; ------------------------------------------------------- [Upscalers] ; ------------------------------------------------------- ; Select upscaler for Dx11 games ; fsr22 (native dx11), fsr31 (native dx11), xess (with dx12), fsr21_12 (dx11 with dx12), fsr22_12 (dx11 with dx12), fsr31_12 (dx11 with dx12), dlss - Default (auto) is fsr22 Dx11Upscaler=auto ; Select upscaler for Dx12 games ; xess, fsr21, fsr22, fsr31, dlss - Default (auto) is xess Dx12Upscaler=auto ; Select upscaler for Vulkan games ; fsr21, fsr22, fsr31, dlss - Default (auto) is fsr21 VulkanUpscaler=auto ; ------------------------------------------------------- [FrameGen] ; ------------------------------------------------------- ; Select the FG type to be used ; optifg - requires amd_fidelityfx_dx12.dll ; nukems - requires dlssg_to_fsr3_amd_is_better.dll, AMD/Intel GPU users need to add fakenvapi as well ; nofg, optifg, nukems - Default (auto) is optifg FGType=auto ; ------------------------------------------------------- [OptiFG] ; ------------------------------------------------------- ; Enables FSR3.1 frame generation ; true or false - Default (auto) is false Enabled=auto ; Creates FG CommandQueue with _PRIORITY_HIGH flag ; Might help or cause issues with pacing ; true or false - Default (auto) is true HighPriority=auto ; Enables FSR3.1 frame generation debug view ; true or false - Default (auto) is false DebugView=auto ; Enables async FSR3.1 frame generation ; true or false - Default (auto) is false AllowAsync=auto ; Enables HUD fix FSR3.1 frame generation ; Might cause crashes, specially with Async ; true or false - Default (auto) is false HUDFix=auto ; Delays HUDless image capture ; Might cause crashes, specially if set too high! ; integer value above > 0 - Default (auto) is 1 HUDLimit=auto ; Extended HUDless checks for more image formats ; Might cause crash and slowdowns. ; true or false - Default (auto) is false HUDFixExtended=auto ; Enables capturing of resources before shader execution. ; Increase hudless capture chances but might cause capturing of unnecessary resources. ; true or false - Default (auto) is false HUDFixImmadiate=auto ; Defines FG rectangle ; integer value - Default (auto) is whole screen RectLeft=auto RectTop=auto RectWidth=auto RectHeight=auto ; Enables blocking of Steam and Epic overlays ; true or false - Default (auto) is true DisableOverlays=auto ; Resource tracking is always enabled regardless of Hudfix setting ; Might cause performance issues but disabling might cause stability issues ; true or false - Default (auto) is false AlwaysTrackHeaps=auto ; Makes a copy of Depth to be used with Hudfix FG call ; Setting it false most probably cause occasional garbling ; true or false - Default (auto) is true MakeDepthCopy=auto ; Scale depth buffer according to DepthScaleMax value ; Fixes broken depth buffer info for DLSS-D + UE ; true or false - Default (auto) is false EnableDepthScale=auto ; Scale value for EnableDepthScale ; Depth value will be divided to this value ; float - Default (auto) is 10000.0 DepthScaleMax=auto ; Makes a copy of motion vectors to be used with Hudfix FG call ; Setting it false most probably cause occasional garbling ; true or false - Default (auto) is true MakeMVCopy=auto ; Closes Hudfix Cmdlist after Swapchain callback ; Setting it false most probably cause occasional garbling ; true or false - Default (auto) is true HudFixCloseAfterCallback=auto ; Enables usage of mutex for FG swapchain present calls ; Disabling it might improve performance in cost of stability ; true or false - Default (auto) is true UseMutexForSwaphain=auto ; Frame Pace Tuning ; ------------------------------------------------------- ; Enables custom Frame Pace Tuning parameters ; true or false - Default (auto) is true FramePacingTuning=auto ; This info is from: ; https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/54fbaafdc34716811751bea5032700e78f5a0f33/ffx-api/include/ffx_api/ffx_api_types.h#L197 ; ; Default Tuning ; safetyMarginInMs==0.1ms and varianceFactor==0.1. ; ; Tuning set A ; safetyMarginInMs==0.75ms, and varianceFactor==0.1. ; ; Tuning