diff --git a/renderdoc/driver/d3d12/d3d12_serialise.cpp b/renderdoc/driver/d3d12/d3d12_serialise.cpp index 9f14bcb31..f08a01fcc 100644 --- a/renderdoc/driver/d3d12/d3d12_serialise.cpp +++ b/renderdoc/driver/d3d12/d3d12_serialise.cpp @@ -1920,7 +1920,9 @@ void DoSerialise(SerialiserType &ser, D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCT } } - SERIALISE_ELEMENT_ARRAY(tempDescs, el.NumDescs).Named("ppGeometryDescs"); + // not using SERIALISE_ELEMENT_ARRAY so we can deliberately avoid allocation and so that the + // array isn't immediately freed + ser.Serialise("ppGeometryDescs"_lit, tempDescs, el.NumDescs, SerialiserFlags::NoFlags); if(ser.IsReading()) {