mirror of
https://github.com/optiscaler/OptiScaler.git
synced 2026-05-04 00:31:35 +00:00
943 lines
29 KiB
INI
943 lines
29 KiB
INI
; -------------------------------------------------------
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[Upscalers]
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; -------------------------------------------------------
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; Select upscaler for Dx11 games
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; fsr22 (native DX11), fsr31 (native DX11), xess (native DX11, Arc only), xess_12 (dx11on12), fsr21_12 (dx11on12), fsr22_12 (dx11on12), fsr31_12 (dx11on12, FSR4), dlss - Default (auto) is fsr22
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Dx11Upscaler=auto
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; Select upscaler for Dx12 games
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; xess, fsr21, fsr22, fsr31 (also for FSR4), dlss - Default (auto) is xess
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Dx12Upscaler=auto
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; Select upscaler for Vulkan games
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; fsr21, fsr22, fsr31, xess, dlss - Default (auto) is fsr21
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VulkanUpscaler=auto
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; -------------------------------------------------------
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[FrameGen]
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; -------------------------------------------------------
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; Select the FG type to be used
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; optifg - requires amd_fidelityfx_dx12.dll
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; nukems - requires dlssg_to_fsr3_amd_is_better.dll, AMD/Intel GPU users need to add fakenvapi as well
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; nofg, optifg, nukems - Default (auto) is nofg
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FGType=auto
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; -------------------------------------------------------
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[OptiFG]
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; -------------------------------------------------------
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; Enables FSR3.1 frame generation
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; true or false - Default (auto) is false
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Enabled=auto
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; Enables FSR3.1 frame generation debug view
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; true or false - Default (auto) is false
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DebugView=auto
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; Enables async FSR3.1 frame generation
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; true or false - Default (auto) is false
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AllowAsync=auto
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; Enables HUD fix FSR3.1 frame generation
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; Might cause crashes, specially with Async
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; true or false - Default (auto) is false
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HUDFix=auto
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; Delays HUDless image capture
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; Might cause crashes, specially if set too high!
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; integer value above > 0 - Default (auto) is 1
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HUDLimit=auto
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; Extended HUDless checks for more image formats
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; Might cause crash and slowdowns.
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; true or false - Default (auto) is false
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HUDFixExtended=auto
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; Enables capturing of resources before shader execution.
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; Increase hudless capture chances but might cause capturing of unnecessary resources.
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; true or false - Default (auto) is false
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HUDFixImmediate=auto
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; Release present sync mutex after presenting 1 frame
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; true or false - Default (auto) is false
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HudfixHalfSync=auto
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; Release present sync mutex after presenting 2 frames
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; true or false - Default (auto) is false
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HudfixFullSync=auto
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; Defines FG rectangle
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; integer value - Default (auto) is whole screen
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RectLeft=auto
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RectTop=auto
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RectWidth=auto
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RectHeight=auto
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; Resource tracking is always enabled regardless of Hudfix setting
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; Might cause performance issues but disabling might cause stability issues
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; true or false - Default (auto) is false
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AlwaysTrackHeaps=auto
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; Makes a copy of Depth to be used with Hudfix FG call
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; Setting it false most probably cause occasional garbling
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; true or false - Default (auto) is true
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MakeDepthCopy=auto
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; Scale depth buffer according to DepthScaleMax value
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; Fixes broken depth buffer info for DLSS-D + UE
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; true or false - Default (auto) is false
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EnableDepthScale=auto
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; Scale value for EnableDepthScale
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; Depth value will be divided to this value
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; float - Default (auto) is 10000.0
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DepthScaleMax=auto
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; Makes a copy of motion vectors to be used with Hudfix FG call
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; Setting it false most probably cause occasional garbling
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; true or false - Default (auto) is true
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MakeMVCopy=auto
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; Flip Depth & Velocity textures
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; This should fix OptiFG issues with Unity games
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; true or false - Default (auto) is false
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ResourceFlip=auto
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; Enables usage of mutex for FG swapchain present calls
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; Disabling it might improve performance in cost of stability
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; true or false - Default (auto) is true
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UseMutexForSwapchain=auto
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; Frame Pace Tuning
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; -------------------------------------------------------
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; Enables custom Frame Pace Tuning parameters
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; true or false - Default (auto) is true
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FramePacingTuning=auto
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; This info is from:
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; https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/54fbaafdc34716811751bea5032700e78f5a0f33/ffx-api/include/ffx_api/ffx_api_types.h#L197
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;
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; Default Tuning
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; safetyMarginInMs==0.1ms and varianceFactor==0.1.
