diff --git a/README.md b/README.md index b1f442d1..f213ebdd 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,7 @@ OmniScaler implement's all necessary API methods of DLSS2 & NVAPI to act as a ma * Autofixing colored lights on Unreal Engine & AMD graphics cards * Autofixing wrong motion vector informations and reducing ghosting on these games * Autofixing missing exposure texture information +* Ability to modify MipmapLODBias value of game ## Which APIs and Upscalers are Supported? Currently OmniScaler can be used with DirectX 11, DirectX 12 and Vulkan but each API has different sets of upscaler options. @@ -42,7 +43,7 @@ Currently OmniScaler can be used with DirectX 11, DirectX 12 and Vulkan but each * Download the latest relase from releases. * Extract the contents of the archive next to the game executable file in your games folder. [1] * Run `EnableSignatureOverride.reg` and confirm merge. [2][3] -* DLSS option should be appeared/enabled in settings. If it's not, you may try using [d3d12-proxy](https://github.com/cdozdil/d3d12-proxy/) for DirectX games, [vulkan-spoofer](https://github.com/cdozdil/vulkan-spoofer/) for Vulkan games and [nvapi-dummy](https://github.com/FakeMichau/nvapi-dummy) for spoofing NVAPI. +* DLSS option should be appeared/enabled in games settings. If it's not, you may try using [d3d12-proxy](https://github.com/cdozdil/d3d12-proxy/) for DirectX games, [vulkan-spoofer](https://github.com/cdozdil/vulkan-spoofer/) for Vulkan games and [nvapi-dummy](https://github.com/FakeMichau/nvapi-dummy) for spoofing NVAPI. *[1] This package contains latest version of `libxess.dll` and if game folder contains any older version of same library it would be overwritten. Consider backing up or renaming existing file.*