Commit Graph

  • f0f1a62441 GetResourceAllocationInfo is a special case master cdozdil 2026-05-03 18:59:13 +03:00
  • 6a0127ace0 GetResourceAllocationInfo is a special case release/0.9 cdozdil 2026-05-03 18:59:13 +03:00
  • b580fc45f9 Always resolve MainDllPath into an absolute path FakeMichau 2026-05-03 00:40:43 +02:00
  • c44f985191 Adjust logging to master FakeMichau 2026-05-03 00:39:27 +02:00
  • fb0b9d7fbe Fine FakeMichau 2026-05-03 00:11:20 +02:00
  • c3d31eb741 Hide DX11 XeSS on non-Intel GPUs FakeMichau 2026-05-03 00:10:40 +02:00
  • ff588f9bfe Cast dx11 w/dx12 resources into void* before sending to dx12 upscaler FakeMichau 2026-05-02 23:58:56 +02:00
  • 0fca973958 Updated howMailDllPath is set and used cdozdil 2026-05-02 22:21:20 +03:00
  • 0b7e5ff776 Finalizing shapening stuff for now cdozdil 2026-05-02 21:25:31 +03:00
  • 68b4c41972 Do not use Intel's atomic extensions if GPU supports it natively cdozdil 2026-05-02 22:25:54 +03:00
  • 1760401dbc Merge cdozdil 2026-05-02 22:22:57 +03:00
  • 1780096997 Updated howMailDllPath is set and used cdozdil 2026-05-02 22:21:20 +03:00
  • 73b03d5a5a Finalizing shapening stuff for now cdozdil 2026-05-02 21:25:31 +03:00
  • e2255fbd07 Fix fakenvapi.ini saving in root FakeMichau 2026-05-02 19:31:45 +02:00
  • 76af441eb2 Override Dx11 w/Dx12's methods with ones from the Dx12 feature FakeMichau 2026-05-02 19:11:50 +02:00
  • b3a621b8f8 Improved Depth Aware LC & RCAS cdozdil 2026-05-02 01:21:37 +03:00
  • d6feaf757e Added DA-LC sharpener cdozdil 2026-05-01 22:24:14 +03:00
  • 916b564b0c Made blue theme default and added accent color shortcuts cdozdil 2026-04-30 23:37:11 +03:00
  • ccf4929df6 Fix overlay tonemapping usage cdozdil 2026-04-30 00:42:41 +03:00
  • cdad533b48 Improved vulkanModule handling cdozdil 2026-04-30 00:29:06 +03:00
  • 723002e277 XeFG now obeys interpolation count setting when initing cdozdil 2026-04-30 00:28:10 +03:00
  • a7e46e0eb2 Prevented freeze when changing XeFG interpoaltion count cdozdil 2026-04-30 00:27:02 +03:00
  • 5a6e68ed52 Fix menu auto-centering cdozdil 2026-04-29 23:48:46 +03:00
  • 47d7722968 Added light theme and accent color support for the menu cdozdil 2026-04-29 18:10:06 +03:00
  • 31e2fedb86 Add Discord's bloat to dxgi wrapping skip FakeMichau 2026-05-02 01:13:05 +02:00
  • 1eb901aebc Add Discord's bloat to dxgi wrapping skip FakeMichau 2026-05-02 01:13:05 +02:00
  • 6104484012 Overlay upscaler info adjustment, slight INI change TheRazerMD 2026-04-30 23:47:19 +02:00
  • eb82e09fea Improved Depth Aware LC & RCAS cdozdil 2026-05-02 01:21:37 +03:00
  • fa4dda8a2b Added DA-LC sharpener cdozdil 2026-05-01 22:24:14 +03:00
  • 157d3976ab Remove unused includes FakeMichau 2026-05-01 20:31:02 +02:00
  • 2ef10efb7d Use DelayedDestroy for DX11 and VK upscalers FakeMichau 2026-05-01 20:05:30 +02:00
  • 0fe0b1708f Factor out Dx11 w/Dx12 upscalers FakeMichau 2026-05-01 19:47:25 +02:00
  • fbe6dc1a71 Clean up type castings with Vulkan upscalers FakeMichau 2026-05-01 17:18:51 +02:00
  • 8cab2bca1c Pass correct resource dimensions to DX11/VK RCAS FakeMichau 2026-05-01 17:00:03 +02:00
  • 9d093d85e0 Fix native FSR 3.1 selection on DX11 and Vulkan FakeMichau 2026-05-01 16:36:26 +02:00