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;
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; Tuning set A
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; safetyMarginInMs==0.75ms, and varianceFactor==0.1.
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;
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; Tuning Set B
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; safetyMarginInMs==0.01ms and varianceFactor==0.3.
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;
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; If your game when using FG, frame rate is running at unexpectly low frame rate, after gradual transition from rendering complex to easy scene complexity,
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; you could try setting "Tuning Set B" to recover lost FPS at cost of a bit higher variance.
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;
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; OptiScaler will use Tuning B as default
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; Frame Pace Tuning
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; Sets safety margin
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; float - Default (auto) is 0.01
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FPTSafetyMarginInMs=auto
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; Frame Pace Tuning
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; Sets variance factor
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; 0.0 - 1.0 - Default (auto) is 0.3
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FPTVarianceFactor=auto
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; Frame Pace Tuning
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; Allows pacing spinlock to sleep, should reduce CPU usage
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; Might cause slow ramp up of FPS
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; true or false - Default (auto) is false
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FPTHybridSpin=auto
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; Frame Pace Tuning
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; How long to spin if FPTHybridSpin is true. Measured in timer resolution units.
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; Not recommended to go below 2. Will result in frequent overshoots
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; uint - Default (auto) is 2
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FPTHybridSpinTime=auto
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; Frame Pace Tuning
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; Allows WaitForSingleObject instead of spinning for fence value
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; true or false - Default (auto) is false
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FPTWaitForSingleObjectOnFence=auto
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; -------------------------------------------------------
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[Inputs]
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; -------------------------------------------------------
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; OptiScaler will hook (nvngx.dll) and use Dlss Inputs
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; true or false - Default (auto) is true
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EnableDlssInputs=auto
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; OptiScaler will hook (libxess.dll) and use XeSS Inputs
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; true or false - Default (auto) is true
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EnableXeSSInputs=auto
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; OptiScaler will hook Fsr2 Inputs
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; true or false - Default (auto) is true
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EnableFsr2Inputs=auto
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; OptiScaler will use Fsr2 Inputs
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; true or false - Default (auto) is true
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UseFsr2Inputs=auto
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; Try to find FSR2 methods with pattern matching
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; Will slow down the loading of the game
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; true or false - Default (auto) is false
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Fsr2Pattern=auto
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; OptiScaler will hook Fsr3 Inputs
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; true or false - Default (auto) is true
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EnableFsr3Inputs=auto
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; OptiScaler will use Fsr3 Inputs
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; true or false - Default (auto) is true
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UseFsr3Inputs=auto
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; Try to find FSR3 methods with pattern matching
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; Will slow down the loading of the game
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; true or false - Default (auto) is false
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Fsr3Pattern=auto
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; OptiScaler will hook FidelityFX (amd_fidelityfx_dx12.dll) Api Inputs
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; true or false - Default (auto) is true
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EnableFfxInputs=auto
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; OptiScaler will use FidelityFX Api Inputs
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; true or false - Default (auto) is true
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UseFfxInputs=auto
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; Enables hot swapping between games FSR3.1 upscaler and OptiScaler's selected upscaler
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; true or false - Default (auto) is true
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EnableHotSwapping=auto
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; -------------------------------------------------------
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[Framerate]
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; -------------------------------------------------------
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; Frame rate limit that uses Reflex therefore the game has to support Reflex and have it enabled
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; AMD users can use fakenvapi to get this feature working
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; float - Default (auto) is 0.0 (disabled)
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FramerateLimit=auto
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; -------------------------------------------------------
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[XeSS]
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; -------------------------------------------------------
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; Building pipeline for XeSS before init
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; true or false - Default (auto) is true
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BuildPipelines=auto
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; Creating heap objects for XeSS before init
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; true or false - Default (auto) is false
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CreateHeaps=auto
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;Select XeSS network model
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; 0 = KPSS | 1 = Splat | 2 = Model 3 | 3 = Model 4 | 4 = Model 5 | 5 = Model 6
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; Default (auto) is 0
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NetworkModel=auto
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; Override path of libxess.dll
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; Example - D:\Downloads\OptiScaler\libxess.dll
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; Default (auto) is same folder as mod dll
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LibraryPath=auto
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; Override path of libxess_dx11.dll
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; Example - D:\Downloads\OptiScaler\libxess_dx11.dll
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; Default (auto) is same folder as mod dll
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Dx11LibraryPath=auto
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; -------------------------------------------------------
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[FSR]
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; -------------------------------------------------------
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; Sets camera vertical FOV value for FSR and FSR FG
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; 0.0 to 180.0 - Default (auto) is 60.0
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VerticalFov=auto
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; If vertical fov is not defined will be used to calculate vertical fov
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; 0.0 to 180.0 - Default (auto) is off
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HorizontalFov=auto
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; Sets camera near value for FSR and FSR FG
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; 0.0 to max float value - Default (auto) is 0.1
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CameraNear=auto
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; Sets camera far value for FSR and FSR FG
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; 0.0 to max float value - Default (auto) is 10000.0
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CameraFar=auto
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; Enables usage of camera values (near, far, fov)
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; received from FSR2/3 or FFX inputs
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; true or false - Default (auto) is true
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UseFsrInputValues=auto
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; Enables debug view for FSR3.X upscaler
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; true or false - Default (auto) is false
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DebugView=auto
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; Selects upscaler backend for FSR3.X
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; 0 = FSR 3.1.2 | 1 = FSR 2.3.2
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; 0 or 1 (for now) - Default (auto) is 0
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UpscalerIndex=auto
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; Sets velocity factor for FSR3.1.1 and above
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; Value of 0.0f can improve temporal stability of bright pixels.
