From ab152680e4fb5502f6422b42e09ef4bfab69111f Mon Sep 17 00:00:00 2001 From: cdozdil Date: Thu, 30 Jan 2025 22:54:56 +0300 Subject: [PATCH] add all dlss presets --- OptiScaler/menu/menu_common.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/OptiScaler/menu/menu_common.cpp b/OptiScaler/menu/menu_common.cpp index 3eb4f211..3fcd1c4c 100644 --- a/OptiScaler/menu/menu_common.cpp +++ b/OptiScaler/menu/menu_common.cpp @@ -694,7 +694,8 @@ void MenuCommon::AddResourceBarrier(std::string name, CustomOptional template void MenuCommon::AddRenderPreset(std::string name, CustomOptional* value) { - const char* presets[] = { "DEFAULT", "PRESET A", "PRESET B", "PRESET C", "PRESET D", "PRESET E", "PRESET F", "PRESET G" }; + const char* presets[] = { "DEFAULT", "PRESET A", "PRESET B", "PRESET C", "PRESET D", "PRESET E", "PRESET F", "PRESET G", + "PRESET H", "PRESET I", "PRESET J", "PRESET K", "PRESET L", "PRESET M", "PRESET N", "PRESET O" }; const std::string presetsDesc[] = { "Whatever the game uses", "Intended for Performance/Balanced/Quality modes.\nAn older variant best suited to combat ghosting for elements with missing inputs, such as motion vectors.", "Intended for Ultra Performance mode.\nSimilar to Preset A but for Ultra Performance mode.", @@ -705,7 +706,7 @@ void MenuCommon::AddRenderPreset(std::string name, CustomOptional* "Unused" }; - PopulateCombo(name, value, presets, presetsDesc, 8); + PopulateCombo(name, value, presets, presetsDesc, 16); } template