Files
container/Sources/ContainerizationEXT4/EXT4+Formatter.swift
T
Danny Canter 8b39713a00 EXT4: Optimize unpack (#378)
Optimize unpack a little by trying to reduce allocations in the hot
path. Today for every file we read the entire file into memory and then
pass the data blob to the ext4 writer to eventually be written to the
sparse file. Before being written to the sparse file the data is copied
*again* to a temp buffer before finally hitting write(2) in FileHandle.

This change moves things around such that we can pass an optional buffer
to the ext4 create() (so we can reuse a buffer for file writes), as well
as stops reading entire files into memory by passing the archive entry
itself (wrapped in a ReaderStream object albeit) down to the writer.

Testing with unpacking every platform for
`docker.io/jenkins/jenkins:lts` on an M1 Max:

Old Avg (5 runs): 7.43s
New Avg (5 runs): 5.31s
2025-11-03 12:22:38 -08:00

1336 lines
63 KiB
Swift

//===----------------------------------------------------------------------===//
// Copyright © 2025 Apple Inc. and the Containerization project authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//===----------------------------------------------------------------------===//
// swiftlint: disable discouraged_direct_init shorthand_operator syntactic_sugar
import ContainerizationArchive
import ContainerizationOS
import Foundation
import SystemPackage
extension EXT4 {
/// The `EXT4.Formatter` class provides methods to format a block device with the ext4 filesystem.
/// It allows customization of block size and maximum disk size.
public class Formatter {
let blockSize: UInt32
private var size: UInt64
private let groupDescriptorSize: UInt32 = 32
private var blocksPerGroup: UInt32 {
blockSize * 8
}
private var maxInodesPerGroup: UInt32 {
blockSize * 8 // limited by inode bitmap
}
private var groupsPerDescriptorBlock: UInt32 {
blockSize / groupDescriptorSize
}
private var blockCount: UInt32 {
((size - 1) / blockSize) + 1
}
private var groupCount: UInt32 {
(blockCount - 1) / blocksPerGroup + 1
}
private var groupDescriptorBlocks: UInt32 {
((groupCount - 1) / groupsPerDescriptorBlock + 1) * 32
}
/// Initializes an ext4 filesystem formatter.
///
/// This constructor creates an instance of the ext4 formatter designed to format a block device
/// with the ext4 filesystem. The formatter takes the path to the destination block device and
/// the desired block size of the filesystem as parameters.
///
/// - Parameters:
/// - devicePath: The path to the block device where the ext4 filesystem will be created.
/// - blockSize: The block size of the ext4 filesystem, specified in bytes. Common values are
/// 4096 (4KB) or 1024 (1KB). Default is 4096 (4KB)
/// - minDiskSize: The minimum disk size required for the formatted filesystem.
///
/// - Note: This ext4 formatter is designed for creating block devices out of container images and does not support all the
/// features and options available in the full ext4 filesystem implementation. It focuses
/// on the core functionality required for formatting a block device with ext4.
///
/// - Important: Ensure that the destination block device is accessible and has sufficient permissions
/// for formatting. The formatting process will erase all existing data on the device.
public init(_ devicePath: FilePath, blockSize: UInt32 = 4096, minDiskSize: UInt64 = 256.kib()) throws {
/// The constructor performs the following steps:
///
/// 1. Creates the first 10 inodes:
/// - Inode 2 is reserved for the root directory ('/').
/// - Inodes 1 and 3-10 are reserved for other special purposes.
///
/// 2. Marks inode 11 as the first inode available for consumption by files, directories, sockets,
/// FIFOs, etc.
///
/// 3. Initializes a directory tree with the root directory pointing to inode 2.
///
/// 4. Moves the file descriptor to the start of the block where file metadata and data can be
/// written, which is located past the filesystem superblocks and group descriptor blocks.
///
/// 5. Creates a "/lost+found" directory to satisfy the requirements of e2fsck (ext2/3/4 filesystem
/// checker).
if !FileManager.default.fileExists(atPath: devicePath.description) {
FileManager.default.createFile(atPath: devicePath.description, contents: nil)
}
guard let fileHandle = FileHandle(forWritingTo: devicePath) else {
throw Error.notFound(devicePath)
}
self.handle = fileHandle
self.blockSize = blockSize
self.size = minDiskSize
// make this a 0 byte file
guard ftruncate(self.handle.fileDescriptor, 0) == 0 else {
throw Error.cannotTruncateFile(devicePath)
}
// make it a sparse file
guard lseek(self.handle.fileDescriptor, off_t(self.size - 1), 0) == self.size - 1 else {
throw Error.cannotCreateSparseFile(devicePath)
}
let zero: [UInt8] = [0]
try self.handle.write(contentsOf: zero)
// step #1
self.inodes = [
Ptr<Inode>.allocate(capacity: 1), // defective block inode
{
let root = Inode.Root()
let rootPtr = Ptr<Inode>.allocate(capacity: 1)
rootPtr.initialize(to: root)
return rootPtr
}(),
]
// reserved inodes
for _ in 2..<EXT4.FirstInode - 1 {
inodes.append(Ptr<Inode>.allocate(capacity: 1))
}
// step #2
self.tree = FileTree(EXT4.RootInode, "/")
// skip past the superblock and block descriptor table
try self.seek(block: self.groupDescriptorBlocks + 1)
// lost+found directory is required for e2fsck to pass
try self.create(path: FilePath("/lost+found"), mode: Inode.Mode(.S_IFDIR, 0o700))
}
// Creates a hard link at the path specified by `link` that points to the same file or directory as the path specified by `target`.
//
// A hard link is a directory entry that points to the same inode as another directory entry. It allows multiple paths to refer to the same file on the file system.
//
// - `link`: The path at which to create the new hard link.
// - `target`: The path of the existing file or directory to which the hard link should point.
