From 01820aad828d22a36142f82bd16e93bc895ee6b7 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 30 Nov 2023 11:57:08 +0000 Subject: [PATCH] Donn't set rasterization state to NULL for pre-rasterization shaders --- util/test/demos/vk/vk_graphics_pipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/util/test/demos/vk/vk_graphics_pipeline.cpp b/util/test/demos/vk/vk_graphics_pipeline.cpp index 7c69d741a..0b3ffa002 100644 --- a/util/test/demos/vk/vk_graphics_pipeline.cpp +++ b/util/test/demos/vk/vk_graphics_pipeline.cpp @@ -224,7 +224,6 @@ void main() info = pipeCreateInfo; info->pTessellationState = NULL; info->pViewportState = NULL; - info->pRasterizationState = NULL; info->pMultisampleState = NULL; libList[1] = createGraphicsPipeline(info); @@ -258,6 +257,7 @@ void main() info = pipeCreateInfo; info->pVertexInputState = NULL; info->pInputAssemblyState = NULL; + info->pRasterizationState = NULL; info->pTessellationState = NULL; info->pViewportState = NULL; info->pDepthStencilState = NULL;