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https://github.com/optiscaler/OptiScaler.git
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91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
#pragma once
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#include "Config.h"
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namespace Util
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{
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std::filesystem::path ExePath();
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std::filesystem::path DllPath();
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enum class NvParameter
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{
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Invalid,
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//SuperSampling
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SuperSampling_ScaleFactor,
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SuperSampling_Available,
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SuperSampling_MinDriverVersionMajor,
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SuperSampling_MinDriverVersionMinor,
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SuperSampling_FeatureInitResult,
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SuperSampling_NeedsUpdatedDriver,
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//User settings stuff
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Width,
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Height,
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PerfQualityValue,
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RTXValue,
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FreeMemOnReleaseFeature,
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//Resolution stuff
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OutWidth,
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OutHeight,
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DLSS_Render_Subrect_Dimensions_Width,
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DLSS_Render_Subrect_Dimensions_Height,
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DLSS_Get_Dynamic_Max_Render_Width,
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DLSS_Get_Dynamic_Max_Render_Height,
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DLSS_Get_Dynamic_Min_Render_Width,
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DLSS_Get_Dynamic_Min_Render_Height,
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Sharpness,
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//Callbacks
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DLSSGetStatsCallback,
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DLSSOptimalSettingsCallback,
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//Render stuff
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CreationNodeMask,
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VisibilityNodeMask,
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DLSS_Feature_Create_Flags,
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DLSS_Enable_Output_Subrects,
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//D3D12 Buffers
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Color,
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MotionVectors,
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Depth,
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Output,
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TransparencyMask,
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ExposureTexture,
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DLSS_Input_Bias_Current_Color_Mask,
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Pre_Exposure,
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Exposure_Scale,
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Reset,
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MV_Scale_X,
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MV_Scale_Y,
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Jitter_Offset_X,
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Jitter_Offset_Y,
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//Dev Stuff
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SizeInBytes,
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OptLevel,
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IsDevSnippetBranch,
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DLSS_Hint_Render_Preset_DLAA,
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DLSS_Hint_Render_Preset_UltraQuality,
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DLSS_Hint_Render_Preset_Quality,
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DLSS_Hint_Render_Preset_Balanced,
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DLSS_Hint_Render_Preset_Performance,
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DLSS_Hint_Render_Preset_UltraPerformance
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};
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NvParameter NvParameterToEnum(const char* name);
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};
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (FAILED(hr))
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{
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// Set a breakpoint on this line to catch DirectX API errors
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throw std::exception();
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}
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} |