Files
OptiScaler/CyberXeSS/FSR2Feature.cpp
T

234 lines
6.7 KiB
C++

#include "pch.h"
#include "FSR2Feature.h"
#include "Config.h"
inline void logCallback(FfxMsgType type, const wchar_t* message)
{
std::wstring string(message);
std::string str(string.begin(), string.end());
if (type == FFX_MESSAGE_TYPE_ERROR)
spdlog::error("FSR2Feature::LogCallback FSR Runtime: {0}", str);
else if (type == FFX_MESSAGE_TYPE_WARNING)
spdlog::warn("FSR2Feature::LogCallback FSR Runtime: {0}", str);
else
spdlog::debug("FSR2Feature::LogCallback FSR Runtime: {0}", str);
}
void FSR2Feature::SetInit(bool value)
{
_isInited = value;
}
double FSR2Feature::GetDeltaTime()
{
double currentTime = MillisecondsNow();
double deltaTime = (currentTime - _lastFrameTime);
_lastFrameTime = currentTime;
return deltaTime;
}
bool FSR2Feature::IsDepthInverted() const
{
return _depthInverted;
}
bool FSR2Feature::IsInited()
{
return _isInited;
}
bool FSR2Feature::InitFSR2(ID3D12Device* device, const NVSDK_NGX_Parameter* InParameters)
{
if (IsInited())
return true;
if (device == nullptr)
{
spdlog::error("FSR2Feature::InitFSR2 D3D12Device is null!");
return false;
}
const size_t scratchBufferSize = ffxGetScratchMemorySizeDX12(FFX_FSR2_CONTEXT_COUNT);
void* scratchBuffer = calloc(scratchBufferSize, 1);
auto errorCode = ffxGetInterfaceDX12(&_contextDesc.backendInterface, device, scratchBuffer, scratchBufferSize, FFX_FSR2_CONTEXT_COUNT);
if (errorCode != FFX_OK)
{
spdlog::error("FSR2Feature::InitFSR2 ffxGetInterfaceDX12 error: {0:x}", errorCode);
free(scratchBuffer);
return false;
}
_contextDesc.maxRenderSize.width = RenderWidth();
_contextDesc.maxRenderSize.height = RenderHeight();
_contextDesc.displaySize.width = DisplayWidth();
_contextDesc.displaySize.height = DisplayHeight();
_contextDesc.flags = 0;
int featureFlags;
InParameters->Get(NVSDK_NGX_Parameter_DLSS_Feature_Create_Flags, &featureFlags);
bool Hdr = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_IsHDR;
bool EnableSharpening = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_DoSharpening;
bool DepthInverted = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_DepthInverted;
bool JitterMotion = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_MVJittered;
bool LowRes = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_MVLowRes;
bool AutoExposure = featureFlags & NVSDK_NGX_DLSS_Feature_Flags_AutoExposure;
if (Config::Instance()->DepthInverted.value_or(DepthInverted))
{
Config::Instance()->DepthInverted = true;
_contextDesc.flags |= FFX_FSR2_ENABLE_DEPTH_INVERTED;
_depthInverted = true;
spdlog::info("FSR2Feature::InitFSR2 contextDesc.initFlags (DepthInverted) {0:b}", _contextDesc.flags);
}
if (Config::Instance()->AutoExposure.value_or(AutoExposure))
{
Config::Instance()->AutoExposure = true;
_contextDesc.flags |= FFX_FSR2_ENABLE_AUTO_EXPOSURE;
spdlog::info("FSR2Feature::InitFSR2 contextDesc.initFlags (AutoExposure) {0:b}", _contextDesc.flags);
}
else
{
Config::Instance()->AutoExposure = false;
spdlog::info("FSR2Feature::InitFSR2 contextDesc.initFlags (!AutoExposure) {0:b}", _contextDesc.flags);
}
if (Config::Instance()->HDR.value_or(Hdr))
{
Config::Instance()->HDR = false;
_contextDesc.flags |= FFX_FSR2_ENABLE_HIGH_DYNAMIC_RANGE;
spdlog::info("FSR2Feature::InitFSR2 xessParams.initFlags (HDR) {0:b}", _contextDesc.flags);
}
else
