diff --git a/renderdoc/common/wrapped_pool.h b/renderdoc/common/wrapped_pool.h index f1adaffc5..a8e9cbd64 100644 --- a/renderdoc/common/wrapped_pool.h +++ b/renderdoc/common/wrapped_pool.h @@ -79,7 +79,7 @@ class WrappingPool return m_AdditionalPools.back()->Allocate(); } - bool IsAlloc(void *p) + bool IsAlloc(const void *p) { // we can check the immediate pool without locking if(m_ImmediatePool.IsAlloc(p)) @@ -219,7 +219,7 @@ class WrappingPool #endif } - bool IsAlloc(void *p) + bool IsAlloc(const void *p) const { return p >= &items[0] && p < &items[PoolCount]; }