diff --git a/README.md b/README.md index 56409cf6..39193b69 100644 --- a/README.md +++ b/README.md @@ -17,7 +17,7 @@ This method increases the compatibility of `OverlayMenu`, allows OptiScaler to * Step-by-step installation (**Nvidia users please use step 3 only**): 1. We need an Nvidia signed dll file to bypass signature checks. All games that support DLSS come with `nvngx_dlss.dll`. Most of the time it's in the games exe folder. Some games and engines keep these third party dll's in different folders (like `plugins`). So we need to find the `nvngx_dlss.dll` file and copy it to the games exe folder. If it's already in the games exe folder, make a copy of it. 2. Rename the copy of `nvngx_dlss.dll` in the games exe folder to `nvngx.dll`. -3. Rename OptiScaler's `nvngx.dll` to one of the [supported filenames](#optiscaler-supports-these-filenames) (I prefer `dxgi.dll`, it also eliminates the need for the d3d12-proxy) and copy it to the games exe folder. +3. Rename OptiScaler's `nvngx.dll` to one of the [supported filenames](#optiscaler-supports-these-filenames) (I prefer `dxgi.dll`, it also eliminates the need for the d3d12-proxy) and copy it to the games exe folder [1]. 4. If your GPU is not an Nvidia one, check [here](#spoofing-nvidia) for spoofing options. #### OptiScaler supports these filenames @@ -28,7 +28,7 @@ Step-by-step installation (**Nvidia users please use step 3 only**): * winhttp.dll * OptiScaler.asi (with an ASI loader) -Linux users should add renamed dll to overrides: +*[1] Linux users should add renamed dll to overrides:* ``` WINEDLLOVERRIDES=dxgi=n,b %COMMAND% ```