//
// Throws an error if `target` path does not exist, or `target` is a directory.
public func link(
link: FilePath,
target: FilePath
) throws {
// ensure that target exists
guard let targetPtr = self.tree.lookup(path: target) else {
throw Error.notFound(target)
}
let targetNode = targetPtr.pointee
let targetInodePtr = self.inodes[Int(targetNode.inode) - 1]
var targetInode = targetInodePtr.pointee
// ensure that target is not a directory since hardlinks cannot be
// created to directories
if targetInode.mode.isDir() {
throw Error.cannotCreateHardlinksToDirTarget(link)
}
targetInode.linksCount += 1
targetInodePtr.initialize(to: targetInode)
let parentPath: FilePath = link.dir
if self.tree.lookup(path: link) != nil {
try self.unlink(path: link)
}
guard let parentTreeNodePtr = self.tree.lookup(path: parentPath) else {
throw Error.notFound(parentPath)
}
let parentTreeNode = parentTreeNodePtr.pointee
let parentInodePtr = self.inodes[Int(parentTreeNode.inode) - 1]
let parentInode = parentInodePtr.pointee
guard parentInode.linksCount < EXT4.MaxLinks else {
throw Error.maximumLinksExceeded(parentPath)
}
let linkTreeNodePtr = Ptr<FileTree.FileTreeNode>.allocate(capacity: 1)
let linkTreeNode = FileTree.FileTreeNode(
inode: InodeNumber(2), // this field is ignored, using 2 so array operations dont panic
name: link.base,
parent: parentTreeNodePtr,
children: [],
blocks: nil,
link: targetNode.inode
)
linkTreeNodePtr.initialize(to: linkTreeNode)
parentTreeNode.children.append(linkTreeNodePtr)
parentTreeNodePtr.initialize(to: parentTreeNode)
}
// Deletes the file or directory at the specified path from the filesystem.
//
// It performs the following actions
// - set link count of the file's inode to 0
// - recursively set link count to 0 for its children
// - free the inode
// - free data blocks
// - remove directory entry
//
// - `path`: The `FilePath` specifying the path of the file or directory to delete.
public func unlink(path: FilePath, directoryWhiteout: Bool = false) throws {
guard let pathPtr = self.tree.lookup(path: path) else {
// We are being asked to unlink something that does not exist. Ignore
return
}
let pathNode = pathPtr.pointee
let inodeNumber = Int(pathNode.inode) - 1
let pathInodePtr = self.inodes[inodeNumber]
var pathInode = pathInodePtr.pointee
if directoryWhiteout && !pathInode.mode.isDir() {
throw Error.notDirectory(path)
}
for childPtr in pathNode.children {
try self.unlink(path: path.join(childPtr.pointee.name))
}
guard !directoryWhiteout else {
return
}
if let parentNodePtr = self.tree.lookup(path: path.dir) {
let parentNode = parentNodePtr.pointee
let parentInodePtr = self.inodes[Int(parentNode.inode) - 1]
var parentInode = parentInodePtr.pointee
if pathInode.mode.isDir() {
if parentInode.linksCount > 2 {
parentInode.linksCount -= 1
}
}
parentInodePtr.initialize(to: parentInode)
parentNode.children.removeAll { childPtr in
childPtr.pointee.name == path.base
}
parentNodePtr.initialize(to: parentNode)
}
if let hardlink = pathNode.link {
// the file we are deleting is a hardlink, decrement the link count
let linkedInodePtr = self.inodes[Int(hardlink - 1)]
var linkedInode = linkedInodePtr.pointee
if linkedInode.linksCount > 2 {
linkedInode.linksCount -= 1
linkedInodePtr.initialize(to: linkedInode)
}
}
guard inodeNumber > FirstInode else {
// Free the inodes and the blocks related to the inode only if its valid
return
}
if let blocks = pathNode.blocks {
if !(blocks.start == blocks.end) {
self.deletedBlocks.append((start: blocks.start, end: blocks.end))
}
}
for block in pathNode.additionalBlocks ?? [] {
self.deletedBlocks.append((start: block.start, end: block.end))
}
let now = Date().fs()
pathInode = Inode()
pathInode.dtime = now.lo
pathInodePtr.initialize(to: pathInode)
}
// Creates a file, directory, or symlink at the specified path, recursively creating parent directories if they don't already exist.
//
// - Parameters:
// - path: The FilePath representing the path where the file, directory, or symlink should be created.
// - link: An optional FilePath representing the target path for a symlink. If `nil`, a regular file or directory will be created. Preceding '/' should be omitted
// - mode: The permissions to set for the created file, directory, or symlink.
// - buf: A `ReadableStream` object providing the contents for the created file. Ignored when creating directories or symlinks.
//
// - Note:
// - This function recursively creates parent directories if they don't already exist. The `uid` and `gid` of the created parent directories are set to the values of their parent's `uid` and `gid`.
// - It is expected that the user sets the permissions explicitly later
// - This function only supports creating files, directories, and symlinks. Attempting to create other types of file system objects will result in an error.
// - In case of symlinks, the preceding '/' should be omitted
//
// - Example usage:
// ```swift
// let formatter = EXT4.Formatter(devicePath: "ext4.img")
// // create a directory
// try formatter.create(path: FilePath("/dir"),
// mode: EXT4.Inode.Mode(.S_IFDIR, 0o700))
//
// // create a file
// let inputStream = InputStream(data: "data".data(using: .utf8)!)
