mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-21 05:05:44 +00:00
Add new helper function for adding reserved descriptors to app desc set
* This is a temporary duplication of PatchReservedDescriptors to make a refactoring easier with smaller commits, and is mostly identical but returns its data in a struct instead of as loose outputs.
This commit is contained in:
@@ -2626,6 +2626,646 @@ void VulkanDebugManager::InitReadbackBuffer(VkDeviceSize sz)
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanReplay::AllocAndAddReservedDescriptors(
|
||||
const VulkanStatePipeline &pipe, AddedDescriptorData &patchedBufferData,
|
||||
bool vertexPatchedToCompute, const rdcarray<VkDescriptorSetLayoutBinding> &newBindings)
|
||||
{
|
||||
VkDevice dev = m_Device;
|
||||
VulkanCreationInfo &creationInfo = m_pDriver->m_CreationInfo;
|
||||
|
||||
VkDescriptorPool &descpool = patchedBufferData.descpool;
|
||||
rdcarray<VkDescriptorSetLayout> &setLayouts = patchedBufferData.setLayouts;
|
||||
rdcarray<VkDescriptorSet> &descSets = patchedBufferData.descSets;
|
||||
|
||||
const VulkanCreationInfo::Pipeline &pipeInfo = creationInfo.m_Pipeline[pipe.pipeline];
|
||||
|
||||
VkResult vkr = VK_SUCCESS;
|
||||
|
||||
struct AllocedWrites
|
||||
{
|
||||
~AllocedWrites()
|
||||
{
|
||||
for(VkDescriptorBufferInfo *a : bufWrites)
|
||||
delete[] a;
|
||||
for(VkWriteDescriptorSetInlineUniformBlock *a : inlineWrites)
|
||||
delete a;
|
||||
}
|
||||
|
||||
rdcarray<VkDescriptorBufferInfo *> bufWrites;
|
||||
rdcarray<VkWriteDescriptorSetInlineUniformBlock *> inlineWrites;
|
||||
} alloced;
|
||||
|
||||
rdcarray<VkDescriptorBufferInfo *> &allocBufWrites = alloced.bufWrites;
|
||||
|
||||
rdcarray<VkWriteDescriptorSetInlineUniformBlock *> &allocInlineWrites = alloced.inlineWrites;
|
||||
|
||||
// one for each descriptor type. 1 of each to start with, we then increment for each descriptor
|
||||
// we need to allocate
|
||||
rdcarray<VkDescriptorPoolSize> poolSizes = {
|
||||
{VK_DESCRIPTOR_TYPE_SAMPLER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1},
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1},
|
||||
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1},
|
||||
{VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1},
|
||||
{VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK, 0},
|
||||
};
|
||||
|
||||
// array of descriptor types, used for generating lists for binding data. Each unique bitmask
|
||||
// will have an offset (see below) pointing into this array where that bitmask's list of
|
||||
// descriptors is
|
||||
rdcarray<VkDescriptorType> mutableTypeArray;
|
||||
|
||||
// array of unique bitmasks encountered
|
||||
rdcarray<uint64_t> mutablePoolsizeBitmask;
|
||||
// parallel array to mutablePoolsizeBitmask with the [offset,range] in mutableTypeArray where the
|
||||
// bitmask's type list is.
