diff --git a/nvngx.ini b/nvngx.ini index 4091327a..1905b9c2 100644 --- a/nvngx.ini +++ b/nvngx.ini @@ -47,8 +47,7 @@ NetworkModel=auto ; 0.0 to 180.0 - Default (auto) is 60.0 VerticalFov=auto -; If vertical fov is not defined -; will be used to calculate vertical fov +; If vertical fov is not defined will be used to calculate vertical fov ; 0.0 to 180.0 - Default (auto) is off HorizontalFov=auto @@ -67,16 +66,7 @@ Sharpness=auto Enabled=auto ; Color space conversion for input and output -; Looks like some games might need it -; -; Valid values are; -; 0 = FFX_CAS_COLOR_SPACE_LINEAR -> Linear color space, will do nothing. -; 1 = FFX_CAS_COLOR_SPACE_GAMMA20 -> Convert gamma 2.0 to linear for input and linear to gamma 2.0 for output. -; 2 = FFX_CAS_COLOR_SPACE_GAMMA22 -> Convert gamma 2.2 to linear for input and linear to gamma 2.2 for output. -; 3 = FFX_CAS_COLOR_SPACE_SRGB_OUTPUT -> Only do sRGB conversion for output (input conversion will be done automatically). -; 4 = FFX_CAS_COLOR_SPACE_SRGB_INPUT_OUTPUT -> Convert sRGB to linear for input and linear to sRGB for output. -; -; Default (auto) is 0 = FFX_CAS_COLOR_SPACE_LINEAR +; Possible values are at the end of the file - Default (auto) is 0 ColorSpaceConversion=auto [Log] @@ -88,12 +78,7 @@ LoggingEnabled=auto ;LogFile=./CyberXess.log ; Verbosity level of file logs -; 0 = Trace -; 1 = Debug -; 2 = Info -; 3 = Warning -; 4 = Error -; +; 0 = Trace / 1 = Debug / 2 = Info / 3 = Warning / 4 = Error ; Default (auto) is 2 = Info LogLevel=auto @@ -105,10 +90,6 @@ LogToConsole=auto ; true or false - Default (auto) is false LogToFile=auto -; Log to NVSDK api -; true or false - Default (auto) is false -LogToNVSDK=auto - ; Open console window for logs ; true or false - Default (auto) is false OpenConsole=auto @@ -143,12 +124,6 @@ DisplayResolution=auto UpscaleRatioOverrideEnabled=auto ; Set the forced upscale ratio value -; -; resolution values are calculated in this way: -; OutHeight = Height / ratio; -; OutWidth = Width / ratio; -; example ratios: Quality preset = 1.5; Ultra performance preset = 2.5 -; ; Default (auto) is 1.3 UpscaleRatioOverrideValue=auto @@ -165,7 +140,6 @@ QualityRatioOverrideEnabled=auto ; Balanced : 1.7 ; Performance : 2.0 ; Ultra Performance : 3.0 -; QualityRatioUltraQuality=auto QualityRatioQuality=auto QualityRatioBalanced=auto @@ -181,17 +155,15 @@ DisableReactiveMask=auto ; -15.0 - 15.0 - Default (auto) is disabled MipmapBiasOverride=auto -; Restore last used compute signature before upscaling +; Restore last used compute signature after upscaling ; true or false - Default (auto) is false RestoreComputeSignature=auto -; Restore last used graphics signature before upscaling +; Restore last used graphics signature after upscaling ; true or false - Default (auto) is false RestoreGraphicSignature=auto -;-------------------------------------------------------------------- ; Check list at the bottow for other D3D12_RESOURCE_STATE values!! -;-------------------------------------------------------------------- ; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games) - Default (auto) is false ; For UE engine games on AMD, set it to D3D12_RESOURCE_STATE_RENDER_TARGET (4) @@ -252,3 +224,9 @@ OutputResourceBarrier=auto ; D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608 ;------------------------------------------------------ +; ColorSpaceConversion values are; +; 0 = FFX_CAS_COLOR_SPACE_LINEAR -> Linear color space, will do nothing. +; 1 = FFX_CAS_COLOR_SPACE_GAMMA20 -> Convert gamma 2.0 to linear for input and linear to gamma 2.0 for output. +; 2 = FFX_CAS_COLOR_SPACE_GAMMA22 -> Convert gamma 2.2 to linear for input and linear to gamma 2.2 for output. +; 3 = FFX_CAS_COLOR_SPACE_SRGB_OUTPUT -> Only do sRGB conversion for output (input conversion will be done automatically). +; 4 = FFX_CAS_COLOR_SPACE_SRGB_INPUT_OUTPUT -> Convert sRGB to linear for input and linear to sRGB for output.