From 00c352748c4abac92b2de87698621d1eb59a8ef5 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Mon, 13 Nov 2023 12:12:20 +0000 Subject: [PATCH] D3D12 overlay depth copy pipeline initialization tweak --- renderdoc/driver/d3d12/d3d12_replay.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_replay.h b/renderdoc/driver/d3d12/d3d12_replay.h index 3ea8be57f..a0f2aab57 100644 --- a/renderdoc/driver/d3d12/d3d12_replay.h +++ b/renderdoc/driver/d3d12/d3d12_replay.h @@ -463,8 +463,8 @@ private: ID3D12RootSignature *QuadResolveRootSig = NULL; ID3D12PipelineState *QuadResolvePipe[8] = {NULL}; ID3D12RootSignature *DepthCopyResolveRootSig = NULL; - ID3D12PipelineState *DepthResolvePipe[2][5] = {NULL}; - ID3D12PipelineState *DepthCopyPipe[2][5] = {NULL}; + ID3D12PipelineState *DepthResolvePipe[2][5] = {}; + ID3D12PipelineState *DepthCopyPipe[2][5] = {}; ID3D12Resource *Texture = NULL; ResourceId resourceId;