/******************************************************************************
 * The MIT License (MIT)
 *
 * Copyright (c) 2023-2026 Baldur Karlsson
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#include "d3d12_test.h"

RD_TEST(D3D12_Annotations, D3D12GraphicsTest)
{
  static constexpr const char *Description = "Test annotations via the D3D12 API.";

  int main()
  {
    // initialise, create window, create device, etc
    if(!Init())
      return 3;

    ID3D12ResourcePtr img = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4)
                                .RTV()
                                .InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);

    img->SetName(L"Annotated Image");
    DefaultTriVB->SetName(L"Vertex Buffer");

    // cache the device pointer we pass in
    void *d = dev;

    if(rdoc)
    {
      rdoc->SetObjectAnnotation(d, img, "basic.bool", eRENDERDOC_Bool, 0, RDAnnotationHelper(true));
      rdoc->SetObjectAnnotation(d, img, "basic.int32", eRENDERDOC_Int32, 0, RDAnnotationHelper(-3));
      rdoc->SetObjectAnnotation(d, img, "basic.int64", eRENDERDOC_Int64, 0,
                                RDAnnotationHelper(-3000000000000LL));
      rdoc->SetObjectAnnotation(d, img, "basic.uint32", eRENDERDOC_UInt32, 0, RDAnnotationHelper(3));
      rdoc->SetObjectAnnotation(d, img, "basic.uint64", eRENDERDOC_UInt64, 0,
                                RDAnnotationHelper(3000000000000LL));
      rdoc->SetObjectAnnotation(d, img, "basic.float", eRENDERDOC_Float, 0,
                                RDAnnotationHelper(3.25f));
      rdoc->SetObjectAnnotation(d, img, "basic.double", eRENDERDOC_Double, 0,
                                RDAnnotationHelper(3.25000000001));
      rdoc->SetObjectAnnotation(d, img, "basic.string", eRENDERDOC_String, 0,
                                RDAnnotationHelper("Hello, World!"));

      RENDERDOC_AnnotationValue val;
      val.apiObject = (void *)DefaultTriVB;
      rdoc->SetObjectAnnotation(d, img, "basic.object", eRENDERDOC_APIObject, 0, &val);

      rdoc->SetObjectAnnotation(d, img, "basic.object.__offset", eRENDERDOC_UInt32, 0,
                                RDAnnotationHelper(64));
      rdoc->SetObjectAnnotation(d, img, "basic.object.__size", eRENDERDOC_UInt32, 0,
                                RDAnnotationHelper(32));
      rdoc->SetObjectAnnotation(d, img, "basic.object.__rd_format", eRENDERDOC_String, 0,
                                RDAnnotationHelper("float4 vertex_data;"));

      rdoc->SetObjectAnnotation(d, DefaultTriVB, "__rd_format", eRENDERDOC_String, 0,
                                RDAnnotationHelper("float3 pos;\n"
                                                   "float4 col;\n"
                                                   "float2 uv;\n"));

      val = {};
      val.vector.float32[0] = 1.1f;
      val.vector.float32[1] = 2.2f;
      val.vector.float32[2] = 3.3f;
      val.vector.float32[3] = 4.4f;    // should be ignored
      rdoc->SetObjectAnnotation(d, img, "basic.vec3", eRENDERDOC_Float, 3, &val);

      rdoc->SetObjectAnnotation(d, img, "deep.nested.path.to.annotation", eRENDERDOC_Int32, 0,
                                RDAnnotationHelper(-4));
      rdoc->SetObjectAnnotation(d, img, "deep.nested.path.to.annotation2", eRENDERDOC_Int32, 0,
                                RDAnnotationHelper(-5));
      rdoc->SetObjectAnnotation(d, img, "deep.alternate.path.to.annotation", eRENDERDOC_Int32, 0,
                                RDAnnotationHelper(-6));