|
||||
rdcarray<rdcpair<size_t, uint32_t>> mutableBitmaskArrayRange;
|
||||
|
||||
// populate mutable bitmasks. This loop is the same as the one below which is more commented
|
||||
for(size_t i = 0; i < setLayouts.size(); i++)
|
||||
{
|
||||
if(i < pipeInfo.descSetLayouts.size() && i < pipe.descSets.size() &&
|
||||
pipe.descSets[i].pipeLayout != ResourceId())
|
||||
{
|
||||
const VulkanCreationInfo::PipelineLayout &pipelineLayoutInfo =
|
||||
creationInfo.m_PipelineLayout[pipe.descSets[i].pipeLayout];
|
||||
|
||||
if(pipelineLayoutInfo.descSetLayouts[i] == ResourceId())
|
||||
continue;
|
||||
|
||||
const DescSetLayout &origLayout =
|
||||
creationInfo.m_DescSetLayout[pipelineLayoutInfo.descSetLayouts[i]];
|
||||
|
||||
for(size_t b = 0; b < origLayout.bindings.size(); b++)
|
||||
{
|
||||
uint64_t mutableBitmask = origLayout.mutableBitmasks[b];
|
||||
|
||||
int bitmaskIdx = mutablePoolsizeBitmask.indexOf(mutableBitmask);
|
||||
if(bitmaskIdx == -1)
|
||||
{
|
||||
bitmaskIdx = mutablePoolsizeBitmask.count();
|
||||
mutablePoolsizeBitmask.push_back(mutableBitmask);
|
||||
poolSizes.push_back({VK_DESCRIPTOR_TYPE_MUTABLE_EXT, 0});
|
||||
|
||||
uint32_t count = 0;
|
||||
for(uint64_t m = 0; m < 64; m++)
|
||||
{
|
||||
if(((1ULL << m) & mutableBitmask) == 0)
|
||||
continue;
|
||||
|
||||
mutableTypeArray.push_back(convert(DescriptorSlotType(m)));
|
||||
count++;
|
||||
}
|
||||
mutableBitmaskArrayRange.push_back({mutableTypeArray.size() - count, count});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkDescriptorPoolInlineUniformBlockCreateInfo inlineCreateInfo = {
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO,
|
||||
};
|
||||
|
||||
static const uint32_t NormalDescriptorCount = 11;
|
||||
static const uint32_t InlinePoolIndex = 11;
|
||||
static const uint32_t MutablePoolStart = 12;
|
||||
|
||||
uint32_t poolSizeCount = NormalDescriptorCount;
|
||||
|
||||
// count up our own
|
||||
for(size_t i = 0; i < newBindings.size(); i++)
|
||||
{
|
||||
RDCASSERT((uint32_t)newBindings[i].descriptorType < NormalDescriptorCount,
|
||||
newBindings[i].descriptorType);
|
||||
poolSizes[newBindings[i].descriptorType].descriptorCount += newBindings[i].descriptorCount;
|
||||
}
|
||||
|
||||
VkMutableDescriptorTypeCreateInfoEXT mutableCreateInfo = {
|
||||
VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT,
|
||||
};
|
||||
|
||||
// need to add our added bindings to the first descriptor set
|
||||
rdcarray<VkDescriptorSetLayoutBinding> bindings = newBindings;
|
||||
// this is a per-bindings array, only used for mutable descriptors
|
||||
rdcarray<VkMutableDescriptorTypeListEXT> mutableTypeLists;
|
||||
|
||||
// if there are fewer sets bound than were declared in the pipeline layout, only process the
|
||||
// bound sets (as otherwise we'd fail to copy from them). Assume the application knew what it
|
||||
// was doing and the other sets are statically unused.
|
||||
setLayouts.resize(RDCMIN(pipe.descSets.size(), pipeInfo.descSetLayouts.size()));
|
||||
|
||||
size_t boundDescs = setLayouts.size();
|
||||
|
||||
// need at least one set, if the shader isn't using any we'll just make our own
|
||||
if(setLayouts.empty())
|
||||
setLayouts.resize(1);
|
||||
|
||||
// start with the limits as they are, and subtract off them incrementally. When any limit would
|
||||
// drop below 0, we fail.
