From 004a3a1cc11efdece62d10efcae69476d7253d6d Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 23 Sep 2016 13:14:05 +0200 Subject: [PATCH] Make sure to apply barriers while executing - wrong state check --- renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp b/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp index 4aa9fac40..5ac4839cd 100644 --- a/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp @@ -318,7 +318,7 @@ bool WrappedID3D12GraphicsCommandList::Serialise_ResourceBarrier(UINT NumBarrier m_Cmd->m_LastCmdListID = CommandList; vector filtered; - if(m_State <= READING) + if(m_State <= EXECUTING) { filtered.reserve(num);