From ce433c4649dd5e333530d3d315e8205f8a50d6ca Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Sun, 19 May 2024 02:18:36 +0300 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 8d1e8ab8..edb5df7f 100644 --- a/README.md +++ b/README.md @@ -34,11 +34,11 @@ Please check [this](Issues.md) document for known issues and possible solutions Currently OptiScaler can be used with DirectX 11, DirectX 12 and Vulkan but each API has different sets of upscaler options. #### For DirectX 11 -* **FSR2 2.2.1** native Direct11 implementation (Default upscaler) +* **FSR2 2.2.1** native DirectX11 implementation (Default upscaler) * **XeSS 1.x.x** with background DirectX12 processing [*] * **FSR2 2.1.2** with background DirectX12 processing [*] * **FSR2 2.2.1** with background DirectX12 processing [*] -* **DLSS** native Direct11 implementation +* **DLSS** native DirectX11 implementation [*] This implementations uses a background DirectX12 device to be able to use Dirext12 only upscalers. There is %10-15 performance penalty for this method but allows much more upscaler options. Also native DirectX11 implementation of FSR 2.2.1 is a backport from Unity renderer and has it's own problems which some of them avoided by OptiScaler.