      // deleted paths should not stay around
      rdoc->SetObjectAnnotation(d, img, "deleteme", eRENDERDOC_Int32, 0, RDAnnotationHelper(-7));
      rdoc->SetObjectAnnotation(d, img, "deleteme", eRENDERDOC_Empty, 0, NULL);

      rdoc->SetObjectAnnotation(d, img, "path.deleted.by.parent", eRENDERDOC_Int32, 0,
                                RDAnnotationHelper(-8));
      rdoc->SetObjectAnnotation(d, img, "path.deleted.by.parent2", eRENDERDOC_Int32, 0,
                                RDAnnotationHelper(-9));

      // this will delete all children. `path` will still exist, but will be empty
      rdoc->SetObjectAnnotation(d, img, "path.deleted", eRENDERDOC_Empty, 0, NULL);
    }

    while(Running())
    {
      if(rdoc)
      {
        // queue annotations are only included when in the captured frame
        if(curFrame == 2)
          rdoc->SetCommandAnnotation(d, queue, "queue.too_old", eRENDERDOC_Int32, 0,
                                     RDAnnotationHelper(1000));

        rdoc->SetCommandAnnotation(d, queue, "queue.value", eRENDERDOC_Int32, 0,
                                   RDAnnotationHelper(1000));

        rdoc->SetCommandAnnotation(d, queue, "command.overwritten", eRENDERDOC_Int32, 0,
                                   RDAnnotationHelper(9999));

        rdoc->SetCommandAnnotation(d, queue, "command.inherited", eRENDERDOC_Int32, 0,
                                   RDAnnotationHelper(1234));

        rdoc->SetCommandAnnotation(d, queue, "command.deleted", eRENDERDOC_Int32, 0,
                                   RDAnnotationHelper(50));
      }

      ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();

      Reset(cmd);

      setMarker(cmd, "Start");

      if(rdoc)
      {
        rdoc->SetCommandAnnotation(d, cmd, "new.value", eRENDERDOC_Int32, 0,
                                   RDAnnotationHelper(2000));

        rdoc->SetCommandAnnotation(d, cmd, "command.overwritten", eRENDERDOC_Int32, 0,
                                   RDAnnotationHelper(-3333));

        rdoc->SetCommandAnnotation(d, cmd, "command.new", eRENDERDOC_Int32, 0,
                                   RDAnnotationHelper(3333));

        rdoc->SetCommandAnnotation(d, cmd, "command.deleted", eRENDERDOC_Empty, 0, NULL);
      }

      setMarker(cmd, "Initial");

      D3D12_CPU_DESCRIPTOR_HANDLE rtv =
          MakeRTV(img).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateCPU(0);

      ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});

      ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);

      ClearRenderTargetView(cmd, BBRTV, {0.2f, 0.2f, 0.2f, 1.0f});

      if(rdoc)
        rdoc->SetCommandAnnotation(d, cmd, "command.new", eRENDERDOC_Float, 0,
                                   RDAnnotationHelper(1.75f));

      cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);

      IASetVertexBuffer(cmd, DefaultTriVB, sizeof(DefaultA2V), 0);
      cmd->SetPipelineState(DefaultTriPSO);
      cmd->SetGraphicsRootSignature(DefaultTriSig);

      SetMainWindowViewScissor(cmd);

      OMSetRenderTargets(cmd, {BBRTV}, {});

      setMarker(cmd, "Pre-Draw");

      // deleting a value is fine if it's re-added before the next event
      if(rdoc)
      {
        rdoc->SetCommandAnnotation(d, cmd, "new.value", eRENDERDOC_Empty, 0, NULL);
        rdoc->SetCommandAnnotation(d, cmd, "new.value", eRENDERDOC_Int32, 0,
                                   RDAnnotationHelper(4000));
      }

      setMarker(cmd, "Draw 1");

      cmd->DrawInstanced(3, 1, 0, 0);

      RSSetViewport(
          cmd, {0.0f, 0.0f, (float)screenWidth / 2.0f, (float)screenHeight / 2.0f, 0.0f, 1.0f});

      setMarker(cmd, "Draw 2");

      cmd->DrawInstanced(3, 1, 0, 0);

      FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);

      cmd->Close();

      SubmitAndPresent({cmd});
    }

    return 0;
  }
};

REGISTER_TEST();
