards upon defeating the Herald of the Scourge", "better": 1, "id": "map_lycia2_duplicate_up_to_x_deferred_rewards", "matchers": [{"string": "スカージの使者を倒すと提示された報酬の中からランダムに最大#個複製する", "negate": false, "value": 1}], "trade": {"ids": {"sanctum": ["sanctum.stat_502549687"]}}}
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{"ref": "Zarokh, the Temporal drops # additional Baryas", "better": 1, "id": "map_lycia2_drop_additional_sanctum_key", "matchers": [{"string": "永遠なるザロクは追加で1枚のジンのコインをドロップする", "negate": false, "value": 1}, {"string": "永遠なるザロクは追加で#枚のジンのコインをドロップする", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3878191575"]}}}
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{"ref": "Zarokh, the Temporal drops Blessed Bonds", "better": 1, "id": "map_sanctum_boss_drop_unique_1", "matchers": [{"string": "時の王、ザロクが祝福されし絆をドロップする", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_767926824"]}}}
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{"ref": "Zarokh, the Temporal drops Temporalis", "better": 1, "id": "map_sanctum_boss_drop_unique_2", "matchers": [{"string": "永遠なるザロクはテンポラリスをドロップする", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2469854926"]}}}
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{"ref": "Zarokh, the Temporal drops Sekhema's Resolve", "better": 1, "id": "map_sanctum_boss_drop_unique_3", "matchers": [{"string": "時の王、ザロクがセケマの決意をドロップする", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2821715641"]}}}
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{"ref": "Zarokh, the Temporal drops Sandstorm Visage", "better": 1, "id": "map_sanctum_boss_drop_unique_4", "matchers": [{"string": "時の王、ザロクが砂嵐の容貌をドロップする", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3059754769"]}}}
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{"ref": "Zarokh, the Temporal drops Against the Darkness", "better": 1, "id": "map_sanctum_boss_drop_unique_5", "matchers": [{"string": "時の王、ザロクが闇との対立をドロップする", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3840591093"]}}}
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{"ref": "Zarokh, the Temporal takes #% more Damage", "better": 1, "id": "map_lycia2_damage_taken_+%_final", "matchers": [{"string": "永遠なるザロクの受けるダメージが#%上昇する", "negate": false}, {"string": "永遠なるザロクの受けるダメージが#%低下する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_2226900052"]}}}
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{"ref": "Zarokh, the Temporal deals #% more Damage", "better": 1, "id": "map_lycia2_damage_+%_final", "matchers": [{"string": "永遠なるザロクのダメージが#%上昇する", "negate": false}, {"string": "永遠なるザロクのダメージが#%低下する", "negate": true}], "trade": {"ids": {"sanctum": ["sanctum.stat_2149490821"]}}}
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{"ref": "Aureus Coins are converted to Experience upon defeating the Herald of the Scourge", "better": 1, "id": "map_lycia2_aureus_converted_to_experience", "matchers": [{"string": "アウレウスコインはスカージの使者を倒すと経験値に変換される", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_1307773596"]}}}
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{"ref": "Aureus Coins are converted to Relics upon defeating the Herald of the Scourge", "better": 1, "id": "map_lycia2_aureus_converted_to_relics", "matchers": [{"string": "アウレウスコインはスカージの使者を倒すとレリックに変換される", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_315260783"]}}}
