From fb271de2b74efb8cdb4ae6dc12e0d4570dd25965 Mon Sep 17 00:00:00 2001 From: cdozdil <35529761+cdozdil@users.noreply.github.com> Date: Tue, 1 Jul 2025 17:28:54 +0300 Subject: [PATCH] Update diagram with notes for XeLL and AntiLag2 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 257d3895..cc6f2882 100644 --- a/README.md +++ b/README.md @@ -66,7 +66,7 @@ OptiScaler implements the necessary API methods of DLSS2+ & NVAPI, XeSS and FSR2 > [!NOTE] > Pressing **`Insert`** should open the OptiScaler **Overlay** in-game with all of the options (`ShortcutKey=` can be changed in the config file). Pressing **`Page Up`** shows the performance stats overlay in the top left, and can be cycled between different modes with **`Page Down`**. -![inputs_outputs](https://github.com/user-attachments/assets/7ca6d2dd-276f-40ae-aa5c-40848f384a34) +![inputs_and_outputs](https://github.com/user-attachments/assets/ddc27ab3-7ce4-428e-93d7-cf52333ffa69) ## Which APIs and Upscalers are Supported? Currently **OptiScaler** can be used with DirectX 11, DirectX 12 and Vulkan, but each API has different sets of supported upscalers.