Set B ; safetyMarginInMs==0.01ms and varianceFactor==0.3. ; ; If your game when using FG, frame rate is running at unexpectly low frame rate, after gradual transition from rendering complex to easy scene complexity, ; you could try setting "Tuning Set B" to recover lost FPS at cost of a bit higher variance. ; ; OptiScaler will use Tuning B as default ; Frame Pace Tuning ; Sets safety margin ; float - Default (auto) is 0.01 FPTSafetyMarginInMs=auto ; Frame Pace Tuning ; Sets variance factor ; 0.0 - 1.0 - Default (auto) is 0.3 FPTVarianceFactor=auto ; Frame Pace Tuning ; Allows pacing spinlock to sleep, should reduce CPU usage ; Might cause slow ramp up of FPS ; true or false - Default (auto) is false FPTHybridSpin=auto ; Frame Pace Tuning ; How long to spin if FPTHybridSpin is true. Measured in timer resolution units. ; Not recommended to go below 2. Will result in frequent overshoots ; uint - Default (auto) is 2 FPTHybridSpinTime=auto ; Frame Pace Tuning ; Allows WaitForSingleObject instead of spinning for fence value ; true or false - Default (auto) is false FPTWaitForSingleObjectOnFence=auto ; ------------------------------------------------------- [Inputs] ; ------------------------------------------------------- ; Optiscaler will hook (nvngx.dll) and use Dlss Inputs ; true or false - Default (auto) is true Dlss=auto ; Optiscaler will hook (libxess.dll) and use XeSS Inputs ; true or false - Default (auto) is true XeSS=auto ; Optiscaler will hook and use Fsr2 Inputs ; true or false - Default (auto) is true Fsr2=auto ; Try to find FSR2 methods with pattern matching ; Will slow down the loading of game ; true or false - Default (auto) is false Fsr2Pattern=auto ; Optiscaler will hook and use Fsr3 Inputs ; true or false - Default (auto) is true Fsr3=auto ; Try to find FSR3 methods with pattern matching ; Will slow down the loading of game ; true or false - Default (auto) is false Fsr3Pattern=auto ; Optiscaler will hook (amd_fidelityfx_dx12.dll) and use FidelityFX Api Inputs ; true or false - Default (auto) is true Ffx=auto ; ------------------------------------------------------- [Framerate] ; ------------------------------------------------------- ; Frame rate limit that uses Reflex therefore the game has to support Reflex and have it enabled ; AMD users can use fakenvapi to get this feature working ; float - Default (auto) is 0.0 (disabled) FramerateLimit=auto ; ------------------------------------------------------- [XeSS] ; ------------------------------------------------------- ; Building pipeline for XeSS before init ; true or false - Default (auto) is true BuildPipelines=auto ; Creating heap objects for XeSS before init ; true or false - Default (auto) is false CreateHeaps=auto ;Select XeSS network model ; 0 = KPSS | 1 = Splat | 2 = Model 3 | 3 = Model 4 | 4 = Model 5 | 5 = Model 6 ; Default (auto) is 0 NetworkModel=auto ; Path of libxess.dll ; Default (auto) is same folder as mod dll LibraryPath=auto ; ------------------------------------------------------- [FSR] ; ------------------------------------------------------- ; Sets camera vertical FOV value for FSR and FSR FG ; 0.0 to 180.0 - Default (auto) is 60.0 VerticalFov=auto ; If vertical fov is not defined will be used to calculate vertical fov ; 0.0 to 180.0 - Default (auto) is off HorizontalFov=auto ; Sets camera near value for FSR and FSR FG ; 0.0 to max float value - Default (auto) is 0.1 CameraNear=auto ; Sets camera far value for FSR and FSR FG ; 0.0 to max float value - Default (auto) is 10000.0 CameraFar=auto ; Enables usage of camera values (near, far, fov) ; received from FSR2/3 or FFX inputs ; true or false - Default (auto) is true UseFsrInputValues=auto ; Enables debug view for FSR3.X upscaler ; true or false - Default (auto) is false DebugView=auto ; Selects upscaler backend for FSR3.X ; 0 = FSR 3.1.2 | 1 = FSR 2.3.2 ; 0 or 1 (for now) - Default (auto) is 0 UpscalerIndex=auto ; Sets velocity factor for FSR3.1.1 and above ; 0.0 to 1.0 - Default (auto) is 1.0 VelocityFactor=auto ; Use raw DLSS reactive mask as transparency mask ; true or false - Default (auto) is true UseReactiveMaskForTransparency=auto ; Bias to apply DLSS reactive mask when using with FSR ; Higher the value, more bias on new frame ; 0.0 - 0.9 - Default (auto) is 0.45 DlssReactiveMaskBias=auto ; Enables updating of FSR3.X to FSR4 ; true or false - Default (auto) is true Fsr4Update=auto ; Indicates input color resource contains perceptual sRGB colors ; Might improve IQ of FSR4 ; true or false - Default (auto) is false FsrNonLinearSRGB=auto ; Indicates input color resource contains perceptual PQ colors ; Might improve IQ of FSR4 ; true or false - Default (auto) is false FsrNonLinearPQ=auto ; Updates the DirectX 12 Agility SDK ; Enabling the use of FSR 4 on Windows 10 in older titles like Cyberpunk 2077 ; You MUST copy D3D12_Optiscaler folder next to games exe! ; true or false - Default (auto) is false FsrAgilitySDKUpgrade=auto ; ------------------------------------------------------- [DLSS] ; ------------------------------------------------------- ; Enables calls to original NVNGX ; true or false - Default (auto) is true Enabled=auto ; Path of nvngx.dll / _nvngx.dll ; Default (auto) is path defined in registry LibraryPath=auto ; Path of streamline/nvngx_dlss.dll folder ; Which will be used on initing nvngx api ; for example .\streamline ; Default (auto) is OptiScaler dll path FeaturePath=auto ; Path of custom nvngx_dlss.dll ; Default (auto) is means override disabled NVNGX_DLSS_Path=auto ; Set this to true to enable custom render preset overrides ; true or false - Default (auto) is false RenderPresetOverride=auto ; Render presets for quality settings ; Depends on DLSS version but most recent order is ; 0 = Default | 1 = A | 2 = B | 3 = C | 4 = D | 5 = E | 6 = F | 7 = G ; 8 = H | 9 = I | 10 = J | 11 = K | 12 = L | 13 = M | 14 = N | 15 = O ; Default (auto) is 0 RenderPresetForAll=auto RenderPresetDLAA=auto RenderPresetUltraQuality=auto RenderPresetQuality=auto RenderPresetBalanced=auto RenderPresetPerformance=auto RenderPresetUltraPerformance=auto ; ------------------------------------------------------- [Nukems] ; ------------------------------------------------------- ; Fix broken visuals in some games (mostly non-UE) on AMD GPUs under Windows ; Can cause stutters so best to use only when necessary ; true or false - Default (auto) is false MakeDepthCopy=auto ; ------------------------------------------------------- [Menu] ; ------------------------------------------------------- ; Enables new overlay ImGui menus ; without this option OptiScaler will disable all FG features ; true or false - Default (auto) is when OptiScaler is nvngx.dll false otherwise true OverlayMenu=auto ; In-game ImGui menu scale ; 1.0 to 2.0 - Default (auto) is 1.0, gets lower below 900p Scale=auto ; Shortcut key for opening menu ; For all keycode values you can check this address ; https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes ; Integer value - Default (auto) is 45 -> VK_INSERT (0x2D), previous default key VK_HOME is 36 (0x24) ShortcutKey=auto ; Extends scaling ratio limits to 0.1 - 6.0 ; true or false - Default (auto) is false ExtendedLimits=auto ; Use high quality font for menu ; Might use less VRAM ; true or false - Default (auto) is true UseHQFont=auto ; Enables Fps overlay ; true or false - Default (auto) is false ShowFps=auto ; Fps overlay position ; 0 = Top Left | 1 = Top Right | 2 = Bottom Left | 3 Bottom Right ; 0 to 3 - Default (auto) is 0 FpsOverlayPos=auto ; Fps overlay type ; 0 = Simple | 1 = Detailed | 2 = Detailed + Graph | 3 Full | 4 Full + Graph ; 0 to 4 - Default (auto) is 0 FpsOverlayType=auto ; Shortcut key for fps overlay ; Integer value - Default (auto) is 33 -> VK_PRIOR (0x21) FpsShortcutKey=auto ; Shortcut key for fps overlay type cycle ; Integer value - Default (auto) is 34 -> VK_NEXT (0x22) FpsCycleShortcutKey=auto ; Enables Horizontal Fps overlay layout ; true or false - Default (auto) is false FpsOverlayHorizontal=auto ; Fps Overlay background alpha ; 0.0 to 1.0 - Default (auto) is 0.4 FpsOverlayAlpha=auto ; ------------------------------------------------------- [Spoofing] ; ------------------------------------------------------- ; Spoofed