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{"ref": "Aureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge", "better": 1, "id": "map_lycia2_aureus_converted_to_tainted_currency", "matchers": [{"string": "アウレウスコインはスカージの使者を倒すと汚染されたカレンシーに変換される", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_1019656601"]}}}
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{"ref": "Cannot have Boons", "better": 1, "id": "sanctum_prevent_boons", "matchers": [{"string": "恩恵を得ることができない", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2283325632"]}}}
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{"ref": "Rooms are unknown on the Trial Map", "better": 1, "id": "sanctum_hide_room_all", "matchers": [{"string": "試練のマップで部屋が不明になる", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_3237367570"]}}}
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{"ref": "Cannot restore Honour", "better": 1, "id": "sanctum_cannot_restore_honour", "matchers": [{"string": "名誉を回復できなくなる", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2545161750"]}}}
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{"ref": "Maximum Honour is 1", "better": 1, "id": "sanctum_maximum_honour_is_1", "matchers": [{"string": "名誉の最大値は1になる", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_4191312223"]}}}
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{"ref": "Damage taken cannot be Absorbed", "better": 1, "id": "sanctum_incoming_damage_bypasses_damage_absorption", "matchers": [{"string": "受けたダメージを吸収することができなくなる", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_2150725270"]}}}
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{"ref": "Your Defences are zero", "better": 1, "id": "map_player_defences_are_zero", "matchers": [{"string": "防御力はゼロになる", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_579203476"]}}}
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{"ref": "Cannot be used with Trials below level #", "better": 1, "id": "local_unique_relic_sanctum_level_restriction", "matchers": [{"string": "レベルが#より低い試練で使用できない", "negate": false}], "trade": {"ids": {"sanctum": ["sanctum.stat_1512067281"]}}}
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{"ref": "Convert #% of Requirements to Strength", "better": 1, "id": "local_requirements_%_to_convert_to_strength", "matchers": [{"string": "要求能力値の#%を筋力に変換する", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_1556124492"]}}}
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{"ref": "Convert #% of Requirements to Dexterity", "better": 1, "id": "local_requirements_%_to_convert_to_dexterity", "matchers": [{"string": "要求能力値の#%を器用さに変換する", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_1496740334"]}}}
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{"ref": "Convert #% of Requirements to Intelligence", "better": 1, "id": "local_requirements_%_to_convert_to_intelligence", "matchers": [{"string": "要求能力値の#%を知性に変換する", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_2913012734"]}}}
