diff --git a/docs/behind_scenes/d3d12_support.rst b/docs/behind_scenes/d3d12_support.rst index c82933325..a2dff1a63 100644 --- a/docs/behind_scenes/d3d12_support.rst +++ b/docs/behind_scenes/d3d12_support.rst @@ -19,7 +19,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi * RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported. * RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines. -* Pixel history is not implemented. * Shader debugging is not supported for DXIL shaders. See Also diff --git a/docs/credits_acknowledgements.rst b/docs/credits_acknowledgements.rst index 11c3e8602..8918954b9 100644 --- a/docs/credits_acknowledgements.rst +++ b/docs/credits_acknowledgements.rst @@ -212,3 +212,4 @@ The following list highlights notable open source contributions. Many other peop * Steve Karolewics - Implemented DXBC shader debugging support for D3D12. * Aliya Pazylbekova - Implemented pixel history support for Vulkan. * Orson Baines, Zi Ming He, John Kattukudiyil, Ting Cai, Tony Tascioglu - Implemented pixel history support for OpenGL. +* Steve Karolewics, Jovan Ristic - Implemented pixel history support for D3D12.