diff --git a/OptiScaler/OptiScaler.vcxproj b/OptiScaler/OptiScaler.vcxproj
index a7aa5ab5..5a7126b5 100644
--- a/OptiScaler/OptiScaler.vcxproj
+++ b/OptiScaler/OptiScaler.vcxproj
@@ -82,7 +82,7 @@
$(SolutionDir)external\vulkan\include;$(SolutionDir)external\nvngx_dlss_sdk;$(SolutionDir)external\xess\inc\xess;$(SolutionDir)external\FidelityFX-SDK\ffx-api\include\ffx_api;$(SolutionDir)external\simpleini;$(SolutionDir)external\unordered_dense\include;$(SolutionDir)external\spdlog\include;$(IncludePath)
$(ProjectDir)fsr2\lib;$(ProjectDir)fsr2_212\lib;$(ProjectDir)fsr31\lib;$(ProjectDir)vulkan;$(ProjectDir)d3dx;$(ProjectDir)detours;$(SolutionDir)external\xess\lib;$(LibraryPath)
dxgi
- F:\Games\Steam\steamapps\common\Red Dead Redemption\
+ D:\Folders\Games\SteamLibrary\steamapps\common\DEATH STRANDING DIRECTORS CUT\
.\x64\Debug
.dll
diff --git a/OptiScaler/hooks/HooksDx.cpp b/OptiScaler/hooks/HooksDx.cpp
index 3e9a3218..d0c5d598 100644
--- a/OptiScaler/hooks/HooksDx.cpp
+++ b/OptiScaler/hooks/HooksDx.cpp
@@ -15,8 +15,8 @@
#include
#include
-// #define USE_RESOURCE_DISCARD
-#define USE_COPY_RESOURCE
+//#define USE_RESOURCE_DISCARD
+//#define USE_COPY_RESOURCE
#define USE_RESOURCE_BARRIRER
//#define WRAP_SWAP_CHAIN
@@ -515,6 +515,7 @@ static void GetHudless(ID3D12GraphicsCommandList* This)
params->frameID = fgLastFGFrame;
params->numGeneratedFrames = 0;
+ params->reset = true;
}
if (Config::Instance()->CurrentFeature != nullptr)
@@ -728,7 +729,9 @@ static bool CheckForHudless(std::string callerName, ResourceInfo* resource)
return false;
// resource and target formats are supported by converter
- if ((resource->format == DXGI_FORMAT_R8G8B8A8_TYPELESS || resource->format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB || resource->format == DXGI_FORMAT_R16G16B16A16_FLOAT || resource->format == DXGI_FORMAT_R11G11B10_FLOAT || resource->format == DXGI_FORMAT_R32G32B32A32_FLOAT || resource->format == DXGI_FORMAT_R32G32B32_FLOAT) &&
+ if ((resource->format == DXGI_FORMAT_R8G8B8A8_TYPELESS || resource->format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB || resource->format == DXGI_FORMAT_R8G8B8A8_UNORM || resource->format == DXGI_FORMAT_R16G16B16A16_FLOAT ||
+ resource->format == DXGI_FORMAT_R11G11B10_FLOAT || resource->format == DXGI_FORMAT_R32G32B32A32_FLOAT || resource->format == DXGI_FORMAT_R32G32B32_FLOAT || resource->format == DXGI_FORMAT_R10G10B10A2_UNORM ||
+ resource->format == DXGI_FORMAT_R10G10B10A2_TYPELESS) &&
(fgScDesc.BufferDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM || fgScDesc.BufferDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM || fgScDesc.BufferDesc.Format == DXGI_FORMAT_R10G10B10A2_UNORM))
{
if (callerName.length() > 0)
@@ -1681,7 +1684,8 @@ static HRESULT Present(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags
fakenvapi::reportFGPresent(pSwapChain, FrameGen_Dx12::fgIsActive, frameCounter % 2);
}
- if (frameCounter == 0)
+ // death stranding fix???
+ if (frameCounter < 5)
std::this_thread::sleep_for(std::chrono::milliseconds(500));
frameCounter++;