// inputStream.open()
// try formatter.create(path: FilePath("/dir/file"),
// mode: EXT4.Inode.Mode(.S_IFREG, 0o755), buf: inputStream)
// inputStream.close()
//
// // create a symlink
// try formatter.create(path: FilePath("/symlink"), link: "/dir/file",
// mode: EXT4.Inode.Mode(.S_IFLNK, 0o700))
// ```
public func create(
path: FilePath,
link: FilePath? = nil, // to create symbolic links
mode: UInt16,
ts: FileTimestamps = FileTimestamps(),
buf: (any ReadableStream)? = nil,
uid: UInt32? = nil,
gid: UInt32? = nil,
xattrs: [String: Data]? = nil,
recursion: Bool = false,
fileBuffer: UnsafeMutableBufferPointer<UInt8>? = nil
) throws {
if let nodePtr = self.tree.lookup(path: path) {
let node = nodePtr.pointee
let inodePtr = self.inodes[Int(node.inode) - 1]
let inode = inodePtr.pointee
// Allowed replace
// -----------------------------
//
// Original Type File Directory Symlink
// ----------------------------------------------
// File | ✔ | ✘ | ✔
// Directory | ✘ | ✔ | ✔
// Symlink | ✔ | ✘ | ✔
if mode.isDir() {
if !inode.mode.isDir() {
guard inode.mode.isLink() else {
throw Error.notDirectory(path)
}
}
// mkdir -p
if path.base == node.name {
guard !recursion else {
return
}
// create a new tree node to replace this one
var inode = inode
inode.mode = mode
if let uid {
inode.uid = uid.lo
inode.uidHigh = uid.hi
}
if let gid {
inode.gid = gid.lo
inode.gidHigh = gid.hi
}
inodePtr.initialize(to: inode)
return
}
} else if let _ = node.link { // ok to overwrite links
try self.unlink(path: path)
} else { // file can only be overwritten by another file
if inode.mode.isDir() {
guard mode.isLink() else { // unless it is a link, then it can be replaced by a dir
throw Error.notFile(path)
}
}
try self.unlink(path: path)
}
}
// create all predecessors recursively
let parentPath: FilePath = path.dir
try self.create(path: parentPath, mode: Inode.Mode(.S_IFDIR, 0o755), recursion: true)
guard let parentTreeNodePtr = self.tree.lookup(path: parentPath) else {
throw Error.notFound(parentPath)
}
let parentTreeNode = parentTreeNodePtr.pointee
let parentInodePtr = self.inodes[Int(parentTreeNode.inode) - 1]
var parentInode = parentInodePtr.pointee
guard parentInode.linksCount < EXT4.MaxLinks else {
throw Error.maximumLinksExceeded(parentPath)
}
let childInodePtr = Ptr<Inode>.allocate(capacity: 1)
var childInode = Inode()
var startBlock: UInt32 = 0
var endBlock: UInt32 = 0
defer { // update metadata
childInodePtr.initialize(to: childInode)
parentInodePtr.initialize(to: parentInode)
self.inodes.append(childInodePtr)
let childTreeNodePtr = Ptr<FileTree.FileTreeNode>.allocate(capacity: 1)
let childTreeNode = FileTree.FileTreeNode(
inode: InodeNumber(self.inodes.count),
name: path.base,
parent: parentTreeNodePtr,
children: [],
blocks: (startBlock, endBlock)
)
childTreeNodePtr.initialize(to: childTreeNode)
parentTreeNode.children.append(childTreeNodePtr)
parentTreeNodePtr.initialize(to: parentTreeNode)
}
childInode.mode = mode
// uid,gid
if let uid {
childInode.uid = UInt16(uid & 0xffff)
childInode.uidHigh = UInt16((uid >> 16) & 0xffff)
} else {
childInode.uid = parentInode.uid
childInode.uidHigh = parentInode.uidHigh
}
if let gid {
childInode.gid = UInt16(gid & 0xffff)
childInode.gidHigh = UInt16((gid >> 16) & 0xffff)
} else {
childInode.gid = parentInode.gid
childInode.gidHigh = parentInode.gidHigh
}
if let xattrs, !xattrs.isEmpty {
var state = FileXattrsState(
inode: UInt32(self.inodes.count), inodeXattrCapacity: EXT4.InodeExtraSize, blockCapacity: blockSize)
try state.add(ExtendedAttribute(name: "system.data", value: []))
for (s, d) in xattrs {
let attribute = ExtendedAttribute(name: s, value: [UInt8](d))
try state.add(attribute)
}
if !state.inlineAttributes.isEmpty {
var buffer: [UInt8] = .init(repeating: 0, count: Int(EXT4.InodeExtraSize))
try state.writeInlineAttributes(buffer: &buffer)
childInode.inlineXattrs = (
buffer[0], buffer[1], buffer[2], buffer[3], buffer[4], buffer[5], buffer[6], buffer[7],
buffer[8],
buffer[9],
buffer[10], buffer[11], buffer[12], buffer[13], buffer[14], buffer[15], buffer[16], buffer[17],
buffer[18],
buffer[19],
buffer[20], buffer[21], buffer[22], buffer[23], buffer[24], buffer[25], buffer[26], buffer[27],
buffer[28],
buffer[29],
buffer[30], buffer[31], buffer[32], buffer[33], buffer[34], buffer[35], buffer[36], buffer[37],
buffer[38],
buffer[39],
buffer[40], buffer[41], buffer[42], buffer[43], buffer[44], buffer[45], buffer[46], buffer[47],
buffer[48],
buffer[49],
buffer[50], buffer[51], buffer[52], buffer[53], buffer[54], buffer[55], buffer[56], buffer[57],
buffer[58],
buffer[59],
buffer[60], buffer[61], buffer[62], buffer[63], buffer[64], buffer[65], buffer[66], buffer[67],
buffer[68],
buffer[69],
buffer[70], buffer[71], buffer[72], buffer[73], buffer[74], buffer[75], buffer[76], buffer[77],
buffer[78],
buffer[79],
buffer[80], buffer[81], buffer[82], buffer[83], buffer[84], buffer[85], buffer[86], buffer[87],
buffer[88],
buffer[89],
buffer[90], buffer[91], buffer[92], buffer[93], buffer[94], buffer[95]
)
childInode.flags |= InodeFlag.inlineData.rawValue
}
if !state.blockAttributes.isEmpty {
var buffer: [UInt8] = .init(repeating: 0, count: Int(blockSize))
try state.writeBlockAttributes(buffer: &buffer)
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
childInode.xattrBlockLow = self.currentBlock
try self.handle.write(contentsOf: buffer)
childInode.blocksLow += 1
}
}
childInode.atime = ts.accessLo
childInode.atimeExtra = ts.accessHi
// ctime is the last time the inode was changed which is now
childInode.ctime = ts.nowLo
childInode.ctimeExtra = ts.nowHi
childInode.mtime = ts.modificationLo
childInode.mtimeExtra = ts.modificationHi
childInode.crtime = ts.creationLo
childInode.crtimeExtra = ts.creationHi
childInode.linksCount = 1
childInode.extraIsize = UInt16(EXT4.ExtraIsize)
// flags
childInode.flags = InodeFlag.hugeFile.rawValue
// size check
var size: UInt64 = 0
// align with block boundary
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
// dir
if childInode.mode.isDir() {
childInode.linksCount += 1
parentInode.linksCount += 1
// to pass e2fsck, the convention is to sort children
// before committing to disk. Therefore, we are deferring
// writing dentries until commit() is called
return
}
// symbolic link
if let link {
startBlock = self.currentBlock
let linkPath = link.bytes
if linkPath.count < 60 {
size += UInt64(linkPath.count)
var blockData: [UInt8] = .init(repeating: 0, count: 60)
for i in 0..<linkPath.count {
blockData[i] = linkPath[i]
}
childInode.block = (
blockData[0], blockData[1], blockData[2], blockData[3], blockData[4], blockData[5],
blockData[6],
blockData[7], blockData[8], blockData[9],
blockData[10], blockData[11], blockData[12], blockData[13], blockData[14], blockData[15],
blockData[16],
blockData[17], blockData[18], blockData[19],
blockData[20], blockData[21], blockData[22], blockData[23], blockData[24], blockData[25],
blockData[26],
blockData[27], blockData[28], blockData[29],
blockData[30], blockData[31], blockData[32], blockData[33], blockData[34], blockData[35],
blockData[36],
blockData[37], blockData[38], blockData[39],
blockData[40], blockData[41], blockData[42], blockData[43], blockData[44], blockData[45],
blockData[46],
blockData[47], blockData[48], blockData[49],
blockData[50], blockData[51], blockData[52], blockData[53], blockData[54], blockData[55],
blockData[56],
blockData[57], blockData[58], blockData[59]
)
} else {
try linkPath.withUnsafeBytes { buffer in
try withUnsafeLittleEndianBuffer(of: buffer) { b in
try self.handle.write(contentsOf: b)
}
size += UInt64(buffer.count)
}
}
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
endBlock = self.currentBlock
childInode.sizeLow = size.lo
childInode.sizeHigh = size.hi
childInode.mode |= 0o777
childInode.flags = 0
if linkPath.count < 60 {
childInode.blocksLow = 0
} else {
childInode = try self.writeExtents(childInode, (startBlock, endBlock))
childInode.blocksLow = 8
}
return
}
// regular file
if mode.isReg() {
startBlock = self.currentBlock
if let buf { // in case of empty files, this will be nil
let tempBuf: UnsafeMutablePointer<UInt8>
let bufferSize: Int
let shouldDeallocate: Bool
if let fileBuffer {
tempBuf = fileBuffer.baseAddress!
