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Implement drawcall callbacks on D3D12 (untested - nothing uses them)
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@@ -74,7 +74,7 @@ void VulkanReplay::DescribeCounter(uint32_t counterID, CounterDescription &desc)
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desc.units = eUnits_Absolute;
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}
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}
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struct GPUTimerCallback : public DrawcallCallback
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struct GPUTimerCallback : public VulkanDrawcallCallback
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{
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GPUTimerCallback(WrappedVulkan *vk, VulkanReplay *rp, VkQueryPool qp)
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: m_pDriver(vk), m_pReplay(rp), m_QueryPool(qp)
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