GPU name ; Default (auto) is NVIDIA GeForce RTX 4090 SpoofedGPUName=auto ; Enables Nvidia GPU spoofing for DXGI ; true or false - Default (auto) is true Dxgi=auto ; Skips DXGI GPU spoofing when caller method in the list (example: slInit|slGetPluginFunction|nvapi_QueryInterface) ; Be careful this will disable spoofing for rest of the calls also does not work on Linux ; method names seperated with pipe "|" - Default (auto) is disabled DxgiBlacklist=auto ; Spoof amount of VRAM for DXGI ; Spoofed amount in GBs - Default (auto) is disabled DxgiVRAM=auto ; Enables Nvidia GPU spoofing for Vulkan ; true or false - Default (auto) is false Vulkan=auto ; Enables Nvidia extension spoofing for Vulkan ; true or false - Default (auto) is false VulkanExtensionSpoofing=auto ; Spoof amount of VRAM for Vulkan ; Spoofed amount in GBs - Default (auto) is disabled VulkanVRAM=auto ; Enables spoofing of hardware accelerated gpu scheduling ; Required for nukem's mod, let's RTX40xx series users use DLSSG without HAGS enabled ; true or false - Default (auto) is false, unless DLSSG mod is enabled SpoofHAGS=auto ; Enables overriding of requested D3D feature level ; true or false - Default (auto) is false D3DFeatureLevel=auto ; ------------------------------------------------------- [Plugins] ; ------------------------------------------------------- ; Path that will be searched for same filename plugins (dxgi.dll, winmm.dll, etc.) ; Default is .\plugins Path=auto ; Loads SpecialK64.dll from game's exe folder ; Please put a SpecialK.dxgi file next to SpecialK64.dll ; to set SpecialK's working mode otherwise it will not be activated ; BECAUSE OF STABILITY ISSUES WILL NOT BE LOADED WHEN FG SWAPCHAIN IS ENABLED ; true or false - Default (auto) is false LoadSpecialK=auto ; Loads Reshade64.dll from game's exe folder ; true or false - Default (auto) is false LoadReshade=auto ; ------------------------------------------------------- [NvApi] ; ------------------------------------------------------- ; Override loading of nvapi64.dll ; true or false - Default (auto) is false for Nvidia, true for others OverrideNvapiDll=auto ; If nvapi override enabled and file path defined here ; will try to load it from here, otherwise will check current folder for nvapi64.dll ; Default (auto) is local folder NvapiDllPath=auto ; ------------------------------------------------------- [Dx11withDx12] ; ------------------------------------------------------- ; Syncing meathods for Dx11 with Dx12 ; ; Valid values are; ; 0 - No syncing (fastest, most prone to errors) ; 1 - Fence ; 2 - Fences + Flush ; 3 - Fences + Event ; 4 - Fences + Flush + Event ; 5 - Query Only ; Default (auto) is 1 TextureSyncMethod=auto ; Default (auto) is 5 CopyBackSyncMethod=auto ; Start output copy back sync after or before Dx12 execution ; true or false - Default (auto) is true SyncAfterDx12=auto ; Delay some operations during creation of D11wDx12 features to increase compatibility ; true or false - Default (auto) is false UseDelayedInit=auto ; Prefer using D3D11_RESOURCE_MISC_SHARED, which is lower level ; and a bit more performant and possibly less compatible ; true or false - Default (auto) is false DontUseNTShared=auto ; ------------------------------------------------------- [Hooks] ; ------------------------------------------------------- ; Skip hooking of local nvngx files and only hook nvngx at registry ; Needed for Uniscaler + FG ; true or false - Default (auto) is false HookOriginalNvngxOnly=auto ; ------------------------------------------------------- [Sharpness] ; ------------------------------------------------------- ; Override DLSS sharpness paramater with fixed shapness value ; true or false - Default (auto) is false OverrideSharpness=auto ; Strength of sharpening, ; value range between 0.0 and 1.0 (while using upper limit is RCAS 1.3) - Default (auto) is 0.3 Sharpness=auto ; ------------------------------------------------------- [OutputScaling] ; ------------------------------------------------------- ; Enable output scaling option