Implement drawcall callbacks on D3D12 (untested - nothing uses them)

This commit is contained in:
baldurk
2016-08-06 18:31:39 +02:00
parent 6ca41cc681
commit 00cea7bbd5
8 changed files with 104 additions and 42 deletions
+1 -1
View File
@@ -74,7 +74,7 @@ void VulkanReplay::DescribeCounter(uint32_t counterID, CounterDescription &desc)
desc.units = eUnits_Absolute;
}
}
struct GPUTimerCallback : public DrawcallCallback
struct GPUTimerCallback : public VulkanDrawcallCallback
{
GPUTimerCallback(WrappedVulkan *vk, VulkanReplay *rp, VkQueryPool qp)
: m_pDriver(vk), m_pReplay(rp), m_QueryPool(qp)