{
Config::Instance()->HDR = true;
spdlog::info("FSR2Feature::InitFSR2 xessParams.initFlags (!HDR) {0:b}", _contextDesc.flags);
}
if (Config::Instance()->JitterCancellation.value_or(JitterMotion))
{
Config::Instance()->JitterCancellation = true;
_contextDesc.flags |= FFX_FSR2_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION;
spdlog::info("FSR2Feature::InitFSR2 xessParams.initFlags (JitterCancellation) {0:b}", _contextDesc.flags);
}
if (Config::Instance()->DisplayResolution.value_or(!LowRes))
{
Config::Instance()->DisplayResolution = true;
_contextDesc.flags |= FFX_FSR2_ENABLE_DISPLAY_RESOLUTION_MOTION_VECTORS;
spdlog::info("FSR2Feature::InitFSR2 xessParams.initFlags (!LowResMV) {0:b}", _contextDesc.flags);
}
else
{
Config::Instance()->DisplayResolution = false;
spdlog::info("FSR2Feature::InitFSR2 xessParams.initFlags (LowResMV) {0:b}", _contextDesc.flags);
}
_contextDesc.flags |= FFX_FSR2_ENABLE_DEPTH_INFINITE;
#if _DEBUG
_contextDesc.flags |= FFX_FSR2_ENABLE_DEBUG_CHECKING;
_contextDesc.fpMessage = logCallback;
#endif
spdlog::debug("FSR2Feature::InitFSR2 ffxFsr2ContextCreate!");
auto ret = ffxFsr2ContextCreate(&_context, &_contextDesc);
if (ret != FFX_OK)
{
spdlog::error("FSR2Feature::InitFSR2 ffxFsr2ContextCreate error: {0:x}", ret);
return false;
}
_isInited = true;
return true;
}
FSR2Feature::~FSR2Feature()
{
spdlog::debug("FSR2Feature::~FSR2Feature");
if (!IsInited())
return;
auto errorCode = ffxFsr2ContextDestroy(&_context);
if (errorCode != FFX_OK)
spdlog::error("FSR2Feature::~FSR2Feature ffxFsr2ContextDestroy error: {0:x}", errorCode);
free(_contextDesc.backendInterface.scratchBuffer);
SetInit(false);
}
void FSR2Feature::SetRenderResolution(const NVSDK_NGX_Parameter* InParameters, FfxFsr2DispatchDescription* params) const
{
if (InParameters->Get(NVSDK_NGX_Parameter_DLSS_Render_Subrect_Dimensions_Width, &params->renderSize.width) != NVSDK_NGX_Result_Success ||
InParameters->Get(NVSDK_NGX_Parameter_DLSS_Render_Subrect_Dimensions_Height, &params->renderSize.height) != NVSDK_NGX_Result_Success)
{
unsigned int width, height, outWidth, outHeight;
if (InParameters->Get(NVSDK_NGX_Parameter_Width, &width) == NVSDK_NGX_Result_Success &&
InParameters->Get(NVSDK_NGX_Parameter_Height, &height) == NVSDK_NGX_Result_Success)
{
if (InParameters->Get(NVSDK_NGX_Parameter_OutWidth, &outWidth) == NVSDK_NGX_Result_Success &&
InParameters->Get(NVSDK_NGX_Parameter_OutHeight, &outHeight) == NVSDK_NGX_Result_Success)
{
if (width < outWidth)
{
params->renderSize.width = width;
params->renderSize.height = height;
return;
}
params->renderSize.width = outWidth;
params->renderSize.height = outHeight;
}
else
{
if (width < RenderWidth())
{
params->renderSize.width = width;
params->renderSize.height = height;
return;
}
params->renderSize.width = RenderWidth();
params->renderSize.height = RenderHeight();
return;
}
}
params->renderSize.width = RenderWidth();
params->renderSize.height = RenderHeight();
}
}
double FSR2Feature::MillisecondsNow()
{
static LARGE_INTEGER s_frequency;
static BOOL s_use_qpc = QueryPerformanceFrequency(&s_frequency);
double milliseconds = 0;
if (s_use_qpc)
{
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
milliseconds = double(1000.0 * now.QuadPart) / s_frequency.QuadPart;
}
else
{
milliseconds = double(GetTickCount());
}
return milliseconds;
}