diff --git a/README.md b/README.md index f17c7e99..c8ed81f6 100644 --- a/README.md +++ b/README.md @@ -76,18 +76,19 @@ Most games have checks for enabling DLSS options. To enable DLSS options in thes OptiScaler implements all necessary API methods of DLSS2 & NVAPI to act as a man in the middle. So from games perspective it's using DLSS2 but actually using OptiScaler and calls are interpreted/redirected to XeSS & FSR2 or DLSS with OptiScaler's tweaks and enchancements. ## Features -* Supports multiple upscaling backends (XeSS, FSR 2.1.2, FSR 2.2.1, FSR 3.1, DLSS) -* Supports DLSS 3.7 and above (check installation for 3.7 specific instructions) +* Supports multiple upscaling backends (XeSS, FSR 2.1.2, FSR 2.2.1, FSR 3.1 and DLSS) +* Supports DLSS 3.7 and above (check [installation instructions](#install-as-non-nvngx)) * Supports DLSS-D (Ray Reconstruction) on Nvidia cards (Supports changing presets and using OptiScaler enchanchements) * Ability to modify DLSS/DLSS-D presets on the fly -* Supports XeSS v1.3.X's Ultra Performance, NativeAA modes (**Not using XeSS 1.3.X scaling ratios**) +* Supports XeSS v1.3.x's Ultra Performance, NativeAA modes (**Not using XeSS 1.3.x scaling ratios**) * An [in-game menu](https://github.com/cdozdil/OptiScaler/blob/master/Config.md) for tuning and saving settings on the fly (Shortcut key is **INSERT**) * Full integration with [DLSS Enabler](https://www.nexusmods.com/site/mods/757) for DLSS-FG support -* **RCAS** support with **MAS** (Motion Adaptive Sharpening) for all Dx12 & Dx11 with Dx12 upscalers -* **Output Scaling** option (0.5x to 3.0x) for backends running on Dx12 & Dx11 with Dx12 +* **RCAS** support with **MAS** (Motion Adaptive Sharpening) for all Dx12 & Dx11withDx12 upscalers +* **Output Scaling** option (0.5x to 3.0x) for backends running on Dx12 & Dx11withDx12 * Supports DXGI spoofing (when running as `dxgi.dll`) as Nvidia GPUs (with XeSS detection to enable XMX on Intel Arc cards) -* Supports Vulkan spoofing (needs to be enabled from `nvngi.ini`) as Nvidia GPUs (not working for Doom Eternal and RTX Remix) +* Supports Vulkan spoofing (needs to be enabled from `nvngi.ini`) as Nvidia GPUs (not working for Doom Eternal) * Supports loading specific `nvapi64.dll` file (when running in non-nvngx mode) +* Supports loading specific `nvngx_dlss.dll` file (when running in non-nvngx mode) * Supports overriding scaling ratios * Supports overriding DRS range * Autofixes for [colored lights](https://github.com/cdozdil/OptiScaler/blob/master/Config.md#resource-barriers-dx12-only) on Unreal Engine & AMD graphics cards