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; 0.0 to 1.0 - Default (auto) is 1.0
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VelocityFactor=auto
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; Sets reactiveness scale for FSR3.1.4 and above
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; Meant for development purpose to test if writing a larger value to reactive mask, reduces ghosting
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; 0.0 to infinite - Default (auto) is 1.0
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ReactiveScale=auto
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; Sets shading scale for FSR3.1.4 and above
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; Increasing this scales fsr3.1 computed shading change value at read to have higher reactiveness.
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; 0.0 to infinite - Default (auto) is 1.0
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ShadingScale=auto
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; Sets accumulation added per frame for FSR3.1.4 and above
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; Corresponds to amount of accumulation added per frame at pixel coordinate where disocclusion occurred or when reactive mask value is > 0.0f.
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; Decreasing this and drawing the ghosting object (IE no mv) to reactive mask with value close to 1.0f can decrease temporal ghosting.
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; Decreasing this value could result in more thin feature pixels flickering.
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; 0.0 to 1.0 - Default (auto) is 0.333
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AccAddPerFrame=auto
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; Sets minimum disocclusion accumulation for FSR3.1.4 and above
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; Increasing this value may reduce white pixel temporal flickering around swaying thin objects that are disoccluding one another often.
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; Too high value may increase ghosting. A sufficiently negative value means for pixel coordinate at frame N that is disoccluded,
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; add fAccumulationAddedPerFrame starting at frame N+2.
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; -1.0 to 1.0 - Default (auto) is -0.333
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MinDisOccAcc=auto
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; Use raw DLSS reactive mask as transparency mask
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; true or false - Default (auto) is true
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UseReactiveMaskForTransparency=auto
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; Bias to apply DLSS reactive mask when using with FSR
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; Higher the value, more bias on new frame
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; 0.0 - 0.9 - Default (auto) is 0.45
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DlssReactiveMaskBias=auto
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; Enables updating of FSR3.X to FSR4
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; true or false - Default (auto) is depends on GPU
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Fsr4Update=auto
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; Select FSR4 model to use
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; 0 = model used for FSR AA/Quality, 5 = model used for FSR Ultra Performance
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; From 0 to 5 - Default (auto) is game's default
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Fsr4Model=auto
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; Indicates input color resource contains perceptual sRGB colors
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; Might improve IQ of FSR4
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; true or false - Default (auto) is false
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FsrNonLinearSRGB=auto
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; Indicates input color resource contains perceptual PQ colors
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; Might improve IQ of FSR4
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; true or false - Default (auto) is false
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FsrNonLinearPQ=auto
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; Updates the DirectX 12 Agility SDK
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; Enabling the use of FSR4 on Windows 10 in older titles like Cyberpunk 2077
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; You MUST copy D3D12_OptiScaler folder next to games exe!
