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test(e2e): give the visual gate an absolute pixel budget
`maxDiffPixelRatio: 0.01` allows 9,216 differing pixels on a 1280x720 baseline — more than the area any single foreground token covers — so the gate could not fail on the palette regression it was tightened for. Verified: swapping the primary token from blue to green passed all 20 baselines before this change and fails 6 of them after. Both baselines and runs render in the pinned container, so the remaining noise is glyph anti-aliasing; 200 pixels covers it with 20/20 still matching. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -51,8 +51,10 @@ export default defineConfig<BackendOptions>({
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// Playwright's default 0.2 so a one-step palette shift is caught, with a small
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// maxDiffPixelRatio for anti-aliasing at glyph edges. cross/contrast.spec.ts still
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// measures colour numerically as the belt-and-suspenders check.
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// Absolute, not a ratio: 1% of a 1280x720 baseline is 9,216 pixels, more than any one foreground
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// token covers, so a token could change hue with every baseline still matching.
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expect: {
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toHaveScreenshot: { maxDiffPixelRatio: 0.01, threshold: 0.02 },
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toHaveScreenshot: { maxDiffPixels: 200, threshold: 0.02 },
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},
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forbidOnly: isCI,
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fullyParallel: true,
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