/******************************************************************************
 * The MIT License (MIT)
 * 
 * Copyright (c) 2015-2017 Baldur Karlsson
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#ifndef OPENGL_ES
out gl_PerVertex
{
	vec4 gl_Position;
	float gl_PointSize;
};
#endif

layout (location = 0) out vec2 uv;

void main(void)
{
    const vec4 verts[4] = vec4[4](vec4(-1.0, -1.0, 0.5, 1.0),
                                  vec4( 1.0, -1.0, 0.5, 1.0),
                                  vec4(-1.0,  1.0, 0.5, 1.0),
                                  vec4( 1.0,  1.0, 0.5, 1.0));

    gl_Position = verts[VERTEX_ID];
    uv = gl_Position.xy * 0.5f + 0.5f;
}