for Dx12 and Dx11 with Dx12 backends ; true or false - Default (auto) is false Enabled=auto ; Output scaling ratio ; 0.5 - 3.0 - Default (auto) is 1.5 Multiplier=auto ; Enable FSR for upscaling & downscaling, otherwise bicubic will be used ; true or false - Default (auto) is true UseFsr=auto ; Downscaler to use when FSR is disabled ; 0 = Bicubic | 1 = Lanczos | 2 = Catmull-Rom | 3 = MAGC ; 0 to 3 - Default (auto) is 0 (Bicubic) Downscaler=auto ; ------------------------------------------------------- [CAS] ; ------------------------------------------------------- ; Enables RCAS sharpening ; true or false - Default (auto) is false Enabled=auto ; Enable motion sharpness ; true or false - Default (auto) is false MotionSharpnessEnabled=auto ; Sharpening will be added or removed according to motion length ; value range between -1.3 and 1.3 - Default (auto) is 0.4 MotionSharpness=auto ; How much a pixel should move before motion sharpness applied ; 0.0 - 100.0 - Default (auto) is 0.0 MotionThreshold=auto ; How much a pixel should move to reach maximum MotionSharpness value ; Values between MotionThreshold and this value will use be used to scale sharpness value ; 0.0 - 100.0 - Default (auto) is 10.0 MotionScaleLimit=auto ; Enable debug highlighting for motion sharpening ; Reddish hue for added greenish for reduced sharpness ; true or false - Default (auto) is false MotionSharpnessDebug=auto ; ------------------------------------------------------- [Log] ; ------------------------------------------------------- ; Log file, if undefined OptiScaler.log file in current folder ; Default (auto) is OptiScaler.log in same folder LogFile=auto ; Verbosity level of file logs ; 0 = Trace / 1 = Debug / 2 = Info / 3 = Warning / 4 = Error ; Default (auto) is 2 = Info LogLevel=auto ; Log to console (Log level is always 2 (Info) for performance reasons) ; true or false - Default (auto) is false LogToConsole=auto ; Log to file ; true or false - Default (auto) is false LogToFile=auto ; Log to NVNGX API ; true or false - Default (auto) is false LogToNGX=auto ; Open console window for logs ; true or false - Default (auto) is false OpenConsole=auto ; When set to false creates a new log file for every OptiScaler session ; true or false - Default (auto) is true SingleFile=auto ; Enables async logging ; true or false - Default (auto) is true LogAsync=auto ; Async logging threads ; 1 - 8 - Default (auto) is 1 LogAsyncThreads=auto ; ------------------------------------------------------- [InitFlags] ; ------------------------------------------------------- ; Force add ENABLE_AUTOEXPOSURE to init flags ; Some Unreal Engine games needs this, fixes colors specially in dark areas ; true or false - Default (auto) is DLSS value AutoExposure=auto ; Force add HDR_INPUT_COLOR to init flags ; true or false - Default (auto) is DLSS value HDR=auto ; Force add INVERTED_DEPTH to init flags ; true or false - Default (auto) is DLSS value DepthInverted=auto ; Force add JITTERED_MV flag to init flags ; true or false - Default (auto) is DLSS value JitterCancellation=auto ; Force add HIGH_RES_MV flag to init flags ; true or false - Default (auto) is DLSS value DisplayResolution=auto ; Force remove RESPONSIVE_PIXEL_MASK from init flags ; true or false - Default (auto) is true DisableReactiveMask=auto ; ------------------------------------------------------- [UpscaleRatio] ; ------------------------------------------------------- ; Set this to true to enable the internal resolution override ; true or false - Default (auto) is false UpscaleRatioOverrideEnabled=auto ; Set the forced upscale ratio value ; Default (auto) is 1.3 UpscaleRatioOverrideValue=auto ; ------------------------------------------------------- [QualityOverrides] ; ------------------------------------------------------- ; Set this to true to enable custom quality mode overrides ; true or false - Default (auto) is false QualityRatioOverrideEnabled=auto ; Set custom upscaling ratio for each quality mode ; ; Default (auto) values: ; DLAA : 1.0 ; Ultra Quality : 1.3 ; Quality : 1.5 ; Balanced : 1.7 ; Performance : 