diff --git a/Issues.md b/Issues.md index a3d0a8a0..6d92e2b2 100644 --- a/Issues.md +++ b/Issues.md @@ -3,12 +3,15 @@ ## In-game Menu In-game menu is a recent addition and may experience on certain condutions. +* Some games do not release mouse control, kayboard & gamepad controls should still work in these situations. * On some system and game combinations, opening the in-game menu may cause the game to crash or cause graphical corruption (especially in Unreal Engine 5 games). ![Banishers](/images/banishers.png)
*Banishers: Ghosts of New Eden* * Changing settings mostly tested but might cause crashes (especially changing backends or reinitializing backends). -* Some games do not release mouse control, kayboard & gamepag controls should still work in these situations. +* In unity games menu will be upside down. + +![barrel roll](/images/upsidedown.png)
*Sons of Forest* ## DirectX 11 with DirectX 12 Upscalers This implementations uses a background DirectX12 device to be able to use Dirext12 only upscalers. There is %10-15 performance penalty for this method but allows much more upscaler options. Depending on system and game different `UseSafeSyncQueries` might be needed. Our tests shows that `1 - Shared Fences` is most performant option with good accuracy and `3 - Shared Fences + Query` is the most compatible but less performant option.