diff --git a/nvngx.ini b/nvngx.ini index cbb0c3da..6492613a 100644 --- a/nvngx.ini +++ b/nvngx.ini @@ -43,23 +43,28 @@ BuildPipelines=auto ;Always returns unsupported when setting network model ;NetworkModel=0 -;Override XeSS quality mode (will not change scale ratio, experimental) +;Override XeSS quality mode +; (will not change scale ratio, experimental probably does not make any difference) ; XESS_QUALITY_SETTING_PERFORMANCE = 101, ; XESS_QUALITY_SETTING_BALANCED = 102, ; XESS_QUALITY_SETTING_QUALITY = 103, ; XESS_QUALITY_SETTING_ULTRA_QUALITY = 104, -; Default (auto) is DLSS value +; Default (auto) is XeSS quality matching DLSS value OverrideQuality=auto [CAS] ;Enables CAS shapening - Default (auto) is false Enabled=auto + ;Override DLSS sharpness paramater with fixed shapness value - Default (auto) is false OverrideSharpness=auto -;Strength of sharpening, value range between 0.0 and 1.0 - Default (auto) is 0.4 + +;Strength of sharpening, +; value range between 0.0 and 1.0 - Default (auto) is 0.4 Sharpness=auto + ;Color space conversion for input and output -;Looks like some games might need it (Alan Wake 2?) +;Looks like some games might need it ; ;Valid values are; ; 0 = FFX_CAS_COLOR_SPACE_LINEAR -> Linear color space, will do nothing. @@ -72,25 +77,35 @@ Sharpness=auto ColorSpaceConversion=auto; [Depth] +; Force XESS_INIT_FLAG_INVERTED_DEPTH flag on xessInit ; true or false - Default (auto) is DLSS value DepthInverted=auto [Color] +; Force XESS_INIT_FLAG_ENABLE_AUTOEXPOSURE flag on xessInit +; Some Unreal Engine games needs this, fixes colors specially in dark areas ; true or false - Default (auto) is DLSS value AutoExposure=auto + +; Removes XESS_INIT_FLAG_LDR_INPUT_COLOR flag on xessInit ; true or false - Default (auto) is DLSS value HDR=auto [MotionVectors] +; Force XESS_INIT_FLAG_JITTERED_MV flag on xessInit ; true or false - Default (auto) is DLSS value JitterCancellation=auto + +; Force XESS_INIT_FLAG_HIGH_RES_MV flag on xessInit ; true or false - Default (auto) is DLSS value DisplayResolution=auto [UpscaleRatio] -;set this to true to enable the internal resolution override - Default (auto) is false +;Set this to true to enable the internal resolution override +; true or false - Default (auto) is false UpscaleRatioOverrideEnabled=auto -;set the forced upscale ratio value + +;Set the forced upscale ratio value ; ;resolution values are calculated in this way: ;OutHeight = Height / ratio; @@ -99,10 +114,10 @@ UpscaleRatioOverrideEnabled=auto UpscaleRatioOverrideValue=auto [QualityOverrides] -; Set custom upscaling ratio for each quality mode -; -; set this to true to enable custom quality mode overrides - Default (auto) is false +;Set this to true to enable custom quality mode overrides - Default (auto) is false QualityRatioOverrideEnabled=auto + +;Set custom upscaling ratio for each quality mode ; ; Default (auto) values: ; Ultra Quality : 1.3 @@ -122,7 +137,10 @@ QualityRatioUltraPerformance=auto ; Default (auto) is false DisableReactiveMask=auto -; Resource barrier values +; These settings defines each resources initial resource +; state and add resource barrier for correct state +; +; Resource barrier states ; ---------------------------------------------------- ; D3D12_RESOURCE_STATE_COMMON = 0, ; D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1, @@ -152,7 +170,7 @@ DisableReactiveMask=auto ; D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152, ; D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608 ;------------------------------------------------------ -; + ; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games) - Default (auto) is false ; For UE engine games on AMD, set it to D3D12_RESOURCE_STATE_RENDER_TARGET (4) ColorResourceBarrier=auto @@ -165,4 +183,4 @@ ColorMaskResourceBarrier=auto ; Exposure texture resource state, from this D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE (for mostly debugging) - Default (auto) is false ExposureResourceBarrier=auto ; Output texture resource state, from this D3D12_RESOURCE_STATE_UNORDERED_ACCESS (for mostly debugging) - Default (auto) is false -OutputResourceBarrier=auto \ No newline at end of file +OutputResourceBarrier=auto