The WGC capture session uses Direct3D11CaptureFramePool::CreateFreeThreaded,
which dispatches FrameArrived callbacks on thread pool threads concurrently.
MFEncoder::writeFrame() accesses non-thread-safe resources (ID3D11DeviceContext,
IMFSinkWriter, shared staging texture and NV12 buffer) without synchronization,
causing MP4 container corruption when callbacks overlap at high frame rates.
Add a mutex to serialize writeFrame() and finalize() calls, preventing
concurrent access to the D3D context and Media Foundation sink writer.
Fixes#96
Add IPC handler to expose app.getVersion() to the renderer and
display it in the More dropdown menu. Users can now verify which
version they're running.
Fixes#70
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Push selected-source changes from Electron to the launch window instead of polling every 500ms, reducing constant renderer and IPC churn. Also restore the TimelineEditor audio path narrowing fix so the current tree stays type-safe.
Add Electron IPC handlers and preload wiring for Whisper caption generation, small-model download management, and safer project media source resolution. Update native macOS capture helpers to mux separate system and microphone audio outputs before finalizing recordings.
- language support
- webcame pause/resume sync
- native recording pause
- cancel (clears chunks and stops both recoders and webcame discarded on native cancel
- full lifecycle with webcame - pause - resume - stop keeps webcame in sync throughout
with flex layout that reserves space above the bar for menu cards
- Increase HUD window size to 620x520 for menu card headroom
- Replace mic on/off toggle with mic selector card showing all available
microphones with live audio level meters per device
- Remove old separate mic controls panel
- Increase bar size with larger buttons, padding, and separators
- Fix TS null safety in stopRecording MediaRecorder accessfix
- Add pause, resume, and cancel recording controls with elapsed timer
- Move folder, language, and system audio into three-dots overflow menu with source highlight
wave
- Add countdownInProgress flag in IPC handler to reject concurrent starts
- Add countdownActive state in renderer to block re-entry
- Disable Record button while countdown is active