bufferSize = fileBuffer.count
shouldDeallocate = false
} else {
tempBuf = UnsafeMutablePointer<UInt8>.allocate(capacity: Int(self.blockSize))
bufferSize = Int(self.blockSize)
shouldDeallocate = true
}
defer {
if shouldDeallocate {
tempBuf.deallocate()
}
}
while case let block = buf.read(tempBuf, maxLength: bufferSize), block > 0 {
size += UInt64(block)
if size > EXT4.MaxFileSize {
throw Error.fileTooBig(size)
}
let data = UnsafeRawBufferPointer(start: tempBuf, count: block)
try withUnsafeLittleEndianBuffer(of: data) { b in
try self.handle.write(contentsOf: b)
}
}
}
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
endBlock = self.currentBlock
childInode.sizeLow = size.lo
childInode.sizeHigh = size.hi
childInode = try self.writeExtents(childInode, (startBlock, endBlock))
return
}
// FIFO, Socket and other types are not handled
throw Error.unsupportedFiletype
}
// Completes the formatting of an ext4 filesystem after writing the necessary structures.
//
// This function is responsible for finalizing the formatting process of an ext4 filesystem
// after the following structures have been written:
// - Inode table: Contains information about each file and directory in the filesystem.
// - Block bitmap: Tracks the allocation status of each block in the filesystem.
// - Inode bitmap: Tracks the allocation status of each inode in the filesystem.
// - Directory tree: Represents the hierarchical structure of directories and files.
// - Group descriptors: Stores metadata about each block group in the filesystem.
// - Superblock: Contains essential information about the filesystem's configuration.
//
// The function performs any necessary final steps to ensure the integrity and consistency
// of the ext4 filesystem before it can be mounted and used.
public func close() throws {
var breathWiseChildTree: [(parent: Ptr<FileTree.FileTreeNode>?, child: Ptr<FileTree.FileTreeNode>)] = [
(nil, self.tree.root)
]
while !breathWiseChildTree.isEmpty {
let (parent, child) = breathWiseChildTree.removeFirst()
try self.commit(parent, child) // commit directories iteratively
if child.pointee.link != nil {
continue
}
breathWiseChildTree.append(contentsOf: child.pointee.children.map { (child, $0) })
}
let blockGroupSize = optimizeBlockGroupLayout(blocks: self.currentBlock, inodes: UInt32(self.inodes.count))
let inodeTableOffset = try self.commitInodeTable(
blockGroups: blockGroupSize.blockGroups,
inodesPerGroup: blockGroupSize.inodesPerGroup
)
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
// write bitmaps and group descriptors
let bitmapOffset = self.currentBlock
let bitmapSize: UInt32 = blockGroupSize.blockGroups * 2 // each group has two bitmaps - for inodes, and for blocks
let dataSize: UInt32 = bitmapOffset + bitmapSize // last data block
var diskSize = dataSize
var minimumDiskSize = (blockGroupSize.blockGroups - 1) * self.blocksPerGroup + 1
if blockGroupSize.blockGroups == 1 {
minimumDiskSize = self.blocksPerGroup // at least 1 block group
}
if diskSize < minimumDiskSize { // for data + metadata
diskSize = minimumDiskSize
}
if self.size < minimumDiskSize {
self.size = UInt64(minimumDiskSize) * self.blockSize
}
// number of blocks needed for group descriptors
let groupDescriptorBlockCount: UInt32 = (blockGroupSize.blockGroups - 1) / self.groupsPerDescriptorBlock + 1
guard groupDescriptorBlockCount <= self.groupDescriptorBlocks else {
throw Error.insufficientSpaceForGroupDescriptorBlocks
}
var totalBlocks: UInt32 = 0
var totalInodes: UInt32 = 0
let inodeTableSizePerGroup: UInt32 = blockGroupSize.inodesPerGroup * EXT4.InodeSize / self.blockSize
var groupDescriptors: [GroupDescriptor] = []
let minGroups = (((self.pos / UInt64(self.blockSize)) - 1) / UInt64(self.blocksPerGroup)) + 1
if self.size < minGroups * blocksPerGroup * blockSize {
self.size = UInt64(minGroups * blocksPerGroup * blockSize)
let pos = self.pos
guard lseek(self.handle.fileDescriptor, off_t(self.size - 1), 0) == self.size - 1 else {
throw Error.cannotResizeFS(self.size)
}
let zero: [UInt8] = [0]
try self.handle.write(contentsOf: zero)
try self.handle.seek(toOffset: pos)
}
let totalGroups = (((self.size / UInt64(self.blockSize)) - 1) / UInt64(self.blocksPerGroup)) + 1
// If the provided disk size is not aligned to a blockgroup boundary, it needs to
// be expanded to the next blockgroup boundary.