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{"ref": "Minions take #% of Physical Damage as Lightning Damage", "better": 1, "id": "minion_physical_hit_and_dot_damage_%_taken_as_lightning", "matchers": [{"string": "ミニオンは物理ダメージの#%を雷ダメージとして受ける", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_889552744"]}}}
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{"ref": "Minions gain #% of their Physical Damage as Extra Lightning Damage", "better": 1, "id": "minion_physical_damage_%_to_gain_as_lightning", "matchers": [{"string": "ミニオンはその物理ダメージの#%を追加雷ダメージとして獲得する", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_1433756169"]}}}
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{"ref": "# to # Lightning Thorns damage", "better": 1, "id": "thorns_minimum_base_lightning_damage", "matchers": [{"string": "#から#の雷棘ダメージ", "negate": false}], "trade": {"ids": {"rune": ["rune.stat_757050353"]}}}
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{"ref": "Attacks with this Weapon have #% chance to inflict Lightning Exposure", "better": 1, "id": "local_inflict_lightning_exposure_on_hit_%_chance", "matchers": [{"string": "この武器によるアタックは#%の確率で雷の曝露を付与する", "negate": false}, {"string": "この武器によるアタックは雷の曝露を付与する", "negate": false, "value": 100}], "trade": {"ids": {"rune": ["rune.stat_2158896334"]}}}
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{"ref": "# Enchant Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_enchant_mods", "matchers": [{"string": "エンチャントモッド #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_enchant_mods"]}}}
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{"ref": "# Implicit Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_implicit_mods", "matchers": [{"string": "暗黙モッド #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_implicit_mods"]}}}
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{"ref": "# Prefix Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_prefix_mods", "matchers": [{"string": "プレフィックスモッド #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_prefix_mods"]}}}
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{"ref": "# Suffix Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_suffix_mods", "matchers": [{"string": "サフィックスモッド #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_suffix_mods"]}}}
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{"ref": "# Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_affix_mods", "matchers": [{"string": "モッド #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_affix_mods"]}}}
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{"ref": "# Empty Prefix Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_empty_prefix_mods", "matchers": [{"string": "プレフィックスモッドの空き #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_empty_prefix_mods"]}}}
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{"ref": "# Empty Suffix Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_empty_suffix_mods", "matchers": [{"string": "サフィックスモッドの空き #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_empty_suffix_mods"]}}}
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{"ref": "# Empty Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_empty_affix_mods", "matchers": [{"string": "モッドの空き #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_empty_affix_mods"]}}}
