From 2698291043cf2708bcbecaa7e9ff679bc39caa0a Mon Sep 17 00:00:00 2001
From: cdozdil <35529761+cdozdil@users.noreply.github.com>
Date: Wed, 24 Apr 2024 23:01:47 +0300
Subject: [PATCH] Update Issues.md
---
Issues.md | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/Issues.md b/Issues.md
index a3d0a8a0..6d92e2b2 100644
--- a/Issues.md
+++ b/Issues.md
@@ -3,12 +3,15 @@
## In-game Menu
In-game menu is a recent addition and may experience on certain condutions.
+* Some games do not release mouse control, kayboard & gamepad controls should still work in these situations.
* On some system and game combinations, opening the in-game menu may cause the game to crash or cause graphical corruption (especially in Unreal Engine 5 games).

*Banishers: Ghosts of New Eden*
* Changing settings mostly tested but might cause crashes (especially changing backends or reinitializing backends).
-* Some games do not release mouse control, kayboard & gamepag controls should still work in these situations.
+* In unity games menu will be upside down.
+
+
*Sons of Forest*
## DirectX 11 with DirectX 12 Upscalers
This implementations uses a background DirectX12 device to be able to use Dirext12 only upscalers. There is %10-15 performance penalty for this method but allows much more upscaler options. Depending on system and game different `UseSafeSyncQueries` might be needed. Our tests shows that `1 - Shared Fences` is most performant option with good accuracy and `3 - Shared Fences + Query` is the most compatible but less performant option.