![Logo](https://github.com/user-attachments/assets/c7dad5da-0b29-4710-8a57-b58e4e407abd)



## Table of Contents **1.** [**About**](#about) **2.** [**How it works?**](#how-it-works) **3.** [**Supported APIs and Upscalers**](#which-apis-and-upscalers-are-supported) **4.** [**Installation**](#installation) **5.** [**Known Issues**](#known-issues) **6.** [**Compilation and Credits**](#compilation) **7.** [**Wiki**](https://github.com/optiscaler/OptiScaler/wiki)
Discord invite Stable release Nightly release Wiki
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## About **OptiScaler** is a tool that lets you replace upscalers in games that ***already support DLSS2+ / FSR2+ / XeSS*** ($`^1`$), as well as manage ***frame generation*** in already mentioned games _(either by replacing existing FG options or enabling it in DX12 games through experimental ***OptiFG***)_. It also offers extensive customization options for all users, including those with Nvidia GPUs using DLSS. > [!CAUTION] > * We've been informed about some **FAKE websites** presenting themselves as OptiScaler team, so we would like to strongly highlight that we **DO NOT HAVE an official website!** > * **We DON'T have an official manager app**, so please be careful when downloading or using them! > * Only **LEGIT places** are this Github, our Discord server and Nitec's NexusMods page. > * OptiScaler is **FREE**, any kind of monetary requirements are scams! > [!TIP] > _For example, if a game has DLSS only, OptiScaler can be used to replace DLSS with XeSS or FSR 3.1 (also works for FSR2-only games, like The Outer Worlds Spacer's Choice, albeit requires manually providing nvngx_dlss.dll)._ **Key aspects of OptiScaler:** - Enables usage of XeSS, FSR2, FSR3, **FSR4**$`^2`$ (_officially, RDNA4 only_) and DLSS in (temporal) upscaler-enabled games - Allows users to fine-tune their upscaling experience with a wide range of tweaks and enhancements (RCAS & MAS, Output Scaling, DLSS Presets, Ratio & DRS Overrides etc.) - Since v0.7.0+, added ***experimental DX12*** frame generation support with possible HUDfix solution ([**OptiFG**](#optifg--hudfix-experimental-hud-ghosting-fix)) - Supports [**Fakenvapi**](#installation) integration - enables Reflex hooking and injecting _Anti-Lag 2_ (RDNA1+ only), _LatencyFlex_ (LFX) or _XeLL_ (Intel only) - _bundled since 0.9_ - Since v0.7.7, added support for **Nukem's** FSR3-FG mod [**dlssg-to-fsr3**](#installation), only supports games with ***native DLSS-FG*** - _bundled since 0.9_ - Since v0.7.8, added **ASI plugin loading** support (_disabled_ by default (`LoadAsiPlugins=` in INI), loads from customisable folder, default `plugins`) - New project - [**OptiPatcher**](https://github.com/optiscaler/OptiPatcher) - an ASI Plugin for OptiScaler for enabling DLSS and DLSSG inputs without spoofing in ***supported games***. - Since v0.7.8, OptiScaler is now automatically applying certain game patches for a better out-of-the-box experience - Since v0.9.0, separated FG Inputs and Outputs, added XeFG and FSR4-FG support, as well as bundled Fakenvapi and Nukem's FSR3-FG mod - For a detailed list of all features, check [Features](Features.md) > [!IMPORTANT] > _**Always check the [Wiki Compatibility list](https://github.com/optiscaler/OptiScaler/wiki) for known game issues and workarounds.**_ > Also please check the [***OptiScaler known issues***](#known-issues) at the end regarding **RTSS** compatibility. > A separate [***FSR4 Compatibility list***](https://github.com/optiscaler/OptiScaler/wiki/FSR4-Compatibility-List) is available for community-sourced tested games. > ***[3]** For **not bundled** items, please check [Installation](#installation).* > [!NOTE] > ### Upscaler notes >
> Click for [1], [2] > > **[1]** For **Unreal Engine** games, only UE XeSS -> Opti XeSS/FSR4 work > > *Regarding **XeSS** inputs, since **Unreal Engine plugin** does not provide depth, replacing in-game XeSS breaks other upscalers (e.g. Redout 2 as a XeSS-only game), but you can still apply RCAS sharpening to XeSS to reduce blurry visuals.* > > *Regarding **FSR inputs**, FSR 3.1 is the first version with a fully standardised, forward-looking API and should be fully supported. Since FSR2 and FSR3 support custom interfaces, game support will depend on the developers' implementation. With Unreal Engine games, you might need [ini tweaks](https://github.com/optiscaler/OptiScaler/wiki/Unreal-Engine-Tweaks) for FSR inputs.* > > **[2]** *Regarding **FSR4**, please check [FSR4 Compatibility list](https://github.com/optiscaler/OptiScaler/wiki/FSR4-Compatibility-List) for known supported games and general info.* > >
