From d054cbdbdf87e7d3a5d159899a9ddf3d7a3077fa Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Tue, 1 Jul 2025 16:59:34 +0300 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3f7d3c5e..cec8c014 100644 --- a/README.md +++ b/README.md @@ -66,7 +66,7 @@ OptiScaler implements the necessary API methods of DLSS2+ & NVAPI, XeSS and FSR2 > [!NOTE] > Pressing **`Insert`** should open the OptiScaler **Overlay** in-game with all of the options (`ShortcutKey=` can be changed in the config file). Pressing **`Page Up`** shows the performance stats overlay in the top left, and can be cycled between different modes with **`Page Down`**. -![diagram](https://github.com/user-attachments/assets/06f028e1-62bd-4693-bc4c-912772076579) +![inputs_outputs](https://github.com/user-attachments/assets/053c9cbb-16c8-4634-9ae5-f8d304dd7cdd) ## Which APIs and Upscalers are Supported? Currently **OptiScaler** can be used with DirectX 11, DirectX 12 and Vulkan, but each API has different sets of supported upscalers.