// Example:
// Provided disk size: 2 GB + 100MB: 2148 MB
// BlockSize: 4096
// Blockgroup size: 32768 blocks: 128MB
// Number of blocks: 549888
// Number of blockgroups = 549888 / 32768 = 16.78125
// Aligned disk size = 557056 blocks = 17 blockgroups: 2176 MB
if self.size < totalGroups * blocksPerGroup * blockSize {
self.size = UInt64(totalGroups * blocksPerGroup * blockSize)
let pos = self.pos
guard lseek(self.handle.fileDescriptor, off_t(self.size - 1), 0) == self.size - 1 else {
throw Error.cannotResizeFS(self.size)
}
let zero: [UInt8] = [0]
try self.handle.write(contentsOf: zero)
try self.handle.seek(toOffset: pos)
}
for group in 0..<blockGroupSize.blockGroups {
// keep track of directories, inodes and block per blockgroup
var dirs: UInt32 = 0
var inodes: UInt32 = 0
var blocks: UInt32 = 0
// blocks bitmap
var bitmap: [UInt8] = .init(repeating: 0, count: self.blockSize * 2) // 1 for blocks, 1 for inodes
if (group + 1) * UInt32(self.blocksPerGroup) <= dataSize { // fully allocated group
for i in 0..<(self.blockSize) {
bitmap[Int(i)] = 0xff // mark as allocated
}
blocks = UInt32(self.blocksPerGroup)
} else if group * UInt32(self.blocksPerGroup) < dataSize { // partially allocated group
for i in 0..<dataSize - group * UInt32(self.blocksPerGroup) {
bitmap[Int(i / 8)] |= 1 << (i % 8)
blocks += 1
}
}
if group == 0 { // unused group descriptor blocks
// blocks used by group descriptors
let usedGroupDescriptorBlocks = (totalGroups - 1) / self.groupsPerDescriptorBlock + 1
for i in 0...usedGroupDescriptorBlocks {
bitmap[Int(i / 8)] |= 1 << (i % 8)
}
for i in usedGroupDescriptorBlocks + 1...self.groupDescriptorBlocks {
bitmap[Int(i / 8)] &= ~(1 << (i % 8))
blocks -= 1
}
}
// last blockGroup if not aligned with total size should be marked as allocated
let remainingBlocks = diskSize % self.blocksPerGroup
if group == totalGroups - 1 && remainingBlocks != 0 && self.size / self.blockSize < self.blocksPerGroup {
for i in remainingBlocks..<self.blocksPerGroup {
bitmap[Int(i / 8)] |= 1 << (i % 8)
}
if remainingBlocks < self.size / self.blockSize {
for i in remainingBlocks..<self.size / self.blockSize {
bitmap[Int(i / 8)] &= ~(1 << (i % 8))
}
}
}
// mark deleted blocks as free
for block in self.deletedBlocks {
for i in block.start..<block.end where i / self.blocksPerGroup == group {
let j = i % self.blocksPerGroup
blocks -= UInt32((bitmap[Int(j / 8)] >> (j % 8)) & 1)
bitmap[Int(j / 8)] &= ~(1 << (j % 8))
}
}
// inodes bitmap goes into second bitmap block
for i in 0..<blockGroupSize.inodesPerGroup {
let ino = InodeNumber(1 + group * blockGroupSize.inodesPerGroup + i)
if ino > self.inodes.count {
continue
}
let inode = self.inodes[Int(ino) - 1]
if ino > 10 && inode.pointee.linksCount == 0 { // deleted files
continue
}
bitmap[Int(self.blockSize) + Int(i / 8)] |= 1 << (i % 8)
inodes += 1
if inode.pointee.mode.isDir() {
dirs += 1
}
}
for i in (blockGroupSize.inodesPerGroup / 8)..<self.blockSize {
bitmap[Int(self.blockSize) + Int(i)] = 0xff // mark rest of inodes as occupied
}
// write bitmap
try bitmap.withUnsafeBytes { bitmapBytes in
try withUnsafeLittleEndianBuffer(of: bitmapBytes) { b in
try self.handle.write(contentsOf: b)
}
}
var freeBlocks: UInt32 = UInt32(self.blocksPerGroup)
if freeBlocks < blocks {
freeBlocks = 0
} else if self.size / self.blockSize < self.blocksPerGroup {
if blocks < UInt32(self.size / UInt64(self.blockSize)) {
freeBlocks = UInt32(self.size / UInt64(self.blockSize)) - blocks
} else {
freeBlocks = 0
}
} else {
freeBlocks = UInt32(self.blocksPerGroup) - blocks
}
let blockBitmap = UInt64(bitmapOffset + 2 * group)
let inodeBitmap = UInt64(bitmapOffset + 2 * group + 1)
let inodeTable = inodeTableOffset + UInt64(group * inodeTableSizePerGroup)
let freeBlocksCount = UInt32(self.blocksPerGroup - blocks)
let freeInodesCount = UInt32(blockGroupSize.inodesPerGroup - inodes)
groupDescriptors.append(
// low bits
GroupDescriptor(
blockBitmapLow: blockBitmap.lo, // address of block bitmap
inodeBitmapLow: inodeBitmap.lo, // address of inode bitmap
inodeTableLow: inodeTable.lo, // address of inode table for this group
freeBlocksCountLow: freeBlocksCount.lo,
freeInodesCountLow: freeInodesCount.lo,
usedDirsCountLow: dirs.lo,
flags: 0x0000,
excludeBitmapLow: 0x0000_0000,
blockBitmapCsumLow: 0x0000,
inodeBitmapCsumLow: 0x0000,
itableUnusedLow: 0x0000,
checksum: 0x0000
))
totalBlocks += UInt32(blocks)
totalInodes += UInt32(inodes)
}
// Since the bitmaps for unoccupied block groups are the same, there is no need
// to allocate separate memory or storage for each individual bitmap.
