From 45dbad827fdcf10b65007a376e04e797de980d50 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Sun, 14 Apr 2024 13:34:14 +0300 Subject: [PATCH] Update README.md --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 40839f44..0053c256 100644 --- a/README.md +++ b/README.md @@ -15,10 +15,13 @@ OmniScaler implement's all necessary API methods of DLSS2 & NVAPI to act as a ma * Fidelity FX CAS (Contrast Adaptive Sharpening) support for XeSS to mitigate relatively soft image upscaler generates * A supersampling option for backends running on DirectX 12 * Autofixing colored lights on Unreal Engine & AMD graphics cards -* Autofixing wrong motion vector informations and reducing ghosting on these games +* Autofixing wrong motion vector init information * Autofixing missing exposure texture information * Ability to modify MipmapLODBias value of game +## Configuration +Please check [this](Config.md) document for configuation parameters and explanations. + ## Which APIs and Upscalers are Supported? Currently OmniScaler can be used with DirectX 11, DirectX 12 and Vulkan but each API has different sets of upscaler options.