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; true or false - Default (auto) is false
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FsrAgilitySDKUpgrade=auto
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; Override path of amd_fidelityfx_dx12.dll
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; Example - C:\Program Files\Rockstar Games\Grand Theft Auto V Enhanced\Altdll\amd_fidelityfx_dx12.dll
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; Default (auto) is same folder as mod dll
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FfxDx12Path=auto
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; Override path of amd_fidelityfx_vk.dll
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; Example - D:\Downloads\OptiScaler\amd_fidelityfx_vk.dll
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; Default (auto) is same folder as mod dll
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FfxVkPath=auto
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; -------------------------------------------------------
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[DLSS]
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; -------------------------------------------------------
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; Enables calls to original NVNGX
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; true or false - Default (auto) is true
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Enabled=auto
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; Override path of nvngx.dll / _nvngx.dll
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; Default (auto) is path defined in registry
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LibraryPath=auto
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; Path of streamline/nvngx_dlss.dll folder
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; Which will be used on initing nvngx api
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; for example .\streamline
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; Default (auto) is OptiScaler dll path
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FeaturePath=auto
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; Override path of nvngx_dlss.dll
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; Example - D:\Downloads\OptiScaler\nvngx_dlss.dll
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; Default (auto) is means override disabled
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NVNGX_DLSS_Path=auto
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; Set this to true to enable custom render preset overrides
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; true or false - Default (auto) is false
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RenderPresetOverride=auto
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; Render presets for quality settings
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; Depends on DLSS version but most recent order is
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; 0 = Default | 1 = A | 2 = B | 3 = C | 4 = D | 5 = E | 6 = F | 7 = G
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; 8 = H | 9 = I | 10 = J | 11 = K | 12 = L | 13 = M | 14 = N | 15 = O
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; Default (auto) is 0
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RenderPresetForAll=auto
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RenderPresetDLAA=auto
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RenderPresetUltraQuality=auto
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RenderPresetQuality=auto
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RenderPresetBalanced=auto
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RenderPresetPerformance=auto
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RenderPresetUltraPerformance=auto
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; Use generic appid with NGX, fixes OptiScaler preset override not working with certain games
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; true or false - Default (auto) is false
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UseGenericAppIdWithDlss=auto
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; -------------------------------------------------------
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[Nukems]
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; -------------------------------------------------------
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; Fix broken visuals in some games (mostly non-UE) on AMD GPUs under Windows
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; Can cause stutters so best to use only when necessary
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; true or false - Default (auto) is false
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MakeDepthCopy=auto
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; -------------------------------------------------------
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[Menu]
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; -------------------------------------------------------
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; Enables new overlay ImGui menus
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; without this option OptiScaler will disable all FG features
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; true or false - Default (auto) is when OptiScaler is nvngx.dll false otherwise true
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OverlayMenu=auto
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; In-game ImGui menu scale
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; 0.5 to 2.0 - Default (auto) is 1.0, gets lower below 900p
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Scale=auto
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; Shortcut key for opening menu
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; For all keycode values you can check this address
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; https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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; Integer value - Default (auto) is 0x2D -> VK_INSERT, previous default key VK_HOME is 0x24
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; -1 -> No shortcut key
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ShortcutKey=auto
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; Extends scaling ratio limits to 0.1 - 6.0
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; true or false - Default (auto) is false
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ExtendedLimits=auto
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; Use high quality font for menu
