diff --git a/Issues.md b/Issues.md index aa437e35..c092175d 100644 --- a/Issues.md +++ b/Issues.md @@ -24,6 +24,9 @@ Unreal Engine DLSS plugin is known for sending DLSS resources in wrong states. N Solution for this issue is setting `ColorResourceBarrier=4` from `nvngx.ini` or selecting `RENDER_TARGET` for `Color` at `Resource Barriers (Dx12)` from in-game menu. +## Black Screen with XeSS +Some users have reported that when they use XeSS upscaler backends result is screen with UI. In some cases downloading latest release of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to games exe file solved this issue. + ## CAS (Conrast Adaptive Sharpening) CAS added to XeSS backends to mitigate softness upscaler but CAS might cause some image issues too. @@ -36,6 +39,11 @@ CAS added to XeSS backends to mitigate softness upscaler but CAS might cause som * In general XeSS is heavier then FSR for GPUs so it's expected to be have lower performance even on Intel Arc GPUs. * As a result of spoofing Nvidia card to enable DLSS some games would use Nvidia optimized codepath which might lead to lower performance on other GPUs. +## Display Resolution Motion Vectors +Sometimes games set wrong init flag for `DisplayResolution` which would lead to excessive motion blur. Setting or resetting `DisplayResolution` would help solving this issue. + +![mv wrong](/images/mv_wrong.png)
*Deep Rock Galactic* + ## Graphichal Corruption and Crashes As said earlier spoofing a Nvidia card may lead games to use specific codepaths that may cause @@ -44,3 +52,4 @@ As said earlier spoofing a Nvidia card may lead games to use specific codepaths ![talos principle 2](/images/talos.png)
*Talos Principle 2* * And crashes, speacially when Ray Tracing is active. +