  • e0555a7346 Improved depth adaptive sharpen * Added sharpen boost for distant objects * Improved edge detection via luma cross check * Changed sharpen kernel to RCAS cdozdil 2026-04-29 02:45:30 +03:00
  • 2908b6afa0 Add new Discord overlay dll names FakeMichau 2026-05-01 15:22:02 +02:00
  • 076d94d4ab Add new Discord overlay dll names FakeMichau 2026-05-01 15:22:02 +02:00
  • 7c288bd23a Change the way we are avoiding double calling dxgi with dxvk on Windows FakeMichau 2026-05-01 15:04:32 +02:00
  • 2083b274a2 Merge branch 'release/0.9' of https://github.com/optiscaler/OptiScaler into release/0.9 TheRazerMD 2026-04-30 23:47:54 +02:00
  • b9f383a69b Overlay upscaler info adjustment, slight INI change TheRazerMD 2026-04-30 23:47:19 +02:00
  • fefd42ae78 Prevent double calling the methods for same overlay cdozdil 2026-05-01 00:31:53 +03:00
  • 2798630b55 Merge branch 'release/0.9' of https://github.com/optiscaler/OptiScaler into release/0.9 TheRazerMD 2026-04-30 23:06:05 +02:00
  • 239c180e5f Made blue theme default and added accent color shortcuts cdozdil 2026-04-30 23:37:11 +03:00
  • 9c2b7bf06d adjust wording of menu upscaler instructions Astyyyyy 2026-04-30 13:19:23 +09:30
  • 3ce6192236 Merge pull request #982 from Astyyyyy/wording-adjustments TheRazerMD 2026-04-30 20:31:07 +02:00
  • b9526a1513 adjust wording of menu upscaler instructions Astyyyyy 2026-04-30 13:19:23 +09:30
  • 6794f0912e Fix overlay tonemapping usage cdozdil 2026-04-30 00:42:41 +03:00
  • 2ee4bb7e48 Improved vulkanModule handling cdozdil 2026-04-30 00:29:06 +03:00
  • a365ce844a XeFG now obeys interpolation count setting when initing cdozdil 2026-04-30 00:28:10 +03:00
  • d81c7a8961 Prevented freeze when changing XeFG interpoaltion count cdozdil 2026-04-30 00:27:02 +03:00
  • b74c88f4f1 Added base FPS to the FPS overlay when using FG cdozdil 2026-04-30 00:26:40 +03:00
  • 3473560320 Fix menu auto-centering cdozdil 2026-04-29 23:48:46 +03:00
  • 3ce5e4898d Correct the OptiDllPath explanation at ini cdozdil 2026-04-29 23:05:18 +03:00
  • 3a5e23fba0 Grab vulkan function directly as a last resort FakeMichau 2026-04-29 19:47:26 +02:00
  • fbae6c9298 Grab vulkan function directly as a last resort FakeMichau 2026-04-29 19:47:26 +02:00
  • 127c5005ca Added light theme and accent color support for the menu cdozdil 2026-04-29 18:10:06 +03:00
  • 45b4f1fe06 Improved depth adaptive sharpen * Added sharpen boost for distant objects * Improved edge detection via luma cross check * Changed sharpen kernel to RCAS cdozdil 2026-04-29 02:45:30 +03:00
  • 5e23975075 Version bump cdozdil 2026-04-29 02:44:33 +03:00
  • 7e6c8c2b6e Attempt to speed up feature reset FakeMichau 2026-04-29 00:49:41 +02:00
  • 3a08b32e5f Revert "Try to utilize the default destructor" FakeMichau 2026-04-29 00:25:01 +02:00
  • 4540579190 Add logging to xell sleep FakeMichau 2026-04-28 22:29:04 +02:00
  • 5786aa8aa0 Try to utilize the default destructor FakeMichau 2026-04-28 21:54:31 +02:00
  • cb7614ea8d Fixing Ffx path typos in Config.cpp (#977) Abyss 2026-04-28 20:59:47 +03:00
  • c2dccf3a2a Fixing Ffx path typos in Config.cpp (#977) Abyss 2026-04-28 20:59:47 +03:00
  • f1ba9b5728 Clean up compat layer checks in the menu FakeMichau 2026-04-28 19:11:43 +02:00
