/******************************************************************************
 * The MIT License (MIT)
 *
 * Copyright (c) 2018-2026 Baldur Karlsson
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#include "gl_test.h"
#include <stdio.h>

#if defined(ANDROID)
static std::string version = "#version 320 es";
#else
static std::string version = "#version 410 core";
#endif

static std::string common = version + R"EOSHADER(


#if defined(GL_ES)
precision highp float;
precision highp int;
#endif

#define v2f v2f_block \
{                     \
	vec4 pos;           \
	vec4 col;           \
	vec4 uv;            \
}

)EOSHADER";

std::string GLDefaultVertex = common + R"EOSHADER(

layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;

out v2f vertOut;

void main()
{
	vertOut.pos = vec4(Position.xyz, 1);
	gl_Position = vertOut.pos;
	vertOut.col = Color;
	vertOut.uv = vec4(UV.xy, 0, 1);
}

)EOSHADER";

std::string GLDefaultPixel = common + R"EOSHADER(

in v2f vertIn;

layout(location = 0) out vec4 Color;

void main()
{
	Color = vertIn.col;
}

)EOSHADER";

static void APIENTRY debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity,
                                   GLsizei length, const GLchar *message, const void *userParam)
{
  // too much spam on these types
  if(type != GL_DEBUG_TYPE_PERFORMANCE && type != GL_DEBUG_TYPE_OTHER &&
     source != GL_DEBUG_SOURCE_APPLICATION)
  {
    TEST_ERROR("Debug message: %s", message);
  }
}

void OpenGLGraphicsTest::PostInit()
{
  glEnable(GL_FRAMEBUFFER_SRGB);

  if(GLAD_GL_KHR_debug)
  {
    glDebugMessageCallback(&debugCallback, NULL);
    glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
  }

  TEST_LOG("Running GL test on %s / %s / %s", glGetString(GL_VENDOR), glGetString(GL_RENDERER),
           glGetString(GL_VERSION));

  swapBlitFBO = MakeFBO();

  DefaultTriVB = MakeBuffer();
  glBindBuffer(GL_ARRAY_BUFFER, DefaultTriVB);
  glBufferData(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, GL_STATIC_DRAW);

  DefaultTriVAO = MakeVAO();
  glBindVertexArray(DefaultTriVAO);
  ConfigureDefaultVAO();

  glBindVertexArray(0);
  glBindBuffer(GL_ARRAY_BUFFER, 0);

  DefaultTriProgram = MakeProgram(GLDefaultVertex, GLDefaultPixel);
}

void OpenGLGraphicsTest::Shutdown()
{
  ActivateContext(mainWindow, mainContext);

  glDeleteFramebuffers(1, &swapBlitFBO);

  if(!managedResources.bufs.empty())
    glDeleteBuffers((GLsizei)managedResources.bufs.size(), &managedResources.bufs[0]);
  if(!managedResources.texs.empty())
    glDeleteTextures((GLsizei)managedResources.texs.size(), &managedResources.texs[0]);
  if(!managedResources.vaos.empty())
    glDeleteVertexArrays((GLsizei)managedResources.vaos.size(), &managedResources.vaos[0]);
  if(!managedResources.fbos.empty())
    glDeleteFramebuffers((GLsizei)managedResources.fbos.size(), &managedResources.fbos[0]);
  if(!managedResources.pipes.empty())
    glDeleteProgramPipelines((GLsizei)managedResources.pipes.size(), &managedResources.pipes[0]);

  for(GLuint p : managedResources.progs)
    glDeleteProgram(p);

  DestroyContext(mainContext);
  delete mainWindow;
}

GLuint OpenGLGraphicsTest::MakeProgram(std::string vertSrc, std::string fragSrc,
                                       std::string geomSrc, std::function<void(GLuint)> prelink)
{
  GLuint vs = vertSrc.empty() ? 0 : glCreateShader(GL_VERTEX_SHADER);
  GLuint fs = fragSrc.empty() ? 0 : glCreateShader(GL_FRAGMENT_SHADER);
  GLuint gs = geomSrc.empty() ? 0 : glCreateShader(GL_GEOMETRY_SHADER);

  const char *cstr = NULL;

  if(vs)
  {
    cstr = vertSrc.c_str();
    glShaderSource(vs, 1, &cstr, NULL);
    glCompileShader(vs);
  }

  if(fs)
  {
    cstr = fragSrc.c_str();
    glShaderSource(fs, 1, &cstr, NULL);
    glCompileShader(fs);
  }

  if(gs)
  {
    cstr = geomSrc.c_str();
    glShaderSource(gs, 1, &cstr, NULL);
    glCompileShader(gs);
  }

  char buffer[1024];
  GLint status = 0;

  if(vs)
    glGetShaderiv(vs, GL_COMPILE_STATUS, &status);
  else
    status = 1;

  if(status == 0)
  {
    glGetShaderInfoLog(vs, 1024, NULL, buffer);
    TEST_ERROR("Shader error: %s", buffer);
    glDeleteShader(vs);
    glDeleteShader(fs);
    glDeleteShader(gs);
    return 0;
  }

  if(fs)
    glGetShaderiv(fs, GL_COMPILE_STATUS, &status);
  else
    status = 1;

  if(status == 0)
  {
    glGetShaderInfoLog(fs, 1024, NULL, buffer);
    TEST_ERROR("Shader error: %s", buffer);
    glDeleteShader(vs);
    glDeleteShader(fs);
    glDeleteShader(gs);
    return 0;
  }

  if(gs)
    glGetShaderiv(gs, GL_COMPILE_STATUS, &status);
  else
    status = 1;

  if(status == 0)
  {
    glGetShaderInfoLog(gs, 1024, NULL, buffer);
    TEST_ERROR("Shader error: %s", buffer);
    glDeleteShader(vs);
    glDeleteShader(fs);
    glDeleteShader(gs);
    return 0;
  }