|
||||
uint32_t maxPerStageDescriptorSamplers[NumShaderStages] = {
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSamplers,
|
||||
};
|
||||
uint32_t maxPerStageDescriptorUniformBuffers[NumShaderStages] = {
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorUniformBuffers,
|
||||
};
|
||||
uint32_t maxPerStageDescriptorStorageBuffers[NumShaderStages] = {
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageBuffers,
|
||||
};
|
||||
uint32_t maxPerStageDescriptorSampledImages[NumShaderStages] = {
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorSampledImages,
|
||||
};
|
||||
uint32_t maxPerStageDescriptorStorageImages[NumShaderStages] = {
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorStorageImages,
|
||||
};
|
||||
uint32_t maxPerStageDescriptorInputAttachments[NumShaderStages] = {
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageDescriptorInputAttachments,
|
||||
};
|
||||
uint32_t maxPerStageResources[NumShaderStages] = {
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageResources,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageResources,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageResources,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageResources,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageResources,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageResources,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageResources,
|
||||
m_pDriver->GetDeviceProps().limits.maxPerStageResources,
|
||||
};
|
||||
uint32_t maxDescriptorSetSamplers = m_pDriver->GetDeviceProps().limits.maxDescriptorSetSamplers;
|
||||
uint32_t maxDescriptorSetUniformBuffers =
|
||||
m_pDriver->GetDeviceProps().limits.maxDescriptorSetUniformBuffers;
|
||||
uint32_t maxDescriptorSetUniformBuffersDynamic =
|
||||
m_pDriver->GetDeviceProps().limits.maxDescriptorSetUniformBuffersDynamic;
|
||||
uint32_t maxDescriptorSetStorageBuffers =
|
||||
m_pDriver->GetDeviceProps().limits.maxDescriptorSetStorageBuffers;
|
||||
uint32_t maxDescriptorSetStorageBuffersDynamic =
|
||||
m_pDriver->GetDeviceProps().limits.maxDescriptorSetStorageBuffersDynamic;
|
||||
uint32_t maxDescriptorSetSampledImages =
|
||||
m_pDriver->GetDeviceProps().limits.maxDescriptorSetSampledImages;
|
||||
uint32_t maxDescriptorSetStorageImages =
|
||||
m_pDriver->GetDeviceProps().limits.maxDescriptorSetStorageImages;
|
||||
uint32_t maxDescriptorSetInputAttachments =
|
||||
m_pDriver->GetDeviceProps().limits.maxDescriptorSetInputAttachments;
|
||||
|
||||
uint32_t maxDescriptorSetInlineUniformBlocks = 0;
|
||||
uint32_t maxPerStageDescriptorInlineUniformBlocks[NumShaderStages] = {};
|
||||
|
||||
if(m_pDriver->GetExtensions(NULL).ext_EXT_inline_uniform_block)
|
||||
{
|
||||
VkPhysicalDeviceInlineUniformBlockProperties inlineProps = {
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceProperties2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2};
|
||||
availBase.pNext = &inlineProps;
|
||||
m_pDriver->vkGetPhysicalDeviceProperties2(m_pDriver->GetPhysDev(), &availBase);
|
||||
|
||||
maxDescriptorSetInlineUniformBlocks = inlineProps.maxDescriptorSetInlineUniformBlocks;
|
||||
for(size_t i = 0; i < ARRAY_COUNT(maxPerStageDescriptorInlineUniformBlocks); i++)
|
||||
maxPerStageDescriptorInlineUniformBlocks[i] =
|
||||
inlineProps.maxPerStageDescriptorInlineUniformBlocks;
|
||||
}
|
||||
|
||||
bool error = false;
|
||||
|
||||
#define UPDATE_AND_CHECK_LIMIT(maxLimit) \
|
||||
if(!error) \
|
||||
{ \
|
||||
if(descriptorCount > maxLimit) \
|
||||
{ \
|
||||
error = true; \
|
||||
RDCWARN("Limit %s is exceeded. Cannot patch in required descriptor(s).", #maxLimit); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
maxLimit -= descriptorCount; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define UPDATE_AND_CHECK_STAGE_LIMIT(maxLimit) \
|
||||
if(!error) \
|
||||
{ \
|
||||
for(uint32_t sbit = 0; sbit < NumShaderStages; sbit++) \
|
||||
{ \
|
||||
if(newBind.stageFlags & (1U << sbit)) \
|
||||
{ \
|
||||
if(descriptorCount > maxLimit[sbit]) \
|
||||
{ \
|
||||
error = true; \
|
||||
RDCWARN("Limit %s is exceeded. Cannot patch in required descriptor(s).", #maxLimit); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
maxLimit[sbit] -= descriptorCount; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
for(size_t i = 0; !error && i < setLayouts.size(); i++)
|
||||
{
|
||||
bool hasImmutableSamplers = false;
|
||||
|
||||
// except for the first layout we need to start from scratch
|
||||
if(i > 0)
|
||||
bindings.clear();
|
||||
|
||||
// clear any mutable type lists
|
||||
mutableTypeLists.clear();
|
||||
|
||||
// if the shader had no descriptor sets at all, i will be invalid, so just skip and add a set
|
||||
// with only our own bindings.
