From 0105967ebc7c2619fa19cc50cea8d337a4e858c7 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 8 Jun 2016 11:40:32 -0700 Subject: [PATCH] Don't initialise whole pass worth of postVS buffers unless we need it --- renderdoc/replay/replay_output.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/replay/replay_output.cpp b/renderdoc/replay/replay_output.cpp index fc94cdbd3..f72941709 100644 --- a/renderdoc/replay/replay_output.cpp +++ b/renderdoc/replay/replay_output.cpp @@ -158,7 +158,7 @@ void ReplayOutput::RefreshOverlay() m_pDevice->InitPostVSBuffers(draw->eventID); - if(!m_RenderData.meshDisplay.showWholePass && !passEvents.empty()) + if(m_RenderData.meshDisplay.showWholePass && !passEvents.empty()) { m_pDevice->InitPostVSBuffers(passEvents);