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; Might use more VRAM
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; If you see a black overlay or experience menu related crashes with Vulkan, try disabling
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; true or false - Default (auto) is true
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UseHQFont=auto
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; Path to a font to be used as HQ Font, requires UseHQFont=true
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; Best to use monospace fonts
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; Example path: C:\\Windows\\Fonts\\comic.ttf
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; Default (auto) is Hack-Regular bundled with OptiScaler
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TTFFontPath=auto
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; Disables startup splash message
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; true or false - Default (auto) is false
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DisableSplash=auto
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; Enables Fps overlay
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; true or false - Default (auto) is false
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ShowFps=auto
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; In-game FPS Overlay scale
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; 0.5 to 2.0 - Default (auto) is using the same scale as menu
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FpsScale=auto
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; Fps overlay position
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; 0 = Top Left | 1 = Top Right | 2 = Bottom Left | 3 Bottom Right
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; 0 to 3 - Default (auto) is 0
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FpsOverlayPos=auto
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; Fps overlay type
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; 0 = Just FPS | 1 = Simple | 2 = Detailed | 3 = Detailed + Graph | 4 Full | 5 Full + Graph
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; 0 to 4 - Default (auto) is 0
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FpsOverlayType=auto
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; Shortcut key for fps overlay
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; Integer value - Default (auto) is 0x21 -> VK_PRIOR
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; -1 -> No shortcut key
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FpsShortcutKey=auto
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; Shortcut key for fps overlay type cycle
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; Integer value - Default (auto) is 0x22 -> VK_NEXT
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; -1 -> No shortcut key
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FpsCycleShortcutKey=auto
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; Enables Horizontal Fps overlay layout
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; true or false - Default (auto) is false
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FpsOverlayHorizontal=auto
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; Fps Overlay background alpha
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; 0.0 to 1.0 - Default (auto) is 0.4
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FpsOverlayAlpha=auto
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; -------------------------------------------------------
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[Spoofing]
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; -------------------------------------------------------
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; VerdorId to spoof
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; 0x10de = Nvidia | 0x8086 = Intel | 0x1002 = AMD
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; Integer value - Default (auto) is 0x10de
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SpoofedVendorId=auto
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|
; DeviceId to spoof
|
|
; 0x2684 = 4090 | 0x56A0 = A770 | 0x7550 9070 XT
|
|
; Integer value - Default (auto) is 0x2684 (4090)
|
|
SpoofedDeviceId=auto
|
|
|
|
; Target VerdorId to be spoofed
|
|
; Integer value - Default (auto) is all
|
|
TargetVendorId=auto
|
|
|
|
; Target DeviceId to be spoofed
|
|
; Default (auto) is all
|
|
TargetDeviceId=auto
|
|
|
|
; Spoofed GPU name
|
|
; NVIDIA GeForce RTX 4090 | Intel(R) Arc(TM) A770 Graphics | AMD Radeon RX 9070 XT
|
|
; Default (auto) is NVIDIA GeForce RTX 4090
|
|
SpoofedGPUName=auto
|
|
|
|
; Enables GPU spoofing for Streamline even if Dxgi spoofing is disabled for the rest of the game
|
|
; Usually allows for using fakenvapi without spoofing the whole game, and sometimes DLSS/DLSSG
|
|
; true or false - Default (auto) is false on Nvidia, true on Intel/AMD
|
|
StreamlineSpoofing=auto
|
|
|
|
; Enables Nvidia GPU spoofing for DXGI
|
|
; true or false - Default (auto) is true
|
|
Dxgi=auto
|
|
|
|
; Skips DXGI GPU spoofing when caller method in the list (example: slInit|slGetPluginFunction|nvapi_QueryInterface)
|
|
; Be careful this will disable spoofing for rest of the calls also does not work on Linux
|
|
; method names seperated with pipe "|" - Default (auto) is disabled
|
|
DxgiBlacklist=auto
|
|
|
|
; Spoof amount of VRAM for DXGI
|
|
; Spoofed amount in GBs - Default (auto) is disabled
|
|
DxgiVRAM=auto
|
|
|
|
; Enables Nvidia GPU spoofing for Vulkan
|
|
; true or false - Default (auto) is false
|
|
Vulkan=auto
|
|
|
|
; Enables Nvidia extension spoofing for Vulkan
|
|
; true or false - Default (auto) is false
|
|
VulkanExtensionSpoofing=auto
|
|
|
|
; Spoof amount of VRAM for Vulkan
|
|
; Spoofed amount in GBs - Default (auto) is disabled
|
|
VulkanVRAM=auto
|
|
|
|
; Enables spoofing of hardware accelerated gpu scheduling
|
|
; Required for nukem's mod, lets RTX40xx series users use DLSSG without HAGS enabled
|
|
; true or false - Default (auto) is false, unless DLSSG mod is enabled
|
|
SpoofHAGS=auto
|
|
|
|
; Enables overriding of requested D3D feature level
|
|
; true or false - Default (auto) is false
|
|
D3DFeatureLevel=auto
|
|
|
|
; Prevents DirectX12 not supported error on UE games
|
|
; with Intel cards when spoofing enabled
|
|
; true or false - Default (auto) is false
|
|
UEIntelAtomics=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[Plugins]
|
|
; -------------------------------------------------------
|
|
; Path that will be searched for same filename plugins (dxgi.dll, winmm.dll, etc.)