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{"ref": "# Fractured Modifiers", "better": 1, "id": "pseudo.pseudo_number_of_fractured_mods", "matchers": [{"string": "固定化モッド #個"}], "trade": {"ids": {"pseudo": ["pseudo.pseudo_number_of_fractured_mods"]}}}
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{"ref": "Only affects Passives in # Ring", "better": 1, "id": "local_jewel_variable_ring_radius_value", "matchers": [{"string": "極小型リング内のパッシブにのみ影響する", "value": 1}, {"string": "小型リング内のパッシブにのみ影響する", "value": 2}, {"string": "中小型リング内のパッシブにのみ影響する", "value": 3}, {"string": "中型リング内のパッシブにのみ影響する", "value": 4}, {"string": "中大型リング内のパッシブにのみ影響する", "value": 5}, {"string": "大型リング内のパッシブにのみ影響する", "value": 6}, {"string": "特大リング内のパッシブにのみ影響する", "value": 7}, {"string": "巨大リング内のパッシブにのみ影響する", "value": 8}], "trade": {"ids": {"explicit": ["explicit.stat_3642528642"]}}}
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{"ref": "Has Logbook Faction: Druids of the Broken Circle", "better": 0, "id": "druids_of_the_broken_circle", "matchers": [{"string": "断たれた円環のドルイド"}], "trade": {"ids": null}}
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{"ref": "Has Logbook Faction: Black Scythe Mercenaries", "better": 0, "id": "black_scythe_mercenaries", "matchers": [{"string": "黒い鎌の傭兵団"}], "trade": {"ids": null}}
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{"ref": "Has Logbook Faction: Order of the Chalice", "better": 0, "id": "order_of_the_chalice", "matchers": [{"string": "杯の教団"}], "trade": {"ids": null}}
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{"ref": "Has Logbook Faction: Knights of the Sun", "better": 0, "id": "knights_of_the_sun", "matchers": [{"string": "太陽の騎士団"}], "trade": {"ids": null}}
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{"ref": "Allocates #", "better": 0, "trade": {"ids": {"enchant": ["enchant.stat_2954116742"]}, "option": true}, "matchers": [{"string": "即効性の毒 を割り当てる", "value": 55, "oils": "3,2,9"}, {"string": "洞察力 を割り当てる", "value": 116, "oils": "1,5,7"}, {"string": "嵐のうねり を割り当てる", "value": 336, "oils": "4,8,8"}, {"string": "耐熱処理 を割り当てる", "value": 372, "oils": "5,5,2"}, {"string": "自然免疫 を割り当てる", "value": 934, "oils": "2,8,3"}, {"string": "衝撃波 を割り当てる", "value": 1087, "oils": "2,3,0"}, {"string": "力への渇望 を割り当てる", "value": 1104, "oils": "9,1,1"}, {"string": "緊急の呼びかけ を割り当てる", "value": 1169, "oils": "7,9,8"}, {"string": "不屈 を割り当てる", "value": 1352, "oils": "7,6,3"}, {"string": "鬱への悪循環 を割り当てる", "value": 1546, "oils": "4,6,8"}, {"string": "光り輝く王冠 を割り当てる", "value": 1823, "oils": "8,3,8"}, {"string": "源泉 を割り当てる", "value": 2021, "oils": "5,2,1"}, {"string": "武芸の技術 を割り当てる", "value": 2113, "oils": "9,0,7"}, {"string": "狂気に陥る を割り当てる", "value": 2138, "oils": "2,9,4"}, {"string": "時計を先に進める を割り当てる", "value": 2335, "oils": "6,7,1"}, {"string": "剣の乱舞 を割り当てる", "value": 2394, "oils": "4,4,6"}, {"string": "整列した星 を割り当てる", "value": 2486, "oils": "8,4,9"}, {"string": "破断 を割り当てる", "value": 2511, "oils": "5,3,0"}, {"string": "先祖の敏捷さ を割り当てる", "value": 2575, "oils": "8,3,1"}, {"string": "スカルクラッシャー を割り当てる", "value": 2645, "oils": "0,9,0"}, {"string": "永久凍結 を割り当てる", "value": 2863, "oils": "1,0,9"}, {"string": "最終バラージ を割り当てる", "value": 2999, "oils": "9,6,5"}, {"string": "反撃 を割り当てる", "value": 3188, "oils": "0,5,9"}, {"string": "融合 