|
||||
if(i < pipeInfo.descSetLayouts.size() && i < pipe.descSets.size() &&
|
||||
pipe.descSets[i].pipeLayout != ResourceId())
|
||||
{
|
||||
const VulkanCreationInfo::PipelineLayout &pipelineLayoutInfo =
|
||||
creationInfo.m_PipelineLayout[pipe.descSets[i].pipeLayout];
|
||||
|
||||
if(pipelineLayoutInfo.descSetLayouts[i] == ResourceId())
|
||||
continue;
|
||||
|
||||
// use the descriptor set layout from when it was bound. If the pipeline layout declared a
|
||||
// descriptor set layout for this set, but it's statically unused, it may be complete
|
||||
// garbage and doesn't match what the shader uses. However the pipeline layout at descriptor
|
||||
// set bind time must have been compatible and valid so we can use it. If this set *is* used
|
||||
// then the pipeline layout at bind time must be compatible with the pipeline's pipeline
|
||||
// layout, so we're fine too.
|
||||
const DescSetLayout &origLayout =
|
||||
creationInfo.m_DescSetLayout[pipelineLayoutInfo.descSetLayouts[i]];
|
||||
|
||||
WrappedVulkan::DescriptorSetInfo &setInfo =
|
||||
m_pDriver->m_DescriptorSetState[pipe.descSets[i].descSet];
|
||||
|
||||
for(size_t b = 0; !error && b < origLayout.bindings.size(); b++)
|
||||
{
|
||||
const DescSetLayout::Binding &layoutBind = origLayout.bindings[b];
|
||||
|
||||
// skip empty bindings
|
||||
if(layoutBind.layoutDescType == VK_DESCRIPTOR_TYPE_MAX_ENUM)
|
||||
continue;
|
||||
|
||||
uint32_t descriptorCount = layoutBind.descriptorCount;
|
||||
|
||||
if(layoutBind.variableSize)
|
||||
descriptorCount = setInfo.data.variableDescriptorCount;
|
||||
|
||||
// make room in the pool
|
||||
if(layoutBind.layoutDescType == VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK)
|
||||
{
|
||||
poolSizes[InlinePoolIndex].descriptorCount += descriptorCount;
|
||||
inlineCreateInfo.maxInlineUniformBlockBindings++;
|
||||
}
|
||||
else if(layoutBind.layoutDescType == VK_DESCRIPTOR_TYPE_MUTABLE_EXT)
|
||||
{
|
||||
int bitmaskIdx = mutablePoolsizeBitmask.indexOf(origLayout.mutableBitmasks[b]);
|
||||
RDCASSERT(bitmaskIdx >= 0);
|
||||
poolSizes[MutablePoolStart + bitmaskIdx].descriptorCount += descriptorCount;
|
||||
|
||||
// each mutable descriptor needs a type list
|
||||
mutableTypeLists.resize_for_index(b);
|
||||
mutableTypeLists[b].descriptorTypeCount = mutableBitmaskArrayRange[bitmaskIdx].second;
|
||||
mutableTypeLists[b].pDescriptorTypes =
|
||||
mutableTypeArray.data() + mutableBitmaskArrayRange[bitmaskIdx].first;
|
||||
}
|
||||
else
|
||||
{
|
||||
poolSizes[layoutBind.layoutDescType].descriptorCount += descriptorCount;
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutBinding newBind;
|
||||
// offset the binding. We offset all sets to make it easier for patching - don't need to
|
||||
// conditionally patch shader bindings depending on which set they're in.