|
|
; Default is .\plugins
|
|
Path=auto
|
|
|
|
; OptiScaler loads *.asi files in plugins folder
|
|
; true or false - Default (auto) is true
|
|
LoadAsiPlugins=auto
|
|
|
|
; Loads SpecialK64.dll from game's exe folder
|
|
; Please put a SpecialK.dxgi file next to SpecialK64.dll
|
|
; to set SpecialK's working mode otherwise it will not be activated
|
|
; BECAUSE OF STABILITY ISSUES, WILL NOT BE LOADED WHEN OPTIFG IS ENABLED
|
|
; true or false - Default (auto) is false
|
|
LoadSpecialK=auto
|
|
|
|
; Loads Reshade64.dll from game's exe folder
|
|
; Rename Reshade dll to ReShade64.dll, put next to OptiScaler and set to true
|
|
; true or false - Default (auto) is false
|
|
LoadReshade=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[NvApi]
|
|
; -------------------------------------------------------
|
|
; Override loading of nvapi64.dll
|
|
; true or false - Default (auto) is false for Nvidia, true for others
|
|
OverrideNvapiDll=auto
|
|
|
|
; Disable FlipMetering
|
|
; Fix the thick frametime graph caused by Nvidia's Flip Metering when using NukemFG, needs Fakenvapi to work
|
|
; true or false - Default (auto) is false for Nvidia, true for others
|
|
DisableFlipMetering=auto
|
|
|
|
; If nvapi override enabled and file path defined here
|
|
; will try to load it from here, otherwise will check current folder for nvapi64.dll
|
|
; Default (auto) is local folder
|
|
NvapiDllPath=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[Dx11withDx12]
|
|
; -------------------------------------------------------
|
|
; Delay some operations during creation of D11wDx12 features to increase compatibility
|
|
; true or false - Default (auto) is false
|
|
UseDelayedInit=auto
|
|
|
|
; Prefer using D3D11_RESOURCE_MISC_SHARED, which is lower level
|
|
; and a bit more performant and possibly less compatible
|
|
; true or false - Default (auto) is false
|
|
DontUseNTShared=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[Hooks]
|
|
; -------------------------------------------------------
|
|
; Early hooking of kernel methods
|
|
; May cause compatibility issues!!!
|
|
; true or false - Default (auto) is false
|
|
EarlyHooking=auto
|
|
|
|
; Skip hooking of local nvngx files and only hook nvngx at registry
|
|
; Needed for Uniscaler + FG
|
|
; true or false - Default (auto) is false
|
|
HookOriginalNvngxOnly=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[Sharpness]
|
|
; -------------------------------------------------------
|
|
; Override DLSS sharpness paramater with fixed shapness value
|
|
; true or false - Default (auto) is false
|
|
OverrideSharpness=auto
|
|
|
|
; Strength of sharpening,
|
|
; value range between 0.0 and 1.0 (while using upper limit is RCAS 1.3) - Default (auto) is 0.3
|
|
Sharpness=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[OutputScaling]
|
|
; -------------------------------------------------------
|
|
; Enable output scaling option for Dx12 and Dx11 with Dx12 backends
|
|
; true or false - Default (auto) is false
|
|
Enabled=auto
|
|
|
|
; Output scaling ratio
|
|
; 0.5 - 3.0 - Default (auto) is 1.5
|
|
Multiplier=auto
|
|
|
|
; Enable FSR for upscaling & downscaling, otherwise bicubic will be used
|
|
; true or false - Default (auto) is true
|
|
UseFsr=auto
|
|
|
|
; Downscaler to use when FSR is disabled
|
|
; 0 = Bicubic | 1 = Lanczos | 2 = Catmull-Rom | 3 = MAGC
|
|
; 0 to 3 - Default (auto) is 0 (Bicubic)
|
|
Downscaler=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[CAS]
|
|
; -------------------------------------------------------
|
|
; Enables RCAS sharpening
|
|
; true or false - Default (auto) is false
|
|
Enabled=auto
|
|
|
|
; Enable motion sharpness
|
|
; true or false - Default (auto) is false
|
|
MotionSharpnessEnabled=auto
|
|
|
|
; Sharpening will be added or removed according to motion length
|
|
; value range between -1.3 and 1.3 - Default (auto) is 0.4
|
|
MotionSharpness=auto
|
|
|
|
; How much a pixel should move before motion sharpness applied
|
|
; 0.0 - 100.0 - Default (auto) is 0.0
|
|
MotionThreshold=auto
|
|
|
|
; How much a pixel should move to reach maximum MotionSharpness value
|
|
; Values between MotionThreshold and this value will use be used to scale sharpness value
|
|
; 0.0 - 100.0 - Default (auto) is 10.0
|
|
MotionScaleLimit=auto
|
|
|
|
; Enable debug highlighting for motion sharpening
|
|
; Reddish hue for added greenish for reduced sharpness
|
|
; true or false - Default (auto) is false
|
|
MotionSharpnessDebug=auto
|
|
|
|
; Enable Contrast based sharpening
|
|
; Increases sharpness at high contrast areas.