を割り当てる", "value": 3215, "oils": "1,4,8"}, {"string": "虚無 を割り当てる", "value": 3492, "oils": "9,0,5"}, {"string": "生のマナ を割り当てる", "value": 3567, "oils": "8,0,9"}, {"string": "ダイナミズム を割り当てる", "value": 3688, "oils": "9,2,0"}, {"string": "針の落とし穴 を割り当てる", "value": 3698, "oils": "9,9,2"}, {"string": "この世のものではない意志 を割り当てる", "value": 3894, "oils": "9,1,9"}, {"string": "運命を探る を割り当てる", "value": 3921, "oils": "7,6,2"}, {"string": "自然の力 を割り当てる", "value": 3985, "oils": "8,9,0"}, {"string": "アイスブレイカー を割り当てる", "value": 4031, "oils": "0,3,7"}, {"string": "多機能武器 を割り当てる", "value": 4238, "oils": "0,9,4"}, {"string": "有害な成長 を割り当てる", "value": 4295, "oils": "0,3,5"}, {"string": "塗布されたナイフ を割り当てる", "value": 4423, "oils": "0,6,8"}, {"string": "ピアシングショット を割り当てる", "value": 4534, "oils": "5,1,5"}, {"string": "不自然な耐性 を割り当てる", "value": 4547, "oils": "9,9,9"}, {"string": "気候変動 を割り当てる", "value": 4627, "oils": "2,9,6"}, {"string": "鼓舞するリーダー を割り当てる", "value": 4661, "oils": "3,2,2"}, {"string": "巨大な一撃 を割り当てる", "value": 4673, "oils": "5,1,1"}, {"string": "近視 を割り当てる", "value": 4709, "oils": "0,4,3"}, {"string": "残像 を割り当てる", "value": 4716, "oils": "1,2,5"}, {"string": "信頼できる守り を割り当てる", "value": 4931, "oils": "0,7,4"}, {"string": "激しい霜 を割り当てる", "value": 4959, "oils": "6,7,3"}, {"string": "シナリオを逆転させる を割り当てる", "value": 4985, "oils": "0,5,0"}, {"string": "目が回る を割り当てる", "value": 5009, "oils": "0,1,3"}, {"string": "逃走戦略 を割り当てる", "value": 5227, "oils": "6,3,6"}, {"string": "反響する霜 を割り当てる", "value": 5257, "oils": 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35855, "oils": "2,3,7"}, {"string": "忠告者 を割り当てる", "value": 35876, "oils": "5,8,5"}, {"string": "心臓の組織 を割り当てる", "value": 35966, "oils": "3,6,0"}, {"string": "ギザギザの刃先 を割り当てる", "value": 36085, "oils": "3,5,2"}, {"string": "群れを間引く を割り当てる", "value": 36341, "oils": "6,1,8"}, {"string": "麻痺 を割り当てる", "value": 36364, "oils": "3,8,2"}, {"string": "邪悪な修復 を割り当てる", "value": 36507, "oils": "2,7,7"}, {"string": "療養 を割り当てる", "value": 36623, "oils": "5,8,2"}, {"string": "切開 を割り当てる", "value": 36630, "oils": "2,2,2"}, {"string": "棘のある盾 を割り当てる", "value": 36808, "oils": "7,8,7"}, {"string": "死の呪印 を割り当てる", "value": 36976, "oils": "9,8,1"}, {"string": "盾の専門知識 を割り当てる", "value": 37244, "oils": "5,2,7"}, {"string": "癒しの味方 を割り当てる", "value": 37266, "oils": "0,7,1"}, {"string": "戦闘トランス状態 を割り当てる", "value": 37276, "oils": "9,5,7"}, {"string": "止血 を割り当てる", "value": 37408, "oils": "4,6,5"}, {"string": "強力なリンク を割り当てる", "value": 37458, "oils": "1,5,4"}, {"string": "旋風攻撃 を割り当てる", "value": 37514, "oils": "4,5,2"}, {"string": "完全回復 を割り当てる", "value": 37543, "oils": "6,4,1"}, {"string": "壊滅的な装置 を割り当てる", "value": 37688, "oils": "5,4,2"}, {"string": "多様な方法 を割り当てる", "value": 37742, "oils": "3,3,7"}, {"string": "枝分かれする雷 を割り当てる", "value": 37806, "oils": "8,5,0"}, {"string": "現在の存在感 を割り当てる", "value": 37872, "oils": "0,7,9"}, {"string": "耳をつんざく叫び を割り当てる", "value": 38053, "oils": "5,1,3"}, {"string": "しなやかな肉 を割り当てる", "value": 38111, "oils": "2,5,9"}, {"string": "茫然 を割り当てる", "value": 38342, "oils": "3,6,3"}, {"string": "アポカリプス を割り当てる", "value": 38398, "oils": "8,3,2"}, {"string": "空間認識失調 を割り当てる", "value": 38459, "oils": "5,3,5"}, {"string": "狭い空間 を割り当てる", "value": 38479, "oils": "0,3,0"}, {"string": "雷の力を帯びた