|
||||
newBind.binding = uint32_t(b + newBindings.size());
|
||||
newBind.descriptorCount = descriptorCount;
|
||||
newBind.descriptorType = layoutBind.layoutDescType;
|
||||
|
||||
// we only need it available for compute, just make all bindings visible otherwise dynamic
|
||||
// buffer offsets could be indexed wrongly. Consider the case where we have binding 0 as a
|
||||
// fragment UBO, and binding 1 as a vertex UBO. Then there are two dynamic offsets, and
|
||||
// the second is the one we want to use with ours. If we only add the compute visibility
|
||||
// bit to the second UBO, then suddenly it's the *first* offset that we must provide.
|
||||
// Instead of trying to remap offsets to match, we simply make every binding compute
|
||||
// visible so the ordering is still the same. Since compute and graphics are disjoint this
|
||||
// is safe.
|
||||
if(vertexPatchedToCompute)
|
||||
newBind.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
else
|
||||
newBind.stageFlags = layoutBind.stageFlags;
|
||||
|
||||
// mutable descriptors count against all limits they can be used against. This loop will
|
||||
// only execute for mutable descriptors, others will just execute once using their real type
|
||||
for(uint64_t m = 0; m < 64; m++)
|
||||
{
|
||||
VkDescriptorType descType = layoutBind.layoutDescType;
|
||||
|
||||
if(descType == VK_DESCRIPTOR_TYPE_MUTABLE_EXT)
|
||||
{
|
||||
// if this type's bit isn't set in the bitmask of available descriptors then continue
|
||||
if(((1ULL << m) & origLayout.mutableBitmasks[b]) == 0)
|
||||
continue;
|
||||
|
||||
// this type is allowed, convert it to an enum and check it against the limits below
|
||||
descType = convert(DescriptorSlotType(m));
|
||||
}
|
||||
|
||||
switch(descType)
|
||||
{
|
||||
case VK_DESCRIPTOR_TYPE_SAMPLER:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSamplers);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSamplers);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSampledImages);
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSamplers);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSamplers);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSampledImages);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSampledImages);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSampledImages);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetStorageImages);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorStorageImages);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetSampledImages);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorSampledImages);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetStorageImages);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorStorageImages);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetUniformBuffers);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorUniformBuffers);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetStorageBuffers);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorStorageBuffers);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetUniformBuffersDynamic);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorUniformBuffers);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetStorageBuffersDynamic);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorStorageBuffers);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetInputAttachments);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorInputAttachments);
|
||||
break;
|
||||
case VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK:
