/******************************************************************************
 * The MIT License (MIT)
 *
 * Copyright (c) 2021-2026 Baldur Karlsson
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#include "vk_test.h"

RD_TEST(VK_Shader_Printf, VulkanGraphicsTest)
{
  static constexpr const char *Description =
      "Tests the results of shader printf output in the replay.";

  std::string common = R"EOSHADER(

#version 450 core

#extension GL_EXT_debug_printf : require

struct v2f
{
	vec4 pos;
	vec4 col;
	vec4 uv;
};

)EOSHADER";

  const std::string vertex = R"EOSHADER(

layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;

layout(location = 0) out v2f vertOut;

void main()
{
	vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
	gl_Position = vertOut.pos;
	vertOut.col = Color;
	vertOut.uv = vec4(UV.xy, 0, 1);
}

)EOSHADER";

  const std::string pixel = R"EOSHADER(

layout(location = 0) in v2f vertIn;

layout(location = 0, index = 0) out vec4 Color;

void main()
{
  if (gl_FragCoord.x >= 200 && gl_FragCoord.x <= 202 &&
      gl_FragCoord.y >= 150 && gl_FragCoord.y <= 152)
  {
    debugPrintfEXT("pixel:%d,%d,%04.2v2f,%d", int(gl_FragCoord.x), int(gl_FragCoord.y), gl_FragCoord.xy, int(gl_FragCoord.x) == 201);
    debugPrintfEXT("Invalid printf string %y");
  }

  Color = vec4(0, 1, 0, 1);
}

)EOSHADER";

  const std::string comp = R"EOSHADER(

layout(binding = 0, std430) buffer outbuftype {
  uint counter;
} outbuf;

layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;

void main()
{
  atomicAdd(outbuf.counter, 1u);

  if(gl_GlobalInvocationID.x >= 100 && gl_GlobalInvocationID.x <= 104)
    debugPrintfEXT("compute:%v3u", gl_GlobalInvocationID);
}

)EOSHADER";

  void Prepare(int argc, char **argv)
  {
    devExts.push_back(VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME);

    VulkanGraphicsTest::Prepare(argc, argv);
  }

  int main()
  {
    // initialise, create window, create context, etc
    if(!Init())
      return 3;

    VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
        {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
    }));

    VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));

    vkh::GraphicsPipelineCreateInfo pipeCreateInfo;

    pipeCreateInfo.layout = layout;
    pipeCreateInfo.renderPass = mainWindow->rp;

    pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
    pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
        vkh::vertexAttr(0, 0, DefaultA2V, pos),
        vkh::vertexAttr(1, 0, DefaultA2V, col),
        vkh::vertexAttr(2, 0, DefaultA2V, uv),
    };

    pipeCreateInfo.stages = {
        CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
        CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
    };

    VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);

    VkPipeline comppipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
        layout, CompileShaderModule(common + comp, ShaderLang::glsl, ShaderStage::comp, "main")));

    AllocatedBuffer vb(
        this,
        vkh::BufferCreateInfo(sizeof(DefaultTri),
                              VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
        VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));

    vb.upload(DefaultTri);

    VkDeviceSize ssbo_size = 1024;

    AllocatedBuffer ssbo(this,
                         vkh::BufferCreateInfo(ssbo_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
                                                              VK_BUFFER_USAGE_TRANSFER_DST_BIT),
                         VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));

    setName(ssbo.buffer, "SSBO");

    VkDescriptorSet descset = allocateDescriptorSet(setlayout);

    vkh::updateDescriptorSets(
        device, {
                    vkh::WriteDescriptorSet(descset, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
                                            {vkh::DescriptorBufferInfo(ssbo.buffer)}),
                });

    while(Running())
    {
      VkCommandBuffer cmd = GetCommandBuffer();

      vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());

      VkImage swapimg =
          StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);

      vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
                           vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
                           vkh::ImageSubresourceRange());

      vkh::cmdPipelineBarrier(cmd, {},
                              {vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
                                                        VK_ACCESS_TRANSFER_WRITE_BIT, ssbo.buffer)});

      vkCmdFillBuffer(cmd, ssbo.buffer, 0, ssbo_size, 0);

      vkh::cmdPipelineBarrier(cmd, {},
                              {vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
                                                        VK_ACCESS_SHADER_WRITE_BIT, ssbo.buffer)});

      vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, comppipe);
      vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, {descset}, {});
      vkCmdDispatch(cmd, 3, 1, 1);

      vkCmdBeginRenderPass(
          cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
          VK_SUBPASS_CONTENTS_INLINE);

      vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
      vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
      vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
      vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
      vkCmdDraw(cmd, 3, 1, 0, 0);

      vkCmdEndRenderPass(cmd);

      FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);

      vkEndCommandBuffer(cmd);

      Submit(0, 1, {cmd});

      Present();
    }

    return 0;
  }
};

REGISTER_TEST();