を割り当てる", "value": 38535, "oils": "7,7,4"}, {"string": "心臓が凍る を割り当てる", "value": 38537, "oils": "0,6,3"}, {"string": "精神の断片化 を割り当てる", "value": 38614, "oils": "3,5,9"}, {"string": "増大する毒 を割り当てる", "value": 38628, "oils": "6,9,5"}, {"string": "外さない衝撃 を割り当てる", "value": 38888, "oils": "2,5,0"}, {"string": 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40345, "oils": "8,7,8"}, {"string": "エネルギー付与 を割り当てる", "value": 40399, "oils": "9,1,3"}, {"string": "ハーモニックジェネレーター を割り当てる", "value": 40480, "oils": "3,7,6"}, {"string": "氷の魔法陣 を割り当てる", "value": 40803, "oils": "8,5,1"}, {"string": "嵐に晒される を割り当てる", "value": 40990, "oils": "4,9,6"}, {"string": "重武装 を割り当てる", "value": 41512, "oils": "3,5,4"}, {"string": "重傷を与える一撃 を割り当てる", "value": 41580, "oils": "6,9,0"}, {"string": "粉砕の掌 を割り当てる", "value": 41811, "oils": "2,6,3"}, {"string": "墓堀人 を割り当てる", "value": 41905, "oils": "0,7,5"}, {"string": "氷結 を割り当てる", "value": 41972, "oils": "3,1,9"}, {"string": "エスカレートするメイヘム を割り当てる", "value": 42032, "oils": "9,1,0"}, {"string": "受け流しヒット を割り当てる", "value": 42036, "oils": "2,7,8"}, {"string": "サージ電流 を割り当てる", "value": 42065, "oils": "7,4,9"}, {"string": "エッセンス注入 を割り当てる", "value": 42077, "oils": "4,4,2"}, {"string": "ぼやけた動き を割り当てる", "value": 42177, "oils": "6,3,0"}, {"string": "スプリットショット を割り当てる", "value": 42302, "oils": "0,7,3"}, {"string": "眩しい閃光 を割り当てる", "value": 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"value": 47441, "oils": "5,1,7"}, {"string": "過負荷 を割り当てる", "value": 47635, "oils": "3,9,4"}, {"string": "早変わりの技 を割り当てる", "value": 47782, "oils": "4,5,0"}, {"string": "壊滅 を割り当てる", "value": 48006, "oils": "0,0,6"}, {"string": "不名誉 を割り当てる", "value": 48014, "oils": "0,1,7"}, {"string": "力の波動 を割り当てる", "value": 48103, "oils": "2,3,3"}, {"string": "急速回復 を割り当てる", "value": 48240, "oils": "6,8,2"}, {"string": "重いユニット を割り当てる", "value": 48418, "oils": "0,5,8"}, {"string": "秩序をもたらすもの を割り当てる", "value": 48565, "oils": "4,7,5"}, {"string": "元素悪用 を割り当てる", "value": 48581, "oils": "2,7,9"}, {"string": "粉砕 を割り当てる", "value": 48658, "oils": "2,7,6"}, {"string": "引き締まった肉 を割り当てる", "value": 48774, "oils": "5,0,3"}, {"string": "脳内化学物質の変化 を割り当てる", "value": 48974, "oils": "0,4,1"}, {"string": "死への恐怖 を割り当てる", "value": 49088, "oils": "4,3,1"}, {"string": "モーニングスター を割り当てる", "value": 49370, "oils": "4,2,8"}, {"string": "長引く怒り を割り当てる", "value": 49550, "oils": "0,2,6"}, {"string": "致命的な一振り を割り当てる", "value": 49618, 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{"string": "革製のガントレット を割り当てる", "value": 51446, "oils": "2,8,0"}, {"string": "生命の水 を割り当てる", "value": 51509, "oils": "2,7,5"}, {"string": "視界外 を割り当てる", "value": 51602, "oils": "8,5,6"}, {"string": "移動の自由 を割り当てる", "value": 51606, "oils": "2,2,4"}, {"string": "強化された反射神経 を割り当てる", "value": 51707, "oils": "7,0,4"}, {"string": "先祖の流れ を割り当てる", "value": 51820, "oils": "6,8,8"}, {"string": "不死の渇き を割り当てる", "value": 51871, "oils": "1,8,1"}, {"string": "明晰さ を割り当てる", "value": 51891, "oils": "4,5,8"}, {"string": "発動の効率 を割り当てる", "value": 51934, "oils": "9,4,3"}, {"string": "事象の地平線 を割り当てる", "value": 52191, "oils": "6,9,1"}, {"string": "過剰曝露 を割り当てる", "value": 52199, "oils": "8,9,2"}, {"string": "彫りこまれた大地 を割り当てる", "value": 52348, "oils": "8,8,0"}, {"string": "唯一の目的 を割り当てる", "value": 