|
||||
descriptorCount = 1;
|
||||
UPDATE_AND_CHECK_LIMIT(maxDescriptorSetInlineUniformBlocks);
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageDescriptorInlineUniformBlocks);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
// we're only looping for mutables
|
||||
if(layoutBind.layoutDescType != VK_DESCRIPTOR_TYPE_MUTABLE_EXT)
|
||||
break;
|
||||
}
|
||||
|
||||
UPDATE_AND_CHECK_STAGE_LIMIT(maxPerStageResources);
|
||||
|
||||
if(layoutBind.immutableSampler)
|
||||
{
|
||||
hasImmutableSamplers = true;
|
||||
VkSampler *samplers = new VkSampler[layoutBind.descriptorCount];
|
||||
newBind.pImmutableSamplers = samplers;
|
||||
for(uint32_t s = 0; s < layoutBind.descriptorCount; s++)
|
||||
samplers[s] =
|
||||
GetResourceManager()->GetCurrentHandle<VkSampler>(layoutBind.immutableSampler[s]);
|
||||
}
|
||||
else
|
||||
{
|
||||
newBind.pImmutableSamplers = NULL;
|
||||
}
|
||||
|
||||
bindings.push_back(newBind);
|
||||
}
|
||||
}
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descsetLayoutInfo = {
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
NULL,
|
||||
0,
|
||||
(uint32_t)bindings.size(),
|
||||
bindings.data(),
|
||||
};
|
||||
|
||||
if(!mutableTypeLists.empty())
|
||||
{
|
||||
descsetLayoutInfo.pNext = &mutableCreateInfo;
|
||||
mutableCreateInfo.mutableDescriptorTypeListCount = (uint32_t)mutableTypeLists.size();
|
||||
mutableCreateInfo.pMutableDescriptorTypeLists = mutableTypeLists.data();
|
||||
}
|
||||
|
||||
if(!error)
|
||||
{
|
||||
// create new offseted descriptor layout
|
||||
vkr = m_pDriver->vkCreateDescriptorSetLayout(dev, &descsetLayoutInfo, NULL, &setLayouts[i]);
|
||||
CHECK_VKR(m_pDriver, vkr);
|
||||
}
|
||||
|
||||
if(hasImmutableSamplers)
|
||||
{
|
||||
for(const VkDescriptorSetLayoutBinding &bind : bindings)
|
||||
delete[] bind.pImmutableSamplers;
|
||||
}
|
||||
}
|
||||
|
||||
// if we hit an error, we can't create the descriptor set so bail out now
|
||||
if(error)
|
||||
return;
|
||||
|
||||
VkDescriptorPoolCreateInfo poolCreateInfo = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO};
|
||||
// 1 set for each layout
|
||||
poolCreateInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
poolCreateInfo.maxSets = (uint32_t)setLayouts.size();
|
||||
poolCreateInfo.poolSizeCount = poolSizeCount;
|
||||
poolCreateInfo.pPoolSizes = poolSizes.data();
|
||||
|
||||
if(inlineCreateInfo.maxInlineUniformBlockBindings > 0)
|
||||
{
|
||||
poolCreateInfo.poolSizeCount++;
|
||||
poolCreateInfo.pNext = &inlineCreateInfo;
|
||||
}
|
||||
|
||||
poolCreateInfo.poolSizeCount += mutablePoolsizeBitmask.count();
|
||||
|
||||
if(!mutablePoolsizeBitmask.empty())
|
||||
{
|
||||
mutableTypeLists.clear();
|
||||
mutableTypeLists.resize(poolCreateInfo.poolSizeCount);
|
||||
|
||||
for(size_t i = 0; i < mutablePoolsizeBitmask.size(); i++)
|
||||
{
|
||||
mutableTypeLists[MutablePoolStart + i].pDescriptorTypes =
|
||||
mutableTypeArray.data() + mutableBitmaskArrayRange[i].first;
|
||||
mutableTypeLists[MutablePoolStart + i].descriptorTypeCount = mutableBitmaskArrayRange[i].second;
|
||||
}
|
||||
|
||||
poolCreateInfo.pNext = &mutableCreateInfo;
|
||||
mutableCreateInfo.mutableDescriptorTypeListCount = (uint32_t)mutableTypeLists.size();
|
||||
mutableCreateInfo.pMutableDescriptorTypeLists = mutableTypeLists.data();
|
||||
}
|
||||
|
||||
// create descriptor pool with enough space for our descriptors
|
||||
vkr = m_pDriver->vkCreateDescriptorPool(dev, &poolCreateInfo, NULL, &descpool);
|
||||
CHECK_VKR(m_pDriver, vkr);
|
||||
|
||||
// allocate all the descriptors