2.0 ; Ultra Performance : 3.0 QualityRatioDLAA=auto QualityRatioUltraQuality=auto QualityRatioQuality=auto QualityRatioBalanced=auto QualityRatioPerformance=auto QualityRatioUltraPerformance=auto ; ------------------------------------------------------- [DRS] ; ------------------------------------------------------- ; Set this to true to enable limiting DRS min resolution to rendering resolution ; true or false - Default (auto) is false DrsMinOverrideEnabled=auto ; Set this to true to enable limiting DRS max resolution to rendering resolution ; true or false - Default (auto) is false DrsMaxOverrideEnabled=auto ; ------------------------------------------------------- [HDR] ; ------------------------------------------------------- ; Force HDR color space ; true or false - Default (auto) is false ForceHDR=auto ; Use HDR10 ; true or false - Default (auto) is false UseHDR10=auto ; ------------------------------------------------------- [Hotfix] ; ------------------------------------------------------- ; OptiScaler will try to force high performance GPU ; true or false - Default (auto) is false PreferDedicatedGpu=auto ; OptiScaler will report only first high performance gpu ; true or false - Default (auto) is false PreferFirstDedicatedGpu=auto ; Override value for mipmap lod bias ; -15.0 - 15.0 - Default (auto) is disabled MipmapBiasOverride=auto ; Use a fixed value for lod bias ; true or false - Default (auto) is false MipmapBiasFixedOverride=auto ; Use override value as scale multiplier ; true or false - Default (auto) is false MipmapBiasScaleOverride=auto ; Override all textures lod bias (normally only overriding < 0 values) ; true or false - Default (auto) is false MipmapBiasOverrideAll=auto ; Override max anisotropy for textures ; 2, 4, 8, 16 - Default (auto) is disabled AnisotropyOverride=auto ; Rounds internal resolutions width and height to multiple of this value ; 2, 4, 8, 16 ... - Default (auto) is disabled RoundInternalResolution=auto ; Skips upscaling of n frames ; n is integer number - Default (auto) is disabled SkipFirstFrames=auto ; Restore last used compute signature after upscaling ; true or false - Default (auto) is false RestoreComputeSignature=auto ; Restore last used graphics signature after upscaling ; true or false - Default (auto) is false RestoreGraphicSignature=auto ; Use precompiled shaders for RCAS, Output Scaling ans Mask Bias ; true or false - Default (auto) is true UsePrecompiledShaders=auto ; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games) ; For UE engine games on AMD, set it to 4 (D3D12_RESOURCE_STATE_RENDER_TARGET) ; Default (auto) is state correction disabled ColorResourceBarrier=auto ; Default (auto) is state correction disabled ; For UE engine games on AMD, set it to 8 (D3D12_RESOURCE_STATE_UNORDERED_ACCESS) MotionVectorResourceBarrier=auto ; Default (auto) is state correction disabled DepthResourceBarrier=auto ; Default (auto) is state correction disabled ColorMaskResourceBarrier=auto ; Default (auto) is state correction disabled ExposureResourceBarrier=auto ; Default (auto) is state correction disabled OutputResourceBarrier=auto ; Use generic appid with NGX, fixes OptiScaler preset override not working with certain games ; true or false - Default (auto) is false UseGenericAppIdWithDlss=auto ; These settings defines each resources initial resource ; state and add resource barrier for correct state ; ; Common resource barrier states ; ---------------------------------------------------- ; D3D12_RESOURCE_STATE_COMMON = 0, ; D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1, ; D3D12_RESOURCE_STATE_INDEX_BUFFER = 2, ; D3D12_RESOURCE_STATE_RENDER_TARGET = 4, ; D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8, ; D3D12_RESOURCE_STATE_DEPTH_WRITE = 16, ; D3D12_RESOURCE_STATE_DEPTH_READ = 32, ; D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64, ; D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128, ;------------------------------------------------------ ; ; All state values can be checked from here ; https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_states