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webadderall cbe0b9feac fix: replace real-time audio export with streaming decode + chunked offline rendering
Major rewrite of the audio export pipeline for stability and memory efficiency:

## Streaming Decode
- Primary decode path uses WebDemuxer + AudioDecoder (WebCodecs streaming)
- Falls back to bulk decodeAudioData if streaming fails
- Avoids holding full compressed file + decoded PCM simultaneously

## Chunked Offline Rendering
- Processes timeline in 30-second OfflineAudioContext chunks
- Memory bounded to ~30s of PCM per chunk regardless of recording length

## Chunked WAV Writing
- Writes PCM in ~256KB chunks instead of single massive ArrayBuffer
- Eliminates OOM for long recordings on the native/FFmpeg export path

## Chunked Encoding
- Single AudioEncoder kept alive across all chunks (clean AAC stream)
- Proper backpressure and error propagation per chunk

## scheduleBufferThroughTimeline chunk windowing
- Clips source nodes to chunk boundaries for correct cross-chunk audio
- Backwards compatible defaults when no chunk params provided

## Other export fixes
- Progress cap: 99% -> 100% in both exporters and UI
- Muxing errors: propagated instead of silently swallowed
- Mac recording: enhanced warning when no audio files for muxing
- Export timeout: eliminated by removing real-time rendering
2026-04-18 20:29:14 +10:00
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2026-04-17 21:11:58 +10:00
2026-04-17 21:25:13 +10:00
2026-04-17 21:11:58 +10:00