52392, "oils": "5,4,7"}, {"string": "どう猛な力 を割り当てる", "value": 52618, "oils": "7,8,3"}, {"string": "健康な旅行者 を割り当てる", "value": 52803, "oils": "4,5,5"}, {"string": "素早い反応 を割り当てる", "value": 52971, "oils": "4,5,7"}, {"string": "焼身 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{"string": "激しい接触 を割り当てる", "value": 56997, "oils": "0,4,6"}, {"string": "ロックオン を割り当てる", "value": 56999, "oils": "6,5,4"}, {"string": "博識 を割り当てる", "value": 57047, "oils": "9,8,3"}, {"string": "魂の絆 を割り当てる", "value": 57097, "oils": "2,0,8"}, {"string": "注入された肉 を割り当てる", "value": 57110, "oils": "2,4,4"}, {"string": "終末予言者 を割り当てる", "value": 57190, "oils": "3,1,5"}, {"string": "致命的な抜け道 を割り当てる", "value": 57204, "oils": "4,3,0"}, {"string": "真正面から を割り当てる", "value": 57379, "oils": "7,2,4"}, {"string": "圧倒する一撃 を割り当てる", "value": 57388, "oils": "6,4,5"}, {"string": "耐え忍ぶ を割り当てる", "value": 57471, "oils": "6,6,3"}, {"string": "空間確保 を割り当てる", "value": 57805, "oils": "3,1,1"}, {"string": "全ての自然 を割り当てる", "value": 58016, "oils": "7,7,2"}, {"string": "持続する呪文 を割り当てる", "value": 58096, "oils": "9,2,5"}, {"string": "血を引き裂く一撃 を割り当てる", "value": 58183, "oils": "6,9,2"}, {"string": "技能 を割り当てる", "value": 58397, "oils": "7,1,3"}, {"string": "ポケットに入れた砂 を割り当てる", "value": 58426, "oils": "3,1,3"}, {"string": "グレネーダー 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"value": 60764, "oils": "9,8,8"}, {"string": "護りの守護者 を割り当てる", "value": 60992, "oils": "3,6,8"}, {"string": "結晶化した肉 を割り当てる", "value": 61026, "oils": "6,3,8"}, {"string": "ふらつきの傷 を割り当てる", "value": 61104, "oils": "3,2,1"}, {"string": "回避からの一撃 を割り当てる", "value": 61112, "oils": "1,3,5"}, {"string": "雷の息 を割り当てる", "value": 61338, "oils": "5,3,9"}, {"string": "イクイリブリアム を割り当てる", "value": 61404, "oils": "7,8,6"}, {"string": "期待 を割り当てる", "value": 61444, "oils": "7,4,6"}, {"string": "緊縮政策 を割り当てる", "value": 61493, "oils": "3,4,6"}, {"string": "正確な一撃 を割り当てる", "value": 61601, "oils": "0,1,5"}, {"string": "鋭い爪 を割り当てる", "value": 61703, "oils": "0,2,2"}, {"string": "持続する毒 を割り当てる", "value": 61741, "oils": "6,9,4"}, {"string": "ストームサージ を割り当てる", "value": 61921, "oils": "4,9,2"}, {"string": "バックスタブ を割り当てる", "value": 62001, "oils": "4,0,9"}, {"string": "プリズムガード を割り当てる", "value": 62034, "oils": "9,9,8"}, {"string": "動揺 を割り当てる", "value": 62185, "oils": "2,7,0"}, {"string": "耐久性の高いバリア を割り当てる", "value": 62230, 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{"string": "即時リロード を割り当てる", "value": 64119, "oils": "7,1,8"}, {"string": "戦闘の興奮 を割り当てる", "value": 64240, "oils": "5,1,9"}, {"string": "衝撃力 を割り当てる", "value": 64443, "oils": "7,0,7"}, {"string": "束縛されていない力 を割り当てる", "value": 64543, "oils": "5,4,1"}, {"string": "華麗な受け流し を割り当てる", "value": 64851, "oils": "2,1,2"}, {"string": "強烈な炎 を割り当てる", "value": 65016, "oils": "1,8,7"}, {"string": "不可侵の殻 を割り当てる", "value": 65023, "oils": "3,3,0"}, {"string": "タイタニック を割り当てる", "value": 65160, "oils": "6,3,1"}, {"string": "凶悪さ を割り当てる", "value": 65193, "oils": "5,2,3"}, {"string": "溢れる力 を割り当てる", "value": 65204, "oils": "9,4,2"}, {"string": "包み込む存在感 を割り当てる", "value": 65243, "oils": "7,2,7"}, {"string": "素早い受け流し を割り当てる", "value": 65265, "oils": "1,4,2"}, {"string": "繰り返す爆発 を割り当てる", "value": 65468, "oils": "8,6,9"}]}
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