|
||||
VkDescriptorSetAllocateInfo descSetAllocInfo = {
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
NULL,
|
||||
descpool,
|
||||
(uint32_t)setLayouts.size(),
|
||||
setLayouts.data(),
|
||||
};
|
||||
|
||||
descSets.resize(setLayouts.size());
|
||||
m_pDriver->vkAllocateDescriptorSets(dev, &descSetAllocInfo, descSets.data());
|
||||
|
||||
rdcarray<VkWriteDescriptorSet> descWrites;
|
||||
|
||||
// copy the data across from the real descriptors into our adjusted bindings
|
||||
for(size_t i = 0; i < boundDescs; i++)
|
||||
{
|
||||
if(pipe.descSets[i].descSet == ResourceId())
|
||||
continue;
|
||||
|
||||
const VulkanCreationInfo::PipelineLayout &pipelineLayoutInfo =
|
||||
creationInfo.m_PipelineLayout[pipe.descSets[i].pipeLayout];
|
||||
|
||||
if(pipelineLayoutInfo.descSetLayouts[i] == ResourceId())
|
||||
continue;
|
||||
|
||||
// as above we use the pipeline layout that was originally used to bind this descriptor set
|
||||
// and not the pipeline layout from the pipeline, in case the pipeline statically doesn't use
|
||||
// this set and so its descriptor set layout is garbage (doesn't match the actual bound
|
||||
// descriptor set)
|
||||
const DescSetLayout &origLayout =
|
||||
creationInfo.m_DescSetLayout[pipelineLayoutInfo.descSetLayouts[i]];
|
||||
|
||||
WrappedVulkan::DescriptorSetInfo &setInfo =
|
||||
m_pDriver->m_DescriptorSetState[pipe.descSets[i].descSet];
|
||||
|
||||
{
|
||||
// Only write bindings that actually exist in the current descriptor
|
||||
// set. If there are bindings that aren't set, assume the app knows
|
||||
// what it's doing and the remaining bindings are unused.
|
||||
for(size_t bind = 0; bind < setInfo.data.binds.size(); bind++)
|
||||
{
|
||||
const DescSetLayout::Binding &layoutBind = origLayout.bindings[bind];
|
||||
|
||||
// skip empty bindings
|
||||
if(layoutBind.layoutDescType == VK_DESCRIPTOR_TYPE_MAX_ENUM)
|
||||
continue;
|
||||
|
||||
uint32_t descriptorCount = layoutBind.descriptorCount;
|
||||
|
||||
if(layoutBind.variableSize)
|
||||
descriptorCount = setInfo.data.variableDescriptorCount;
|
||||
|
||||
if(descriptorCount == 0)
|
||||
continue;
|
||||
|
||||
DescriptorSetSlot *slots = setInfo.data.binds[bind];
|
||||
|
||||
// skip validity check for inline uniform block as the descriptor count means something
|
||||
// different
|
||||
if(layoutBind.layoutDescType == VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK)
|
||||
{
|
||||
allocInlineWrites.push_back(new VkWriteDescriptorSetInlineUniformBlock);
|
||||
VkWriteDescriptorSetInlineUniformBlock *inlineWrite = allocInlineWrites.back();
|
||||
inlineWrite->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK;
|
||||
inlineWrite->pNext = NULL;
|
||||
inlineWrite->pData = setInfo.data.inlineBytes.data() + slots->offset;
|
||||
inlineWrite->dataSize = descriptorCount;
|
||||
|
||||
VkWriteDescriptorSet write = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
|
||||
write.pNext = inlineWrite;
|
||||
write.dstSet = descSets[i];
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK;
|
||||
write.dstBinding = uint32_t(bind + newBindings.size());
|
||||
write.descriptorCount = descriptorCount;
|
||||
|
||||
descWrites.push_back(write);
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip single descriptors that are not valid
|
||||
if(!m_pDriver->NULLDescriptorsAllowed() && descriptorCount == 1 &&
|
||||
slots->resource == ResourceId() && slots->sampler == ResourceId())
|
||||
{
|
||||
// do nothing - don't increment bind so that the same write descriptor is used next time.
