From 138fe23a132b1da273cbafcfdc82919e18d14cb3 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Fri, 12 Jul 2024 16:25:07 +0300 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 29858c47..5050570e 100644 --- a/README.md +++ b/README.md @@ -100,7 +100,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each * **XeSS 1.x.x** (Default upscaler) * **FSR2 2.1.2** * **FSR2 2.2.1** -* **FSR3 3.1 & FSR2 2.3.2** +* **FSR3 3.1.0 & FSR2 2.3.2** * **DLSS** #### For DirectX 11 @@ -108,7 +108,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each * **XeSS 1.x.x** with background DirectX12 processing [*] * **FSR2 2.1.2** with background DirectX12 processing [*] * **FSR2 2.2.1** with background DirectX12 processing [*] -* **FSR3 3.1 & FSR2 2.3.2** with background DirectX12 processing [*] +* **FSR3 3.1.0 & FSR2 2.3.2** with background DirectX12 processing [*] * **DLSS** native DirectX11 implementation [*] This implementations uses a background DirectX12 device to be able to use Dirext12 only upscalers. There is %10-15 performance penalty for this method but allows much more upscaler options. Also native DirectX11 implementation of FSR 2.2.1 is a backport from Unity renderer and has it's own problems which some of them avoided by OptiScaler. **These implementations does not support Linux** and will result black screen. @@ -116,7 +116,7 @@ Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each #### For Vulkan * **FSR2 2.1.2** (Default upscaler) * **FSR2 2.2.1** -* **FSR3 3.1 & FSR2 2.3.2** +* **FSR3 3.1.0 & FSR2 2.3.2** * **DLSS** ## Compilation