var blockBitmap: [UInt8] = .init(repeating: 0, count: Int(self.blocksPerGroup) / 8)
var inodeBitmap: [UInt8] = .init(repeating: 0xff, count: Int(self.blocksPerGroup) / 8)
for i in 0..<inodeTableSizePerGroup + 2 {
blockBitmap[Int(i) / 8] |= 1 << (i % 8)
}
for i in 0..<UInt16(blockGroupSize.inodesPerGroup) {
inodeBitmap[Int(i) / 8] &= ~(1 << (i % 8))
}
for group in blockGroupSize.blockGroups..<totalGroups.lo {
var blocksInGroup = UInt32(self.blocksPerGroup)
if group == totalGroups.lo {
if UInt64(self.size / UInt64(self.blockSize)) < self.blocksPerGroup {
break
}
blocksInGroup = UInt32((self.size / UInt64(self.blockSize)) % UInt64(self.blocksPerGroup))
if blocksInGroup == 0 {
break
}
}
let blockBitmapOffset = UInt64(group * self.blocksPerGroup + inodeTableSizePerGroup)
let inodeBitmapOffset = UInt64(group * self.blocksPerGroup + inodeTableSizePerGroup + 1)
let inodeTableOffset = UInt64(self.blocksPerGroup) * group
let freeBlocksCount = UInt32(blocksInGroup - inodeTableSizePerGroup - 2)
let freeInodesCount = UInt32(blockGroupSize.inodesPerGroup)
groupDescriptors.append(
// low bits
GroupDescriptor(
blockBitmapLow: blockBitmapOffset.lo, // address of block bitmap
inodeBitmapLow: inodeBitmapOffset.lo, // address of inode bitmap
inodeTableLow: inodeTableOffset.lo, // address of inode table for this group
freeBlocksCountLow: freeBlocksCount.lo,
freeInodesCountLow: freeInodesCount.lo,
usedDirsCountLow: 0,
flags: 0x0000,
excludeBitmapLow: 0x0000_0000,
blockBitmapCsumLow: 0x0000,
inodeBitmapCsumLow: 0x0000,
itableUnusedLow: 0x0000,
checksum: 0x0000
))
totalBlocks += (inodeTableSizePerGroup + 2)
try self.seek(block: group * self.blocksPerGroup + inodeTableSizePerGroup)
if group == totalGroups.lo {
var blockBitmapLo: [UInt8] = .init(repeating: 0, count: Int(self.blocksPerGroup) / 8)
for i in blocksInGroup..<UInt32(self.blocksPerGroup) {
blockBitmapLo[Int(i) / 8] |= 1 << (i % 8)
}
for i in 0..<inodeTableSizePerGroup + 2 {
blockBitmapLo[Int(i) / 8] |= 1 << (i % 8)
}
try self.handle.write(contentsOf: blockBitmapLo)
try self.handle.write(contentsOf: inodeBitmap)
continue
}
try self.handle.write(contentsOf: blockBitmap)
try self.handle.write(contentsOf: inodeBitmap)
}
try self.seek(block: 1)
for groupDescriptor in groupDescriptors {
try withUnsafeLittleEndianBytes(of: groupDescriptor) { bytes in
try self.handle.write(contentsOf: bytes)
}
}
// write superblock
try self.seek(block: 0)
try self.handle.write(contentsOf: Array<UInt8>.init(repeating: 0, count: 1024))
let computedInodes = totalGroups * blockGroupSize.inodesPerGroup
var blocksCount = totalGroups * self.blocksPerGroup
while blocksCount < totalBlocks {
blocksCount = UInt64(totalBlocks)
}
let totalFreeBlocks: UInt64
if totalBlocks > blocksCount {
totalFreeBlocks = 0
} else {
totalFreeBlocks = blocksCount - totalBlocks
}
var superblock = SuperBlock()
superblock.inodesCount = computedInodes.lo
superblock.blocksCountLow = blocksCount.lo
superblock.blocksCountHigh = blocksCount.hi
superblock.freeBlocksCountLow = totalFreeBlocks.lo
superblock.freeBlocksCountHigh = totalFreeBlocks.hi
let freeInodesCount = computedInodes.lo - totalInodes
superblock.freeInodesCount = freeInodesCount
superblock.firstDataBlock = 0
superblock.logBlockSize = 2
superblock.logClusterSize = 2
superblock.blocksPerGroup = self.blocksPerGroup
superblock.clustersPerGroup = self.blocksPerGroup
superblock.inodesPerGroup = blockGroupSize.inodesPerGroup
superblock.magic = EXT4.SuperBlockMagic
superblock.state = 1 // cleanly unmounted
superblock.errors = 1 // continue on error
superblock.creatorOS = 3 // freeBSD
superblock.revisionLevel = 1 // dynamic inode sizes
superblock.firstInode = EXT4.FirstInode
superblock.lpfInode = EXT4.LostAndFoundInode
superblock.inodeSize = UInt16(EXT4.InodeSize)
superblock.featureCompat = CompatFeature.sparseSuper2 | CompatFeature.extAttr
superblock.featureIncompat =
IncompatFeature.filetype | IncompatFeature.extents | IncompatFeature.flexBg | IncompatFeature.inlineData
superblock.featureRoCompat =
RoCompatFeature.largeFile | RoCompatFeature.hugeFile | RoCompatFeature.extraIsize
superblock.minExtraIsize = EXT4.ExtraIsize
superblock.wantExtraIsize = EXT4.ExtraIsize
superblock.logGroupsPerFlex = 31
superblock.uuid = UUID().uuid
try withUnsafeLittleEndianBytes(of: superblock) { bytes in
try self.handle.write(contentsOf: bytes)
}
try self.handle.write(contentsOf: Array<UInt8>.init(repeating: 0, count: 2048))
}
// MARK: Private Methods and Properties
private var handle: FileHandle
private var inodes: [Ptr<Inode>]
private var tree: FileTree
private var deletedBlocks: [(start: UInt32, end: UInt32)] = []
private var pos: UInt64 {
guard let offset = try? self.handle.offset() else {
return 0
}
return offset
}
private var currentBlock: UInt32 {
self.pos / self.blockSize
}
private func seek(block: UInt32) throws {
try self.handle.seek(toOffset: UInt64(block) * blockSize)
}
private func commitInodeTable(blockGroups: UInt32, inodesPerGroup: UInt32) throws -> UInt64 {
// inodeTable must go into a new block
if self.pos % blockSize != 0 {
try seek(block: currentBlock + 1)
}
let inodeTableOffset = UInt64(currentBlock)
let inodeSize = MemoryLayout<Inode>.size
// Write InodeTable
for inode in self.inodes {
try withUnsafeLittleEndianBytes(of: inode.pointee) { bytes in
try handle.write(contentsOf: bytes)
}
try self.handle.write(
contentsOf: Array<UInt8>.init(repeating: 0, count: Int(EXT4.InodeSize) - inodeSize))
}
let tableSize: UInt64 = UInt64(EXT4.InodeSize) * blockGroups * inodesPerGroup
let rest = tableSize - uint32(self.inodes.count) * EXT4.InodeSize
let zeroBlock = Array<UInt8>.init(repeating: 0, count: Int(self.blockSize))
for _ in 0..<(rest / self.blockSize) {
try self.handle.write(contentsOf: zeroBlock)
}
try self.handle.write(contentsOf: Array<UInt8>.init(repeating: 0, count: Int(rest % self.blockSize)))
return inodeTableOffset
}
// optimizes the distribution of blockGroups to obtain the lowest number of blockGroups needed to
// represent all the inodes and all the blocks in the FS
private func optimizeBlockGroupLayout(blocks: UInt32, inodes: UInt32) -> (
blockGroups: UInt32, inodesPerGroup: UInt32
) {
// counts the number of blockGroups given a particular inodesPerGroup size
let groupCount: (_ blocks: UInt32, _ inodes: UInt32, _ inodesPerGroup: UInt32) -> UInt32 = {
blocks, inodes, inodesPerGroup in
let inodeBlocksPerGroup: UInt32 = inodesPerGroup * EXT4.InodeSize / self.blockSize
let dataBlocksPerGroup: UInt32 = self.blocksPerGroup - inodeBlocksPerGroup - 2 // save room for the bitmaps
// Increase the block count to ensure there are enough groups for all the inodes.
