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https://github.com/webadderallorg/Recordly.git
synced 2026-10-07 13:01:30 +00:00
Correct colour handling during recording
Record captured frames with BT.709 conversion and explicit limited-range metadata. Share the Windows conversion code between capture engines and apply matching colour metadata on macOS and FFmpeg fallbacks.
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6 files changed
+104
-60
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@@ -4,16 +4,13 @@
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#include <codecapi.h>
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#include <iostream>
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#include <cstring>
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#include "../../common/bt709_video.h"
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#pragma comment(lib, "mfplat.lib")
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#pragma comment(lib, "mfreadwrite.lib")
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#pragma comment(lib, "mf.lib")
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#pragma comment(lib, "mfuuid.lib")
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static int clampByte(int v) {
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return v < 0 ? 0 : (v > 255 ? 255 : v);
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}
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MFEncoder::MFEncoder() {}
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MFEncoder::~MFEncoder() {
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@@ -53,6 +50,8 @@ bool MFEncoder::initialize(const std::wstring& outputPath, int width, int height
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MFSetAttributeRatio(outputType.Get(), MF_MT_FRAME_RATE, fps_, 1);
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MFSetAttributeRatio(outputType.Get(), MF_MT_PIXEL_ASPECT_RATIO, 1, 1);
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outputType->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
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hr = setBt709LimitedVideoAttributes(outputType.Get());
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if (FAILED(hr)) return false;
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// Input media type (NV12)
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ComPtr<IMFMediaType> inputType;
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@@ -65,6 +64,8 @@ bool MFEncoder::initialize(const std::wstring& outputPath, int width, int height
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MFSetAttributeRatio(inputType.Get(), MF_MT_FRAME_RATE, fps_, 1);
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MFSetAttributeRatio(inputType.Get(), MF_MT_PIXEL_ASPECT_RATIO, 1, 1);
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inputType->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
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hr = setBt709LimitedVideoAttributes(inputType.Get());
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if (FAILED(hr)) return false;
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// Create SinkWriter with MPEG4 container
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ComPtr<IMFAttributes> writerAttrs;
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@@ -132,34 +133,10 @@ bool MFEncoder::writeFrame(ID3D11Texture2D* texture, int64_t timestampHns) {
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HRESULT hr = context_->Map(stagingTexture_.Get(), 0, D3D11_MAP_READ, 0, &mapped);
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if (FAILED(hr)) return false;
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// Convert BGRA → NV12
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// Convert full-range desktop BGRA to explicitly tagged BT.709 video-range NV12.
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const uint8_t* bgra = static_cast<const uint8_t*>(mapped.pData);
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const int bgraPitch = static_cast<int>(mapped.RowPitch);
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// Y plane
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for (int y = 0; y < height_; y++) {
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for (int x = 0; x < width_; x++) {
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const uint8_t* pixel = bgra + y * bgraPitch + x * 4;
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uint8_t b = pixel[0], g = pixel[1], r = pixel[2];
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int yVal = ((66 * r + 129 * g + 25 * b + 128) >> 8) + 16;
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nv12Buffer_[y * width_ + x] = static_cast<uint8_t>(clampByte(yVal));
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}
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}
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// UV plane (interleaved, subsampled 2x2)
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const int ySize = width_ * height_;
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uint8_t* uvPlane = nv12Buffer_.data() + ySize;
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for (int y = 0; y < height_; y += 2) {
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for (int x = 0; x < width_; x += 2) {
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const uint8_t* pixel = bgra + y * bgraPitch + x * 4;
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uint8_t b = pixel[0], g = pixel[1], r = pixel[2];
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int u = ((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128;
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int v = ((112 * r - 94 * g - 18 * b + 128) >> 8) + 128;
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int uvIdx = (y / 2) * width_ + (x / 2) * 2;
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uvPlane[uvIdx] = static_cast<uint8_t>(clampByte(u));
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uvPlane[uvIdx + 1] = static_cast<uint8_t>(clampByte(v));
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}
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}
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convertBgraToBt709LimitedNv12(bgra, bgraPitch, width_, height_, nv12Buffer_);
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context_->Unmap(stagingTexture_.Get(), 0);
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