* feat(artifacts): read Godot PCK packs
Add a Godot Engine PCK artifact reader for standalone packs and packs
embedded behind an executable trailer (formats 2 and 3). Members are
uncompressed byte ranges verified against their declared MD5 on read.
Encrypted directories, sparse bundles, patch removal entries, unknown
flags and format 1 fail closed as unavailable; encrypted members are
reported without being read. inspect-artifact and extract-artifact
recognize standalone packs by their GDPC magic.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(artifacts): bound Godot PCK metadata and own member streams
Cap member paths at 4096 bytes and the retained directory at 64 MiB
before allocation. Read members with positional chunk reads through
pipeline so cancellation is typed, abandoned consumers release their
source, and the shared descriptor stays reader-owned. Retain the root
descriptor for godot-pck inventory, as for ZIP and universal Mach-O.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(artifacts): complete Godot PCK facts, integrity and selected views
* fix(artifacts): preserve atomic-root inventory Evidence
* fix(artifacts): bound aggregate PCK member expansion
---------
Co-authored-by: Samucahub <151155051+Samucahub@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: gensokyo-dev <342580529+gensokyo-dev@users.noreply.github.com>