  GLuint program = glCreateProgram();

  if(vs)
    glAttachShader(program, vs);
  if(fs)
    glAttachShader(program, fs);
  if(gs)
    glAttachShader(program, gs);

  if(!vs || !fs)
    glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);

  if(prelink)
    prelink(program);

  glLinkProgram(program);

  glGetProgramiv(program, GL_LINK_STATUS, &status);
  if(status == 0)
  {
    glGetProgramInfoLog(program, 1024, NULL, buffer);
    TEST_ERROR("Link error: %s", buffer);

    glDeleteProgram(program);
    program = 0;
  }

  if(vs)
  {
    glDetachShader(program, vs);
    glDeleteShader(vs);
  }
  if(fs)
  {
    glDetachShader(program, fs);
    glDeleteShader(fs);
  }
  if(gs)
  {
    glDetachShader(program, gs);
    glDeleteShader(gs);
  }

  if(program)
    managedResources.progs.push_back(program);

  return program;
}

GLuint OpenGLGraphicsTest::MakeProgram(std::string compSrc)
{
  GLuint cs = glCreateShader(GL_COMPUTE_SHADER);

  const char *cstr = NULL;

  if(cs)
  {
    cstr = compSrc.c_str();
    glShaderSource(cs, 1, &cstr, NULL);
    glCompileShader(cs);
  }

  char buffer[1024];
  GLint status = 0;

  if(cs)
    glGetShaderiv(cs, GL_COMPILE_STATUS, &status);
  else
    status = 1;

  if(status == 0)
  {
    glGetShaderInfoLog(cs, 1024, NULL, buffer);
    TEST_ERROR("Shader error: %s", buffer);
    glDeleteShader(cs);
    return 0;
  }

  GLuint program = glCreateProgram();
  glAttachShader(program, cs);
  glLinkProgram(program);

  glGetProgramiv(program, GL_LINK_STATUS, &status);
  if(status == 0)
  {
    glGetProgramInfoLog(program, 1024, NULL, buffer);
    TEST_ERROR("Link error: %s", buffer);

    glDeleteProgram(program);
    program = 0;
  }

  glDetachShader(program, cs);
  glDeleteShader(cs);

  if(program)
    managedResources.progs.push_back(program);

  return program;
}

GLuint OpenGLGraphicsTest::MakeProgram()
{
  GLuint program = glCreateProgram();
  managedResources.progs.push_back(program);
  return program;
}

GLuint OpenGLGraphicsTest::MakePipelineProgram(GLenum type, std::string src)
{
  const char *c_str = src.c_str();
  return glCreateShaderProgramv(type, 1, &c_str);
}

GLuint OpenGLGraphicsTest::MakeBuffer()
{
  std::vector<uint32_t> &bufs = managedResources.bufs;

  bufs.push_back(0);
  glGenBuffers(1, &bufs[bufs.size() - 1]);
  return bufs[bufs.size() - 1];
}

GLuint OpenGLGraphicsTest::MakePipeline()
{
  std::vector<uint32_t> &pipes = managedResources.pipes;

  pipes.push_back(0);
  glCreateProgramPipelines(1, &pipes[pipes.size() - 1]);
  return pipes[pipes.size() - 1];
}

GLuint OpenGLGraphicsTest::MakeTexture()
{
  std::vector<uint32_t> &texs = managedResources.texs;

  texs.push_back(0);
  glGenTextures(1, &texs[texs.size() - 1]);
  return texs[texs.size() - 1];
}

GLuint OpenGLGraphicsTest::MakeVAO()
{
  std::vector<uint32_t> &vaos = managedResources.vaos;

  vaos.push_back(0);
  glGenVertexArrays(1, &vaos[vaos.size() - 1]);
  return vaos[vaos.size() - 1];
}

GLuint OpenGLGraphicsTest::MakeFBO()
{
  std::vector<uint32_t> &fbos = managedResources.fbos;

  fbos.push_back(0);
  glGenFramebuffers(1, &fbos[fbos.size() - 1]);
  return fbos[fbos.size() - 1];
}

void OpenGLGraphicsTest::ConfigureDefaultVAO()
{
  glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
  glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
  glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
                        (void *)(sizeof(Vec3f) + sizeof(Vec4f)));

  glEnableVertexAttribArray(0);
  glEnableVertexAttribArray(1);
  glEnableVertexAttribArray(2);
}

void OpenGLGraphicsTest::pushMarker(const std::string &name)
{
  if(glPushDebugGroup)
    glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name.c_str());
}

void OpenGLGraphicsTest::setMarker(const std::string &name)
{
  if(glDebugMessageInsert)
    glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
                         GL_DEBUG_SEVERITY_LOW, -1, name.c_str());
}

void OpenGLGraphicsTest::popMarker()
{
  if(glPopDebugGroup)
    glPopDebugGroup();
}

void OpenGLGraphicsTest::blitToSwap(GLuint tex)
{
  GLint oldRead = 0, oldDraw = 0;
  glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRead);
  glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldDraw);

  glBindFramebuffer(GL_READ_FRAMEBUFFER, swapBlitFBO);
  glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);

  glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);

  glBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight,
                    GL_COLOR_BUFFER_BIT, GL_NEAREST);

  glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRead);
  glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDraw);
}

bool OpenGLGraphicsTest::Running()
{
  if(!FrameLimit())
    return false;

  return mainWindow->Update();
}