|
||||
continue;
|
||||
}
|
||||
|
||||
VkDescriptorBufferInfo *writeScratch = new VkDescriptorBufferInfo[descriptorCount];
|
||||
allocBufWrites.push_back(writeScratch);
|
||||
|
||||
CreateDescriptorWritesForSlotData(m_pDriver, descWrites, writeScratch, slots,
|
||||
descriptorCount, descSets[i],
|
||||
uint32_t(bind + newBindings.size()), layoutBind);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_pDriver->vkUpdateDescriptorSets(dev, (uint32_t)descWrites.size(), descWrites.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void VulkanReplay::PatchReservedDescriptors(const VulkanStatePipeline &pipe,
|
||||
VkDescriptorPool &descpool,
|
||||
rdcarray<VkDescriptorSetLayout> &setLayouts,
|
||||
@@ -3266,6 +3906,26 @@ void VulkanReplay::PatchReservedDescriptors(const VulkanStatePipeline &pipe,
|
||||
m_pDriver->vkUpdateDescriptorSets(dev, (uint32_t)descWrites.size(), descWrites.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void VulkanReplay::AddedDescriptorData::Free()
|
||||
{
|
||||
VkDevice dev = m_pDriver->GetDev();
|
||||
|
||||
if(descpool != VK_NULL_HANDLE)
|
||||
{
|
||||
// delete descriptors. Technically we don't have to free the descriptor sets, but our tracking
|
||||
// on replay doesn't handle destroying children of pooled objects so we do it explicitly anyway.
|
||||
m_pDriver->vkFreeDescriptorSets(dev, descpool, (uint32_t)descSets.size(), descSets.data());
|
||||
|
||||
m_pDriver->vkDestroyDescriptorPool(dev, descpool, NULL);
|
||||
}
|
||||
|
||||
for(VkDescriptorSetLayout layout : setLayouts)
|
||||
m_pDriver->vkDestroyDescriptorSetLayout(dev, layout, NULL);
|
||||
|
||||
// delete pipeline layout
|
||||
m_pDriver->vkDestroyPipelineLayout(dev, pipeLayout, NULL);
|
||||
}
|
||||
|
||||
void VulkanDebugManager::CustomShaderRendering::Destroy(WrappedVulkan *driver)
|
||||
{
|
||||
driver->vkDestroyRenderPass(driver->GetDev(), TexRP, NULL);
|
||||
|
||||
@@ -524,6 +524,25 @@ private:
|
||||
bool GetMinMax(ResourceId texid, const Subresource &sub, CompType typeCast, bool stencil,
|
||||
float *minval, float *maxval);
|
||||
|
||||
struct AddedDescriptorData
|
||||
{
|
||||
WrappedVulkan *m_pDriver = NULL;
|
||||
|
||||
VkDescriptorPool descpool = VK_NULL_HANDLE;
|
||||
rdcarray<VkDescriptorSetLayout> setLayouts;
|
||||
rdcarray<VkDescriptorSet> descSets;
|
||||
VkPipelineLayout pipeLayout = VK_NULL_HANDLE;
|
||||
|
||||
size_t numNewBindings;
|
||||
|
||||
void Free();
|
||||
bool empty() { return m_pDriver == NULL; }
|
||||
};
|
||||
|
||||
void AllocAndAddReservedDescriptors(const VulkanStatePipeline &pipe,
|
||||
AddedDescriptorData &patchedBufferData,
|
||||
bool vertexPatchedToCompute,
|
||||
const rdcarray<VkDescriptorSetLayoutBinding> &newBindings);
|
||||
VulkanDebugManager *GetDebugManager();
|
||||
VulkanResourceManager *GetResourceManager();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user