|
|
; true or false - Default (auto) is false
|
|
ContrastEnabled=auto
|
|
|
|
; Contrast based sharpening value
|
|
; Higher values increases sharpness at high contrast areas.
|
|
; High values might cause graphical GLITCHES when used with high sharpness values !!!
|
|
; 0.0 - 2.0 - Default (auto) is 0.0
|
|
Contrast=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[Log]
|
|
; -------------------------------------------------------
|
|
; Log file, if undefined OptiScaler.log file in current folder
|
|
; Default (auto) is OptiScaler.log in same folder
|
|
LogFile=auto
|
|
|
|
; Verbosity level of file logs
|
|
; 0 = Trace / 1 = Debug / 2 = Info / 3 = Warning / 4 = Error
|
|
; Default (auto) is 2 = Info
|
|
LogLevel=auto
|
|
|
|
; Log to console (Log level is always 2 (Info) for performance reasons)
|
|
; true or false - Default (auto) is false
|
|
LogToConsole=auto
|
|
|
|
; Log to file
|
|
; true or false - Default (auto) is false
|
|
LogToFile=auto
|
|
|
|
; Log to NVNGX API
|
|
; true or false - Default (auto) is false
|
|
LogToNGX=auto
|
|
|
|
; Open console window for logs
|
|
; true or false - Default (auto) is false
|
|
OpenConsole=auto
|
|
|
|
; When set to false creates a new log file for every OptiScaler session
|
|
; true or false - Default (auto) is true
|
|
SingleFile=auto
|
|
|
|
; Enables async logging
|
|
; true or false - Default (auto) is true
|
|
LogAsync=auto
|
|
|
|
; Async logging threads
|
|
; 1 - 8 - Default (auto) is 1
|
|
LogAsyncThreads=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[InitFlags]
|
|
; -------------------------------------------------------
|
|
; Force add ENABLE_AUTOEXPOSURE to init flags
|
|
; Some Unreal Engine games needs this, fixes colors specially in dark areas
|
|
; true or false - Default (auto) is DLSS value
|
|
AutoExposure=auto
|
|
|
|
; Force add HDR_INPUT_COLOR to init flags
|
|
; true or false - Default (auto) is DLSS value
|
|
HDR=auto
|
|
|
|
; Force add INVERTED_DEPTH to init flags
|
|
; true or false - Default (auto) is DLSS value
|
|
DepthInverted=auto
|
|
|
|
; Force add JITTERED_MV flag to init flags
|
|
; true or false - Default (auto) is DLSS value
|
|
JitterCancellation=auto
|
|
|
|
; Force add HIGH_RES_MV flag to init flags
|
|
; true or false - Default (auto) is DLSS value
|
|
DisplayResolution=auto
|
|
|
|
; Force remove RESPONSIVE_PIXEL_MASK from init flags
|
|
; true or false - Default (auto) is true
|
|
DisableReactiveMask=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[UpscaleRatio]
|
|
; -------------------------------------------------------
|
|
; Set this to true to enable the internal resolution override
|
|
; true or false - Default (auto) is false
|
|
UpscaleRatioOverrideEnabled=auto
|
|
|
|
; Set the forced upscale ratio value
|
|
; Default (auto) is 1.3
|
|
UpscaleRatioOverrideValue=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[QualityOverrides]
|
|
; -------------------------------------------------------
|
|
; Set this to true to enable custom quality mode overrides
|
|
; true or false - Default (auto) is false
|
|
QualityRatioOverrideEnabled=auto
|
|
|
|
; Set custom upscaling ratio for each quality mode
|
|
;
|
|
; Default (auto) values:
|
|
; DLAA : 1.0
|
|
; Ultra Quality : 1.3
|
|
; Quality : 1.5
|
|
; Balanced : 1.7
|
|
; Performance : 2.0
|
|
; Ultra Performance : 3.0
|
|
QualityRatioDLAA=auto
|
|
QualityRatioUltraQuality=auto
|
|
QualityRatioQuality=auto
|
|
QualityRatioBalanced=auto
|
|
QualityRatioPerformance=auto
|
|
QualityRatioUltraPerformance=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[DRS]
|
|
; -------------------------------------------------------
|
|
; Set this to true to enable limiting DRS min resolution to rendering resolution
|
|
; true or false - Default (auto) is false
|
|
DrsMinOverrideEnabled=auto
|
|
|
|
; Set this to true to enable limiting DRS max resolution to rendering resolution
|
|