let minBlocks: UInt32 = (inodes - 1) / inodesPerGroup * dataBlocksPerGroup + 1
var updatedBlocks = blocks
if blocks < minBlocks {
updatedBlocks = minBlocks
}
return (updatedBlocks + dataBlocksPerGroup - 1) / dataBlocksPerGroup
}
var groups: UInt32 = UInt32.max
var inodesPerGroup: UInt32 = 0
let inc = Int(self.blockSize * 512) / Int(EXT4.InodeSize) // inodesPerGroup
// minimizes the number of blockGroups needed to its lowest value
for ipg in stride(from: inc, through: Int(self.maxInodesPerGroup), by: inc) {
let g = groupCount(blocks, inodes, UInt32(ipg))
if g < groups {
groups = g
inodesPerGroup = UInt32(ipg)
}
}
return (groups, inodesPerGroup)
}
private func commit(_ parentPtr: Ptr<FileTree.FileTreeNode>?, _ nodePtr: Ptr<FileTree.FileTreeNode>) throws {
let node = nodePtr.pointee
let inodePtr = self.inodes[Int(node.inode) - 1]
var inode = inodePtr.pointee
guard inode.linksCount > 0 else {
return
}
if node.link != nil {
return
}
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
if inode.mode.isDir() {
let startBlock = self.currentBlock
var left: Int = Int(self.blockSize)
try writeDirEntry(name: ".", inode: node.inode, left: &left)
if let parent = parentPtr {
try writeDirEntry(name: "..", inode: parent.pointee.inode, left: &left)
} else {
try writeDirEntry(name: "..", inode: node.inode, left: &left)
}
var sortedChildren = Array(node.children)
sortedChildren.sort { left, right in
left.pointee.inode < right.pointee.inode
}
for childPtr in sortedChildren {
let child = childPtr.pointee
try writeDirEntry(name: child.name, inode: child.inode, left: &left, link: child.link)
}
try finishDirEntryBlock(&left)
let endBlock = self.currentBlock
let size: UInt64 = UInt64(endBlock - startBlock) * self.blockSize
inode.sizeLow = size.lo
inode.sizeHigh = size.hi
inodePtr.initialize(to: inode)
node.blocks = (startBlock, endBlock)
nodePtr.initialize(to: node)
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
inode = try self.writeExtents(inode, (startBlock, endBlock))
inodePtr.initialize(to: inode)
}
}
private func fillExtents(
node: inout ExtentLeafNode, numExtents: UInt32, numBlocks: UInt32, start: UInt32, offset: UInt32
) {
for i in 0..<numExtents {
let extentBlock: UInt32 = offset + i * EXT4.MaxBlocksPerExtent
var length = numBlocks - extentBlock
if length > EXT4.MaxBlocksPerExtent {
length = EXT4.MaxBlocksPerExtent
}
let extentStart: UInt32 = start + extentBlock
let extent = ExtentLeaf(
block: extentBlock,
length: UInt16(length),
startHigh: 0,
startLow: extentStart
)
node.leaves.append(extent)
}
}
private func writeExtents(_ inode: Inode, _ blocks: (start: UInt32, end: UInt32)) throws -> Inode {
var inode = inode
// rest of code assumes that extents MUST go into a new block
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
let dataBlocks = blocks.end - blocks.start
let numExtents = (dataBlocks + EXT4.MaxBlocksPerExtent - 1) / EXT4.MaxBlocksPerExtent
var usedBlocks = dataBlocks
let extentNodeSize = 12
let extentsPerBlock = self.blockSize / extentNodeSize - 1
var blockData: [UInt8] = .init(repeating: 0, count: 60)
var blockIndex: Int = 0
switch numExtents {
case 0:
return inode // noop
case 1..<5:
let extentHeader = ExtentHeader(
magic: EXT4.ExtentHeaderMagic,
entries: UInt16(numExtents),
max: 4,
depth: 0,
generation: 0)
var node = ExtentLeafNode(header: extentHeader, leaves: [])
fillExtents(node: &node, numExtents: numExtents, numBlocks: dataBlocks, start: blocks.start, offset: 0)
withUnsafeLittleEndianBytes(of: node.header) { bytes in
for b in bytes {
blockData[blockIndex] = b
blockIndex = blockIndex + 1
}
}
for leaf in node.leaves {
withUnsafeLittleEndianBytes(of: leaf) { bytes in
for b in bytes {
blockData[blockIndex] = b
blockIndex = blockIndex + 1
}
}
}
case 5..<4 * UInt32(extentsPerBlock) + 1:
let extentBlocks = numExtents / extentsPerBlock + 1
usedBlocks += extentBlocks
let extentHeader = ExtentHeader(
magic: EXT4.ExtentHeaderMagic,
entries: UInt16(extentBlocks),
max: 4,
depth: 1,
generation: 0
)
var root = ExtentIndexNode(header: extentHeader, indices: [])
for i in 0..<extentBlocks {
if self.pos % self.blockSize != 0 {
try self.seek(block: self.currentBlock + 1)
}
let extentIdx = ExtentIndex(
block: i * extentsPerBlock * EXT4.MaxBlocksPerExtent,
leafLow: self.currentBlock,
leafHigh: 0,
unused: 0)
var extentsInBlock = numExtents - i * extentsPerBlock
if extentsInBlock > extentsPerBlock {
extentsInBlock = extentsPerBlock
}
let leafHeader = ExtentHeader(
magic: EXT4.ExtentHeaderMagic,
entries: UInt16(extentsInBlock),
max: UInt16(extentsPerBlock),
depth: 0,
generation: 0
)
var leafNode = ExtentLeafNode(header: leafHeader, leaves: [])
let offset = i * extentsPerBlock * EXT4.MaxBlocksPerExtent
fillExtents(
node: &leafNode, numExtents: extentsInBlock, numBlocks: dataBlocks,
start: blocks.start + offset,
offset: offset)
try withUnsafeLittleEndianBytes(of: leafNode.header) { bytes in
try self.handle.write(contentsOf: bytes)
}
for leaf in leafNode.leaves {
try withUnsafeLittleEndianBytes(of: leaf) { bytes in
try self.handle.write(contentsOf: bytes)
}
}
let extentTail = ExtentTail(checksum: leafNode.leaves.last!.block)
try withUnsafeLittleEndianBytes(of: extentTail) { bytes in
try self.handle.write(contentsOf: bytes)
}
root.indices.append(extentIdx)
}
withUnsafeLittleEndianBytes(of: root.header) { bytes in
