diff --git a/OptiScaler/shaders/depth_transfer/DT_Common.h b/OptiScaler/shaders/depth_transfer/DT_Common.h index c0f8924f..c7675f15 100644 --- a/OptiScaler/shaders/depth_transfer/DT_Common.h +++ b/OptiScaler/shaders/depth_transfer/DT_Common.h @@ -7,7 +7,7 @@ Texture2D SourceTexture : register(t0); RWTexture2D DestinationTexture : register(u0); // Shader to perform the conversion -[numthreads(512, 1, 1)] +[numthreads(16, 16, 1)] void CSMain(uint3 dispatchThreadID : SV_DispatchThreadID) { float srcColor = SourceTexture.Load(int3(dispatchThreadID.xy, 0));