From 02520ed8f788ba569419f363f48f60b0267907e5 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 21 Oct 2019 12:17:49 +0100 Subject: [PATCH] Don't use full filename as texture name in image viewer --- renderdoc/core/image_viewer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/renderdoc/core/image_viewer.cpp b/renderdoc/core/image_viewer.cpp index 033cf50ae..347a699aa 100644 --- a/renderdoc/core/image_viewer.cpp +++ b/renderdoc/core/image_viewer.cpp @@ -27,6 +27,7 @@ #include "replay/replay_driver.h" #include "serialise/rdcfile.h" #include "stb/stb_image.h" +#include "strings/string_utils.h" #include "tinyexr/tinyexr.h" class ImageViewer : public IReplayDriver @@ -55,7 +56,7 @@ public: m_Resources.push_back(ResourceDescription()); m_Resources[0].resourceId = m_TextureID; m_Resources[0].autogeneratedName = false; - m_Resources[0].name = m_Filename; + m_Resources[0].name = get_basename(m_Filename); m_PipelineState.outputMerger.renderTargets.resize(1); m_PipelineState.outputMerger.renderTargets[0].resourceResourceId = m_TextureID;