From aa43f4ba658dfd4ddc7da2fb00a62ed7ddfd4b37 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Tue, 18 Feb 2025 01:05:50 +0300 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5301dfeb..4dd36d8f 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ While previously only DLSS2+ inputs were supported, newer versions also added support for XeSS and FSR2+ inputs (_with some caveats-*_). For example, if a game has DLSS only, the user can replace DLSS with XeSS or FSR 3.1 (same goes for an FSR or XeSS-only game). It also offers extensive customization options for all users, including those with Nvidia GPUs using DLSS. -![image](https://github.com/user-attachments/assets/834cc920-13a2-4656-8600-1f2047f4f324) +![image](https://github.com/user-attachments/assets/16425339-b6a8-4a02-bf60-691122bc544e) **Key aspects of OptiScaler:** - Enables usage of XeSS, FSR2, FSR3 and DLSS in upscaler-enabled games