From ec8252e2b622be9c7eebf034648bf0ab2588a696 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Sat, 15 Mar 2025 23:25:45 +0300 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 62ce6edb..12ca3406 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,7 @@ While previously only DLSS2+ inputs were supported, newer versions also added su >
> Expand for [1], [2] and [3] > -> ***[1]** Regarding **XeSS**, since Unreal Engine plugin does not provide depth, replacing in-game XeSS breaks other upscalers, but you can still apply RCAS sharpening to XeSS to reduce blurry visuals (in short, if it's a UE game, in-game XeSS only works with XeSS in OptiScaler overlay).* +> ***[1]** Regarding **XeSS**, since Unreal Engine plugin does not provide depth, replacing in-game XeSS breaks other upscalers (e.g. Redout 2 as a XeSS-only game), but you can still apply RCAS sharpening to XeSS to reduce blurry visuals (in short, if it's a UE game, in-game XeSS only works with XeSS in OptiScaler overlay).* > > *Regarding **FSR inputs**, FSR 3.1 is the first version with a fully standardised, forward-looking API and should be fully supported. Since FSR2 and FSR3 support custom interfaces, game support will depend on the developers' implementation. With Unreal Engine games, you might need [ini tweaks](https://github.com/cdozdil/OptiScaler/wiki/Unreal-Engine-Tweaks) for FSR inputs.* >