; true or false - Default (auto) is false
|
|
DrsMaxOverrideEnabled=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[HDR]
|
|
; -------------------------------------------------------
|
|
; Force HDR color space
|
|
; true or false - Default (auto) is false
|
|
ForceHDR=auto
|
|
|
|
; Use HDR10
|
|
; true or false - Default (auto) is false
|
|
UseHDR10=auto
|
|
|
|
|
|
|
|
; -------------------------------------------------------
|
|
[Hotfix]
|
|
; -------------------------------------------------------
|
|
; Enables blocking of Steam and Epic overlays
|
|
; true or false - Default (auto) is false
|
|
DisableOverlays=auto
|
|
|
|
; OptiScaler will try to force high performance GPU
|
|
; true or false - Default (auto) is false
|
|
PreferDedicatedGpu=auto
|
|
|
|
; OptiScaler will report only first high performance gpu
|
|
; true or false - Default (auto) is false
|
|
PreferFirstDedicatedGpu=auto
|
|
|
|
; Override value for mipmap lod bias
|
|
; -15.0 - 15.0 - Default (auto) is disabled
|
|
MipmapBiasOverride=auto
|
|
|
|
; Use a fixed value for lod bias
|
|
; true or false - Default (auto) is false
|
|
MipmapBiasFixedOverride=auto
|
|
|
|
; Use override value as scale multiplier
|
|
; true or false - Default (auto) is false
|
|
MipmapBiasScaleOverride=auto
|
|
|
|
; Override all textures lod bias (normally only overriding < 0 values)
|
|
; true or false - Default (auto) is false
|
|
MipmapBiasOverrideAll=auto
|
|
|
|
; Override max anisotropy for textures
|
|
; 2, 4, 8, 16 - Default (auto) is disabled
|
|
AnisotropyOverride=auto
|
|
|
|
; Override anisotropy and mipmap bias values of shader samplers
|
|
; Might cause image corruption and other issues but could solve override is not working with some games issues
|
|
; true or false - Default (auto) is false
|
|
OverrideShaderSampler=auto
|
|
|
|
; Rounds internal resolutions width and height to multiple of this value
|
|
; 2, 4, 8, 16 ... - Default (auto) is disabled
|
|
RoundInternalResolution=auto
|
|
|
|
; Skips upscaling of n frames
|
|
; n is integer number - Default (auto) is disabled
|
|
SkipFirstFrames=auto
|
|
|
|
; Restore last used compute signature after upscaling
|
|
; true or false - Default (auto) is false
|
|
RestoreComputeSignature=auto
|
|
|
|
; Restore last used graphics signature after upscaling
|
|
; true or false - Default (auto) is false
|
|
RestoreGraphicSignature=auto
|
|
|
|
; Use precompiled shaders for RCAS, Output Scaling ans Mask Bias
|
|
; true or false - Default (auto) is true
|
|
UsePrecompiledShaders=auto
|
|
|
|
; Color texture resource state to fix for rainbow colors on AMD cards (for mostly UE games)
|
|
; For UE engine games on AMD, set it to 4 (D3D12_RESOURCE_STATE_RENDER_TARGET)
|
|
ColorResourceBarrier=auto
|
|
; For UE engine games on AMD, set it to 8 (D3D12_RESOURCE_STATE_UNORDERED_ACCESS)
|
|
MotionVectorResourceBarrier=auto
|
|
DepthResourceBarrier=auto
|
|
ColorMaskResourceBarrier=auto
|
|
ExposureResourceBarrier=auto
|
|
OutputResourceBarrier=auto
|
|
|
|
; Default (auto) is state correction disabled
|
|
; These settings defines each resources initial resource
|
|
; state and add resource barrier for correct state
|
|
;
|
|
; Common resource barrier states
|
|
; ----------------------------------------------------
|
|
; D3D12_RESOURCE_STATE_COMMON = 0,
|
|
; D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1,
|
|
; D3D12_RESOURCE_STATE_INDEX_BUFFER = 2,
|
|
; D3D12_RESOURCE_STATE_RENDER_TARGET = 4,
|
|
; D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8,
|
|
; D3D12_RESOURCE_STATE_DEPTH_WRITE = 16,
|
|
; D3D12_RESOURCE_STATE_DEPTH_READ = 32,
|
|
; D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64,
|
|
; D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128,
|
|
;------------------------------------------------------
|
|
;
|
|
; All state values can be checked from here
|
|
; https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_states
|