From f04ca9189f97f1bddab0b3ec2c0fe422d244f5c8 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Sat, 27 Apr 2024 22:43:35 +0300 Subject: [PATCH 1/4] Update Config.md --- Config.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Config.md b/Config.md index a35249e6..5117c983 100644 --- a/Config.md +++ b/Config.md @@ -101,6 +101,8 @@ Diagram below show flow of Dx11 with Dx12 upscaling process. Yellow circles are When using `Event`s for syncing output `SyncAfterDx12=false` is usually more performant. +**These settings are game and hardware dependent, for optimal performance the user needs to tweak them per game.** + These can be changed from the in-game menu with real-time results (except `UseDelayedInit`). ![dx11 sync setings](images/dx11wdx12menu.png) From 12c7d5d69a7b4fdcdf5f6e77b6ff97c086243005 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Sat, 27 Apr 2024 22:46:08 +0300 Subject: [PATCH 2/4] Update Config.md --- Config.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Config.md b/Config.md index 5117c983..36ad4b24 100644 --- a/Config.md +++ b/Config.md @@ -101,7 +101,8 @@ Diagram below show flow of Dx11 with Dx12 upscaling process. Yellow circles are When using `Event`s for syncing output `SyncAfterDx12=false` is usually more performant. -**These settings are game and hardware dependent, for optimal performance the user needs to tweak them per game.** + +**These settings are game and hardware dependent. Default values are set for balanced performance and stable image, for high performance the user might need to tweak them per game.** These can be changed from the in-game menu with real-time results (except `UseDelayedInit`). From 7ba9fca5eee4c7549249d3f9f121f56bf5b3c062 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Sat, 27 Apr 2024 22:47:16 +0300 Subject: [PATCH 3/4] Update Config.md --- Config.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Config.md b/Config.md index 36ad4b24..1bcd3b31 100644 --- a/Config.md +++ b/Config.md @@ -89,7 +89,7 @@ SyncAfterDx12=auto ; true or false - Default (auto) is false UseDelayedInit=auto ``` -Diagram below show flow of Dx11 with Dx12 upscaling process. Yellow circles are syncing (or possible syncing points). `SyncAfterDx12` selects when second sync will happen. +The diagram below shows the flow of Dx11 with Dx12 upscaling process. Yellow circles are sync points (or possible sync points). `SyncAfterDx12` selects when the second sync will happen. ![dx11 with dx12 flow](images/Dx11wDx12.png) From 5c904accb5d67f1e678e70fcd5c806ec08a3d677 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Sat, 27 Apr 2024 23:53:42 +0300 Subject: [PATCH 4/4] Update Config.md --- Config.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Config.md b/Config.md index 1bcd3b31..4c647460 100644 --- a/Config.md +++ b/Config.md @@ -128,7 +128,7 @@ BuildPipelines=auto NetworkModel=auto [CAS] -; Enables CAS shapening for XeSS +; Enables CAS sharpening for XeSS ; true or false - Default (auto) is false Enabled=auto @@ -175,7 +175,7 @@ It can be changed from the in-game menu with real-time results. ![fsr](images/fsr.png) -### Shapness +### Sharpness DLSS used to have a sharpening option, but later it was removed. So some games have sharpness slider and some do not. With this option you can disable or enable the sharpness of the final image. FSR has built in sharpness but for XeSS CAS option must be enabled. ```ini