## Official Discord Server: [OptiScaler](https://discord.gg/wEyd9w4hG5) *This project is based on [PotatoOfDoom](https://github.com/PotatoOfDoom)'s excellent [CyberFSR2](https://github.com/PotatoOfDoom/CyberFSR2).* ## How it works? * OptiScaler acts as a middleware, it intercepts upscaler calls from the game (_**Inputs**_) and redirects them to the chosen upscaling backend (_**Output**_), allowing user to replace one technology with another one. **Inputs -> OptiScaler -> Outputs** * _Or put more bluntly, **Input** is the upscaler used in game settings, and **Output** the one selected in Opti Overlay._ * _Same goes for FG options which are separated into **FG Source** and **FG Output**._ > [!NOTE] > * Pressing **`Insert`** should open the Optiscaler **Overlay** in-game with all of the options (_`ShortcutKey=` can be changed in the INI file, or under **Keybinds** in the overlay_). > * Pressing **`Page Up`** shows the performance stats overlay in the top left, and can be cycled between different modes with **`Page Down`** (_keybinds customisable in the overlay_). > * If Opti overlay is instantly disappearing after trying Insert a few times, maybe try **`Alt + Insert`** ([reported workaround](https://github.com/optiscaler/OptiScaler/issues/484) for alternate keyboard layouts). ![inputs_and_outputs](https://github.com/user-attachments/assets/7ff37fd7-515f-488d-99ff-faa586e206fc) ## Which APIs and Upscalers are Supported? Currently **OptiScaler** can be used with DirectX 11, DirectX 12 and Vulkan, but each API has different sets of supported upscalers. [**OptiFG**](#optifg--hudfix-experimental-hud-ghosting-fix) currently **only supports DX12** and is explained in a separate paragraph. #### For DirectX 12 - XeSS (Default) - FSR 2.1.2, 2.2.1 - FSR 3.X (and FSR 2.3.X) - FSR 4.X (via FSR3.X update, _officially RDNA4 only_) - DLSS #### For DirectX 11 - FSR 2.2.1 (Default, native DX11) - FSR 3.1.2 (unofficial port to native DX11) - DLSS (native DX11) - XeSS 2.X (native DX11, _Intel ARC only_) - XeSS, FSR 2.1.2, 2.2.1, FSR 3.X w/Dx12 (_via D3D11on12_)$`^1`$ - FSR 4.X (via FSR 3.X w/Dx12 update, _officially RDNA4 only_) > [!NOTE] >
> Expand for [1] > > _**[1]** These implementations use a background DirectX12 device to be able to use DX12-only upscalers. There's a performance penalty up to 10-ish % for this method, but allows many more upscaler options. Also native DX11 implementation of FSR 2.2.1 is a backport from Unity renderer and has its own problems of which some were fixed by OptiScaler._ >
#### For Vulkan - FSR 4.X (via FSR 3.X w/Dx12 update, _officially RDNA4 only_) - FSR2 2.1.2 (Default), 2.2.1 - FSR3 3.1 (and FSR2 2.3.2) - DLSS - XeSS 2.x #### OptiFG + HUDfix (experimental HUD ghosting fix) **OptiFG** was added with **v0.7** and is **only supported in DX12**. It's an **experimental** way of adding FG to games without native Frame Generation, or can also be used as a last case scenario if the native FG is not working properly. * Currently supports FSR3-FG (requires HUDfix to avoid HUD ghosting), XeFG and FSR4-FG (ML model deals with the HUD, so may or may not require HUDfix). For more information on OptiFG and how to use it, please check the Wiki page - [OptiFG](https://github.com/optiscaler/OptiScaler/wiki/OptiFG). ## Installation > [!CAUTION] > _**Warning**: **Do not use this mod with online games.** It may trigger anti-cheat software and cause bans!_ > [!IMPORTANT] > **For installation steps, please check the [**Wiki**](https://github.com/optiscaler/OptiScaler/wiki)** ## Configuration Please check [this](Config.md) document for configuration parameters and explanations. If your GPU is not an Nvidia one, check [GPU spoofing options](Spoofing.md) *(Will be updated)* ## Known Issues > [!NOTE] > **For a list of known issues, please check the [**Wiki**](https://github.com/optiscaler/OptiScaler/wiki)**. > > Also worth checking the [Compatibility List](https://github.com/optiscaler/OptiScaler/wiki/Compatibility-List) for possible game issues and their fixes. ## Compilation ### Requirements * Visual Studio 2022 ### Instructions * Clone this repo with **all of its submodules**. * Open the OptiScaler.sln with Visual Studio 2022. * Build the project ## Thanks * @PotatoOfDoom for CyberFSR2 * @Artur for DLSS Enabler and helping me implement NVNGX api correctly * @LukeFZ & @Nukem for their great mods and sharing their knowledge * @FakeMichau for continous support, testing and feature creep * @QM for continous testing efforts and helping me to reach games * @TheRazerMD for continous testing and support * @Cryio, @krispy, @krisshietala, @Lordubuntu, @scz, @Veeqo for their hard work on (now outdated) [compatibility matrix](https://docs.google.com/spreadsheets/d/1qsvM0uRW-RgAYsOVprDWK2sjCqHnd_1teYAx00_TwUY) * And the whole DLSS2FSR community for all their support ## Credit This project uses [FreeType](https://gitlab.freedesktop.org/freetype/freetype) licensed under the [FTL](https://gitlab.freedesktop.org/freetype/freetype/-/blob/master/docs/FTL.TXT) ## Sponsors
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