for b in bytes {
blockData[blockIndex] = b
blockIndex = blockIndex + 1
}
}
for leaf in root.indices {
withUnsafeLittleEndianBytes(of: leaf) { bytes in
for b in bytes {
blockData[blockIndex] = b
blockIndex = blockIndex + 1
}
}
}
default:
throw Error.fileTooBig(UInt64(dataBlocks) * self.blockSize)
}
inode.block = (
blockData[0], blockData[1], blockData[2], blockData[3], blockData[4], blockData[5], blockData[6],
blockData[7],
blockData[8], blockData[9],
blockData[10], blockData[11], blockData[12], blockData[13], blockData[14], blockData[15], blockData[16],
blockData[17], blockData[18], blockData[19],
blockData[20], blockData[21], blockData[22], blockData[23], blockData[24], blockData[25], blockData[26],
blockData[27], blockData[28], blockData[29],
blockData[30], blockData[31], blockData[32], blockData[33], blockData[34], blockData[35], blockData[36],
blockData[37], blockData[38], blockData[39],
blockData[40], blockData[41], blockData[42], blockData[43], blockData[44], blockData[45], blockData[46],
blockData[47], blockData[48], blockData[49],
blockData[50], blockData[51], blockData[52], blockData[53], blockData[54], blockData[55], blockData[56],
blockData[57], blockData[58], blockData[59]
)
// ensure that inode's block count includes extent blocks
inode.blocksLow += usedBlocks
inode.flags = InodeFlag.extents | inode.flags
return inode
}
// writes a single directory entry
private func writeDirEntry(name: String, inode: InodeNumber, left: inout Int, link: InodeNumber? = nil) throws {
guard self.inodes[Int(inode) - 1].pointee.linksCount > 0 else {
return
}
guard let nameData = name.data(using: .utf8) else {
throw Error.invalidName(name)
}
let directoryEntrySize = MemoryLayout<DirectoryEntry>.size
let rlb = directoryEntrySize + nameData.count
let rl = (rlb + 3) & ~3
if left < rl + 12 {
try self.finishDirEntryBlock(&left)
}
var mode = self.inodes[Int(inode) - 1].pointee.mode
var inodeNum = inode
if let link {
mode = self.inodes[Int(link) - 1].pointee.mode | 0o777
inodeNum = link
}
let entry = DirectoryEntry(
inode: inodeNum,
recordLength: UInt16(rl),
nameLength: UInt8(nameData.count),
fileType: mode.fileType()
)
try withUnsafeLittleEndianBytes(of: entry) { bytes in
try self.handle.write(contentsOf: bytes)
}
try nameData.withUnsafeBytes { buffer in
try withUnsafeLittleEndianBuffer(of: buffer) { b in
try self.handle.write(contentsOf: b)
}
}
try self.handle.write(contentsOf: [UInt8](repeating: 0, count: rl - rlb))
left = left - rl
}
private func finishDirEntryBlock(_ left: inout Int) throws {
defer { left = Int(self.blockSize) }
if left <= 0 {
return
}
let entry = DirectoryEntry(
inode: InodeNumber(0),
recordLength: UInt16(left),
nameLength: 0,
fileType: 0
)
try withUnsafeLittleEndianBytes(of: entry) { bytes in
try self.handle.write(contentsOf: bytes)
}
left = left - MemoryLayout<DirectoryEntry>.size
if left < 4 {
throw Error.noSpaceForTrailingDEntry
}
try self.handle.write(contentsOf: [UInt8](repeating: 0, count: Int(left)))
}
public enum Error: Swift.Error, CustomStringConvertible, Sendable, Equatable {
case notDirectory(_ path: FilePath)
case notFile(_ path: FilePath)
case notFound(_ path: FilePath)
case alreadyExists(_ path: FilePath)
case unsupportedFiletype
case maximumLinksExceeded(_ path: FilePath)
case fileTooBig(_ size: UInt64)
case invalidLink(_ path: FilePath)
case invalidName(_ name: String)
case noSpaceForTrailingDEntry
case insufficientSpaceForGroupDescriptorBlocks
case cannotCreateHardlinksToDirTarget(_ path: FilePath)
case cannotTruncateFile(_ path: FilePath)
case cannotCreateSparseFile(_ path: FilePath)
case cannotResizeFS(_ size: UInt64)
public var description: String {
switch self {
case .notDirectory(let path):
return "\(path) is not a directory"
case .notFile(let path):
return "\(path) is not a file"
case .notFound(let path):
return "\(path) not found"
case .alreadyExists(let path):
return "\(path) already exists"
case .unsupportedFiletype:
return "file type not supported"
case .maximumLinksExceeded(let path):
return "maximum links exceeded for path: \(path)"
case .fileTooBig(let size):
return "\(size) exceeds max file size (128 GiB)"
case .invalidLink(let path):
return "'\(path)' is an invalid link"
case .invalidName(let name):
return "'\(name)' is an invalid name"
case .noSpaceForTrailingDEntry:
return "not enough space for trailing dentry"
case .insufficientSpaceForGroupDescriptorBlocks:
return "not enough space for group descriptor blocks"
case .cannotCreateHardlinksToDirTarget(let path):
return "cannot create hard links to directory target: \(path)"
case .cannotTruncateFile(let path):
return "cannot truncate file: \(path)"
case .cannotCreateSparseFile(let path):
return "cannot create sparse file at \(path)"
case .cannotResizeFS(let size):
return "cannot resize fs to \(size) bytes"
}
}
}
deinit {
for inode in inodes {
inode.deinitialize(count: 1)
inode.deallocate()
}
self.inodes.removeAll()
}
}
}
extension Date {
func fs() -> UInt64 {
if self == Date.distantPast {
return 0
}
let s = self.timeIntervalSince1970
if s < -0x8000_0000 {
return 0x8000_0000
}
if s > 0x3_7fff_ffff {
return 0x3_7fff_ffff
}
let seconds = UInt64(s)
let nanoseconds = UInt64(self.timeIntervalSince1970.truncatingRemainder(dividingBy: 1) * 1_000_000_000)
return seconds | (nanoseconds << 34)
}
}