diff --git a/OptiScaler/backends/fsr31/FSR31Feature_Dx11.cpp b/OptiScaler/backends/fsr31/FSR31Feature_Dx11.cpp index 97925eba..72b3f7d6 100644 --- a/OptiScaler/backends/fsr31/FSR31Feature_Dx11.cpp +++ b/OptiScaler/backends/fsr31/FSR31Feature_Dx11.cpp @@ -286,8 +286,8 @@ bool FSR31FeatureDx11::Evaluate(ID3D11DeviceContext* DeviceContext, NVSDK_NGX_Pa { if (!Config::Instance()->DisplayResolution.value_or(false)) LOG_ERROR("Depth not exist!!"); - else - LOG_INFO("Using high res motion vectors, depth is not needed!!"); + //else + // LOG_INFO("Using high res motion vectors, depth is not needed!!"); } ID3D11Resource* paramExp = nullptr; diff --git a/OptiScaler/backends/fsr31/FSR31Feature_Dx12.cpp b/OptiScaler/backends/fsr31/FSR31Feature_Dx12.cpp index 43a4abef..397ae471 100644 --- a/OptiScaler/backends/fsr31/FSR31Feature_Dx12.cpp +++ b/OptiScaler/backends/fsr31/FSR31Feature_Dx12.cpp @@ -244,8 +244,8 @@ bool FSR31FeatureDx12::Evaluate(ID3D12GraphicsCommandList* InCommandList, NVSDK_ { if (!Config::Instance()->DisplayResolution.value_or(false)) LOG_ERROR("Depth not exist!!"); - else - LOG_INFO("Using high res motion vectors, depth is not needed!!"); + //else + // LOG_INFO("Using high res motion vectors, depth is not needed!!"); } ID3D12Resource* paramExp = nullptr; diff --git a/OptiScaler/backends/fsr31/FSR31Feature_Vk.cpp b/OptiScaler/backends/fsr31/FSR31Feature_Vk.cpp index 5c6c8eaa..9e321646 100644 --- a/OptiScaler/backends/fsr31/FSR31Feature_Vk.cpp +++ b/OptiScaler/backends/fsr31/FSR31Feature_Vk.cpp @@ -341,8 +341,8 @@ bool FSR31FeatureVk::Evaluate(VkCommandBuffer InCmdBuffer, NVSDK_NGX_Parameter* { if (!Config::Instance()->DisplayResolution.value_or(false)) LOG_ERROR("Depth not exist!!"); - else - LOG_INFO("Using high res motion vectors, depth is not needed!!"); + //else + // LOG_INFO("Using high res motion vectors, depth is not needed!!"); } void* paramExp = nullptr;