  • 0f805f18cd Turn input api into an enum FakeMichau 2026-04-28 19:02:41 +02:00
  • 22b4fe7256 Hook the old dll name for FSR 4 model selection FakeMichau 2026-04-28 17:45:29 +02:00
  • 2eb97699e6 Hook FSR 4 SDK at proxy level FakeMichau 2026-04-26 18:15:30 +02:00
  • e37180c550 Bump to 0.9.1-final v0.9.1 TheRazerMD 2026-04-27 23:53:13 +02:00
  • 0592a9accd Apply HUD Cutoff only once per a real frame when using MFG FakeMichau 2026-04-27 17:38:33 +02:00
  • c6d8169c54 Format the potato FakeMichau 2026-04-27 15:32:39 +02:00
  • 1faf4a0b5b clean up updateD3d12Capabilities mutex logic Astyyyyy 2026-04-27 22:38:51 +09:30
  • db00ade552 When possible use game's XeLL instance instead of Fallback for FPS limit FakeMichau 2026-04-27 15:19:04 +02:00
  • b1b8e3640e Move skipping heap capture into heap init function FakeMichau 2026-04-27 02:26:49 +02:00
  • 75269c39dd Factor out DX12 compute shader creation FakeMichau 2026-04-27 02:16:26 +02:00
  • 064f8c9372 Updated BAT uninstall TheRazerMD 2026-04-27 02:10:14 +02:00
  • 5d98e5cb8d Updated BAT uninstall TheRazerMD 2026-04-27 02:10:14 +02:00
  • e30686da37 Recompile HudCopy shader FakeMichau 2026-04-27 01:03:04 +02:00
  • f49f6825c7 Rename hlsl shader FakeMichau 2026-04-27 00:49:24 +02:00
  • 2937ff14ab RCAS clean up FakeMichau 2026-04-27 00:32:12 +02:00
  • 93f1e9ac3a We need to format shaders now apparently FakeMichau 2026-04-26 22:57:59 +02:00
  • 2926145c47 Expose Hud Cutoff shader as a configurable setting FakeMichau 2026-04-26 21:28:16 +02:00
  • 837efc9ce9 Prevent a crash when compiling of runtime shader fails cdozdil 2026-04-26 21:16:36 +03:00
  • bf58a7f4be Added display res motion vector checks to RCAS/DA shaders cdozdil 2026-04-26 21:16:18 +03:00
  • bb47e0f97e Fix depth transfer thread dispatch count for runtime compiled shader cdozdil 2026-04-26 21:14:08 +03:00
  • 57fe1357a5 Prevent a crash when compiling of runtime shader fails cdozdil 2026-04-26 21:16:36 +03:00
  • 6c07466f0a Added display res motion vector checks to RCAS/DA shaders cdozdil 2026-04-26 21:16:18 +03:00
  • 935d519161 Fix depth transfer thread dispatch count for runtime compiled shader cdozdil 2026-04-26 21:14:08 +03:00
  • ff60080aa9 Hook FSR 4 SDK at proxy level FakeMichau 2026-04-26 18:15:30 +02:00
  • 7b02c89bcc Clean up model hooks FakeMichau 2026-04-26 18:08:43 +02:00
  • 061e2ddd66 fix crash with vk/w dx12 Astyyyyy 2026-04-26 21:26:21 +09:30
  • bda53d12fc Merge pull request #972 from Astyyyyy/native-vulkan-fixes Michał Lewandowski 2026-04-26 16:32:19 +02:00
  • 804243ef8f fix crash with vk/w dx12 Astyyyyy 2026-04-26 21:26:21 +09:30
  • 9c673d3806 Fix reflex timings overlay on native vulkan games Astyyyyy 2026-04-26 21:26:14 +09:30
  • 9482f46fff Fix gpu detection on native vulkan games Astyyyyy 2026-04-26 21:26:11 +09:30
  • 01583a7004 Remove unused code paths FakeMichau 2026-04-25 23:50:20 +02:00
  • c7bf272d9d Minor cleanup FakeMichau 2026-04-25 23:35:56 +02:00
  • cc88750926 Factor out the binding of constant buffers in DX12 shaders FakeMichau 2026-04-25 23:21:45 +02:00
  • 98a8c02e41 Add a notification in-game when shader compilation fails in debug mode FakeMichau 2026-04-25 22:20:12 +02:00